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Emma (writeblr, love ask and tag games, twenties, I follow from simplesamples, theme by @nemurou)

Prince of Petals: An Introduction

Genre:  Fantasy

Narration: Third person, past tense, one pov

Demographic: adult

Summary: After one of her visions shows the entire village her half-demon heritage, Bellaia Li is imprisoned and left to be executed in her remote mountain village. She expects her end, but mysterious forces help her escape from her cell and lead her out into the ice and snow. 

Out all alone, Bellaia meets the mysterious and powerful Prince of Frost, leader of the winter court. Dazzled and welcomed, Bellaia gives him her name and agrees to work as one of his magically gifted informants in exchange for knowledge of her own visions and whispers. Her first task is to kill the son of the Prince of Petals, so her prince will be a step closer to becoming the King of Seasons.

But she fails and the son of the Prince offers her a way to kill his father. As their paths collide, both Bellaia and her allies have to decide the price of loyalty and the cost of ruling the seasons.

I hate to break it to you, but they were right. You really do just have to finish that first draft. It can be a hot mess, but you can’t clean up a room that doesn’t exist

Some of the biggest fantasy worldbuilding fails that I see, in no particular order

  • Gods without religion. The Gods are real and a known historical fact, but virtually nobody is religious.
  • Cultural racism/discrimination without structural racism/discrimination. Discrimination that exists only in microagressions or mean comments, without existing in any sort of structural way.
  • Secret history with no clear reason for it to be secret and no clear method for maintaining that secrecy. Major parts of the world's history are kept entirely secret, even though there's not an obvious reason to do so and even when history has shown this is virtually impossible to enforce (especially in a world with any movement or communication across borders).
  • Large, homogeneous countries. Even without immigration, virtually no country larger than the Vatican will be fully homogeneous in terms of culture, dialect, beliefs, traditions, etc., much less a large one with limited communication technology as is often seen in fantasy. The Planet of Hats problem.

@cuteykitsune asked in a reply: How do you show religion in your story? Prayer? Chuch? Holidays? Traditions?

I wanted to actually give a full response to this, because I think it's a great question.

Religions consist of a few things:

  • Stories
  • Beliefs/creeds
  • Rules/norms
  • Traditions

These aren't quite collectively exhaustive, and they're certainly not mutually exclusive (they are closely tied to each other), but they encompass the vast majority of what makes up a religion.

Stories are probably the simplest part of a religion: the written or oral tales passed down in the religion that tie to its beliefs, teachings, and/or origins. The Bible, the Torah, the Quran, stories about pantheons, creation stories, etc. all serve to both explain the world and provide guidance on how to live a proper religious life. These stories don't need to be part of the official canon of the religion and can be about historical figures tied to the religion (e.g., Catholic saints).

In stories, this may show by through people telling or referencing stories, through art or architecture depicting those stories, or through references to holy books, as some examples.

Beliefs are about the shared ideological viewpoints of the religion. These are often documented in the religious stories, but don't necessarily have to be. They can be as formal as the Nicene Creed or as informal as just a general shared understanding.

Theism is a major belief for the vast majority of religions, though it is not necessary. It also includes belief in what is sacred, what is acceptable, whether there is an afterlife, what good or bad traits are, etc.

If the religion is a theistic one, this belief would also include one about how the god(s) engage with the world and with people. Do they believe there is direct physical engagement (see: Zeus and the many mortal women he sleeps with) or that guidance is provided spiritually? Do they believe that there may be intervention in times of crisis? Do they believe that the god(s)'s hands are shaping the world constantly or that they created the world and then stopped? Do they believe that the god(s) listen to direct prayer from anyone or that specific locations, objects, rituals, or qualifications are required? Are the god(s) benevolent? Omniscient? Omnipresent? Do they care about humans?

In stories, this can show up any way you show the character thinking about the religion or gods. Do they think that the god(s) support their actions or if their actions follow their religious teachings? Do they care if that's the case? Do they always wash their hands carefully because their religion teaches cleanliness is important? Do they believe that certain things are good or evil?

Rules/Norms cover the institution/enforcement of those beliefs. These may be strict laws outlined in religious texts or by religious institutions (e.g., dietary restrictions) or general norms (e.g., dressing up for church). This may dictate how someone can engage with the religion or how religious people can engage with the broader world.

This is also where two religions or sects with similar beliefs really start to differentiate from each other. One might explicitly disallow something that a different one begrudgingly tolerates, even if both believe that it's bad

The structure of the religion also starts to come into play here. If a religion says only men can serve certain roles, for example, men will then be the ones playing those roles in the religious institution.

In stories, this is shown the same way any other rules or norms are.

Traditions, in my view, cover a wide range of things, from big societal traditions like holidays or rest days to small personal traditions like prayer. This is what you do as part of a religion--the actual actions taken by individuals or groups to participate in the religion.

Do people go to a physical location on a regular basis? Are all locations equal or can a person only go to certain ones? Is there someone who leads services? If people congregate for worship or other religious practice, how often? What does it look like?

Do people pray individually? What does that look like? Do houses have shrines or other dedicated areas for worship, or is it only conducted in congregate areas?

Do religious practices include specific rituals? Specific objects? Specific clothing?

This is also where the structure of the organization really shows up. Is there an organized structure (a la the Catholic Church) or is it religional? Local? Individual?

In stories, this can look like any physical practice of the religion.

Having ocs is not serious like there's some people in my computer and if I think about their relationships with one another too hard I get the urge to set things on fire

Alchohol in fantasy worlds

As a slav, I’m obligated to point out the utter lack of diversity in fantastical beverages in most mediums.

Sure, you get the occasional magic-berry wine but where’s the mead made from giant crystal-termites (yes I know termites don’t make honey, it’s a fantasy world!)

You have beer and ale but what about all the unique alcohols made from fermented tropical fruits? There are countless unique alcohols on earth - imagine what a fun world could come up with?

Maybe you could ferment tree sap? 

Maybe a gross drink made with the eggs of some creature that doesn’t just rot but produce alcohol when aged?

What do rock giants drink? What substance do they consider intoxicating? Copper in the water? 

You could have passing adventurers comment on the pitiful smell of copper filling the pond where a crestfallen giant sits slumped forward and unconscious.

And what about distillation? If your people haven’t discovered proper distillation maybe they can use wide leaves to condense drops of alcohol and have them drip into another bowl?

Are some alcohols filtered through dragon ash? Crystals? Do they have to be home to a spirit to gain their otherworldly glow?

You can use bottles to signify how developed a region is, your local booze only comes in kegs while the elves export their fancy-schmancy magical spirits in clear-glass bottles decorated with gold leaves.

The industrial dwarves sell their alcohol in thin metal flasks which gain a metallic taste when forced to travel long distances, a taste only a dwarf could overlook.

Is your drink supposed to be watered down? Cooled? 

Maybe come up with something weird like - it has to be left out for a few seconds to let whatever highly-poisonous substance created as a side-effect of letting it age for a hundred years disperse into the air?

In conclusion: be more creative when coming up with fantasy alcohols! 

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