
GET YOKED: Extreme Bodybuilding
GET YOKED is a Roguelike, Deckbuilder game about becoming an ABSOLUTE UNIT.
TIP: The Windows version has shadows, and the models look better.
WISHLIST ON STEAM
https://store.steampowered.com/app/3594610/
GAMEPLAY
Grow, and sculpt your body to win competitions. Reach the minimum gains required to win.
- Play workout cards to get Gains, e.g., play Arms to grow those guns.
- Don't push too hard — too much Fatigue can lead to Injury.
- Play rest and supplement cards to increase your Gains or decrease muscle Fatigue.
- Really into your Glutes? No problem become a Glutes purist and get those buns hun.
The journey to Gains-Town is difficult, make smart decisions on your journey to become an ABSOLUTE UNIT.
CONTROLS
Use the mouse to click or drag and drop cards, and press buttons.
TEAM
Game by Greg Austin
Music, Voices & Sound by Sybersyn
THIS IS A PROTOTYPE!
This is an early prototype exploring the potential for GET YOKED to be a full game!
The dream version of this game has:
- Different starter bodybuilders with unique strengths and weaknesses, and different starter decks.
- A way to choose your path, with events that give you cards, or different perks.
- More cards and build paths to make each run more interesting, e.g., Routine cards like Push/Pull so if you play Chest/Back after each other you get more gains.
- A perk system for more build variety.
I've spent the past two months building this, and while I'm excited about it, it's still very early, so expect some rough edges, but I hope you enjoy what's been created so far!
HELP ME MAKE MORE
If you'd like to see this game go further, here's how you can help:
- Download the game, tell your friends to GET YOKED.
- Leave a comment below.
- Wishlist on Steam
- Join Barking Dogs discord and let me know about any bugs, cool ideas, or criticisms you have.
HOW TO INSTALL ON YOUR PC
Platform: Windows
- Click Download Now on this page.
- Right-click the downloaded ZIP file and select "Extract All" to a folder.
- Open the folder and run "GET YOKED.exe".
Thank you to Free Lives for funding this game!
Thank you for playing!
TIP: The Windows version has shadows, and looks better.
------------------------------------------------------------
AI Disclaimer
I used AI to create the card art, if this goes any further I'll make real art, or ask someone else to!
Updated | 6 days ago |
Status | Prototype |
Platforms | HTML5, Windows |
Rating | Rated 4.6 out of 5 stars (214 total ratings) |
Author | gregs-games |
Genre | Card Game |
Made with | Unity |
Tags | bodybuilding, Comedy, Deck Building, Funny, Non violent, Relaxing, Roguelike, Short, Singleplayer |
Links | Steam |
Download
Click download now to get access to the following files:
Development log
- Bug fixes, and small balance change.8 days ago
- Card balance changes.29 days ago
- Prototype launch, widescreen support, balance changes, and bug fixes.33 days ago
Comments
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This game is great and also hilarious.
Also got me back into doing some weights, so that's a positive. Lets get yoked!
10/10 game, I love the hands-free arm day infinite in my leg build
i'm not cheating.
basic version is just a super thin deck with hand's free, surgery, meditate, and push it+. once you enable push it+ and have the other three cards in your hand at once (and no other remaining cards in your draw pile), it begins.....
1. push it+ gives 2 stamina per injury
2. HF gives two cards, injures arm (+2 stamina)
3. meditate gives two cards AND two strength (-1 stamina)
4. surgery heals arm, re-enabling HF (-1 stamina)
the constant deck shuffling means if you get your deck thin enough you just constantly get these three cards back in your hand, with a net 0 stamina cost and steady increase to your strength.
this combo pairs very well with any kettlebell builds cause the strength buff applies to each kettlebell individually, which.. scales really fast lol. i attached a photo of my lovely hunk and his ideal make body
anyway this game is fire i wish there was a mac build but also building for mac sucks, so valid. maybe hot take, but i think that the AI art kinda works well in this case because the aesthetic of this kind of generated art i think lends itself to this game thats already so visually jarring and inhuman (in a good way lol). im an artist and i fully agree with the ethical qualms of using generated art in most cases, but it does objectively have an aesthetic of its own and i think it does kinda fit in this case.
You have a very solid enjoyable game loop. I wasn't sure what to expect but you hit a niche where the cards make sense for the actions on the screen and it's a unique experience that I wouldn't have in another game. Keep making games, just gg's mate. I just saw the thing about the AI art as an update. I don't really know how I feel about it but as a game dev I just can see that you as a game dev are really good at finding the fun in your games and knowing how hard that process is, just good job at creating an enjoyable game loop that challenged me in ways I didn't expect.
I don't know what I was expecting when I saw this game, but I have to tell you, I enjoyed my time here lol. A card game about body building is a wild thing to say, but it was more fun than you might think.
why is everyone hating on ai art, if I knew how to make a game I would use it too, not because I advocate everything as ai, but bc I'm insecure about my bad drawing. i get that art is better when done by hand, but quit acting like this doesn't get the point across. its a goofy game, lets be goofy.
Because AI steals from artists, plain and simple. It is unacceptable to use. There's a reason "programmer art" is a just a handwave for early dev games- nobody reasonable expects them to look polished
If you can rig a model, you can make a scene, and if you can make a scene you can make an illustration for your card.
Even then, there's loads of free and paid assets even if you want a quick and easy solution that's positive for both you and the source site.
I agree that AI art often takes from artists’ work, which is valid. However, this isn't the case here. The game developer has stated that they can't spend money to commission art at this stage of development, I assume their focus is on gameplay and the unique style they want to create. They’re choosing AI-generated art because it allows them to maintain that unique style while keeping their costs manageable.
Saying, 'If you can rig a model, you can make a scene, and if you can make a scene, you can make an illustration for your card' oversimplifies the process. It's like saying, 'If you can drive a car, you can drive a bus, and if you can drive a bus, you can drive a truck.' In reality, each of those tasks requires different skills, time, and experience. Creating art for a game, especially when trying to maintain a unique style and updates, is a hard thing that can't always be replaced by an asset.
While free or paid assets are an option, they often don’t offer the flexibility or originality that a developer might need to create something distinct. AI art, while imperfect, can provide a compromise in this situation
AI doesn't steal from artists. And art is not an original form of expression anyway, its just rehashed ideas with small innovations based on steeped heritage of those before.
Or go and tell me how every anime character is its own completely unique design completely original, without inspiration or technique drawn from those before.
Artists are just getting mad, because AI will eventually make a large part of the normal workflow for them redundant, as its already doing for UX designers, because that is essentially "busy work".
The answers is to stop pretending that your hobbies or passions can be used as a replacement for a steady job, as for most people it can't. And hobbies and passions remain for free time, and not their day job.
Copyright massively hinders creativity and free expression, and people who are against AI are basically just being pro-publisher pro hardcore copyright restrictions, where companies can law fair creators into oblivion.
Just use free assets which are not only free, not only better in quality but also better as you don't worry about having to "own" the art. It just feels distracting when the art feels like its been stolen.
But what if the free assets don’t include a guy in a suit with facial hair holding a bottle of anti-fungal lotion? With free assets, you don’t actually own them—you just use them. Same goes for AI art—at least in the U.S., no one holds the copyright. If you've ever scrolled through roguelikes on Itch for hours, you know how tiring it gets seeing the same free assets over and over. free assets tend to show the difference between a well-worked-on game and somebody's practice code. This game is a great card game that plans on making art, but they simply don't seem to have the time, and or the money.
I've finished the game with every single deck. Now what? :(
this game is fucking gas
cool
Please, add a 2 player online mode, so I ca compite with my friends... please...
Game is fucking fire, cant stop playing it and told my friends about it. They just looked at my screen and asked: "What is that thing".
???
Ai garbage
only the art on the cards and muscles are ai everything else was made by the dev
Great game, I play it from time to time
i'd love an endless mode !!
Steroids Simulator.
This thing is an absolute masterpiece.
Full Drake run.
Crashed out.
No regrets.
Missed opportunity to call it a roguelite flexbuilder smh, top tier game tho
The jiggle effects...
This game is incredible
This game is actually really good!
Please add auto save
Masterpiece, keep going
Finally finished all decks, great game
From the runs I've done, Stamina is the way to go, as you get to play more cards which increase your chance of pulling more stamina cards to keep doing it again, ofc you want to have cards to lower fatigue and injured muscles as well.
This rules.
Absolute masterpiece
Better than balatro....
Awesome. I came here from Rarran's vid and had a ton of fun with it, hyped for the full release on Steam.
I think I know Rarran from Magic the Noah's Google slides board game videos
This was a lot of fun. Never would have imagined a gym bro game but so glad it is hear! *arnold grunt*
I LOVED this game! Thanks for all the fun times! Here's a video I made and it even has a little tutorial. Hopefully I got the mechanics right!
That was fun!
i reach the number of the maximum of int then it goes negative and could not be positive again😥
He became so strong that the universe could not support his muscles, Oliva from anime baki is proud