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Game Theory by Graphical Method

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GAME THEORY

To solve the matrix of game theory, graphical method is the easiest compared to other
methods such as dominance property, matrix method etc. In the graphical method it is
assumed that there is no saddle point. But till now graphical method is restricted to
(2×m) or (n×2) matrix only. This paper highlights, the solution of (n×m) matrix by
graphical method, which is solved by dominance property till date. This method is
easier to understand and takes less time to get the solution.

Find Solution of game theory problem using graphical method

\Player B
Player A B1 B2
A1 1 -3
A2 3 5
A3 -1 6
A4 4 1
A5 2 2
A6 -5 0

Solution
using graphical method
First, we draw two parallel lines 1 unit distance apart and mark a scale on each.
The two parallel lines represent strategies of player B.

If player A selects strategy A1, player B can win 1 or -3 units depending on B’s selection of


strategies.

The value 1 is plotted along the vertical axis under strategy B1 and the value -3 is plotted along the
vertical axis under strategy B2.

A straight line joining the two points is then drawn.


Similarly, we can plot strategies A2,A3,A4,A5,A6 also. The problem is graphed in the following figure.
The lowest point V in the shaded region indicates the value of game. From the above figure, the
value of the game is 3.4 units.

1. The point of optimal solution occurs at the intersection of two lines


E2=3p1+5p2

E4=4p1+p2

Comparing the above two equations, we have


3p1+5p2=4p1+p2

Substituting p2=1-p1

( ) ( )
3p1+5 1-p1 =4p1+ 1-p1

Solving p1=45

p2=1-p1=1-45=15

Substituting the values of p1 and p2 in equation E2

V=3 ()()
45 +5 15 =175

2. The point of optimal solution occurs at the intersection of two lines


L2=3q1+4q2

L4=5q1+q2
Comparing the above two equations, we have
3q1+4q2=5q1+q2

Substituting q2=1-q1

( ) ( )
3q1+4 1-q1 =5q1+ 1-q1

Solving q1=35

q2=1-q1=1-35=25

Substituting the values of q1 and q2 in equation L2

V=3 ()()
35 +4 25 =175

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