D&D 5 Ext Mini Games
D&D 5 Ext Mini Games
D&D 5 Ext Mini Games
A number of games such as the card game Three dragon anti or different dice
games exist in the realms of D&D this document is methods for playing such
games.
Dragonchess
Dragonchess is just to complicated to play out in fantasy grounds or even out of
it quite frankly so it is played using contested intelligence + Profecciency in
Dragon chess checks.
Dragon chess is rarely played for money and more so a hobby for the higher rung
of society.
The only way The Easy Way
The player and DM will roll apposing checks, 11 rolls max. Three checks won in a
row is an instant win, and 2 checks in a row won after the 8 checks mark is a win,
at 11 rolls the one who won the most contested rolls is the winner.
Dice Set
Dice has a number of games, for ease it has been reduced to an easy way which
is considered any top of dice game and 2 hard ways for 2 separate games of
dice.
The Easy Way
Everyone who is playing places a coin on the table this is often played with a
silver coin due to its often a group playing.
All who are playing dice rolls a D6 and adds 1 (max 6) if Proficient in dice sets.
The highest wins the pot. If its a draw, then those two roll again.
Liars Dice The Hard Way
Everyone playing rolls 5D6 into their tower (this is considered there 5 dice under
there cups) The DM will whisper them their dice. Someone will make a bid
announcing any face value (1-6) and the minimum number of dice that the
player believes are showing that value, under all of the cups in the game.
(Variant 1s wild counting towards the minimum number of dice) Turns rotate
among the players in a clockwise order each play has two choices during their
turn: to make a higher bid, or challenge the previous bid typically by saying
Liar. Increasing the bid means either increasing the quantity, or the face value,
or both. (Any Face Variant means they can bet on any face value so long as
they raise the quantity)
If the current player calls liar and is correct the liar loses a die if they are wrong,
then they lose a die instead. The last player left to have a die wins the pot. (Any
call Variant Anyone at any time may call liar)
Variant Examples
Liars Dice - Liars Dice Wild 1s - Liars Dice Any Face - Liars Dice Any Call -
Liars Dice Any Call, Any Face, Wild 1s.
Players may make Insight Vs performance checks to reveal how confident they
are that their bets are correct.
The results will be as follows thou if they roll to low they could get a wrong
reading!
Very confident High Chance that he has that amount of dice under his cup on
his own.
Confident High chance that he believes that between all the cups his bet is
legit.
Average He has a few most likely of his bet, but he doesnt straight up believe
it is a sure thing.
Unsure Chances are he has a small amount or none of those die.
Bluffing You whole heartedly believe he is full of shit.
INSIGHT VS PERFORMANCE
If someone tries to use insight and they roll then the result from above is if
Insight is higher by 20 they detect the exact confidence and it moves up in
intervals of 5s.