Propose Module PEd 103

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LEYTE NORMAL UNIVERSITY

MAPEH UNIT
Tacloban City

INDIVIDUAL and DUAL SPORTS


(Athletics , Racket Sports, Martial Arts)
PEd 103

LNU Vision - A leading university of education and diverse disciplines attuned to


local and global development needs.
LNU Mission - To produce top performing professionals equipped to engage on
knowledge and technology production, so necessary to develop a
sustainable society.
Activity #1: In an essay form, make a paragraph that will elucidate your
expectation of yourself to become after finishing the course “Bachelor
of Physical Education” at Leyte Normal University in consonant with
the LNU Vision and Mission.
Games - They are popular past time for young and old, for boys and girls, for
men and women. Depends on agreement, geographical location and
has no definite/fix rule(s).
Sports - competition in nature, showcase skills, techniques learned. Promotes
fitness and camaraderie among practitioners. has definite rules
(standard, specific, fix).

INTRODUCTION:

Classification of Games
A. General
1. Active Games - involves with extreme bodily movements.
2. Tag Games - played usually done by touching or tagging another.
3. Combative Games - games which has two opposing forces, similar to a fight.
4. Team Games - it has definite equal number of players for each group.
5. Goal Games - games which has definite objective to be attained.
6. Socialize Games – games played with singing and/or dancing.
B. Body Movements
1. Active Games - involves an extensive body movement.
2. Moderate Games – can neither be classified as active nor quieting.
3. Quieting Games – involves an activity mostly played while sitting down.
C. Number of Players
1. Individual – there is only one player/ can be played by one person.
2. Dual – games which can be played by two persons.
3. Team – played by a sufficient number of players.
UNIT I: ATHLETICS

Running, jumping and throwing is evident in the caves of early men. In 776
B.C. running is the only event of the first recorded Olympic games.

TYPES OF ATHLETIC EVENTS


1. Track Events 2. Field Events

TRACK EVENNTS
1. Sprints 3. Long Distance
1.1. 60 meters (indoor) 3.1. 10 K
1.2. 100 meters 3.2. 21 K (half
Marathon)
1.3. 200 meters 3.3. 42 k (full
Marathon)
1.4. 400 meters
4. Hurdles (Obstacle Run)
2. Middle Distance 4.1. 50 meters High Hurdle
2.1. 800 meters (Indoor – Men only)
2.2. 1,500 meters 4.2. 100 meters Low Hurdle
2.3. 3,000 meters (women) (Women only)
2.4. 5,000 meters (men) 4.3. 110 meters High Hurdle
(Men only)
4.4. 300 meters Low
Hurdles
4.5. 400 meters Low
Hurdles
4.6.3000 meters Staple
Chase
(Men only)
FIELD EVENTS
1. Jumps 2. Throw
1.1. Long jump 2.1. Javelin
1.2. High jump 2.2. Discus
1.3. Triple jump 2.3. Shotput
1.4. Pole Vault 2.4. Hammer
Throw

TYPES OF TRACK OVAL


1. Indoor Track 2. Outdoor Track

TYPES OF RACES
1. Cross Country Races 2. Road Races
ACTIVITY #2:
1. Draw with measurement and label the part of an Outdoor Track and Field
Oval (includes: running, jumping and throwing locations/parts/area).
2. Video: 60 second stationary running
Observe: balance, breathing, hand position, leg/knee/foot movement

UNIT 2: TABLE TENNIS

Table Tennis, also known as Ping-pong, fast-paced racket-and-ball game


played on a table by two or four persons, usually indoors. Named for its
resemblance to the outdoor game of tennis, the game is similarly popular
both as a recreational pastime and as competitive sports, especially in Asia.

Most authorities agree that table tennis is of English origin and it was first
played with improvised dining-room table in the 1800s. Around 1900, when
celluloid (James Gibbs) balls began to replace rubber and cork balls, the
game became very popular in England and the United States. Early
manufactured sets were called Gossima. Whiff-waff, and more commonly,
Ping-Pong. The latter being patented trade name. Its popularity as a parlor
game quickly waned, but in the early 1920s a simultaneous movement started
in several parts of the world to revive table tennis as a serious sports.

A meeting (Dr. George Lehmann) held in 1926 in Berlin, Germany, resulted


in the formation of the International Table Tennis Federation (ITTF), still the
international governing body for the sports. The two face racket was
introduced in Berlin, Germany. The USA Table Tennis Association
(USATT- formerly known as the United State Table Tennis Association)
founded in 1993, govern tournament competitions in the United States. The
annual national championships consist of matches in about 60 different
classification, such as men’s and women’s single and doubles, junior and
senior events (with players ranging from under the age of 10 to over 80), and
wheelchair competition. Other major tournaments are the U.S. Open,
Championships, in which group of three to five players team up much like in
tennis’s Davis Cup competition.

The ITTF, composed of about 190 member nations, sponsors annual world
championships that alternate individual and team play every other year. The
ITTF also sponsors a professional tour with prize money. Chinese players
have dominated tournament play since the 1960s, especially in women’s
competition. Since table tennis was made on Olympic sport 1988, however,
South Korean and European players-most notably from Sweden-have
emerged as strong contenders.

FACILITIES and EQUIPMENT


A.) Ball- Made of hallow celluloid with a diameter of 40mm.and
weighs2.7grms.
B.) Racket- Use hitting the ball, also known as Bat or Paddles.
C.) Table- It has a length of 2.7M and a width of 1.52M with a height of .
76cm.
D.) Net - Has a length of 1.83M and has a height of 15.25

VIDEO 1 Choosing a Table Tennis Bat (Pingskills)


ORDER OF PLAY
Like tennis, table tennis involves hitting the ball back and forth over the net
until one of the players misses the ball, or hits it into the net or off the table;
in each of these cases the opponent scores a point. To make a legal serve a
player holds the ball on the flat, outstretched palm of the hand anywhere
behind of the end of the table, then throws it up and strikes it as it falls. No
spin can be imparted to the ball on the toss. The sever must move his or her
free arm to the side as soon the ball leaves the hand to ensure that the free
arm does not block the opponent’s view of the serve. The ball must hit the
table on the server’s side of the net first, then hit the table on the table
receiving side before being returned. When a serve touches the net but is
otherwise a good server it is called a “let’’ and played over.

BASIC RULES
One player serves until 2 points have been scored, after which the opponent
serves for the next 2 points. The player who reaches 11 points (formerly 21
points) first wins the game. If the score is tied at 10-all (known as deuce), the
service changes after each point until one player gains 2-point advantage to
win the game. Players change ends after every game (and also when one
player reaches 5 in the deciding game of the match). So-called net and edge
balls- that is, shots that touch either the net or table edge- are valid shots.
When a ball hits the side of the table instead of the edge, the player who
made the shot loses the point. Matches may consist of any number of odd
games. Best-of-five or best-of –seven game matches are common in
tournament play.

Double play in table tennis differs from singles play in several ways. In these
game, service must be from the right-hand court into the opponent’s right
hand court, marked by the stripe running the length of the table. After a
successful service and return, each player alternates hitting the ball until the
point ends. Each player receive 2 points, then, as the opponents shift
positions, serves for two points. The sequence of one specific partner hitting
to one specific opponent must be changed after each game and when one side
reaches 5 in the deciding game of the match.

TERMS USED IN TABLE TENNIS


A.) Set- it is composed of 11 points for each set, the first to get 11
points it is the winner of the set.
B.) Match- Consist of two sets out of three sets or three sets out of
five sets.
C.) Deuce- When both score is 10 and continuously get tie, the game
has to be extended until one player is two points ahead over the other
player.
D) Violation- Refers to any actions against the rules, for every rule
violated a point is awarded to the opponent.
E.) LET- Repetition of service on the condition cited.

BASIC SKILL

1. GRIP- The first thing that a student should learn is how to


handle/hold the racket properly.

Types of racket:
1. Penhold racket
2. Handshake racket

Ways of handling the racket:


1. Penhold-grip or Chinese grip
2. Handshake grip/ Orthodox or Western grip

Kinds of Stroke
1. Forehand Stroke
2. Backhand Stroke

VIDEO 2 Introduction

2. SERVING - Putting the ball in play, Ball bounce once on the


server side before crossing the net and must bounce on the
opponent’s side also once.
1. Top spin
2. Under spin
3. Side spin
4. Push

3. RETURNING - Next skill to develop. After the ball bounce once


on the receiver’s side, the ball must be return to the opponent’s side
and it must bounce at the side of the opponent once.
1. Push or Block
2. Top spin
3. Under spin
4. Drive

VIDEO 3 Serving / Returning

VIOLATIONS
Serving violation
1. Not hitting the ball
2. Ball not thrown
3. Holding a thrown ball
4. Ball not crossing the net
5. Holding the ball with a closed palm
6. Ball falling outside of the receiver
7. Thrown balls falls into the ground
8. Ball didn’t bounce at the server’s side
9. Body touches the edge of the table
10. Ball bounces twice on server’s side before it crosses the
net

Returning Violations
1. Pushing the table
2. Ball not crossing the net
3. Player or his racket touches the net
4. Ball falls outside of the opponent’s table
5. Ball bounces twice on the receiver’s side before it is return
6. Volleying

Technical Fouls
1. Interruptions especially asking for frequent advices
2. Argument with the Umpire

VIDEO 4.1. DHS ITTF / Top 10 (2015 World Championship) Singles


VIDEO 4.2. STIGA (2015 World Championship) Doubles

Observe the following


1. Grip 5. Stamina
2. Stroke 6. Endurance
3. Service 7. Agility
4. Return (Rally)

ACTIVITY #3
Student’s will submit a video of self-doing the following.
- Proper attire (Athlete’s Sports Attire) must be observe.

Drills / Skills / Techniques


1. Ball Control / Ball Bouncing (Rally)
1.1. Forehand (10 repetition / continuously)
1.2. Backhand (10 repetition / continuously)
1.3. Combination (10 forehand / 10 backhand)
(continuously done with alternate stroke)

VIDEO 5 Ball Control (Bouncing)

2. Walling / Ball Bouncing (Rally)


2.1. Forehand (10 repetition / continuously)
2.2. Backhand (10 repetition / continuously)
2.3. Combination (10forehand / 10 backhand)
(continuously done with alternate stroke)

VIDEO 6.1. / 6.2. / 6.3. Ball Control (Walling)

UNIT 3 TAEKWONDO

Taekwondo is a Korean unarmed martial arts that has been in existence for
more than 2000 years under the Silla dynasty. Taekyon was the first name of
the arts which means foot movement. Through constant study and training
the Korean come up with an exercise program that is adaptable to all ages, it
is the art of unarmed combat with a technique of combined hand and feet
movement forming highly skillful self defense technique now known as
Taekwondo.

1955 - Taekyon was change to taekwondo.


1962 - Taekwondo was declared national sports of Korea by late
president
Park Chung Hee
1970 - First Taekwondo delegation was sent to the Philippines.
1974 - First Taekwondo chapter was established in Makati.
1976 - Philippine Taekwondo Association was established.
1988 - Taekwondo was included in the Olympics
Mr. Carlos Palanca Jr. - First President: Phil. Taekwondo
Association
Mr. Roberto Aventajado - 2nd and Present President: Phil. Taekwondo
Association.
Master Sung Chon Hung - Vice President Phil. Taekwondo
Association
- Chief Instructor PTA
Mr. Stephen Fernandez - Chairman: Regional Management Committee
Philippines
Mr. Jed Lirios - Chairman: Regional Management Committee:
Eastern Visayas (a)
Mr. Val Villanueva - Chairman: Regional Management Committee:
Eastern Visayas (b)

TAEKWONDO derived from three Korean words:


Tae (Tai) - means to kick and destroy with the foot or feet.
Kwon (Kwun) - means to punch and smash with the hands or
fists
Do (Du) - means the art, methods and way.

Benefits / Objectives in learning TAEKWONDO:


1. Spirit of discipline 4. Fighting Spirit
(physical and mental) 5. Proper Defense Technique
2. Perseverance 6. Personality Development
3. Balance and Control

Tenets of TAEKWONDO
1. SELF-CONFIDENCE- based on a clear and realistic knowledge of
the self. Believes in his own abilities.
2. MODESTY (HUMILITY)- humble opinion of one’s self and one’s
achievements.
3. INDOMITABLE SPIRIT- a person not easily discourage or defeated.
4. PERSEVERANCE- a person takes the steps unnecessary to achieve
the goal he has set himself, in spite of internal or external difficulties,
and despite anything that might weaken his resolve in the course of
time.
5. ETIQUETTE (courtesy, self-control and justice)- the form of conduct
or behavior prescribed by custom or authority to be observed in
social, official or professional life. It is the manner of acting correctly

TERMINOLOGIES :
1. SA BUM NIM - Instructor 13. HANAH - One
2. KUK GI E DE HA RYO - to the flag 14. DHUL - Two
3. CHARYEOT - Attention 15. SEHT -
Three
4. KYEUNG-RYE - Bow 16. NEHT - Four
5. JOONBI - Ready 17. DA-SEOT - Five
6. JANG WOO YANG WOO - 18. YEO-SEOT- Six
Face with the partner 19. IL-GOP - Seven
Face front 20. YEO-DUL - Eight
7. SHIJAK - Begin 21. A-HOP - Nine
8. KALYEO - Break 22. YEOL - Ten
9. KYESHI - One minute Break 23. DOBUK -
Uniform
10. SHIGAN - Indefinite time-out 24. POOMSAE - Form
11. KI CHO IL JANG - 25. KYEORUGI/KORYUGI
Foundation form 1 Sparring
12. KI CHO E JANG – 26. KEUMAN - Stop/Finish
Foundation form 2

BASIC SKILLS:
1. Speed 3. Balance 5. Timing
2. Power 4. Control

BASIC TECHNIQUES:
Stances: Kicks:
1. Ready Stance 1. Forty five kick
2. Forward stance 2. Out-in kick
3. Back stance 3. In-out kick
4. Horse riding stance 4. Stretch kick
5. Fighting stance 5. Front kick
Blockings: 6. Side kick
1. Downward block Punch: Single, Double, Triple
2. Upper block 1. Middle punch
3. Out-in block 2. Upper punch
4. In-out block 3. Lower punch
5. Double arm middle block
6. Knife hand block
7. Knife hand middle block

VIDEO 7 Stances
VIDEO 8 Blockings
VIDEO 9 Kickings
VIDEO 10 Punching

POOMSAE: Forms
A movement pattern combined with Stances, Blocking, Kicks and Punch
with an imaginary opponent. Practitioners practice with speed, power,
balance, control and timing. Breathing is also given emphasis.

POINTS / SCORING SYSTEM


a) Mastery – memorization of all the required movement.
b) Execution – manner of executing the movement in every pattern,
sequence or form.

FOUNDATION FORM #1

ST DIRECTION FOOT MOVEMENT HAND


EP MOVEMENT
1 Turn Left Left Foot Forward Left Hand Lower Block
Stance
2 Move Forward Right Foot FS Right Hand Middle Punch
3 Turn Clockwise Right Foot FS RH Lower Block
4 Move Forward Left Foot FS LH Middle Punch
5 Turn Counter Left Foot FS LH Lower Block
Clockwise
6 Move Forward Right Foot FS RH Middle Punch
7 Move Forward Left Foot FS LH Middle Punch
8 Move Forward Right Foot FS RH Middle
Punch/SHOUT
9 Turn Counter Left Foot Forward Left Hand Lower Block
Clockwise Stance
10 Move Forward Right Foot FS Right Hand Middle Punch
11 Turn Clockwise Right Foot FS RH Lower Block
12 Move Forward Left Foot FS LH Middle Punch
13 Turn Counter Left Foot FS LH Lower Block
Clockwise
14 Move Forward Right Foot FS RH Middle Punch
15 Move Forward Left Foot FS LH Middle Punch
16 Move Forward Right Foot FS RH Middle
Punch/SHOUT
17 Turn Counter Left Foot Forward Left Hand Lower Block
Clockwise Stance
18 Move Forward Right Foot FS Right Hand Middle Punch
19 Turn Clockwise Right Foot FS RH Lower Block
20 Move Forward Left Foot FS LH Middle Punch

VIDEO 11.1. Ki Cho Il Jang (Foundation Form #1) with count


VIDEO 11.2. Ki Cho Il Jang (Foundation Form #1) without count

KYEORUGI / KORYUGI: Sparring


A movement combined with Stances, Blocking, Kicks and Punch with an
opponent. Practitioners practice with speed, power, balance, control and
timing. Breathing is also given emphasis.

POINTS / SCORING SYSTEM


a) Legitimate Technique
b) Legal Scoring Area
c) Power and Accuracy

RULES AND REGULATION: Objectives


1. To protect the participants
2. To manage the games fairly and smoothly
3. To encourage maximum performance

PENALTY
A violation committed by a player. For every violation a Gamjeom penalty
will be awarded. One Gamjeom is equivalent to minus one point. In a
multiple violation, (committed by one player) the most severe or heavier
penalty will be awarded. In a simultaneous violation (committed by both
players) the player committed the first violation will be awarded.

GAMJEOM PENALTY
1. Crossing boundary line
2. Falling down
3. Avoiding or delaying the match
4. Grabbing, Pushing, Holding the opponent
5. Lifting the leg to block and/or kicking the opponent’s leg to
impede the opponent’s kicking attack
6. Kicking below the waist
7. Attacking the opponent after “Kal-yeo”
8. Hitting the opponent’s head/face with the hand or fist
9. Butting or attacking with the knee
10. Attacking the fallen opponent
11. Misconducts of contestant or coach
11.1. Not complying with the referee’s command or decision
11.2. Inappropriate protesting behavior to official’s decision
11.3. Inappropriate attempt to disturb or influence the
outcome of the match
11.4. Provoking or insulting the opposing contestant or
coach
11.5. Unaccredited doctor/physicians or other team officials
found to be seated in the coach’s mark
11.6. Any other severe misconduct or unsportsmanlike
manner/conduct from a contestant or a coach
12. Tampering the PSS system

REFEREE HAND SIGNALS


Drill 1a
1. Call of players (Chung – Hong)
2. Jang woo yang woo (Charyeot – Kyung rye)
- Face front / Face your partner
3. Head gear on
4. Ready (Joonbi)
5. Begin (Shijak)
6. Finish (Keuman)
7. Separate the players
Drill 1b
1. Call of players (Chung – Hong)
2. Ready (Joonbi)
3. Continue (Kesok)
4. One minute break
- Kalyeo / Keshi / Kesok
5. Indefinite Time-out
- Kayeo / Shigan / Kesok
6. Finish (Keuman)
7. Call of players (Chung – Hong)
8. Declaration of winner
- Sung Chung or Sung Hong
Drill 2a
1. For both player (Referee instruct players to kick / make
contact)
- Kalyeo / Fight – Fight / Kesok
2. Chung Violation
- Kalyeo / Chung / Fight / Gamjeom / Kesok
3. Hong Violation
- Kalyeo / Hong / Fight / Gamjeom / Kesok
Drill 2b
1. Player committed a violation
- Kalyeo / Chung / Gamjeom / Kesok
- Kalyeo / Hong / Gamjeom / Kesok
-
2. Player committed a Technical Violation
- Kalyeo / Chung / Technical Violation /
Gamjeom / Kesok
- Kalyeo / Hong / Technical Violation /
Gamjeom / Kesok
3. Player committed a Attacking Violation
- Kalyeo / Chung / Attacking Violation /
Gamjeom / Kesok
- Kalyeo / Hong / Attacking Violation /
Gamjeom / Kesok
Drill 3a (Standing 8 Count)
Player was hit severely, referee access the player’s condition
if fit to continue while counting (player needs time to recover) Player
must manifest desire to continue at the count of 8.
- (Chung) Kalyeo / Keep attacker away
o Count 1 – 8 / Check-ask player if fit
to continue
o Additional one point Hong / Kesok
- (Hong) Kalyeo / Keep attacker away
o Count 1 – 8 / Check-ask player if fit
to continue
o Additional one point Chung / Kesok
Drill 3b (Knock out)
Player was hit severely, referee access the player’s condition
if fit to continue while counting. After the count of 9 - 10 the player
will be declared loser. The Referee may not finish the counting of 1 –
10 upon the assessment that the player is not anymore fit to continue
and needs immediately medical attention.
- (Chung) Kalyeo / Keep attacker away
o Count 1 – 10 (Optional: Doctor) /
Keuman / Sung Hong
- (Hong) Kalyeo / Keep the attacker away
o Count 1 – 10 (Optional: Doctoral) /
Keuman / Sung Chung

VIDEO 12 Drills (Referee Hand Signals


VIDEO 13 World Taekwondo Cup (WTF Team Championship)

ACTIVITY #4
Student’s will submit a video of self-doing the following.

1) Poomsae
-Perform Foundation form #1 (with out count)
-observe: Stance / Block / Punch (Preparation /
Execution)
Speed/Power/Balance/Control/Timing)
-Grade: 50% Mastery
50% Expression of Ki (power)

2) Koryugi
-60second (combination kicking / left and right leg: 45 kick /
out-in kick / in-out kick / front kick / side kick)
-Grade: 25% Number of kick
59 – below - 4.0
60 – 75 - 3.0
76 – 90 - 2.0
91 – above - 1.0
25% Quality of kick
o Manner of execution
o Correct movement
25% Difficulty of combination kick
o Control of the kick/leg/muscle
o Combining low and high kicks
25% Expression of Ki (power)
o Power and aggressiveness of
movement

3) Hand Signal (Officiating)


-Execute Drills 1 / 2 / 3
-Grade: 50% Mastery
50% Precision / Sharp-Smart movement

WRITTEN EXAMINATION:

Unit 1 / 2 TBA

Unit 3 TBA

Prepared and Submitted by:


JERAULD M. LIRIOS, MAT-PE
Instructor

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