2016 Ba Tourney Packet - Tank War
2016 Ba Tourney Packet - Tank War
2016 Ba Tourney Packet - Tank War
Army List: Each player must provide an army list to each of his opponents and one for the tournament organizer. Army
list may not be more than 1250 points. Units in the Additional Units PDF, as well as anything printed in the “Armies of…”
books and the campaign books are allowed. The War Reporter or “Cameraman” rules are not allowed to be used.
Tournament points Each game will reward points as follows: 10 points for a win, 4 points for a draw, 1 point for a loss,
and 0 points for withdrawal. Record the number of total points destroyed (squads / vehicles must be completely
destroyed to count) after the match to break ties.
Terrain: Terrain will be preset and may not be moved and the terrain chart on page 28 of the Bolt Action rule book. If
there are any questions please ask the tournament organizer for clarification.
FAQ & Errata: The latest FAQ & Errata will be used and can be found here: http://www.warlordgames.com/rules-
boltaction-additional-units-faq/
AdeptiCon rules:
Anti-Aircraft and Flak: When determining flak reactionary fire; a unit selected from the “Anti-aircraft Guns” or “Anti-
Aircraft Vehicles” section of an army list DOES NOT suffer the -2 to hit for fast moving penalty.
That penalty still applies to pintle-mounted weapons that have the “flak” special rule; if they were not from anti- aircraft
unit sections.
Forests: Troops can see into but not completely through any forest area terrain. So in essence line of sight is blocked if it
passes through two edges of a forest base. In addition, troops in a forest can see out of the forest base they are in, and
troops can see into another forest base.
SCHEDULE Sunday (9:30AM – 6:00PM)
9:00AM – 9:30AM Registration
9:30AM – 12:00PM Game #1
12:00PM– 12:30PM Lunch Break – Appearance Judging
12:30PM – 3:00PM – Game #2
3:00PM – 5:30PM – Game #3
6:00PM - Awards
2016 Bolt Action Best Job I Ever Had!
Mission I – We’re Still in This Fight
Two armored patrols have met on the field of battle and attempt to do the most damage possible.
The battle begins. During turn 1 both players must bring Keep a count of how many turns have elapsed as the game
their first wave onto the table. These units can enter the is played. At the end of turn 6, roll a die. On a result of 1, 2
table from any point on their side’s table edge, and must or 3 the game ends, on a roll of 4, 5 or 6 play one further
be given either a run or advance order. Note that no order turn.
test is required to move units on to the table as part of the
first wave.
Conceding and Wipeouts
If one player concedes the battle, or has no units on the
table at the end of the game turn, the game ends and the
opponent automatically wins.
2016 Bolt Action Best Job I Ever Had!
Mission II – Locking Horns with Tigers
A small village has been identified as holding a vital piece of materiel – gold. Your patrol has been organized to strike
deep into enemy territory, find the gold, and eliminate any enemy forces holding it.
The battle begins. During turn 1, the Axis player must bring Keep a count of how many turns have elapsed as the game
his first wave on to the table. These units can enter the is played. At the end of turn 6, roll a die. On a result of 1, 2
table at any point on the German player’s table edge (the or 3 the game ends, on a roll of 4, 5 or 6 play one further
opposite of what the Allied player chose), and must be turn.
given either a run or advance order. Note that no order
test is required to move units onto the table as part of the
first wave.
The battle begins. During turn 1 both players must bring Keep a count of how many turns have elapsed as the game
their first wave onto the table. These units can enter the is played. At the end of turn 6, roll a die. On a result of 1, 2
table from any point on their side’s table edge, and must or 3 the game ends, on a roll of 4, 5 or 6 play one further
be given either a run or advance order. Note that no order turn.
test is required to move units onto the table as part of a
first wave.
Your Name:
_______________________________________________ ___________
Name Game
Table:
Your Name:
Opponent Name:
3 Some effort
5 Table top
7 Above average
10 Best in Show
Table:
Your Name:
Opponent Name:
3 Some effort
5 Table top
7 Above average
10 Best in Show
Table:
Your Name:
Opponent Name:
3 Some effort
5 Table top
7 Above average
10 Best in Show