Asd Cabix
Asd Cabix
Asd Cabix
Core
Arcane Mark: Inscribes a personal rune (visible or invisible).
Detect Magic: Detects spells and magic items within 60 ft.
Ghost Sound: Creates fi gment sounds.
Prestidigitation: Performs minor tricks.
Read Magic: You may read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Horde
Restore Minor Damage: Restores 1 point of damage to objects.
Alliance
Arcane Lure: Cast on a spellbook or scroll — draws attention to spells you don’t know.
Clean Slate: Transfers writing or drawing onto a fresh parchment.
Freehand: Draws perfect straight lines and perfect angles.
Peer-Mark: Identifies the individual with the highest level of arcane knowledge.
Core
Disrupt Undead: Deals 1d6 damage to one undead creature.
Touch of Fatigue: Touch attack fatigues target.
Core
Alarm: Wards an area for 2 hours/level.
Charm Person: Makes one person your friend.
Comprehend Languages: You understand all spoken and written languages.
Disguise Self: Changes your appearance.
Identify M: Determines properties of magic item.
Mana Shield: You may choose to lose spell slots instead of hit points.
Moonglaive: You fl ing a conjured moonglaive at multiple opponents.
Protection from Evil: +2 to AC and saves against evil creatures, counter mind control, hedge out elementals
and outsiders.
Shadow Meld: Remaining motionless near shadows, you become invisible.
Silent Image: Creates minor illusion of your design.
Horde
Obscuring Mist: Fog surrounds you.
Restore Light Damage: Cures 1d8 damage +1/level (+5 max) to constructs.
Wither: Preserves herbs and flowers or deals 1d8 damage +1/level (max +5) to plant creatures.
MMM
Reduce Person: Humanoid creature halves in size.
DF
Enlarge Person: Humanoid creature doubles in size.
Alliance
Body Fade: You are invisible to darkvision.
Copy Slate: Copies writing or drawing onto a fresh parchment, leaving the original unaltered.
Dexterous Charge: Subject gains +2 to hit on next charge and no penalty to AC.
Record: Transfers knowledge to parchment.
Sleep: Puts 4 HD of creatures to sleep.
Core
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Implant Carrion Beetle: Touch attack deals 1d6 damage and summons carrion beetle.
Summon Undead I: Turns corpse into an undead monster to fi ght for the caster.
Horde
Necromantic Seed: Deals 1 point of damage per round for 1 minute/level, heals undead.
MMM
Shadow Bolt, Lesser: Deals 1d4 fel damage/two levels (max 5d4).
DF
Flash of Darkness: Deals 1 damage/level (max 5 points); immediate action.
Core
Detect Thoughts: Allows “listening” to surface thoughts.
Invisibility: Subject is invisible for 1 min./level or until it attacks.
Minor Image: As silent image, plus some sound.
Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Resist Energy: Ignores fi rst 10 (or more) points of damage/attack from specifi ed energy type.
See Invisibility: Reveals invisible creatures or objects.
Storm Hammer: You throw a magical hammer that damages and dazes foes.
Touch of Idiocy: Target takes 1d6 Int, Spt and Cha damage.
Horde
Restore Moderate Damage: Cures 2d8 damage +1/level (max +10) to constructs.
Alliance
Aerial Shackles: Holds flying creature in place.
Blur: Attacks miss subject 20% of the time.
Closer Look: See every physical aspect of an object even those hidden from normal view; +2 on Craft and
Use Technological Device checks.
Graybeard: +3 bonus on Charisma-based skill checks when dealing with those impressed by age and
knowledge and power.
Penalty Shunt: Transfers a penalty to an ability score, ability damage or ability drain from one ability to
another.
2-Level Necromancer Spells
Core
Blindness/Deafness: Renders the target blinded or deafened.
Cannibalize: Caster regains hit points by consuming corpses.
Cripple: Target suffers penalties on attacks, damage,
Refl ex saves, jumping, and to Str.
Death Coil, Lesser: Deals 1d8 damage, +1/level
(max +5) to living creatures; heals undead.
Frost Armor: Subject gains +4 AC and attackers are
slowed.
Summon Undead II: Turns a corpse into an undead
monster to fi ght for the caster.
Unholy Frenzy: Subject gains the strength and speed of the undead, but also takes damage.
MMM
Touch of Weakness: Touched target takes –6 penalty
to Str and Agy.
Wandering Plague: Deals 1d6 Str and Agy damage;
spreads to nearby creatures.
Core
Clairaudience/Clairvoyance: You hear or see at a distance for 1 min./level.
Dispel Magic: Cancels magical spells and effects.
Gaseous Form: The subject and all its gear become insubstantial.
Hold Person: Paralyzes one humanoid for 1 round/level.
Major Image: As silent image, plus sound, smell and thermal effects.
Nondetection M: Hides subject from divination, scrying.
Suggestion: Compels subject to follow stated course of action.
Tongues: You may speak any language.
Horde
Restore Serious Damage: Cures 3d8 damage +1/level (max +15) to constructs.
Alliance
Deep Slumber: Puts 10 HD of creatures to sleep.
Slow: One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls.
Core
Death Coil: Deals 2d8 damage, +1/level (max +10) to living creatures; heals undead.
Frost Nova: 1d6 damage per level, 10-ft. radius; slows damaged creatures.
Summon Undead III: Turns a corpse into an undead monster to fi ght for the caster.
Horde
Banshee’s Curse: Target takes –20 penalty on attack rolls for 1 round.
Rune Trap: Runes detonate when enemies near.
Usurp Flesh: Necromantic seed makes target blinded, chilled, dazed, deafened, fatigued or sickened.
MMM
Dampen Magic: Decreases the effect of damaging and healing spells on the subject: –1 point/level (max 15).
Shadow Bolt: Deals 1d8 fel damage/level (max 10d8).
Taint of Undeath: Target is damaged by cure spells and healed by infl ict spells.
Core
Charm Monster: Makes monster believe it is your ally.
Confusion: Targets behave oddly for 1 round/level.
Detect Scrying: You become aware of scrying attempts.
Dimension Door: Teleports you a short distance.
Dimensional Anchor: Bars extradimensional movement.
Geas, Lesser: Commands target (must be 7 HD or less).
Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects.
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Locate Creature: Indicates direction to familiar creature.
Medivh’s Mnemonic Enhancer F: You may prepare extra spells or prepare a spell on the fl y.
Phantasmal Killer: Fearsome illusion kills target or deals 3d6 damage.
Resilient Sphere: Globe of force traps a target creature without harm.
Scrying F: Spies on target from a distance.
Solid Fog: Heavy fog obscures sight and prevents movement.
Stoneskin M: Subject gains DR 10/adamantine.
Horde
Restore Critical Damage: Cures 4d8 damage +1/level (max +20) to constructs.
MMM
Reduce Person, Mass: Reduces several creatures.
DF
Enlarge Person, Mass: Enlarges several humanoid creatures.
Alliance
Dimension Blink: Short-range teleport, swift action.
Core
Animate Dead M: Creates undead skeletons and zombies.
Death Coil, Greater: Deals 3d8 damage, +1/level (max +15) to living creatures; heals undead.
Enervation: A black ray of negative energy drains levels from the target.
Summon Undead IV: Turns a corpse into an undead monster to fi ght for the caster.
Horde
Poison: Touch deals 1d10 Stamina damage, repeats in 1 minute.
MMM
Amplify Magic: Increases the effect of damaging and healing spells on the subject: +1 point/level (max
+15).
Crushing Despair: Targets take –2 on attack rolls damage rolls, saves and checks.
Curse of Shadow: Target takes double damage from force effects, and from fel and evil spells.
5-Level Arcanist Spells
Core
Break Enchantment: Frees subjects from enchantments, alterations, curses and petrifi cation.
Dismissal: Forces a creature to return to native plane.
Dominate Person: Controls humanoid telepathically.
Hold Monster: As hold person, but any creature.
Passwall: Creates a passage through wooden or stone walls.
Persistent Image: As major image, but no concentration required.
Permanency X: Makes certain spells permanent.
Sending: Transmits a short message over a great distance.
Telepathic Bond: Allows allies to communicate through mental link.
Wall of Force: Creates an invisible wall of force.
Horde
Dream: Sends message to anyone sleeping.
Restore Light Damage, Mass: Cures 1d8 damage +1/ level for many constructs.
Alliance
Phase Shift: If you take damage, you become incorporeal for 1 round.
Telekinesis: Moves object, attacks creature, or hurls object or creature.
Core
Death Pact: Sacrifi ce an undead minion to regain hit points.
Summon Undead V: Turns a corpse into an undead monster to fi ght for the caster.
Withering Blight: Blighted area kills plants and infects living creatures.
Horde
Nightmare: Sends vision dealing 1d10 damage, fatigue.
Possession F: Possess another creature.
Usurp Flesh, Greater: As usurp flesh, but exhausted, nauseated, or prone also possible.
MMM
Curse of Undeath: Target is damaged by cure spells as well as infl ict spells.
Shadow Bolt, Greater: Deals 1d8+1 fel damage/level (max 15d8+15).
Core
Antimagic Field: Negates magic within 10 ft.
Contingency F: Sets trigger condition for another spell.
Dispel Magic, Greater: As dispel magic, but +20 on check.
Geas/Quest: As lesser geas, plus it affects any creature.
Horde
Restore Moderate Damage, Mass: Cures 2d8 damage +1/level for many constructs.
DF
Flesh to Stone: Turns target creature into statue. Stone to Flesh: Restores petrified creature.
6-Level Necromancer Spells
Core
Create Undead M: Creates crypt fi ends, ghouls, withered creatures and ghosts.
Eyebite: Target becomes panicked, sickened and comatose.
Summon Undead VI: Turns a corpse into an undead monster to fi ght for the caster.
MMM
Death Touch: Touched target must make Fortitude save or die and rise as a skeletal warrior under your
command.
Life to Undeath: Drain 4d6 hit points/round from a living creature and transfer it to an undead creature.
Core
Banishment: Banishes 2 HD/level of extraplanar creatures.
Hold Person, Mass: As hold person, but all within 30 ft.
Insanity: Maddens the target permanently.
Invisibility, Mass: As invisibility, but affects all in range.
Limited Wish X: Alters reality — within spell limits.
Plane Shift F: As many as 8 subjects travel to another plane.
Scrying, Greater: As scrying, but faster and longer.
Spell Turning: Reflects 1d4+6 spell levels back at caster.
Horde
Restore Serious Damage, Mass: Cures 3d8 damage +1/level for many constructs.
Sending, Mass: As sending but affects multiple subjects.
Core
Control Undead: Undead don’t attack you while under your command.
Finger of Death: Kills one target.
Summon Undead VII: Turns a corpse into an undead monster to fight for the caster.
MMM
Wandering Death: Deals 1d6 +1/3 levels Str, Sta and Agy damage; spreads to nearby creatures.
Core
Create Greater Undead M: Create wraiths, skeletal mages, banshees and shades.
Summon Undead VIII: Turns a corpse into an undead monster to fi ght for the caster.
Vampiric Aura: You and your allies regain life when you deal damage.
Horde
Forsake the Scourge M: Return intelligence and freedom to one enslaved undead.
MMM
Hex of Weakness: Target takes –8 penalty to Str, Sta and Agy.
Shadowburn: Deals 10d8 fel damage +1/level (max
+20); immediate action.
Core
Dominate Monster: As dominate person, but any creature.
Hold Monster, Mass: As hold monster, but all within 30 ft.
Medivh’s Disjunction: Dispels magic, disenchants magic items.
Spiritual Projection M: Projects you and companions into the Twisting Nether.
Wish: As limited wish, but with fewer limits.
Core
Death and Decay: 1d4 damage/level (maximum 25d4) per round, 30-ft. radius.
Summon Undead IX: Turns a corpse into an undead monster to fight for the caster.
Horde
Exorcise: Tear soul from target’s body, possibly trapping him in the spirit world.
MMM
Aspect of the Lich: Gain the deadly powers of a lich.
0-Level Arcanist Spells
Core
Arcane Mark: Inscribes a personal rune (visible or invisible).
Detect Magic: Detects spells and magic items within 60 ft.
Ghost Sound: Creates fi gment sounds.
Prestidigitation: Performs minor tricks.
Read Magic: You may read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Horde
Restore Minor Damage: Restores 1 point of damage to objects.
Alliance
Arcane Lure: Cast on a spellbook or scroll — draws attention to spells you don’t know.
Clean Slate: Transfers writing or drawing onto a fresh parchment.
Freehand: Draws perfect straight lines and perfect angles.
Peer-Mark: Identifies the individual with the highest level of arcane knowledge.
Core
Light: Object shines like a torch.
Mage Hand: You gain limited telekinesis, with a weight limit of 5 lbs.
Message: Allows whispered conversation at distance.
Core
Alarm: Wards an area for 2 hours/level.
Charm Person: Makes one person your friend.
Comprehend Languages: You understand all spoken and written languages.
Disguise Self: Changes your appearance.
Identify M: Determines properties of magic item.
Mana Shield: You may choose to lose spell slots instead of hit points.
Moonglaive: You fl ing a conjured moonglaive at multiple opponents.
Protection from Evil: +2 to AC and saves against evil creatures, counter mind control, hedge out elementals
and outsiders.
Shadow Meld: Remaining motionless near shadows, you become invisible.
Silent Image: Creates minor illusion of your design.
Horde
Obscuring Mist: Fog surrounds you.
Restore Light Damage: Cures 1d8 damage +1/level (+5 max) to constructs.
Wither: Preserves herbs and flowers or deals 1d8 damage +1/level (max +5) to plant creatures.
MMM
Reduce Person: Humanoid creature halves in size.
DF
Enlarge Person: Humanoid creature doubles in size.
Alliance
Body Fade: You are invisible to darkvision.
Copy Slate: Copies writing or drawing onto a fresh parchment, leaving the original unaltered.
Dexterous Charge: Subject gains +2 to hit on next charge and no penalty to AC.
Record: Transfers knowledge to parchment.
Sleep: Puts 4 HD of creatures to sleep.
Core
Arcane Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Burning Hands: 1d4/level fi re damage (max 5d4).
Slow Fall: Objects or creatures fall slowly.
Alliance
Nightglide: +10 on Stealth checks in natural darkness.
Core
Detect Thoughts: Allows “listening” to surface thoughts.
Invisibility: Subject is invisible for 1 min./level or until it attacks.
Minor Image: As silent image, plus some sound.
Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Resist Energy: Ignores fi rst 10 (or more) points of damage/attack from specifi ed energy type.
See Invisibility: Reveals invisible creatures or objects.
Storm Hammer: You throw a magical hammer that damages and dazes foes.
Touch of Idiocy: Target takes 1d6 Int, Spt and Cha damage.
Horde
Restore Moderate Damage: Cures 2d8 damage +1/level (max +10) to constructs.
Alliance
Aerial Shackles: Holds flying creature in place.
Blur: Attacks miss subject 20% of the time.
Closer Look: See every physical aspect of an object even those hidden from normal view; +2 on Craft and
Use Technological Device checks.
Graybeard: +3 bonus on Charisma-based skill checks when dealing with those impressed by age and
knowledge and power.
Penalty Shunt: Transfers a penalty to an ability score, ability damage or ability drain from one ability to
another.
2-Level Mage Spells
Core
Arcane Intellect: Subject gains +4 Int for 1 min./ level.
Frost Armor: Subject gains +4 AC and attackers are slowed.
Mana Burn: Target loses spell slots and takes damage.
Thunderclap: Nearby creatures take damage and are slowed.
MMM
Conjure Mana Water, Lesser: Conjures water that restores a 1st-level spell slot.
Dampen Magic: Decreases the effect of damaging and healing spells on the subject; –1 point/level (max –15).
Firebolt, Lesser: Firebolt deals 1d4 fi re damage/level (max 10d4), plus 1 damage each round for 4 rounds;
stuns Small and smaller creatures.
Alliance
Brace: Produces a magical support for walls and ceilings.
Bracing Sleep: Prepare spells while sleeping.
Circle of Knives: 1d4 damage/level (max 5d4) in 10-ft. radius around you from force daggers.
Delve: Subject gains burrow speed equal to half normal speed.
Revelry: Produces music only those selected can hear.
Core
Clairaudience/Clairvoyance: You hear or see at a distance for 1 min./level.
Dispel Magic: Cancels magical spells and effects.
Gaseous Form: The subject and all its gear become insubstantial.
Hold Person: Paralyzes one humanoid for 1 round/level.
Major Image: As silent image, plus sound, smell and thermal effects.
Nondetection M: Hides subject from divination, scrying.
Suggestion: Compels subject to follow stated course of action.
Tongues: You may speak any language.
Horde
Restore Serious Damage: Cures 3d8 damage +1/level (max +15) to constructs.
Alliance
Deep Slumber: Puts 10 HD of creatures to sleep.
Slow: One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls.
Core
Bladestorm: Your arms become magical longswords.
Blizzard: Sleet, snow and hail batter your foes; 1d6 slashing and 1d6 cold damage per round.
Fly: Subject fl ies at speed of 60 ft.
Frostbolt: Ranged touch attack deals 5d6 damage and chills target.
Frost Nova: 1d6 damage per level, 10-ft. radius; chills damaged creatures.
Shockwave: A powerful wave of force shakes the ground; 1d6/level damage.
Thorn Shield: Attackers take 1d6 damage +1/level.
MMM
Conjure Mana Jade: Gem stores a spell of up to 2nd level.
Scorch: Deals 5d8 fi re damage +3/level (max +30).
Alliance
Mana Flare: When creatures within 30 ft. cast a spell, they take 1d6 damage/spell level.
Nightblind: Subject is blind to anything in the shadows or the darkness.
Core
Charm Monster: Makes monster believe it is your ally.
Confusion: Targets behave oddly for 1 round/level.
Detect Scrying: You become aware of scrying attempts.
Dimension Door: Teleports you a short distance.
Dimensional Anchor: Bars extradimensional movement.
Geas, Lesser: Commands target (must be 7 HD or less).
Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects.
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Locate Creature: Indicates direction to familiar creature.
Medivh’s Mnemonic Enhancer F: You may prepare extra spells or prepare a spell on the fl y.
Phantasmal Killer: Fearsome illusion kills target or deals 3d6 damage.
Resilient Sphere: Globe of force traps a target creature without harm.
Scrying F: Spies on target from a distance.
Solid Fog: Heavy fog obscures sight and prevents movement.
Stoneskin M: Subject gains DR 10/adamantine.
Horde
Restore Critical Damage: Cures 4d8 damage +1/level (max +20) to constructs.
MMM
Reduce Person, Mass: Reduces several creatures.
DF
Enlarge Person, Mass: Enlarges several humanoid creatures.
Alliance
Dimension Blink: Short-range teleport, swift action.
Alliance
Circle of Knives, Greater: As circle of knives, but 20-ft. radius and max 15d4 damage.
Orcbait: Enrages orcs — they rage but without the bonuses to Str and Sta.
Recounting: See a ghost image of whoever was in this current location in the past.
Shadow Strike, Lesser: As shadow strike, but initial damage 6d8 and lingering damage 3d8/round.
Weighted Violence: All weapons within range become twice as heavy, slowing attacks.
Core
Break Enchantment: Frees subjects from enchantments, alterations, curses and petrifi cation.
Dismissal: Forces a creature to return to native plane.
Dominate Person: Controls humanoid telepathically.
Hold Monster: As hold person, but any creature.
Passwall: Creates a passage through wooden or stone walls.
Persistent Image: As major image, but no concentration required.
Permanency X: Makes certain spells permanent.
Sending: Transmits a short message over a great distance.
Telepathic Bond: Allows allies to communicate through mental link.
Wall of Force: Creates an invisible wall of force.
Horde
Dream: Sends message to anyone sleeping.
Restore Light Damage, Mass: Cures 1d8 damage +1/ level for many constructs.
Alliance
Phase Shift: If you take damage, you become incorporeal for 1 round.
Telekinesis: Moves object, attacks creature, or hurls object or creature.
Core
Baleful Polymorph: Transforms target into harmless animal.
Cone of Cold: 1d6/level cold damage.
Teleport: Instantly transports you as far as 100 miles/ level.
MMM
Arcane Explosion: Deals 1d6+1 force damage/level (max 15d6+15) to creatures within 20 ft.
Conjure Mana Water: Conjures water that restores a spell slot of up to 4th level.
Alliance
Nightblind, Mass: As nightblind, but multiple subjects.
6-Level Arcanist Spells
Core
Antimagic Field: Negates magic within 10 ft.
Contingency F: Sets trigger condition for another spell.
Dispel Magic, Greater: As dispel magic, but +20 on check.
Geas/Quest: As lesser geas, plus it affects any creature.
Horde
Restore Moderate Damage, Mass: Cures 2d8 damage +1/level for many constructs.
DF
Flesh to Stone: Turns target creature into statue. Stone to Flesh: Restores petrified creature.
Core
Chain Lightning: 1d6/level damage; 1 secondary bolt/ level each deals half damage.
Shadow Strike: Melee attack deals an extra 10d8 damage, plus 5d8 damage each round for 5 rounds.
MMM
Blast Wave: Deals 1d8 fi re damage/level (max 20d8) in a 30-ft. radius.
Conjure Mana Citrine: Gem stores a spell of up to 5th level.
Firebolt, Greater: Firebolt deals 1d8 fi re damage/level (max 20d8), plus 8 damage each round for 4 rounds;
stuns Large and smaller creatures.
Fire Blast: Deals 1d4 fi re damage to the target (max 15d4); swift action.
Ice Barrier: Barrier absorbs 5 damage/level (max 100).
Alliance
Summoning Charm M: Create a charm others can use to contact you.
Core
Banishment: Banishes 2 HD/level of extraplanar creatures.
Hold Person, Mass: As hold person, but all within 30 ft.
Insanity: Maddens the target permanently.
Invisibility, Mass: As invisibility, but affects all in range.
Limited Wish X: Alters reality — within spell limits.
Plane Shift F: As many as 8 subjects travel to another plane.
Scrying, Greater: As scrying, but faster and longer.
Spell Turning: Reflects 1d4+6 spell levels back at caster.
Horde
Restore Serious Damage, Mass: Cures 3d8 damage +1/level for many constructs.
Sending, Mass: As sending but affects multiple subjects.
7-Level Mage Spells
Core
Avatar: You gain combat ability and lose spellcasting ability.
Brilliance Aura: You and nearby allies make Spellcraft checks to cast spells for free.
Prismatic Spray: Rays hit targets with variety of effects.
MMM
Combustion: Next fi re spell you cast deals 150% damage; swift action.
Horde
Restore Critical Damage, Mass: Cures 4d8 damage +1/level for many constructs.
Core
Banish: Target becomes incorporeal.
Polar Ray: Ranged touch attack deals 1d6/level cold damage.
Polymorph Any Object: Changes any subject into anything else.
MMM
Conjure Mana Water, Greater: Conjures water that restores a spell slot of up to 7th level.
Pyroblast: Deals 17d8 fi re damage, +2/level for each round spent concentrating.
DF
Incendiary Wave: 5d8 damage in 30- foot radius for 1 round/level; no save.
Alliance
Shadow Strike, Greater: As shadow strike, but initial damage 20d8 and lingering damage 10d8/round.
Core
Dominate Monster: As dominate person, but any creature.
Hold Monster, Mass: As hold monster, but all within 30 ft.
Medivh’s Disjunction: Dispels magic, disenchants magic items.
Spiritual Projection M: Projects you and companions into the Twisting Nether.
Wish: As limited wish, but with fewer limits
9-Level Mage Spells
Core
Starfall: You turn starlight into devastating missiles; 10d6 damage to two targets/round.
Time Stop: You act freely for 1d4+1 rounds.
MMM
Conjure Mana Ruby: Gem stores a spell of up to 8th level.
Frostbite: Deals 32d6 cold damage in 60-ft. cone.
0-Level Arcanist Spells
Core
Arcane Mark: Inscribes a personal rune (visible or invisible).
Detect Magic: Detects spells and magic items within 60 ft.
Ghost Sound: Creates fi gment sounds.
Prestidigitation: Performs minor tricks.
Read Magic: You may read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Horde
Restore Minor Damage: Restores 1 point of damage to objects.
Alliance
Arcane Lure: Cast on a spellbook or scroll — draws attention to spells you don’t know.
Clean Slate: Transfers writing or drawing onto a fresh parchment.
Freehand: Draws perfect straight lines and perfect angles.
Peer-Mark: Identifies the individual with the highest level of arcane knowledge.
Core
Acid Splash: Orb deals 1d3 acid damage.
MMM
Sense Demons: Detects demons within 60 ft.
Core
Alarm: Wards an area for 2 hours/level.
Charm Person: Makes one person your friend.
Comprehend Languages: You understand all spoken and written languages.
Disguise Self: Changes your appearance.
Identify M: Determines properties of magic item.
Mana Shield: You may choose to lose spell slots instead of hit points.
Moonglaive: You fl ing a conjured moonglaive at multiple opponents.
Protection from Evil: +2 to AC and saves against evil creatures, counter mind control, hedge out elementals
and outsiders.
Shadow Meld: Remaining motionless near shadows, you become invisible.
Silent Image: Creates minor illusion of your design.
Horde
Obscuring Mist: Fog surrounds you.
Restore Light Damage: Cures 1d8 damage +1/level (+5 max) to constructs.
Wither: Preserves herbs and flowers or deals 1d8 damage +1/level (max +5) to plant creatures.
MMM
Reduce Person: Humanoid creature halves in size.
DF
Enlarge Person: Humanoid creature doubles in size.
1-Level Warlock Spells
Core
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Demon Skin, Lesser: As demon skin, except +1 natural armor and 6 temporary hit points.
Mount: Summons riding horse for 2 hours/level.
Summon Monster I: Calls extraplanar creature to fight for you.
Unseen Servant: Invisible force obeys your commands.
MMM
Corruption: Deals 1d4 fel damage per round for 5 rounds; target takes –1 penalty on saves.
Immolate, Lesser: Deals 1d6 fi re damage, plus 1d4 damage per round for 2 rounds, and target can take only
move actions.
Shadow Bolt, Lesser: Deals 1d4 fel damage/2 levels (max 5d4).
Core
Detect Thoughts: Allows “listening” to surface thoughts.
Invisibility: Subject is invisible for 1 min./level or until it attacks.
Minor Image: As silent image, plus some sound.
Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Resist Energy: Ignores fi rst 10 (or more) points of damage/attack from specifi ed energy type.
See Invisibility: Reveals invisible creatures or objects.
Storm Hammer: You throw a magical hammer that damages and dazes foes.
Touch of Idiocy: Target takes 1d6 Int, Spt and Cha damage.
Horde
Restore Moderate Damage: Cures 2d8 damage +1/level (max +10) to constructs.
Alliance
Aerial Shackles: Holds flying creature in place.
Blur: Attacks miss subject 20% of the time.
Closer Look: See every physical aspect of an object even those hidden from normal view; +2 on Craft and
Use Technological Device checks.
Graybeard: +3 bonus on Charisma-based skill checks when dealing with those impressed by age and
knowledge and power.
Penalty Shunt: Transfers a penalty to an ability score, ability damage or ability drain from one ability to
another.
Core
Orb of Annihilation: Touch attack deals 4d8 damage, plus 1d8 damage to those nearby.
Summon Monster II: Calls extraplanar creature to fight for you.
Summon Swarm: Summons swarm of bats, rats oe spiders.
MMM
Curse of Recklessness: Subject gains +2 Str, –6 Agy.
Searing Pain, Lesser: Deals 3d8 damage +1/2 levels (max +5); target takes a –1 penalty on attacks, saves
and skill checks.
3-Level Arcanist Spells
Core
Clairaudience/Clairvoyance: You hear or see at a distance for 1 min./level.
Dispel Magic: Cancels magical spells and effects.
Gaseous Form: The subject and all its gear become insubstantial.
Hold Person: Paralyzes one humanoid for 1 round/level.
Major Image: As silent image, plus sound, smell and thermal effects.
Nondetection M: Hides subject from divination, scrying.
Suggestion: Compels subject to follow stated course of action.
Tongues: You may speak any language.
Horde
Restore Serious Damage: Cures 3d8 damage +1/level (max +15) to constructs.
Alliance
Deep Slumber: Puts 10 HD of creatures to sleep.
Slow: One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls.
Core
Demon Skin: The caster creates a layer of dense scales that protects her from harm; +3 natural armor
and 18 temporary hit points.
Hooks of Binding: Immobilizes a demon or undead creature.
Summon Monster III: Calls extraplanar creature to fight for you.
Water Breathing: Subjects can breathe underwater.
Horde
Rune Trap: Runes detonate when enemies near.
MMM
Create Firestone: Stone adds 2d6 fi re damage to your melee attacks.
Searing Pain: Deals 7d8 damage +1/level (max +15); target takes a –2 penalty on attacks, saves and
skill checks.
Shadow Bolt: Deals 1d8 fel damage/level (max 10d8).
Life Tap: Each 8 hit points sacrificed recalls 1 level of spell slots.
4-Level Arcanist Spells
Core
Charm Monster: Makes monster believe it is your ally.
Confusion: Targets behave oddly for 1 round/level.
Detect Scrying: You become aware of scrying attempts.
Dimension Door: Teleports you a short distance.
Dimensional Anchor: Bars extradimensional movement.
Geas, Lesser: Commands target (must be 7 HD or less).
Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects.
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Locate Creature: Indicates direction to familiar creature.
Medivh’s Mnemonic Enhancer F: You may prepare extra spells or prepare a spell on the fl y.
Phantasmal Killer: Fearsome illusion kills target or deals 3d6 damage.
Resilient Sphere: Globe of force traps a target creature without harm.
Scrying F: Spies on target from a distance.
Solid Fog: Heavy fog obscures sight and prevents movement.
Stoneskin M: Subject gains DR 10/adamantine.
Horde
Restore Critical Damage: Cures 4d8 damage +1/level (max +20) to constructs.
MMM
Reduce Person, Mass: Reduces several creatures.
DF
Enlarge Person, Mass: Enlarges several humanoid creatures.
Alliance
Dimension Blink: Short-range teleport, swift action.
Core
Eye of Kilrogg: Invisible, fl oating eye moves 30 ft./ round.
Ner’zhul’s Black Tentacles: Tentacles grapple all within 20-ft. spread.
Rain of Fire: 3d6 bludgeoning and 2d6 fi re damage, 20-ft. radius, no save.
Summon Monster IV: Calls extraplanar creature to fight for you.
Horde
Mannoroth’s Legacy: Gain +4 Str and Sta, +2 on Will saves, damage reduction 5/good, and bypass adamantine
and evil damage reduction, but take –2 to AC.
MMM
Create Spellstone: Stone grants 5% chance to deal double damage with spells.
Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves and checks.
Curse of Tongues: Subject speaks in Eredar, cannot cast spells with verbal components.
5-Level Arcanist Spells
Core
Break Enchantment: Frees subjects from enchantments, alterations, curses and petrifi cation.
Dismissal: Forces a creature to return to native plane.
Dominate Person: Controls humanoid telepathically.
Hold Monster: As hold person, but any creature.
Passwall: Creates a passage through wooden or stone walls.
Persistent Image: As major image, but no concentration required.
Permanency X: Makes certain spells permanent.
Sending: Transmits a short message over a great distance.
Telepathic Bond: Allows allies to communicate through mental link.
Wall of Force: Creates an invisible wall of force.
Horde
Dream: Sends message to anyone sleeping.
Restore Light Damage, Mass: Cures 1d8 damage +1/ level for many constructs.
Alliance
Phase Shift: If you take damage, you become incorporeal for 1 round.
Telekinesis: Moves object, attacks creature, or hurls object or creature.
Core
Carrion Swarm: A swarm of vermin attacks creatures; 1d6/level damage.
Drain Life: Target takes Stamina damage, you regain hit points.
Drain Soul X: You draw the vital energy out of your target.
Hooks of Binding, Greater: Immobilizes a powerful demon or undead creature.
Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
Summon Monster V: Calls extraplanar creature to fight for you.
Horde
Nightmare: Sends vision dealing 1d10 damage, fatigue.
MMM
Curse of the Elements: Subject takes double damage from cold, electricity and fi re.
Curse of Shadow: Subject takes double damage from force effects and from fel and evil spells.
Immolate: Deals 7d6 fi re damage, plus 3d6 damage/round for 5 rounds, and target can take only move actions.
Ritual of Summoning: You and two allies call a third ally.
Searing Pain, Greater: Deals 11d8 damage +2/level (max +30); target takes a –4 penalty on attacks, saves
and skill checks.
Shadow Bolt, Greater: Deals 1d8+1 fel damage/level (max 15d8+15).
6-Level Arcanist Spells
Core
Antimagic Field: Negates magic within 10 ft.
Contingency F: Sets trigger condition for another spell.
Dispel Magic, Greater: As dispel magic, but +20 on check.
Geas/Quest: As lesser geas, plus it affects any creature.
Horde
Restore Moderate Damage, Mass: Cures 2d8 damage +1/level for many constructs.
DF
Flesh to Stone: Turns target creature into statue. Stone to Flesh: Restores petrified creature.
Core
Acid Fog: Fog deals 2d6 acid damage/round.
Demon Skin, Greater: As demon skin, except +6 natural armor and 32 temporary hit points.
Planar Binding: As lesser planar binding, but up to 12 HD.
Soulstone M X: A gem forged from dark magic restores you to life.
Summon Monster VI: Calls extraplanar creature to fi ght for you.
Core
Banishment: Banishes 2 HD/level of extraplanar creatures.
Hold Person, Mass: As hold person, but all within 30 ft.
Insanity: Maddens the target permanently.
Invisibility, Mass: As invisibility, but affects all in range.
Limited Wish X: Alters reality — within spell limits.
Plane Shift F: As many as 8 subjects travel to another plane.
Scrying, Greater: As scrying, but faster and longer.
Spell Turning: Reflects 1d4+6 spell levels back at caster.
Horde
Restore Serious Damage, Mass: Cures 3d8 damage +1/level for many constructs.
Sending, Mass: As sending but affects multiple subjects.
Core
Dark Metamorphosis: Caster gains potent defenses and attacks.
Phase Door: Creates an invisible passage through wood or stone.
Summon Monster VII: Calls extraplanar creature to fight for you.
MMM
Confl agrate: Ends an immolate spell early, dealing 15d6 fire damage.
8-Level Arcanist Spells
Core
Demand: As sending, plus you can send suggestion.
Discern Location: Reveals exact location of creature
or object.
Mind Blank: Divination effects against the target
simply fail.
Protection from Spells M F: Confers +8 resistance bonus.
Telekinetic Sphere: As resilient sphere, but you move sphere telekinetically.
Horde
Restore Critical Damage, Mass: Cures 4d8 damage +1/level for many constructs.
Core
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
Summon Monster VIII: Calls extraplanar creature to fight for you.
MMM
Hellfi re: Deals 10d6 fi re damage/round to creatures within 30 ft. and 2d6 damage/round to you.
Shadowburn: Deals 10d8 fel damage +1/level (max +20); immediate action.
Core
Dominate Monster: As dominate person, but any creature.
Hold Monster, Mass: As hold monster, but all within 30 ft.
Medivh’s Disjunction: Dispels magic, disenchants magic items.
Spiritual Projection M: Projects you and companions into the Twisting Nether.
Wish: As limited wish, but with fewer limits.
Core
Gate: Connects two planes for travel or summoning.
Summon Monster IX: Calls extraplanar creature to f ght for you.
MMM
Immolate, Greater: Deals 16d6 fi re damage, plus 8d6 damage/round for 10 rounds and target can take only
move actions.
Alliance
Vengeance: Summons an avatar of vengeance.