Propose Module PEd 103
Propose Module PEd 103
Propose Module PEd 103
MAPEH UNIT
Tacloban City
INTRODUCTION:
Classification of Games
A. General
1. Active Games - involves with extreme bodily movements.
2. Tag Games - played usually done by touching or tagging another.
3. Combative Games - games which has two opposing forces, similar to a fight.
4. Team Games - it has definite equal number of players for each group.
5. Goal Games - games which has definite objective to be attained.
6. Socialize Games – games played with singing and/or dancing.
B. Body Movements
1. Active Games - involves an extensive body movement.
2. Moderate Games – can neither be classified as active nor quieting.
3. Quieting Games – involves an activity mostly played while sitting down.
C. Number of Players
1. Individual – there is only one player/ can be played by one person.
2. Dual – games which can be played by two persons.
3. Team – played by a sufficient number of players.
UNIT I: ATHLETICS
Running, jumping and throwing is evident in the caves of early men. In 776
B.C. running is the only event of the first recorded Olympic games.
TRACK EVENNTS
1. Sprints 3. Long Distance
1.1. 60 meters (indoor) 3.1. 10 K
1.2. 100 meters 3.2. 21 K (half
Marathon)
1.3. 200 meters 3.3. 42 k (full
Marathon)
1.4. 400 meters
4. Hurdles (Obstacle Run)
2. Middle Distance 4.1. 50 meters High Hurdle
2.1. 800 meters (Indoor – Men only)
2.2. 1,500 meters 4.2. 100 meters Low Hurdle
2.3. 3,000 meters (women) (Women only)
2.4. 5,000 meters (men) 4.3. 110 meters High Hurdle
(Men only)
4.4. 300 meters Low
Hurdles
4.5. 400 meters Low
Hurdles
4.6.3000 meters Staple
Chase
(Men only)
FIELD EVENTS
1. Jumps 2. Throw
1.1. Long jump 2.1. Javelin
1.2. High jump 2.2. Discus
1.3. Triple jump 2.3. Shotput
1.4. Pole Vault 2.4. Hammer
Throw
TYPES OF RACES
1. Cross Country Races 2. Road Races
ACTIVITY #2:
1. Draw with measurement and label the part of an Outdoor Track and Field
Oval (includes: running, jumping and throwing locations/parts/area).
2. Video: 60 second stationary running
Observe: balance, breathing, hand position, leg/knee/foot movement
Most authorities agree that table tennis is of English origin and it was first
played with improvised dining-room table in the 1800s. Around 1900, when
celluloid (James Gibbs) balls began to replace rubber and cork balls, the
game became very popular in England and the United States. Early
manufactured sets were called Gossima. Whiff-waff, and more commonly,
Ping-Pong. The latter being patented trade name. Its popularity as a parlor
game quickly waned, but in the early 1920s a simultaneous movement started
in several parts of the world to revive table tennis as a serious sports.
The ITTF, composed of about 190 member nations, sponsors annual world
championships that alternate individual and team play every other year. The
ITTF also sponsors a professional tour with prize money. Chinese players
have dominated tournament play since the 1960s, especially in women’s
competition. Since table tennis was made on Olympic sport 1988, however,
South Korean and European players-most notably from Sweden-have
emerged as strong contenders.
BASIC RULES
One player serves until 2 points have been scored, after which the opponent
serves for the next 2 points. The player who reaches 11 points (formerly 21
points) first wins the game. If the score is tied at 10-all (known as deuce), the
service changes after each point until one player gains 2-point advantage to
win the game. Players change ends after every game (and also when one
player reaches 5 in the deciding game of the match). So-called net and edge
balls- that is, shots that touch either the net or table edge- are valid shots.
When a ball hits the side of the table instead of the edge, the player who
made the shot loses the point. Matches may consist of any number of odd
games. Best-of-five or best-of –seven game matches are common in
tournament play.
Double play in table tennis differs from singles play in several ways. In these
game, service must be from the right-hand court into the opponent’s right
hand court, marked by the stripe running the length of the table. After a
successful service and return, each player alternates hitting the ball until the
point ends. Each player receive 2 points, then, as the opponents shift
positions, serves for two points. The sequence of one specific partner hitting
to one specific opponent must be changed after each game and when one side
reaches 5 in the deciding game of the match.
BASIC SKILL
Types of racket:
1. Penhold racket
2. Handshake racket
Kinds of Stroke
1. Forehand Stroke
2. Backhand Stroke
VIDEO 2 Introduction
VIOLATIONS
Serving violation
1. Not hitting the ball
2. Ball not thrown
3. Holding a thrown ball
4. Ball not crossing the net
5. Holding the ball with a closed palm
6. Ball falling outside of the receiver
7. Thrown balls falls into the ground
8. Ball didn’t bounce at the server’s side
9. Body touches the edge of the table
10. Ball bounces twice on server’s side before it crosses the
net
Returning Violations
1. Pushing the table
2. Ball not crossing the net
3. Player or his racket touches the net
4. Ball falls outside of the opponent’s table
5. Ball bounces twice on the receiver’s side before it is return
6. Volleying
Technical Fouls
1. Interruptions especially asking for frequent advices
2. Argument with the Umpire
ACTIVITY #3
Student’s will submit a video of self-doing the following.
- Proper attire (Athlete’s Sports Attire) must be observe.
UNIT 3 TAEKWONDO
Taekwondo is a Korean unarmed martial arts that has been in existence for
more than 2000 years under the Silla dynasty. Taekyon was the first name of
the arts which means foot movement. Through constant study and training
the Korean come up with an exercise program that is adaptable to all ages, it
is the art of unarmed combat with a technique of combined hand and feet
movement forming highly skillful self defense technique now known as
Taekwondo.
Tenets of TAEKWONDO
1. SELF-CONFIDENCE- based on a clear and realistic knowledge of
the self. Believes in his own abilities.
2. MODESTY (HUMILITY)- humble opinion of one’s self and one’s
achievements.
3. INDOMITABLE SPIRIT- a person not easily discourage or defeated.
4. PERSEVERANCE- a person takes the steps unnecessary to achieve
the goal he has set himself, in spite of internal or external difficulties,
and despite anything that might weaken his resolve in the course of
time.
5. ETIQUETTE (courtesy, self-control and justice)- the form of conduct
or behavior prescribed by custom or authority to be observed in
social, official or professional life. It is the manner of acting correctly
TERMINOLOGIES :
1. SA BUM NIM - Instructor 13. HANAH - One
2. KUK GI E DE HA RYO - to the flag 14. DHUL - Two
3. CHARYEOT - Attention 15. SEHT -
Three
4. KYEUNG-RYE - Bow 16. NEHT - Four
5. JOONBI - Ready 17. DA-SEOT - Five
6. JANG WOO YANG WOO - 18. YEO-SEOT- Six
Face with the partner 19. IL-GOP - Seven
Face front 20. YEO-DUL - Eight
7. SHIJAK - Begin 21. A-HOP - Nine
8. KALYEO - Break 22. YEOL - Ten
9. KYESHI - One minute Break 23. DOBUK -
Uniform
10. SHIGAN - Indefinite time-out 24. POOMSAE - Form
11. KI CHO IL JANG - 25. KYEORUGI/KORYUGI
Foundation form 1 Sparring
12. KI CHO E JANG – 26. KEUMAN - Stop/Finish
Foundation form 2
BASIC SKILLS:
1. Speed 3. Balance 5. Timing
2. Power 4. Control
BASIC TECHNIQUES:
Stances: Kicks:
1. Ready Stance 1. Forty five kick
2. Forward stance 2. Out-in kick
3. Back stance 3. In-out kick
4. Horse riding stance 4. Stretch kick
5. Fighting stance 5. Front kick
Blockings: 6. Side kick
1. Downward block Punch: Single, Double, Triple
2. Upper block 1. Middle punch
3. Out-in block 2. Upper punch
4. In-out block 3. Lower punch
5. Double arm middle block
6. Knife hand block
7. Knife hand middle block
VIDEO 7 Stances
VIDEO 8 Blockings
VIDEO 9 Kickings
VIDEO 10 Punching
POOMSAE: Forms
A movement pattern combined with Stances, Blocking, Kicks and Punch
with an imaginary opponent. Practitioners practice with speed, power,
balance, control and timing. Breathing is also given emphasis.
FOUNDATION FORM #1
PENALTY
A violation committed by a player. For every violation a Gamjeom penalty
will be awarded. One Gamjeom is equivalent to minus one point. In a
multiple violation, (committed by one player) the most severe or heavier
penalty will be awarded. In a simultaneous violation (committed by both
players) the player committed the first violation will be awarded.
GAMJEOM PENALTY
1. Crossing boundary line
2. Falling down
3. Avoiding or delaying the match
4. Grabbing, Pushing, Holding the opponent
5. Lifting the leg to block and/or kicking the opponent’s leg to
impede the opponent’s kicking attack
6. Kicking below the waist
7. Attacking the opponent after “Kal-yeo”
8. Hitting the opponent’s head/face with the hand or fist
9. Butting or attacking with the knee
10. Attacking the fallen opponent
11. Misconducts of contestant or coach
11.1. Not complying with the referee’s command or decision
11.2. Inappropriate protesting behavior to official’s decision
11.3. Inappropriate attempt to disturb or influence the
outcome of the match
11.4. Provoking or insulting the opposing contestant or
coach
11.5. Unaccredited doctor/physicians or other team officials
found to be seated in the coach’s mark
11.6. Any other severe misconduct or unsportsmanlike
manner/conduct from a contestant or a coach
12. Tampering the PSS system
ACTIVITY #4
Student’s will submit a video of self-doing the following.
1) Poomsae
-Perform Foundation form #1 (with out count)
-observe: Stance / Block / Punch (Preparation /
Execution)
Speed/Power/Balance/Control/Timing)
-Grade: 50% Mastery
50% Expression of Ki (power)
2) Koryugi
-60second (combination kicking / left and right leg: 45 kick /
out-in kick / in-out kick / front kick / side kick)
-Grade: 25% Number of kick
59 – below - 4.0
60 – 75 - 3.0
76 – 90 - 2.0
91 – above - 1.0
25% Quality of kick
o Manner of execution
o Correct movement
25% Difficulty of combination kick
o Control of the kick/leg/muscle
o Combining low and high kicks
25% Expression of Ki (power)
o Power and aggressiveness of
movement
WRITTEN EXAMINATION:
Unit 1 / 2 TBA
Unit 3 TBA