Goblin Grinder
Goblin Grinder
Goblin Grinder
B O R G C
MÖRK BORG CULT: FERETORY THE DEATH K
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ZIGGURAT
M O
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A P
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D C O
A SCENARIO FOR
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THE GOBLIN GRINDER MÖRK BORG CULT
T
he streets of Galgenbeck are littered
with corpses, twisted, inhuman things:
a goblin isn’t an attractive sight on a good
day and dead they are truly distasteful.
Their mottled, ropy flesh rots but never
decomposes; even the oldest skins in the
darkest alleys hold their shape to warn passersby of
their swiftly approaching end.
There’s also the living goblins—probably the bigger
issue here. They crawl inside basements, nest within
cupboards, use dogs for target practice and generally
wreak havoc upon the hapless Galgenbeckians.
More and more townsfolk appear to be afflicted
with the dreaded Goblin Curse and, with such a large
infestation of the little scoundrels, it’s becoming
very difficult to figure out which one to snuff saving
yourself from becoming one of them.
Not to worry! For the low cost of 40 silver local
alchemist Nagel Krat has a cure. Until the price rises
tomorrow, anyway. And the day after that. And the day
after that...
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THE GOBLIN GRINDER MÖRK BORG CULT
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MÖRK BORG CULT THE GOBLIN GRINDER
Characters of note
THE BASTARD, goblin mutant, leader, torturer
Using the Goblin Grinder and his own alchemical knowledge,
Nagel tried to create a “leader” goblin to direct the others
creating “The Bastard.” The corpse was a torturer for a group
of unsavor y royals, so he eased right into upper management.
He’s aware enough to speak, mostly used to throw crude
insults.
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MÖRK BORG CULT: FERETORY THE GOBLIN GRINDER
TheMedickal
Shoppe
THE STOREFRONT SOLD HERE:
Smells vaguely metallic. Shelves brimming Goblin Cure (40s +5)
with Goblin Cure. Not actually a cure, but nobody knows that
• Nagel has Qarg stand around and look yet. Postpones total transformation by d6
tough during the busiest hours of the day days. Costs 40 silver in the beginning rising
(the afternoon). Occasionally she breaks by 5 each day Nagel remains in business.
up fights or protects Nagel from angry
townsfolk. Flash Powder (45s)
• Nagel insists on carrying all his silver in Creates a brilliant flash as likely to blind you
his apron before storage at the mill. It’s as it is your opponents. Stuns all opponents
pretty heavy. He can shed it if chased to that can see it for d3 rounds. You and all allies
make any Agility tests to catch him DR16. test Toughness DR12 or are also stunned.
If he drops the apron it has a total of
D10 × 10 silver in it. Healing Tincture (30s)
• There’s a crate hidden underneath Mostly mouse dung, dirty water and red
the f loor behind the counter via latch. pigment. When consumed roll a d4. On a 1
If Nagel is out of options and needs attacks and defence are rolled at −2 until a
to run he can pop the Goblin Crate. full night’s rest to get over whatever it did
d4 + 1 goblins leap out and viciously to you. Notably, does not heal wounds or
attack anyone nearby except for Nagel. diseases.
Juice (7s)
This is just juice. He uses apples?
It’s apple juice.
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THE GOBLIN GRINDER MÖRK BORG CULT
The
NOTE
Whenever the PCs linger, hesitate or
spend too much time on something:
Nagel makes another goblin.
Mill
From Outside
1b
Enormous, boarded-up windows,
very faint mechanical grinding
noise coming from the top. If the
PCs put their ear to the door test
Presence DR14 to hear snickering
and chuckling from within
1a
Ground Floor
Cannonball
-1
Basement
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MÖRK BORG CULT THE GOBLIN GRINDER
Second Floor
Fire! Fire!
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Third Floor
The Laboratory
4 Top Floor
The
Goblin
Grinder
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THE GOBLIN GRINDER MÖRK BORG CULT
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MÖRK BORG CULT THE GOBLIN GRINDER
-1. BASEMENT
Horrid smell, rot and blood, very quiet, distant rumbles.
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THE GOBLIN GRINDER MÖRK BORG CULT
2. FIRE! FIRE!
Acrid gas stench, the mechanical grinding gets louder.
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MÖRK BORG CULT THE GOBLIN GRINDER
3. LABORATORY
Beakers bubble, the room shakes and the Goblin Grinder
is deafening overhead.
GOO: If the cannon was fired the disturbed Alchemical Whenever a PC damages the ooze
Ooze immediately crawls towards PCs entering the they must test Strength DR8 or their
room. Otherwise it only attacks if they’re nearby. weapon becomes stuck to it. If not
removed the next round (Strength
ALCHEMY TABLES: Every round roll a D6. On 1–2 DR10) the weapon is destroyed.
something on the tables boils over and splashes
everything nearby with strange f luid the ooze is
not effected. Roll a D4:
NOTE
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THE GOBLIN GRINDER
Nagel Krat
Really, really doesn’t want to die.
4. THE GOBLIN GRINDER
HP 6 Morale 6 No armor, Shockingly awful smell, ear-splitting churn of the Grinder,
Knife D4 smoky haze.
Smoke bomb DR14 Presence
or Nagel gets away. • The Goblin Grinder roaring, huge, and horrible,
spewing hazy smoke and stained with bloody ooze.
• A pile of corpses in every stage of putrefaction
—the end of Qarg’s blood trail.
The Bastard • down: Stairs to the third f loor.
Relishes in chaos and cruelty.
HP 10 Morale 6 Mutant hide −D4 Goblin Cavalcade!
Knife D4 Along with the Bastard and Nagel there are X goblins
Goblin overlord, allied goblins ripe for murder. X is 2 + however many goblins Nagel
fighting with The Bastard are DR16 created during the ascent. Nagel hides behind his
defence (including himself) and goblin horde until threatened, attempting to escape
cannot be shaken (Morale is –) unless down the stairs.
he’s killed.
THE GOBLIN GRINDER: Must be activated via key,
Fresh Goblins fuel and one human corpse fed into the east end
Newly born and ready to cause problems. (two consecutive actions). The only keys are Nagel’s
HP 5 Morale 7 Ropy skin −D2 and Urvan’s in the basement.
Bite D4
Quick: attacks/defense are DR14.
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