Skip to main content
    • by 
    •   22  
      PsychologyPlay TherapyPsychodramaPhilosophy
The simple response would include that an ‘authentic education’ is designed to guide students to unfold their authentic selves, which would at least include: (a) investigating the curriculum that was designed for them, (b) learning how to... more
    • by 
    •   20  
      Implicit learningMindfulnessDistributed CognitionAuthentic Learning
As videogames are set to become the dominant pop-cultural medium of the 21st century, this paper aims to provide approaches to a critical reading of Bethesda’s Fallout 4, informed by perspectives of cultural studies. Tracing arguments... more
    • by 
    •   9  
      Cultural StudiesGame studiesMedia StudiesVideo Games
Training lecture notes on the introduction to the Hawkes-Robinson RPG Model (1983-2020+): The RPG Formats. Level 1 Training. This is a pre-publication draft. An active work in progress currently used in training and revised with each... more
    • by 
    •   7  
      Role-playing Game TheoryRole Playing GamesRole-playing Game TherapyRPG Therapy
    • by 
    •   3  
      Role-playing Game TheoryRole Playing GamesCultural Antropology
The report presents the results of a pilot study on the educational efficiency of Live Action Role Play as lessons integrating and revising large packages of subject knowledge. Early research results obtained in high-school history... more
    • by 
    •   4  
      History EducationRole-playing Game TheoryHeritageEdu-larp
    • by 
    •   13  
      Second Language AcquisitionSocial InteractionSocial InclusionRole-playing Game Theory
    • by 
    •   6  
      Human Computer InteractionRole-playing Game TheoryReal-Time Strategy (RTS) gamesFirst Person Shooter
El agua en la piedra es una aventura para juegos de rol que se puede acabar en una sola sesión (one-shot). Es ideal para personas que comienzan su camino en los juegos de rol. Los encuentros y desafíos tienen una dificultad media y están... more
    • by 
    •   20  
      Game TheoryGame DesignRole-playing Game TheoryEducational Games
Gioco di ruolo e molteplicità d'esperienza E' credenza comune tra i giocatori credere che vi sia una distinzione oggettiva tra il personaggio giocato e il giocatore stesso. Di fatto tale distinzione non esiste: la persona che gioca prova... more
    • by 
    •   15  
      Game TheoryAnthropologySelf and IdentitySocial and Cultural Anthropology
The article is dedicated to the theoretical substantiation of the three-level structure of the civic identity of an individual. The theoretical and methodological basis of the study were the theories of social identity and social... more
    • by 
    •   3  
      Organizational IdentityRole-playing Game TheoryCivic Identity
    • by 
    •   7  
      Role-playing Game TheoryProceedingsHigh SchoolComputer Program
    • by 
    •   6  
      Student MotivationRole-playing Game TheoryInteractive VisualizationLearning to program
    • by 
    •   5  
      Role-playing Game TheoryProceedingsComputer GameBoolean Satisfiability
    • by 
    •   6  
      EthnographyGrounded TheoryRole-playing Game TheoryLevel Of Detail (LOD)
This paper investigates the evolution of larp safety in the NordicAmerican larp community in the last decade, tracing the correlation between safety rhetorics (opinions, arguments, and policies) and mechanics (explicit rules regulating... more
    • by 
    •   8  
      SociologyRole-playing Game TheorySafetyGame Mechanics
This article build further upon the previous essay on the possibilities of using the recreational activity known as role-playing gaming for potential therapeutic interventions. Later articles continue to build upon this premise with... more
    • by 
    •   10  
      Therapeutic RecreationRole-playing Game TheoryRPGRole Playing Games
    • by 
    •   8  
      Teaching and LearningEducationVideo GamesRole-playing Game Theory
    • by 
    •   28  
      HistoryAestheticsEpistemologyPragmatism
    • by 
    • Role-playing Game Theory
BUCHTÍK, Martin. (2014), Larp as an Alternative Medium: A Sociological Perspective, in: Pavlíckova, T., Reifová, I.C. (2014), Media, Power and Empowerment – Central and Eastern European Communication and Media Conference CEECOM Prague... more
    • by 
    •   4  
      Alternative MediaRole-playing Game TheoryRole Playing GamesLive Action Roleplaying
A working draft visualization on the W.A. Hawkes-Robinson RPG Model subsection "The Four RPG Formats". This diagram supplements the explanation of the section on The 4 Major RPG Formats as per the Hawkes-Robinson RPG Model.... more
    • by 
    •   11  
      Role-playing Game TheoryRPGRole Playing GamesRole-Playing Games
The principal purpose of this study has been to investigate the impact of an asset disposal strategy, often coupled with share repurchase programs, by international hotel companies on financial performance, earnings stability and share... more
    • by 
    •   14  
      MarketingGame TheoryTourism StudiesTourism Marketing
Through a reading of Steve Jackson and Ian Livingstone’s gamebook The Warlock of Firetop Mountain (1982), this paper is an account of the curiously estranging experience of reading interactive second person narrative. Conflating actual... more
    • by 
    •   7  
      Game studiesEmpathy (Psychology)NarrativeNarratology
    • by 
    •   5  
      Game DesignRole-playing Game TheoryEmpirical StudyEXPRESSED EMOTION
A short larp game description and annotation in Nordic larp yearbook.  Pp. 128-137.
    • by 
    •   2  
      Role-playing Game TheoryLarp
This book is about the three identities of the videogame, the gamer, and Game Studies. I write that there are no definitive truths but rather discourses and constructions; ideas, actions, beliefs, and practices related to videogames are... more
    • by 
    •   99  
      Game TheoryGame studiesThe VirtualWorld-Game-Simulation-Reality Continuum--gradual steps of added reality/imaginationVideo Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artwork
This document provides an overview of the origins, evolution, debate, and current applications relevant to the Transtheoretical Model (TTM), also known as Stages of Change (SoC) and relevance to role-playing games. It includes some of the... more
    • by 
    •   18  
      Recreation & Leisure StudiesTherapeutic RecreationTranstheoretical ModelRole-playing Game Theory
    • by 
    •   7  
      Therapeutic RecreationRole-playing Game TheoryRole Playing GamesRole-Playing Games
Revision F, As presented at National Annual ATRA Conference by RPG Research & RPG Therapeutics. Diagram Summary & Relationship to Role-playing Game Interaction Patterns and RPG Formats according to the Hawkes-Robinson RPG Model at... more
    • by 
    •   20  
      Role-playing Game TheoryRole PlayingRole-PlayingRole Playing Games
    • by 
    •   3  
      Anthropology of the BodyGender and SexualityRole-playing Game Theory
In this essay, the overt ideological message and the internal system for structuring gameplay in Fallout 3 (2008) have been analyzed from a socio-anthropological perspective developed by sociologist Anthony Giddens. The analysis concludes... more
    • by 
    •   9  
      SociologyMarxismPopular CultureSocial and Cultural Anthropology
    • by 
    •   6  
      SociologyPolitical SociologyDystopian LiteratureTranshumanism
    • by 
    •   6  
      Role-playing Game TheoryProceedingsHigh SchoolComputer Program
For those discussion #InteractionPatterns, especially in the context of #RPG, here is a refresher on my adaptations of the Avedon 1974 Interaction patterns as applied to typical uses of all 4 formats of role-playing games: #TRPG, #LARP,... more
    • by 
    •   14  
      Therapeutic RecreationRole-playing Game TheoryRoleplayingRPG
Population is a major source of environmental degradation and it impacts primarily on the environment through the use of natural resources and production of wastes with its attendant health problems. The study examined population growth... more
    • by 
    •   7  
      EducationTeacher EducationScience EducationGender Roles
    • by 
    •   14  
      Therapeutic RecreationRole-playing Game TheoryRoleplayingRole Playing Games
The presentation from April 11th, 2015 "The Therapeutic and Educational Uses of Role-Playing Games (RPG) as Intervention Modalities for Individuals and Groups from the Therapeutic Recreation Perspective" at Seattle Children's Hospital for... more
    • by 
    •   26  
      Therapeutic RecreationRole-playing Game TheoryMMORPGRole-Playing
In this article I propose an approach to a new model of audiovisual representation call virtual playful (MRVL). For this, I rely in part on modeling that focuses on Hollywood cinema, proposed by Jesús González Requena. But, because the... more
    • by 
    •   32  
      Game TheoryGame studiesVirtual Reality (Computer Graphics)Virtual Environments
    • by 
    •   17  
      SociologyPsychologyPositive PsychologySocial Psychology
La tesi indaga il potenziale utilizzo del gioco di ruolo Dungeons & Dragons come strumento pratico-progettuale nella formazione aziendale delle soft skill. Si analizza il valore pedagogico di gioco e narrazione, per poi definire la natura... more
    • by 
    •   10  
      NarrativeStorytellingPedagogyRole-playing Game Theory
This paper synthesizes the different ways that players and theorists discuss immersion in role-playing games, establishing six major categories: immersion into activity, game, environment, narrative, character, and community. For the... more
    • by  and +1
    •   7  
      NursingNurse EducationImmersion and ExperienceRole-playing Game Theory
The present paper aims to investigate the pedagogical possibilities of nocturnal games. These games involve role-playing characters that contextualize a previously elaborated story, and are frequently realized in Brazilian vacation camps.... more
    • by 
    •   29  
      Teaching and LearningEducationInformal LearningNon-formal Education
Based on extensive ethnographic research in a public SM (sadomasochism) community, this paper frames SM as recreation. Drawing on Robert Stebbins’ work on “serious leisure” (1982), I posit that in order to more adequately understand SM as... more
    • by 
    •   6  
      DramaturgyRecreation & Leisure StudiesLeisureBDSM (Bondage, Discipline, Sadomasochism), Kink, Fetish
Video with voice over to this presentation available here: https://www.youtube.com/watch?v=9WsTnYmRRFM This is a shorter summary of the 2 hour presentation. This was created for The 2016 Living Games Conference... more
    • by 
    •   10  
      Role-playing Game TheoryRoleplayingRole Playing GamesRole Playing Game (RPG)
    • by 
    •   3  
      EducationRole-playing Game TheoryGames for Learning
This study attempts to examine the current methods of teaching science in schools and provide alternative, innovative approaches for teaching science in schools. This research looks at how the current techniques of teaching science,... more
    • by 
    •   14  
      EducationAlternative EducationTeacher EducationScience Education
Much of the current research in the field of role-playing studies focuses upon the positive impact that games can have on the lives of participants. Analysis of the more negative social interactions within role-playing communities becomes... more
    • by 
    •   7  
      Social PsychologyGame studiesPeace and Conflict StudiesConflict
This presentation covers the history of the anti-role-playing game movement from its inception in during the "Moral Panic" / "Satanic Panic" of the 1980s, onward through 2014 and continuing negative inculcated myths and cultural attitudes... more
    • by 
    •   11  
      Role-playing Game TheoryRole PlayingRPGRole Playing Games
    • by 
    •   9  
      Second LifeVirtual WorldsRole-playing Game TheoryTools and Techniques