Fate of A Nation
Fate of A Nation
Fate of A Nation
You must field one platoon from each box shaded black and may field one platoon from each
box shaded grey.
Plugah Tankim
TANK COMPANY
(TANK COMPANY)
DIVISIONAL SUPPORT PLATOONS
ARMOUR
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Plugah Tankim HQ
HEADQUARTERS
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Tankim Platoon
ARMOUR
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Mortar Platoon
ARTILLERY
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Tankim Platoon
ARTILLERY
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ANTI-AIRCRAFT
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Anti-aircraft Platoon
Self-propelled
Artillery Battery
Artillery Battery
Tankim Platoon
ARMOUR
4
Tankim Platoon
ARMOUR
4
Tankim Platoon
ARMOUR
4
INFANTRY
6
Chir Mamochan
(Motorised) Platoon
AIRCRAFT
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Air Support
Tankim Platoon
Magach 2
Tankim Platoon
Shot
Debabh (Tank) Company
T-55
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MOTIVATION AND SKILL
Surrounded by hostile Arab states, Israel faced grave threats to its survival. With enemy
troops just hours away from the capital of Tel Aviv, the Israeli Defence Force needed to
be constantly ready to ght. Te Israelis trained their tank crews hard, knowing that they
were outnumbered. A Plugah Tankim (Tank Company) is rated Condent Veteran.
HEADQUARTERS
1 Shot 205 points
1 Centurion 180 points
1 Magach 3 195 points
1 Magach 2 160 points
1 M51 Isherman 100 points
1 M50 Sherman 85 points
1 M1 Super Sherman 80 points
1 AMX 80 points
OPTIONS
Equip Shot, Centurion, Magach 3, Magach 2,
M51 Sherman, M50 Sherman, or M1 Super
Sherman with Searchlight for +5 points.
Arm AMX with AA MG for +5 points.
You must eld at least one Tankim Platoon equipped
with the same type of tank as your Company HQ.
HEADQUARTERS
PLUGAH TANKIM HQ
Te heart of the Armoured Corps are its tank companies,
called Plugah Tankim (pronounced p-loo-gah tahn-keem)
in Hebrew. Te infantry had been the stars of the First
Arab-Israeli War in 1948, and were expected to be the
same in 1956. However, the armoured forces outstand-
ing successes pushed them to the forefront of the ground
forces for the war in 1967.
RELUCTANT
CONFIDENT
FEARLESS
CONSCRIPT
TRAINED
VETERAN
MOTIVATION SKILL
While most Israeli tankers were reservists called up just
two weeks before the war, the elite 7
th
Saar (Storm)
Armoured Brigade and the Armoured School Battalion
had full-time regular force ocers and the current crop
of trainees. As the best-prepared units, the regulars led the
oensive across the Sinai.
SOUTHERN COMMAND THE SINAI
Te Southern Command facing Egypt had most of Israels
armoured brigades, including several equipped with the
latest Shot (Scourge, pronounced shot), a Centurion
upgunned with a 105mm gun, and Magach 2 (Battering
Ram, pronounced mah-gakh) M48 Patton tanks. Te 46
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Tank Battalion even elded a company of Magach 3 tanks
re-armed with 105mm guns.
Te remaining reservist brigades of Southern Command had
more Shot and Magach 2 tanks along with upgunned M51
Isherman tanks armed with a lightweight French 105mm
gun, and even some French AMX-13 light tanks.
Plugah Tankim HQ
Seren
Seren
Company HQ
Company Command Tank
Tankim Platoon
Magach 2
4
COMBAT PLATOONS
TANKIM PLATOON
PLATOON
4 Shot 795 points
3 Shot 600 points
2 Shot 405 points
3 Centurion 515 points
2 Centurion 350 points
4 Magach 3 745 points
3 Magach 3 560 points
2 Magach 3 375 points
4 Magach 2 610 points
3 Magach 2 460 points
2 Magach 2 310 points
4 M51 Isherman 365 points
3 M51 Isherman 275 points
4 M50 Sherman 305 points
3 M50 Sherman 230 points
4 M1 Super Sherman 290 points
3 M1 Super Sherman 220 points
4 AMX 290 points
3 AMX 220 points
OPTIONS
Equip Command Shot, Centurion, Magach 3,
Magach 2, M51 Isherman, M50 Sherman, or
M1 Sherman with Searchlight for +5 points.
Arm any or all AMX with AA MG for +5 points
per tank.
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WEAPONS PLATOONS
PLATOON
3 M3 D (120mm) 130 points
2 M3 D (120mm) 90 points
OPTION
Arm any or all M3 D (120mm) half-tracks with a hull-
mounted or AA MG for +5 points per half-track.
MORTAR PLATOON
Soltam Systems developed its M65 120mm mortar from
a Finnish Tampella design. Mounted in a half-track, this
weapon system combined mobility, armour, and the ability
to deliver artillery bombardments quickly and accurately.
ISRAELI TANKS
AUTOLOADER
Te French AMX-13 had an automatic loader allowing the
gunner to re twelve shots before reloading the gun (a process
requiring the crew to dismount and taking 15 minutes or
more). It wasnt as quick-ring as a crew member loading the
gun, but it did allow a very small tank to mount a powerful
gun in a small, light turret.
AMX tanks do not suer any penalty To Hit while moving
and may re-roll failed rolls To Hit if they did not move in
the Movement Step.
SKIRTS
Te British-supplied Centurion tanks were tted with
bazooka skirts or bazooka plates and turret stowage bins
to protect them from bazooka-armed tank hunters.
If a tank protected by Skirts fails an Armour Save against a
weapon with a Firepower rating of 5+ or 6 hitting its Side
armour, roll a special 4+ Skirts Save:
If the save is successful, the Skirts protect the tank from
the hit, which has no eect.
If the save is not successful, the shot penetrates the side
armour as normal.
STABILISERS
A stabiliser is a device tted to the tanks gun that keeps it
level so the gunner can stay on target while the tank moves.
A moving tank ring a gun tted with a Stabiliser shoots
at its full ROF.
If the gun has ROF 2 or more, it adds a penalty of +1
to the score To Hit.
If the gun has ROF 1, it ignores the normal +1 penalty
To Hit when moving.
Before shooting, a tank can choose not to use its Stabiliser.
SEARCHLIGHTS
Some tanks were tted with searchlights for night ghting.
Unfortunately, these gave their position away when used.
A platoon with a Searchlight rolls two dice and takes the
best result when rolling on the Night Visibility Table (see
page 272 of the rulebook). Other platoons shooting at the
platoon being shot at shoot as if they had rolled a 6 on the
Night Visibility Table.
Teams using Searchlights can be seen at any distance as if they
shot in their Shooting Step, and do not count as Concealed by
either night or terrain when shot at.
GUNNERY FIRST
After demonstrating abysmal gunnery against the Syrians
during the opening stages of the Water War, the Israelis
revised their gunnery training. Unlike most armies who
picked the best recruits as the tank commanders, the Israelis
picked their best as the gunners.
An Armoured Tank team that did not move in the Movement
Step may re-roll failed rolls To Hit when shooting their main
guns at platoons with all teams more than 16/40cm away.
Tanks with Autoloaders do not benet from this rule.
Mortar Platoon
Segen
Segen
HQ Gun
Command M3 D (120mm) half-track
Rasal
Gun
M3 D (120mm) half-track
Rabat
Gun
M3 D (120mm) half-track
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SUPPORT PLATOONS
PLATOON
HQ Section and Weapons Squad with:
3 Rie Squads 250 points
2 Rie Squads 200 points
OPTIONS
Replace Light Mortar team with FN MAG LMG
team at no cost.
Add Blindicide team to HQ Section for +15 points.
CHIR MAMOCHAN
(MOTORISED) PLATOON
Te motorised infantry, called Chir Mamochan (pro-
nounced kh-eer mah-moh-khahn) in Hebrew, accom-
panied the tanks into battle, clearing built-up areas
and fortied positions. Teir main weapons were the
Belgian FN FAL rie (used both as a rie and, in its
heavy-barrelled form, as a squad automatic weapon) and
the FN MAG machine-gun. Each platoon had a British
52mm (2) light mortar, a number of Belgian RL-83
Blindicide (Armour Killer) bazookas, and plenty of
powerful Belgian Mecar anti-tank rie grenades.
MOUNTED ASSAULT
Te Israeli Chir Mamochan, their motorised infantry, devel-
oped techniques for ghting from their vehicles to enable
them to keep up with the pace of operations.
Armoured Transport teams in a platoon with the Mounted
Assault special rule are Mounted Assault Transports.
A Mounted Assault Transport has a dual nature. While
empty, it is just an ordinary Transport team, except that
they do not have to be Sent to the Rear when emptythey
can remain on the table and continue to ght.
When carrying Passengers, a Mounted Assault Transport is
treated as a Tank team for everything except Platoon Morale
Checks. If it is carrying two or more Passenger teams, it also
has Tank Escorts.
As a Tank team, a Mounted Assault Transport team
carrying Passengers may Charge into Contact and ght in
assault combat. As Open-topped Tank teams, the platoon
will be forced to Fall Back by ve hits or two Destroyed or
Bailed Out vehicles in Defensive Fire (see page 154 of the
rulebook).
If a Mounted Assault Transport team is Destroyed by
Defensive Fire, all surviving Passengers Fall Back 2/5cm
away from the teams they were charging. If the Passengers
cannot do this, they are Destroyed. Te platoon is not au-
tomatically Pinned Down when the Passengers Dismount,
and will only Fall Back if it takes ve hits or two Destroyed
or Bailed Out vehicles as usual. If a Mounted Assault
Transport team is Destroyed during the assault, any
Passengers are Destroyed with it.
Te Passengers do not need to Dismount to Counterattack.
Tey can stay Mounted or Dismount as they wish. If they
Dismount to Counterattack, their Transport team will be
Sent to the Rear.
If the platoon voluntarily Breaks O instead of Counter-
attacking, and the entire platoon is mounted in Mounted
Assault Transport teams, they may use the Break O
Trough the Enemy rule (see page 166 of the rulebook) as if
they were Tank teams.
At the end of the Assault Step, Mounted Assault Transport
teams that are Bailed Out are Sent to the Rear if they
have no Passengers, or automatically Remount (see page
102 of the rulebook) and are no longer Bailed Out if they
have Passengers.
AUTOMATIC RIFLES
Te Israeli Army uses the FN FAL as both its standard rie
and (in its heavy-barrelled form) as its squad automatic
weapon. Tis gives the riemen the ability to maintain their
repower on the move and deliver intense bursts of re at
short range.
FN FAL teams do not suer the usual +1 to hit penalty for
ring a ROF 1 weapon while moving or Pinned Down.
When not Pinned Down, FN FAL teams re-roll all failed
rolls to hit in Defensive Fire during assaults.
Israeli Infantry
Ch'ir Mamochan (Motorised) Platoon
Segen
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Command FN FAL team
FN FAL team FN FAL team
FN FAL team
FN FAL team
Light Mortar
team
FN MAG
LMG team
M3 A half-track
M3 A half-track M3 A half-track
M3 A half-track
Blindicide
team
Blindicide team
Samal Samal
Samal Samal
Weapons Squad
FN FAL team
FN FAL team
M3 A half-track
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BATTERY
HQ Section with:
4 M7 (105mm) 285 points
2 M7 (105mm) 170 points
SELF-PROPELLED
ARTILLERY BATTERY
BATTERY
HQ Section with:
4 25 pdr 155 points
2 25 pdr 95 points
OPTION
Add trucks for +5 points for the battery.
ARTILLERY BATTERY
Te main towed artillery piece in Israeli service was the
British OQF 25 pdr eld gun, a lightweight, but hard-
hitting weapon. As well as the original British Quad
tractors, the Israeli artillery used the American Dodge
-ton and GMC 2-ton trucks as gun tractors.
Te main Israeli self-propelled artillery piece in 1967
was the venerable American M7 Priest HMC of WWII
vintage. Despite its age, it continued to give sterling
service in support of the fast-moving armoured brigades.
Israeli Artillery
EXCELLENT COMMUNICATIONS
Modern radio systems gave every Israeli ocer the capability
to request artillery re whenever needed, making their artil-
lery incredibly exible and responsive.
Platoon and 2iC Command teams can act as Spotting
teams and request artillery re in the same manner as a
Company Command team, suering the same +1 penalty
to Range In (see page 126 of the rulebook).
UNDER COMMAND
Te battalion mortars maintained a close association with
the troops they supported, allowing them to respond to
requests for support quickly and accurately.
Company, 2iC, and any Platoon Command teams do not
suer the normal +1 penalty to Range In when Spotting for
Artillery Bombardments from platoons taken as a Combat
or Weapons choice.
Self-propelled Artillery Battery
Seren
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M3 A half-track Jeep M3 A half-track
M7 (105mm) M7 (105mm)
Segen Segen
Gun Section Gun Section
M7 (105mm) M7 (105mm)
Command Rifle team Observer Rifle team Staff team
Artillery Battery
Seren
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Truck Jeep
Command Rifle team Observer Rifle team Staff team
Segen
Gun Section Gun Section
Segen
OQF 25 pdr gun
OQF 25 pdr gun
OQF 25 pdr gun
OQF 25 pdr gun
Truck
Truck
Truck
Truck
Truck
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Anti-aircraft Platoon
Segen
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Command M3 TCM-20
Anti-aircraft
Section
Rasal
M3 TCM-20
M3 TCM-20 M3 TCM-20
Anti-aircraft
Section
Air Support
Seren
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Aircraft
Flight
OPERATION FOCUS
Operation Moked (Focus) was a pre-emptive air strike by the
Kheil HaAvir, the Israeli air force, on the Arab air forces.
Combined with their superb new Shahak air-superiority
ghters, the surprise strike gave the Israelis total dominance
in the air for the rest of the war.
PLATOON
4 M3 TCM-20 160 points
2 M3 TCM-20 85 points
ANTI-AIRCRAFT PLATOON
Te Israelis continued their policy of upgrading old
WWII equipment with the anti-aircraft half-tracks that
came into their hands. Tey replaced the quadruple
.50 cal machine-guns of the M16 half-tracks with two of
the latest 20mm cannon.
PRIORITY AIR SUPPORT
Dassault Ouragan 250 points
LIMITED AIR SUPPORT
Dassault Ouragan 200 points
OPTION
Equip Dassault Ouragan with Napalm for +30 points.
AIR SUPPORT
Once they had dealt a devastating blow to the Arab air
forces in Operation Moked, the Israeli Air Force turned
its attention to supporting the army on the battleeld.
Te French Dassault Ouragan (Hurricane, pronounced
Israeli aircraft roll two dice on the How Many Aircraft
table and take the best result.
Israeli aircraft succeed in Fighter Interception on a roll of
5+ rather than the usual 6.
NAPALM
Te Israelis used napalm against Arab columns and troop
concentrations. Tis jellied petrol was a horric weapon
against infantry and unarmoured vehicles.
Napalm uses a Double-width Template (12/30cm by
6/15cm) instead of the usual Template. Place the Template
square to the table edges after removing the aircraft, with
the narrow end closest to where the aircraft was positioned.
Teams under the Template are hit on a roll of 6. Only Fully-
armoured vehicles have any protection against Napalm. If
any other type of vehicle or team is hit by Napalm, it is
automatically Destroyed unless it is in a Building, even if
it is in Bulletproof Cover. A Fully-armoured vehicle hit by
Napalm does not take an Armour Save. Instead, on a roll of
5+ the vehicle is Bailed Out. Otherwise, the crew are ne.
FAST MOVERS
Fast-moving jet aircraft are dicult to hit with manually-
aimed anti-aircraft guns. It takes an excellent crew and a bit
of good luck to hit one.
Fast-moving jet aircraft roll a die for each hit from an
Anti-aircraft weapon. On a score of 5+, they speed through
the danger zone, the shells bursting behind them, and are
unharmed. Otherwise they are hit as normal.
oo-ra-gahn) was the main Israeli ground-attack aircraft.
Carrying four 20mm cannon and a tonne of bombs, their
attacks on Arab forces enabled hard-pressed soldiers on
the ground to overcome pockets of resistance.
Israeli Aircraft
TALL FLIGHT STANDS
Aircraft, such as the Ouragan and Shahak, that use the tall
ight stand require some adjustments to the rules.
Aircraft on tall ight stands must be placed within 6/15cm
of the target rather than the usual 4/10cm of the target.
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Israeli Special Rules
EVERY SOLDIER IS A LEADER
Ocers come up from the ranks giving them a close relation-
ship with their soldiers. Orders are discussed before battle so
that anyone can take over the lead should the ocer fall.
If a Platoon Command Infantry team is Destroyed, another
team takes over immediately. Remove any other Infantry
team in the platoon that is within Command Distance
of the Command team and replace it with the original
Platoon Command team. If the Platoon Command team
was a Warrior team, it is now just a standard Platoon
Command team.
If a Platoon Command Tank team is Destroyed, another
team takes over immediately. Nominate any other Tank
team in the platoon that is within Command Distance
of the Destroyed Command team to be the new Platoon
Command team.
If there is no team of an appropriate type within Command
Distance, then the Platoon Command team is Destroyed
and the platoon is left leaderless.
Te original Platoon Command team can still use this rule
while a Warrior team is leading the platoon and acting
as its Command team, but the rule does not apply to the
Warrior team.
A WAR OF SURVIVAL
Israeli soldiers are well aware of Arab propaganda demanding
the destruction of the State of Israel. Not surprisingly, Israeli
soldiers are determined to ght to protect their homes.
Israeli platoons may re-roll any failed Platoon Morale
Checks (as opposed to other Motivation Tests).
Israeli Company Command teams may re-roll any failed
Company Morale Checks (as opposed to other Motivation
Tests). In the absence of a Company or Higher Command
team, any Platoon Command team on the table can take a
Company Morale Check.
FEW AGAINST MANY
Israeli soldiers knew they were outnumbered and facing
threats from all sides. Hesitation was fatal and reluctance a
sin. Rapid movement, whether storming forward or ducking
back from enemy re, was essential to survival and victory.
Any platoon with a Platoon Command team may attempt
a Few Against Many move in its Assault Step.
Roll a Skill Test for each platoon.
If the test is passed, the platoon treats the Assault Step
as a Movement Step in which it can move up to another
4/10cm, regardless of its normal movement distance.
If the test is failed, the platoon cannot move any further
this turn.
Either way, a platoon that attempts to make a Few Against
Many move cannot take any part in an assault in the same
turn.
Although it is not the Movement Step, teams making a Few
Against Many move may Mount and Dismount as if it was
the Movement Step.
Platoons cannot make Few Against Many moves if they
moved At the Double. Bogged Down or Bailed Out vehicles
cannot make Few Against Many moves. Teams that used
Eyes and Ears to reveal Gone to Ground enemy troops
cannot make a Few Against Many move.
Only Armoured vehicles can make Few Against Many moves
if they are Pinned Down. Other types of teams cannot make
Few Against Many moves if they are Pinned Down.
Gun teams that shot earlier in the turn and Immobile Gun
teams cannot make a Few Against Many move, aside from
Unlimbering. Teams of any type that have red an Artillery
Bombardment cannot make a Few Against Many move.
24-HOUR BATTLE
Te Israeli command knew that it had to win the 1967 war
fast if it was going to win it at all. As a result, attacks were
ordered to continue after dark, with only a few hours to
resupply between one battle and the next.
An Israeli player may attempt to ght at night. If they do so,
roll a die before determining which player is the attacker:
On a roll of 6, the battle takes place at Dawn (see
page 273 of the rulebook) and the Israeli player is the
attacker.
On a roll of 5, the battle takes place at Dusk (see page 273
of the rulebook) and the Israeli player is the attacker.
Otherwise the game is fought using the normal rules
and the attacker is determined as normal.
If both players are rolling on this table, take the higher roll,
with this player being the attacker. If both players roll the
same number, determine the attacker as normal.
Tankim Platoon
Shot
Debabh (Tank) Platoon
T-55
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Israeli Arsenal
Armour
Team Mobility Front Side Top Notes
Weapon Range ROF Anti-tank Firepower
TANKS
Shot Slow Tank 12 6 2 Co-ax MG, .50 cal AA MG, Protected ammo, Skirts, Unreliable, Wide tracks.
L7 105mm gun 40/100cm 2 18 2+ Smoke, Stabiliser.
Centurion Slow Tank 12 6 2 Co-ax MG, .50 cal AA MG, Protected ammo, Skirts, Unreliable, Wide tracks.
OQF 20 pdr gun 40/100cm 2 17 3+ Smoke, Stabiliser.
Magach 3 Standard Tank 12 8 2 .50 cal Cupola MG, Co-ax MG, Wide tracks.
L7 105mm gun 40/100cm 2 18 2+ Smoke.
Magach 2 Standard Tank 12 8 2 .50 cal Cupola MG, Co-ax MG, Wide tracks.
M41 90mm gun 40/100cm 2 16 3+
M51 Isherman Standard Tank 7 4 1 Co-ax MG, Hull MG, .50 cal AA MG, Protected ammo.
105mm D1504 gun 32/80cm 2 16 2+ Smoke.
M50 Sherman Standard Tank 7 4 1 Co-ax MG, Hull MG, .50 cal AA MG, Protected ammo, Unreliable, Wide tracks.
75-CN-50 gun 32/80cm 2 14 3+
M1 Super Sherman Standard Tank 7 4 1 Co-ax MG, Hull MG, .50 cal AA MG, Protected ammo, Unreliable, Wide tracks.
M1 76mm gun 32/80cm 2 13 3+
AMX Light Tank 4 2 1 Co-ax MG, Protected ammo.
75-CN-50 gun 32/80cm 1 14 3+ Autoloader.
SELF-PROPELLED GUNS
M3 D (120mm) Half-tracked 1 0 0
M65 120mm mortar 64/160cm - 3 3+ Smoke bombardment.
M7 (105mm) Standard Tank 1 0 0 .50 cal AA MG.
M2A1 105mm howitzer 24/60cm 1 9 2+ Hull mounted, Breakthrough gun, Smoke.
Firing bombardments 72/180cm - 4 4+ Smoke bombardment.
ANTI-AIRCRAFT GUNS
M3 TCM-20 Half-tracked 1 0 0
TCM-20 twin guns 16/40cm 5 5 5+ Anti-aircraft.
VEHICLE MACHINE-GUNS
Vehicle MG 16/40cm 3 2 6 ROF 1 if other weapons re.
.50 cal Vehicle MG 16/40cm 3 4 5+ ROF 1 if other weapons re.
TANK TEAMS
MODELS TO USE FOR ISRAELIS
Te Israelis are modelled as a combination of new codes for equipment specic to them and American and British codes
for old WWII equipment still in use by the Israeli Defence Force. Tis table gives the relevant codes.
Team Code
Shot AISBX02
Centurion AISBX02
Magach 3 AISBX01
Magach 2 AISBX01
M51 Isherman AISBX03
M50 Sherman AISBX04
M1 Super Sherman US044
HVSS Sherman Tracks USO192
AMX AIS41
M3 D (120mm) AIS204
M7 (105mm) BR170
Team Code
M3 TCM-20 AIS161
Jeep US411
Dodge -ton truck US413
GMC 2-ton truck US430
Quad tractor BR277
M3 A half-track US201
Half-track Stowage AIS671
Chir Mamochan (Motorised) Platoon AIS722
25 pdr gun BR573
Dassault Ouragan AAC01
Israeli Decals AIS941
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INFANTRY TEAMS
Team Range ROF Anti-tank Firepower Notes
Rie team 16/40cm 1 2 6
FN FAL team 16/40cm 1 2 6 Automatic ries, Tank Assault 4.
Light Mortar team 16/40cm 1 1 4+ Smoke, Can re over friendly teams.
Blindicide team 8/20cm 1 11 5+ Tank Assault 5.
Sta team 16/40cm 1 2 6 Moves as a Heavy Gun team.
GUN TEAMS
Team Mobility Range ROF Anti-tank Firepower Notes
FN MAG LMG Man-packed 16/40cm 5 2 6 ROF 2 when pinned down or moving.
25 pdr gun Heavy 24/60cm 2 9 3+ Gun shield, Smoke, Turntable.
Firing Bombardment 80/200cm - 4 5+ Smoke bombardment.
AIRCRAFT
Aircraft Weapon To Hit Anti-tank Firepower Notes
Dassault Ouragan Cannon 3+ 8 5+ Fast Mover.
Bombs 4+ 5 1+
Napalm 6 - 5+ Napalm.
TRANSPORT TEAMS
Armour
Team Mobility Front Side Top Notes
Weapon Range ROF Anti-tank Firepower
Jeep Jeep - - -
Dodge -ton, GMC 2-ton, or Quad Wheeled - - -
M3 A half-track Half-tracked 1 0 0 Passenger-red .50 cal AA MG, Passenger-red Hull MG.
Artillery Battery 25
pdr guns
Meshah Meykaneykeyh
(Mechanised Platoon
Chir Mamochan
(Motorised) Platoon
Tankim Platoon
Magach 2
Tankim Platoon
Shot
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You must field one platoon from each box shaded black and may field one platoon from each
box shaded grey.
Kuteybh Debabh
TANK BATTALION
(TANK COMPANY)
DIVISIONAL SUPPORT PLATOONS
ARMOUR
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Kuteybh Debabh HQ
HEADQUARTERS
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3
Debabh (Tank)
Company
ARMOUR
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Debabh Air Defence
Company
ANTI-AIRCRAFT
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Debabh (Tank)
Company
ARMOUR
1
7
Scout Company
Debabh (Tank)
Company
ARMOUR
1
4
Debabh (Tank)
Company
ARMOUR
1
4
INFANTRY
1
6
Meshah Meykaneykeyh
(Mechanised) Company
ANTI-TANK
1
9
Self-propelled
Anti-tank Company
INFANTRY
1
6
Meshah Meykaneykeyh
(Mechanised) Company
ARTILLERY
1
8
Artillery Battalion
AIRCRAFT
1
9
Air Support
EGYPT AND THE UNITED ARAB REPUBLIC
In 1952, a revolution in Egypt kicked out the British and deposed King Farouk. Seven
years later, the new republican government removed the last vestiges of colonial control
when it renamed the country as the United Arab Republic. Te Republic was supposed
to encompass the whole Arab world, and did include Syria, with Iraq eager to join as
well, but in-ghting soon shattered any hope of unity. Syria and Iraq retained the ag,
and their independence, leaving the United Arab Republic with just the old Egyptian
lands. When President Nasser died in 1970, hopes of a pan-Arab state died with him and
the old name of Egypt returned.
Debabh (Tank) Company
T-34/85M
13
UNITED ARAB REPUBLIC
K
U
T
E
Y
B
H
D
E
B
A
B
H
(
T
A
N
K
B
A
T
T
A
L
I
O
N
)
MOTIVATION AND SKILL
Te soldiers of the United Arab Republic were condent of the ability of the combined Arab
armies to destroy Israel. Teir rigid training t well with their centralised command and
massed tactics. A Kuteybh Debabh (Tank Battalion) is rated as Condent Conscript.
KUTEYBH DEBABH HQ
HEADQUARTERS
1 T-34/85M 25 points
1 T-54 or T-55 55 points
1 IS-3M 50 points
OPTIONS
Arm T-34/85M with .50 cal AA MG for +5 points.
Equip T-54 or T-55 tank with Stabiliser and Infra-
red Searchlight for +10 points.
ALAMAM
Te Arab armies have been fed a steady diet of anti-Jewish
propaganda since the formation of Israel. Te basic message
is usually the same, Soon all Arabs will unite to smite Israel
and destroy the Jews. Many Arab soldiers were eager to
alamam, to advance, and get to grips with the Israelis, often
rashly so, and take the oensive all the way to Tel Aviv.
Any Arab platoon with a Command team may attempt an
Alamam move at the start of the Shooting Step instead of
shooting. If a platoon attempts to make an Alamam move, it
may not shoot, even if it fails to make an Alamam move.
Roll a Motivation Test for the platoon:
If the test is successful, the platoon may move another
4/10cm.
Otherwise, the platoon cannot move this step.
All of the normal rules apply for this movement. Platoons
cannot make Alamam moves if they are Pinned Down or
moved At the Double. Bogged Down or Bailed Out vehicles
cannot make Alamam moves.
E
(
A
R
M
O
U
R
E
D
S
Q
U
A
D
R
O
N
)
M48 Patton
MOTIVATION AND SKILL
Te Jordanian army still retains a degree of professionalism from its tutelage by the British
Army. Teir belief in their ability to beat the Israelis has taken a pounding over the last
decade, although new equipment is slowly restoring their condence. A Jordanian Saraya
Mudre (Armoured Squadron) is rated Condent Trained.
RELUCTANT
CONFIDENT
FEARLESS
CONSCRIPT
TRAINED
VETERAN
MOTIVATION SKILL
HEADQUARTERS
2 Centurion 195 points
2 M48 Patton 185 points
You must eld at least one Mudre (Armoured)
Platoon equipped with the same type of tank as your
Company HQ.
HEADQUARTERS
SARAYA MUDRE HQ
Jordan was a small country with a relatively small army.
Until 1956, the Jordanian Army had been a long-service
professional force led by British ocers. With the forma-
tion of the Jordanian Arab Army, the British were kicked
out and the army expanded four-fold, including the
creation of two armoured brigades (each of two armoured
regiments) and two independent armoured regiments.
TAAA
Taaa, obedience to elders and submission to the will of Allah,
was an important aspect of Arab culture. Jordanian military
tradition owed a lot to the British Army, but even more to
their own history and traditions, especially after the rapid
expansion of the army and the resulting lack of well-trained
junior ocers and NCOs.
STABILISERS
Te Centurion was tted with a very ecient stabiliser that
kept the gun pointing at the target between shots as the tank
moved. Tis made shooting on the move from a Centurion
much more eective than other tanks.
A moving tank tted with a Stabiliser can re a main gun
with ROF 2 or more at its full ROF, but adds a penalty of
+1 to the score to hit. Tis is in addition to the +1 to hit for
the Taaa special rule, giving a total of +2 to hit.
Before shooting, a tank can choose not to use its Stabiliser.
JORDANIAN TANKS
SKIRTS
Te British-supplied Centurion tanks were tted with
bazooka skirts or bazooka plates and turret stowage bins
to protect them from bazooka-armed tank hunters.
If a tank protected by Skirts fails an Armour Save against a
weapon with a Firepower rating of 5+ or 6 hitting its Side
armour, roll a special 4+ Skirts Save:
If the save is successful, the Skirts protect the tank from
the hit, which has no eect.
If the save is not successful, the shot penetrates the side
armour as normal.
E
(
A
R
M
O
U
R
E
D
S
Q
U
A
D
R
O
N
)
25pdr
M113
SUPPORT PLATOONS
PLATOON
HQ Section with:
3 Rie Squads 175 points
2 Rie Squads 135 points
MESHAH MEYKANEYKEYH
(MECHANISED) PLATOON
Te Jordanian mechanised infantry, called Meshah
Meykaneykeyh (pronounced moo-shaht mee-kan-ik-ee-a)
in Arabic, were mounted in modern American M113
armoured personnel carriers. Teir uniforms and equip-
ment were largely Second World War surplus from British
stocks, although their rie was the M1 Garand and their
anti-tank weapon the M20 Super Bazooka from the
United States.
PLATOON
HQ Section with:
6 25 pdr 155 points
3 25 pdr 85 points
OPTION
Add trucks and Quad limbers for +5 points for the
battery.
ARTILLERY BATTERY
Te Jordanian artillery was equipped with old British
OQF 25 pdr guns. Despite its age, the gun still performed
its job well, delivering a high volume of re to silence
targets while the tanks and infantry manoeuvred into
assault positions.
Meshah Meykaneykeyh
(Mechanised) Platoon
Molazim Thani
Areef
rifle squad
Rifle/MG
team
Rifle/MG
team
M113
Areef
rifle squad
Areef
rifle squad
Molazim Thani
HQ Section
Rifle/MG
team
Rifle/MG
team
M113
M113
Command
Rifle/MG team
M113
Rifle/MG
team
Rifle/MG
team
M20 Super
Bazooka team
Light Mortar
team
Artillery Battery
Raed
Raed
Command Rifle team Observer Rifle team Staff team
Naqayeeb Naqayeeb
Gun Section Gun Section
25 pdr gun
25 pdr gun
25 pdr gun
25 pdr gun
25 pdr gun 25 pdr gun
Truck Jeep Truck
26
Jordanian Special Rules
JORDANIAN LIONS
Jordanian troops displayed an exceptional stubbornness in
holding their positions. Time after time their troops fought
where they stood, refusing to give up ground until defeated.
When Jordanian platoons test their Motivation to
Counterattack in assaults, you may re-roll the die and apply
the re-rolled result to all Jordanian platoons that failed on
the original roll.
JABRI
Jordanian ocers were mostly Bedouin loyal to King
Hussein, while most of the soldiers in the technical services
(including most tank crews) were town-dwelling Hadari
and viewed with suspicion. Te gulf between them was a
signicant weakness. When the situation deteriorated, many
ocers put their own survival ahead of that of their troops.
Fortunately for the Arab cause, the soldiers were much more
jabri, fatalistic, and often fought to the end, even without
their ocers.
If an Arab platoon with a Platoon Command team or an
attached Command team fails a Platoon Morale Check
(after any re-rolls), or an Arab company with a Higher,
Company, or 2iC Command team fails a Company Morale
Check, roll a die:
On a roll of 5 or 6, you pass the Platoon or Company
Morale Check, but remove the most senior Command team
involved as it heads to the rear. In the case of a Platoon
Morale Check this is the most senior Command team in
or Joined to the platoon. In the case of a Company Morale
Check, it is the Command team that would normally take
the Motivation Test. If this was the last team in a platoon,
the platoon is no longer on the table, but is not Destroyed.
Otherwise, the Platoon or Company Morale Check is
failed as normal.
ALAMAM
Te Arab armies have been fed a steady diet of anti-Jewish
propaganda since the formation of Israel. Te basic message
is usually the same, Soon all Arabs will unite to smite Israel
and destroy the Jews. Many Arab soldiers were eager to
alamam, to advance, and get to grips with the Israelis, often
rashly so, and take the oensive all the way to Tel Aviv.
Any Arab platoon with a Command team may attempt an
Alamam move at the start of the Shooting Step instead of
shooting. If a platoon attempts to make an Alamam move, it
may not shoot, even if it fails to make an Alamam move.
Roll a Motivation Test for the platoon:
If the test is successful, the platoon may move another
4/10cm.
Otherwise, the platoon cannot move this step.
All of the normal rules apply for this movement. Platoons
cannot make Alamam moves if they are Pinned Down or
moved At the Double. Bogged Down or Bailed Out vehicles
cannot make Alamam moves.
Meshah Meykaneykeyh
(Mechanised Platoon
Tankim Platoon
Magach 2
27
JORDANIAN
S
P
E
C
I
A
L
R
U
L
E
S
A
N
D
A
R
S
E
N
A
L
Jordanian Arsenal
Armour
Team Mobility Front Side Top Notes
Weapon Range ROF Anti-tank Firepower
TANKS
Centurion Slow Tank 12 6 2 Co-ax MG, .50 cal AA MG, Protected ammo, Skirts, Unreliable, Wide tracks.
OQF 20 pdr gun 40/100cm 2 17 3+ Smoke, Stabiliser.
M48 Standard Tank 12 8 2 .50 cal Cupola MG, Co-ax MG, Wide tracks.
M41 90mm gun 40/100cm 2 16 3+
ANTI-AIRCRAFT GUNS
M42 (Twin 40mm) Light Tank 1 1 0 Wide tracks.
Twin M2A1 40mm guns 24/60cm 5 6 4+ Anti-aircraft.
TANK TEAMS
Armour
Team Mobility Front Side Top Notes
Weapon Range ROF Anti-tank Firepower
Jeep Jeep - - -
Dodge -ton or Quad Wheeled - - -
M113 Light Tank 2 2 1 Passenger-red .50 cal AA MG, Amphibious, Wide tracks.
VEHICLE MACHINE-GUNS
Vehicle MG 16/40cm 3 2 6 ROF 1 if other weapons re.
.50 cal vehicle MG 16/40cm 3 4 5+ ROF 1 if other weapons re.
TRANSPORT TEAMS
INFANTRY TEAMS
Team Range ROF Anti-tank Firepower Notes
Rie team 16/40cm 1 2 6
Rie/MG team 16/40cm 2 2 6
Light Mortar team 16/40cm 1 1 4+ Smoke, Can re over friendly teams.
M20 Super Bazooka team 8/20cm 1 11 5+ Tank Assault 5.
Sta team 16/40cm 1 2 6 Moves as a Heavy Gun team.
GUN TEAMS
Team Mobility Range ROF Anti-tank Firepower Notes
25 pdr gun Heavy 24/60cm 2 9 3+ Gun shield, Smoke, Turntable.
Firing Bombardment 80/200cm - 4 5+ Smoke bombardment.
MODELS TO USE FOR JORDANIANS
Team Code
Centurion AISBX02
M48 AISBX01
M42 (Twin 40mm) AJO161
Jeep US411
Dodge -ton truck US413
Quad tractor BR277
Team Code
M113 AJOBX01
Meshah Meykaneykeyh (Mechanised) Platoon AJO722
Sta team BR710
25 pdr gun BR573
Arab and Jordanian Decals AAR941
Te Jordanians are modelled as a combination of new codes for equipment specic to them and American and British
codes for old WWII equipment still in use by the Jordanian Arab Army. Tis table gives the relevant codes.
Product Code WI312-SUP
Flames Of War website and discussion forum:
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Copyright Battlefront Miniatures Limited, 2013. All rights reserved.
Tis is a supplement for Flames Of War, the World War II Miniatures Game.
A copy of the rulebook for Flames Of War is necessary to use the contents of this book.
Designed in New Zealand
Printed in the United Kingdom
Written by: Phil Yates. Editors: Peter Simunovich, John-Paul Brisigotti. Graphic Design: Sean Goodison. Painting: Evan
Allen, Casey Davies, Victor Pesch and Chris Townley. Cover Art: Vincent Wai. Special thanks to the proof readers, playtest
groups and the rest of the Battlefront Studio team.