Course-Activity-Worksheet TTL2-W4-1

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Saint Peter’s College of Toril Inc.

Mc Arthur Highway, Toril, Davao City TTL2 – MRS. GONZALES


College Department
1st Term 2nd Semester AY 2020-2021

Course Activity Worksheet4

Course Code TTL2


Course Title Technology for Teaching and Learning 2
Time Frame Week 4
Topics Writing/Developing a project-based/problem-based Learning Plan
Open-ended tools and their use in teaching and learning language skills
Intended Learning Outcome At the end of the lesson, the students must have:
(ILO)  Developed a project-based/problem-based learning plan.
 Used open-ended tools to support the development of a
collaborative activities.
Teaching and Learning Activities  Individual Activity
(TLAs)  Computer-aided Instruction
 ICT Integrated and Project-Based Learning Plan
 Comic Strips
Assessment Tasks  Activity worksheet completion
 ICT Projects
Assessment Rubrics Rubrics for Essay and Tables/Graphs/Poster
Clarity of words-5 Content-10
Concise/Brief-5 Organization of ideas-10
Content-5 Creativity-10

Introduction

At the end of the lesson, the students must have:


1. Developed a project-based/problem-based learning plan.
2. Used open-ended tools to support the development of a collaborative activities.
Learning Content

How Does Project-Based Learning Work?


Tools for understanding the process of planning and building projects.

Project-based learning, as with all lessons, requires much preparati on and planning. It begins with
an idea and an essenti al questi on. When you are designing the project and the essenti al questi on that will
launch the activiti es, it is important to remember that many content standards will be addressed. With
these standards in mind, devise a plan that will integrate as many subjects as possible into the project.

Here are steps for implementing Problem-based Learning:


 Start with the Essential Question
 Design a Plan for the Project
 Create a Schedule
 Monitor the Students and the Progress of the Project
 Assess the Outcome
 Evaluate the Experience

What are the important elements of project-based learning?


1. Significant content
This is where you outline learning goals. Looking at your standards and referring to them frequently is
helpful. You don’t need to stress yourself and fit every learning standard, but enough to ensure you’re
meeting some of them. 
2. A need to know
Creating a “hook” for the introduction of a project is important to get your students interested and
engaged. Its purpose is to generate the curiosity of the classroom. It could be in the form of a video, a
guest speaker, or a lively discussion. The driving questions should be abstract enough to get your
students wanting more.

3. Driving question
This is the question that your students will be working towards answering with in-depth inquiry. It
should have a sense of challenge and purpose. Every activity will work towards the answers to this
question. The question should be complex enough that it cannot be answered with one google search.
4. Voice and choice by students
This is the fun part of the planning for students. Ownership comes into play in this stage of their
project-based learning because they get to set their own learning paths.  Below we outline many project
based learning examples such as brochures, infographics, tree diagrams, posters, resumes, reports
and more that allow students to choose what medium they would like to display their information in.
To spark your curiosity, here are some project-based learning examples your students can use
to display their learning:
5. 21st century skills
Use of technology, collaboration, creativity, communication, and critical thinking are all 21st
century skills that authentic tasks should require. 
6. In depth inquiry and innovation
Students will be spending the most of their time working on this stage. This is where they will be
finding answers to the many questions that will evolve as they conduct their research. They will be
using websites, books, articles, and videos to dive deep into the subject they’re exploring. All this
gathered information will be used to create their product.
7. Reflection and revision
At this stage, students will use rubrics, exemplars, peer editing, and feedback from their teacher
to create high quality work. It’s an ongoing process that is a great way to self reflect on the process and
drives students to continue improving. 
8. Public presentation
Time to show off all the hard work that students put into their projects in a public setting! It doesn’t have to be
just to classmates, it can be to larger audiences including parents, experts, or a larger community. Public also
doesn’t have to be in front of a live audience, it could be online as well. Students can brainstorm what they see
best fit in terms of how they would like to present their own projects.

Tools for Project-Based Learning


Project-based learning, or PBL, challenges students to design and engage in more authentic,
extended, and complex learning. But while PBL is a trusted strategy for increasing student
engagement and learning, it's not easy to orchestrate. There are tons of moving pieces, and if you're
doing it right, students will be engaging in a variety of interest-driven projects all with various needs
and on different schedules. So how do you manage it all? Tech can be a huge help. This list gathers
some useful productivity and organization tools that can help both teachers and students keep track
of, finish, and assess projects. There are also a few tools designed specifically for PBL, as well as plug-
and-play PBL experiences.

1. Google Drive. Nifty tool for collaboratively editing and syncing files across devices

2. Microsoft Teams. Collaborative platform helps manage multiple groups and projects

3. Google Applied Digital Skills. Practical PBL lessons teach critical computer skills

4. Zigazoo. Closed video-sharing platform encourages project-based learning

Bottom line: This video-sharing platform is an open-ended, easy-to-use tool with rich learning potential.

5. Seesaw. Versatile digital portfolio appeals to teachers, students, and parents

Bottom line: A powerful multimedia learning and communication tool that demonstrates student
progress over time.
NAME: MARIANNE G. DUMANGCAS WEEK NO: 3 DATE:
CONTACT NO. 09511716343 COURSE: BSED YEAR LEVEL: 3RD YEAR

Learning Activities
Activity 1
Planning a Sequential Curriculum
https://theartofeducation.edu/packs/planning-an-sequential-elementary-curriculum/
Answer the following questions:
1. What is curriculum design?
2. How to plan for, organize and implement strategies?
Curriculum design focuses on the creation of the overall course blueprint and each learning objective
is met with assessment strategies. It develops curriculum which aligns with national, state, and/or
1 district standards. Designs sequential lessons, units, and/or center. Develops appropriate learning
targets/goals Demonstrates thorough background knowledge and command of the subject
matter/content.

Activity 2
Collect at least 3 samples of lesson plans or learning plans from all levels.
https://venngage.com/blog/lesson-plan-examples/

Activity 3
How is COVID-19 affecting student learning?
Make a One-PageNewsletter(short bond paper) about how this pandemic affects student learning.
Title, photos, and articles found in your paper must be based on your personal experience. This will be recorded
as project.

Activity 4
Project Proposal
Post Worksheets3 to 6in your Google Drive as one of the tools for project-based learning. Also send
this worksheets thru my mail elenagonzales941@gmail.com.
Activity 5

Look for other tools that can be used for project-based learning in the internet. Research at least 10 tools and
write in a separate sheet of paper.

Learning Assessment
Write the letter of the correct answer on the space provided. (5 points each)
_____ 1. A brief intensive course for individual students, a small group or even an entire class is called__.
a. Literacy Task c. Workshops
b. Standards d. benchmarks
_____ 2. A scoring rubric is an attempt to communicate expectations of quality around a task. In many cases,
scoring rubrics are used to delineate consistent criteria for grading.
a. Unit c. rubric
b. Curriculum guide d. driving question
_____ 3. The document with which we can demonstrate the planning process for a project consisting of several
modules, skills, resources and context through explicit vocabulary.
a. Project-based Learning c. Applied Learning
b. Project Learning Plan d. Problem-based Learning

Assignment: Individual work ( 20 POINTS )


Read about “Creating student sample projects using open-ended tools”. Learn the skills and share during class
discussion.

Reference/s
https://venngage.com/blog/lesson-plan-examples/

Activity 2
Collect at least 3 samples of lesson plans or learning plans from all levels.
https://venngage.com/blog/lesson-plan-examples/
ENGLISH SAMPLE LESSON PLAN

ART LESSON PLAN


SCIENCE LESSON PLAN
Activity 5
Look for other tools that can be used for project-based learning in the internet. Research at least 10 tools and write in a
separate sheet of paper.

1) Mindmeister

As the name suggests, this tool is great for mapping out ideas. A good way to start a project is by asking driving
questions like what is the essence of a project? It’s great for collaborative brainstorming in project planning and
analyzing concepts. Free app available from the Apple Store, and for Android users.

2) Glogster

This creative tool is excellent for creating digital posters and other multimedia projects. It can be used as a ‘pre-tool’ for
a major project, or simply to highlight research. With the selection of templates available and easy to import sources,
this tool allows students to express their creativity in many different ways. Free app available from the Apple Store.

3) Myhistro

This versatile browser-based tool enables students to combine blogging, videos and photographs on interactive Google
Earth and Google Maps. MyHistro’s chronological timeline makes it great for collaborative tasks, multimedia projects
and presentations in History, Geography and Social Science. The final result can be viewed as a slideshow or a list, giving
a clear idea of the ‘what, ‘when’ and ‘where’ of events. Students can have a go at co-authoring and produce
collaborative projects. Free ‘light app’ available from the Apple Store.

4) Pixton

A fun web-based tool for creative storytelling. This dynamic comic building site is easy to use and great in English
Literature. Interactive features such as a variety of expressions, background templates, and images make classroom
activities interesting and let students creativity flow. Pixton Edmodo app available for $39.95.

5) Reeldirector

Similar to iMovie only this useful tool comes with advanced features in video making. It’s simple to use and has many
features from stitching together clips to putting transitions between video clips to smooth the flow of the video.
Students can also add photos, text, and record a voice-over. Available for $1.99 from the Apple Store.

5) Animoto

A fun tool for creating slideshows of field trips and learning concepts. You can illustrate your project with videos, photos
and text. Simply choose a video style and add your visual material. Teachers can sign up with a promo code and upload
longer videos than just 30 sec. A downside without a promo code might be that you can upload short videos as 10 sec
only. A good variety of background sounds to choose from and gives projects a polished finish. Free apps available from
the Apple Store, and for Android users.

6) VoiceThread

A versatile tool used for commenting on any type of media, from videos to photos. It’s especially useful in foreign
language classes. Also great for group projects, adding voice comments to an image or a story. Free app available from
the Apple Store.

7) FotoBabble 

‘Talking photos’, a tool used to record a voiceover for an image in a slideshow format. It’s great for collaborative projects
telling a story of a photo or an event. In the classroom, students can start a project by analyzing a concept or a story and
import audio from another source. It can also be used in quizzes such as testing students’ knowledge of historical figures
or used in language classes for tests. Free app available from the Apple Store.

8) Audioboo 

A similar tool to FotoBabble. This voiceover tool is excellent for telling stories of a photograph and other visual projects.
It supports recordings from other devices, allows users to tag a location and enter a small description. Free apps
available from the Apple Store, for Android and Nokia users.
9) Popplet
A versatile tool for planning that can be used as a mind map illustrated with drawings, photos, and videos. This easy to
use interactive tool is ideal for generating concepts, creating galleries, and adding comments. The main downside is that
it’s fairly expensive for a mindmap app. Available for $4.99 from the Apple Store.

10) Kyte Learning


Project-based learning demands a lot of teachers. You’ll need to stay on top of changing technological trends, and you’ll
have to help students navigate both technical and social difficulties within a digital world. If you feel unprepared, Kyte
Learning can help. It’s full of professional development videos created by teachers, for teachers. Whether you’re new to
digital educational platforms or a highly proficient user, there’s a video on Kyte that can deepen your knowledge.

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