Tatsing, Jolen, Jackstone

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TATSING

“Tatsing” is a game enjoyed by youngsters in the backyard. “Tatsing” comes from the
English word touching. Playing the game also develops accuracy and hand-eye
coordination. The values of discipline, patience, and humility may also be gained if one
plays the game properly.

Objective: To hit the bottle caps out of the square with one’s stone or
“pamato” from the toe line. The player, who hits the greatest
number of bottle caps out of the square, wins.
No. of Players 2 – 8 players, usually boys
Materials Chalk/charcoal, bottle caps/coins/marbles/rubber bands

MECHANICS:
1. The players will decide on how big the square would be based on how many
pamato they have
2. In the game preliminaries, each player throws his pamato on/near the toe line.
The player whose pamato lands on/neareast the toe line plays first and so on.
3. Each player located before the toe line will try to hit the bottle caps out of the
square without leaving the pamato inside the square. Player 1 continuously hits
the bottle caps until he loses his turn by leaving his pamato inside the playing
area.
4. The player with the most bottle caps at the end of the game wins.
CALAHOYO/HOLE-IN/JOLEN

Accuracy in hitting the target is the skill being developed in the game. Players use
marbles, stones, clay balls, bones, polished nuts and seeds

Objective: Variation A: to hit the “anak” (small stones/jolens) with a pamato


attempting to send it to the hole.
Variation B: Collect as many marbles thrown-out of the circle
No. of Players 2 to 10 players
Materials Marbles(Jolens) or stones

MECHANICS:
VARIATION A:
1. Using a stick, dig a small hole on and assign throwing line is drawn 5 to 6
meters away from the said hole.
2. Every player has a pamato and an anak. Pamato and anak are usually jolens
or small stones. All the anak are set on the throwing line (depending on the
agreed number of anak). Players attempt to throw their pamato into the hole
from the throwing line.
3. The player whose pamato is in the hole or closest to the hole will have the shot
for the first throw. Utilizing the pamato, the first thrower tries to hit
the anak, endeavoring to send it to the hole.
4. Players alternate in hitting their anak until the point when one of them gets into
the hole, with the players alternating an entire round and so on.
5. The game goes on until just a single anak is left outside the hole. All players
who get their anak inside the hole wins the game

VARIATION B:
1. Using a chalk or charcoal draw a circle wide enough to accommodate the
marbles on the ground.
2. Each player positions the agreed number of marbles at the middle of the circle.
3. The players do manuhan on who to play first. The players alternately take turns
hitting the opponents’ marbles from outside the circle with their own marble.
The players collect the marbles that is thrown out of the circle.
SINTAK (JACKSTONE)

Just like hopscotch (piko), Jackstone is an ancient game. the


game is also known as knucklebones,
hucklebones, dibs, dibstones, chuckstones or five-stones.

Stone relics have been found in prehistoric caves in Ukraine


and images of the game are etched in jars found in ancient
Greece. The game is either played with stones, shells, seeds,
or bones. In Japan, China, Malaysia, and Korea a similar game
is played using cloth bags filled with rice, sand, or beans. In
some parts of the Philippines, the game is called “Sintak” or
“Sagam”.

Objective: Pick up as many jacks and catch the ball before it bounces. The
winner is the first player to successfully complete a prescribed
series of throws.
No. of Players 2 – 6 players, usually played by girls
Materials 6 – 12 pcs six-pronged iron or plastic jack and a small ball

MECHANICS:
1. To start the game, stones are placed in the palm of one hand and thrown into
the air then the player tries to catch as many stones as possible with the back
of the hand. The player with the greatest number of stones cached will play
first.
2. The player throws the jacks on the floor, tosses the ball into the air and then
tries with one hand to pick up the jacks and catch the ball before it bounces.
The jack is then place in the other hand. This is repeated until all the jacks have
been picked up.
3. After picking the jacks one at a time, the players progressed to pick the jacks
two at a time, next three, and, finally, all must be grasped in the hand before
the ball is caught.
4. When the player misses the ball or does not manage to pick up the requisite
number of jacks, the players misses his turn. The player will also miss a turn if
they touch a stone that they are not supposed to touch.
5. The player who manages to progress furthest in the sequence of throws wins.

Variations: Harder challenges can be made like bouncing the downwards instead of
thrown upwards or a clap of the hands must be performed before the pick-up or
perhaps the other hand must be used as a second round.

The game demonstration can be viewed in the following links:


https://www.youtube.com/watch?v=Bwq9SixttsM

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