Sorcerer - Storm Sorcery - Revision - GM Binder
Sorcerer - Storm Sorcery - Revision - GM Binder
Sorcerer - Storm Sorcery - Revision - GM Binder
the sorcerer, warlock, or wizard spell list. At 6th level, any spell or effect you create that
deals lightning or thunder damage ignores
Storm Sorcery Spells resistance to the same damage type.
Sorcerer Level Spells At 14th level, immunity to lightning or thunder
damage is treated as resistance for your lightning
1st Fog Cloud, Thunderwave
or thunder spells and effects.
3rd Gust of Wind, Shatter
5th Call Lightning, Wind Wall
Storm's Fury
7th Control Water, Storm Sphere
Starting at 14th level, when you are hit by a melee attack, you
9th Control Winds, Maelstrom can use your reaction to deal lightning or thunder damage to
the attacker (choose each time this ability activates). The
Wind Speaker damage equals your sorcerer level. The attacker must also
The arcane magic you command is infused with elemental make a Strength saving throw against your sorcerer spell
air. You can speak, read, and write Primordial. Knowing this save DC. On a failed save, the attacker is pushed in a straight
language allows you to understand and be understood by line up to 20 feet away from you.
those who speak its dialects: Aquan, Auran, Ignan, and
Terran.
Optional: Wind Lift
Tempestuous Magic This feature replaces Storm’s Fury.
Starting at 1st level, you can use a bonus action on your turn At 14th level, you can use a bonus action to
to cause whirling gusts of elemental air to briefly surround control the wind about you, giving a flying speed
you, immediately before or after you cast a spell of 1st level or equal to your current walking speed. Flying will last
higher. Doing so allows you to fly up to a number of feet equal until you're incapacitated, you die, or you dismiss
the feature. You take no fall damage if you are
to 5 times your Proficiency Bonus without provoking incapacitated while in the air.
opportunity attacks.