DND Tables
DND Tables
DND Tables
Location Descriptions
d be simple
MAGICAL LOOT
GATHERING
HERBALISM GUIDE
MINNING GUIDE
SKINNINGETC GUIDE
INK MONSTERS
HUNTING
FORAGING
PROFESSIONS
BLACKSMITHING GUIDE
ALCHEMY GUIDE
INSCRIPTION GUIDE
-TATOOING GUIDE
COOKING GUIDE
TANNING GUIDE
FLETCHING GUIDE
CREATURE SHIT
Alcho
Link
Questing
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Item Information
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Professions
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Misc Shit
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Homebrewed Extras
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Co
Questing
Contains DM Help.
Contains random quests and events all related to the Adventure guilds.
Contains descriptions that can be read to players about common locations.
Contains descriptions that can be read to players when they encounter hostiles.
Contains descriptions that can be read about npcs.
Contains a list of what shops can hold and how "looting" them works.
Item Information
Contains a full list of items and some services there value and weight and some info.
Contains loot tables for loot rolling
Contains a table with all loot you can obtain from creatures and there lairs.
Contains a table with all the organic like material you can obtain from creatures.
Contains all weapon alterations and material information.
Contains a massive list of magic items.
Professions
Contains a list of foragble materials and how foraging works.
Contains explenations and how to craft using Alchemy.
Contains a list of woods you can obtain and how to obtain them.
Sculpting Explained.
Jeweling Explained.
Contains explenations and how to craft using enchating.
Contains all the ore you can prospect and mine and how it works.
Contains explenations and how to craft using blacksmithing.
How to summon and the data blocks of ink creatures.
What and how Ink can be used for runes.
How to craft leather items.
Misc Shit
Contains information about alchol and drugs.
Contains how to have sex.
Contains tools for DM such as dice rollers.
Contains a sheet to add information about players and game events plans etc.
Homebrewed Extras
Contains homebrew information on ---. (not yet worked on)
Contains information on race leveling, gaining racial bonuses as apposed to stat bonuses.
Contains information on homebrewed monsters.
Return Monsters
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Button
Return Information
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Button
Return Paragon Levels
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Return Tools
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Button
Return Sex skill
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Button
Return Alcholism and drugs guide
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Button Size* Is the amount consumed to get the drunk value effect.
Below arranged first by Ale Wine Spirits and then in Proof* of those cate
1d6 Negative effect (for the day) 1 Roll 2d6 instead. 2 - (-2) From perception
sit down and ponder your life, the universe and everything
dragon is flying around your head how do you respond?
You become UNBELIEVABLY influential...
a tunnel of fire.... Hundreds of the dead wont cookies and milk!
Holy shit that rainbow smells soooo good.
YOU FEAR NOTHING +2 STR but you feel like its +199
ust throw up? I cant remember I might do it again to make sure
You fall over... Shit that sky hurts... SKY?!
nd look at (X) Holy shit where did you get that (X)
meones been controlling you your whole life and somehow decide the
Mug Bottle
8 32
1 4
1/4 1
nsidered a shot.
a drunk modifier You can drink up to your constitution value (not mod) before you need to start making s
1 hour between or during a drink your drunk value goes down by your constitution modifier.
n rapid succession (under 5 minute per mug or under 1 minute per shot) drunk modifier does not go down.
drunk value is above your constitution score make a constitution save of DC 1+points over. So if you hav
ou to 17 drunk value. You must make a DC 5 Constitution Save. And on fail become Drunk, (On a one you pa
save whilst drunk you pass out.
you get drunk you gain a permanent +1 drunk skill modifier Max(30) - (add it to your constitution to get drun
k and not passed out make a constitution save of required DC (points over constitution) +1 if you fail you pas
stitution modifier in drunk level instead of the regular amount.
ed out you lose the 2x constitution modifier from you drunk value with no check.
wake you must pass a constitution save of 1+Drunk level when you passed out or suffer a hangover for an h
ddictive chewable / Smoke If you smoke or chew this for more then 5 days in a single week you become add
stitution save each day in the morning if you fail gain a negative effect. And you are no longer addicted after
Hidden/Actual Effect : May cast Fear at will with out consuming spe
Handaxe Axe of Hurling
Effect : when thrown deals 1d4 extra damage, when used in melee
A massive axe with a strange twist grip on twisting it for the first
Effect : You may choose to take 1d6 damage and deal a bonus 1d1
Effect : When taking damage you may use your reaction to halve t
Hidden Effect : All enemies who notice the shield will attack you.
Padded Armour Armour Of Haste
This armour makes you feel like you could run a marathon simply
Effect : You can move 20 yards as a reaction once per combat roun
Hidden Effect : All touching this even allies or for that matter enem
Blowgun ALI Blowgun
Effect : You may expend a spell slot to deal an extra 1d8 damage f
Scimitar Crimson Dawn
It is a gorgeous sword with a jet black blade and hilt inlaid with 3
Effect : +1 to hit and damage. Crimson Dawn has 21(+5) Wis and
Halberd The Lightning Warrior
Effect : +1 to hit and damage and deals 1d6 extra lightning damag
A small one handed crossbow with a few runes carved into the to
Hidden Effect : Good and evil aligned creatures with 6 or lower int
Half Plate Elf Guardian Armour
Hidden Effect : Elves will recognise you as a Elf Guard of the Eliosh
Ring Mail Wind Armour
Effect +2 to hit and damage and deals 1d10 extra lightning damag
Effect +3 to hit and damage and deals 1d12 extra lightning damag
A mechanical bow its huge and has many moving parts. - It app
Effect : Can fire 4 times as an action and a reaction but you must s
Studded Armour
Leather Armour
Lance
Shortsword
Dart
Morning Star
Hide
Net
Greataxe
War Pick
Glaive
Shortbow
Greatsword
Sling
Rapier
Pike
Whip
Warhammer
Shield
Buckler
Scale Mail
Chain Shirt
Effect +3 to hit and damage and deals 1d20 extra lightning damag
This armour makes you feel like you could run a marathon simply
Effect : You can move 20 yards as a reaction once per combat roun
Hidden Effect : All touching this even allies or for that matter enem
A plan jet black broken ring chunks are missing yet somehow rem
1 Ring
Effect : It's broken yet somehow remains on your finer, you heal 1d
A ring it slid itself down your finger just by placing it on the tip of
2 Ring
Effect : 4 charges, replenishes 1d4 per day. As an action or reactio
A gold ring plain except for 2 small spikes that sprout from both s
3 Ring
Effect : When you deal damage you may use this rings effect to de
3 Ring
Description.... Really? - Even using true sight you cant see any
4 Ring
Effect : The ring is invisible and when placed on a person they are
Hidden Effect : A level 6 caster may consume the ring into there b
Ring of Accuracy
A Ring that has a small ring on its top. - The ring looks like an a
7 Ring
Effect : You gain +1 to hit with ranged weapons.
Hidden Effect : If placed on an arrow and shot it the hit is not rolle
Ring of Brutal Dexterity
The ring looks like a plain gold ring yet it has elven etched into it
8 Ring
Effect : when you attack with a weapon that deals dex mod damag
Hidden Effect : When you make a bet against an elf you will alway
The -Hidden-Tricksters Gods Ring of Skill
A ring you can feel the god like presence and great power coming
9 Ring
Effect : you gain proficiency in all weapons and light armour.
Hidden Effect : Actually steals proficiencies and holds them for nex
Ring of Drowning
A ring it is solid and looks like it should sit fine on your finger yet
10 Ring
10 Ring
Effect : If a person wears this ring they become engulfed in water
A Ring with an arrow etched in it at first glance you see the engra
11 Ring
Effect : 20 charges you can spend a charge to reload a weapon as
A gold ring which covers most of your finger it's hard to move you
12 Ring
Effect : If you are attacked you can choose to case shield +x ac
Hidden Effect : If you have all 4 effects at once you lose all of them
Ring of Persistence
Leather gloves they don't cover all the fingers? - The gloves ap
15 Gloves
Effect : Combine into a leather armour and it gives +1 to hit with b
ealth during combat, the creature that was damaged will answer any question willingly.
known as Viscanious. - The dagger has a weird symbol etched into it's handle, it is all black even the blade
g for it....
at was his name again? - The club is amazingly damaged how its holding together you have no idea.
rt magician. - (Hidden)Devalious was once believed to be extremely powerful, but was actually just an ama
ith out consuming spell slots. (small and medium enemies flee from the spell created on a dc 18 cons. Check
and.
e, when used in melee it deals 2 less to a minimum of 1 damage. When thrown unless it crits it returns instan
tance, those immune to piercing even magical, still take half damage from this weapon.
nts wep is Argentium on 98 its uncommon on 99 its rare and a 100 its very rare /if opponent is humanoid and
agical Piercing damage. Once per day you can have it produce a healing honey enough for 3 medium creatur
wisting it for the first time spikes sprout all over the axe and you take 1d6 damage. - Designed by a very s
weapons effect you gain a blood frenzy losing 20 temporary hit points minimum 1 until combat ends, you ca
orientated person can feel its power. - The shield is a massive tower shield almost 6 feet high, it weighs ov
t has Initials engraved on it ALI? - The magic is quite strong coming off the blowgun it seems to want your
and hilt inlaid with 3 rubies. - When you touch it you hear a voice in your head -OH yeah baby touch me
n has 21(+5) Wis and Int 25(+7)Charisma, great hearing but cant see, Crimson Dawn is quick witted and love
ls. - Lightning zaps you as you touch the blade, ouch and you barely touched it this is going to hurt!
d by this Halberd if it absorbs 100 damage this way it becomes the rare version.
nes carved into the top. - The runes has something to do with sight or reveal
ble to turn invisible until it uses an action to remove the bolt and all attacks made against it are made at adv
ack. - I cant seem to determine its material, you feel very relaxed touching it.
modifier. NO max.
h words. - Death in order to protect. - It feels quite light (Even you think you could wear it with ease.)
Elf Guard of the Eliosh Rune Gate. A rune gate to hell? They will request the armour from you if they realise
to be Mithral an unknown metal or enchantment makes it feel soft to the touch and quiet.
ment speed is increased by 5 yards, you dont have disadvantage on stealth any more.
arker then black? - You decide this armour would be helpful in the dead of night.
isadvantage.
ls they glow faintly. - Lightning zaps you as you touch the blade, ouch and you barely touched it this is goin
d by this Halberd if it absorbs 100 damage this way it becomes the very rare version.
ls they glow brightly. If you touch the blade take 1d12 damage.
d by this Halberd if it absorbs 100 damage this way it becomes the legendary version.
moving parts. - It appears that maybe it could fire without reload. - It appears a bolt of normal type would
action but you must spend 2 turns and 2 reactions reloading. Holds 8 arrows at once. 1D12 damage. 40 foot
ls they glow brightly. If you touch the blade take 1d12 damage.
sing yet somehow remains in a circle unconnected from itself. - A cursed ring that was once created by a w
your finer, you heal 1d6 HP if your health is below half and lose 1d6 if above half every time you attack. +1 t
placing it on the tip of your finger. - A ring created by a magician it's said he used all his magic to create it,
As an action or reaction - Move a creature 20 feet if into a solid object they take 1d8 damage and are knocked
ate a 10 yard AOE around you knocking all enemies 20 yards away and prone. And they take 1d8 damage. O
hat sprout from both sides of it, they look like small fangs. - A ring crafted by a species immune to poison w
this rings effect to deal 1d4 poison damage to you and the enemy.
derived from plants not beasts.
on a person they are unable to become invisible if they wish to remove the ring they must past a DC 15 con
The ring was oddly crafted by a magically gifted wolf using its own bone to give, created to give to a barba
u will never surrender, barbarians no longer suffer exhaustion levels when wearing this ring.
alved.
h made 10 rings from his own knuckles, the ring is said to suck the soul from the wearer. - instead it just en
e the ring into there being to gain 2 Intellect permanently to a maximum of 22.
he ring looks like an arrow could fit into the small ring slot, if its feathers or head was removed temporarly.
ons.
t it the hit is not rolled and is considered a nat 20 and it deals maximum possible damage on the damage di
s elven etched into it. - The elven reads You may have one the bet %$@$% but your still a tool - A Ring c
d great power coming from it. - something isn't right with this ring... - Not evil just..... wicked.
nd light armour.
it stops drowning you and you gain the ability as long as you wear it to breath underwater.
nce you see the engraved arrow head as you turn it the shaft goes on forever, from now on no matter how yo
o reload a weapon as a bonus action if it requires an action or to simply reload it if it doesnt require an actio
sible number of arrows are released. All in 30 yards take 1d12 arrows each deals 1d6 damage. All in 60 yards
o case shield +x ac spell as a reaction must be done before being hit, lasts till next turn. -2 from to hit with
a snake bites you 1d6dmg, 3 an item you are holding disappears permanently 4 Gain disadvantage until r
ce you lose all of them and trip over a rare quality weapon take 2d6 damage and lose the ring permanently.
ers? - The gloves appear to be used for archery im sure they help with the use of bows.
alt damage by a weapon that would kill you reduces you to 1 hp (unless you had 1 hp) and breaks the weapo
hat is expended when cast using it and also restores on long rests like normal spell slots.
when consumed. / HIDDENEFFECT : afterward you take 2d20 damage if are not a magical creature or you ar
You may store up to 100 lb of items in this bag and it remains at 10 lb. / HIDDENEFFECT : The bag destroys it
You may instantly teleport to the other ring bearer at will.
may choose to pass a failed saving throw once per long rest. /HIDDENEFFECT : A god is pissed you have his
ssly flows water. Its a slow speed but hay WATER!
do nothing / HIDDENEFFECT : If you knock it 3 times then open it it contains a magic ring. And it can store th
then is destroyed / HIDDENEFFECT : If held by an undead it will never break when used.
dragon phylactery like gem. If a dragon corpse is nearby it will resurrect when killed the soul will return the
rcefully into your eye replaces it and becomes your new eye, you gain 10 feet x-ray vision for 3 minutes per
royed summons a young red dragon.
EFFECT : When consumed you begin to throw up for the next 15 minutes and take 2d6 damage. The ration is
e 2 secs after being poored (unlimited water) / HIDDENEFFECT : If thrown at a creature it is destroyed and cr
wearing the shackles you believe everything is awesome.... Everything is cool when your part of a team... /HI
amage every time you deal damage . / HIDDENEFFECT when you have dealt damage 50 times with this ba
n : Effect 100lb. storage stasis. / HIDDENEFFECT can hold 10 times as much if its living material Takes 5 min
t has remained so pristine.
u have no idea.
s actually just an amazing conjurer. - A wooden staff with a small blue gem in its tip.
.
le boom everyone in 30 yards takes 1d4 damage.
nent is humanoid and challenge rating 8+ its a legendary. (they gain its effects)
l combat ends, you cant have over 1 health, and you deal max damage on your rolls on a hit, and cant crit.
s going to hurt!
nst it are made at advantage.
rom you if they realise you are not a guard, you will be honoured if they dont.
et.
touched it this is going to hurt! take 1d10 damage
of normal type wouldnt fit?
D12 damage. 40 foot range take 1 from damage for each 10 feet after 40 max range 100.
once created by a wicked and sadistic man for a fellow comrade.
mage and are knocked prone, on a cons save they avoid the damage.
take 1d8 damage. Occurs when takes damage instantly if has 4 charges.
s immune to poison who wanted only its own kind to use it.
must past a DC 15 con save.
ring.
emoved temporarly.
still a tool - A Ring crafted for a monk by a wizard, who lost a bet.
.... wicked.
removed.
water.
w on no matter how you look at it now its only a line etched all around it.
amage. All in 60 yards instead take 1d6 arrows, 100 yards 1d4 arrows.
he ring permanently.
s.
cal creature or you are reduced to 1 health if are undead or evil alligned.
T : The bag destroys its contents if broken or damaged. (happens if your crit)
Weight EFFECT
Base -1 from hit and damage
Base -1 from hit
Base No effect.
Base Base
Base Base
Base Base
50% Gain Light if doesnt have heavy or take heavy.
-20% Gain Light if doesnt have heavy or take heavy. Unless has a heavy wood comp
-10% Gain Light if doesnt have heavy or take heavy. BUT ONLY if has a Moon wood
200% Loses Light if it has light and gains heavy. Increase damage dice by 1.
20% Loses Light if it has light else gains heavy. Increase damage dice by 1.
10% Loses Light if it has light. Increase damage by 1.
Base May re-roll damage against fey, constructs or celestial creatures. And add 2 to
Base May re-roll damage against fey, constructs or celestial creatures. And add 1 to
Base May re-roll damage against fey, constructs or celestial creatures.
Base When inflicts damage target can not cast spells as a reaction.
Base When inflicts damage target can not cast spells as a reaction.
Base When inflicts damage target can not cast spells as a reaction.
Base Counts as Magical. +1 to spell damage.
Base Counts as Magical.
Base Counts as Magical.
Base Crits stun evil aligned creatures.
Base Crits stun evil aligned creatures.
Base Crits stun evil aligned creatures.
Base +1d4 fire damage on hit. +1d6 if a heavy weapon.
Base +1d4 fire damage on hit.
Base +1d2 fire damage on hit.
Base May be used as a spell focus. +2 to spell damage.
Base May be used as a spell focus. +1 to spell damage.
Base May be used as a spell focus.
Base Base
Base Base
Base Base
200% Loses Light if it has light and gains heavy. Increase damage dice by 1.
20% Loses Light if it has light else gains heavy. Increase damage dice by 1.
10% Loses Light if it has light. Increase damage by 1.
50% Gain Light if doesnt have heavy or take heavy.
-20% Gain Light if doesnt have heavy or take heavy. Unless has a heavy metal com
-10% Gain Light if doesnt have heavy or take heavy. BUT ONLY if has a MITHRAL ba
Base -1 from hit and damage
Base -1 from hit
Base None.
Base Base
Base Base
Base Base
Base +2 to hit.
Base +1 to hit.
Base Base.
Base Advantage to hit.
Base +2 to hit.
Base +1 to hit.
Base + 5 to hit +2 damage.
Base Advantage to hit.
Base +2 to hit.
ARMOR / SHIELD
Weight EFFECT
Base -1 from AC
Base -1 from AC
Base Nothing
Base Base
Base Base
Base Base
50% Removes strength requirement. Is considered a class lower, heavy is medium,
-20% Is considered a class lower, heavy is medium, Medium is light.
-10% Add +1 to dex saves.
Add +1 to AC and Reduces all magic damage taken by 2. Is considered a weigh
200%
requires 18
Reduces strength.
all magic damage taken by 2. Is considered a class higher, light is me
20%
heavy requires
Reduces 18 damage
all magic strength.taken by 1. Is considered a class higher, light is me
10%
heavy
May force a re-roll strength.
requires 14 damage taken from fey, constructs or celestial creatures. T
Base
by these sources.
May force a re-roll damage taken from fey, constructs or celestial creatures. T
Base
by these sources.
Base May force a re-roll damage taken from fey, constructs or celestial creatures.
Advantage on saving throws against spells. And If successful on spell saving t
Base
instead of half.
Base If successful on spell saving throw take no damage instead of half.
Base Nothing.
Base +1d12 hp whilst wearing.
Base +1d8 hp whilst wearing.
Base +1d4 hp whilst wearing.
Base Advantage on saves against being frightened or charmed.
Base Advantage on saves against being frightened.
Base Add 1 to any rolls to save against being frightened.
Base When attacked and the enemy rolls a 1-8 deal 1d6 damage in retaliation.
Base When attacked and the enemy rolls a 1-5 deal 1d3 damage in retaliation.
Base When attacked and the enemy rolls a 1 deal 1d3 damage in retaliation.
Base +3 spell damage.
Base +2 spell damage.
Base +1 spell damage.
Base Base
Base Base
Base Base
200% Loses Light if it has light and gains heavy. Increase AC by 1.
20% Loses Light if it has light else gains heavy. Increase AC by 1.
10% Loses Light if it has light. Increase AC by 1.
50% Gain Light if doesnt have heavy and take off heavy. + 1 AC.
-20% Gain Light if doesnt have heavy and take off heavy.
-10% Gain Light if doesnt have heavy or take off heavy.
Base -1 from AC.
Base
Base Nothing
Base Base
Base Base
Base Base
Base +2 AC.
Base +1 AC.
Base Base.
Base +2 AC -2 from damage taken.
Base +2 AC.
Base +1 AC.
Base +5 to AC.
Base +3 AC.
Base +2 AC.
WEAPON
Requires EFFECT
Extra Metal, Light Adds thrown (15/40)
Light Gain advantage on checks to hide weapon.
g or Slashing, Part Metal Rerolls 1s on damage.
g or Slashing, Part Metal +1 to crit Range.
iercing or slashing +1 to DC saves when being poisoned using weapon.
2 Handed. Grants advantage on pushing, shoving enemies using weapon.
Swords w/out 2 handed. Loses Finesse Increase versatility die by 1.
ded axes and hammer Gain Reach and unwieldy.
ything with a handle Take 3 from attack roll +Dex mod to damage.
ammers and axes. On crit nock a target prone
Hammers On crit reduce targets AC by 1 (broken armor or hide)
Axe On crit free grapple attempt with adc against medium or small
Any On crit roll twice the dice keep the highest half.
Any 2 handers On crit add 1d12 to damage
Hammers On crit target is stunned,
Any Advantage against disarmed.
Piercing, Slashing Disarm advantage roll.
Base Metal Cant be broken except by magical means.
Base Metal +4 damage on crit.
Crossbow/Bow May be used as a 1d6 Slashing melee weapon, Gives Extra Metal Tra
ANY +1 to hit and damage
ANY +2 to hit and damage
ARMOR / SHIELD
Requirement EFFECT
Heavy Gain advantage to being pushed or shoved.
Medium remove stealth disadvantage.
All, Part Metal Deal 1d4 damage when grappling or being grappled.
All Advantage on push/shove attempts
Base Metal Reduce non magical damage taken by 1.
All +1 to AC
All +2 to AC
a heavy wood component.
f has a Moon wood BASE.
e dice by 1.
e dice by 1.
e dice by 1.
e dice by 1.
in retaliation.
in retaliation.
n retaliation.
1.
1.
CT
on.
sing weapon.
hide)
dium or small
ves Extra Metal Trait too.
CT
Return Adventure Guild Guide
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Button To sign up as an adventurer pay 50g to get a Adventurer card, this gives you
Card has a number of ranks you get given a rank based on your level.
F= levels 1 to 4
E= levels 5 to 8
D= levels 9 to 12
C= levels 13 to 16
B= levels 17 to 18
A= levels 19
S= levels 20
on your level.
NAME
NPCs Descriptions
http://www.myth-weavers.com/generate_npc.php?do=npcgen
NAME
Return Shopping Guide
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Button Shop Types
Blacksmithing
City Types
Bartering Below
A shop gains a +
Blacksmith wares.
STOCK Cost
Light Armour
Studded Leather 45 gp
Medium Armour
Chain Shirt 50 gp
Scale Mail 50 gp
Breastplate 400 gp
Half Plate 750 gp
Heavy Armour
Ring Mail 30 gp
Chan Mail 75 gp
Splint 200 gp
Plate 1500 gp
Shield
Buckler
Shield 10 gp
Tower Shield
Martial Melee
Battle Axe 10 gp
Falchion
Flail 10 gp
Galive 20 gp
Greataxe 30 gp
Greatsword 50 gp
halberd 20 gp
lance 10 gp
longsword 15 gp
maul 10 gp
Morningstar 15 gp
pike 5 gp
rapier 25 gp
Scimitar 25 gp
Shortsword 10 gp
Trident 5 gp
War pick 5 gp
Warhammer 15 gp
Fletcher wares.
STOCK Cost
Simple Ranged Wep
Light Crossbow 25 gp
Shortbow 25 gp
Ammunition
Arrow (20) 200 gp
Bolt (20) 1500 gp
Tannery wares.
STOCK Cost
Light Armor
Leather 10 gp
Studded Leather 45 gp
Musical Instuments
Bagpipes 30 gp
Drum 6 gp
Temple/Faith Supplies wares.
STOCK Cost
Adventuring Gear
Alms Box 5 gp
Bell 1 gp
Blanket 5 sp
Scripture Book 25 gp
Candle 1 cp
Map / Scroll Case 1 gp
Censer 5 gp
Chalk (1 piece) 1 cp
Flask 2 cp
Healer's Kit 5 gp
Holy Symbol 5 gp
Holy Water (flask) 25 gp
Incense (1 block) 1 cp
Ink (1 bottle) 10 gp
Ink Pen 1 gp
Lamp 5 sp
Lantern Hooded 5 gp
Oil (Flask) 1 sp
Paper (one sheet) 2 sp
Perfume (vial) 5 gp
Potion of Healing 50 gp
Rations (1 day) 5 sp
Torch 1 cp
Vial 1 gp
Waterskin 2 sp
STOCK Cost
Adventuring Gear
Abacus 2 gp
Barrel 2 gp
Blanket 5 sp
Glass Bottle 2 gp
Bucket 5 cp
Candle 1 cp
Chest 5 gp
Common Clothes 5 sp
Fine Clothes 15 gp
Flask or Tankard 2 cp
Hammer 1 gp
Ink (bottle) 10 gp
Ink Pen 5 sp
Jug or Pitcher 2 cp
Ladder 1 sp
Lantern Hooded 5 gp
Lock 10 gp
Mess Kit 2 sp
Steel Mirror 5 gp
Paper (one Sheet) 2 sp
Parchment (Sheet) 1 sp
Miner's Pick 2 gp
Iron Pot 2 gp
Pouch 5 sp
Hempen Rope (50ft) 1 gp
Silk Rope (50ft) 10 gp
Sack 1 cp
Merchant's Scale 5 gp
Shovel 2 gp
Signet Ring 5 gp
Soap 2 cp
Vial 1 gp
STOCK Cost
Light Armor
Padded Armour 5 gp
Leather 10 gp
Studded Leather 45 gp
Medium Armour
Hide 10 gp
Simple Melee
Club 1 sp
Dagger 2 gp
Greatclub 2 sp
Hand-axe 5 gp
Light Hammer 2 gp
Quarter Staff 2 sp
Simple Ranged W
Light Crossbow 25 gp
Dart 5 cp
Shortbow 25 gp
Sling 1 sp
Martial Melee W.
Whip 2 gp
Martial Ranged W.
Blowgun 10 gp
Hand Crossbow 75gp
Heavy Crossbow 50 gp
Longbow 50 gp
Ammunition
Arrows (20) 1 gp
Needle (20) 1 gp
Crossbow Bolt(20) 1 gp
Artisan Tools
Cartographers Tool 15 gp
Jewellers Kit 25 gp
Tinkers Kit 50 gp
Herbalism Kit 5 gp
Navigators Tools 25 gp
WATER ADDON
Spear 1 gp
Net 1 gp
Fishing Tackle 1 gp
Row Boat 50 gp
1lb. bait 5 cp
MAGICAL ADDON
Crystal 10 gp
Orb 20 gp
Rod 10 gp
Potion 50 gp
Wand 10 gp
Component Pouch 25 gp
Spellbook 50 gp
STOCK Cost
SHADY DEALER
Vial of Acid 25 gp x potency (1d6)
Potion of Poison 2 gp ^ potency (1d6)
Costume Clothes 5 gp
Disguise Kit 25 gp
Forgery Kit 15 gp
Gaming Set (Dice) 1 sp
Playing Cards 5 sp
Poisoners kit 50 gp
Thieves Tools 25 gp
Slave (m/34+1d12) 150 gp
Slave (f/34+1d12) 100 gp
Slave (m/21+1d12) 400 gp
Slave (f/21+1d12) 500 gp
Slave (m/11+1d12) 800 gp
Slave (f/11+1d12) 1000 gp
Slave (m 1d12) 1200 gp
Slave (f 1d12) 1200 gp
Race mod Elf x 2
STOCK Cost
Adventuring Gear
Backpack 2 gp
Basket 4 sp
Bedroll 1 gp
Blanket 5 sp
Tent 2 gp
STOCK Cost
Jewellery
Amulet 5 sp x quality
Earrings 4 sp x quality
Ring 3 sp x quality
Jewellery gem mod Gem value x1.2 added
Services
Gemstone Appraisal 1 gp per gem
Gem Cutting 1/10 gem value
Set Gem 1/4 gem value
Remove Gem 1/4 gem value
Tools
Jewellers Kit 25 gp
Rarity Chance.
Services
Check specific item
Arcana Store Check
Store Percep. Check
Fletcher Tanner
A shop gains a +1 to DC check on fail if they try to go again (generous adds another +1 even on succ
ven worth dealing with unless desperate for an item or gear they offer piss all and have exorbitant p
unreasonable as a cheap scape but just as money hungry.
they are reasonable and offer the average.
e a little more generous and much easier to deal with. will buy anything even unrelated to them ho
TF ESSENTRIC LIL FUCK? He will random raise and lower prices to weird amounts most likely a fill in
lf explanatory will buy anything even unrelated to them.
es.
3
City level - 1d4 3
4
5
City level - 1d4 1
1d4
City level - 1d4 3
4
5
res.
1
City level - 1d4 1
1d4
1
1d4
City level - 1d4 1
City level - 1d4 2
1d4
City level - 1d4 1d4
1
City level - 1d4 1
City level - 1d4 1d4
City level - 1d4 2
1
1d4
1
1
1
2
1d4
1
City level - 1d4 1
1
1
City level - 1d4 1
3
City level - 1d4 1
1
2
City level - 1d4 3
City level - 1d4 1
City level - 1d4 1
e wares.
1
City level + 1d4 - 1 2
1
ore mods.
wares.
1
1
1
1
1
ore wares.
1
2
2
2
res.
Alchemy Store has ((City-size) x d20) x 4 plat or (20 go
1d6 - potency 1
1d6 - potency 4
1d6 - potency 2
1d4 potency 1
2
2
2
2
2
1
1
1
1d4 2+ has it 2
fting
(generous adds another +1 even on success.) IF DC hits 20 they refuse to sell you anything or buy anythin
STOCK Cost
Simple Melee
Dagger 2 gp
Hand-axe 5 gp
Javelin 5 gp
Light Hammer 2 gp
Mace 5 gp
Sickle 1 gp
Spear 1 gp
Adventuring Gear
Ball Bearings 1 gp
Bell 1 gp
Block and Tackle 1 gp
chain 5 gp
Crowbar 2 gp
Grappling Hook 2 gp
Hammer 1 gp
Hammer, Sledge 2 gp
Hunting Trap 5 gp
Lamp 5 sp
Lantern, bullseye 10 gp
Lantern, Hooded 5 gp
Lock and Key 10 gp
Manacles 2 gp
Mirror 5 gp
Pick, Miners 2 gp
Piton 5 cp
Pot, Iron 2 gp
Spikes, Iron 1 gp
Whetstone 1 cp
Arrow Head (20) 10 sp
Tools
Carpenters Tools 8 gp
Masons Tools 10 gp
Smiths Tools 20 gp
Tinkers Tools 50 gp
Horn 3 gp
STOCK Cost
Martial Ranged W
Hand Crossbow 75 gp
Heavy Crossbow 50 gp
Longbow 50 gp
Case
Quiver 1gp
STOCK Cost
Medium Armour
Hide 10 gp
Adventuring Gear
Waterskin 10 cp
Simple Ranged W
Sling 1 sp
has ((City-size) x d12) x 1 plat or (20 gold) worth of coinage.
STOCK Cost
Artisan's Tools
Calligrapher's Supplies 10 gp
Herbalism Kit 5 gp
Musical Instruments
Flute 2 gp
Lyre 30 gp
Horn 3 gp
Services
Cure Wounds lv1 10 gp
Gentle Repose lv2 50 gp
Lesser Restoration lv2 50 gp
Remove Curse Lv3 100 gp
Revivify Lv3 400 gp
Raise Dead Lv5 1000 gp
Spellcaster
City Level
1 2-Mar
STOCK Cost
Tools
Carpenter's Tools 15 gp
Cobbler's Tools 25 gp
Cook's Utensils 50 gp
Glassblower's Tools 30 gp
Leatherworker's Tools 5 gp
Mason's Tools 10 gp
Potter's Tools 10 gp
Smith's Tools 20 gp
Weaver's Tools 1 gp
Woodcarver's Tools 1 gp
ore / Guild has ((City-size) x d20) x 1 plat or (20 gold) worth of coinage.
STOCK Cost
Adventuring Gear
Backpack 2 gp
Bedroll 1 gp
Blanket 5 sp
Block and Tackle 1 gp
Glass Bottle 2 gp
Candle 1 cp
Quiver 1 gp
Map or scroll Case 1 gp
Chain (10ft) 5 gp
Chest 5 gp
Climber's Kit 25 gp
Travellers Clothes 2 gp
Crowbar 2 gp
Flask 2 cp
Grappling Hook 2 gp
Hammer 1 gp
Healer's Kit 5 gp
Hourglass 25 gp
Hunting Trap 5 gp
Ink (bottle) 10 gp
Ink Pen 2 cp
Jug 2 cp
Ladder 1 sp
Bullseye Lantern 10 gp
Hooded lantern 5 gp
Lock 10 gp
Mess kit 2 sp
Steel Mirror 5 gp
Paper (one sheet) 2 sp
Parchment (sheet) 1 sp
Miner's Pick 2 gp
Piton 5 cp
Pole (10 foot) 5 cp
Iron Pot 2 gp
Pouch 5 sp
Ration (1 day) 5 sp
Hempen Rope (50ft) 1 gp
Silk Rope (50ft) 10 gp
Sack 1 cp
Shovel 2 gp
Signal Whistle 5 cp
Signet Ring 5 gp
Spy Glass 1000 gp
Tent (two Person) 2 gp
Tinderbox 5 sp
Torch 1 cp
Vial 1 gp
Waterskin 2 sp
STOCK Cost
ART AND GAMES
Bagpipes 30 gp
Drum 6 gp
Flute 2 gp
Lute 35 gp
Lyre 30 gp
Horn 3 gp
Pan Flute 12 gp
Shawn 2 gp
Viol 30 gp
Calligraphers Supllies 10 gp
Glassblower's Tools 30 gp
Painter's Supplies 10 gp
Potter's Tools 10 gp
Weaver's Tools 1 gp
Woodcarver's Tools 1 gp
Chess Set 1 gp
Playing Card Set 5 sp
Dice Set 1 sp
ore / Guild has ((City-size) x d20) x 1 plat or (20 gold) worth of coinage.
STOCK Cost
Clothing
Common 5 sp
Fine 15 gp
Travellers 2 gp
Robes 1 gp
Costume 5gp
STOCK Cost
Gems
Irregular Pearl 10 gp
Agate 10 gp
Quartz 10 gp
Malachite 10 gp
Tigers Eye 10 gp
Blood Stone 50 gp
Carnelian 50 gp
Citrine 50 gp
Peridot 50 gp
Jasper 50 gp
Amber 100 gp
Amethyst 100 gp
Pearl 100 gp
Aquamarine 500 gp
Black Pearl 500 gp
Topaz 500 gp
Emerald 500 gp
Opal 1000 gp
Saphire 1000 gp
Star Ruby 1000 gp
Diamond 1000 gp
Perfect Cut Emerald 5000 gp
Perfect Cut Diamond 5000 gp
ore has ((City-size) x d20) x 4 plat or (20 gold) worth of coinage.
STOCK Cost
Herbs
Comfrey 5 cp
Adder's Tongue 5 cp
Aloe 5 cp
Darnel Berry 5 cp
Napweed 5 cp
Foot Leaf 5 cp
Entriste 5 cp
Wolfsbane 20 sp
Night Cull 20 sp
Rockvine 5 cp
Amanita Cap 5 cp
Fennel Silk 5 cp
Lightning Thorax 5 cp
Synth Seed 5 cp
Void Root 5 cp
Ironwood Heart 1 gp
Hydra Thistle 1 gp
Whisp Stalk 1 gp
Drakus Flower 1 gp
Frozen Seadling 1 gp
Blue Toadshade 15 gp
Luminous Cropdust 1 gp
Wocuewort Bulb 1 gp
ce decrease.
buy anything even unrelated to them.
1
2
1
City level + 1d4 1
City level + 1d4 1d4
2
1
1
1
1
1d4
2
3
2
4
2
1
1
1
City level + 1d4 1
City level + 1d4 1
2
3
City level - 1d4 1
City level - 1d4 4
City level - 1d4 2
1
Limited Stock City level required
4
5
- 1
- 2
- 3
- 4
- 4
- 5
Availability
3-May 6-Jul
inage.
1
City level + 1d4 - 1 1
1
1
1
e.
4 cp Mug
10 gp Bottle
2 sp Pitcher
2 sp Gallon
Served in
4 cp Mug
1 sp Skin (4mugs)
12 cp Mug
16 cp Mug
1 sp Found in stumps
2 sp Mug
2 sp Mug
3 sp Mug
5 cp Mug
25 cp Mug
5 sp Mug
4 sp Mug
10gp Bottle
8 sp Mug
3 cp Shots
5 cp Shots
7 cp Shots
2 sp Shots
32 sp Skin (32shots)
14 cp Shots
16 sp Skin (32shots)
18 cp Shots
20 cp Shots
22 cp Shots
17 cp Shots
27 cp Shots
10 gp Mug
6gp Shots
8 gp Shots
10 gp Shots
20 gp Shots
1 cp 1 lb.
1 cp lb.
1 cp 1 lb.
2 cp 1 lb.
2 cp -
2 cp 1 lb.
2 cp 1 lb.
2 cp 1 lb.
5 cp 1 lb.
5 cp 1 lb.
5 cp 1 lb.
2 sp 1 Gallon
5 sp 1 Gallon
2 sp 1 pint
5 sp/6 sp Uncut (20 lb.) cut (10lb.)
2 gp 1 lb.
2 gp 1 lb.
2 gp 1 lb.
2 gp 1 lb.
2 cp 1 lb.
2 sp 1 lb.
4 sp 1 lb.
1 gp 1 lb.
2 gp 1 lb.
2 cp 5 lb.
5 cp 20 lb.
1 gp 60 lb.
2 gp 80 lb.
3 gp 200 lb.
10 gp 1500 lb.
15 gp 1000 lb.
1 gp 1 lb.
2 gp 1 lb.
3 gp 1 lb.
15 gp 1 lb.
2 sp 2 lb.
15 sp 1 lb.
2 gp 3 lb.
15 sp 2 lb.
2 gp 2 lb.
15 sp 2 lb.
2 gp 2 lb.
25 sp 2 lb.
25 sp 2 lb.
50 cp 2 lb.
50 sp 2 lb.
50 ep 2 lb.
50 gp 2 lb.
50 pp 2 lb.
2 gp 1 lb.
5 gp 1 lb.
15 gp lb.
20 gp 2 lb.
15 gp 1 lb.
20 gp 1 lb.
15 gp 1 lb.
20 gp 1 lb.
25 gp 1 lb.
25 gp 1 lb.
50 cp 1 lb.
50 sp 1 lb.
50 ep 1 lb.
50 gp 1 lb.
50 pp 1 lb.
10 gp 1
10 gp 1
10 gp 1
10 gp 1
10 gp 1
50 gp 2
50 gp 2
50 gp 2
50 gp 2
50 gp 2
100 gp 4
100 gp 4
100 gp 4
500 gp 5
500 gp 5
500 gp 5
500 gp 5
1000 gp 7
1000 gp 7
1000 gp 7
1000 gp 7
5000 gp 9
5000 gp 9
Worth 3/4
x
x
X 10
Worth Movement speed
8 gp 40ft
25 gp 40ft
30 gp 40ft
50 gp 50ft
50 gp 40ft
75 gp 60ft
200 gp 40ft
400 gp 60ft
600 gp 30ft / 80ft flying.
80,000 gp 60ft.
80,000 gp 60ft. / 90ft Flying.
900 gp 30ft / 80ft flying.
500 gp 70ft.
X4
2 gp
100 gp
15 gp
250 gp
5 cp
60 gp
20 gp
5 gp
10 gp
4 gp
20 gp
5 sp
35 gp
50 gp
3000 gp
10000 gp
10000 gp
25000 gp
30000 gp
7 sp Per day
1 sp Per day
5 sp Per day
8 sp Per day
2 gp Per day
4 gp Per day
3 cp Per mile
1 sp Per Day
3 sp Per Day
3 gp Per Day
2 cp Per Mile
1 cp 1 sp
X
3 cp Per day
6 cp Per day
3 sp Per day
5 sp Per day
8 sp Per day
2 gp Per day
10 gp Per Person
2 cp 10 lb.
2 sp 5 lb.
3 sp 20 lb.
1 gp 10 lb.
1 gp 10 lb.
2 cp 15 lb.
2 sp 15 lb.
1 gp 15 lb.
5 gp 15 lb.
20 gp 15 lb.
4 cp 10 lb.
4 sp 10 lb.
2 gp 10 lb.
10 gp 10 lb.
40 gp 10 lb.
1 gp Bottle.
1 gp Bottle.
5 gp Bottle.
5 gp Bottle.
10 gp Bottle.
10 gp Bottle.
20 gp Bottle.
20 gp Bottle.
50 gp Bottle.
50 gp Bottle.
1 sp 8 smokes worth of tobacco
5 cp lb.
5 cp lb.
5 cp lb.
5 cp lb.
5 cp lb.
5 cp lb.
5 cp lb.
20 sp lb.
20 sp lb.
5 cp lb.
5 cp lb.
5 cp lb.
5 cp lb.
5 cp lb.
5 cp lb.
1 gp lb.
1 gp lb.
1 gp lb.
1 gp lb.
1 gp lb.
15 gp lb.
1 gp lb.
1 gp lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Feather
2 cp 1 Feather
1 sp 1 Feather
1 gp 1 Feather
5 gp 8 lb.
10 gp 10 lb.
45 gp 13 lb.
10 gp 12 lb.
50 gp. 20 lb.
50 gp 45 lb.
400 gp 20 lb.
750 gp 40 lb.
30 gp 40 lb.
75 gp 55 lb.
200 gp 60 lb.
1500 gp 65 lb.
12 gp 3 lb.
10 gp 6 lb.
30 gp 15 lb.
1 sp 2 lb.
2 gp 1 lb.
2 sp 10 lb.
5 gp 2 lb.
5 sp 2 lb.
2 gp 2 lb.
5 gp 4 lb.
2 sp 4 lb.
1 gp 2 lb.
1 gp 3 lb.
25 gp 5 lb.
5 cp lb.
25 gp 2 lb.
1 sp -
10 gp 4 lb.
25 gp 4 lb.
10 gp 2 lb.
25 gp 2 lb.
20 gp 6 lb.
30 gp 7 lb.
50 gp 6 lb.
20 gp 6 lb.
10 gp 6 lb.
15 gp 3 lb.
10 gp 10 lb.
15 gp 4 lb.
5 gp 18 lb.
25 gp 2 lb.
25 gp 3 lb.
10 gp 2 lb.
15 gp 3 lb.
5 gp 4 lb.
5 gp 2 lb.
15 gp 2 lb.
2 gp 3 lb.
10 gp 1 lb.
75 gp 3 lb.
50 gp 18 lb.
50 gp 2 lb.
1 gp 3 lb.
Information
Andoren.
Alkenstar Ice Wine.
Zimiran wine pitcher 2x bottle.
Andoren.
Chicken
Salmon
Beef or mutton
Worth = Gem worth x 1.5
Worth = Gem worth x 1.5 + (50gp x spell level x charge.)
Carrying Weight
420 lb.
195 lb.
225 lb.
480 lb.
540 lb.
480 lb.
1320 lb.
540 lb.
540 lb. or 230 lb. flying , Only the one who raised them can ride a griffon.
600 lb You can not OWN a unicorn they are intelligent, thou capturing one in finimagus...
600 lb You can not OWN a pegasus they are intelligent, thou capturing one in finimagus...
540 lb. or 230 lb. flying , Thou taming an eagle is one thing selling it is another...
540 lb. Giant wolves are powerful hunters and not easily tammed.
1 mph
1 mph
3 mph
2 mph
2 mph
4 mph
Caster Level x Spell Level x 10gp or 5gp for Cantrip.
11 + Dex modifier
11 + Dex modifier
12 + Dex modifier
12 + Dex modifier (max 2)
13 + Dex modifier (max 2)
14 + Dex modifier (max 2)
14 + Dex modifier (max 2)
15 + Dex modifier (max 2)
14
16
17
18
+1 May use your reaction to gain +1 AC as an off hand this has 1d4 Bludgeoning dmg
2
+3 Requires heavy armour and shield Proficiency. Reduces speed by half whilst equipped.
Include the previous values on table as well unless stated for ex. A roll of 20 g
Loot the following list at the same time. And previous columns as above.
Potion looting 1 or 3
Medium Gold Pouch -
Large Gold Pouch -
Massive Gold Pouch Potency 1 potion.
Loot the following list at the same time. And previous columns as above. (roll
Metal Looting 4
Minor Gold Pouch Iron Ingot
Lesser Gold Pouch Steel Ingot
Medium Gold Pouch Meteoric Ingot
Loot the following list if they roll a 10, or 20 , roll ad 20 to determine what the
Loot the following list if they roll a 10, or 20 , roll ad 20 to determine what the
If they check for magic roll a d20 on a 20 and if they roll high enough(12+ Fo
Chest
size.....
Small Gem Looting 1 to 4
Cache: Common
A Gem - 10 gp Irregular Pearl
stockpile
Uncommon Gem - 50gp Blood Stone
not even Rare Gem - 100gp Amber
a chest A
Very Rare Gem - 500gp Aquamarine
small
Epic Gem -1000gp Opal
chest:
Legendary
guarded Gem - 5000gp Perfect Emerald
by
humans MAGIC?! 1-Apr
no real Common Gem 0/1 Mage Hand
guards.Uncommon Gem 2 2nd lvl. Aid
Medium
Rare Gem 3/4 3rd lvl. Create Food and Water
Chest: A
Very Rare Gem 5
chest with 5th lvl. Colour spray
a guard Epic Gem 6/7 6th lvl. Chain Lightning
like a half-
Legendary Gem 8/9 9th lvl. Meteor Stom
drag.
LargeIf a gem has a spell in it lower in lvl then the lvl it can hold it becomes
Note:
Chest: A
leader of
Chest
a groupLooting
or Table
army sort
of thing
Massive Chest: A stockpile of an ancient order or dragon treasures or some c
IF MULTIPLE PEOPLE WANT TO LOOT A CHEST THEN THEY ONLY GET THE ONE
Combine the ones before there roll with the next ones. 20 gets all the loot rol
Chest Looting 1
Small Cache Lesser Gold Pouch
Small Chest Medium Gold Pouch
Medium Chest Large Gold Pouch
Large Chest Large Gold Pouch
Massive Chest Massive Gold Pouch
2 10 11 19
Club Dagger
38 46 47
Quarter Staff Sickle
72 74 75
Battle Axe Falchion
87 88
Halbred Lance
101 102 112
Scimitar Shortsword
121 122
Blowgun Hand Crossbow
153 154 162
Tower Shield Padded Armour
191 192 193
Breast Plate Half Plate
Looting
0 - 20 20
21 - 40 20
41-61 21
62-71 10
72-76 5
77 - 89 13
90 - 96 7
97 - 99 3
100 1
Looting 0-50
Wood Oak Wood
Looting 0-50
Leather Low Quality
ed for ex. A roll of 20 gets all colums. (roll 1d4 for ring on 4 its magic)
3-5 6 - 11 12 - 15
1d12 Copper *instead* 1d20 Copper *instead* 1d4 Silver
1d 20Copper *instead* 1d4 Silver 1d6 Silver *instead*
2d6 Silver 1d20 silver *instead* 1d6 Electrum
1d20 Silver 1d20 Electrum 1d10 Gold
1d20 Silver 1d20 Electrum 1d20 Gold
olumns as above.
4 or 12 13 or 16 17 or 19
- Potency 1 potion. Potency 2 potion.
Potency 1 potion. Potency 2 potion. Potency 1d4 potion
Potency 2 potion. Potency 1d4 potion Potency 1d4+1 potion
7 9 14
Steel Ingot Deepiron Ingot Mithral Ingot
Adamantium Ingot Mithral Ingot Gold Ingot
Mithral Ingot Gold Ingot RING non magic
5 to 8 9 to 12 13 to 16
Common Gem Uncommon Gem Uncut Uncommon Gem Uncut
Uncommon Gem Uncut Rare Gem Uncut Rare Gem Uncut
Rare Gem Uncut Rare Gem Very Rare Gem Uncut
Rare Gem Uncut Very Rare Gem Uncut Epic Gem Uncut
Very Rare Gem Uncut Very Rare Gem Epic Gem Uncut
l high enough(12+ For all but -> 16+ for Very Rare 18+ for epic nat20 for legendary) it is magic and they ca
5 to 8 9 to 12 13 to 16
Agate Quartz Malachite
Carnelian Citrine Peridot
Amethyst Amethyst Pearl
Black Pearl Topaz Topaz
Saphire Star Ruby Star Ruby
Perfect Emerald Perfect Emerald Perfect Diamond
Y ONLY GET THE ONE THEY ROLL OTHERWISE YOU GET ALL PREVIOUS.
2-4 5-6 7 - 12
2x Common Gem Cache 4x Uncommon Gem Cache Random wep/arm. +20
3x Common Gem Cache 4x Uncommon Gem Cache 2x Random wep/arm. +20
4x Uncommon Gem Cache Rare Gem Cache 2x Random wep/arm. +30
2x Rare Gem Cache 1x Epic Gem Cache Random Uncommon
2x Very Rare Gem Cache 1x Legendary Gem Cache Random Rare
21 23 24 27 28 33
Great Club Handaxe Javelin
48 50 51 54 55
Spear Light Crossbow Dart
76 77 78
Flail Kukri Glaive
89 95 96 97 98
Longsword Maul Morning Star
113 115 116 117
Bastard Sword Trident War Pick
123 125 126 137 138
Heavy Crossbow Longbow Net
163 175 176 181 182 187
Leather Armour Studded Armour Hide
194 195 196
Ring Mail Chain Mail Splint
20
otion. Potency 1d4 potion
potion Potency 1d4+1 potion
+1 potion Potency 5 potion
14 20
thral Ingot Silver Ingot
Gold Ingot RING non magic
G non magic RING magic
17 to 19 20
mon Gem Uncut Rare Gem Uncut Rare Gem Uncut
e Gem Uncut Very Rare Gem Uncut Very Rare Gem Uncut
are Gem Uncut Epic Gem Uncut Epic Gem Uncut
Gem Uncut Epic Gem Uncut Epic Gem
Gem Uncut Epic Gem Legendary Gem
is magic and they can tell, remember only cut gems can be magic.
17-20
Malachite Tigers Eye
Peridot Jasper
Pearl Pearl
Topaz Emerald
Star Ruby Diamond
ect Diamond Perfect Diamond
17-19 20
Bless Charm Person Light
Healing word 1st lvl Cure Wounds 1st lvl Guiding bolt
l. Polymorph 3rd Lvl. Fear 4th lvl. Death Ward
4th lvl. Morden. Private
el Control Water 5th lvl. Reincarnate
Sanctuary
Disentegrate 6th lvl. Heal 7th lvl. Delayed fire ball
al Projection Blink (Magic) Anti Magic Diamond
7 - 12 13 - 18 19 - 20\
m wep/arm. +20 2x Random wep/arm. +20 Random wep/arm. +30
m wep/arm. +20 2x Random wep/arm. +30 Random wep/arm. +50
m wep/arm. +30 1x Random wep/arm. +40 Random Uncommon
m Uncommon 2x Random Uncommon Random rare
ndom Rare Random very Rare Random Legendary
28 33 34 35 36 37
Javelin Light Hammer Mace
55 56 70 71
Dart Shortbow Sling
78 79 81 82 86
Glaive Greataxe Greatsword
97 98 99 100
orning Star Pike Rapier
117 118 119 120
War Pick Warhammer Whip
138 139 145 146-152
Net Buckler Shield
82 187 188 189 190
Hide Chain Shirt Scale Mail
196 197 198-200
Splint Plate Ring
Heavy Wierd
Iron Iron
Steel Steel
amantium Argentium
Deepiron Skyrite
ncommon Meteoric
ncommon Uncommon
Rare Rare
Very Rare Very Rare
egendary Legendary
62-67 68-76
Wax Wood Moon Wood
62-67 68-76
pic Quality Legendary Quality
Return Creature Looting
O
Button -A-
Aarakocra quarter
Acolyte quarter
Adult Black Dragon 14
Adult Blue Dracolich 17
Adult Blue Dragon 16
Adult Brass Dragon 13
Adult Bronze Dragon 15
Adult Copper Dragon 14
Adult Gold Dragon 17
Adult Green Dragon 15
Adult Red Dragon 17
Adult Silver Dragon 16
Adult White Dragon 13
Ancient Black Dragon 21
Ancient Blue Dragon 23
Ancient Brass Dragon 20
Ancient Bronze Dragon 22
Ancient Copper Dragon 21
Ancient Gold Dragon 24
Ancient Green Dragon 22
Ancient Red Dragon 24
Ancient Silver Dragon 23
Ancient White Dragon 20
Androsphinx 17
Animated Armor 1
Archmage 12
Assassin 8
Azer 1
-B-
Balor 19
Bandit eighth
Bandit Captain 2
Bearded Devil 3
Beholder 14
Berserker 2
Black Dragon Wyrmling 2
Blue Dragon Wyrmling 3
Brass Dragon Wyrmling 1
Bronze Dragon Wyrmling 2
Bugbear 1
Bugbear Chief 3
Bullywug quarter
-C-
Cambion 5
Centaur 2
Cloud Giant 9
Commoner 0
Copper Wyrmling 1
Courtier eighth
Cult Fanatic 2
Cultist eighth
Cyclops 6
-D-
Dao 11
Death Knight 17
Death Slaad 10
Death Tyrant 14
Deep Gnome (svirfneblin) half
Demilich 20
Deva 10
Djinni 11
Dracolich (Template) -
Drow quarter
Drow Elite Warrior 5
Drow Mage 7
Drow Priestess of Lolth 8
Druid 2
Duergar 1
Duodrone quarter
-E-
Efreeti 11
Empyrean 23
Erinyes 12
Ettin 4
-F-
Fire Giant 9
Flying Sword quarter
Fomorian 8
Frost Giant 8
-G-
Githyanki Knight 8
Githyanki Warrior 3
Githzerai Monk 2
Githzerai Zerth 6
Gladiator 5
Gnoll half
Gnoll Fang of Yeenoghu 4
Gnoll Pack Lord 2
Goblin quarter
Goblin Boss 1
Gold Dragon Wymling 3
Gray Slaad 9
Green Dragon Wyrling 2
Green Slaad 8
Grimlock quarter
Guard eighth
Gynosphinx 11
-H-
Half Dragon (template) 1
Half-Ogre 1
Half-Red Dragon Veteran 5
Helmed Horror 4
Hill Giant 5
Hobgoblin half
Hobgoblin Captain 3
Hobgoblin Warlord 6
Horned Devil 11
Iron Golem 16
-J-
Jackalwere half
-K-
Kenku quarter
Knight 3
Kobold eighth
Kuo-toa quarter
Kuo-toa Archpriest 6
Kuo-toa Whip 1
Kuo-toa Monitor 3
-L-
Lamia 4
Lich 21
Lizard King/Queen 4
Lizardfolk half
Lizardfolk Shaman 2
-M-
Mage 6
Marid 11
Marilith 16
Medusa 6
Merfolk eighth
Merrow 2
Mezzoloth 5
Minotaur 3
Minotaur Skeleton 2
Monodrone eighth
Mummy Lord 16
-N-
Noble eighth
Nycaloth 9
-O-
Ogre 2
Ogre Zombie 2
Oni 7
Orc half
Orc Eye of Gruumsh 2
Orc War Chief 4
Orog 2
-P-
Pirate eighth
Pirate Captain 2
Pit Fiend 20
Pixie quarter
Planetar 16
Priest 2
-Q-
Quadrone 1
-R-
Red Dragon Wyrmling 4
-S-
Sahuagin half
Sahuagin Baron 5
Satyr half
Scout half
Silver Dragon Wyrmling 2
Skeleton quarter
Solar 21
Spectator 3
Spined Devil 2
Sprite quarter
Spy 1
Stone Giant 7
Storm Giant 13
Svirfneblin (deep gnome) half
-T-
Thug half
Treant
Tribal Shaman 2
Tribal Warrior eighth
Tridrone half
-U-
Ultroloth 13
-V-
Veteran 3
-W-
Werebear 5
Wereboar 4
Wererat 2
Weretiger 4
Werewolf 3
White Dragon Wyrmling 2
Wight 3
Winged Kobold quarter
-Y-
Young Black Dragon 7
Young Blue Dragon 9
Young Brass Dragon 6
Young Bronze Dragon 8
Young Copper Dragon 7
Young Gold Dragon 10
Young Green Dragon 8
Young Red Dragon 10
Young Red Shadow Dragon 13
Young Silver Dragon 9
Young White Dragon 6
Yuan-ti Abomination 7
Yuan-ti Malison 3
Yuan-ti Pureblood 1
LOOTING
4 x Javelin (5) , Minor Coin Po
Club (5) , Minor Coin Pouc
LAIR Massive Gold Pouch x 30 , Massive Ches
LAIR Massive Gold Pouch x 50 , Massive Ches
LAIR Massive Gold Pouch x 50 , Massive Ches
LAIR Massive Gold Pouch x 30 , Massive Ches
LAIR Massive Gold Pouch x 50 , Massive Ches
LAIR Massive Gold Pouch x 30 , Massive Ches
LAIR Massive Gold Pouch x 50 , Massive Ches
LAIR Massive Gold Pouch x 50 , Massive Ches
LAIR Massive Gold Pouch x 50 , Massive Ches
LAIR Massive Gold Pouch x 50 , Massive Ches
LAIR Massive Gold Pouch x 30 , Massive Ches
LAIR Massive Gold Pouch x 70 , Massive Ches
LAIR Massive Gold Pouch x 70 , Massive Ches
LAIR Massive Gold Pouch x 70 , Massive Ches
LAIR Massive Gold Pouch x 70 , Massive Ches
LAIR Massive Gold Pouch x 70 , Massive Ches
LAIR Massive Gold Pouch x 70 , Massive Ches
LAIR Massive Gold Pouch x 70 , Massive Ches
LAIR Massive Gold Pouch x 70 , Massive Ches
LAIR Massive Gold Pouch x 70 , Massive Ches
LAIR Massive Gold Pouch x 70 , Massive Ches
LAIR Massive Gold Pouch x 2 , Massive Ches
Plate (13)
Dagger (51)-light , Medium Coin
Studded Leather (39) , Shortsword (39) , Light Crossbow (3
Warhammer (12)
Maul (47)
Longsword (58) , Shield (57) , Pla
Greatsword (42)
LAIR Massive Gold Pouch , Massive Chest x
War Pick (4) , Blowgun (4) , Minor C
2 x Magic gems
Mace (42)
Scimitar (47)
LAIR - x
Chain Shirt (5)-light , Shortsword (5)-light , Hand Crossbow
Studded Leather (30) , Shield (30) , Shortsword (30)-light , Hand Cros
Staff (39)-light , Medium Coin
Scale Mail (39)-light , Medium Co
Quarterstaff (12) , Minor Coin
Scale Mail (10) , Shield (10) , War Pick (10) , Javel
Javelin (1)
Scimitar (47)
Maul (58)-Heavy
Plate (52) , Longsword (52) , Longbow (5
Morningstar (33) , Battleaxe
Greatsword (44)
1d4 Shortsword/Longsword/Greatsword/B
Greatclub (39)
Leather (39) , Greataxe (3
Dagger
LAIR Massive Gold Pouch x 5 , Massive Chest
Trident (38) , Lesser Coin Po
Javelin (3) , Heavy Club (3) , Spiked Shield (3
Minor Coin Pouch
Spear (2)
Trident (32)
Shortsword (2) , Shortbow (2) , 1d
Leather Armour (2) , Longbow (2) , Shortsword (2) , M
LAIR Massive Gold Pouch x 5 , Mediu
Shortsword (1) , Shortbow (1) , 1d
Greatsword (58)-Roll
LAIR Massive Gold Pouch x 5 , Mediu
Trident (21)
Miniture Longsword (1) , Miniture Shortbow (1)
Shortsword (10) , Hand crossbow (10) , Minor C
Greatclub (35)
Scale Mail (45) , Greatsword
Chain Shirt (10) , War Pick (10) , Blowgun (10
Longsword (45)-roll
Greataxe (36)
Maul (20)
Shortsword (15) , Hand Crossbow (15
Scimitar (20) , Longbow (20) , 1d1
Spear (20)
LAIR Massive Gold Pouch x 5 , Mediu
Longsword (20) , Longbow (20) , 1d
Dagger (3) , Minor Coin Pou
Maul (47)
(58) , Shield (57) , Plate (57)
Greatsword (42)
uch , Massive Chest x 3 , Large Chest x 3
Blowgun (4) , Minor Coin Pouch
2 x Magic gems
Mace (42)
Scimitar (47)
LAIR - x
ight , Hand Crossbow (5) , 1d12 Bolts , Minor Coin Pouch
(30)-light , Hand Crossbow (30) , 1d20 Bolts , Medium Coin Pouch
)-light , Medium Coin Pouch
39)-light , Medium Coin Pouch
taff (12) , Minor Coin Pouch
, War Pick (10) , Javelin (10) , Minor Coin Pouch
Javelin (1)
Scimitar (47)
Maul (58)-Heavy
ord (52) , Longbow (52) , 1d20 Arrows
gstar (33) , Battleaxe (32)
Greatsword (44)
gsword/Greatsword/Bastardsword (11)
Greatclub (39)
her (39) , Greataxe (39)
Dagger
ch x 5 , Massive Chest x 4 , Large Chest x 5
t (38) , Lesser Coin Pouch
b (3) , Spiked Shield (3) , Minor Coin Pouch
Minor Coin Pouch
Spear (2)
Trident (32)
(2) , Shortbow (2) , 1d6 Arrows
2) , Shortsword (2) , Minor Coin Pouch , 1d6 Arrows
Gold Pouch x 5 , Medium Chest x 2
1) , Shortbow (1) , 1d12 Arrows
Greatsword (58)-Roll
Gold Pouch x 5 , Medium Chest x 2
Trident (21)
Miniture Shortbow (1) , 1d6 Miniture Arrows
rossbow (10) , Minor Coin Pouch , 1d12 Bolts
Greatclub (35)
Mail (45) , Greatsword (45)
ck (10) , Blowgun (10) , Lesser Coin Pouch
Longsword (45)-roll
Greataxe (36)
Maul (20)
, Hand Crossbow (15) , 1d12 Bolts
) , Longbow (20) , 1d12 Arrows
Spear (20)
Gold Pouch x 5 , Medium Chest x 2
0) , Longbow (20) , 1d20 Arrows
er (3) , Minor Coin Pouch
M
Undead Venom
Plant Blood
Matter Sample
Flesh Sample
Tiny 20 20 2 1
Small 50 50 10 2
Medium 100 100 30 4
Large 400 400 150 12
Huge 900 900 300 30
Gargantuan 1500 1500 500 50
QUANTITY Quantity Quantity Quantity Quantity
Goes Goes Goes Goes
of size of size of size of size
QUALITY Quality Quality Quality Quality
goes goes goes goes
of c/r of c/r of c/r of c/r
Harvesting
-A- Plant Undead
Matter Flesh
- - 1
1 20 5
2 100 10
4 400 25
8 800 50
16 2000 100
Quantity Quantity Quantity
Goes Goes Goes
of size of size of size
Quality Quality Quality
goes goes goes
of c/r of c/r of c/r
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra