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And then I took the wrong exit

@turnkeyassurance / turnkeyassurance.tumblr.com

Old enough to count as an adult adult, not old enough to retire. Godsdammit. Currently in d&d: Circle of Stars Druid & Hexblade.

what if there was a snabbit. just consider it

  • The clawed paws of a bunny up front
  • A single foot sliding along on slime at the back
  • Large shell shifts the centre of mass backwards

The oversteer is going to be obscene

Concept: a D&D adventure where the party stops to rest at a village inn where they seem to be the only guests. The village appears prosperous and well taken care of, but its inhabitants are strangely morose and blunt-spoken. Whether the party decides to investigate or attempts to move on, it quickly becomes apparent that something is terribly wrong: any effort to initiate violence or utter untruth fails as the offender is wracked with terrible pain, unkind words stick in the throat unspoken – and worst of all, anyone who attempts to leave the village becomes confused and finds themselves coming back the way they came. When (politely) questioned, the villagers will say only that the party must speak to the wizard whose tower lies to the east.

Upon reaching the wizard’s tower, the party is met by a slender, youthful-looking man with an unnaturally deep voice, who greets them with distracted courtesy, and – after making brief introductions – reveals that he knows why the party is there, and that it’s indeed all his fault. Thirty years ago, the wizard attempted to cast a blessing of peace and prosperity over the village, but the spell went awry: the enchantment proved to be much more powerful and long-lasting than intended, and its notion of what constitutes a breach of the peace far more expansive. Not only does it prohibit physical violence, but also insults, lies both overt and of omission, and simple failures of courtesy. Even leaving the village seems to be construed as an act of abandonment, and therefore of emotional violence.

Luckily, the wizard believes he’s discovered why the enchantment has become a curse. Though it was intended to ensure that people would be kind to one another, it ironically rendered its own fulfillment impossible, as the villagers began to treat each other well out of fear of reprisal rather than true good will. A sufficiently great act of genuine kindness, unalloyed by self-interest, would shatter the enchantment in an instant – but how can such a thing be brought about, in a place where all have been made strangers to love?

if you've never engaged with a creative art on a regular basis you need to understand that it requires concerted effort to get into "the groove" to make something and every second that it takes to get into that groove causes physical pain, but the only thing worse than doing it is not doing it.

you can’t jokingly post about kinky shit on tumblr because you say smth like “haha wouldn’t it be hot if you…tried to launch internet explorer…but it wouldn’t load :D”

and then you’ll get one thousand robot girls in the notes going “mmngngnnghhhngn”

YOU CAN'T DO THIS TO ME. NO NO THIS IS TOO FUNNY,

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superstarrrrgirl-deactivated202

i don’t like “til death do us part” cause why would death part us??? u are mine in death and every life after this

The thing they don't tell you about getting really into one specific historical period is that very quickly every conversation turns into an attempt to avoid sounding like the "horribly wet in wexford today but not as bad as in the 690s" tweet

Me whenever someone's random comment can be connected to one of my special historical guys in some extremely tenuous way for real

Honestly this just happens when the Sahara dust gets into the rain

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