Todayโs translation #944
Animestyle 2017.05, Otsuka Manabuโs interview
Oguro: To show a character's facial expressions, while the character is performing his program, middle shots were used only in episode 1., right? Later only long shots were used to show the performances, perhaps, so it's not necessary to draw details on the character's face?
Otsuka: Nope, until around episode 6. we were trying very seriously to do everything right, and that [the use of long shot] was how we dealt with all those shots that didn't turn out very well. We started to think about the composition of skating scenes, assuming from the start, that we need those cuts to fill in the gaps, from around episode 7. We changed the methods of how we were working to control the amount of work that we had to do.
Oguro: The animation in the later part of the show is more stable, isn't it? (laugh)
Otsuka: Yes, it is (laugh).
Oguro: Even though, I'm sure, the schedule was impossibly tight.
Otsuka: I think a miracle happened then. We were inventing methods of working, as we were working, and then we were implementing those methods and that turned out to be a success. When you try to change your methods of working, when you have not time, in most cases, ends with a failure, but this time, the CGI team also worked very hard, and an animator, who was responsible for those cuts that were inserted to fill in the gaps, Hisaki Koji-san, also did a fantastic job. I think that implementing those new methods of working was what saved the second half of the show. If we didn't do that, it would be a real disaster.