Twilight 2000 - GDW523 Return To Warsaw

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The document appears to be an advertisement catalog for role-playing game products set in a post-apocalyptic world.

The document covers role-playing game supplements and guides about weapons, vehicles, and scenarios for adventures set in Poland after a devastating world war.

Products advertised include the Small Arms Guide, Soviet Vehicle Guide, Last Battle game, Heavy Weapons Guide, NATO Vehicle Guide, and the core Twilight: 2000 role-playing system.

Loren K.

Wiseman
Credits
Design: Loren K. Wiseman
Development: Loren K. Wiseman
Cover Illustration: Jim Holloway
Interior Illustration: Tim Bradstreet
Art Direction: Mark E. Fisher
Text Manager: Michelle Sturgeon
Text Processing: Julie Amdor, David Stephens

Return to Warsaw
Copyright©19989 GDW, Inc.
Printed in USA. Made in USA. All rights reserved.
ISBN 1-55878-018-1.
Twilight: 2000 is GDW's trademark for its role-playing game of survival in a devastated world.

PO Box 1646
Bloomington, IL 61702-1646
Siedlce ................................................................................ 20
Kaluszyn ............................................................................. 30
Contents Losice ................................................................................. 30
Introduction............................................................................. 4 Minsk Mazowieckie ........................................................... 30
Return to Warsaw ...............................................................4 Otwock............................................................................... 30
Referee's Note .....................................................................4 Gora Kalwaria ................................................................... 30
The Adventure Plots ...............................................................5 Grojec ................................................................................. 30
Getting There .......................................................................5 Garwolin ............................................................................. 30
He's Back! ............................................................................5 Lukow and Miedzyrzec Podlaski ...................................... 30
Alliances................................................................................5 Encounters ......................................................................... 30
Kidnap and Assassination, LTD ..........................................7 Pullout Section ...................................................................... 21
10th GTD .............................................................................7 The Baron and His Legion .................................................... 31
A Little Recon Patrol ...........................................................7 Plans ................................................................................... 31
Here He Comes, Ready or Not! ..........................................7 Organization ....................................................................... 31
Tick... Tick... Tick...................................................................7 Personalities ....................................................................... 34
After the Party's Over .........................................................7 Baron Czarny................................................................. 34
Background ..............................................................................8 Marion Fedorenko ........................................................... 34
The City................................................................................8 Complications........................................................................ 35
Communities .........................................................................9 Politics ................................................................................ 35
The Baron ............................................................................. 9 Coercion ............................................................................. 36
The Battle ...........................................................................10 Harvest Time .....................................................................36
The Recent Past ................................................................10 Personalities ....................................................................... 36
The Warsaw Communities ....................................................11 Ludwik Starsinski ............................................................36
Praga .................................................................................. 11 Szymon Krowa ...............................................................36
Kamionek ............................................................................12 Soviet 10th Guards Tank Division ........................................37
Saska-Kepa .........................................................................12 The War..............................................................................37
New/Old City .....................................................................13 The First Siege of Warsaw.................................................37
Muranow............................................................................ 14 Current Organizations.........................................................37
Powisle............................................................................... 14 Group One.......................................................................38
Srodmiescie ....................................................................... 14 Group Two .....................................................................38
Mokotow.............................................................................14 Group Three ....................................................................39
Siekierki ..............................................................................15 Personalities....................................................................... 39
Mirow................................................................................. 15 Vasily Zhukov.................................................................39
Sielce ..................................................................................15 Illya Baranov ...................................................................39
The Milicya of Sielce .........................................................15 Reconnaissance..................................................................... 40
The Countryside....................................................................19 Basic Data ..........................................................................40
Maps ...................................................................................19 Rumors................................................................................40
Ostro Mazowiecka.............................................................19 Intelligence Gathering ........................................................41
Rozan ..................................................................................19 Me and My Shadow...........................................................42
Ciechanow..........................................................................19 Finding the 10th.................................................................42
Pultusk ................................................................................19 Tempus Fugit .....................................................................42
Serock.................................................................................20 A Little Rescue ......................................................................43
Radzymin ............................................................................20 Location ............................................................................. 43
Wyzskow ............................................................................20 The Camp ...........................................................................43
Jadow .................................................................................20 The Farmhouse ...................................................................44
Wegrow .............................................................................. 20 Escape................................................................................ 44
Malkinia ..............................................................................20 Last Battle Adaptations.........................................................45
Drohczyn.............................................................................20 Preparing Scenarios ............................................................45
Siemiatycza ....................................................................... 20 Delay .................................................................................. 45
Sokolow Podlaski ............................................................... 20 Gazetteer/Glossary................................................................ 46
Page 4 GDW

leader of the Sielce settlement. Filip needs the characters' aid


in reuniting the splintered communities to defeat the baron a
Return to Warsaw second time and in the process to save what's left of civiliza-
Remember that old movie called Star Wars? Remember right tion in this part of Poland.
after Luke greased the death star, when Vader regains control This booklet contains:
of his fighter that had been sent spinning off into space? We • Revised street maps of the relevant portion of downtown
all thought the bad guy had had it, but he comes out of it alive. Warsaw.
My girlfriend at the time was this American lit major, and she • Updated histories of the Warsaw communities and the
said that it was a metaphor and that it meant evil can be defeated baron.
but never destroyed. I was poly-sci, and I said it meant there • Orders of battle for the various combatants, including the
was going to be a sequel. She didn't like that much. We broke remnants of the Soviet 10th Guards Tank Division.
up before too much longer—she was an airhead anyway. • Information for adapting the larger battles for resolution us-
When I heard the Black Baron was back, that scene was the ing Last Battle, GDW's complete man-to-man, tank-to-tank
first thing I thought of. I never saw Czarny in the flesh, but from boardgame for battles in World War III.
then on I imagined him as walking around in a black cape, talk-
ing like James Earl Jones, and making hissing noises when he REFEREE'S NOTE
breathed. Two earlier adventure modules covered the events leading up
to the defeat of Baron Czarny (Pirates of the Vistula and The
Return to Warsaw is the first in the Return to Europe series Ruins of Warsaw). Return to Warsaw builds upon these earlier
of Twilight: 2000 adventure modules. This series of adventures events but does not require the characters to have participated
will take the characters back to the Polish city of Warsaw, east in them. Since the tone of the module has to make one assump-
to the city of Lvov in the Ukraine, and then back to Poland again, tion or the other, I have written it from the viewpoint of
this time to Silesia, where the characters will once again en- characters who helped defeat the baron previously. Referees
counter the Margrave. Although the three modules are linked should make whatever adjustments necessary to accommodate
and are designed to be used in sequence, each is an indepen- events in their particular campaigns.
dent adventure in and of itself, and can be played separately The maps and charts on the center eight pages of the module
if the conditions of an individual campaign so dictate. are designed for ease of use and should be carefully removed
The main plot element of Return to Warsaw revolves around by the referee. Some are intended to be given to the players.
the attempt by the Black Baron (Baron Czarny) to gain revenge Once they are removed, the text will read normally.
upon the people of Warsaw. Last year, the inhabitants of War-
saw's various communities, with the aid of a few American
soldiers, united to defeat the baron. Over the winter, the threat
gone, the small communities fell to squabbling among them-
selves. This spring, the baron is back with a new army; once WARNING!
again he threatens the fragile communities that have taken root Players should not read
in the ruins of the former capital of Poland. The baron plans to
conquer the communities before the winter wheat crop is ready,
any further in this text
while the defenders are still short of food. in order to preserve
The characters have been asked for help by Filip Kizysztof, the element of surprise.
Return to Warsaw Page 5

a year. Individual campaigns may differ from this assumption,


and it is up to the referee to make whatever adjustments to the
The Adventure Plots plot are required.
The main plot thread of Return to Warsaw deals with Baron
Czarny, whom the characters may or may not have helped HE'S BACK!
defeat in an earlier adventure module (The Ruins of Warsaw). By whatever means the characters arrive in the region of War-
The baron was driven out of Warsaw last year by a coalition saw, they will soon discover that Baron Czarny is back. The
of the communities of that city, and has spent the winter baron has spent the winter raising a new army and plotting his
wandering throughout northern Poland plotting his revenge and revenge against the authors of his defeat. The baron views
recruiting a new army to help him. The characters must help possession of Warsaw as the key to his dreams of conquest.
the inhabitants stop him, or what remains of civilization in the Warsaw lies at the center of the important communication
northern half of Poland will vanish into a quagmire of despotism, routes (roads, railroads, and the Wisla) in the northern part of
death, and destruction. the country. A victory over Warsaw will solidify his tenuous con-
trol over his soldiers, convincing them that he can win and that
GETTING THERE his leadership will take them to greater victories in the future.
Characters who have completed the The Last Submarine On the other hand, with Warsaw held by hostile forces, the
series of adventures may be in possession of a ship, the Arktika. baron cannot maintain secure lines of communication in north-
For this adventure, the Arktika is assumed to be of shallow ern Poland. His supply lines would be perpetually at risk, and
enough draft to make it up the Wisla to Warsaw, but no further. he could not move troops without risking attrition from raiders
Circumstances may have required that the characters leave the based in Warsaw. Even worse, a free Warsaw would serve as
Arktika somewhere upstream of Warsaw (this is up to the an example, a beacon, an inspiration for every little community
referee). If the characters did not manage to acquire the Arktika, that had the slightest inclination to resist. If the baron cannot
they could have arranged to be dropped on the northern coast take Warsaw and take it quickly, his plans of conquest will fail
of Poland and there hear of the trouble in Warsaw. almost immediately, and the army he has put together over the
It is possible that the characters have returned to Europe as winter will desert him.
a result of other adventures besides those in The Last Submarine
series. This could be accomplished by means of whatever ALLIANCES
transport the referee decided to use in Satellite Down or earlier The baron's messengers are already active in Warsaw, try-
adventures. ing to persuade the various communities to give in to him
Alternatively, the characters might never have left Europe, without a fight. He knows that Sielce is not likely to surrender
and they might have been adventuring in other parts of Poland without a fight, but Czarny thinks he might be able to strip Sielce
or Germany in the time between December 2000 and the of allies.
present. Filip Kizysztof, of course, is also actively trying to persuade
How the characters manage to get back to Warsaw is not of the other Warsaw communities to join him in fighting the baron.
overriding importance, as long as in doing so they do not violate The characters may be able to have some influence on this pro-
the basic tenets of the game background. Whatever events have cess by convincing the various communities that Sielce and its
transpired, it is assumed that the characters' group has left the allies have the military potential to defeat the baron once again.
area around Warsaw and remained out of contact for almost Military experience and training are still valuable commodities,
Page 6 GDW

Grajewo

Sokolka
Pisz

Kolno Staawiski

Myszyniec Bialystok

Zambrow
Bielsk Podlaski

Ostrow Mazowiecka

Pultusk
Siemiatycza
Wyzskow

Serock Jadow

Sokolow Podlaski
Radzymin

Kaluszyn

Minsk Mazowieckie Forest River

Otwock Rough Ruins

Swamp Water

Road
Gora Kalwaria
Kilometers
Town
Grojec
0 20
Return to Warsaw Page 7

and the characters' supply of these will go a long way toward the characters' time, or they may be undertaken by a portion
convincing people to join Filip. of the group while others undertake additional missions, such
As extra insurance, however, the baron has called upon as helping Filip Kizysztof find allies in his struggle against the
another old acquaintance of the characters: Marion Vladimirovich baron, preparing for his onslaught, and the rescue mission
Fedorenko. discussed above.
The characters will have to locate the baron's forces,
KIDNAP AND ASSASSINATION, LTD penetrate his security patrols, gather the relevant intelligence,
Fedorenko is a Soviet spetsnaz (a contraction of spetsial nazir- and elude the security patrols a second time to get the infor-
sky, special operations) officer, formerly with SSD-1109 mation back to Warsaw.
(Special Signals Detachment 1109). Separated from SSD-1109
for reasons which will be explained later, Fedorenko has chosen HERE HE COMES, READY OR NOT!
to go into business for himself. He, along with another half dozen Assuming that the characters have foiled the baron's as-
SSD-1109 alumni, is still doing the same sort of things that he sassination and kidnap plots, there is still the minor matter of
used to do, but he is now working for the highest bidder instead a full-fledged assault on Warsaw. The characters may wish to
of the Soviet government. The baron, desperate to facilitate the become responsible for allocating the defending forces to various
conquest of Warsaw at minimal cost in soldiers and materiel, sectors of the fortifications and overseeing the defense of the
has hired Fedorenko to kidnap hostages from each community city personally (if not, then this module includes a defensive
to ensure cooperation. However, the baron believes that Filip plan).
Kizysztof will not be swayed by such methods. Fedorenko has The battle itself is really beyond the scope of the combat
been instructed to assassinate the leadership of Sielce. He will system of the basic game, but referees and players with a great
interpret this order to include any of the characters who show deal of stamina may wish to undertake it. Alternatively, the
military or leadership talent. Fedorenko has personally under- situation is almost ideal for GDW's newest boardgame, Last Bat-
taken the elimination of the Sielce leadership, and he will arrive tle (indeed, the game was designed to enable it to be used as
in the city to carry this out shortly after the characters' group a large-scale battle resolution system for the Twilight: 2000
does so. series.
If any of the characters have met Fedorenko before, then they
will have little trouble recognizing him. But by the same token, TICK...TICK...TICK...
Fedorenko will also recognize them. The action Fedorenko takes Of course, everything the players must accomplish needs to
upon seeing the characters is dealt with later in the Return to be done within a limited amount of time: the behind-the-scenes
Warsaw module. political negotiations, the recon missions, the rescue of the
Filip Kizysztof will ask the players to rescue the hostages taken hostages, the mission to locate and bring back usable units of
by Fedorenko as a means of eliminating the baron's hold over the 10th Guards Tank Division, guarding Filip Kizysztof, and (last
one of the Warsaw communities. but not least) preparing the city and its forces to resist the
baron's attack. The characters will not even know how long they
10TH GTD have before the baron's army arrives until after they scout his
The Soviet 10th Guards Tank Division, under the command forces (the details of this are discussed in the chapter entitled
of Major General Georgi Pavlovich Koronev, was instrumental "Reconnaissance"). If the enemy arrives before preparations
in helping to defeat the baron last year. Unfortunately, General for the city's defense can be completed, the resulting battle will
Koronev was killed in the fighting, and without his influence to be much harder to win.
keep it together, the division has split into three separate groups. It is intended that not enough time will be available for the
One of these, consisting mostly of the division's Kazakh na- characters to accomplish all the required tasks. This is to force
tionals, has elected to return to the Soviet Union. Another, under the characters to make some hard decisions on how best to
Vasily G. Zhukov, the division's second in command, has chosen allocate their limited resources. Depending on the number of
to carry out General Koronev's original decision and join the characters and their individual skills, the referee may find it
American forces (loyal to Civgov) believed to be in Jugoslavia. necessary to shorten or lengthen the time available in order to
The third (and smallest) group, under the command of Illya Y. keep the adventure a challenge.
Baranov, intends to rejoin what remains of the headquarters of
the Soviet Western TVD (Teatr Voennikh Deystivy or theater AFTER THE PARTY'S OVER
of military operations) at Lublin. The last of these groups The conclusion to this adventure will depend, naturally, on
departed Warsaw about two weeks before the characters' ar- whether the characters prevent the baron from capturing War-
rival. The characters will be asked to help locate one or more saw. Regardless of how well the characters accomplish the
of these groups. If successful, the characters will be asked to other component parts of the adventure, if the baron conquers
help persuade the soldiers to return to the city and help defend Warsaw, everything else they have accomplished will be for
it once again. nothing.
The baron will cease his attacks on the city when his army
A LITTLE RECON PATROL has been destroyed, or when he has been killed or captured.
In order to make plans for defending against the baron's at- Within a few days of the baron's elimination, his army will
tack on Warsaw, Filip Kizysztof and the officers of the Sielce disintegrate into numerous small groups of marauders and ban-
Milicya must obtain battlefield intelligence on the baron's ar- dits which will begin fighting among themselves. Determined
my. The characters will be asked to undertake one or more action by organized militia forces will be able to drive them away
reconnaissance missions to determine the size, composition, and easily.
location of the baron's forces. These missions may occupy all Of course, if the baron himself escapes once again...
Page 8 GDW

medicine while the general population did without. After the


siege was lifted, six tactical nuclear airburst strikes were made
Background over the city in an effort to slow the Warsaw Pact advance and
For the benefit of referees who do not own the previous cripple the central Polish road and communications networks.
adventure dealing with Warsaw (The Ruins of Warsaw), this The weapons used against the city were six of the eight
chapter contains a short discussion of the events leading up to warheads of a Trident II (D-5) missile fired from a British sub-
the time of this adventure (the spring of 2001). Events after marine. Each warhead was rated at 355 kilotons (relatively small
August 2000 may differ, depending on the results of an in- as nuclear weapons go, but large enough to do the job). Three
dividual campaign. Referees should make the necessary ad- of the warheads were aimed at the center of the city itself, the
justments to the information given in this chapter. fourth at Okecie airport, the fifth at the suburb of Wlochy to
the west, and the sixth at the southern spur of the suburbs on
THE CITY the eastern bank of the Wisla. The seventh and eighth warheads
Before the war, Poland's capital was unique among the cities from the missile were targeted at military units to the southeast.
of Europe. While it had many monuments and historic buildings In the weeks following the attack, most of the outer city was
attesting to its long and proud history, the city was almost en- in flames. The fire swept through those areas of the city which
tirely the product of the third quarter of the 20th century. War- were not blasted into rubble, destroying most of those struc-
saw was almost completely leveled during WWII, having suf- tures which had withstood the direct explosion.
fered siege and repeated bombings in 1939, followed by the The destruction was nearly complete. Although most of the
brutality of the German occupation. The final deliberate and population had been evacuated prior to NATO's siege of the ci-
methodical ruin of the city occurred when the Germans savagely ty, thousands died in the initial blasts and the fires which
crushed the Warsaw uprising during the two terrible months of resulted. While many structures still remain standing, they are,
August and September of 1944. Few buildings were untouched. for the most part, only shells standing ominously over the sea
After that war, Warsaw was rebuilt. The Soviet-backed of rubble which is now Warsaw.
government began the reconstruction effort nearly as soon as Those who remained alive had to flee the devastation and
the war ended. All of Warsaw's magnificent historical buildings radiation which characterized their old home. Disease and famine
were carefully rebuilt. The entire reconstruction exemplifies the dwindled their numbers. They scattered to the countryside, only
city's motto, Contemnit Procellas (Defies the Storms). to find that things elsewhere were little better. It is estimated
After the 1980s, however, the general atmosphere in War- that out of every 100 inhabitants of Warsaw in 1997, only one
saw, and indeed in Poland as a whole, saw a retreat from the survived to see the 21st century.
policies of expansion; the Polish economy simply couldn't sup- As the radiation died down to near-tolerable levels in late sum-
port such growth any further. Though the city was a marvel mer of 1998, some people began to move back into Warsaw.
compared to the destruction of the Second World War, War- Slowly, these settlers began to hack out a bleak living from the
saw was definitely in decline by the 1990s. ruins, trading the things they could salvage from the ruins to
With the century's third great war came ruin worse than that their neighbors in the country. At first their numbers were few,
of 1944. NATO laid siege to the city between June and due mostly to a (justified) fear of radiation, the presence of tens
September of 1997. Shelling and air attacks occurred daily. Dur- of thousands of unburied corpses and their accompanying
ing the siege, Soviet troops stationed in the city gained a reputa- diseases, and the skyrocketing rat and insect population.
tion for mercilessness as they hoarded supplies of food and By the following spring, however, the situation was somewhat
Return to Warsaw Page 9

less prohibitive. As the carnage decayed away, the rodent walls or buildings, and it should never simply be left where it
population shrank to a more acceptable level (though still high is. A person with nothing better to do generally travels to the
compared to prewar numbers). Disease became less widespread edge of the community and joins his fellows in hauling away
in the city to the point where one was only slightly more at risk the ruins. Rocks and chunks of cement are carried to the wall
in the city than outside of it. Even the radiation levels were down or some other agreed-upon disposal site. The metal and other
to only a couple of rads per year easily acceptable. This is the items of use are carried off to the appropriate artisans of the
time when most of the settlers moved in. Very few of the re- community. Children are warned to stay away from the rubble,
turning citizens could give a rational reason for their return to as it is dangerous to play on or around. However, children are
a blasted hulk like Warsaw, but those who went back never often employed to pick up smaller debris from areas which have
thought about an alternative. Warsaw was home; and that was already been cleared by the adults. Also, it is generally con-
reason enough. sidered bad manners to travel from one location to another
The settlers began to dig up the rubble in order to farm the without stopping to pick up some sort of debris for disposal.
land under it. The easiest locations for such activity were in the Rocks along the road or from the fringes of the community
old park areas, which were covered by less debris from the blast should always be "on the move" in the minds of the locals.
and didn't have building foundations to get in the way. Before Second, city-dwellers are definitely obsessed with the rats —
the spring of 1999 was over, hundreds of plots of land were and rightfully so, as rats will get into the food supply if a com-
cleared and planted. The harvest eventually supported a popula- munity does not take steps to protect it. Generally, the grain
tion in the neighborhood of 1500 people. Filip Kizysztof and his in the fields is more or less safe. It is difficult for the rats to take
followers were among the original settlers of '99. it off the stalk, though they do try. Patrols of young men and
The winter of 1999-2000 was not terribly harsh and did not women are often placed in charge of watching the fields for
take as bad a toll on the settlers of Warsaw as it might have. anything which might jeopardize the crops. Also, in an attempt
Fresh settlers moved in that spring, adding to the work force to exterminate as many rats as possible, small children are often
which could clear away the rubble. As it was, the increase in encouraged to hunt down and kill rats. Rats so killed are often
population to more than 3000 total in the city was easily eaten (protein is protein, especially in the winter when other food
absorbed—the increase in tillable acreage provided more than is scarce), and the children are rewarded for a job well done.
enough food, despite the difficulties involved. In addition, When rats become an unusually big problem, communities will
separate communities began to form around particularly large sometimes organize mass hunts, occasionally moving into the
park areas, such as in Praga, Kamionek, and Sielce. sewers to surround and exterminate them with whatever means
Within these communities craftsmen and other specialized are available.
laborers quickly appeared. They began to mine the rubble for Finally, a careful reverence is displayed toward the skeletons
materials to fabricate all manner of goods for use in the com- of those who died in the destruction. Literally hundreds of
munity and for trade with those who lived in the country. skeletons can be found while clearing a single acre, provided
Especially useful items for trade were pieces of scrap metal, the bones were not pulverized in the blast. Each one is careful-
spare machine parts of almost any kind, and stone, which the ly removed from the debris and piled in a separate area, or
country-folk used to build walls and buildings. mound. These mounds of skeletal remains are generally located
Unfortunately, all was not to remain peaceful. The Black Baron toward the edge of the farming community and are often the
would see to that. site of special religious ceremonies to honor the dead. This aban-
dons modern notions and returns to a more medieval treatment
COMMUNITIES of the dead. It is just one of the many ways in which the com-
There are several communities of settlers in Warsaw, each munities of Warsaw are reaching into the past for ways of deal-
under its own government system, if any, and each possess- ing with a modern disaster.
ing a different attitude toward the baron. However, all these The craftsmen of the community are among the most valuable
communities contain a basic social framework, which is derived of the citizenry. A blacksmith can, using the metal excavated
from their mutual history of colonization. Their society is indeed from the ruins, make any number of useful implements, such
unique and is presented from an outsider's point of view. as shovels, picks, plows, knives, scythes, pots, and pans.
Initially, a person from outside the city will notice the basic Everything the community needs must be constructed by these
appearance of those within to be somewhat altered. Most wear artisans or be obtained from outside. However, for the most part,
heavier clothing than is usual, generally as protection from the each community is self-sufficient, building whatever it needs
jagged rubble and debris around which they live and work. Heavy from the rubble around it and trading only for goods which it
gloves are often worn, as there may be a need at anytime to cannot produce, such as gunpowder or wood.
aid in the removal of some debris. Everyone will possess, though
generally not have with them, a seemingly disproportionately THE BARON
large amount of earth-moving tools, mostly fabricated from Baron Czarny (Czarny is Polish for black) is a riot-control
some of the metal found in the ruins. policeman turned soldier turned marauder turned warlord, whose
The average city-dweller is friendly to anyone who is from dreams of conquest have brought him into conflict with the com-
his community or to any outsider who does not carry a gun. munities in and around Warsaw. Czarny is not an assumed
Hospitality is unusually high. However, strangers carrying name, but his title is. Czarny is definitely not descended from
weapons are generally considered to be part of the baron's the old Polish nobility—a fact which he himself admits. His title
forces and will initially be the objects of suspicion and hostility. reflects his vision of what his future holds. He would very much
Settlers will also appear to have several obsessions about their like to replace it with the title of krol (king).
environment. First, they have an almost single-minded dislike Czarny, originally from the area of Pultusk (a city to the north
for the rubble. In their minds, the only use for rubble is to build of Warsaw), moved into the city in June of 2000, intending to
Page 10 GDW

use it as a base for his conquest of northeastern Poland. His Fortunately, the American veterans managed to locate and
army of marauders, deserters, and other cutthroats moved in ambush the supply train, destroying the ammunition before it
and took over the shell of the Palac Kultury I Nauki (Palace of reached the baron's main encampment in the suburbs. This ac
Culture and Science) as its base of operations. To supply his tion and the desperate defense of Sielce when the final attack
troops, Czarny began to extort what food and other supplies came crippled the baron's forces and led, ultimately, to his
he could from the various communities of settlers in exchange defeat. Unfortunately, General Koronev of the 10th Guards Tank
for ochrona (protection). The protection, of course, was from Division was killed in the battle.
the depredations of the baron's soldiers.
By late summer, the baron's army had swelled to nearly four THE RECENT PAST
times the size it had been when he arrived in Warsaw just two With the baron's defeat at the hands of the citizens of Sielce,
months earlier. He virtually ruled the city and countryside with his empire broke apart. The citizens of the other communities
his men, and the Wisla River with his Rzeka Korsarz—the band under his oppressive regime were inspired by the example of
of river pirates which he also controlled. Only one force opposed the people of Warsaw, and the baron's realm was plagued by
his tyranny—the milicya (militia) of Sielce. rebellions and revolutions. He and what remained of his army
had fallen back on his hometown of Pultusk to regroup and
THE BATTLE reorganize, but by late December a combined effort of the newly
The baron needed to secure Warsaw as a base for his efforts independent cities around Warsaw (with the help of the 10th
at expansion and conquest. To allow a community to successful- Guards Tank Division) flattened Pultusk and drove the baron out.
ly resist him would weaken his hold over subsequent conquests. However, with the threat gone, the united Warsaw com-
Sielce would have to be dealt with, swiftly and with finality, munities soon fell to squabbling among themselves and were
and would have to serve as an object lesson for any who enter- unable to form a single city-wide government. Each communi-
tained thoughts of opposing his destiny. ty had its own agenda, and each was unwilling to give an inch
Sielce was fortified, and its inhabitants managed to gather to benefit the city as a whole.
allies against the baron, including the remnants of the Soviet When the spring came, the soldiers of the 10th, left leaderless
10th Guards Tank Division and a number of veterans from the with the death of General Koronev, decided to split up and go
U.S. 5th Infantry Division (Mechanized). their separate ways: one group to Jugoslavia (to link up with
To force Sielce to his will, the baron began to bombard the the Americans there), one group to Lublin (to rejoin what is left
city with shells from a Soviet D-30 122mm gun, causing tremen- of the Soviet Army there), and one group to the USSR.
dous damage. Lack of ammunition, however, limited the bom- The fall harvest was a good one, and the winter wheat crop
bardments to a few desultory rounds every day or so, something shows every sign of being a good one as well. With climatic
that could be endured provided it did not get any worse. Then conditions shifting into new, unknown patterns, the next harvest
came chilling news: The baron had arranged to obtain ammuni- may be the last good one for quite some time to come, and will
tion for the gun, probably from some renegade Soviet unit fur- make the difference between success and failure for the Sielce
ther east. Worse, a number of these munitions were poison gas community (and probably for Warsaw as a whole).
rounds. Although many of the city's defenders had gas masks For this reason, the baron's imminent return is a disastrous
(and a few even had full protective suits), the city's noncom- turn of events. With the city's communities splintered once again
batant population was defenseless. If the baron brought am- and with the soldiers of the 10th GTD gone, Warsaw is a plum
munition and gun together, he would be unstoppable. ripe for the picking.
Return to Warsaw Page 11

Starsinski. His authority is based simply on the fact that he led


most of the population to Warsaw from the area of Wyzskow
The Warsaw Communities after Soviet and Polish forces moved through that area in 1999.
As a result of the devastation of two sieges and the fires of He believed that the relative protection of the ruins might allow
a thermonuclear attack, the face of Warsaw has been drastically him to create a settlement that would flourish amid the turmoil.
altered. The names of sections and quarters of the old Warsaw The community now contains some 500 individuals, nearly all
are, for the most part, simply names on a map (or would be, of whom are originally from the Wyzskow area.
if any maps were left). Twenty-first century Warsaw bears lit- Once marauders began to move into the area, Starsinski called
tle resemblance to its former self, and areas differ mainly in their for the formation of a militia. He placed the militia under the
extent of devastation and the communities living within them. leadership of the community's blacksmith, a large, scar-faced
The descriptions in this chapter include some short historical fellow known simply as Izaak. Izaak, while a most ferocious
notes as well as a rundown on current status. fighter and competent leader of men, is actually quite amiable.
Izaak has led the militia effectively, and has always heeded the
PRAGA advice and wishes of Ludwik Starsinski.
Praga, on the right bank across the river from the old city, A major dockyard by the river stretches across the southern
received relatively minor damage from the nuclear blast but had reaches of Praga. This was where much of the industrial and
been severely handled during the preceding siege by NATO commercial river traffic bound for the city of Warsaw docked.
forces. Most larger structures in the area were heavily damaged Until last year, this was where the Czolno Lud (the Peoples'
and are certainly unsafe for occupation. The interiors are, for Fleet) tied up when it wasn't out trading up and down the Wisla.
the most part, intact, though they are thoroughly damaged. The boatyard is much the same as those at Sandomierz, with
Smaller structures, such as old tenement buildings and shops, facilities for taking boats as large as 200 tons out of the water
have been completely destroyed. This area used to contain the for repairs to screws, drive shafts, and hull.
Zoological Gardens and Praski Park, both of which have been No intact boats are in the dockyard, but the dock facilities
nearly cleared of rubble by settlers. are still in fairly good shape. However, since they were run by
The Praga community is relatively small. It is unique in that the Czolno Lud, no one who knows how to work the equipment
the main settlement is removed from the tillable land in the parks. remains.
Several hundred civilians are living in the old Wielenska railway In the spring of 2000, the baron arrived and threatened to
station. A somewhat lesser number have taken up residence destroy the fragile community if three conditions were not met:
in the partially ruined buildings and caves near the Slasko- free passage through the area for the baron's troops, conscripts
Dabrowski Bridge. These have been cleared of debris and made from the community for service in the baron's army, and a "tax"
rather habitable. However, the land on which the community of grain from the community's fields. Ludwik Starsinski, see-
survives is approximately a kilometer west of the main settle- ing no alternative, agreed to all the conditions. Izaak and his
ment in the station. Rubble defenses protect the front of the militia would have preferred a fight, but the gentle blacksmith
station, and a rubble wall has been constructed along the yielded to the wisdom of his leader and led his militia as sub-
southern and eastern edge of the parks. This odd construction ject of the evil baron.
makes the fields and croplands of Praga especially vulnerable During the climactic battles of last year, however, Izaak
to predation (both human and animal). managed to keep his troops out of the worst of the fighting
The Praga community is headed by the charismatic Ludwik (usually by direct disobedience of the baron's orders). For this
Page 12 GDW

reason and because Praga was among the first of the Warsaw are far from stable. All smaller buildings are lost in the debris.
communities to desert the baron, the community of Praga has Aside from the park area, the rubble at street level is exceptional-
earned itself a place high on the list of the baron's targets for ly deep and treacherous. The park itself was originally fairly clear
vengeance. of rubble, as material was blasted to the north and east, and
A great deal of bad feeling still exists among the citizens of no new rubble came from the direction of the river. The railroad
Sielce over the fact that Praga's forces fought on the side of bridge has been knocked down, creating a large obstacle to river
the baron. Filip Kizysztof, however, is pragmatic enough to traffic in that area.
realize that Starsinski had little choice. Approximately 300 civilians live in the ruins of Dziesieciolecia
Troops: Izaak's militia is organized into patrols and a separate Stadium south of the Praga stockyards, most of them farmers.
police section, plus a mortar team. It is possible to raise addi- There is no particular leadership in this area. Each family sim-
tional troops in times of emergency, though these will general- ply occupies a place in the community through craftsmanship
ly be short of weaponry and equipped in the same way as the or through farming their individual plot of land in Skaryszewski
volunteer units described below. Park. The park itself has been completely surrounded by a wall
1st Patrol: This unit consists of 10 Veteran NPCs armed with of rubble, and the only ways in or out are at either end of
AK-74s. Zieleniecka Avenue.
2nd Patrol: This unit consists of 1 0 Experienced NPCs armed The baron delivered virtually the same ultimatum to the Kam-
with M16s (two of them equipped with M203 grenade ionek community which he gave to the Praga community. The
launchers). Kamionekites agreed and supplied the baron with food, but no
3rd Patrol: This unit consists of 10 Experienced NPCs armed conscripts. Kamionek still has no organized government and no
with AK-74s. organized militia (although about 60 members of the communi-
Mortar Team: This unit consists of three Veteran NPCs armed ty can bear arms in its defense).
with AKMs and a 60mm mortar (36 HE, 2 WP, 3 Ilium). Kamionek has no single leader, and there is an overwhelm-
Police Team A: This unit consists of eight Experienced NPCs ing feeling of apathy among the families of the community. They
armed with 9mm Makarov pistols. did not suffer too badly under the baron, and some look back
Police Team B: This unit consists of 10 Novice NPCs armed on the baron's tenure over them as a reasonably safe period in
with 9mm Makarov pistols. their history. They were protected from marauders and could
Police Team C: This unit consists of 10 Novice NPCs armed afford to devote more time to agriculture. All that Filip Kizysztof
with 7.62mm Tokarev pistols. has to offer is the bloodshed that is sure to result from opposi-
Volunteers 1: This unit consists of 1 0 Novice NPCs, eight of tion to the baron's return. Any political persuasion brought to
them armed with Mauser rifles. The other two are armed with bear upon the community will need to be directed at the com-
improvised melee weapons, such as clubs and spears. munity as a whole since the community has no formal govern-
Volunteers 2: This unit consists of 10 Novice NPCs, five of ment other than irregular groupings of families.
them armed with double-barreled shotguns. The remainder are Troops: The only troops available in Kamionek will be militia
armed with a collection of improvised melee weapons. volunteers, who will have a variety of weaponry but little am-
Volunteers 3: This unit consists of 10 Novice NPCs, four of munition and almost no formal military training.
them armed with double-barreled shotguns. The remainder are Volunteers 1: This unit consists of 10 Novice NPCs, five
armed with a collection of improvised melee weapons. armed with double-barreled shotguns, the remainder armed with
Volunteers 4: This unit consists of 10 Novice NPCs, six of improvised melee weapons.
them armed with 9mm Makarov pistols. The remainder are Volunteers 2: This unit consists of 1 0 Novice NPCs, four
armed with a collection of improvised melee weapons. armed with double-barreled shotguns, the remainder armed with
Volunteers 5: This unit consists of 10 Novice NPCs, four of improvised melee weapons.
them armed with 7.62mm Tokarev pistols. The remainder are Volunteers 3: This unit consists of 10 Novice NPCs, four
armed with a collection of improvised melee weapons. armed with Mauser rifles, the remainder armed with improvised
Volunteers 6: This unit consists of 12 Novice NPCs armed melee weapons.
with a collection of improvised melee weapons. Volunteers 4: This unit consists of 10 Novice NPCs, five
Ammunition Reserve: The community's ammunition reserve armed with .22 bolt-action rifles, the remainder armed with im-
is as follows: 5.45 Bloc, 1 92 shots; 5.56 NATO, 224 shots; provised melee weapons.
8mm Mauser, 160 shots; 12 gauge, 768 shots; 9mm Makarov, Volunteers 5: This unit consists of 10 Novice NPCs, six armed
384 shots; hand grenades, 38 fragmentation (assorted with 9mm Makarov pistols, the remainder armed with impro-
nationalities). vised melee weapons.
Leaders: The civilian leader of the Praga community is Lud- Volunteers 6: This unit consists of eight Novice NPCs, two
wik Starsinski, an Experienced NPC who does not normally carry armed with .30-.30 rifles, the remainder armed with improvised
a weapon. Izaak, leader of Praga's fighting forces, is an Elite melee weapons.
NPC armed with an AKR submachinegun. Ammunition Reserve: Kamionek has no significant ammuni-
tion reserve.
KAMIONEK Leaders: Kamionek has no military leaders or civilian leaders
This district is immediately south of Praga and includes other than the individual heads of family groups.
Skaryszewski Park. It has suffered much more extensive damage
than Praga, however, as it is much nearer ground-zero of one SASKA KEPA
of the warheads which hit the downtown area. Only the skeletal Formerly a district with narrow streets, and tall apartments
remains of the larger buildings rise above the rubble. The interiors and tenement buildings, Saska-Kepa is almost entirely ruins and
have been completely destroyed, and the structures themselves is not inhabited. Virtually no buildings are recognizable at this
Return to Warsaw Page 13

point. Everything is a uniform layer of rubble. The bridge, which 9th Platoon: This unit consists of 10 Novice NPCs armed with
was recently built across the Wisla into Sielce (Lazienkowski Mauser rifles.
Bridge), has now been knocked down by the nuclear attack. No 1st Mortar Team: This unit consists of five Experienced NPCs
settlers have taken an interest in this area, nor did the baron armed with 9mm Makarov pistols and an 82mm mortar (10 HE).
during his brief tenure in Warsaw. Virtually nothing of value ex- 2nd Mortar Team: This unit consists of five Experienced NPCs
ists here now except some scrap metal. The district is armed with 9mm Makarov pistols and an 82mm mortar (10 HE).
uninhabited except for a few transient scavengers and an oc- 1st MG Team: This unit consists of two Experienced NPCs
casional bandit. armed with 7.62mm Tokarev pistols and a DShK machinegun.
2nd MG Team: This unit consists of two Experienced NPCs
NEW/OLD CITY armed with 9mm Makarov pistols and a PK machinegun.
This area formed the heart of downtown Warsaw before the 3rd MG Team: This unit consists of two Experienced NPCs
war. A few buildings are still standing: the National Library, armed with 9mm Makarov pistols and a PK machinegun.
Sapiehow Palace, the Ministry of Public Health, and various Volunteers 1: This unit consists of 1 0 Novice NPCs armed
cathedrals and museums. The interiors of all other large buildings with double-barreled shotguns.
have caved in. All parts of the district are choked with rubble, Volunteers 2: This unit consists of 10 Novice NPCs armed
the standing buildings scarcely distinguishable from the rubble with double-barreled shotguns.
filling the spaces between them. Volunteers 3: This unit consists of 10 Novice NPCs armed
Both the Gdanski and Slasko-Dabrowski bridges are still stand- with double-barreled shotguns.
ing, and the local community will always have a patrol on its Volunteers 4: This unit consists of 10 Novice NPCs armed
side of the structure. with .22 bolt-action rifles.
The parks are all being farmed by the 1000 or so civilians who Volunteers 5: This unit consists of 1 0 Novice NPCs armed
have moved into the rubble. Their leader is a man by the name with 9mm Makarov pistols.
of Wiktor Ryback. He was formerly an activist in the Solidar- Volunteers 6: This unit consists of 10 Novice NPCs armed
nosc movement. When he came to this community, he found with Mauser rifles.
it ungoverned, so he decided to implement his own version of Ammunition Reserve: The community has the following sup-
a democracy. His immediate followers have supported him and plies of ammunition in reserve: 5.45 Bloc, 672 shots; 7.62 Bloc,
the seven-member council. Together, Ryback and the council 320 shots; 8mm Mauser, 240 shots; 7.62 L, 320 shots; 12
form a sort of supreme court, which decides everything for the gauge, 768 shots.
community as a whole. The system works fairly well and, so Leaders: Wiktor Ryback is the major military leader of the
far, has accomplished a great deal. Presently, the community New/Old City.
is involved in digging a canal from the river to irrigate their fields The National Library: When the settlers of the New/Old City
in the two parks. arrived, they found one building already occupied. The original
Enemies of the baron may or may not find friends among this settlers who reached this area in 1998 were not initially in-
community. The council, being well aware of the untrained terested in the parks or in retrieving raw materials from the rub-
status of their forces, is not likely to join any attempt to fight ble. They were, instead, in search of the National Library and
Czarny, unless directly attacked. Convincing the council to move its contents to assess the damage. Their leader was Professor
against the baron (it remained neutral before) will be extremely Artur Weglarz of Warsaw University. Professor Weglarz is one
difficult. However, on an individual level, recruits might be found of the few surviving staff members of the university, as most
among the citizenry. Filip Kizysztof or his representatives might of the campus area was much more heavily damaged than the
be able to draw 20 or so recruits to fight in Sielce against the rest of the city (see Powisle). Until 1997, Professor Weglarz was
baron. (If this is the case, they will be the 2nd Platoon and the chief librarian of the university's library complex. He has now
Volunteers 1, below.)
Troops: The New/Old City community has a substantial
organized militia. However, its training is somewhat less im-
pressive, with a large number of completely inexperienced
troops.
1st Platoon: This unit consists of 10 Experienced NPCs armed
with AKMRs.
2nd Platoon: This unit consists of 10 Experienced NPCs armed
with AK 74s.
3rd Platoon: This unit consists of 10 Novice NPCs armed with
AKMs.
4th Platoon: This unit consists of 10 Novice NPCs armed with
AKMs.
5th Platoon: This unit consists of 10 Novice NPCs armed with
AKMs.
6th Platoon: This unit consists of 10 Novice NPCs armed with
M16s.
7th Platoon: This unit consists of 10 Novice NPCs armed with
pump shotguns.
8th Platoon: This unit consists of 10 Novice NPCs armed with
Mauser rifles.
Page 14 GDW

appointed himself the protector of the National Library of Poland, in Gdansk before the war. In times of hardship, or when the
which remains heavily damaged but, for the most part, intact. harvesting or planting time arrives, Krowa generally takes charge
Weglarz and his followers, some 50 scholars and former until the crisis is over, then returns to his life among equals in
students, have dug out the old building and begun reorganizing the community.
those materials which were not damaged in the blast. Fortunate- Krowa hated the Baron from the start, and was an early ally
ly, the firestorms did little damage to those buildings isolated of Filip and the Milicya of Sielce. Despite this, he is unwilling
in the seas of rubble; otherwise, all would have been lost. As to leave his home ground, unless he can be convinced that Sielce
it is, some 70 percent of the material in the library still exists. and its allies have a good chance of winning. In the final analysis,
Picking up the pieces, however, has taken the last two years, Krowa and his fighters will resist the baron, but whether they
and much work is left to be done. In between reorganizing and will cooperate with the Milicya is another question.
repairing the library, the professor and his followers eke out a Troops: The forces of Powisle are exceptionally well trained
sparse living by farming small plots and scavenging the ruins and experienced in fighting in and around the ruins. Such troops
for salvage. and the aid of Krowa's leadership will certainly be assets to Filip
Weglarz is obsessed with the protection of the library. He is and Sielce, if they can be persuaded to leave their home territory.
very fearful of the loss of all the information and has great plans 1st Section: This unit consists of 10 Veteran NPCs armed with
for his library to be the center of knowledge for the new Poland, M16s (four of them equipped with M203 grenade launchers).
whatever that will be. Toward that end, the library is not open 2nd Section: This unit consists of 10 Veteran NPCs armed
to public use. The entrances are constantly guarded by men with with AK-74s.
automatic weapons. Admittance may be gained only through 3rd Section: This unit consists of 10 Experienced NPCs armed
a petition to Weglarz himself, whereupon he may or may not with AKMs.
grant admission to the stacks, as his whim strikes him. MG Section: This unit consists of six Veteran NPCs armed
Volumes may never be "checked out," only studied and with three PK machineguns.
copied. This is allowed only after payment of a fee (usually food) Volunteers 1: This unit consists of 10 Experienced NPCs
and only under the direct supervision of one of the current staff. armed with Mauser rifles.
Copying by hand takes a great deal of time (there is no power Volunteers 2: This unit consists of 1 0 Novice NPCs, four of
for the library's photocopiers) but might prove useful to them armed with Mauser rifles, the remainder armed with im-
characters. Such things as mechanical and electrical textbooks, provised melee weapons.
maps, old newspapers, and the like might come in very handy Volunteers 3: This unit consists of 10 Novice NPCs, six of
to the players. This is the largest source of knowledge for hun- them armed with double-barreled shotguns, the remainder armed
dreds of hostile miles in any direction. The characters might be with improvised melee weapons.
encouraged to take advantage. Remember, however, that nearly Volunteers 4: This unit consists of 10 Novice NPCs, seven
everything there is in Polish, and the patron must supply all paper of them armed with 9mm Makarov pistols, the remainder armed
and ink for any copies made. with improvised melee weapons.
Ammunition Reserve: The following ammunition is held in
MURAIMOW reserve: 5.56 NATO, 1344 shots; 5.45 Bloc, 2240 shots; 7.62
Muranow is famous as the site of the 1943 uprising by Polish S, 352 shots; 8mm Mauser, 160 shots; 12 gauge, 192 shots;
Jews against the Nazis in Warsaw's ghetto. The Germans lev- 9mm Makarov, 384 shots; hand grenades, 40 fragmentation
eled the district. After the war, the Muranow housing develop- (assorted nationalities).
ment was built over the area. Leaders: Szmon Krowa is both the military and the civilian
Muranow has been almost completely leveled once more. The leader. He is an Elite NPC.
rubble is especially deep in the area, as the housing develop-
ment was not terribly well constructed. However, though this SRODMIESCIE
particular area of rubble is deep, it is made up of lighter materials This area is very heavily damaged. The large buildings are
than most and is therefore cleared more easily. simply shells; the smaller structures have been all but wiped out,
No true community occupies Muranow. However, 20 or so and the roads are blocked with rubble. This extensive damage,
families have settled here, clearing just enough land to keep combined with the fact that there are few park areas to be un-
themselves alive. These are generally not multifamily efforts. covered, has left the area completely abandoned until recent-
ly. Marauders (and the remnants of the baron's forces) once
POWISLE used the numerous building shells as hideouts until repeated
This district lies next to the river, south of the Old City. It is sweeps by Filip Kizysztof's Milicya drove them out. The main
completely in ruins, receiving very heavy damage overall. The roads are being cleared to promote travel, and the area is still
effects of being in the center of three nuclear detonations has subject to periodic antimarauder patrols by the local forces.
covered the area in rubble. The university and all other buildings
in this area are completely ruined. However, several parks and M0K0T0W
greenbelts have been cleared and planted, the largest of these Mokotow is most notable for the large green belt it contains.
being Saski Park. This area received somewhat less destructive force from the
The Powisle community numbers some 300 individuals, most blast and was, therefore, relatively simple to clear out.
living in and around the National and Wielki theaters, which The area was originally settled this year by a small group from
stand back to back just to the north of Saski Park. They have the area of Radom. They have partially cleared the rubble from
no actual government but are rallied around Szymon Krowa. Mokotow's green belt and planted enough to last them through
Krowa is a huge man, weighing more than 250 pounds, stand- the winter. Next year, with the help of laborers from Sielce, they
ing well over six foot in height—he used to be a dockworker will have the largest grain harvest of any community in Warsaw.
Return to Warsaw Page 15

The 150 inhabitants of Mokotow went to Sielce for protec- day-to-day duties continue to be performed by Andrzej Rataj.
tion during the crisis last year and formally voted to place At the same time, a 12-member council was elected to help Filip
themselves under the rule of Filip Kizysztof after the baron was govern the community.
defeated. Mokotow sends a member to the Sielce Council, and When dealing with civil matters, Filip has sole responsibility,
provides a dozen or so fighters to the Milicya. but his work load is relatively light. Most of the population are
mainly concerned with the well-being of the community at large,
SIEKIERKI and there is a great feeling of mutual support and purpose. With
This district lies along the river east of Sielce. It was a largely this sort of attitude, petty matters, such as individual owner-
industrial area before the war. The explosion of gasoline storage ship and domestic squabbles, can usually be settled without ever
tanks during the Warsaw firestorm demolished most of the consulting a higher authority. However, in cases where justice
buildings, leaving little but rubble. The ruins here are dangerous, must be administered, the members of the council are the
consisting of many twisted steel frameworks, remnants of a ultimate court of appeal.
dockyard, and various open structures. The river has been slowly Filip's main duty is to oversee the storage and rationing of
invading this region, making the ground soft and marshy, and grain to the community. After a harvest, the grain is stored in
causing surviving structures to settle and crumble. No civilians the rooms beneath the stadium. Distribution is generally car-
live here. Any humans encountered will be one of Kizysztof's ried out once a week, with the size of the ration adjusted ac-
patrols—even the most desperate scavengers usually avoid cording to the size of each family. The harvests have been good
Siekierki. so far, and a small surplus has been built up, which Filip hopes
Siekierki may become important to the adventure if the to use as a bargaining chip in his bid to unite the Warsaw
characters have access to river craft. There are two ship turn- communities.
ing basins among the ruins, places which originally served as Food and Labor: The community consists of approximately
docking facilities for barges and cargo craft along the river, and 250 households, and each one is expected to supply a certain
any captured or allied boats can be brought here. It is less than number of laborers for the communal grain fields each year, as
a mile up the hill to Lazienkowski Park, and it is a convenient well as clearing rubble. Over and above this, each family usual-
place to unload troops, supplies, and weapons. If it becomes ly maintains a small private plot for growing vegetables, which
necessary to evacuate the Lazienkowski defenses, the Siekierki are used to supplement the grain ration or for trade with other
waterfront is the ideal place to get refugees aboard boats and communities. These private plots are usually on small sections
across or up the river. of ground between building foundations and are too small for
growing grain economically. With hard work and good weather,
MIROW such plots can yield a crop of peas in the spring and one other
Mirow is the area formerly occupied by the baron, who had crop, such as carrots or turnips, in the fall.
his headquarters at the Palace Kultury. Mirow was depopulated Except during the planting and harvesting seasons, every able-
by the baron during his occupation and is presently uninhabited, bodied citizen is subject to duty with the Milicya or with one
except for a few transient families combing the ruins for salvage. of the reclamation and salvage teams that are reconstructing
a city from the ruins. Each household is required to supply a
SIELCE worker for a certain specified number of days each year (either
In the old Warsaw, Sielce was virtually overrun with city to work in the fields or to remove rubble). During planting and
parks: Park Kultury, Park Ujazdowski, the Ogrod Botanical harvesting, every citizen is required to help out to the greatest
Gardens, and Lazienkowski Park. The area received heavy blast extent possible. Although Sielce currently has a small grain
effects but produced comparatively little rubble; it was, surplus, one bad harvest would deplete it, and two bad harvests
therefore, easily cleared. The large number of park areas meant would bring on starvation. For this reason, planting and
that Sielce would inevitably be the most productive farming area harvesting must take precedence over everything else. Military
in the city. ventures must be carefully planned and executed, since the com-
Sielce is the stronghold of Filip Kizysztof and his Milicya. The munity cannot afford to lose able-bodied workers without gain-
area is almost completely under the plow, the rubble having been ing something of extreme value in return.
used to completely ring the parks with a defensive wall. There
are 1100 settlers in the community, of which about 300 are THE MILICYA OF SIELCE
under arms in the Milicya. Most of these people live in and Because of its size and importance to the adventure, the
around the stadium or the castle. organization and equipment of the military forces of Sielce are
Filip, having defeated the baron, now hopes to unite the city presented in a separate section.
under one rule (his own, preferably) and build a force which can Patrols: These units have no fixed assignment and are used
defeat any attack by outsiders, such as the baron and his gang to gather information on an irregular basis.
of cutthroats. He has already absorbed Mokotow, but the Patrol A: This unit consists of 10 Veteran NPCs armed with
alliance he welded together last year to defeat the baron has AKMs, and equipped with gas masks and chemical suits.
broken apart due to petty squabbles and disagreements. Unless Patrol B: This unit consists of eight Veteran NPCs armed with
he can reunite the communities of Warsaw, Filip's dream of a AKMs and equipped with gas masks.
restored city is doomed to failure. Patrol C: This unit consists of nine Veteran NPCs armed with
Community Organization: Filip Kizysztof has always been the AK-74s and equipped with gas masks.
recognized leader of the Sielce community, and this was for- Patrol D: This unit consists of seven Experienced NPCs armed
malized in a free election last September—he was chosen bur- with M16s and equipped with gas masks.
mistrz (mayor) of Sielce by unanimous vote of the citizenry. Filip Patrol E: This unit consists of eight Experienced NPCs armed
retains his post as leader of the Milicya, although much of the with AK-74s and equipped with gas masks.
Page 18 GDW

Patrol F: This unit consists of 10 Experienced NPCs armed 1st Squad: This unit consists of 1 0 Experienced NPCs armed
with Uzis and equipped with gas masks. with .30-06 rifles.
Patrol G: This unit consists of 10 Experienced NPCs armed 2nd Squad: This unit consists of 10 Novice NPCs armed with
with AKRs and equipped with gas masks. double-barreled shotguns.
Patrol H: This unit consists of 10 Veteran NPCs armed with 3rd Squad: This unit consists of 10 Novice NPCs armed with
AKRs and two fragmentation grenades each, and equipped with Mauser rifles.
gas masks. Group South: Group South is comprised of a single company
Patrol J: This unit consists of 10 Experienced NPCs armed (commanded by Fredryk Eisner), and its 36 effectives are con-
with AK-74s and equipped with gas masks. sidered sufficient to hold the southern wall since virtually no
Patrol K: This unit consists of five Veteran NPCs armed with buildings are left standing for half a kilometer to the south of
M16/M203s (3 40mm HE each) and equipped with gas masks. Sielce. Thus, the wall has a commanding view of the entire area
Group North, Company A: Commanded by Pawal Rataj, Group of approach, making it a very unlikely attack route. Like its
North is responsible for defending the northern perimeter all counterparts in the north and west, Group South also carries
along the Trasa Lazienkowska. It is considered to be the most out occasional antimarauder sweeps in its sector.
vulnerable to attack. Headquarters Section:This unit consists of six Experienced
Headquarters and Weapons Section: This unit consists of NPCs armed with AKMs.
three Veteran NPCs armed with one PK machinegun and 1st Squad: This unit consists of 10 Novice NPCs armed with
equipped with gas masks. Mauser rifles.
1st Squad: This unit consists of 10 Experienced NPCs armed 2nd Squad: This unit consists of 10 Novice NPCs armed with
with AKMs. .22 bolt-action rifles.
2nd Squad: This unit consists of 10 Experienced NPCs armed 3rd Squad: This unit consists of 10 Novice NPCs armed with
with AK-74s. double-barreled shotguns.
3rd Squad: This unit consists of 10 Novice NPCs armed with Group Center: Tadeusz Rataj's Group Center is charged with
double-barreled shotguns. the second line of defense and also mans the community's ar-
4th Squad: This unit consists of 10 Novice NPCs armed with tillery (one 81 mm and one 1 20mm mortar). It is also in charge
.30-.30 rifles. of security for Filip Kizysztof's headquarters and functions as
Group North, Company B: The two companies of Group North a training cadre.
are also responsible for long-range antimarauder sweeps in their Headquarters Section: This unit consists of two Experienced
sector as these become necessary. The companies alternate NPCs armed with M16/M203s (20 HE, 8 HEDP) and equipped
duties on a weekly basis. with gas masks.
Headquarters and Weapons Section: This unit consists of Mortar Section: This unit consists of six Experienced NPCs
three Experienced NPCs armed with one PK machinegun and armed with 9mm Makarov pistols, an 81 mm mortar (40 HE, 5
equipped with gas masks. WP), and a 120mm mortar (20 HE, 2 WP), and equipped with
1st Squad: This unit consists of four Veteran NPCs armed with gas masks.
two RPG-16s and AKMs. MG Section: This unit consists of four Experienced NPCs
2nd Squad: This unit consists of 10 Experienced NPCs armed armed with two RPK-74s.
with Mauser rifles. 1st Squad: This unit consists of 1 0 Novice NPCs armed with
3rd Squad: This unit consists of 10 Novice NPCs armed with 9mm Makarov pistols.
Mauser rifles. 2nd Squad: This unit consists of 10 Novice NPCs armed with
4th Squad: This unit consists of 10 Novice NPCs armed with 7.62mm Tokarev pistols.
.22 semiautomatic rifles. 3rd Squad: This unit consists of 10 Novice NPCs armed with
Group West, Company A: Marek Rataj commands Group . 3 0 . 3 0 rifles.
West, which is in charge of the defense of the western sector, Mokotow Company: The volunteers of the Mokotow company
the second most likely route of attack. Should a large-scale at- are responsible for the defense of that community during times
tack come from that direction, however, it is believed that there of crisis. In normal situations, only two sections will be active
would be some warning from the militia in Mokotow. at any given time, one on guard duty around the fields of
Headquarters and Weapons Section: This unit consists of four Mokotow, the other undergoing training in Sielce with one of
Experienced NPCs armed with an M60 machinegun and an RPG the reserve units of Group Center.
16, and equipped with gas masks. 1st Section: This unit consists of 10 Experienced NPCs armed
1st Squad: This unit consists of 10 Experienced NPCs armed with double-barreled shotguns.
with AK-74s. 2nd Section: This unit consists of 10 Experienced NPCs armed
2nd Squad: This unit consists of 1 0 Novice NPCs armed with with .30-.30 rifles.
Mauser rifles. 3rd Section: This unit consists of 10 Novice NPCs armed with
3rd Squad: This unit consists of 10 Novice NPCs armed with Mauser rifles.
.22 bolt-action rifles. 4th Section: This unit consists of 10 Novice NPCs armed with
Group West, Company B: Like Group North, the companies double-barreled shotguns.
of Group West are also responsible for antimarauder sweeps Ammunition Reserve: Sielce has an ammunition reserve con-
in the western sector. Likewise, the two companies alternate sisting of the following: 120mm HE, 60; 81 mm HE 120; 7.62
duties on a weekly basis. S, 500 shots; 9mm P, 300 shots; 5.45 B, 1100 shots; 5.56
Headquarters and Weapons Section: This unit consists of four N, 700 shots; 7.62 L (belted), 396 shots; 7.62 N (belted), 264
Experienced NPCs armed with an MAG and equipped with gas shots; 8mm M, 80 shots; .22 LR, 2200 shots; 12 G, 700 shots;
masks. .30-.30, 200 shots; 9mm M, 380 shots; 7.62 T, 600 shots.
Return to Warsaw Page 19

ROZAN
The Countryside This town was also occupied by the baron's forces, and suf-
The characters may interact with a number of villages out- fered severely because of the rapacious nature of the garrison
side of Warsaw. The following section gives the referee a basic assigned there. It is now inhabited by fewer than 50 people and
description, which may be added to and extended if desired. cannot produce any effective fighting force. Proper question-
ing of the citizenry (AVG:INT) will yield one rumor concerning
MAPS the baron's army.
A map of the area around Warsaw is included on page 29.
The inhabitants of Sielce can provide a rough map of the same CIECHANOW
area (included in the pullout section). Areas beyond this map During the siege of Warsaw in 1997, Ciechanow was a sup-
are covered on the map included with the basic game. ply base for the NATO forces in the area. Upon their withdrawal,
A Warsaw Environs encounter table is also provided on page the locals were left to the mercy of a battalion of Polish border
30 for use within 60 kilometers of Warsaw. Outside of this guards, who executed most of the male population for collabora-
radius, use the encounter rules which are given in the basic tion with the enemy. The baron's occupation of the communi-
game, unless they are overridden by some other part of this ty was no less severe, and the remaining citizenry has come
adventure. to distrust all outsiders. The village is surrounded by a high wall
Fording the Bug River: The Bug is normally impassable to of rubble, and the locals greet all strangers with hostility (if not
vehicles, but the exceptionally dry winter has lowered it con- gunfire). They will tolerate only a few merchants (those from
siderably and made it possible to find fording places. For each neighboring communities) and the local farmers from within 30
10-kilometer stretch of the river, one attempt to locate a ford miles, and even these people are subject to considerable harass-
may be made. Locating a ford is a task, DIF:RCN. If no ford is ment while in town. Obtaining useful information regarding the
found, the river may not be forded along that stretch. Crossing baron's army from these people is a task (DIF:INT).
the river at the ford takes 2D6 x10 minutes and is a task, AVG
for vehicles under 10 tons, DIF for vehicles 10 tons or over. The PULTUSK
relevant skill is whatever driving skill (WVH or TVH) is ap- Pultusk is the baron's hometown and the community from
propriate for the vehicle in question. Failure means that the par- which he recruited most of his early supporters. After the
ticular vehicle in question is stuck for 1D6 hours. Catastrophic baron's defeat last year, he fell back to Pultusk to regroup and
failure means the vehicle is bogged and will take one full day take shelter during the winter. The Warsaw communities
to extract. mounted several attacks on Pultusk, however, seeking to
destroy the baron's base of operations and prevent him from
OSTRO MAZOWIECKA raising another army. They were successful in flattening the
This town was occupied briefly by the baron's forces last year, town, and driving the baron and his sympathizers away.
and the citizens were fairly docile under the occupation. The Of the approximately 700 citizens in Pultusk, only a handful
town is inhabited by 250 citizens, of which perhaps 10 can be of scavengers still live within the ruins. The remainder have been
convinced to join the fight against the baron. Proper question- driven from their homes, some to join the baron over the winter,
ing of the citizenry (ESY:INT) will yield one rumor concerning some to become refugees. Those who have joined the baron's
the baron's army. army have no great love for the inhabitants of Warsaw or their
Page 20 GDW

representatives. There is a 10% chance that any refugees or foot traffic. If properly questioned (AVG:INT), the inhabitants
marauders encountered within 30 kilometers of Pultusk will be will provide one rumor concerning the location of the army.
openly hostile to the characters once it is discovered who they
represent and what their mission is. DROHCZYN
This community is deserted, except for a few scavengers, and
SEROCK will be important only as a place to cross the river. The original
Even before the war, Serock and Pultusk were rival com- bridge across the river at Drohczyh was destroyed during the
munities, and things were no different last year when the baron war, and a small wooden structure was built in its place by
began his campaign for the conquest of northern Poland. Just Soviet engineers. This bridge is quite inferior and has deterio-
as the citizens of Pultusk gave the baron their wholehearted sup- rated in the absence of maintenance. At this time, it will only
port, those of Serock resisted him with equal fervor. During the allow vehicles of eight tons or less to pass over without mishap.
baron's occupation of the city, the citizens resisted him both If a heavier vehicle attempts to cross, there is an 80% chance
overtly and covertly to such an extent that he was unable to that the bridge will collapse, destroying the vehicle, and killing
completely control the city. Despite the city's resistance to him, any occupants on a percentile roll of 70. Determining the
however, he could not simply destroy it, as Serock possessed bridge's capacity is a task, AVG:CVE.
a valuable treasure: a primitive chemical laboratory facility
capable of turning out small quantities (a few pounds a month) SIEMIATYCZA
of smokeless powder for the manufacture of ammunition and For most of the last year, Siemiatycza was occupied by a band
other explosives—a mini-Krakow. Although the population has of marauders, led by a man known only as Michael. Michael and
been decimated, it retains its hatred of the baron. The chemical his 100 fighters had organized the 200 or so villagers into a labor
facility, run by a couple of ex-high school chemistry teachers, camp, and intended to spend the winter and then move on. After
is still in operation, and its products are the primary trade goods a time, however, Michael and his soldiers came to feel a com-
of the community. mon bond with the citizens, and his rule became less autocratic
The 200 citizens of Serock can only provide a dozen fighters and more just. Now, the inhabitants and the marauders have
to help fight the baron (Novice NPCs armed with civilian rifles become one community, and Michael was recently elected
and pistols), but they will do so willingly, if asked. They will mayor in a free election of the original villagers (the soldiers
automatically provide one rumor concerning the baron's army, agreed to abide by whatever candidate the villagers chose).
and a second if properly questioned (ESY:INT). The bridge was destroyed last year by a demolition party from
Warsaw, but a ferry is currently operated by the locals (fees are
RADZYMIN payable in food, fuel, or ammunition, and are subject to negotia-
Radzymin is a ghost town, deserted except for a few ragged- tion). The locals feel some resentment against Warsaw (because
looking scavengers combing the ruins for salvageable materials. of what was done to the bridge), but the baron is not too popular
either. About 20 soldiers (veterans armed with a mixture of War-
WYZSKOW saw Pact weapons) could be recruited if friendly relations are
The citizens of Wyzskow make their living by farming and established by the characters. The community will automatically
fishing, operating a number of small boats along the Bug River. provide one rumor concerning the location of the baron's army.
Any encounter on the river within 10 kilometers of the town Getting a second rumor is a task (AVG:INT).
will be with one of these fishing boats. If the characters have
something to trade (a small quantity of food or ammunition) the SOKOLOW PODLASKI
fishermen will provide one rumor concerning the location of the This town is uninhabited, except for a few demented scav-
baron's army. If the characters think of it, they may try to hire engers scrounging among the ruins.
one of the boats to carry them along the Bug. This will require
a payment in trade goods—perhaps a couple of weapons and SIEDLCE
ammunition for them. The referee may wish to generate a Before the war, Siedlce was an important rail junction between
suitable NPC for the purpose of negotiations. Brest and Warsaw. At the present, it is home to a few dozen

JADOW
Jadow is a small farming community of just under 90 peo-
ple. If questioned properly (ESY:INT), they will provide one rumor
concerning the location of the baron's army. PULLOUT SECTION
WEGROW Pages 21 through 28 in-
Wegrow is a small village of about 35 inhabitants along the clude a map pullout section
road between Jadow and Sokolow Podlaski. The village itself for your convenience. Maps
is located just north of the road, in the rough, hilly ground
characteristic of this section of the country.
and a text description detail
occupied Warsaw and its dis-
MALKINIA tinguishing terrain features.
The village of Malkinia is on the north bank of the Bug River,
about a kilometer away from the bridge. The bridge, nearly
destroyed in the fighting last year, is too fragile to carry any
vehicle over three tons in weight, although it can accommodate
Return to Warsaw Page 21

People on foot may move through light rubble and scrub at


one-half the normal rate. They may move through dense rubble
The Map areas at one-fifth the normal rate. Movement in other types of
This center section provides a map of the extent of occupied terrain will be at the normal movement rates.
Warsaw. The following terrain features are now predominant. Tracked vehicles may move through light rubble and scrub
Light Rubble: These areas have received secondary blast ef- at one-fourth speed, and through dense rubble at one-tenth
fects. All buildings are heavily damaged, and all former roads speed. Any accident result should be translated as follows.
have been covered over in debris. These areas are more easily Vehicle Accident: The vehicle has plunged through the sur-
cleared and travelled than are areas of dense rubble but should face of the debris into a former basement or cellar. Generally,
certainly not be mistaken for undamaged areas. the vehicle will take significant damage to its suspension and
Dense Rubble: These areas have received the worst of the general structural damage. The vehicle will have to be pulled
blast effects. All buildings have received extensive damage, and, out by other vehicles massing three or more times that of the
indeed, smaller buildings are not recognizable as such at this damaged vehicle. Exact results are up to the referee.
time. Travel through these areas is slow going and comparatively Wheeled vehicles may move only through clear or cleared road
dangerous (see Encounters). terrain, and then at the normal movement rates.
Roads: These are the roads which have been cleared of debris.
They are few in number, at this time, and are therefore very ENCOUNTERS
valuable transportation lines through the city. Note that there Roll twice each period the characters move through the War-
are only three cleared roads leading out of the city: one to the saw rubble. On a 5 or 6, roll from the following table.
northeast toward Radzymin, one to the northwest toward
Serock, and one cleared to the southwest toward Lowicz. WARSAW ENCOUNTERS
Crops: These are the areas of cultivated land currently clear Die Result
of debris. During the growing season, all of these will be grow- 2-3 Dogs
ing various crops. In the off-season, they will be clear terrain. 4-5 Civilians
Scrub: Areas of dense undergrowth—such as grasses, weeds, 6 Rubble
and brush—have grown up in certain areas through some of the 7 Accident
less dense rubble. 8-9 Marauders
Rubble Wall: These are the walls of debris which have been 10-11 Troops
built by the various communities, mainly as a defensive measure 12 Unexploded ordnance
against possible intrusion.
The following encounter descriptions apply to the table above.
MOVING THROUGH THE RUINS Dogs: As per Twilight: 2000.
Travel through the ruins is much more difficult and dangerous Civilians: These will be unarmed individuals from the nearest
than other sorts of travel. In general, only people on foot may community. They will be scavenging the rubble for bits of metal,
move through all types of terrain here, though often at a great- glass, or anything else that might be useful. Usually, they will
ly reduced rate of speed. Tracked vehicles may move through be quite fearful of strangers, suspecting them of being outlaws
some rubble, but not all of it. Wheeled vehicles are restricted of some sort. Only through negotiation will the player characters
to travelling along the cleared roads. be able to extract information from these people.
Page 28 GDW

Rubble: An exceedingly difficult section of rubble blocks the monument serves as an easily visible rallying point on the road
path. Vehicles may not pass through it and must turn back, to the White House and the Lazienki Palace. A sandbag barricade
possibly taking another route. Individuals may attempt to climb has been erected close by the statue.
it, which will take them extra time (1D10+2 minutes). Climb- 5. The Old Orangery: In modern times this was a theater and
ing is a task (AVE:AGL, or DIF:AGL if encumbered). Moun- art museum, but the building was destroyed in the nuclear at-
taineering skill may be used instead. If the individual fails the tack. The foundations have been turned into a fortress.
task, he has fallen and will take 3D6 hits. Catastrophic failure 6. Ujazdow Castle: Once a royal residence and later a bar-
results in the taking of 6D6 hits. racks for the Royal Foot Guards, it was destroyed in 1954, and
Accident: Some sort of mishap has taken its toll on one of later restored. The building is again in ruins after the siege and
the members of the party. Randomly choose a victim. If on a nuking of Warsaw. It has been partly cleared, and now it con-
cleared section of road, roll 1D6 damage to the victim. If in an sists of low stone walls and piles of rubble which have been
area of light rubble, first roll 1D6, then roll that number of D6 turned into a minor fortress by the defenders.
in damage to the victim. If in dense rubble, roll 2D6 first for the 7. The White Cottage: The Bialy Domek was a white-painted
number of D6 applied in damage to the victim. Such accidents timber cottage begun in 1774, destroyed in WWII, restored by
include rubble slides, falls, cuts from debris, and the possibility the state, and destroyed again during the siege and destruction.
of plunging into a former building foundation through the sur- Almost nothing remains, but the foundations have been fortified
face of the rubble. with stone and sandbags as a last stronghold on the way to Laz-
Vehicle accidents are described on page 2 1 . ienski Park.
Marauders: This encounter is with 10 Experienced NPCs 8. Lazienki Palace: Also called Palac na Wyspie, or Palace on
armed with AK-74s. They are in the pay of the baron. If en- the Island, it was begun in 1687 and survived WWII almost un-
countered in an area controlled by the baron, they will be one damaged. It was badly damaged by the WWIII destruction of
of his patrols. If encountered outside the baron's influence, they Warsaw, but the walls are still standing,and it is now the center
will be an advanced scouting mission, and will attempt to avoid of the Lazienkowski defense, and Kizysztof's headquarters. Built
combat and escape if possible. on an island connected to causeways across the canal, it can
Troops: This encounter will be 2D6 troops belonging to the be approached from only two sides, and the Milicya's defenses
nearest community. have been set up with this in mind. Any attack on the building
Unexploded Ordnance: Many shells have landed in Warsaw, will be extremely costly.
mostly during the siege. A portion of these still remain unex- 9. Amphitheater: This 1500-seat outdoor theater was built
ploded. An unexploded artillery round or aircraft bomb usually in 1790, based on one discovered at that time at Herculaneum,
buries itself, leaving a small crater that wears away with the below Mt. Vesuvius. The stage is built on a small island in the
passage of time. If this encounter occurs, roll 1D6. Rolls of 1 -5 canal, and the surrounding seats are stone. The theater is now
indicate a NATO 155mm round, while a result of 6 indicates choked with rubble but has been cleared enough to create a
a Pact 122mm round. Roll a 1D6 to determine the type of round: strongpoint 100 meters south of the Palace on the Island. Most
1-4, HE; 5, ICM; 6, Chemical. of the community's noncombatants—almost 800 aged, sick,
If the players are surprised, there is a 20% chance that it goes women and children—are staying here during the battle.
off. Otherwise, the players discover it without harm. 10. Szwolezerow Street: This is the entrance to the way
Disarming a round is a task (AVG:CBE or AVG:IF). Catastroph- through the rubble of Siekierki to the boatyards and turning
ic failure indicates immediate detonation. basins of the river. The path is not cleared of rubble, per se,
but is well known by the patrols there and is, therefore, more
THE MAP easily travelled than other rubble. During an evacuation, should
Provided in the center pull-out section of this module is, among one become necessary, this strongpoint—created among several
other things, a map of the area including Sielce and the Park burned-out warehouses and a sandbag fort blocking the r o a d -
Kultury. The following features are numbered on the map. will have to be held by a rear-guard while the evacuees board
1. Trasa Lazienkowski: This was the highway to the Laz- their boats. Czarny might try to take this point, if he repeatedly
ienkowski Bridge, and the spiraling access ramps were familiar fails to take the Palace on the Island, in an attempt to completely
landmarks and points of pride for Warsaw's citizens. The surround the defenders.
highway is in ruins now, and the bridge fell during the blast. 11. Racetrack: This racetrack has partially collapsed, but it
The access ramp abutments are buried in rubble. Strongholds is now used as a formidable defensive position.
have been created among the debris and along the roadbed from 12. Legia Stadium: Like the racetrack, the stadium's walls
chunks of concrete. have partially fallen in, making a very good defensive position.
2. Outer Perimeter Strongpoints: These portions of the rub- Underground rooms beneath the stadium are being used to store
ble wall have been built up into a platform turret some four grain and other foodstuffs from the Lazienkowski farms. This
meters off the ground. The top platform is well protected with granary is a prime object of Czarny's attack. Note that, until the
blocks of concrete, and houses a single machinegun and its harvest, very little extra food will be in the granary rooms.
team. These forces are listed in the Milicya order of battle. 13. Inner Perimeter Strongpoints: Similar to those on the outer
3. Belvedere Palace: This building was closed to the public rubble wall, these turrets are also included in the Milicya order
before the war and served as the residence of the Polish chair- of battle.
man of the Council of State. Built largely of wood, it did not 14. Piaseczynski Canal: The waterway connects the narrow
survive the Warsaw firestorm, but the foundations have been Central Canal with one of the Wisla turning basins. While not
fortified with rubble and sandbags; it is the key to the defenses wide, it is quite deep, and is crossed by a single bridge between
against attacks from the west and southwest. the Legia Stadium and the Palace on the Island. This bridge has
4. Chopin Monument: Of no tactical importance itself, the been heavily fortified with sandbags and rubble.
Return to Warsaw Page 29
Page 30 GDW

farmers, who also comb the remains of the town for salvageable
material to be used in trade. The citizens of Siedlce will not be GARWOLIN
able to provide any significant military assistance against the Garwolin is a small village (it presently has less than 20 in-
baron, but if properly questioned (AVG:INT), they will produce habitants) that will be unable to provide significant military
one rumor concerning the location of Czarny's army. assistance against the baron. The locals do not have much in
the way of useful information concerning the location of the
KALUSZYN baron's army, but careful questioning (DIF:INT) might reveal
This village is abandoned, except for a few scavengers. At something (one rumor if the task role is successful).
the referee's discretion, a band of marauders (size and arma-
ment determined according to the basic rules) may be discovered LUKOW AND MIEDZYRZEC PODLASKI
to be using the place as a temporary base of operations. Lukow and Miedzyrzec Podlaski are effectively a single com-
munity and are now governed by a combined council, elected
LOSICE by the citizens of both communities. By last year, the Jarzmic
In the 18 months since a band of Catholic monks declared Rada (yoked council), as it came to be called, had formed a militia
themselves to be the ruling council of Kaluszyn (after marauders for mutual defense, established patrol perimeters, and placed
killed the previous council), the village's militant xenophobia has much of the land between the two communities under the plow.
abated somewhat. The community is still distrustful of The baron's raiders caused much damage to the area: Many
strangers, and the militia (10 Veteran NPCs armed with shotguns fighters were killed, the crop surplus was destroyed, and the
and Mauser rifles) still refuses to admit anyone to the town population was reduced from 2500 to less than 1800. The
without consulting one of the priests on the council first. If the citizens of the community are resilient, and are even planning
characters manage to establish friendly relations (basically by to resettle and incorporate the ruins of Siedlce.
proving that they are not hostile), they automatically receive a
rumor from the appropriate table. ENCOUNTERS
While outside Warsaw, the characters should roll for en-
MINSK MAZOWIECKIE counters once per period. To determine if the characters have
This is a farming community of approximately 400 in- an encounter in a period, roll 1D6. Rolls of 5 or 6 indicate an
habitants, and did not suffer too badly at the hands of the baron encounter, and the referee should roll on the following table.
last year. For this reason, they are reluctant to directly oppose
him, and the characters will have difficulty recruiting here. If WARSAW ENVIRONS
properly questioned, the citizens will provide one rumor con- Die Result
cerning the location of the baron's army. The local militia con- 2 Dogs
sists of 30 Experienced NPCs, armed with a mixture of civilian 3 Game
and military small arms. 4 Baron's scouts
5 Marauders
OTWOCK 6-7 Bandits
Otwock used to be the headquarters of the river pirates, but 8 Merchants
they were driven out of town last year. The place stood vacant 9-11 Civilians
for a few months, and at this time, a few dozen refugees are 12 Game
beginning to try to settle here and begin farming. Otwock can
spare no one to help resist the baron, as the community is cur- Encounters listed but not explained below are detailed in the
rently engaged in planting its first major crop, and all hands are descriptions provided in the basic rules.
needed for that. The locals do not have much in the way of Baron's Scouts: This is a single troop of cavalry, from either
useful information concerning the location of the baron's army, the 1st or 2nd Cavalry Squadrons, in the service of the baron.
since they are too close to Warsaw, but careful questioning It is performing a reconnaissance mission in advance of the main
(DIF:INT) might turn up one rumor. column of the Baron's army, scouting out the best path for the
army to follow. The scouts will try to capture and question the
GORA KALWARIA characters, unless they are obviously outnumbered or surprised,
Gora Kalwaria (Mount Calvary) is an old pilgrimage site 34 in which case they will attempt to withdraw and report the en-
kilometers south of Warsaw. The town was founded in 1672, counter to the baron. Interrogation (DIF:INT) of any prisoners
as Nowy Jerozolima (New Jerusalem), and was laid out in the the characters happen to take will reveal two rumors about the
form of a cross. In 1795, when the Prussians occupied the area, baron's army. One of these will be Rumor F.
the name and nature of the town were changed. The community Bandits: This is a band of 2D6 bandits, unaffiliated with the
is led by a Catholic priest, Father Andre, who paid tribute to the baron but fleeing in advance of his army lest they be conscripted.
baron, but did so out of a lack of alternatives. The community They are mainly interested in getting away from the army, and
will willingly provide a few fighters (10 Experienced NPCs armed will only attack if they outnumber the characters and have
with civilian weapons), but they will be short of ammunition and achieved surprise; otherwise, they will attempt to flee. If cap-
will need to be fed. The citizens can provide one rumor under tured, they will offer two rumors about the baron's army in ex-
the same criteria outlined under Otwock, above. change for their release; one of these will be Rumor F.
Civilians: This is a party of 1D6 hunters or farmers from the
GROJEC nearest inhabited community. Hunters will trade game for am-
Grojec is abandoned, except for a few scavengers combing munition and will yield one rumor about the baron's army if a
the ruins for salvageable materials. bargain is reached (this can only be done once per encounter).
Return to Warsaw Page 31

Organization of the Black Legion


Black Guard Bialystok Narew Lomza

HQ HQ HQ

1-6 1-6
1-8

Wilczy Warsaw

HQ HQ WPN

1-6 1-6

1st Cavalry 2nd Cavalry American Ukrainian

HQ HQ HQ HQ
1-5 1-3
1-5
1-6

ORGANIZATION
The Baron and His Legion The organization and equipment of the baron's forces is given
The Legion Czarny (the name is a pun, and means both Czar- in the section below. The accompanying explanations outline
ny's Legion and Black Legion) is not what it used to be. At its the origins and growth of each unit, and discuss any special
zenith, the Black Legion had almost 900 soldiers and was well characteristics.
equipped with the best weapons and materiel that looted Soviet The Black Guard: This is Baron Czarny's personal bodyguard,
supply dumps could provide. The defeat last year by the united originally recruited from his hometown of Pultusk. This unit is
Warsaw communities and the depredations of a winter spent well equipped and contains his best and most loyal troops. The
wandering through northern Poland have severely reduced the strength of the Black Guard is about 46 men (down from 90
number of original soldiers and caused it to lose much of its last year), including the vehicle crews for one BMP-C and one
heavy equipment, including the infamous D-30 howitzer and its M113 APC.
chemical rounds that caused so much concern last year. 1st Squad: This unit consists of 10 Veteran NPCs armed with
With the coming of spring, however, the baron has managed AKRs, and equipped with gas masks and chemical suits.
to assemble a new fighting force. By painting an exaggerated 2nd Squad: This unit consists of 10 Experienced NPCs armed
picture of the treasures to be found inside Warsaw and by the with AKRs, and equipped with gas masks and chemical suits.
force of his charismatic personality, the baron has once again 3rd Squad: This unit consists of 10 Veteran NPCs armed with
made an army (or at least what passes for one in 2001) out of M16s and equipped with gas masks.
a disparate collection of bandits, marauders, and deserters. 4th Squad: This unit consists of 10 Veteran NPCs armed with
three PK machineguns and equipped with gas masks.
PLANS 5th Squad: This unit consists of three Experienced NPCs
It is to the baron's benefit to take all of Warsaw's communities armed with AK-74s. They are serving as the crew for a dam-
intact. He would then have the use of these communities' labor aged BMP-C APC (30mm autocannon inoperative, PK
forces and their other assets, without the waste and destruc- machinegun functional) and are equipped with gas masks.
tion that would accompany a fight. It would also enhance his 6th Squad: This unit consists of three Veteran NPCs armed
reputation if the city fell without a shot, serving as an example with M16s, serving as the crew for an M113 APC (.50 M2HB
to other communities of the correct way to act toward him. functional) and equipped with gas masks.
Another factor is also relevant: The baron cannot afford to lose Bialystok Company: This unit has been formed from con-
too many soldiers in taking Warsaw. The army he has thrown scripts, refugees, and drifters who have been drawn to the
together needs a quick, painless success to convince its less baron's promise of plunder. The unit has 70 fighters, and it is
enthusiastic soldiers that they have made a good decision in fairly well equipped (in the sense that all have firearms) but has
choosing to fight on the side of the baron. only a small cadre of experienced troops.
Page 32 GDW

Headquarters Squad: This unit consists of 10 Experienced double-barreled shotguns.


NPCs armed with Mauser rifles. Lomza Company:This company is another collection of
1st Squad: This unit consists of 10 Experienced NPCs armed assorted scum recruited from the area around Lomza. Most of
with Mauser rifles. the troops in the company are poorly armed cannon fodder. In
2nd Squad: This unit consists of 10 Experienced NPCs armed this unit, the main function of the so-called headquarters is to
with double-barreled shotguns. keep the other members of the company from running away.
3rd Squad: This unit consists of 10 Novice NPCs armed with Headquarters Squad: This unit consists of 10 Experienced
double-barreled shotguns. NPCs armed with AKMs.
4th Squad: This unit consists of 10 Novice NPCs armed with 1st Squad: This unit consists of 10 Novice NPCs armed with
.22 bolt-action rifles. Mauser rifles.
5th Squad: This unit consists of 10 Novice NPCs armed with 2nd Squad: This unit consists of 10 Novice NPCs armed with
9mm Makarov pistols. Skorpion submachineguns.
6th Squad: This unit consists of 10 Novice NPCs armed with 3rd Squad: This unit consists of 10 Novice NPCs armed with
.32 ACP pistols. .30-06 rifles.
Narew Company: This unit was formed from refugees and 4th Squad: This unit consists of 10 Novice NPCs armed with
marauders from the villages along the Narew River. They are 9mm Makarov pistols.
slightly better armed than the Bialystok Company, but they are 5th Squad: This unit consists of 10 Novice NPCs armed with
no better fighters. 9mm Makarov pistols.
Headquarters Squad: This unit consists of 1 0 Experienced 6th Squad: This unit consists of 10 Novice NPCs armed with
NPCs armed with AK-74s. double-barreled shotguns.
1st Squad: This unit consists of 10 Novice NPCs armed with 7th Squad: This unit consists of 10 Novice NPCs, six armed
AK-74s. with double-barreled shotguns, the remainder armed with im-
2nd Squad: This unit consists of 10 Novice NPCs armed with provised melee weapons.
AK-74s. 8th Squad: This unit consists of 10 Novice NPCs armed with
3rd Squad: This unit consists of 10 Novice NPCs armed with improvised melee weapons.
Mauser rifles. Wilczy Company: In an attempt to inspire some martial spirit,
4th Squad: This unit consists of 10 Novice NPCs armed with the baron has named this company Wilczy (Wolven). As with
.30-.30 rifles. the Lomza Company, the well armed headquarters squad is there
5th Squad: This unit consists of 10 Novice NPCs armed with to keep the others in the unit from running at the first sound
.22 semiautomatic rifles. of gunfire.
6th Squad: This unit consists of 10 Novice NPCs armed with Headquarters Squad: This unit consists of 10 Experienced

Staawiski
D+8

D+9

D+10
(Lomza) D+5 D+4
D+6

Ostroleka D+7
D+11
Bialystok
D+12
Rozan
Zambrow
D+13
D+14

D+15
Ostrow Mazowiecka
Pultusk

D+16 Bielsk Podlaski


Wyzskow
D+17

D+18 Radzymin
Jadow

(WARSAWA) Sokolow Podlaski Siemiatycza


Minsk Mazowieckie
Return to Warsaw Page 33
Staawiski

(Lomza)

Ostroleka D+4
D+5
Bialystok
D+6

D+7
Rozan
Zambrow D+8

D+9

D+10
D+11
Ostrow Mazowiecka
Pultusk
D+12

D+14 D+13 Bielsk Podlaski


Wyzskow

D+15
Radzymin
D+16 Jadow
D+17

D+18

(WARSAWA) Sokolow Podlaski Siemiatycza


Minsk Mazowieckie
NPCs armed with AK-74s. Weapons Squad: This unit consists of eight Experienced NPCs
1st Squad: This unit consists of 10 Novice NPCs armed with armed with three PK machineguns.
Mauser rifles. 1st Cavalry Squadron: This unit is another remnant of the
2nd Squad: This unit consists of 10 Novice NPCs armed with baron's earlier army, which managed to survive because it was
9mm Makarov pistols. too valuable to be used in a siege. The 1st Cavalry (formerly
3rd Squad: This unit consists of 10 Novice NPCs armed with the first Free Squadron) is a grouping of 50 mounted Russian
7.62mm Tokarev pistols. marauders, mostly from the Soviet 89th Cavalry Division. It is
4th Squad: This unit consists of 10 Novice NPCs, four armed experienced and well equipped, and is one of the most valuable
with 7.62mm Tokarev pistols, the remainder armed with im- units in the baron's army. It is seldom found all in one place,
provised melee weapons. since it is almost perpetually split into its component squadrons.
5th Squad: This unit consists of 10 Novice NPCs, two armed The baron uses these horsemen for march route security,
with .30-06 rifles, the remainder armed with improvised melee scouting, and rounding up deserters from his less enthusiastic
weapons. units. In order to carry out the scouting mission discussed in
6th Squad: This unit consists of 10 Novice NPCs armed with the "Reconnaissance"chapter, the characters will have to get
improvised melee weapons. through the screen of these riders (or those of the 2nd Cavalry
Warsaw Company: This unit was formed from the survivors discussed below). Troops on security patrol will often be given
of the previous siege of Warsaw and is one of the baron's more one of the baron's valuable radios.
trustworthy units. It is one of the few units equipped with sup- 1st Troop: This unit consists of 10 Veteran NPCs armed with
port weapons of any sort. AK-74s and mounted on horses.
Headquarters Squad: This unit consists of 10 Experienced 2nd Troop: This unit consists of 10 Veteran NPCs armed with
NPCs armed with AKMs. AK-74s and mounted on horses.
1st Squad: This unit consists of 10 Experienced NPCs armed 3rd Troop: This unit consists of 10 Experienced NPCs armed
with AKMs. with AK-74s and mounted on horses.
2nd Squad: This unit consists of 10 Novice NPCs armed with 4th Troop: This unit consists of 10 Experienced NPCs armed
Mauser rifles. with AK-74s and mounted on horses.
3rd Squad: This unit consists of 10 Novice NPCs armed with 5th Troop: This unit consists of 10 Experienced NPCs armed
Mauser rifles. with AK-74s and one RPG-16. They are mounted on horses.
4th Squad: This unit consists of 10 Novice NPCs armed with 2nd Cavalry Squadron: This squadron is a grouping of 30
Mauser rifles. mounted Polish marauders, mostly deserters from the Polish
5th Squad: This unit consists of 10 Novice NPCs armed with 19th Cavalry Division. Although they have no heavy weapons,
AKMs. they (like the 1st Cavalry) are one of the best units the baron
6th Squad: This unit consists of 10 Novice NPCs armed with has. The riders of the 2nd perform much the same duties as
AKMs. those of the 1st. Like the 1st Cavalry, troops on security patrol
Page 34 GDW

will sometimes be trusted with a radio.


1st Troop: This unit consists of 10 Veteran NPCs armed with BARON CZARNY
AKRs and mounted on horses. Czarny is not an assumed name, but his title is. Before the
2nd Troop: This unit consists of 10 Veteran NPCs armed with war, Tadeuz Czarny seems to have
AKRs and mounted on horses. been an officer in the ZOMO (an
3rd Troop: This unit consists of 10 Veteran NPCs armed with acronym for Motorized Units of the
AKRs and mounted on horses. Peoples' Police, in Polish), the
American Company: This unit originally consisted of U.S. special riot control police of the
soldiers turned marauders, but it has absorbed numerous other Polish government that gained a
nationalities as well. Some of the fighters in this unit served reputation for cruelty during the
under the baron before but left him after his defeat, only to re- Solidarnosc demonstrations of the
join him again several months later. Their actions have proven 1980s. Czarny is in his late forties,
their loyalty on several occasions, but the baron does not com- so he could conceivably have been
pletely trust them for reasons he cannot put into words. involved, a fact that has not add-
Headquarters and Weapons Squad: This unit consists of six ed to his popularity in certain
Veteran NPCs armed with two M60 machineguns. quarters. He was undoubtedly in-
1st Squad: This unit consists of 10 Veteran NPCs armed with volved when ZOMO units were
M16s. used to suppress antiwar riots in
2nd Squad: This unit consists of 10 Veteran NPCs armed with the years 1996-1998.
M16s. In 1997, in response to the NATO offensive of that year,
3rd Squad: This unit consists of 10 Experienced NPCs armed ZOMO units were pressed into frontline service, and Czarny's
with AK-74s. unit was no exception. Czarny evidently decided to set out on
4th Squad: This unit consists of 10 Experienced NPCs armed his own in late 1999. He appeared in his hometown of Pultusk
with AKMs. shortly thereafter, calling himself Baron Czarny and dressed in
5th Squad: This unit consists of 10 Veteran NPCs armed with a black uniform (a pun, since czarny is Polish for black).
AKRs. NPC Motivation Results: Club Queen: The baron is a very stub-
6th Squad: This unit consists of 10 Veteran NPCs armed with born man. Once he has decided on a course of action, no one
AKRs. can talk him out of it but himself. Spade Queen: The baron is
Ukrainian Company: This company has 70 Ukrainian ma- also totally ruthless in his pursuit of power. His ultimate aim is
rauders, many from the Soviet 9th Tank Division, and some to rule all of Poland.
veterans of the Baron's previous assault on Warsaw.
Headquarters and Weapons Squad: This unit consists of eight ILARION FEDORENKO
Experienced NPCs armed with AKRs and one AGS-17. Marion Vladimirovich Fedorenko is a former captain in the
1st Squad: This unit consists of 10 Veteran NPCs armed with Soviet army and is a trained
AKRs. spetsnaz commando. Until six
2nd Squad: This unit consists of 10 Veteran NPCs armed with months ago, he was the executive
AK-74s. officer for a unit of these Soviet
3rd Squad: This unit consists of 10 Experienced NPCs armed commandos, SSD-1109, but his
with AKRs. ambitions and those of his com-
4th Squad: This unit consists of 10 Experienced NPCs armed manding officer conflicted, so
with AK-74s. Fedorenko decided to go into
5th Squad: This unit consists of 10 Elite NPCs armed with business for himself. He has
AKRs. recently been hired by Czarny as
Ammunition Reserves: The baron's ammunition reserves part of the baron's plans for the
travel in horse-drawn wagons and accompany his personal en- conquest of Warsaw.
tourage. It consists of the following: 5.45 B, 2500 shots; 5.56 Fedorenko is a huge, bruising
N, 1200 shots; 7.62 S, 800 shots; 7.62 N (belted), 660 shots; bully who loves fighting more than
7.62 L (belted), 825 shots; 9mm M, 1800 shots; 9mm P, 900 anything else (except possibly ter-
shots; 12.7 B (belted), 68 shots; 12 gauge, 120 shots; .22 LR, rorizing people). His job with
1800 shots; 30mm grenades, 120 HE. SSD-1109 was to serve as the "bad guy" half of the old "good
Referee's Note: The baron has managed to obtain 60 specially guy/bad guy" interrogation technique. He loved his work then
made chemical grenades from the Wojo factory in Krakow. Each and still does. His appearance makes it easy for him to pass as
is filled with blood agent (see the basic game rules) and is under an ignorant brute, which he uses to his advantage. He is an in-
special guard in the army's baggage train. These grenades are telligent and dangerous man. In addition to his native Russian,
to be used for the final assault of Sielce, should it prove Fedorenko speaks Polish (LNG 100%) and English (LNG 80%).
necessary, and will be issued to the Black Legion's assault troops He is an Elite NPC and has access to a variety of weapons.
only at that time. NPC Motivation Results: Club 9: His greatest pleasure comes
from causing pain and terror. He may be one of the few men
in Europe who likes things as they are. Spade 6: Fedorenko longs
Personalities for power—his abortive attempt to take over SSD-1109 caused
Referees may wish to create additional NPCs to suit their in- him to leave that organization (taking a few sympathizers along).
dividual campaigns. Few groups are more dangerous than this band of trained killers.
Return to Warsaw Page 35

Filip Kizysztof has been doing just that but has yet to con-
vince a majority of the families to help. If he could announce
Complications to the people of Kamionek that he had persuaded one or more
This chapter details a number of complicating factors intended of the splinter groups of the 10th Guards Tank Division to return
to add a little spice to the adventure. to help in the fight against the baron, that would be enough to
do the trick.
POLITICS New/Old City: This community is governed by Wiktor Ryback
It may seem odd, but not everyone in Warsaw thinks that and a seven-member council. Presently, the community is in-
fighting the baron again is a good idea. Sielce and Filip Kizysztof volved in digging a canal from the river to irrigate its fields in
are obviously the main targets of the baron's vengeance. If he the two parks which make up its agricultural resources. The
vents his wrath upon them, he might be more tolerant of the population is largely divided in its opinions of the baron, but the
rest of the city, especially if the others do not oppose him. Many locals are in agreement on one thing: The canal will make a
people feel that the baron's rule could not be any worse than tremendous difference on the community's grain production,
conditions are now, and some feel that he would have a and interrupting work on the canal at this time will mean another
beneficial effect on the region. The following is a short discus- poor harvest, and another season of want and deprivation.
sion of the individual Warsaw communities and the special Enemies of the baron may or may not find friends among this
characteristics of each, as they relate to alliance with Sielce. community. The council is not likely to join any attempt to fight
Praga: The charismatic Ludwik Starsinski is the civil leader Czarny unless directly attacked, being well aware of the un-
of the Praga community; a blacksmith known only as Izaak is trained status of its forces. Convincing the locals to move
the military leader. It is Starsinski that Filip Kizysztof will have against the baron will be difficult. However, on an individual
to persuade in order to get help from the Praga community. As level, recruits might be found among the citizenry: Filip Kizysztof
has been mentioned elsewhere, a great deal of bad feeling still or his representatives might be able to draw 20 or so recruits
exists among citizens of Sielce over the fact that Praga's forces to fight in Sielce against the baron.
fought on the side of the baron last year, and the citizens of Wictor Ryback has no children that the baron could kidnap
Praga are aware of this and reciprocate. Filip Kizysztof is to ensure his loyalty, so a different plan has been decided upon
pragmatic enough to forgive this sin and has convinced his peo- (see the section entitled Coercion, below). Foiling this plan and
ple that Praga would make a suitable ally. The people of Praga proving the baron's involvement in it will be the final point need-
are leery of an alliance and would just as soon sit out the at- ed to persuade Ryback to join with Kizysztof against Czarny.
tack on the sidelines. Starsinski could persuade them out of this Powisle: Powisle is led by a huge man named Szymon Krowa.
but cannot do so for reasons which are detailed below, in the Krowa and his people, having no love for the baron, fought him
section entitled Coercion. last year. Kizysztof has no doubt that Krowa and his fighters
Kamionek: Kamionek has no single leader, and an overwhelm- will resist the baron now, but whether they will cooperate with
ing feeling of apathy exists among the families of the communi- the Milicya is another question entirely. If the the details of the
ty. They did not suffer too badly under the baron, and some look baron's plans for Warsaw (including the kidnapping and
back on the baron's tenure over them as a reasonably safe period assassination plots) can be laid before Krowa, he will agree to
in their history. They were protected from marauders and could place himself and his troops under Kizysztof's authority and will
afford to devote more time to agriculture. All that Filip Kizysztof lead his troops outside his own territory. Otherwise, Krowa will
has to offer is the bloodshed that is sure to result from opposi- defend Powisle but will not come to any other community's aid.
tion to the baron's return. Any political persuasion brought to Alliance: Persuading a given community to promise aid is one
bear upon the community has to be directed at the community thing. Getting the maximum effort out of a community is
as a whole, since the community has no formal government something else entirely. Filip Kizysztof will find himself absorbed
other than irregular groupings of families. in political manipulations to keep his fragile alliance of Warsaw
Page 36 GDW

communities together, and he will not be able to organize a prop- weather means less crop loss and a larger yield. A large harvest
er defense of Sielce. It will, therefore, fall upon one (or more) is the difference between famine and plenty for Sielce.
of the characters (as the greatest local source of military ex- Labor is also a factor—a large labor force means less time for
perience) to coordinate the optimum placement of whatever the harvest and decreases the likelihood of bad weather inter-
troops turn out to be made available by Filip's activities. rupting. Sielce's grain crop is expected to ripen about the same
time the baron's army will arrive. The same problem that faced
COERCION agricultural peoples from ancient times now faces Filip Kizysztof
The baron is familiar with how the political landscape of the and the council of Sielce: How many of us should farm, and how
communities has changed in the months he has been gone. He many of us should fight?
wants to avoid a major fight, which would cost him soldiers, The Milicya represents a sizable percentage of the able-bodied
ammunition, and time—none of which he can afford to lose. labor force of the city. Others are too old or too young to be
Rather than risk his troops in a full-scale battle, the baron hires of optimum utility. If the soldiers can be used as farmers for
Marion V. Fedorenko and his henchmen to extort the communi- another 10 days, the harvest and planting will be completed.
ties into submission. Main people to be dealt with are Ludwik Only the recon teams can be spared if the crop is not to suffer.
Starsinski, Wictor Ryback, Szymon Krowa, and Filip Kizysztof. A delaying action to keep the baron's main force away would
Ludwik Starsinski: It has been written that he who loves gives be the optimum use of the forces available, but it is up to the
hostages to fortune. In Starsinski's case the ones he loves are characters to determine how and where this can be done.
his two young sons, all the family he has left after his wife died
of a fever during the siege of Warsaw. Jerzy (age 3) and Tomasz
(age 9) were kidnapped by three of Fedorenko's men two days Personalities
before the characters arrived in Warsaw. Starsinski received a Referees may generate additional NPCs if desired.
note indicating that the children would remain unharmed if Star-
sinski has not told anyone about the kidnapping. Starsinski's LUDWIK STARSINSKI
military leader, Izaak, determined what happened. Izaak, realiz- Starsinski's authority is based largely upon his impressive per-
ing that a rescue attempt is beyond the capabilities of him and sonality and leadership talents. In
his fighters, has contacted Filip Kizysztof and begged him to 1999, he brought most of the pres-
help. Izaak is certain that Starsinski will throw his wholehearted ent population to Warsaw from
support behind Kizysztof once the children are safe. Until then, Wyzskow and set up the Praga
he must remain inactive. Filip has asked that one or more of the community. He has been the un-
characters locate and rescue the kidnapped children. disputed leader ever since. Starsin-
Wictor Ryback and Szymon Krowa: These two leaders have ski speaks only his native Polish
no close family and are not proper subjects for blackmail. The and is an Experienced NPC.
baron, however, believes that they can be useful to him later Starsinski's wife was killed dur-
on, and has ordered that they be watched closely and killed on- ing the baron's attack last year,
ly if they show signs of active cooperation with Filip Kizysztof. leaving him with two young sons.
Two of Fedorenko's men, posing as merchants, have been in- And the baron holds his children
filtrated into the Warsaw community. They are to observe hostage.
events as they unfold and take action only if necessary. The NPC Motivation Results: Heart
means by which characters may uncover evidence of this plan Jack: Wise. Heart 4: Fellowship.
is detailed in the chapter entitled "A Little Rescue."
Filip Kizysztof: Filip is too dangerous to the baron, and Czar- SZYMON KROWA
ny hungers to avenge last year's humiliating defeat. Fedorenko Szymon Krowa, 48, retired from active service long before
himself has been assigned to infiltrate Sielce, posing as a mer- the Sino-Soviet war and became a
chant from Krakow, and kill Kizysztof. This is to be accomplished dockworker. The unhappy leader
just before the baron's army arrives, in order to create maximum of the Powisle community, he pre-
chaos and to prevent a successor from taking over. Fedorenko fers the role of a modern version of
is a cautious man, however, and has noticed the characters' Cincinnatus (the Roman general
presence (one or more of the characters may have encountered who led armies in times of crisis,
Fedorenko in previous adventures). He has sent word to the then retired to become a farmer
baron and is now awaiting instructions. when the crisis was over rather
than accept a permanent leader-
HARVEST TIME ship position). A huge man with a
Winter wheat is planted in the fall and sprouts before the first large mustache, Krowa carries a
snow falls. The wheat shoots then go dormant, lying under a double-barreled shotgun nick-
protective layer of snow until spring, when they rapidly reach named tluczek (crusher). An Elite
maturity and are ready to harvest. If the wheat is not harvested NPC, Krowa speaks only his native
when it is ripe, some or all of it will be lost. An additional com- Polish.
plication is the planting for the fall harvest. The time it takes NPC Motivation Results: Club 8:
for wheat to mature is reasonably constant, so the earlier the Krowa seeks violent solutions to his problems and would be an
planting, the earlier the harvest in the fall. And the earlier the intensely brutal man were it not for his other prime personality
harvest takes place in the fall, the more likely it is that the trait. Heart 9: His strong liking for people tempers his violent
weather will be good. Rain or wind decreases the yield. Good tendencies. Krowa is a good man to have beside you in a fight.
Return to Warsaw Page 37

11th Corps, had just came out of its cantonments and was
engaging in the last major offensive of the war.
Soviet 10th Guards Tank Division In July, the 10th was attacked and overrun by elements of
In the years before the war, the 10th Guards Tank Division the Soviet 22nd Cavalry Army, taking severe casualties and los-
was a category I division stationed in the DDR (Deutsche ing the last of its operational tanks. By this time, desertion and
Demokratische Republik, the German Democratic Republic, also attrition had reduced the division to less than 350 effectives,
called East Germany). It remained in the DDR throughout the and Koronev was becoming disenchanted with the war and was
Sino-Soviet War and was made part of the 1st Guards Tank Ar- looking for a way out. When the division was contacted by a
my when FRG (Federal Republic of Germany, or West Germany) team of CIA operatives later in the month, Koronev was ready
forces undertook their reunification move. to listen to their offer. Captain Johnstone, the leader of the team,
convinced Koronev and his officers that the only thing they could
THE WAR look forward to in the Soviet Union was execution as traitors,
The 1st Guards Tank Army fought in all major campaigns in and that their best course of action was to switch sides and
East Germany and Poland, and by 1999 the 10th GTD had been join the forces of the United States civilian government (Civgov,
badly damaged. The 10th was stripped of troops and tanks to for short) in Jugoslavia. Because of the season, however,
provide replacements for other divisions in the 1st Guards Tank General Koronev did not want to risk travelling any great
Army. The divisional headquarters and support units, with a distance, and so he began searching for a place where he and
cadre of battle-hardened troops, were withdrawn to the rear to his troops could spend the winter. He soon found such a place
absorb and train reinforcements. Major General Georgi Pavlovich in Warsaw.
Koronev was promised a complete refit for his division.
The promised reinforcements came from Kazakhstan and con- THE FIRST SIEGE OF WARSAW
sisted of large numbers of newly mobilized youths leavened with In return for food and shelter during the winter of 2000-2001,
a few reservists. Most of them mutinied or deserted during the Koronev chose to use his soldiers to help out Sielce in the
long march from central Asia, and the 10th received about 500 defense of the city of Warsaw, and the remnants of the Soviet
soldiers of dubious quality to add to the few hundred battle- tank division played a major role in defeating the baron. Unfor-
hardened veterans already under arms. These, in addition to a tunately, General Koronev was killed during the siege, and
dozen T-55 tanks, constituted the "complete refitting" Koronev without his leadership, the 10th soon fragmented. When spring
had been promised. To make things worse, the recruits spoke came and travel was possible, the various splinters of the 10th
little Russian, and Koronev's veterans spoke no Kazakh. The bulk Guards Tank Division went their separate ways.
of these replacements deserted within two months of their ar-
rival, and more than a few of them formed the marauder bands
from which the baron recruited his first and second armies. Current Organizations
On April 8, 2000, the 10th was ordered to the front in sup- At the time of this adventure, the three splinter groups of the
port of the Polish 2nd Army. Given the condition of the division 10th have all departed Warsaw, and their exact locations will
at that time, such a move was suicidal, and Koronev refused be a matter for speculation. The descriptions below give the
to obey. His arrest was ordered by higher headquarters, but no number of personnel, their NPC character type, and their arma-
one could be spared to carry it out. At the time, the Soviets had ment. All troops formerly with the 10th Guards Tanks Division
other problems: The German 3rd Army, spearheaded by the U.S. have both gas masks and chemical suits.
Page 38 GDW

Ruzhany
Biatystok

Zambrow Bereza
Pruzhany
Ostrow Mazowiecka

Mutsul'niki
Vidomlya
Wyzskow
Kobrin

D+3
D+2 Brest
Radzymin Kaluszyn Biala Podlaski D+4
DO
Siedlce D+1 Ratno
(WARSAWA)
Minsk Mazowieckie
Sochaczew Miedzyrzec Podlaski
Otwock Lukow
Lowicz
Garwolin Radzyn Podlaski
Mszczonow Grojec
Strykow D0

D+1 Lubartow
Bialobrzegi Pulawy
Rawa Mazowiecka D+3

D0 D+2 Lublin
Tomaszow Maz
D+4
Opoczno Zwolen
Piotrkow D+1 Radom
Sulejow D+2

D+3
Hza

General Koronev's original decision and join the American forces


GROUP ONE
(loyal to Civgov) believed to be in Jugoslavia. The group is
This group, consisting mostly of the division's Kazakh na- somewhere along the Warsaw-Radom road.
tionals, has elected to return to the Soviet Union. It is currently Headquarters Company: Since there is no longer a division
deployed in an east-bound line of march along the Warsaw-Brest to require a headquarters, this unit has become a catch-all for
road. the remaining specialists. In most cases, the unit names no
1st Squad: This unit consists of 10 Veteran NPCs armed with longer reflect equipment or duties.
AKMRs. Staff: This unit consists of nine Experienced NPCs armed with
2nd Squad: This unit consists of 10 Experienced NPCs armed AKRs.
with AKMRs. Communications: This unit consists of nine Experienced NPCs
3rd Squad: This unit consists of 10 Experienced NPCs armed armed with AKRs.
with AKMRs. Medical Team: This unit consists of seven Experienced NPCs
4th Squad: This unit consists of 10 Experienced NPCs armed armed with 9mm Makarov pistols.
with AKMRs. Recon Company: These units are charged with route securi-
5th Squad: This unit consists of 10 Novice NPCs armed with ty during the march toward Krakow, and it will probably be one
AK-74s. of these units, acting as a rear guard, that the characters first
6th Squad: This unit consists of 10 Novice NPCs armed with encounter when they come upon the second group.
double-barreled shotguns. 1st Squad: This unit consists of eight Elite NPCs armed with
7th Squad: This unit consists of 10 Novice NPCs armed with AK-74s.
AKMs. 2nd Squad: This unit consists of 10 Veteran NPCs armed with
Group One Ammunition Reserve: This consists of the follow- AK-74s.
ing: 5.45 B, 400 shots; hand grenades, 40 fragmentation 3rd Squad: This unit consists of eight Veteran NPCs armed
grenades. with AK-74s.
4th Squad: This unit consists of eight Experienced NPCs
GROUP TWO armed with AK-74s.
This group, under the leadership of General Vasily G. Zhukov, Infantry Company: This is a conglomeration of the various in-
the division's second in command, has chosen to carry out fantry survivors of the division.
Return to Warsaw Page 39

1st Squad: This unit consists of 10 Veteran NPCs armed with sion's surviving mechanics and maintenance personnel (those
AK-74s. who did not choose to remain with group one).
2nd Squad: This unit consists of 10 Experienced NPCs armed 1st Squad: This unit consists of eight Experienced NPCs
with AK-74s. armed with AKRs.
3rd Squad: This unit consists of 10 Experienced NPCs armed 2nd Squad: This unit consists of 1 0 Novice NPCs armed with
with AK-74s. AKRs.
1st MG Squad: This unit consists of four Veteran NPCs armed Recon Group: Part of the division's reconnaissance person-
with one PK machinegun. nel chose to come with group three.
2nd MG Squad: This unit consists of five Experienced NPCs 1st Squad: This unit consists of eight Elite NPCs armed with
armed with one PK machinegun. AK-74s.
3rd MG Squad: This unit consists of four Experienced NPCs 2nd Squad: This unit consists of 10 Veteran NPCs armed with
armed with one PK machinegun. AK-74s.
4th MG Squad: This unit consists of four Experienced NPCs 3rd Squad: This unit consists of eight Veteran NPCs armed
armed with one PK machinegun. with AK-74s.
1st AT Squad: This unit consists of five Veteran NPCs armed 4th Squad: This unit consists of eight Experienced NPCs
with AKRs and two RPG-16s. armed with AK-74s.
2nd AT Squad: This unit consists of four Veteran NPCs armed Group Three Ammunition Reserve: This consists of the follow-
with AKRs and two RPG-16s. ing: 5.45 B, 600 shots; hand grenades, 40 fragmentation
1st GL Squad: This unit consists of four Veteran NPCs armed grenades, 12 antitank grenades.
with AKRs and one AGS-17.
2nd GL Squad: This unit consists of four Veteran NPCs armed
with AKRs and one AGS-17. Personalities
Artillery Group: Most of the artillery company is without its Referees may generate additional NPCs to represent subor-
namesake equipment, except for a few mortars and one am- dinates to those given below.
munition wagon (now horse-drawn).
1st Squad: This unit consists of 10 Veteran NPCs armed with VASILY ZHUKOV
AK-74, one 120mm mortar (two cases WP, 12 cases HE). General Vasily Gregorovich Zhukov was executive officer
2nd Squad: This unit consists of eight Experienced NPCs under the late General Koronev and
armed with AK-74s. is a military null cipher (almost the
3rd Squad: This unit consists of 10 Experienced NPCs armed exact opposite of another Zhukov,
with AK-74s. of WWII vintage). This Zhukov is
4th Squad: This unit consists of seven Experienced NPCs an excellent administrator and an
armed with AK-74s. extraordinary bureaucrat. He is at
5th Squad: This unit consists of nine Novice NPCs armed with best, however, a mediocre leader.
AK 74s. While Koronev was still alive,
6th Squad: This unit consists of eight Experienced NPCs Zhukov remained in his shadow—a
armed with AK-74s. nebulous yes-man, unable to have
AFV Company: Like most of the artillery company, the AFV an original thought. Zhukov has a
company is without its namesake vehicles and now functions certain charisma of his own, how-
as infantry. ever, and he was able to convince
1st Squad: This unit consists of 10 Veteran NPCs armed with a large number of the 10th to carry
AKRs. out General Koronev's last deci-
2nd Squad: This unit consists of eight Experienced NPCs sion—to march to Jugoslavia and
armed with AKRs. place itself at the disposal of the American Civgov forces there.
Group Two Ammunition Reserve: This consists of the follow- NPC Motivation Results: Heart Jack: Zhukov is nobody's fool,
ing: 5.45 B, 1200 shots; 7.62 L, 990 shots; 30mm HE grenades, and his advice is usually sound. Heart 9: His high sense of
6 29-round drums; hand grenades, 90 fragmentation grenades, fellowship and his concern for his fellow human beings,
20 AT grenades; mortar, 36 120mm HE, 8 120mm WP. however, often cloud his better judgement. He is a Veteran NPC.

GROUP THREE ILLYA BARANOV


The third (and smallest) group, under the command of Illya Colonel Illya Yefremovich Baranov was once commander of
Y. Baranov, intends to rejoin what remains of the headquarters one of the division's mechanized rifle brigades. Baranov was
of the Soviet Western Strategic Direction at Lublin. uncomfortable with Koronev's decision to travel to Jugoslavia
Engineer Group: This group contains the division's remaining (more from a personal dislike of Johnstone the CIA agent than
combat and construction engineers. from a feeling of disloyalty to the USSR). With Koronev's death,
1st Engineer Squad: This unit consists of eight Elite NPCs Baranov concluded that the best thing to do was report back
armed with AKRs. to the nearest higher headquarters (at Lublin), and see what
2nd Engineer Squad: This unit consists of 10 Veteran NPCs could be done about getting the remainder of the division home.
armed with AKRs. NPC Motivation Results: Club 3: Baranov is not a man who
3rd Engineer Squad: This unit consists of 10 Experienced yields readily to any type of threat. Heart 8: Baranov's loyalty
NPCs armed with AKRs. to those in authority over him is unimpeachable. He is a Veteran
Maintenance Group: This unit contains the bulk of the divi- NPC.
Page 40 GDW

can learn as much about your side as you do about its side, if
you aren't careful), but sometimes it offers the only informa-
Reconnaissance tion available.
Before a proper defense can be organized, the defenders of When characters question locals about the baron's army, they
Warsaw must have a certain amount of basic intelligence data may obtain one or more of the rumors from the table below.
concerning the baron's approaching army. None of the in- Interrogations should generally be limited to one roll per en-
habitants of Sielce have as much experience at this sort of thing counter, unless directed otherwise from this adventure or by
as do the characters, and they are an obvious choice for the the referee.
task. Gathering the data required will involve one or more ex-
peditions to the northeast of Warsaw, first to locate the baron's RUMOR TABLE
army, then to penetrate its security screens and observe the Die Result
enemy. This sort of thing is never easy and can sometimes be 2 Rumor A
extremely dangerous. 3-4 Rumor B
A second, but no less important, mission of the characters 5-7 Rumor C
will be to locate the three groups of the 10th Guards Tank Divi- 8-9 Rumor D
sion in time to allow a return to Warsaw before the baron's ar- 10-11 Rumor E
rival. Both of these scouting missions will be discussed in this 12 Rumor F
chapter.
Two forms of each rumor are given, depending upon which
BASIC DATA approach route the baron is taking, and the referee should give
Baron Czarny and his army are believed to have gathered in the rumor appropriate to this choice. Land rumors are labeled
the woods southwest and west of Bialystok. There are two A1, B1, etc., whereas river rumors are labeled A2, B2, etc. For
possible approaches for the Legion Czarny: on foot down the example, if the referee has decided that the baron is taking the
Warsaw-Bialystok road, or by boat down the Narew River. Either river route, and the Rumor Table result indicates Rumor C, the
route had advantages or disadvantages. The referee may choose referee should make the information in Rumor C2 available to
to have the baron make either approach and should give the ap- the players, ignoring Rumor C1.
propriate rumors depending on this choice. Rumor A1 & A2: The baron has two children with him at his
The routes taken by each of the three groups of the 10th GTD headquarters. I didn't know he had a family.
are known, as well as their departure times. A marching col- Rumor B1: I heard that there were horse soldiers looking for
umn, laden with baggage and dependents, will not be able to crossing places along the north bank of the Bug, somewhere
make the same speed as a lightly equipped scouting party, so east of Wyzskow.
the characters will eventually overtake the Soviets the only Rumor B2: I heard that there was a small boat over on the
question is how soon. Narew, dropping a sounding line in that shallow place near
Rozan. Like they were trying to find out what kind of draft they
RUMORS would need to get boats through.
Useful intelligence can often be gained by interrogating Rumor C1: Small parties of mounted men have been riding
civilians in the region of the enemy's advance. This is a risky up and down the road to Bialystok all week long.
technique (the intelligence is seldom accurate, and the enemy Rumor C2: My cousin met a fisherman last week who ran into
Return to Warsaw Page 41
D+4

D+5

Myszyniec Bialystok
D+6
D+9

D+7
D+10

Ostroleka
D+11 Zambrow
Bielsk Podlaski

Rozan
D+12 Ostrow Mazowiecka

D+14 D+13

Pultusk D+15
Siemiatycza
Wyzskow
D+16

Serock Jadow

D+17 Sokolow Podlaski


Radzymin
D+18

Kaluszyn

Forest River
Minsk Mazowieckie

Otwock Rough Ruins

Swamp Water

Road
Kilometers
Gora Kalwaria
Town 0 20
a couple of horsemen riding along the banks of the Narew just
south of Rozan. INTELLIGENCE GATHERING
Rumor D1: My sister's cousin heard from a merchant that Once the main body of the baron's army is located, the players
anybody that had a horse, pack animal, or any kind of horse- will be able to ascertain its size by several means.
drawn vehicle should stay away from Bialystok—the baron is Observation: Determining the size of the baron's army is a
confiscating them. task (AVG:RCN) and requires that eight hours be spent within
Rumor D2: My sister's cousin is a boat builder, and he heard a kilometer of the main body. Characters will not be able to
the baron was paying good wages for boat builders. Anyway, determine the exact armament of a unit without approaching
Stashu hasn't come back—maybe he found work. to within a few hundred meters. Characters will be unable to
Rumor E1: I heard the baron's army is in Ostrow Mazowieka determine the morale condition of the troops, although broad
and headed towards Warsaw. estimates will be possible (the characters will be able to tell
Rumor E2: The baron is cutting down a lot of trees in the novice troops from elite, for instance). The referee should pro-
woods west of Bialystok. What's he want all that timber for? vide reasonably accurate data for the characters from the OBs
Rumor F1 & F2: I heard the baron has hired an ex-spetsnaz given in this module, but no names should be given to units
commando named Fedorenko to kill any of the Warsaw leader- unless the characters interview prisoners.
ship that opposes him. Fedorenko is in Warsaw now, waiting Prisoners: Interrogation of prisoners is a good way to obtain
for an opportune moment. Glad the guy's not after me. battlefield intelligence. Getting the name of a prisoner's unit is
Page 42 GDW

a task (ESY:INT). Learning its size is AVG:INT. Learning the the group to return to Warsaw, then begin the march back at
morale state of the unit is DIF:INT. the same rate as before. Obviously, the longer the players wait
Direct Experience: One course of action that may occur to before setting out, the longer it will take for the various groups
the characters is to actually join the baron's army. The baron to return.
is always looking for soldiers. Any characters who try this are
in considerable danger if they run into someone who recognizes TEMPUS FUGIT
them, or if they give themselves away somehow (if a clean, well- Time flies. The baron's army is advancing on Warsaw at a
fed character tries to pass himself off as a wilderness-dwelling steady rate and could arrive any time. His rate of advance will
marauder, for instance). The referee should adjudicate any such be fairly steady, although the exact time will depend on which
actions according to individual circumstances, and the char- route he takes (this is up to the referee). The various timetables
acters and personalities involved. are presented below, with the day the characters arrive in War-
Of course, if the characters are captured, they will be inter- saw designated as Day 0. The rates at which the various bodies
rogated, probably by the baron himself, aided and abetted by move are noted to enable the referee to calculate where they
one or two of Fedorenko's goons and several members of the are on a given day.
Black Guard. Day—12: Group One of the 10th GTD departs Warsaw along
the Warsaw-Brest road at a rate of 12 kilometers per day.
ME AND MY SHADOW
Day—9: Group Three of the 10th GTD departs Warsaw along
Also, one or more of the characters will need to remain in the the Warsaw-Lublin road at a rate of 12 kilometers per day.
vicinity to keep track of where the army is and send reports on Day—8: Group Two of the 10th GTD departs Warsaw along
any changes of speed or route. This "shadow" will have to con- the Warsaw-Radom road at a rate of 12 kilometers per day.
stantly evade the baron's patrols, while remaining near enough Day—7: The baron sends out scouting parties to reconnoiter
to the main body to be able to tell if something important hap- his route of advance to Warsaw.
pens. This will require someone with fairly good recon skills, Day—3: Fedorenko's commandos kidnap Starsinski's children
and he should be chosen from among the player characters, if from Praga and depart Warsaw.
possible; otherwise, the referee should generate a suitable NPC. Day—1: Fedorenko arrives in Sielce and begins stalking Filip
Kizysztof.
FINDING THE 10TH Day 0: The characters arrive in Warsaw and receive their brief-
This is a simple matter if the players start soon enough. They ing from Filip Kizysztof.
need only depart down the road known to be travelled by the Day 4: The baron begins his advance on Warsaw at a rate
10th and overtake it. The referee should allow a few hours of of 12 kilometers per day if travelling by land or 18 kilometers
game time to pass while the characters convince the leader of per day if travelling by river.

Staawiski

(Lomza)

Ostroleka D+4
D+5
Bialystok
D+6

D+7
Rozan
Zambrow D+8

D+9

D+10
D+11
Ostrow Mazowiecka
Pultusk
D+12

D+14 D+13 Bielsk Podlaski


Wyzskow

D+15
Radzymin
D+16 Jadow

D+17

D+18

( W A R S A W A ) Sokolow Podlaski
Siemiatycza
Minsk Mazowieckie
Return to Warsaw Page 43

farmhouse as well, under the personal supervision of the baron


himself.
A Little Rescue
As has been mentioned earlier, in an effort to coerce the THE CAMP
leadership of the Warsaw communities to remain passive, Baron The main troops trusted with perimeter security for the
Czarny has hired a band of ex-Soviet spetsnaz troopers to kid- baron's army are the two cavalry squadrons. Only one of these
nap Ludwik Starsinski's two young sons, Jerzy (age 3) and will be assigned guard duty on any given day (the referee may
Tomasz (age 9), and hold them as hostages to guarantee Star- chose which is patrolling when the characters make their rescue
sinski's cooperation and continued good behavior. The children attempt). The perimeter patrolled by the horsemen of the duty
were taken shortly before the characters arrived in Warsaw, and squadron will be about one kilometer outside the outer ring of
Fedorenko's men have since departed the city. But Starsinski the camp. Each individual patrol will consist of four to five
was told that he would be watched, and his sons would be killed troopers assigned to cover a particular segment of the perimeter.
if he misbehaved. For this reason, it is not Starsinski who ap- They will patrol the area at random, keeping to no set schedule
proached Filip Kizysztof with the news of the abductions, but that can be observed and avoided. The purpose of these troops
Izaak, Starsinski's military leader and second in command of the is twofold: to give a warning in the case of a night attack and
Praga community. If Starsinski's children can be returned to him to capture any deserters from the baron's army who might try
unharmed, Izaak believes Starsinski will give Kizysztof his com- to get away under cover of darkness (bear this in mind if the
plete cooperation against the baron. characters have "joined" the baron's army as a means of get-
Based on his knowledge of the baron, Izaak believes that Czar- ting into the camp). Passing through this area is a task
ny does not completely trust Fedorenko and probably has the (AVG:RCN) and must be rolled for when passing in or out. Failure
two captives someplace where he can keep personal watch over means that the group has been spotted by a patrol of mounted
them. For this reason, the most likely place for the captives to soldiers.
be held is in the baron's headquarters camp, wherever that hap- Between this outer perimeter and the edge of the camp is a
pens to be at the moment. vast area that is less well patrolled. Passing through this area
is a task (ESY:RCN) and must be rolled for when passing in or
LOCATION out. Failure indicates that the group has been spotted by a ran-
Depending upon which approach route the referee has chosen dom patrol of mounted soldiers, described above.
for the baron, the baron's camp may or may not be next to the About 100 to 200 meters out from the edge of the camp,
banks of the Narew River. The camp's location will also depend various tripwires have been set up. Some of these are connected
upon when the players undertake the rescue (the baron moves to flares or noisemakers (usually a bell or tin can with pebbles
each day as his army approaches Warsaw). in it); others are connected to something louder. Detecting and
Although the location of the baron's camp will vary, on the bypassing these tripwires is a task (AVG:RCN), and must be
day the players choose to make the rescue, it will be laid out rolled for when passing in or out. On failure, the group has
as indicated on the map given in the pullout section of this alerted the sentries, either by activating one of the noisemakers
module (unless the referee dictates otherwise). That day, the or by tripping a flare. A catastrophic failure indicates one of the
baron's scouts happened upon a deserted country farmhouse, characters has detonated an antipersonnel mine or booby trap
and the baron took advantage of the opportunity to sleep with (the specific type is up to the referee). This last will provoke
a roof over his head. The abducted children will be held in this an alert.
Page 44 GDW

THE FARMHOUSE

Hall

Children's
Cellar Room
Baron's Room

Living Room Kitchen

Outside door
to cellar

Meter

The edge of the camp is patrolled by foot sentries, chosen broken, and the front door is missing. The roof leaks (but it is
at random from among the various units in the baron's army. not raining, fortunately for the baron's beauty sleep); one of the
Additionally, one unit is assigned to remain awake and ready stairs to the upper floor is missing (which the characters may
to respond to any crisis. This duty is rotated among the more discover if they are not cautious). The windows to the two up-
trustworthy units in the baron's service. per bedrooms have been covered (the baron's with canvas to
In the center of it all stands the abandoned farmhouse that keep out the night breezes, and the children's with boards to
is the baron's temporary quarters. Sentries mount continuous keep them in).
guard around it through the night, and a dozen or so of the Black The baron sleeps with a 9mm Makarov pistol. The armament
Guard are always standing by near it. of the Black Guard is dealt with elsewhere. Fedorenko's goons
are armed with Uzis and their combat skills (they are Elite NPCs).
THE FARMHOUSE
The farmhouse is shown in the diagram on this page. The ESCAPE
baron is in one upper bedroom; the children and their guards The children will willingly (and, more important, silently) ac-
are in the other. Four of the Black Guard and two of Fedorenko's company the characters when told they will be returned to their
ex-spetsnaz goons sleep downstairs. Another four members of father. How the players get into the camp, get the children, and
the Black Guard patrol the area around the house. get out of the camp again must be resolved by the characters'
The house itself is in fairly bad shape. All the windows are actions and the referee.
Return to Warsaw Page 45

(remember, the defense of the city itself is a last resort, and


the leaders of the Warsaw communities will undertake it only
Last Battle Adaptations if all else fails). If you need a section of the map of downtown
The denouement of Return to Warsaw is intended to be a fairly Warsaw, enlarge the required section photostatically, or careful-
large battle, either on the outskirts of Warsaw or at some point ly enlarge the map, hex by hex, onto a blank hex grid of suitable
located outside the city (as a delaying action). Last Battle — size.
GDW's complete man-to-man, tank-to-tank boardgame for bat- For battles which take place in other locations, the maps in-
tles in World War III—permits large-scale combats of the sort cluded with Last Battle are sufficiently flexible to provide a wide
that can occur in this adventure to be resolved more readily than variety of battlefields. However, you may at times wish to create
the combat rules found in the basic game rules for the Twilight: more individualized maps for a particular situation or location.
2000 series. You should find it fairly easy to create these more special maps
as needed.
PREPARING SCENARIOS
When a combat situation has been derived by the various deci-
sions and actions of the players and the referee, an OB (order Delay
of battle) can be put together. An OB is simply a listing of the The following is a sample scenario of the type that might oc-
fighting units available to one side. The OBs for both sides in cur in the course of Return to Warsaw. It is a delaying action,
a particular battle in Return to Warsaw are derived in several fought in the countryside near Wyzskow, about 50 kilometers
ways. Since the characters have been placed in charge of the north of Warsaw.
military aspects of the defense of Warsaw, the choice of units Wyzskow, Poland: Baron Czarny, the Black Baron, has
allocated to a particular task (long-range reconnaissance, delay- recruited another army for another attack on Warsaw. The
ing action(s), defense of the city walls, etc.) is generally up to defenders of that city have chosen to fight a series of delaying
the players. The referee then determines what units of the actions, using minimal troop assets, to keep the baron's Black
baron's army are encountered by the chosen units, and sets up Legion at bay long enough to allow the city's spring planting
the scenarios. to take place. After the spring planting is completed, the labor
Player Characters: Player character involvement will usually force of the community can be transferred back from agricultural
be as leaders in whatever battle takes place. A wide variety of to defensive duties. If the community's crops are not planted
individual armaments is allowed for in Last Battle, and players as early as the weather permits, the chances of a good harvest
may select the armament for leader counters, so there should go down. It is imperative that the city receive the best possible
be no problem in accounting for Twilight: 2000 player characters crop this year.
in the boardgame. After the battle, follow the directions given Maps: Any arrangement of maps can be used, but a road
in the Last Battle rules for converting battle results into Twilight: should lead from the north edge of the board to the board's south
2000. edge.
Vehicles: Few operating vehicles are available to either side Objective: The Warsaw player must delay the baron's army
in Return to Warsaw, so most of the vehicles present will be long enough to give the citizens of Wyzskow time to set sail
those which are in the hands of the player characters. The odds upstream with their fishing boats, and he must prevent the
are that any vehicles which the characters have are already baron's army from using them as ferries to get across the Bug
represented in the game, and no major adaptations will be River.
necessary. Since Last Battle represents vehicles individually, all Scenario Length: 20 turns.
that needs to be done for this game is for the players to note Defender: The Warsaw delaying force.
any special features of their characters' vehicles (such as par- The Warsaw Forces: Brown counters. A patrol of the Sielce
tial damage, special weaponry, and so on), and get on with the Milicya, reinforced with the MG section from Group Center, and
game. infantry from the 10th Guards Tank Division. 1 HMG, Experi-
NPCs: In game terms, NPCs are dealt with in groups, enced: 8 troops (7 AR, 1 PST). 1 leader.
represented by counters. In order to keep the rules and game Warsaw Forces Morale: Hesitation point is 5; break point is 9.
mechanics as simple as possible, the NPCs represented by each Warsaw Forces Setup: Anywhere along the road, but not
counter are assumed to be armed with the same type of weapon. within five hexes of the north edge of the map.
For most of the units dealt with in this adventure, this will pre- Attacker: The advance guard of the baron's army.
sent no problem since they are armed identically. Some units, The Baron's Forces: An attachment of the 2nd Cavalry
particularly volunteer units and irregular formations, will be Squadron (3 SMGs, mounted on horses), accompanied by some
armed with a wide assortment of weapons. The referee should Ukrainian infantry (7 ARs). 1 leader.
use the majority weapon type when considering picking troop The Baron's Morale: Hesitation point is 7; break point is 11.
counters. The Baron's Setup: On the first turn, the 2nd Cavalry
The counter mix included with Last Battle should be adequate Squadron enters on the north edge of the map, anywhere within
for most combats in Return to Warsaw. Additional sets are two hexes either side of the road. On the 10th turn, the re-
available as spare parts from GDW; write and inquire about mainder of the baron's forces enter along the road.
prices. Winning: The Warsaw forces must prevent the baron's forces
Maps: The map scale in Last Battle is 50 meters per hex. The from leaving the south edge of the board for 20 or more turns,
hex grid map of downtown Warsaw given in the center pullout taking minimal casualties in the process.
section of this module is done on this scale. It is obviously im- The advance guard of the baron's army (more than five
practical to print the whole map using the same hex size as in counters) must exit the south edge of the board (preferably on
the game, especially as many campaigns will never require it the road) before 20 turns have passed.
Page 46 GDW

sectors of the Sielce community.


Losice: A small village about 90 kilometers east of Warsaw
Gazetteer/Glossary (see page 30).
This section is presented for those players and referees who Lowicz: Lowicz is a small community about 90 kilometers
may not be intimately familiar with the geography of northern southwest of Warsaw.
Poland. Lukow: Lukow is a small town about 110 kilometers east of
Bug River: The Bug is a major tributary of the Wisla, joining Warsaw. The government of the community of Lukow is now
the latter near Zakroczym, and flowing east and north to the combined with the government of the town of Miedzyrzec
city of Brest in the USSR. The Bug then turns southeast and Podlaski (see page 30).
roughly parallels the Wisla for several hundred kilometers. Malkinia: Malkinia is a small village on the north bank of the
Ciechanow: Ciechanow is a small community located north Bug River (see page 20). Its bridge was the target of a small
and slightly west of Warsaw, along the Narew River (see page commando-style raid last year, one which blew up the bridge
19). and changed the main source of local income from bridge tolls
Drohczyn: Drohczyn is a small town on the banks of the Bug to ferry fees.
River, near a major bridge (see page 20). Miedzyrzec Podlaski: Miedzyrzec Podlaski is a small town
Dziesieciolecia Stadium: This structure was once a sports about 165 kilometers east of Warsaw. The government of the
stadium in Warsaw. It now serves as shelter for about 300 peo- community of Miedzyrzec Podlaski is now combined with that
ple of the Kamionek community. of Lukow (see page 30).
Garwolin: Garwolin is a small town southeast of Warsaw Minsk Mazowieckie: Minsk Mazowieckie is a small town about
along the road to Lublin (see page 30). 40 kilometers due east of Warsaw, along the Warsaw-Brest road
Gdanski Bridge: The Gdanski Bridge is one of the few bridges (see page 30).
still standing in Warsaw. It connects the New/Old City communi- Mirow: Mirow is the former headquarters of the Black Baron
ty with the northern bank of the Wisla. and is presently deserted.
Gora Kalwaria: Gora Kalwaria is a small town about 45 Mokotow: Mokotow is one of the Warsaw communities and
kilometers south (and slightly east) of Warsaw (see page 30). is particularly blessed in that it has the most extensive area of
Grojec: Grojec is an abandoned industrial community south arable land in the city (see page 14).
of Warsaw, along the road to Kielce (see page 30). Muranow: Muranow is one of the smaller communities in the
Jadow: Jadow is a small farming community approximately city of Warsaw (see page 14).
55 kilometers northwest of Warsaw (see page 20). Narew River: This river is a small tributary of the Bug, joining
Kaluszyn: Kaluszyn is a small community along the Warsaw- the latter in the vicinity of the town of Serock.
Brest road (see page 30). It was almost completely destroyed Ogrod Botanical Gardens: The Ogrod Botanical Gardens were
as a result of military actions between 1998 and 2001, and is a tourist attraction before the war but now serve as one of the
now abandoned. major agricultural resources of the Sielce community (see page
Kamionek: Kamionek is one of the communities of Warsaw 15).
threatened by Baron Czarny and his army (see page 12). Ostro Mazowiecka: A town about 110 kilometers northwest
Lazienkowski Bridge: An intact bridge across the Wisla River of Warsaw and was formerly the northernmost limit of the
leading from Saska Kepa to Siekierki. baron's territory (see page 19).
Lazienkowski Park: This park is now one of the agricultural Otwock: Otwock is an industrial community located so close
Return to Warsaw Page 47

to Warsaw as to be considered a suburb (see page 30). the Czechoslovakian border past Krakow, Warsaw, and Malbork
Palac Kultury I Nauki (Palace of Culture and Science): This to the coast of the Baltic Sea near Gdansk.
is a large building in downtown Warsaw formerly used as a head- Wyzskow: Wyzskow is a small river community, located on
quarters by Baron Czarny and presently abandoned. It was heavi- the Bug River about 60 kilometers northeast of Warsaw (see
ly damaged during the fighting of late 2000 and is dangerous page 20).
to enter, although it is occasionally subjected to scavenging ex- Zakroczym: A small town near the point where the Bug River
peditions by those searching for rare items. joins the Wisla River.
Powisle: Powisle is one of the Warsaw communities threat- Zieleniecka Avenue: One of the main streets cleared of rub-
ened by Baron Czarny's army (see page 14). ble in the Kamionek community of Warsaw (see page 13).
Praga: Praga is one of the Warsaw communities threatened
by Baron Czarny's army (see page 11). GLOSSARY
Praski Park: This park is now the prime agricultural resource For those players and referees who do not speak Polish, we
of the Praga community. provide the following short glossary.
Pultusk: Pultusk is a deserted community located approx- Burmistrz: Mayor or municipal leader.
imately 60 kilometers north of Warsaw (see page 1 9). It is Czar- Czolno Lud (Boat People): This was a community of refugees
ny's hometown and served as the primary recruiting area for that inhabited a floating city on the Wisla, and ranged up and
his first army. down the river near the city. The baron's fleet of river pirates
Radom: Radom is a city about 120 kilometers south southeast drove them out, and they fled down river last year.
of Warsaw. Milicya: Militia. In this adventure, the term is applied almost
Radzymin: Radzymin is a town located approximately 25 exclusively to the armed forces of the Sielce community of
kilometers north of Warsaw (see page 20). Warsaw.
Rozan: Rozan is a small town about 80 kilometers north of Ochrona: Protection. In the sense used in this adventure, a
the city of Warsaw (see page 19). form of extortion wherein tribute is collected upon threat of
Sapiehow Palace: One of the major intact building complexes violence. The protection is against the extortionist's own forces.
in the New/Old City community. Solidarnosc (Solidarity): Solidarity is the outlawed Polish
Saska-Kepa: This is one of the uninhabited districts within the workers' union, which was active from the early 1980s until
city of Warsaw (see page 12). the outbreak of the war. It got its start in the shipyards of Gdansk
Saski Park: Saski Park is the largest agricultural resource of but soon expanded its influence country-wide and caused ma-
the Powisle community. jor changes in the Polish economy after a series of strikes.
Serock: Serock is a city located about 25 kilometers north
of Warsaw and is the location of a small explosives factory (see
page 20).
Siedlce: Siedlce is a city about 100 kilometers east of War-
saw along the Warsaw-Brest road.
Siekierki: This district of Warsaw is east of Sielce and is
presently uninhabited (see page 15).
Sielce: Sielce is one of the Warsaw communities threatened
by Baron Czarny's army (see page 15).
Siemiatycza: A community about 120 kilometers northeast
of Warsaw (see page 20).
Skaryszewski Park: This area is one of the prime agricultural
areas of the Kamionek community.
Slasko-Dabrowski Bridge: A bridge across the Wisla, partly
intact, connecting the Praga community with Powisle.
Sokolow Podlaski: Sokolow Podlaski is an uninhabited but
relatively intact community about 110 kilometers northeast of
Warsaw (see page 20).
Srodmiescie (Old Town): This is the old (that is, the medieval
and pre-medieval) section of town (see page 14). The buildings
are modern restorations because most of this section of the ci-
ty (like the rest of Warsaw) was damaged or destroyed in 1944.
Ujazdowski Park: This park is one of the agricultural areas of
the Sielce community.
Wegrow: Wegrow is a small village on the Jadow-Sokolaw
Podlaski road, about 80 kilometers from Warsaw (see page 20).
Wielenska Railway Station: This station is where most of the
population of the Praga community lives (see page 11). It is
removed from the community's fields, and what was an in-
convenience in time of peace has become a major liability in time
of war.
Wisla: The Wisla River (also known as the Vistula River) is
the main river in Poland, flowing in a giant " S " curve from near
THE FREE CITY OF KRAKOW THE LAST SUBMARINE SMALL ARMS GUIDE
• The adventure in Poland begins. • A Los Angeles class submarine. • The weapons of the world. TWILIGHT: 2000
To the survivors of the US 5th Division, But a Los Angeles-c\ass submarine is The Small Arms Guide is a con- • Survival in the devastated
Krakow sounded like a city out of a fairy what the characters find in this adventure solidated listing of every personal firearm world of World War III.
tale: a castle, an evil king, a flying set in New England. A fishing communi- in the basic Twilight: 2000 game, plus • Award-winning system.
carpet an island of peace in a war-torn ty is using such a sub for personal elec- additional material of interest to both For five years the armies of the world
world. trical power, but many factions are at- players and referees. The single entry for have fought back and forth across Eu
Krakow has been spared the worst of tempting to seize it, repair it, and put it the generic pistols (such as the 9mmP rope. Three years ago the missiles flew.
the war's devastation and has declared back out to sea. Twilight: 2000 statistics Auto) of the basic rules has been expand- Most countries were hit hard, but no
itself a free city. The war is banished, and are given for much of New England, in- ed to include every major handgun type one had a decisive advantage, and the
individuals are free to come and go—as cluding towns, villages, important NPCs, in use by the year 2000 and encom- war went on. Tanks started breaking
long as they leave the war behind. and other encounters. passes the full sweep of technological down as the supply of spare parts
GDW: 0501. ISBN 0-943580-51 -X. 48 GDW: 051 7. ISBN 0-943580-68-4. 48 change. Each weapon is fully illustrated. dwindled to nothing. Sophisticated ar-
pages $7.00. pages $7.00. GDW: 0516. ISBN 0-943580-59-5. 48 tillery has shot off all its ammo, and no
pages $7.00. one can produce any more. Divisions
which started with 20,000 men are
U.S. ARMY VEHICLE GUIDE lucky to put 2000 in the field.
• American combat vehicles. SOVIET VEHICLE GUIDE But the war still goes on.
• 8 pages of color plates. • Soviet/Warsaw Pact vehicles. You are part of the remnants of the
What does a remote turret on an M1A2 • Color plates. leading U.S. division of NATO's last
look like? When the Sergeant York air This perfect companion to the U.S. Ar- drive into central Poland. There isn't
defense gun was withdrawn from pro- my Vehicle Guide details Soviet and War- much in the way of an organized mili-
duction, what weapon replaced it? U.S. saw Pact equipment, including the T-80 tary force left. Local warlords, militia,
Army Vehicle Guide is a complete re- and T-90 main battle tanks, the BMP ar- and murderous bands of deserters rule
source for combat vehicles in U.S. ser- mored personnel carriers, the BT-76 light the countryside. Your division has been
vice in the year 2000. It includes game tank, the S0-120 automatic 1 20mm tur- overrun. Your group is hundreds of ki-
statistics for the vehicles, a global U.S. ret-mounted mortar, the OT-65 light lometers from the nearest friendlies.
order of battle, and prewar tables of or- scout car, the SAU 203 self-propelled Welcome to Twilight: 2000.
ganization and equipment for U.S. units. gun, and more. Includes a complete Twilight: 2000 is a complete role-
GDW: 0504. ISBN 0-943580-54-4. 48 Soviet order of battle as of July 2000! playing system for survival in a devas-
pages $7.00. GDW: 0514. ISBN 0-943580-33-1. 48 tated post-holocaust world. Rules cov
pages $7.00. er character generation, living off the
land, encounters, combat, skills and
skill improvement, medicine, vehicles,
LAST BATTLE COMING FOR ammunition, trade, and much, much
• First Battle series game. TWILIGHT: 2000 more. Combat rules are a major break-
• Scenarios for Twilight: 2000 through: One general combat resolution
adventures: Ruins of Warsaw, Go- Heavy Weapons Guide procedure covers all types of com-
ing Home, Red Star/Lone Star. NATO Vehicle Guide bat hand-to-hand, melee weapons,
Last Battle is the ultimate simulation The White Eagle small arms fire, and fire against ar-
of immediate post-holocaust warfare. mored vehicles. The background of the
Tattered remnants of armies fight for war is covered in detail, and extensive
survival in war-ravaged Europe, keep- material on the state of the world is in-
ing their sophisticated vehicles ORDER NOW! cluded. A beginning adventure, Escape
operating with alcohol stills and using By Phone: Call (309) 452-3632. from Kalisz, paves the way for the
horse-drawn carts for supply and am- Have your Visa or MasterCard Poland Series of Twilight: 2000
munition reloads, among others. ready. 9 a.m. to 5 p.m. central time, modules. The Play Manual and
Last Battle includes three counter BEAR'S DEN Monday-Friday. Referee's Manual present rules in an
sizes. Large 1-inch counters represent • Continues Return to Europe. orderly and easy-to-learn manner, and
vehicles, with 3/4-inch counters for • Twilight: 2000 in the Soviet Union! By Mail: Just drop us a quick note accompanying charts facilitate exciting
heavy weapons and carts, and 1/2-inch In Bear's Den the characters must with your name and address, and role-playing action in a devastated
counters for (at most) a fireteam of brave winter in the Ukrainian steppes to what you want. Pay by check, world.
men. Vehicle displays allow you to reach L'vov. There, on the outlands of money order, or Visa/MasterCard. GDW: 0500. ISBN 0-943580-50-1.
place individuals within vehicles and to the Soviet Union, they will become en- Boxed $20.00.
keep track of weapons and ammuni- twined in an expatriate Soviet general's
tion. Last Battle also contains six maps, fight for survival and control of the
a rules book, and a scenarios book. region. Outside L'vov, the general has
If you play Twilight: 2000, put your many enemies. Inside it, bands of par-
characters on the Last Battle game tisans oppose his every move, but
board to fight their engagements in a General Anton Celkov remains confident
devastated world. of his position in the face of this opposi-
GDW: 0551. ISBN 1-55878-017-3. tion: He alone fields a Scud-B missile. Twilight: 2000 is a trademark of
Boxed $24.00. GDW: 0524. ISBN 1-55878-030-0. 48 PO Box 1646 GDW, Inc.
pages $7.00. Bloomington, IL 61702 1646

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