Debriefing
1,488 Followers
Recent papers in Debriefing
For some of the 12 reviewing methods described in this article you can draw lines with pen and paper. But in most situations where you have enough space (indoors or outdoors) you and your learners will soon discover that ropes were made... more
This paper reports a nearly two-year intervention with staff at a major urban pediatric facility. The authors worked as trainers and consultants for two groups-the Emergency Department (ED) and Chronic Care units (CC). Following two days... more
The literature suggests that acts of bullying are a root cause of new nurses leaving their units or the profession entirely and have the potential to worsen the nursing shortage. As an effective way to address bullying in the... more
Background and objectives: This analogue study served as a proof of concept trial for inoculation/resilience training with emergency services personnel. Methods: Eighty people from the general community participated in a randomized... more
Healthcare simulation Simulation-based medical education (SBME) a b s t r a c t Debriefing is a lynchpin in the process of learning. As a post-experience analytic process, debriefing is a discussion and analysis of an experience,... more
'Reviewing by Doing' was the second in a series of three articles about about how to review outdoor experiences. The series was published in the Journal of Adventure Education and Outdoor Leadership (1992-1993). 'Reviewing by Doing'... more
Background: Simulation is a time-and cost-intensive teaching modality that consists of both hands-on experience with a lifelike manikin and a debriefing session. While many educators believe that both simulation components are important... more
This article presents an overview of proven methods to record experiences from projects and discusses their use in project management. We distinguish between process-based and documentation-based debriefing methods. Process-based methods... more
Events like the tragedy at Columbine High School and the terrorists attacks on New York City in 2001 have highlighted the need for mental health practitioners to become familiar with interventions that are designed to assist young people... more
Objective: To compare the effectiveness of an interprofessional within-team debriefing with that of an instructor-led debriefing on team performance during a simulated crisis. Background: Although instructor-led simulation debriefing is... more
'Doing Reviewing' was the first in a series of three articles about about how to review outdoor experiences. The series was published in the Journal of Adventure Education and Outdoor Leadership (1992-1993). In 'Doing Reviewing', I... more
Several gaps exist in the training of clinicians in health care domains, such as anesthesiology, that have the cognitive profile of complexity and dynamism. These features are shared with other industries such as commercial aviation.... more
A unique, progressive multidisciplinary simulation was developed for a pediatric end-of life experience. In order to prepare all participants, regardless of discipline, extensive pre-briefing and reflective debriefing was developed. The... more
By examining particular cases of belief perseverance following the undermining of their original evidentiary grounds, this paper considers two theories of rational belief revision: foundation and coherence. Gilbert Harman has argued for... more
Military organisations have a long history of using games for training. Over the years, they have developed training practices involving role-play, simulations, puckstering and gaming. Most researchers in serious games, i.e. games used... more
While there is a wealth of studies on the subject of serious games, the same cannot be said on the issue of teaching with games, especially in game-based learning settings with adult learners. Over the years, most research in this area... more
The importance of non-technical skills among healthcare professionals is gaining a widespread recognition as critical elements complementing the technical skills used for improving patients' safety. These skills are typically acquired... more
Background. Research shows that learning and task performance improve when participants in management exercises understand the structure of the system they control. However, the majority of business simulators are black-boxes. Aim. This... more
Although social inequality is critical to the study of sociology, it is particularly challenging to teach about race, class and gender inequality to students who belong to privileged social groups. Simulation games are often used... more
Following an increase in the incidence of railway suicide from an average of four events a year up to 1989 to 12 in 1990 an initiative was developed between the District Department of Clinical and Community Psychology, Exeter Health... more
This paper outlines the Technology Enhanced Learning (TEL) strategy of the University of the West of England (UWE), UK, and demonstrates examples of simulations that use a mixture of web technologies, social networking and virtual worlds.... more
This article has two broad objectives: (a) It reviews the theoretical and practical literature on the use of games to facilitate social and emotional learning (SEL). (b) Based on this review, it argues that games are a powerful way of... more
In this study, we examine the effects of achievement motivational goals (Learning vs. Performance) and of debriefing on the ability of trainees to acquire integrative (i.e., value-creating) negotiation skills and to effectively transfer... more
A case of tics presenting as chronic intractable cough successfully treated with tetrabenazine DEEPAK G. PAWAR, HIRENNAPPA B. UDNUR What do suicide attempters think about legal status of suicide in India? SHIVANAND KATTIMANI, SIDDHARTH... more
Debriefing is an important step in game-based learning environments. Fanning and Gaba defined debriefing as “facilitated or guided reflection in the cycle of experiential learning.” In the present study, the effect of different debriefing... more
Evidenced-based educational practices propose simulation as a valuable teaching and learning strategy to promote situated cognition and clinical reasoning to teach nursing students how to solve problems. A project that uses a structured... more
Considerable controversy emerges when nursing educators discuss whether the patient simulator should be allowed to die during simulated clinical experiences. At the same time, there are numerous studies that show nursing students and... more
Una revisión acerca del debriefing como intervención en crisis y para la prevención del TEPT (trastorno de estrés postraumático)
Researchers from NASA Ames Research Center's Flight Cognition Lab and the FAA's Flight Deck Human Factors Research Laboratory at the Civil Aerospace Medical Institute (CAMI) examined task and workload management by single pilots in very... more
Guidelines for the techniques of resuscitating newly born infants have undergone major revisions over the past 25 years. The International Liaison Committee on Resuscitation (ILCOR) is committed to "periodically developing and publishing... more
Higher Education and describes their applications and practical implementation, with particular emphasis on the use of the virtual world Second Life® to simulate professional practice activities. The paper also presents a number of... more
This article has two broad objectives: (a) It reviews the theoretical and practical literature on the use of games to facilitate social and emotional learning (SEL). (b) Based on this review, it argues that games are a powerful way of... more
Studies in cognitive psychology inform us that the recall of information and its application are best when it is taught and rehearsed in environments similar to workplace. The healthcare professions are heavily task-and performance-based... more
Empirical evidence suggests that people perform poorly in dynamic tasks. The thesis of this article is that dynamic decision performance can be improved by helping people to develop more accurate mental models of the task stems through... more
Introduction: Culture is believed to play a role in education, safety, and patient outcome in healthcare. Hofstede’s culture analysis permits a quantitative comparison between countries, along different culture dimensions, including power... more
Surgical patients are at risk of avoidable damage. A 'time out procedure' plus debriefing (TOPplus) to check relevant operative items systematically with all team members was designed for five Dutch hospitals in order to reduce avoidable... more
REEFGAME is a computer-assisted role-playing game that explores the interactions among management strategies, livelihood options, and ecological degradation in subsistence fishing communities. The tool has been successfully used in the... more
In this editorial, I thank the guest editors and authors for their excellent and pioneering work. I set the topic of engagement within a broader area of learning and debriefing, and of the transformation of simulation/game... more
Resumen: A pesar de que los congresos médicos suponen una porción importante del trabajo que realizan los intérpretes de conferencias, la bibliografía específica no es abundante, y solo es posible encontrar referencias parciales al... more
Simulation gaming (SG) has been used for learning since their introduction in the 1960’s. Most of the research on learning from SG is focused on academic rather than corporate environments, thereby suggesting a gap in the research on... more
Introduction As discussed in Chapter 1, mediation is the specialised form, activity or process by which the parties are assisted in their negotiations by a neutral third party, the mediator. The key point is that mediation is a... more
Although games—including board games, video games, and Massive Multiplayer Online Games—have garnered significant attention in recent years for their impact on educational outcomes, a primary focus of this interest is the transfer of... more
This paper outlines the Technology Enhanced Learning (TEL) strategy of the University of the West of England (UWE), UK, and demonstrates examples of simulations that use a mixture of web technologies, social networking and virtual worlds.... more
Evidenced-based educational practices propose simulation as a valuable teaching and learning strategy to promote situated cognition and clinical reasoning to teach nursing students how to solve problems. A project that uses a structured... more
To investigate faculty and residents' perceptions of whether SimWars can serve as a meaningful instructional format for Emergency Medicine residents and to identify strategies to implement SimWars effectively in a residency training... more