References

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 3

REFERENCES

Abbad, K.D. (2016). Effects of Online Game Addiction to the

students of the Senior High School students of the

students of Southern Christian College. Retrieved from

https://www.google.com/amp/s/pointguardsite.wordpress.c

om/2017/03/10/effects-of-online-game-addiction-to-the-

students-of-the-senior-high-school-students-of-southern

-christian-college/amp/

Abidin, Z. et al (2015). The Effects of Online Game: A study

on Online Game Addiction among UNISEL’s Shah Alam

Campus Students. Retrieved from https://www.scribd.com/

doc/251501796/The-Effects-of-Online-Game-A-study-on-

Online-Game-Addiction-among-UNISEL-s-Shah-Alam-Campus-

Students

Anderson, Janna and Lee Rainie. (2012, February 29). Main

findings: Teens, technology, and human potential in

2020 Retrieved from http://www.pewinternet.org/...eens-

technology-and- human-potential-in-2020/

Aprilia, M. (2018). Registers found on Mobile Legend player.

Retrieved from http://eprints.umm.ac.id/38786/

2/CHAPTER%20I.pdf

Black, K. (2010) “Business Statistics: Contemporary Decision

Making” 6th edition, John Wiley & Sons.


37

Castillo, J. & Dumrique, D. (2017). Online Gaming: Impact on

the Academic Performance and Social Behavior of the

Students in Polytechnic University of the Philippines

Laboratory High School. Retrieved from https://knepubli

shing.com/index.php/KneSocial/article/view/2447/5372

Craton, J. (2011). The Effect of Videogames on Student

Achievement. Retrieved from http://www.acsd.org/article

/the-effect-of-videogames-on-student-achievement/

Jr. Juen, E. (2019).Mobile Legends: Bang Bang Craze.

Retrieved from https://www.wonderingwanderer.com/mobile

-legends-bang-bang-craze/

Katada, N. (2017). Effects of Playing Online Games to Senior

High School Students in RTPM -DSHS Ramon Teves Pastor

Memorial – Dumaguete Science High School Title:

"Effects of Playing Online Games to Senior High School

Students in RTPM – DSHS." Retrieved from https:

//www.academia.edu/36077922/Effects_of_Playing_Online_G

ames_to_Senior_High_School_Students_in_RTPM_DSHS_Ramon_

Teves_Pastor_Memorial_Dumaguete_Science_High_School_Tit

le_Effects_of_Playing_Online_Games_to_Senior_High_Schoo

l_Students_in_RTPM_DSHS_Background_of_the_Study

Kuss, Daria J. and Mark D. Griffiths. (2012). Adolescent

online gaming addiction. Education and Health, 30 (1),


38

15-17.Retrieved from https://owl.english.purdue.edu/owl

/resource/560/07/

Obrero, J. (2019). The effects of Mobile Legends. Retrieved

from https://sagisag.com/article/413/Entertainment/The-

Effects-of-Mobile-Legends-

Vox, J. (2019). Is Mobile Legends good?. Retrieved from

https://www.sunstar.com.ph/article/1803509

Xinning, G. & Yubo, K. (2014). Playing with Strangers:

Understanding Temporary Teams in League of Legends.

Retrieved from https://www.google.com/url?sa=t&source=

web&rct=j&url=http://hai.ics.uci.edu/papers/Kou_2014_pl

aying%2520with

%2520strangers.pdf&ved=2ahUKEwjds6zKtvvlAhVWzTgGHa15AX4

QFjABegQIBhAB&usg=AOvVaw37uQn0c9wC0-2WstZ VmJE4

Wang, L. & Zhu, S. (2011). Online Game Addiction Among

University Students. Retrieved from https://www.google.

com/url?sa=t&source=web&rct=j&url=https://www.diva-port

al.org/smash/get/diva2:602320/FULLTEXT01.pdf&ved=2ahUKE

wi7iJmtn_zlAhXGzjgGHVkEDxAQFjABegQIBBAB&usg=AOvVaw3nONm

eI-UwBOoNVaxMf79U

You might also like