
A remake of Myst
Explore the unreal Ages of Myst in a new dimension! Welcome to Myst: the starkly beautiful island, eerily tinged with mystery and shrouded in intrigue. Explore the deeper connections and uncover a story of ruthless family betrayal. Cyan, the indie studio that created the beloved classic, has reimagined Myst. Built from the ground up to play in VR and flatscreen PC, with new art, sound, interactions, and even optional puzzle randomization. The highly anticipated Myst VR experience has finally arrived! Journey to the Ages, unravel the puzzles, and be a part of the surrealist world that will become your own.
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Um jogo lindo, com uma história ousada e focado em puzzles digamos mais... subjetivos, e certamente um jogo q não é pra todo mundo.
Myst é um remake praticamente 1:1, e assim tem seus prós e seus contras, mas pelo menos o jogo consegue melhorar completamente a experiência do jogo, com visuais incríveis e mais puxados pro realismo, e como não se tem mto contato com seres vivos, tudo fica mais imerso dentro do jogo.
A história do jogo não é mto bem contada, e o jogador se quiser saber tem q ir atrás dela lendo os livros, q particularmente achei chatos, mas a história em si é interessante, apesar de caótica. Mas oq pode-se dizer é q o final do jogo é decepcionante e não é auto suficiente.
O foco do jogo são seus puzzles, q não interligados na história do jogo, só q aqui está a parte ruim do jogo ser mais fiel ao jogo original, já q aqui o jogo não da mtas dicas de como solucionar os puzzles, se baseia mto na sua exploração e observação reflexiva, q algumas pessoas podem amar e outras pessoas podem achar mto irritante, já q tem mtas animações demoradas no jogo, e o jogador pode se ver interagindo com um objeto q é só um item de decoração do cenário com uma animação lenta.
Um jogo com seus prós e seus contras, mas ainda assim um jogo diferente q pode melhorar sua interações e abordagens.
Nota: 6/10 (★★★) - Legal
Myst é um remake praticamente 1:1, e assim tem seus prós e seus contras, mas pelo menos o jogo consegue melhorar completamente a experiência do jogo, com visuais incríveis e mais puxados pro realismo, e como não se tem mto contato com seres vivos, tudo fica mais imerso dentro do jogo.
A história do jogo não é mto bem contada, e o jogador se quiser saber tem q ir atrás dela lendo os livros, q particularmente achei chatos, mas a história em si é interessante, apesar de caótica. Mas oq pode-se dizer é q o final do jogo é decepcionante e não é auto suficiente.
O foco do jogo são seus puzzles, q não interligados na história do jogo, só q aqui está a parte ruim do jogo ser mais fiel ao jogo original, já q aqui o jogo não da mtas dicas de como solucionar os puzzles, se baseia mto na sua exploração e observação reflexiva, q algumas pessoas podem amar e outras pessoas podem achar mto irritante, já q tem mtas animações demoradas no jogo, e o jogador pode se ver interagindo com um objeto q é só um item de decoração do cenário com uma animação lenta.
Um jogo com seus prós e seus contras, mas ainda assim um jogo diferente q pode melhorar sua interações e abordagens.
Nota: 6/10 (★★★) - Legal
This was unique, I definitely see how The Witness is kinda inspired by old adventure games like this. This modern remaster is pretty great too. Easy to keep track of where you are mainly and some great visuals in general. Puzzles where pretty head scratching at first. It was like having a smooth box and running your hands across to find a smooth seam and finally getting in.
Once you get into the loop you'll get a feel for how the puzzles are structured and you'll be able to break down how you have to solve the various levels. There are also bits that just give you story and things to poke around with that will be red herrings and you might spend some time scratching your head until you realize there's nothing to it and the puzzle is elsewhere. Great experience!
Once you get into the loop you'll get a feel for how the puzzles are structured and you'll be able to break down how you have to solve the various levels. There are also bits that just give you story and things to poke around with that will be red herrings and you might spend some time scratching your head until you realize there's nothing to it and the puzzle is elsewhere. Great experience!
Following in the footsteps of 2014’s realMyst – the first 3D remake of the 1993 classic – Myst 2020 once again reimagines the original Myst in 3D, and it looks and plays better than it ever has. Myst 2020 absolutely enamoured me, and as someone who hadn’t even heard of the game until seeing it was featured in Walkabout Mini Gold - of all things - I think that’s a testament to how well the puzzles and atmosphere have held up.
Myst is quite short – only around 6 hours long (or less, if you nail the puzzles) – but it occupied my headspace from start to finish, even when I wasn’t actually playing it. There were a few occasions during my playthrough where, after struggling with a puzzle, I decided to put the game down. On more than one of these occasions I realised what I'd been missing about the puzzle in this time that I wasn't playing, as I was still thinking about it. This may just be because I don’t play many strictly puzzle games, but I don’t think this has happened to me with any other puzzle game that I’ve played.
Despite the somewhat low-resolution textures, Myst looks fantastic in this new version, which is a testament to just how strong the new art direction is. Each of the worlds you encounter are visually striking. Purists may turn their noses up at some of the graphics changes, as the style is quite different to all that came before it, but as someone new to Myst I think it looks better than it ever has. Though, it is curious that the stoneship age – one of the various small worlds you explore – is so bright in this version. Every other re-release and remake of the original re-imagined this world as foggy and overcast, but this remake instead chose to interpret the faded light of the original as a sort of cloudy, ethereal sunset. I don’t have a strong opinion on whether this is better or worse – it’s just interesting that the relative consistency in the previous interpretations was intentionally ignored for a re-interpretation.
At the time of playing, Myst ran fantastic on its highest settings on my RTX 3060/i5-12400F computer, which was impressive given how good the game looks. I imagine the small scale and scope of each world were major factors in this. The game has since been updated to Unreal Engine 5 from 4 though, and - as with many UE5 games - seems to now have a higher performance overhead. In my initial playthrough, I noticed little to no traversal stutter, though there were moments of clear shader compilation. After trying the new version for a short while, I can clearly see persistent traversal stutter when moving between portions of the main island, which is quite disappointing.
Impressively, this version of Myst supports VR, and I’d definitely recommend trying this if you can. I already found the worlds of Myst to be particularly immersive, but this is exacerbated tenfold in virtual reality. I played through about 60% of the game in VR, though I’d likely have played more if my PC could stomach higher settings. I generally found that the game didn’t run particularly well in VR – at least using a Quest 2 and a link cable – without me changing each and every graphical setting to low and also using a DLSS performance mode. Myst lends itself incredibly well to virtual reality, and the VR mode is about as good as it can be.
This remake does a great job of adapting the point and click original to 3D, and in particular adds buttons, handles, and other visual indicators that something can be interacted with to a lot of the objects in the game world. Fans of the original may dislike how these changes ground some of the fantastical elements of the original game, but – particularly in VR, where it would feel especially bad to attempt interaction with random objects – these changes are somewhat necessary.
I didn’t particularly care for the story of Myst, though it’s more that I didn’t really care about its presence. It’s not really a focus of the game, though you’re absolutely meant to be curious about it, and I was, but I didn’t really have any strong feelings about it one way or the other. Mission success, I suppose. The sparse re-tooled FMV sections are about as corny as can be expected from a 1993 game in this genre – whether using the original videos or not – but I can’t really imagine Myst without them.
Myst is incredibly hands-off, which is part of what I like about it, but I think that could be off-putting to some players. It’s not particularly difficult persay, but it requires experimentation, and sometimes pauses for thought. Spending some time to allow everything to soak in may be needed, and if that doesn’t sound like it’s for you then I don’t think Myst will be. Though some puzzles in Myst effectively just ask you to look elsewhere for the key piece of information that solves them for you, it still feels satisfying to complete each one. This key fact is why I enjoyed Myst so much, and I’m honestly not sure how I’d not stumbled upon a whole game – or perhaps a whole series of games – containing puzzles that are exactly the type of thing I want.
This version of the game adds the ability to take photographs, and I think I'd be far more critical of Myst's puzzles without this. Taking notes is essential without this (though I suppose you could just have a good memory) and this isn't really something I enjoy doing in games. It takes me out of a game's world somewhat to look down and physically write something. Obviously - on console - it's incredibly easy to take screenshots, but for PC & VR I think integrating this into the game as Cyan has is a benefit to the overall experience. I sort of wish the screenshot album wasn't hidden in the main menu, and was accessible via a single button or keypress, but it does do its job regardless.
If you’re the type of person who’d find the click of an opening door after you solve a puzzle satisfying, I definitely think you should give Myst a go, especially for the decent price that it goes on sale for.
Myst is quite short – only around 6 hours long (or less, if you nail the puzzles) – but it occupied my headspace from start to finish, even when I wasn’t actually playing it. There were a few occasions during my playthrough where, after struggling with a puzzle, I decided to put the game down. On more than one of these occasions I realised what I'd been missing about the puzzle in this time that I wasn't playing, as I was still thinking about it. This may just be because I don’t play many strictly puzzle games, but I don’t think this has happened to me with any other puzzle game that I’ve played.
Despite the somewhat low-resolution textures, Myst looks fantastic in this new version, which is a testament to just how strong the new art direction is. Each of the worlds you encounter are visually striking. Purists may turn their noses up at some of the graphics changes, as the style is quite different to all that came before it, but as someone new to Myst I think it looks better than it ever has. Though, it is curious that the stoneship age – one of the various small worlds you explore – is so bright in this version. Every other re-release and remake of the original re-imagined this world as foggy and overcast, but this remake instead chose to interpret the faded light of the original as a sort of cloudy, ethereal sunset. I don’t have a strong opinion on whether this is better or worse – it’s just interesting that the relative consistency in the previous interpretations was intentionally ignored for a re-interpretation.
At the time of playing, Myst ran fantastic on its highest settings on my RTX 3060/i5-12400F computer, which was impressive given how good the game looks. I imagine the small scale and scope of each world were major factors in this. The game has since been updated to Unreal Engine 5 from 4 though, and - as with many UE5 games - seems to now have a higher performance overhead. In my initial playthrough, I noticed little to no traversal stutter, though there were moments of clear shader compilation. After trying the new version for a short while, I can clearly see persistent traversal stutter when moving between portions of the main island, which is quite disappointing.
Impressively, this version of Myst supports VR, and I’d definitely recommend trying this if you can. I already found the worlds of Myst to be particularly immersive, but this is exacerbated tenfold in virtual reality. I played through about 60% of the game in VR, though I’d likely have played more if my PC could stomach higher settings. I generally found that the game didn’t run particularly well in VR – at least using a Quest 2 and a link cable – without me changing each and every graphical setting to low and also using a DLSS performance mode. Myst lends itself incredibly well to virtual reality, and the VR mode is about as good as it can be.
This remake does a great job of adapting the point and click original to 3D, and in particular adds buttons, handles, and other visual indicators that something can be interacted with to a lot of the objects in the game world. Fans of the original may dislike how these changes ground some of the fantastical elements of the original game, but – particularly in VR, where it would feel especially bad to attempt interaction with random objects – these changes are somewhat necessary.
I didn’t particularly care for the story of Myst, though it’s more that I didn’t really care about its presence. It’s not really a focus of the game, though you’re absolutely meant to be curious about it, and I was, but I didn’t really have any strong feelings about it one way or the other. Mission success, I suppose. The sparse re-tooled FMV sections are about as corny as can be expected from a 1993 game in this genre – whether using the original videos or not – but I can’t really imagine Myst without them.
Myst is incredibly hands-off, which is part of what I like about it, but I think that could be off-putting to some players. It’s not particularly difficult persay, but it requires experimentation, and sometimes pauses for thought. Spending some time to allow everything to soak in may be needed, and if that doesn’t sound like it’s for you then I don’t think Myst will be. Though some puzzles in Myst effectively just ask you to look elsewhere for the key piece of information that solves them for you, it still feels satisfying to complete each one. This key fact is why I enjoyed Myst so much, and I’m honestly not sure how I’d not stumbled upon a whole game – or perhaps a whole series of games – containing puzzles that are exactly the type of thing I want.
This version of the game adds the ability to take photographs, and I think I'd be far more critical of Myst's puzzles without this. Taking notes is essential without this (though I suppose you could just have a good memory) and this isn't really something I enjoy doing in games. It takes me out of a game's world somewhat to look down and physically write something. Obviously - on console - it's incredibly easy to take screenshots, but for PC & VR I think integrating this into the game as Cyan has is a benefit to the overall experience. I sort of wish the screenshot album wasn't hidden in the main menu, and was accessible via a single button or keypress, but it does do its job regardless.
If you’re the type of person who’d find the click of an opening door after you solve a puzzle satisfying, I definitely think you should give Myst a go, especially for the decent price that it goes on sale for.
Just a quick note: after finishing realMYST: Masterful Edition yesterday, I wanted to try the most recent MYST Remake (2020) to see whether this was improved in any way... and oh boy, it was! Took me just a couple hours -even with randomized puzzles- but that was enough to enjoy all the wonderful improvements they put on the table.
In case you are a player that struggles to adapt to old games' jank and general user unfriendliness, this 2020 Remake has absolutely nothing of that, and on the other hand feels like a current-gen game in all its right! I would've loved to play this on console but my last Xbox was the 360 (and I don't plan on going back to that brand).
So bottom line: MYST (2020 Remake) is the absolute best way to experience this game: AMAZING graphic update, improved interfacing and interactivity throughout, improved quality of life features... THIS. IS. IT.
No excuses anymore: if you still haven't played MYST in 2025, now is when, and THIS is the version to go.
In case you are a player that struggles to adapt to old games' jank and general user unfriendliness, this 2020 Remake has absolutely nothing of that, and on the other hand feels like a current-gen game in all its right! I would've loved to play this on console but my last Xbox was the 360 (and I don't plan on going back to that brand).
So bottom line: MYST (2020 Remake) is the absolute best way to experience this game: AMAZING graphic update, improved interfacing and interactivity throughout, improved quality of life features... THIS. IS. IT.
No excuses anymore: if you still haven't played MYST in 2025, now is when, and THIS is the version to go.