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And then I took the wrong exit

@turnkeyassurance / turnkeyassurance.tumblr.com

Old enough to count as an adult adult, not old enough to retire. Godsdammit. Currently in d&d: Circle of Stars Druid & Hexblade.

Map shows the roads Dutch people use in holidays

Are the Dutch a fungus or perhaps a tumour

As a dutch person I will neither confirm nor deny

its called an airplane simone HWKDJWDKHEEKEJEHEKEHDJDJB

europe is insane how have you all not killed each other yet why’s everything so close together

I mean famously there’s been conflict

Source: reddit.com

Just tried to play an ancient flute and it started filling the room with this awful miasma that wont go away

Why does staff still allow people funnier than you to leave tags on your posts. They should have fixed that by now

Revolutionary Girl Utena - Bet On It - High School Musical 2

I have wanted to make this video for SO LONG. This song reminded me of Utena every single time. This song is so intense and unironically good. Bet on Utena! 
Watch on Youtube!

what if there was a snabbit. just consider it

  • The clawed paws of a bunny up front
  • A single foot sliding along on slime at the back
  • Large shell shifts the centre of mass backwards

The oversteer is going to be obscene

Concept: a D&D adventure where the party stops to rest at a village inn where they seem to be the only guests. The village appears prosperous and well taken care of, but its inhabitants are strangely morose and blunt-spoken. Whether the party decides to investigate or attempts to move on, it quickly becomes apparent that something is terribly wrong: any effort to initiate violence or utter untruth fails as the offender is wracked with terrible pain, unkind words stick in the throat unspoken – and worst of all, anyone who attempts to leave the village becomes confused and finds themselves coming back the way they came. When (politely) questioned, the villagers will say only that the party must speak to the wizard whose tower lies to the east.

Upon reaching the wizard’s tower, the party is met by a slender, youthful-looking man with an unnaturally deep voice, who greets them with distracted courtesy, and – after making brief introductions – reveals that he knows why the party is there, and that it’s indeed all his fault. Thirty years ago, the wizard attempted to cast a blessing of peace and prosperity over the village, but the spell went awry: the enchantment proved to be much more powerful and long-lasting than intended, and its notion of what constitutes a breach of the peace far more expansive. Not only does it prohibit physical violence, but also insults, lies both overt and of omission, and simple failures of courtesy. Even leaving the village seems to be construed as an act of abandonment, and therefore of emotional violence.

Luckily, the wizard believes he’s discovered why the enchantment has become a curse. Though it was intended to ensure that people would be kind to one another, it ironically rendered its own fulfillment impossible, as the villagers began to treat each other well out of fear of reprisal rather than true good will. A sufficiently great act of genuine kindness, unalloyed by self-interest, would shatter the enchantment in an instant – but how can such a thing be brought about, in a place where all have been made strangers to love?

if you've never engaged with a creative art on a regular basis you need to understand that it requires concerted effort to get into "the groove" to make something and every second that it takes to get into that groove causes physical pain, but the only thing worse than doing it is not doing it.

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