Easy Way Mixing by LSK
Easy Way Mixing by LSK
Easy Way Mixing by LSK
[DOCUMENT TITLE]
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Volume. 1
kaengelucky@gmail.com
+260 979 64 87 18
Lusaka, Zambia
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Contents
Introduction………………………………… 3
Terms Used Measurement and Symbols ….... 4
Definitions………………………………....... 5
o Music……………………………….. 5
o DAW………………………………. 5
o Mixing……………………………… 5
o Monitors…………………………… 6
o Microphone……………………….. 6
Mixing…………………………………….. 7
Equalizer………………………………… 7
o Parametric EQ…………………… 8
o Graphic EQ………………………..9
o Filters……………………………… 10
Compressor and Limiter…………………… 11
o Basic Compressor…………………..12
o Limiter……………………………....12
o Hint…………………………………14
Stereo Imaging………………………………..14
Vocal …………………………………………15
Time Effects …………………………………15
o Delay………………………………….15
o Reverb…………………………………16
Conclusion…………………………………….18
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Introduction
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These are some of the basics that you may see during this
process of becoming a producer to have a better mix
and understanding exactly what you are doing. To be a
producer who does music without understanding the nobs
you are adjusting is not an ideal. But to be one that
understands what is doing professionally. Now I want you
to know one thing, without practice, music will be difficult
for you. A lot of people in Zambia so called producers,
or beat makers, find it a problem when it comes to sound
mixing. But you won’t be called a beat maker anymore
but a music engineer. Let’s make a move on our journey.
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DEFINITIONS
What is music?
Some people think music is always produced in a studio.
But music is all around us in our daily life. Hence music is
any sound that is produced.
If music is any sound that is produced, then it is through
this that you must be able to gather up different sounds
to come up with a certain type of music.
DAW’s
Any software used to make music in modern day
computers (pc) is called Digital Audio Workstations.
Here are some of the commonly used DAW’s:
Flut loops studio
Cubase
Pro-tools
Reason
There are a lot of DAW’s around the world but they
work to archive one goal and all that depends on the
person using them. Some DAW’s are user friendly, some
look difficult but they all use similar things.
MIXING
Mixing is the process of having different sounds and
putting them together to come up with one thing.
Pre-mixing: is putting things in order. This is the stage
where EQ, punning and volumes are adjusted.
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MONITORS
Monitors are speakers used in production room. You can
use any speakers, so long you master the output.
SOUNDCARD (sound interface)
A computer that producers and records sound in a
computer. It is advisable to use a better soundcard at
least from a 9 voice going up to 32.
MIXER CONSOLE
A device used to correct the equalizer before being
recorded. These mixers have different number of
channels starting from 1 going up that which may vary.
Some mixers have and some don’t have a phantom
power which switches on the condenser mic. Hence if you
happen to have that you which has no phantom power,
you can get an external phantom power when using a
mic that might need that.
MICROPHONE
It is good to use a very good microphone that will
provide you with the quality you need. It’s not only
condenser microphones, you can use dynamic ones and
come up with the best results.
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MIXING
In a basic audio-track you will see the following sections.
EQ
Inserts
Sends
Volume fader
Pan
EQ
Equalizers range from 20Hz to 20 KHz or beyond.
Because humans can only get or hear sounds within these
frequencies. Frequencies below 20Hz are called sub-
sonic frequencies while 20 KHz and above are called
Ultra-sonic-frequencies.
NOTE: with EQ’s you adjust volume up and down. We use
EQ’s to bring the desired sound light or sub. It’s by
adjusting EQ faders that will enhance the sound.
EQ’s are the first compressors that are used if we put it
we don’t have the compressors. You can make music only
using EQ in a professional way by knowing how to low-
pass and high-pass with it. EQ is a very important tool
which will be used throughout music creation process.
Basically we now know that bass is added by increasing
the lower range similarly with mid and treble.
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TYPES OF EQUALIZERS
Parametric equalizer
Filter equalizer
Graphic equalizer
Mostly, equalizers are abbreviated as EQ or Q.
Parametric equalizer
Fig .2
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Gain nob
Frequency nob
Frequency nob.
These work like this as shown below.
Fig .3
Frequency point at 100Hz
Gain
0
Graphic equalizer
This type ranges from normally 3 bands going up. This
type of an equalizer does not have three frequency
controlling nobs, but has only the gain or amplitude on a
specific frequency range and mostly forms a triangular
shape.
Fig. 4
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Filter equalizer
Normally filters can be one band or two band
equalizers. The low-pass and high-pass are the main
concentration of the filter equalizer. But also any
equalizer can act like any other filter you may know if
the options have been included.
Low-pass filter
Fig. 5
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Before peak
compression
RMS line
A
peak
RMS line
B
After compression
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Threshold = Thres
Ratio = Ra
Release = Rel
Attack = Att
Limiter
Unlike a compressor, a limiter does not allow any signal
pass the set Threshold. Any signal below the Threshold is
not being limited. Limiters are distorters in general. They
bring in distortion in the signal while making loud the
signal from the input. They are mostly used as the final
stage in mastering. It’s advisable not to add anything
after limiting and make the limiter the last plugin in your
chain. Which means a basic mastering chain might look
like this e.g. – comp - saturator - stereo imager - final EQ
- limiter.
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Hint!
A compressor with high attack and release times, makes
the input signal warm and punchy. Having short attack
times and long release times it makes the input material
more edgy, smooth and clean. Having short attack times
and short release times may introduce distortion but with
a better setting this can be a good color added to the
mix. A compressor followed by a limiter will make the
signal smooth and soft. And this work well with vocal and
kick drum.
Stereo imaging:
Imaging is one of the important part of a mix. It takes the
engineer to visualize the music. It is hard to mix if you
can’t put an image to your art. Take for instance a
drawing artist if they are told to put up an image of a
school mathematical instrument set.
Fig. 8
Bad imaging
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Good Imaging
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Dry wave
Wet wave
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Delay period: the time taken for the wet signal finish.
Pre-delay: the number of times the wet signal is delayed
again hence creating a sustained kind of a feel. And this
creates depth or distance ambience and a good feel to
the mix like modern day music used this so much and in an
extra ordinary.
Reverb
This is the acoustic feel that any place has natural,
bedroom, church, stadium etc. This has also some delay in
nature. Now with this it is only triggered when it reaches
the wall, the sound that will bounce through the room is
what is known as pre-delay. So from our definition of
pre-delay in the previous close this is the same. This
creates space in a mix and adds some stereo effect that
will just give your mix some definition. With reverb you
create some imaginary depth. For example, having an
artist doing some poetry and want it to sound like you
captured that in a stadium, with reverb you can have that
when you just recorded that in 4x4 meters room and
make it sound like it was in a 45,000 sitter stadium.
Fig. 10
vocal
Reverb room
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Conclusion
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EasyWayMixingByLSK