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Omens deal maximum

damage with
one attack

C
“järtecken” or
learly the eyes reroll a dice
of Other powers roll (yours
are upon you, or someone
Eldritch watchers else’s)
or the tangled
or
Fates of alternate
worlds. Call it luck if you like. lower damage
Every class gains a number of dealt to you
Omens. If you play without by d6
classes every character begins
with d2 Omens. When depleted or
roll the class’ designated die neutralize
(d2 if playing without classes) a Crit or
and regain that many Omens  Fumble
after resting at least six hours.
Use Omens to: or
lower one
test’s DR
by -4

38
Optional Tables

TRAUMA, A BAD
CHILDHOOD,
HIDDEN HISTORY
OR A TWISTED
FATE ATTENDING
YOUR BIRTH
ALREADY
SHAPED YOU.

Terrible 1. Endlessly aggravated 12. Cowardly

Traits d20
2. Inferiority complex
13. Lazy
3. Problems with authority
14. Suspicious
Roll twice 4. Loud mouth
15. Ruthless
5. CRUEL
16. Worried
6. Egocentric
17. Bitter
7. Nihilistic
18. Deceitful
8. Prone to
substance abuse
19. Wasteful
9. Bipolar 10. Shrewd
20. Arrogant
11. Vindictive
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11: 
Long tangled
hair, at least
one cockroach
in residence.
12: B
 roken,
d20 crushed ears.

13: Juddering and


1: Staring,
stuttering
manic gaze.
from nerve
damage or
Covered in
2:  stress.
(for some)
blasphemous 14: Corpulent,
tattoos. ravenous,
drooling.
3: 
Rotting face.
Wears a mask. ne hand
15: O
lacks thumb
and index
4: L
ost three finger,
toes, limps. grips like
a lobster.

5: Starved:
gaunt and
pale.

16: R ed, ­swollen


­alcoholic’s
nose.
6: O
ne hand replaced
with rusting hook 17: 
Resting maniac
(d6 damage). face, making
friends is hard.

7: Decaying teeth. 18: C


hronic athlete’s
foot. Stinks.

8: 
Hauntingly beautiful, 19: 
Recently slashed
unnervingly clean. and stinking eye
covered with a
9: Hands caked with sores. patch.

ataract slowly but


10: C ails cracked
20: N
surely spreading in and black,
both eyes. maybe about
to drop off.

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d20
d20
1
1 Obsessively collect small sharp stones.
2
2 Won’t use a bladeArms
without testing it on your own flesh.
knitted with scars.

3
Can’t stop drinking once you start.
Gambling addict. Must bet every day.
4
4
If you lose, raise and bet again.
Cannot tolerate criticism of any kind.
5
5
Results in rage and weeping.

6
6 Unable to get to the point. Have never actually finished a story.
7
7
Best friend is a skull. Carry it with you, you trust no
tell it everything, one more.

8
8
You pick your nose so deep it bleeds.
9
9
Laugh hysterically which you then
at your own jokes explain in detail.

10
10
A nihilist. You insist on telling everyone you
are a nihilist and explaining why.

11
11
I n v e t e r a t e b u g e a t e r.
12 Stress response is aesthetic
12
display. The worse things get the fancier you need to be.
113
3 Permanent phlegm deposit in throat.
Continuously cough, snort, spit and swallow.

1144
Pyromaniac
5
115 Consistently lose important items and forget vital facts.
6 I N S E C U R E S H I T - S T I R R E R . W I L L TA L K A B O U T
116
WHOEVER JUST LEFT THE ROOM.
117
7
Yo u s t u t t e r w h e n l y i n g .
8 You
118 giggle insanely at the worst possible times.
1199 You whistle while trying to hide. You will deny this.
Whistle when 5, 7, 9, 11 or 13 is rolled on a d20.

20
20
You make jewelry from the teeth of the dead.
If this can be considered a bad habit.

41
H
T
U
O
M
N
E
E
R
G

The whole group can share the same backstory, or groups


within the group can share a tale. Or the GM can quickly
E

give history to a seemingly mundane character.


H
T
O
T
N
I

Roll d20 or throw a knife


L

at the page to the right.


W
A
R
C

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D
E
1 2 3

A
4
Pursued for In massive Have a

T
debt. The debt
Have a
manslaughter.
rare, sought cursed never-

H
is being traded to
There is a
bounty.
successively more after item. healing wound.
ruthless groups.

I
S
5 6 8
7

Had an illegal, Escaped cult An identity Banished and

O
immoral and member. thief who disowned for
secret affair with Terrified and

N
­recently killed unspecified
a member of the paranoid. Other deeds. Can

L
and replaced
royal family. cultists are
this person. never go home.

Y
Has proof. everywhere.
12
11

T
9 10
Evil creatures
Very recently A puzzle cube has

H
Deserted military love the scent of
after witnessing a murdered a been calibrated
your spoor and

E
incorrectly (or has
massacre, bounty close relative. are drawn to it,
it?), awakening
on head. Hunted Very recently. a slumbering bringing disaster

E
by former friends. abomination. in your wake.

N
D
13 14 15 16
A battle wound left Violence forced you Cursed to share At permanent war

O
a shard of metal into the wilderness.
the nightmares of with all corvids.

F
slowly inching You think waving
trees are whispering. others, you sleep No contact without
closer to your heart.
Every day there
You talk to, scream far, far away. some violence.
at, attack trees.
You carry a sling.
E

is a 2 % chance it
reaches it.
V
E

18 19
17 20
R

Being tracked
After dreaming of an “Burn or Your flesh heals
Y

and observed by
underground temple a golem after be burned” twice as fast, but
T

to a forgotten god an agreement your companions


is the fate
H

you understand which you know twice as slow. You


the songs of insects has been wiped you accept.
I

from your mind.


see a many-eyed
and worms. “guardian angel.”
N
G

43
44
Effects in cursive are things the
caster might not immediately realize.
A caster who rolls the same result twice explodes in screaming black fire in which the faces of

the dead are seen. D6 damage each round.Water only feeds this fire.
d20: 11. Within d4 days a vile cocoon heaves from the
ground, soon bursting and spawning your exact
clone. It is unintelligent and begins to spread
1. One by one your teeth fall out. Long, brittle
fingernails replace them in your gums. Your mischief and suffering. This happens every
smile is horrific and you find it hard to eat. couple of days until the ground is cleansed
with holy water or fire.
2. You feel fine. It’s fine. You pustulate
with a magical STD. Those intimate 12. Your eyes burn with insufferable agony,
with you will die of plague within d4 days bleeding heavily before loosening and falling
then rise as woeful weeping zombies from their gory pits. You continue to see
who track you down in your dreams through them wherever they are.
before finding you in reality.
13. You and a random nearby creature pass out.
3. Your skeleton is possessed by some
When you wake up, your souls have switched.
unearthly force and will do anything
Welcome to your new flesh.
to kill you and escape. Drowning or
piercing is preferred so the bones are 14. Five twisted, skeletal 15. Your skin pales then
not damaged. Test Strength DR10 in arms burst from your begins to emit a sickly
stressful situations or take d4 damage. back. The hands are greenish light. Living
When you die, you become a zombie. mischievous, violent things held close to
and terribly cruel. you slowly fall ill. They
4. The illusion of the celestial sphere is
weaken, their bones
lifted, you now see what dwells beyond. 16. The Power works, but
become brittle, their
And it sees you. Gazing upon a clear fate or a demonic force
teeth and hair fall out.
night sky drives you mad with fear. perverts its effects to
your  precise disadvan tage.
5. Around you falls an unending snow of
to tendrils of fine black
black ash which only you and the mad 17. The scroll crumbles .
your nose and mouth
can perceive. Water sickens you from this powder which reach for HP.
ess test or lose d10
day on. Only ash, soot or burnt remains Make a DR14 Toughn
can quench your thirst. 18. The Power pierces you like a knife, feeding
6. The earth decays around you like wet on your anima. You are permanently gaunt
flesh. You sink 3 feet and cannot climb out and drawn, insatiably hungry. When resting
without help. Clinging to you, screaming you restore only half of the rolled HP.
and biting are d4 translucent, crayfish-like 19. You fall through Refva into the esoteric
children with your face. dimension of Cube-Violet, a place of mythical
HP 3 Morale - No armor Bite/pinch d4 obscurity. The walls are smooth, iridescent and
cold. Above, an endless inferno. To leave (d4):
7. Your skin tatters like paper, your flesh
melts like wax and your intestines bloat like 2. Poison a close
1. Slay riddling friend with crumbled
balloons, bursting and falling out until all Kulvan (strong Sict-Shroom (Toughness
that is left is a walking, talking skeleton. goblin, page DR16 or -d6 HP and
58) who holds hallucinations).
three colorless They are found only
8. A gnashing gap- 9. The sky warps pearls. within the cube.
toothed mouth and stars spin like
splits open on your wheels. Thrown one 3. Reach up through the fire to the golden
key above. d4 fingers burn to ash.
neck. It spits out day into the future,
your secrets and you arrive vomiting 4. The cube is perfect, and empty.
You can only wait in maddening timeless
inner thoughts and Time as evaporating silence until another fool arrives.
can be silenced silver bile.
HE emerges from the
to sleep only with A Misery is fulfilled. 20. Perhaps it’s for the best.
blood. shadows. At least your suffering is short, almost
instantaneous, as the two-headed
10. Light itself despises you. If you gaze upon a candle, basilisk devours you.
lamp or torch it goes out.
45
OPTIONAL CLASSES (D6)

Fanged
1

deserter
You have thirty or so friends who nev
YOUR TEETH. Disloyal, deranged or
er let you down:
simply uncontrollable,
left any way.
any group that didn’t boot you out you
us, protruding,
But your parliament of teeth— enormo
your allies.
thick and sharp—have always been
Bite attack: DR10 to attack, d6 damage. You must be close to
your target. 1–2 on d6 chance the enemy gets a free attack.

Begins with 2d6 × 10s and d2 Omens.


HP: Toughness + d10

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