Sacred
Sacred
Sacred
those who believe in hope noble and holy warriors who stand against
Where there is evil, there must be good to challenge evil have been in search of the lost book
that evil and guarantee that the world is not overrun of Rihova for decades. Though the book
and destroyed. Although the ultimate doom steadily may be missing, the hope that the holy text
approaches, there are those who see the prophecies promises persists to this day.
of Nechrubel as a warning rather than a foregone
conclusion. Those who believe that the world can While it is unlikely that the PCs will ever
be saved have dedicated their lives to defeating the discover the book, they may be so fortunate
oncoming apocalypse. as to locate a power or two on a dusty scroll.
1
1 ❖ angelic overseer 2 ❖ aura of hope
The caster summons an angel – a divine being The scroll itself shines with a
charged with the power of a holy force – that brilliant, pure light as bright
hangs high overhead in the air, the holy form’s as the noon sun. The caster is
wings beating silently as it watches from bathed in the glow, shimmering
above. and sparkling as holy power
courses through their veins. All
For 2d3 Rounds the angel keeps watch, firing companions, allies, and protectees
a holy blast that deals d6 damage against any of the caster within 30’ gain a +2
evil characters or creatures who threaten the bonus to all die rolls for so long as
caster. When the power expires, the angelic they do not move away from the
overseer nods a curt, simple greeting to the caster. The illuminating power of
caster and then ascends to the heavens. hope vanishes after 2d4 Rounds,
at which point the scroll reverts to
If the scroll is read in-of-doors, the angelic normal and may be put away. (The
overseer is somewhere in the skies above, caster must keep it out in one hand
unable to reach the caster. for the power to properly function.)
If the caster fails the Presence test, a second Misery instantly occurs. Do not toy with
the greater powers of the universe.
4 ❖ divine strength
The caster – or any one character within 20’ targeted by the caster – is filled with a
mighty power, a divine blessing that grants them +3 Strength and +3 Toughness for
3d3+1 Rounds. Additionally, the holy aura that surrounds the affected character terrifies
all undead characters and creatures within sight of the affected character. Treat all nearby
undead as if they have failed a Morale check.
When cast, bolts of lightning flash in the The ball of light moves fast in the direction
heavens, illuminating even the darkest of of the stated place. It moves fast enough
nights as if it were day. For the next 1d4 that there is a one in six chance every 30
Rounds, the caster may make a ranged minutes that the ball moves out of sight. If
attack against any target they can see. If the caster can keep up, the ball eventually
the attack succeeds, lightning deals 3d6 reaches the desired location. (The ball
damage to the target. vanishes if the caster loses sight of it.)
2
7 ❖ healing touch
On the same Round in which the scroll is read, the caster places one hand on a target,
instantly bestowing the healing benefit of the power on the touched character or creature.
This power restores 2d4 HP to the target (up to their maximum number of HP, of course).
When the scroll is read, the caster may elect to sacrifice their own health to improve the
healing strength of the power. For every 1 HP sacrificed by the caster, increase the number
of restored HP by +d3. (A caster sacrificing 2 HP heals the target by 2d4+2d3 HP.)
11 ❖ kill evil
A divine being seizes control of the caster’s body for one Round during which the power
is activated, changing the character into a human-sized sphere of holy flame that lashes
out at any characters or creatures it perceives as agents of evil.
The holy sphere of fire flings dozens of screeching skulls of flame into the area, creating
a terrifying display of holy strength that survivors will never forget. All characters and
creatures within 100’ of the caster are attacked by the skulls – the power sees even the
kindest of souls as having committed some evil in their past – which deal 5d6 damage
to everyone in the affected area (except for the caster, who is unable to speak or move as
they are under the complete control of the sphere).
3
12 ❖ mighty
defense
A protective field of holy
magic envelops the caster
and up to two companions
so long as none of them
are more than 10’ from the
caster. The field remains
for so long as the caster
focuses on maintaining the
holy magic; if the caster
attempts any other action
– including movement –
the power is disrupted and
fails.
The Sacred Teachings of Titus the Unliving The Sacred Teachings of Titus the Unliving Magus is an independent production
Magus is copyright © 2021 by Philip Reed. by Philip Reed and is not affiliated with Ockult Örtmästare Games or Stockholm
Kartell. It is published under the MÖRK BORG Third Party License.
The truly incredible artwork used in this book is ©
Warm_Tail, under license from Shutterstock.com. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.