Chaos - Traitor-Legions Supplement 7th
Chaos - Traitor-Legions Supplement 7th
Chaos - Traitor-Legions Supplement 7th
»
* •
VETERANS OF THE LONG WAR
THE LONG WAR 4 Txaangnr Warhrad 6fi FORGES OF THE
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relink AT Ll » rrvi’? r . ui L -I.IL Ik prinr p Tnirainii nf Ik pdiJiKhcra .
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iiry mnm. rtvlnmir. mn-lunHa]. |:-l111l.IH ii|niii;;
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army that reflects the fighting style of thtwe legions. Olijerlivcs which may replan' the six Capture & Control
Tactical Objectives in Warhammer 40,000 The Kales if your
FORMATIONS Warlord is drawn from the appropriate legion. 'lbese olijectives
'Ibis fiookcontains a manlier I 'brmathms that can he nsrxl hy represent the favoured strategies of each legion .
a lonee chosen Tiom Codex: Chaos Spate Marines. Stwie of these aie
unique to the 'Traitor fegjons that field Lhem, whilst others are PSYC111 C POWERS
more nanmnn to the Chans Sp; u e Marines, and ean be induded Finally, you will lind several new and expanded psychic
in your army retprrlltrss ofiLs legion. Each Tormalion granLs
, discipli ncs. Any Chats Space Marine IVylter, rrsftrdless tif
the units within it jMiwerfiil tmnuses, which can enhance their which legion they lielong Hi, may generate powers from the
effectiveness on the hattlefteltl. You may iiiclutlc these RirmaLions Sinistrum , lleneteeh, betomancy nr (icemanrti Disciplines in
in your army as described in Warhammtr 40,000: The Kales. atltlition to Lluwe listcd in their Arnty List Entry.
Chaos Vindicators that can all lire theirdcmolishcr all Chaos TretlaLors in the uniL have the Monster llunler
cannons, the squadron r:an fine a single Lincbreaker anti Tank f [outers sperial rules .
UcHnhardmciil instead offering normally. 'lb tk > si,
nominate one model in the squadron as the liter; the fireris OPTIONS:
dcmolishcr cannon ehaiigis its Lyfie from large blast to May include up Lo I wo adeti Lioual
Apticalyplir Illa-SL ami gains Lite Ignorra Gnver special nile. (ihatsfteefators 75 pis/ model
Any Chats lYcdalor may replace its aultieannon
OPTIONS : with a Lwin -Iiuketl laseaunoii 25 pis/ model
* May include up Lo two additional Any Chats lYcdator may tala Lwoside qNtnstms which
1
Chaos Vindicators 1 . llOptr/ modtl are tiolli armed with one ofthe following:
* Any ( ihaos Vindicator maty lake a Eleavy tiollers ,20 ptsfmodel
T T T T T T T T
36
#
<*P
This section details background and rules for several new units and Formations that allow you to Geld the many infamous
fighting groups of the 'Traitor Legions on tbe tabletop. Formations grant the units within them powerful bonuses. You may
include these in your army as described in Wurhammcr fO?QOQ: The Rules .
Larh datasheet mnLains the following infcirnialijnn : 8
8 Faction : The unit’s Faction is shown here by a symbol .
Alt units that have this symbol, which includes all
* 8©
the an its described in this book , have the Chaos Space
Marines Faction. 5E3H
ssffiST
O Battlefield Role : The units Battlefield Hobre is shown
*** here by a symbol. Units in this book have one of the
following battlefield Roles: HQ, Troops, Elites or Lords of
War. The symbols for these Battlefield Roles are defined in
WarhaTnmer 10,001): LTic Rules
Unit Name : Here you wilt find the name of the unit.
IETI
*
Points Cost : this is the points cost of the unit without
any upgrades, used if you are choosing an army to a zr
jg|
points value.
Q Unit Type : This refers to the unit type rules in Options : This section lists all of the upgrades you may
WarhaTnmer 10,00( 1: 'Hie Rub's- For example , a unit may add to the unit if you wish to do so, alongside the associated
be classed as Infantry, Monstrous Creature or Vckidt, which points cost for cork. Where an option states that you may
wilt subject it to a number of rules regarding, movement , exchange one weapon 'and/ or’ anolher, you may replace
shooting , assaults, etc. either or both, provided you pay the points cost for each.
The abbreviation pis’ stands for ‘ pcinis ' and ‘ptsfmodel '
^
are detailed in the Special Rules section Warhamnier
10,000: ' Hie Rules
37
Kham is a raging storm of
bloodshed. lit is a primal jam
far murdtr, the embodimtnl of the
tigjitfoldpath ofKhome. Asht
sprints into battle, this superhuman
slaughterer bellows war cries,
booming through the vox-grill of
vT
his helm. Kham s mantra - Kill!
'
KTiirci 4 l r llrtrayer
WS BS S T W
7 ft 5 I 3
L
ft
A Ld Sr
4 10 3+
Unil Type
Infantry [Charaeterl
Unit (lampDiiition
L (Unique)
.
A
^
WARGEAR: The Betrayer : WIICII nJlinir Unstoppable: Kharrfs melee attacks always hit on a (even if
Plasma pistol they would ntlierwise hit autnmaLirally jL
'
'
Jo I liL wiLh Kharn's mrlm
Frag grenades attaeks, any unmodified
Krak grenades ml Li of J arc mil tlisrarded .
Aura of dark glory Instead they autoinatieally Nexus of Khornet In a Primary Detachment that includes
hil a friendly model ( Imt not Kham the Betrayer, Khome Btrzerkers have tht Troops Battlefield
WAR LORD TRAIT: Kham' Lurked in the same Role instead of the Kiites Haitifield Role.
Hatred Incarnate eomhat . Randomly determine
( lorraeh roll thT I j which run lei
SPECIAL RULES: in hit , from ihnse within ft' of
Champion of Chaos Kham. If them ace no viable
Fearless targets in. range , these at Larks Cl LAOS ARTEFACT
Furious Charge am disearded. Core child : fhis massive chainaxt is an ancient and powerful
Independent Charaetcr -
artffacl with teeth from the jaws of a mica dragon.
Mark of Khorne Kiessing of the Blood Cod :
Veterans of the Long War Kham and his unit always Range ft AJ 3 Type
pass Lheir Deny the Witeh mils Mekr, Armoudnane
on a 2 e In addition if Kham
sulTcrs an unsaved wound
fmm a fome weaptm . that
weajion eannnt in I lie I Instant
heath ti|ion him .
3S
r
warpffames nntrgts Ahriman.
Arch-sorccrcr ofthe 'thousand
.’war. For In thousand years.this
obsessive seeker of amme truths
has roamed the galaxy. Itistds
Irish to actum ulate every arte fat , "
"fi
y
WARGEAR:
*
*
Inferno bolt pislol {|ig 11ST;
Frag urcnadr- H
PSYKEEL
Ahriman generates bin [ Mnwen Tn m
Lhc Riomancy. Daemonology
)
-L
CHAOS ARTEFACT
i .
Th-e ISLark StaJT of Ahriman: This infamous
* Kralt grenades [ Malefic] , Divination , Letomancy,
* Aura of dark glory Cficmortis, Hcnclcrh . Pyromancy. stiff if a potent focus of psychic energy and -a symbol
Sin ini rum. telekinesis . Telepathy ami ofAhriman 's power.
SPECIAL RULES : T/rrntfh disciplines.
Jlic black Stall of Ahriman has Lite profile
" '
* Champion of Chaos
lidcjw. IL allcjws Ahriman Lo alLcmpL Lo
* Fearless OPTIONS:
* Independent Character * May lake a lJinr nTTaoentrh JOpts -
inamleRL lhc sarin wilehfirc ] H »wrj lip to
three times |ier I'sydiir phase.
* Mark oCT /eentch
* Psyfcer [Mastery Level 4 )
* Veterans of the Long War Master of the Rubric an In a Range S AT Type
Primary Detachment that includes *2 1 M ( kvn
WARLORD TRAIT: Ahriman, tiubric Marines have die ftim
* Master of Deception Troops Battlefield Hole instead of T.liies
Battlefield Hole.
1
39
Exahed Sorcerers art twisted arranists, widced of intent and strange if form. Each has an encyclopaedic knowledge ofcomplex spells, and ti able to
shafie reality to their desire. Amonrpt their number are warrior-mystics who have stalked the galaxy fir ten millennia , those txiles of Prospero whose lips
uttered the spell that doomed so many of the Thousand Sons to an eternity of dust. To these masters of the esoteric, matters of tear are a rmu distraction,
but these visionaries briny a terrible focus to bear when battle Coruscating beams dioot front silvered citadels in the sky, acidic ectoplasm pours
from outstretched fingers and the bones if their victims turn to lava at a whispered phrase , '{ host not slain by these magical barrages are hurled into the
,
bloody mire, as hideously changed as the most iiifaied Chaos Spawn.
PSYKER:
I 'jcalln ] Sorcerers Lord of the Silver Tower: CORUSCATING BEAM
generate their powers Omre per hallle , instead nT From above comes a beam of raw magic, as lethal as i ir sudden.
Ibuii the Biomaney. liring in the Shooting phase ,
ID
r
Tzaangors are bright oftolomalion and sharp of intellect. Their beaks dad. as they chant blasphemous refrains in their dark longue, gimlet eyes glowing
in their aquiline skulls. Their hunger for kno irhdge jterns from a desirt for poorer, and even in bailie they look to transcend their base existences by
seeking out arcane artefacts and priceless relics in serving sarcerotss masters, they may earn the chance to elevate themseloes above iheir earthly stations,
,
but in truth such occasions are rare, far a streak of cruelty lurks within the warlike soul ofeoery Tzaangor. When givers the opportunity, they will take
their in out on those who oppose them E n inventive displays of blade-work
'
- or, when they pul aside iheir artistic pretensions for the gratification of : ; .
brutalityr a gory display of violence.
*S
WS ES S T W [ A Ld Sv UmL Type Unit ('ompnsitinn
Taaanijnr + 3 3 4 ] 3 E 7 G+- Enfant ry lOTaaangnni
Twimhray + 3 3 + 1 3 '1 fi fit- Enfant ry {QiararLrr}
WARGEAHJ OPTIONS:
Two close combat May include tip In Lwrnly acklilitmal IVaan ini 7 pisfmodel
weapons ^
Any T/.aani'isr may rcplare Imth rinse enmlkaL wea{ions with
an ai ]tn|HsLtjl am] a rhainswnnl T ptfmodel
SPECIAL RULES: May upgrade ore Txaang<>r In a Twislhray 10 pis
Mark ofT/ccnlch
1L
%
Stepping out from the fog of SPOT tome the Ruhricae. ITiosiifi many of these undying warriors were once psykers in their own nijkt, an ancient curse
'
transformed them into little more than empty shells. 'ITtrir baroque power armour houses only spark tin? dust , for the great spell which freed their legion
from the curse of mutation, the Rubric ofAhriman, did iff by bringing their physical forms to the edge of nonexistence. Perhaps something of their soul
still lingers; in battle, a malcsolenl wilch-ligfit crackles around the eyes of these traitor Space Marines as thy open fire upon those thrt would hare
once called bribers . I heir infernal weaponry sends plumes of warpflame into the ranks of the foe, gobbets of flesh and molten armour exploding i n all
'
&
WS US S T W I A Ld Sv Unit Type Unit Composi Lion.
Rulm: Marine 4 4 + 4 I 4
^
1 lfl + Infantry 1 Rubric Marines
As|n ri ng Sorcerer 4 + 4 4 I 4 3- TO 3+ infantry (Character) 1 Aspiring Sorcerer
' Aura »1 d ark glory Fearless Any Ruhrir M arine inay replace their
Mark of Tzeentcb inlemo ImlLgun will ] a warpflamer (|ig Jill ) . . 7 ptsf model
ASPIRING SORCERER Psyker ( Mastery Level I ] hr every ten motlelsin I he unit , nnc Rubric Marine
Inferno bolt pistol (JHJ 134 ) (Aspi ring S4 uccrer only) may replace ( heir infernn Irollgim with
* Force slave Slow and Purposeful a snulreapcr eamum ( pg 134) .25 ptsf model
12
!
r 1
t
t
. '4 '
Ihe Scarab Occull Terminators were once the finest psykers in the Thousand. Sons legion and bodyguards la Magnus the Red himself Reduced to
dust along with their brethren, they now possess only an echo of their once-vaunted initlien. They go into battle at the behest of their sarcerous masters,
advancing with eerie and unhurried ( aim. Their ornate armour - dennedfrom ancient Terminator war-plate - ripples with arcane force, sending
solid shot ricocheting away and even turning aside the beams cfhigh-tech weaponry. At dose quarters, the Scarab Occult Terminators bat away their
'
assailants' blows with contemptuous swaps of powered khopesh blades, before delivering devastating ripostes against those who insult the warriors of
Prosper# with their resistance.
Terminatcr armour Pyromancy. Simstrum, • hw every Eve nuHlds in the uni L , one Scarab
Inferno combi-boiler |
( ig L 311 Telekinesis . Telepathy and Occult Terminator may replace his inferno
Power sword Z 'aeentch disciplines. comhi - holLer willi one of I he following:
- 1 leavy warpfLamer (|ig 154} . l - Spts/ model
SCARAB OCCULT SPECIAL RULES: - Snnlreapcr camion fpp 134 ) JO pls/ model
SORCERER Champion of Chaos (Scarah • hir every five nun Ids in ihe unit, one Scarab
Terminator armour Occult Sorcerer only) Occult Terminator may also Lake ahellfyre
Inferno eomhi-bolter fearless missile rack ( pg 13+) .20 pls/ model
43
4
I J
So gnat is the daemonic iage of the lord of Skulk that it factum reality. Cracks spread and widen beneath its rumbling mads, boiling Hood and
chattering skulls spilling up from below. lhe sky is rent by crimson lightning every lime the war engine looses another roar of fry. I .'nemies fall to
their knees and wail in tenor as the titanic Daemon Engine opens fire, tides of boiling gore and whipping storms if brass shells silencing their cries
for good. Driven on by the caged essence of a Bloodthirster, this hellish mar engine surges forwards on powerful tracked engines, desperate to dose
the gap and sink the whirling teeth of its great cleaner into metal and flesh. A single swing of this nasi weapon can lop of a Titan's head, or sweep
away ranks of luckless soldiers.
r Armour i
W5 BS S F 5 R I A I1 F Unit Type Unit Campoulion #
Kliorne I Jinl of Stull!! \ 3 10 IS 13 II 3 4 9 Vnhidc (Super heavy Walker) I Ijond of Skulls
r
Fuelled by Rage! For every I lull Diiiil Lhe lord of Skulls has lost , lL
ains ail arkliLinual Attack . even if lhal I lull Foim is later retainer ]
^
'
lhe At lacks characterisin cannot canoed Ifl.
'
,
ii
r
V,
r 1
t
t
. '4 '
The air screams as Magnus l /it Ted descends from the skits, and slant runs molten beneath his shadow. Cydopean son of tht Emperor of Mankind, and
the mass talented in the arcane arts of all his brothers, this godlike figure's very presence is anathema to logic. Knew. to look upon him is to surrender all
jin n I fy, and when the Crimson King stares back , destruction manifests n mf mtasure. Those under his gaze are blasted into douds of scattering atoms;
'
^
soldiers and super-heavy tear engines alike art annihilated by tht world-splitting intensity of his ire. A sweep of his blade and reality if rent asunder, the
bodies of those in his path transmuted into mealing Chaos Spawn. Then, with a flex of mighty pinions , Magnus is borne aloft once more, glorying in his
unnatural pouter as he brings fresh calamity to the weaklings of the Imperium.
15
The warriors of the Chaos Wdrhand roar oaths to the Dash Gods as they storm into bailie. They are fed hy the greatest champion amongst their ranks,
a Chaos Lord whose body and mind bam with cursed misfit. Beneath his glowering gaze, the traitorous warriors of the warhand jfufit all the harder,,
for to achieve glory' in the eyes of one so marked is a sure step on the path to power. Mofcrrr loyalist Space Marines fight with honour and discipline^
these cruel and selfish renegades compete with one another on the battlefield, striving to claim the greatest victories for themsefees. the effect is no less
deadly, the superhuman warriors of the Chaos Warhand jailing upon their enemies with boilers thundering and Mades swinging as they fight to earn the
rewards of ultimate power.
*-
jk A A A A A A A
SPECIAL RULES:
LORMAirON: Lavoured Scions : Whm a iimdel J nmi a < di:nk- Wait ): aid
'
* I Cham I Jtni ’ E - IS units rhosrrL in any rams a roll on I lu - Chans llixm I able as a result of ihe
* IM SCHTXTCT J onmbinalion from the < :hi iLcupii :> i i rif Chaos special rule, ro]] Iwinrgai I lie lable and
] - !i units chosen in any l < i ]] *u im* iist :
i rhonsc other ooi - or liolh of I h - results .
nomhination from I he - Kaplnrs
Ihllnwinir list: - Warp Taba Objective Securedt All nnils in a Chain Wariiaml have this
- Chosen - ( Ihaoi LtFIcera sjtccial rule and will control ohjn lines even if ail enemy snoring
'
- L Ihanfl lenninatnrc * t - IS unilidinini in any uni I is witftdn range rift he OhjcrtM Marker, unless Lhrairniy
- EWsri! cnmhinaliorL from the uni I also lias ihk t coal rule .
2 -U unitsoftIHup liillrn^ in .L7 list : ^
Spare Marines I lavt wn
- I lelhmle
1
.-liu'ii! 1 '
*. .
:- JIV jOapii iliT; firm Jf ' jrJIV rrj. &&zrc JV Mrtrayn; j j-fttur J .mrim ifo
..'. TTHI:l LT f 'dtiia Hr mat Jnr JOLTE
jEstvai i V a Smem.
JJ ofa ( haa Lont Atrimair <aif i\r IOJ. IT:
'
RESTRICTIONS:
None.
T T T T T T T T T T
16 a.
JR
r.
- if
'
"i
. *4
r
‘
7 itr AAoniiJJj mfm tn oj1 (Ae Maelstrom of (Ion charge to bottle nr a roaring mass with a Khomale lord al their head. Above the battlefield the clouds
' "
swirl into a blood-bruised vortex of coiling dunderheads, the Blood (lad *s power crackhng through the air in anticipation of the slaughter to come.
,
Throu i blast and bolt the llerzerkers charge , immune to pairs, fear and doubt. I hey strike the enemy battle line like the beheading biota ofa mighty
^
blade, and blood sprays high as axes and chainswords bile deep into the necks of the untaorlhy jbe. Whal follows ii a hacking , leasing, bludgeoning riot
of butchery os horrific as it is swift. As Khome 's monstrous laughter rumbles throusfi the skies, o blood red downpour fills from the churning clouds to
dritse the Berzerkers to frtsh heights of madness.
* --
l -fl uni Is iifKI u ^ riifT Uer/erkers
Red Rain; Onc e per bailie, aL tier Rlartnrynnr Movement
filial, a Maelst nwi ol Oorc ran Rurrnnon the nee] rain. When il
does so, every unit in I he bonnalinn tliaL in Indeed in eomhal is
allowed lo Pile In arid lic iL aLR if il wen; a lujHl sub- phase bul
^ ,
enemy uni LR ran not liiyfil baeL [ sin" Lhis ability lines ml slii|]
"
RESTRICTIONS:
IIIIR bonnal inn's t ihans |j>rd rmM be given Lhe
'
17
is
byes Mazing it'ish fanatical fervour, the mortal servants of the Chaos Cods oast themselsxs willingly onto the bloody altar if war. Whipptd into a frenzy
by the rhetoric of the Dart Apostle in their midstr wane upon wave of Cullists spiBs across the battlefield They raise desperate cries to their uncaring
gods, their screamed prayers mingling with the rattle of gunfire and the erump of explosions la create a madman's symphony, ifore Cullists spill from
their hiding places by the moment , bursting from secret lairs in sewers and ruins to completely surround the enemy with a dosing ring of screaming
warriors and jagged sacrificial blades. Whal these fanatics lack in strength, they make up for in sheer weight of numbers, coupled with a wildfervour
that sets them swamp even the most determined enemies.
* X
SPECIAL RULES:
A Tide of Traitors: I 'Laeli lime a unil ufdhans (]jlLisb from
( he IJTVI and lire Damned is nKH |]lfldy drslmyed, mil a IXi :
.
_
no a 1+ yrm ear iranifilialely place a now, identical imil
into Ongoing Reserve. TTirse new i mils gain I hr Outflank
H ieeia] rulr IJLLL otherwise noun as licing part of the original
|
Rtrmaiinn. so mil a IX ] as described alitjve if they are
nutKoqnently destroyed as well. Vietnry IVrinLn are awarded
as normal for new units in this Kormarioii Lhat Itave been
romplelely destroyed.
Prophet of the fkrds: ' ITie Dari AjMKile's /ealoL s|ier:ial n ]le
applies ( o all Lhe and ( he Damned units within ft" of him.
r T T T T * r
1 ft
Terrifying mechanical roars echo aeross the battlefield as the I Idforgtd Warpaek hunts for Jltsh and blood. Out lering fa rwa rds amidst hissing clouds
of sulphurous steam, tht monstrous machines stalk their prey. 1'or many tern fed victims, the first things they set art the eyes of their hunters. Thcygloze
through the smokt and June of the battlefield likt something from, a primal nifitmart . Seconds later, this unnerving sight LT jbllotrtd by whipping
storms ofgunfire, and tht thundering charge of huge, ironclad bodies as the Daemon Fatgines and Helbrutes attack . Focussed by the malice if the alpha
engine if the pack, and enhanced by the dark techno-sorcery of their Warpsmilhr the assault if the lielfarged Warpaek is a groundshaking avalanche if
Daemon-tainted sletL
SPECIAL RULES:
FORMATION: Master of Mechanical Warpcraft: Whilst ihiir War[Hmilh
* I Warpsmilli is alive and nil I he halllelield , I lelfnrgrft Waj[iai: k mm Iris that
3-.S units chraen in any mmhinalkwi from lhe Ihlkiwii j list : have already used their rjaernuiiforre rule din-ini' lhe
*
- 1 IdhmLc ^ i cnc can choose to tin so Lor a second am I/or sLihsetjiieiil Limr_
- Maulerliend ^
- I 'Vw r-JiimH Warpack Alpha; One vehicle model from the I lelfnri$ed
^
- rwdjTT Warjuaek rntisl tie nnminalrd as Lhe Warpaek Alpha. ' I’hr
Warpack Alpha iranis Lhe ( ( Iharaeler} unit type and a 4-t
irLvuhiiTahlc save . IT lhe Warparfc Alpha is completely
destroyed, all oilier models in its I lei longed Warpack. ;;ain Lhe
H iceial nile.
Raije |
RESTRICTIONS :
None.
T T T T T T
19
s
;
Tht sky catches jin as the lleldrakc Terror Pack sumps into battle. These biade-winigd Daemon Rngjnes soar at the forefront of the CJiaos nsmull ,
borne aloft by the minds if death. Spitting gunfire, tht l Itidrakts spread fear and panic bike a plague Potent daemonic rants are graven into the
ironclad bodies of these Daemon Hagns; and they bum with unholy energies as they sictep lair over the heads of the foe. Rack pnlst of malign energy
from the infernal sigiis magnifies the aura if dismay that the Terror Pack creates, conjuring a how mane of mindless horror and panic that sees ad but
the most stalwart enemies flee far their lines. To run is fo- die, however., for tht fltldrakes art quick to fad upon fitting prey, relishing the moment their
talons sink into the backs of their terrified victims.
SPECIAL RULES:
Rising Terror: Enrmy unils dial ant: within 12' ( if two
RRWKICIK from .L I teklrike lemur Pad mime their leadership
hy I . Piinny units thal are wiLhin 12" of LHIK * nmtrls from a
1
Us fillfirry upon thtm , iht Obliterators pounding them with an ever-changing arsenal of hearty weaponry before the monstrous weapon -limbs of the
Mutilators rip into the survivors and reduce them to bloody rap. The shter power of the Cult of Destruction is terrifying enough - when supported by
the empyrionic guidance rituals of the Warpsmiths who lead it to battle, this formation becomts one of the most deadly weapons a Chaos lend, am
send agiinst ihtir fires.
SPECIAL RULES:
Lnipyrionir (iuid ^ niT Kilujb : AL 11J L - of Lhr (Ihaos
Sjniiia' Marine; Movement phase, each WarfKmiLl ] in this
ronnaLion ran [ lerliwni a net of Ivinpyrionie ( inulanee RiLoals
on onr 11 nil ofOhlitrcalorc or Mutilators from the I ' onnaLiori
that is within fF. Karh WaqusruiLh must pick attinhrenl nnil In
perform the ritual upon.
5l
The massed fury of the h'ist ofthe Cods smashes enemy battle lints asunder and bring enemy strongholds crashing down in min. Iron trucks chum
through mud and rubble. Cargpyle-mawcd henry weapons thump shot after shot into the enemy lines. Cmeleyed traitor tank crews direct their armoured
steeds with masterful taser bodies and minds flowing into flesh -mtial comm union with the war machines they command. Unholy blessing and dark
wards craw! across the battle tanks ' hulls, fending off enemy fire in crackling iirrrJj of WarpUght and burning away the minds and souls ofthose who
approach too close like mobile altars, the tanks of a list of the Cods slaughter more sacrificial victims with every passing moment , their dark offerings
,
* i . .
j
SPECIAL RULES:
Dark Wards: All vnhidrs from ihr Hi ihc have; ili1
invulnerable; save; whili ihry are wilhin I T of Ikdr WaqiHmilh.
T T T T T V r
52
As ike forefront of ike Chaos offensive come the Raptor Talons, jump packs handing as these predator? turnon swoop inio bank. ToLdowing the ketn
predatory stnses of ike Chaos lard at its fore, a Rapier Talon sweeps around to encircle the enemy or plunges down foam on high, straight inio the
thick of battle. Terrifying shrieks and screams echo across the battlefield as the Raptors and Warp Talons attack , their cacophonic war cries driving
ike enemy mad with fear. Even as their victims cower at the sensory assault , these cruel warriors pounce upon them and tear them to shreds. Keen
those who stand their ground will not survive for Long - the lashing daws and snarling chainswords of the Raptor Talon make short work ofsuch
courageous prey.
SPECIAL RULES:
FORMATION: Predatory Warriors: [ nilR in this Hnriqn ran oharcy: on
'
* I Chats Linl ihesamr turn they arrive (nun I Strike KeFtervr , but always
S-.!i iHbdiim in any combination from ihr IbUtiwii ] list : moot as inaki ng i diBorrlerec oharrje when they tki SOL
]
- Raptors ^
- Warp Talons Cajcophonic War Cries: llnmny units that air charged tiy two
or more units frorn a Raptor 'lalnn mtisl subtract 2 front ihcir
I .ratltTship until the end of the turn .
RESTRICTIONS:
ITiis I 'bmiatiorLS Chars liirri innsL lie et|ui|]|ied
1
T T T T T
53
lhe Terminator Annihilation TOKC £r likt an iron clour that reaches out and tean the throat from iht enemy army, seeking out and destroying its
assigned laigtts to rob thtfot of armoured iuppon or their leaders and leave them reeling. Comprising the mightiest and most haie-fiitlled a- xnrioTsfrom
amongst the traitor tanks, this terrifying waibanJ mardies to mar dad aaludvebt in Terminator armour. The power and influence required to field sack
a heavily equipped force ir breathtaking., but the destruction the Annihilation lorce unleashes rr worth every dark pact required to bring it together. Often
teleporting straight into the maelstrom of battle, this usarband of Chaos Terminators slaughters everything in its path.
SPECIAL RULES:
FORMATION: Targeted Tor Annihilations Al the RlarL nflhe garTte . before
I Chans Dirt ] or Snircirr tlrplnyment, nominate one unit in the enemy army. Units in
?-!> units of Chats 'lemiiiialors I his Formation have the Hal ret ] special rule when making
r Abaddon the Dtspoiler or Typhus may be taken instead of the
al Larks againRl Lhe nominated unit . In atkfiLion , nnilR from this
Chaos Lord or Sorcerer. ftimialinn ran make a shooting al Lark AGAINRL the Nominated
mil immediately after Lhey tkploy by Deep Strike, if il is
wilhin range ant ] line ofRigfn . This ( kies not simp lhe unit fmin
Rhtioting again Later in the mine lurn, either al Lhe name nr a
different target .
Annihilation roles ap|ily In the new unil front I hen on. IT lhe
RESTRICTIONS: new unit is also ileslmyetl. pirk another new nnil . ant ] RO on .
I
' ’his Lormathin's Chats lain ] tir Soirener mnsl he
i‘t [ni|] }et ] with Terminator armour al no additional
|
points crwL
T T T T T T T
5i
I
i
:
!
J 'P
.
Ir *
, '4
t
1
The lazoirred of (.Tuna lope into battle burning with unholy power. Hlessed by the loach of the Dark Cods, given bodf and soul tit the daemonic energies
that suffuse their frames, these sacred slaughterers are as monstrous in aspect as thrf are devastating in. battle. Tentacles lash and clans snap, the
/Visrim/ manifesting fresh mutations by the moment. She eye of the Cods rests heazy upon the looming Daemon Prince that leads this hideous warband
to battle, the raw power of the Warp flawing from him to empower the nichsts entities that inhabit the bodies ofthe Chaos Space Marines who fallow
him. Ionising like a baleful nfjnti of Warp energies, the Favoured of Qiaos rip through the enemy ranks, leaving mutation and madness in their wake.
SPECIAL RULES:
Baleful Nexus of Warp Energies: [ \iiLq cif I’toasesM ^ i fmin the
-
F.LM nm i:] tif ( ]hans. that are wilhiu 12" nJT their Daemon EYinr-r
"
al Lhe RlarL tiT Lhe Light snTvphase reeeive the lienelit ofall three
Mu Lath ms from Lheir Mutation taiile, rather than rm]y nnc _
T T f ’ T T T T T T
55
Mfy
the raw armoured might of the Tmtiiy of Wood is enough to annihilate armies and bum worlds. The earthshaking tremor of their grinding tracks
bring biddings crashing now.a and hark runny -Iranian from thtir feel. batery noshing volley from the Daemon Kngcna ^prac obliterates entire
1
regiments of enemy warriors, or reduces war engin rs and tank squadrons to scrap metal. The concentrated rage cf the Trinity of ftload scorches the eery
fabric of reality, an apoplectic storm raging around them to set fight to the air in the enemies' fangs and boid the blood in their veins. Truly, the coming
.
ofthe Trinity of ftfood is akin to the onset if the apocalypse and as reality warps and burns to ashes around them nothing can halt their rampage.
SPECIAL RULES:
Rjjnpa c
^
Apoplectic Storm: At the atari or ihii fijrmalion’a Movement
phase, any enemy units Incited in rtwnhaL with any modtla from
a Trinity or Iflood are enquired in a sjomhinij storm rf rai c -
^
ruelled enenjy. Afle[:K*l uni La antTer a nnmlier of Slnenifth ( j Als1
hi La with Lhe lipiorca ( lover and Soul Illare special rules t Lial
to Lhe number nf rnndela in the unit . Any Wound * caused hy ^
Lheae hits are Randomly Allocated.
T T T T T r
36
To be counted amongst the ( Junes of Abaddon Lr a dark honour without equal Amongst the ranks if this elite band stand some of the greatest Chaos
Champions in the galaxy, murderers and monsters ringed out for greatness by die Dark (lads themselsses. it speaks relumes for the might ofAbaddon
that he oommands the loyalty of such warriors, and that he tan compel them to figft alongside one another rother than be at each other's throats heated
,
and loathed aortas the fmpcrium and beyond, such gtnocidal despots as Dezram Korda, the Tyrant ofSarora, and Krussus Take, author of the Perdigus
Atrocity, an lords of Chaos rn their own right. hack bring with them the cream of their warriors, and each ties to outdo the others in displays of
violence and entity, that they might rise highest in the Decoder’s favour.
SPECIAL RULES:
FORMATION: Elxjllcd Champion!;: I )uri m' dc|iloymcnl . each Gha[ K l .nnl
l - l Ghana I jNnt < wSorr^rm ( in any r *niiliinaLion and Sorrecer from I hi :-; formation musL join me of l HL unii^
I nnil nTOinnm nr Chans Irrmiiiialiini " in any or{]hm < w Qians lerminaloiT . Only one characler can J^ tin
4 .4 miliii]3.LiL » rG ftir each Ghacs I jmt nr Sorcerer
-
each unit in ihiR way, and 1 ILL V cannot leave LIICRC iiiiil; ilnriri"
the munr of the liaiLlc . AR Inns an the character IR on the
T »al Llc'iiclc], his miil has (hr IVaHcsF Rjiecial rule.
Birred by the Chaos (iodR: Refund H le- ploy mi'- iil . roll on
the Ghaos Ihmn lahle in Codex: Chaos Space Marines |iw carh
ChaoR leni ami Sorcerer in LhiR formal ion., rc- nillinj any
results tif SpawnhnnH or Dark A|KMLIEUSIK. 'I ' hc result lasts for
the enlinc game .
57
enemy firepower .
-
The Rnngrs of Despair march across iht batdefidd like a walking prtress of spike studded adamantium. / hey advance relentlessly through hails of
and rolling A fasts of psychic fu ry their foes * panic ignoring with eoery fusillade the Chaos Terminators shrug off. in return, the Eringers
- .
of Despair lay down a withering hail of non stop gun fu their potent frearms and lethal marksmanship ensuring that those who fall within their gun
siffits swiftly meet a messy end. Abaddon's elite bodyguard are utterfy donoted to their master, body and souL Ihey would give their lines for him in a
heartbeat, while the excesses of violence and cruelty they hose wrought in the Despoiler's name have ensured that the Ifringcrs of Despair arc fared to iht
furthest comen tf the tmperium.
Sm : iAL RULKS:
Without Kcjual : ( Ihana 'Jmnralnn lhal are ]iart urthis
I ' oniLLlion ( ineliiding the Terminalor ( Ihampi ) have a
Weapon Skill and ISalliKLir. Skill nfS rather than \.
r
:
!
JT
L .
Ir *
, '4
t
1
As subtle as a chainaxc la the face , and cscry bit as bloody the psychalit assault af the Hounds of Abaddon is all but unstoppable , less deployed than
set looser this warbond offerocious Khomt worshippers sujges across the battlefield with screams of insatiable bloodlusl. The lbounds ofAbaddon give rso
thought to their own survival^ longing only to rend their enemies limb from limb and claim their skulls in the Blood Cod's name. They care nothing for
their own casualties, nor for their place t n the grand strategies ofthe Black /jgum The l founds ofAbaddon line only to shed the blood of their foes and
"
- -
as they slam screaming into the enemy bailie line amidst the fire and thunder of war they spill that lifeblood in risers.
SPECIAL RULES:
FORMATION: Let Slip the Houndii: Gnc:e per r une. at ihe Rlarl or any of
* I Chaos lainl ^
your Inrun after the fiml , yon ran tlerlare a masRed assault .
> I - 3 units tif Khoroe Rer/e risers
Lor the duration of that Lorn, t ]nils from this Formation t:an
I - 3 units of ( Ilian is Spare M annes charge in LhtL Assault phase even if Lhey made a Run move in
* 1 -3 units of Raptors, Warp Talons orChaos ISihrni {in the same turn .
any combination}
Khornc's Favour; [ f a tjuil from iHis Formation makes a
success rill charge ami ihe total ml let I It n its charge range is ft
or ntore f}*e (onL modifiers ), arid I to the Strength of its models
until Lhe end of ihe Assaull phase.
RESTRICTIONS:
.
ITiisisa Iflark I ei’ioii llelachmenl (see pg 71}. Any unit
'
that has the option to Lalce a Mark if Klmrne must rlo so,
litil ai no additional points rost.
59
If
.
I ike monstrous hunting bcash, the ironclad abominations of the Daemon Dngine Wrot lope across the battlefield la tear apart their master's prey.
-
Whether lash-leniaded Maulerfiends or lumbering, gu.Ti-ma.uxd f orgefiends, these prised pets of the Warpsmith obey his every command with instant
ferocity. Such daemonic tear engines art not cast into battle lightly, fir they are valuable assets. Most commonly a Warpsmith tall send his bestial
servants to seise BMHf vital artefact whose power he desires, or to annihilate a foe or rival whose continued existence can no bsnger be tolerated. Given the
soul-scent of their luckless victim, the Daemon Engines prowl out across the battlefield with single-minded determinationr not slopping in their hunt until
their victim is strewn in bloocty tatters across the field of war.
4
SPECIAL EULES:
FORMATION: Hunting IVk : AFlrr deployment, IHJI heftier the lirst turn, you
* I Waq rani ill ean nominate one rhararLer in the enemy army. All Forgefiends
* 2 Forgrlieiid:; or ManleHiends ( ill any fjnmhiuatiori : anti Maiileriimtis fnun Lliis Formation have the Inferred
I ' jit ' iny sprrial rule against that rhararLer. U LIIC nominated
'
RESTRICTIONS:
rlhis is a Mark legion IVtaeliment
(see ps ? +)-
T T T T T T T T
60
. -
aeCfr- i ,
.
Sometimes subtlety and naming an far more potent weapons than etstn the largest blade organ. Tht twisted Swarm ofAbaddon's Cyclopi. a Cabal
embody this doctrine, employing their devious Warperaft la cloud tht minds iftht enemy and sate confusion and despair amongst die fee’s ranks. It if
said that these cooens of Sorcerers are crtaled only for eery specific, secret tasks, and that Abaddon’s personal Sorcerers fight amongst their number from
time to time beta enemies h&ve gotten dose enough to discover the truth of such an assertion, koineoer. Most find their perceptions clouded, their thou fits
,
and tmotions chumint? in paranoia andfear as the Sorcerers unleash their cunt. Soon enough the enemies of the Black legion tear ihemsdzes apart,
their minds destroyed by the Cyclopia Cabal.
SPECIAL RULES:
Shroud of Deceit; At the atari ornaeh cif yiour l ^syrhir. phasea.,
a elm one mtidel from I ho C lyt lopia Cabal It ) lead il in a dark
ritual. ' ITial model t:an attempt to manifest I he Shroud f
Deceit payehie|HJwer, lieliw. I 'hr earli oLher Sorcerer from ihia
.
Formation I Hal is within 12* add tine dire lo the l \ yt:hit: ' lest
ihese dine do not mat any Warp ( Ihanje [ minis .
^
lhal unit as thon i il were pari of your army.
61
j. /_
i
- V
To court the infernal power of Chars u to incite disasln and mutation. Yet even in damnation, the servants of the Dark Cods are deadly fees, often
more so than etser. Ltd by a looming Daemon Prince - a hellish war grd whose path to gfory has led him to the nery pinnacles of unclean power - the
Tormented surge into battle in a screaming, gibbering tide. These deranged warriors wets once normal fllack 1.emormaires, yet their bodies hart been
twisted into malleable weapons of flesh and bone by the Daemons that lurk parasiticalbt within. Frplossce mutation wracks the taintedflesh of the
Tormented as they charge into battle, but ran as they become ever more hideous and insane they also become stronger and more ferocious. Few can stand
before the hellish horror of such beingi and line.
SPECIAL RULES:
Advanced Possession: l Jnils of IVussesaec ] From Lhe Tormented
_
-
Itavc Wcajmn Skill mid Initiative !> . am I lhe Kj rnliniT P]h^ ia 3
role. I lowm^r, any miil of Ihraraani from Lhe Tormented
lhal is not locked in combat ai Lhe alart nTita turn RMLS1 Lake a
Ieaiknhi|] leal . Ifii laila , llic nnil ran only move Ilf »' in lhe
Movement Hiase its il is wracked with initiative spaama. Units
lhal are within IfT of lhe lormalHsinia Daemon Prinrepasta this
leal anloinaLieally.
The Hindi ligiers advance into bailie with a. feus and efficiency both Tare andfrightening nr ihe worshippers of Chaos. These tainted Irailon me thi
living embodiments of the Desp^oilers will, cruel da! raven of light and civilisation whose singular purpose is the annihilation of the A'mperor's Realm.
Veterans ofa war that has raged for millennia, the Hlack legfonnaira fight with efficiency and canning is match the mast stralegiialfy gifted loyalist
Space Marines. I Trey me arisen on by an endless hunger to prove ihemselrsts to their Warmaster, and to earn the boons of power dial both he and the
Dark Gods may grant . This combination of martial excellence and boundless, infernal ambition is potent indeed., and has seen many worlds left burning
in Abaddon's wake.
i i
SPECIAL RULES:
FORMATION: Favoured of the Warmasler: When .L model from a lllank
i t Tan:-; LJOIKI 1 11 iinils tifU.a[ Hors, legion Wartaaml earn!; a null on the Chans 13* ion table as a result
0- 1 Snrnrrnr WaipTalnni nr Hikers ;in nflhe (Ihani|]ion of Chans sper.ial rule. mil Lwiee on the Lalile
,
"2-ft uni Li of Chaos Sjkaoe any eornhiiiajtinri and ehnone either one or holh rib I he results.
Marine yGhrern in 1 11 units nfilavous
^
any enmhmalionj nr I hlliniKs ( in Thirst for Glory t If an enemy unit is onmplelely destroyed hy
* I units ofChaew any mmhanalinn ) a Lin.iL from a lllaok I egion Wartnand, all other units [ mm the
r
|eimi naLon; or hissessid name lllark legion Warhaiul ran re- roll 'lo Ilil and 'lh Won ml
(in any et m iliiualion '
mill nf I until the end of the phase.
RESTRICTIONS:
'
llus is a ISlarlt legion Oitarliiiieiit
(see|jg 71).
T T T T T T T
63
j. /_
EP 1
An army of warrior mages and eldritch automatons, a War ilabai fights not onfy on the material plant, hut aha in tht dimensions of the mind. These
Aarti are twisted refections of Prosftero’s oner-great t .efcn, which brought order (iff Humanity and the hedlam of battle to empires of aliens andfends.
Now, the Ifor Cabals march against the any rioilisations they once protected Tht Rubric Marines and Scarab Occult Termsnators advance relentlessly,
their sabots ofhtllfrr burning enemy infantry to sfittrring ask. Amongst them chant tkepsykers trho condemned the ihovsasid Sons to their twilit
existence, their scholarly intellects turned from enlightcnmtni to destruction. Ihose unlucky or foolish enough to resist them fnd their minds assailed ripped
apart by invisible dams earn as their bodies are blasted aiunder.
A
A *
SPECIAL RULES:
FORMATION : Favoured of Tmnloh: If ; t War (!ahal cnnlaina ihe maximum
* I of the fnllnwing: imiiiiior cif units. then all units from the Lnrmalinfi ran re - mil
- Ahriman any failed saiving throws tif I .
- Darmnn Prince
- lixallcd SnnenT Oracular Guidance: I fa I'rylirr rmma War Cahal
- Sorcerer aucjcessriilly manifests a psychic pnvwTT, I he Plsylrr, and any War
i -3 unit a ehnnen Imm rhiL fctllowirLif: ( lahal imil hr is pari nr nr has joined , can re - mll failed " In Mil
- Kxaltcil Stirrmr rolls of I tinLil the start nfynnr next Psychic phase.
- Sorcerer
* I -3 nnita t if Rubric Marines
I - - t nnita tifScarab ( Vmll leriuiiiatnis
'
RESTRICTIONS:
rl hia ia a ' ITmnsarid Sons Detachment ( are psj J Ifl) .
"
T T T T T T T T T
61
n
r 1
t
t
. '4 '
Tor tht Sorcerers of the Thousand Sons, open battle is a chance to revel in the pooser ihey hasx marshalled ozer long millennia. War Covens, howtss er,
base a greater purpose than the gratifying thrill of magical patency. There ait spells that can only be scrought when the fang ifspilt blood tr in the
air and the screams of the dying echo r n every tar, just as some magic is empowered by the passage of souls into the Warp. When a luminary of the
"
Thousand Sons musters his A in in the seething cauldron of battler the fabric ofdestiny can be undone and shaped anew. Such gatherings are treated with
,
a scary respect even by the Grand Masters of the Grey Knights, for the War Gossetts are immensely dangerous in their pursuit of arcane secrets and the
fassovr of their patron that it represents.
SPECIAL RULES:
FORMATION: l an urcd of r/ ccnl^t: [f J War iltwm mulaiuR the
* I of lh < following
L
niasimuni imiiilicr iiuniflK, ihm dll nnilR fmm ihc Rtnnalinn
- Darrnmi Prince ran ro- mll any failnrl Ravini* llirnws nf L
1
- lixahcd Sdmrrr
- Sonnecrr Prospcrinc Cult; liclnro gmeraliriE; piiwiTS Inr models Ttnni
3-!) units rhosm fnorn Lhe foUrHvijijf: a War Cfircn, you can choose a single cult nF anriciH Prnspem
- Rxallfd SniUCnT from those listed tielow. All imiLs in Lhe Rtnnalinn ihm cnnnl as
- Sommer having belonged In LhaL cull . and harness H'aqi Chanje points
on a result of 3 + when attempting to manifest psychic jitjwcni
from their cull’? associate * I psychic. discipline:
T T T T T T T
63
The airfiBs with a cawing, hooting cacophony as the Tsaangor Warherd charts to batik. Cantrips spark from, gnarled talons and weapons an
discharged through sheer exuberance. Hast beast men haze served their Sorcerer master tirelessly ; stun ? hare even fallen to a cursed spawnchange in
'
the process, becoming bestial in mind as well as body lint their reward is finally here. Tzaangor Warherds are given the spoils of the corfsse-harvat -
,
cadasters to make into grotesque puppets, body parts for the slewing of vile witches * brews, and sparkling jewels with which to adorn their jutting horns
and feathered anatomies. Avarice glints in every eye as the warherd 's proud strut accelerates into a loping run , then a howling, shrieking sprint - those in
their path will be tom apart and worn as trophies by day’s end.
SPECIAL RULES:
FORMATION: Fleet
* 1 Sorcerer or Flxallnri Soiveicr
* 3 units ofT/aangnis Avaricious Vigour: Traanpir uniln fnun this I 'bimatinn can
* Ih -fj units chosen from I In - following: Run and charge in Lhc same Lurn. In aflrhtitm , if a changing
- Txaangor uniL mils or nnn: (iw its charge mil , arid I to their
- ( lliam Siiaun Strength anil Initiative in the ensuing Fight sub-phase.
RESTRICTIONS:
rl his is a ' Ihjnnsand Sons Detachment ( see pg I I fPjc
"
T T T T T T T T
66
n
r
t
t
Iht Sekhmet Qynclare is a concentration sf magical jbrce like JW other The air around these timeless Iranian shimmers criih energy as ike sigil-wards
,
of the Scarab Occult magnify their pjoitctiee powers to nrr heights. Gathered around their fayher masters, these massively armoured mania rs EHALH in
thudding lockstep, the heat of their heary tread a deathly drum that speaks if impending doom , inferno combi-bolters art raised at a silent eemmand, a
blistering sahto of bolts hammering out to send transmorphic fame biSotring in all directions. The arcane syllables uttered by their lords echo across the
hattiefeld - thousfi the Scarab Occult were once counted amongst the most pouxrful mortals u existence, ihtir independence EI long gone, and now they
seme only the sarccrons fends in their midst .
SPECIAL RULES:
FORMATION : * Fear
* I of Lhe fiilliiwinf
- Magnus ( he RUN I Favoured of Trcenlch.1 Cf a Sekhinel Conclave conlaina I Tie
- Ahriman maximum mmiliiT nf nnila, ( lien uni Is from the Formation can
- Daemon Prince re - rol] any failed saviniT Lhrowa nf L .
- Fxallod Socnner
- Sorcerer Sore crons SigiJ - wards; IJnils from a SelthmeL Conclave have
* 5- *l i mils of Scarab Qrmh ' Fermi nalon +E' Foughness HI long as they are wi ihi n ft" ol ai least 2 oilier
"
RESTRICTIONS:
'
JTiis is a Thousand S*ma Detachmonl face |ig Ll ( l() .
T T T T T T T T T
67
After casting the great Rubric that damned his lxgionT Ahriman and hispsyker elite icert banished from the Plane! if the Sorcerers. Pang did these
warrior mystics roam the galaxy in search of knowledge, power and redemption. Nate, Ahriman has amted those of iht cabal that are still alive, calling
upon remnants offtahy and lingering traces of brotherhood la better cast dataa their mutual enemies. Where the b'jales walk , long -harboured ambitions
of vengeance art made rtaL The air around this sorenous brotherhood setthes with bitterness and hatred, an aura of menace so strong it saps the will
'
to resist from those mortal souls nearby. To tmbraet the act of revenge tr intoxicating, and each Sorcerer tries to outdo his jcllows with the scale of his
arcant attacks.
A
A A *
SPECIAL RULES:
FORMATION: ( labil of the -
Rubric : All ri man, arul ]i n: n fc L-- I min Litis Formal inn
'
Ah ri roan lhai air wilhi n I ttr of Lint , hamrst War]] ( Ihar : [ x tints < mi [mill
*
* : J - 5 ) fcxallnf Snmrrcrs cuTSt wlmn aLLnmjttini; In inaniC^ jisyohir : ^
Favoured of lmnLch: If Aliriman s I'jrih contains the:
'
maximum numlicr tif rmwlfih, ihrn rnrxLHs from. lhtL Formal ion
can m - mll any failrxl saving throws ( if I .
RESTRICTIONS:
rl his in a ' I’hnnsanxl Sons IVLae: hinonL ( wir pt; I Iffy.
"
T T T T T T T T T
6 ft
Magisterial, masterful and unparalleled in psychic supremacy, the royal court of Magnus floats ethereally across the land. None can malch this
,
SPECIAL RULES:
FORMATION: -
-Conn of the Crimson King: Whilsl ihey an wilhin Ifl" of
* Magnus I lie RINI Magnus Lhe Red . Haimon lYinres and I'JcalLetl Sorcerers .from
3- 9 i mils chosen rmm ihc towkg;
^ a Kcliali W&r Sort harness Warp ( Charge |HjinLscin a result nl 3+
"
*
- Daemon Frinoe -
hv hN n aLLem|iLing lo manilcsl |iRyrhir |Hiweis . and they have Hue
- Lxallrd Sorcerer ofsighL 4oi ?very uoiL cm the hallleliclrl when dclennining the
LargeLa of Lhjeir |iHychir |HJwers .
RESTRICTIONS:
This is a Thousand Sons Drlachincnl [see pg I Ilf;. All
-
Daemon I Vinces and I'jcalml Sorcerers in Lhr l onnaLioii
nmsL lie upgraded Lo IVylaT ( Manlery Ijevel 3|)L
T T T T T T
69
i y
Wuftraiit of Pkgpt Marines an often f >un d organised in squads of seem, banded icreihn into groups of seven squads. An echo of the Death Guard Ijgfan 's
organisational model at its height , seem is also the snared number of the Legion !i patron power, and they believe that by forming themselves in multiples of
that number they carry the favour ofthe Chaos Cod Ntrr e. Whether this organisation draws the attention and sonorous blessing of the Plague Cod or not, the
^
manner in which the Plague Marines cany themselves to war still refects the hand of Montanan, the grim Primanh who forged them, shaped them, then led
them to their damnation. The Plague Marines revel in the contamination of Imperial worlds, sewing pestilenoe and contagion whererxr they gg and inflicting
cruel and agonising deaths on a planetary scale.
A ± .
J
SPECIAL RULES :
* Year
RESTRICTIONS:
'
JTrisiw Death {'nanl Drlarhcnnil (see pg lift) .
T T T T T T T T T
70
None Manats make war into an art form - a riot of sights, sounds and sensations. Doom sirens wail and instruments of torture lash as these followers
ofSiaantsh are dream la eserfurther extremes in order to stimulate their overloaded sensa. led by a brutal and depraved champion cfSlaanesh, the
warriors of a tyakophoni treat battle as an intoxicating thrill to be discovered am re in entry conflict . Equipped with a variety ofpsychosonic weapons,
they lake pleasure in the pain and suffering they can deal out , and their battles rapidly degenerate into orgies of destruction and daughter. "Ihcy place the
sensations and pleasure of combat abore any other objective, racing across the battlefield to zdsit their cruel attention upon their chosen prey.
A i A
SPECIAL RULES:
* Split Fire
r ¥ ¥ ¥ T T T
1L
-
.1
f.
FORCES OF THE BLACK LEGION
On these pages you will find special rules unique to armies from the Black Legion that reflect their tactics on the
battlefield , You will also find Warlord Traits , Chaos Artefacts and Tactical Objectives that you can use when fielding jour
Black Legion army in games ofWarhammcr 10,0011, and an exclusive Detachment the Black Legion Speartip,
'
liny ranunt intlntle any Unique units other than Abaiidon in his eternal vendetta against his loyalist ftts.
,
Lhe I >esjMiiler ITic Warlord and all Trientfly units wiLhin 12' nf the
All imiLs LhaL can tki BO must lie upgraded to Veterans nf the Warlnnt have the lYcfcrred linemy '[Space Marines)
long War, at nti additional joints rrwL sjiecial rule.
IVykrrs with the Mark nf’IVrcjilrh, Nurgfc or Slaanesh
rail choose to generate all of ( heir [ isyrhic jMiwen; from the 2 Eye of the Cods: Jiif Warlord bears the of the
Discipline iifTKcentch, Nurgle or Slaanesh resjiecjlivcly. Dark Cods, who watch his actions and will reward, him
Any Daemon ofT*ecnlL:h , Nnrgle or Slaanesh that is a Psykrr if he if deemed worthy.
rail choose to generate all of ( heir [ Kyrhic jwiwers from the lOarh time the Warlord rolls on the Chaos Boon
Discipline nfTaeentch, Nurgle or Slaanesh res|iet:lively. table {including lor Lhe Cift or Mntatitin Chans
Reward} yitin may choose to re- roll the result .
,
All units in a Black legion LVlarhrnenL or Ktnnalitm gain the You most aree|it Lhe result tif the: re - mll, even if
following s|ietdal rules: it is worse.
ENDLESS HATRED 3 Gift of Balefire : The CJiaos Cods have granted she
UtiiLs LhaL have the Veterans or the I ong War sjw ^c.ial rule hays: Warlord the ability to spew forth gouts of searing Warp-
the Hatred sjierial rule, anti can re- roll failed ' lb Hit rolls in Jlame at trill.
every round of rinse mm hat when attacking units lhal contain The Warlord may make a shooting attack, using the
'
any models fnnn the Armies ; id the Irnjieriinn. following pmfile:
74
‘
tF
**
. J
CHAOS ARTEFACTS OF THE BLACK LEGION
'Hie Chaos Artefacts; of the Black Legion are relics of incredible power that Abaddon has; spent millennia seeking out
to serve in his eternal war of vengeance against the Emporium . Only one of each of the following items may be chosen
per army, and only one may lie chosen per model .
^
Charge cos I nf Vpi wish lo increase ils range Lo Jfl".
Sunburst has a Waqi Charge cost of 3 Adair I he range of
Once|icr game, instead tif bring his weapon, the liearer of the the power you are attempting to manifest liclore rolling. IT Lhc
Eye or Night can ctumse lo make a shot ri ing al Lack lhal uses
the profile below:
^
l yknT sulTers IVrils of the Waqi when allemjuing Lo manifest
this power with an increased range tie is remover! from play
,
When making Iris close combat attacks, Lhc Iicarer of the Range S AP Type
11 anti tif Darkness can instead choose to make a single sjnrial User 3 Mdce,
attack lhal uses the prolile Ivelow: Daemon Weapon*,
Quicksilver
Range S AP Type
x? Melee, Armnurhane, Quicksilver: The Iicarer of lhe Spincdiard Made has + 1
I 'lcshluanc, Initiative in close comtial.
Instant Death
‘jwrfkitlra: Ghana Space Marines .
75
SONS OF THE WARMASTER
T T T w T v — f T T
nidrk Legion Spear!ip Dr Lac hnients arc used exclusively by the forces of the IS] act Legion. The rules below will allow yon
to oi nise the models in your Chaos Space Marines collection of miniatures to represent one of these Uelachments in
T T
^
your games of Warhammer 10,000.
40,000: Iht Haiti . as well as Restrictions anti ( 3ommand beiieiils, jusl like any
iilhcr Detachment .
If you are using the Unliourid method simply use the datasheets
,
that oomos|x > ntl to Lhe mtxlels in your mllet:tion . If you are All hough uni Is cannot normally belong to more than one
using lhe balLlc -ltugerl method you will insLeacI ueetl lo
, DctaeJimenl. units from a lonnation that is part of :L Black
organise the models in your collecLitin into Delachmeuts. This legion S|iearlipare an cxceplitm. 'ITuy count as part orimth
is a fmi process in ils own righl . ' Jhe most common of these are their Formation anti the Dctachmcul . anti have all asstirialetl
the Ctunhiiietl Arms anti Allietl Detachments. Ctuninautl benefits anti s|iet:ial rules. IT your Warlord is pact
of a formation or an Army List EnLry that makes up part of a
Black [ egitm Sjtcartip. the eulire black la^gion Speartip is your
Primary Detachment.
RESTRICTIONS:
L his Detachment mtisl incltitle al least one Core choice and true
"
BLACK LEGION WARRANT) (pg 63)
Auxiliary choice. It may inclurle up Lo live Command choices
and any numlier tif additional Core or Auxiliary choices, in anv
-
combination . -Only the datasheets lisled hem t:an lx included
in this Delaehmeut anti all units must have the tltiatss Spare THE HOUNDS OF ABADDON ( pg 59)
Marines l ''action.
COMMAND BENEFITS :
lip of the Speart If this l >eLat:hmtLnt is your Primary
'
THE BRINGERS OF DESPAIR (pg 58)
Delaehmeut, you can re- roll Lhe result when rcJling on the
black legion Warioni Traits Lahle ( jig 74 ) .
Heralds of the black Crusade : All ntm -vehirJe unils in this CYCLOPIA CABAL (pg 61)
Detachment have the frar anti Crusatlejspecial rules.
Spearlip Striker Any unils with the Deep Strike social rule
from this Detachment can make a Reserve Roll to soe if they THE CHOSEN OF ABADDON (pg 57)
arrive from Deep Strike Reserve tin the lirst lutn, requiring
a roll of LO lie successful. In atltlil ion, if this Delachmenl
is your Primary Delat:hmeut anti your Warlord has Lhe Deep
SLrike special rule, you can dmor to automatically pass his LORD OF THE LEGION
unit 's Reserve Roll Its arrive on ( > u ^ first lurn.
• I { T Lhe following - Sorcerer
Ahaddnn Lhe Dcspniler Dtark Apoffdr
- Chaos liinl - Daerntwi Ibinre
Auxiliary
76
BLACK LEGION SPEABTIP
The B1act Lepon Speariip allow; you to represent the Epical slni^lunc of a vanguard Black Legion army on ihc
battlefield . Whothor you wish to bring death and destruction with a vast Chaos invasion force , or lield an elite
,
warhand tasked with some dark purpose, the choices below offer a great way to pick your army.
For example, Stv j Chaos Space Mo nn FJ collectio n consists of Abaddon 11tiroes), and a Helfirged Warpack (his Warpsmith , / lelhmles
the Despoiler, a Chaos Lord, a Sorcerer, a Dark Apostle, a Warpsmith , and Forref end ) as an Auxiliary choice. Slu also lakes the Printers
three anils of Chaos Space Afan irci, two units each of Raptors,
'
of Despair ( Abaddon and his unit of Chaos Terminators ) as a
Lihome Berserkers and Chaos Cultists, a unit each of Qasrn, Chaos Command choice.
Terminators, Husoes and Warp Talons, tux Jfdbrutcs, a Heidrake, a
Chaos Predator and a Ihirgfiend. Htu s Dark AposlIer K.home Berzerkers, Chaos Cultists, Heidrake
'
9 HELPORGED WARPACK
Cpg +T 1
9 RAPTOR TAI iON
(PS 53}
EJELDRAKETERRORPACK
( pg 50) 9 SPAWN
1 - 3 units of Chants Sjiawi
BLACK LEGION TACTICAL OBJECTIVES
Presented below axe six Tactical Objectives louse in your games ofWarhunnia 10, 01)0, which are exclusive lo Black
Legion players and rrflccl the relentless tyranny of the Despoiler's followers.
TACTICAL OBJECTIVES
If your Warlord is fnim a ISlack [ ,cginn Detachment or
riimuLiiiu, you may replace I he tlapLuie & tlnutrol Tactical DS6 RESULT
Qhjcdiws ( number; 11 - 16) ricBrriliet ] in Warhammer 40,000: II Death and Dnlnirlion
The Rules wilh Lhc Tactical Oltjectivcs tm litis page.
12 Tear Lhe Ij gion
^
If a Waihammer 40,000 mission has the Tactical Objectives
special rule. players use lhe normal mlcs (or using TaelicaJ 13- birr the Unworthy, Only l >iLaLh
Objectives with Lhe following cnccpiinn : when a Black I cgion .
player using these Tactical lIhjertivrs generates a Capture & M [ at I h >y
^ Example
Control objective ( numbers II . I % 1.1 14, I.Sor lli), they instead
generate lhu‘ mnespanding Black I jgion Tactical Olqixlnc, 15- Tlie liing War Continues
as shown in the I able to the righL. Other Tactical Olijeetives
(numbers 'iJ -fifiJ are generated normally. 16- War]]-spawncd 'lerror
enemy unil railed a Morale, Pinning nr Fear Lest during enemy unil was minplrtcly destroyed during your lum. IT any
your turn . enemy uniLs were destroyed hy a unit with the Veterans nf lhe
Ijong War s|iecial rule, score l>H Vie lory ftiinls irtslead.
7 ft
o. J&rn
m J
= M
I 4 fi*
TJ
i
'V
-i; m-
r^ t
FORCES OF THE ALPHA LEGION
On these pages, you will find special rules unii|ur to armies from l he Alpha Lotion that reflect their tar tics on the
battlefield. You will also find Warlord Traits , Chaos Artefacts and Tactical Objectives that you can use when fielding your
Alpha Legion army in games of Warhammer -1(1 ,000, and an exclusive Detachment the Insurgency force
no
CHAOS ARTEFACTS OF THE ALPHA LEGION
The storied artefacts of the Alpha Legion arc often as secretive in tlicir purpose and design BE the Legion champions
that wield them . They rare- ly display any ostentation , yet their power is never to he underestimated . Only one of eaeh
of the following items may he chosen per army, and only one may he chosen per model .
[ HE MINDVEIL
' ’
30 POINTS THE DRAKESCALE PLATE 25 POINTS
Shimmering with illusion^ the Mindveil h a long ( look stitched with A suit of Corvus-Alphapaitempower armour forged by an ancient tech-
iht interlocking teeth ofDostoy Prime 's chameleonic hydrasharks. So savant of the Dark Mtchanicum , this battlcplatc incorporates the living
potent are the spells of confusion and dislocation cast upon it that the titanium scales of the tmea skydrake. Itspauldrons, vambraces and
bearer and his kin are accompanied by incorporeal mirages that mirror greaves are so well protected by that elder beast 's innate resistance to fire
their appearance perfectly. Stranger still, at a chanted command in the that even a fiamestorm cannon's channelled inferno plashes harmlessly
Dark longue, the wearer's truer location and that of his dappeiganger aside like water from smooth pillars of obsidian.
can switch places, an instant translocation that leases his enemies
gaping in confusion. Tie death of those fooled is nicer far away. '
Lhe DrahKalr Hale con fen; a armour save. In addition ,
I fie wearer has a 2* invulnerable save against all liatncr
At the start nf any of your MtivcrncnL phases, yon ran choose wcajwtns {as tlcfmed in Warhammer 40,000: The Rules ).
to roll IlDfi anti tnmr the hearer anti fib- unit up Iti the
distance rolled in inches instead nf moving normally. YtHi ran ICON OF INSURRECTION 25 POINTS
tit » this even if ihey are Incited in mmliaL; if VCHJ tic nn, enemy This eight pointed standa rd top is no mere symbol, but an tnsorcelled,
anils cannot ( jmscJidaie . semi-diabolic magnet far chaotic entrgits that broadcasts thoughts
of anarchy and rebellion into the minds of all who behold it . Honed
BLADE OF THE HYDRA 30 POINTS and perfected by generations of Alpha LJTERN demagogues and
long ago, this oversized chainsword was of purely ceremonial use. Since mctamentalists, it has became a potent artefact famed throughout the
the Daemon Prince ( Iharual of the Nine Sundered Souls was bound brotherhood of Alpharius, firr when the icon ir raised , mayhem soon
inside it, however, the blade has been a fiendish tool ofdestruction. follows. When held aloft amongst a crowd, it can turn malcontents
Those with a will strong enough to control its multiple cfti raring
'
into death squads and dabblers in heresy into seething, frenzied
mindsets cart cause the sawtoothed black to shimmer into not one, but maniacs bent on burning the realms of men to ash.
several swords that gnaw and tysash with an immortal hunger. These
extra blades are insubstantial when the wielder wills it, and raiorsharp ITienrUy units tif Ghats GnllistR veil Lin [ T nf lhe f leaner I Lave
when the flesh of his enemies rr near. the Zealot R|ietdaJ rule.
I lytlra s leelh can fie I i ret I from any httkgtin, ficJt pislol ,
'
grant additional ALtar.ks. ctmihi - 1 Milter or liollgnn part erf any onmht-wra|}ttfl that the
"
fiearer is equipped with; I hat wea[ ion s [ irofilc gains the Hla.iL,
"
*Sa ( Index: Ghats Sfiacc Marines . Igjiorics {lover anti IVjisoiiod (?+ ) Rjinial rules.
Range S AP
2\' 3 ‘1 Rapid l ire
JU
SONS OF ALPHARIUS
T T T T T r T T T
Insurgency Forces arc used exclusively by ihc forces of Alpha Led cm . The rules below will allow you the ID organise
models in your Chaos Space Marines eolleclion of miniatures lo represent one of these Detachments in your games of
Warhammor 40,00(1 .
the Combined Arms and Allied DetachmenLs. Command benefits and s|iet:ial rules. IT your Warlord is pari
oFa Formation or an Army List KnLry that makes up pari
oFan Insurgency Force, the entire Insurgency lone is your
Primary Detachment.
RESTRICTIONS:
Detachment mnsL int: hitlc at least out - ( lore choice anti tine
' JTiis
COMMAND BENEFITS :
1 Am Alpharius: If this Detachment is your Primary
Detachment, you rail nL- rrJI the result when nilling on the
Alpha legion Wadtirtl Traits table (pgflO).
S2
ALPHA IJiGION INSURGENCY FORCE
The Insurgency Force JIIOWH -you lo rcprescnl Lhc typical structure of an Alpha Legion army on the; battlefield .
Whether you wish to bring death and destruction with the full might of a Chaos invasion force, or field an elite
war band tasked with some dark purpose , the choices below offer a great way to piek your army.
Lor example,Jen’s Chaos Spaa Marina collection consuls of a Chaos The Insinsrtnty hone in Josh army consuls of a Chaos Wajband as
'
.
Lard a Sorcerer a Dark Apostle, a Warpsmith , tkrtt anils of Chaos
, a Con choice (her ( haos Sard, Sojcenr, Chostn, Chaos Terminators,
Spaa Marinis, two units each of Raptors, Thome Rerzerhers and Chaos Spaa Marines, Raptors, Warp Talons and llarsocs), and a
Qtane Cuttuls units, a unit each of Chosen , Chaos Terminators, llrfjorgcd Warpack (her Warpsmith, flelbmles and T'orgjiend} as an
Harms and Warp Talons, two llelhrvtes, a Iteldrake, a Chaos Auxiliary choia.
Predator and a L'orgtfiend.
fen j Dark
Apostle, Khome Herzerkers, Chaos Cullists, lleldrake and
If Jen wishes to organist her collection tui ng the Pa tile-forged method
'
Chaos Predator form a Combined Arms Detachment. As all of far
- as described in Warhamrner 40,0(10; ' Ihe Roll* - all if her units units belong to a Detachment , the amy is Paltleforged. Jen chooses
need to be pari of a Detachment ora Tormalion.Jen achieots this by her Chaos ford lo be her Warlord - her Insurgency Tone LT therefore
1 choosing one insurgency IPra and one Combined A rms Detachment her Primary Detachment. The units that are pari of it hone the l Am
I from Hhrhaiituter 40,0110: rITie Rides- Alpharius, Hidden. Deployment and Cull Uprising Command lienfils,
whilst thene that arc part of the Combined A rms Detachment hart the
Objective Secured Command Peneft.
43
? H ELFORGED WARE'ACK
(PS 49)
\ IEUDRJVKETERROR PACK
(PS r> n )
? CULT OF DESTRUCTION
fpss| )
? TERMINATOR ANNE 1 I 1 LATION
FORCE ( PS 54)
0 RAPTOR TALON
r
IPS >3) f SPAWN
1 -3 units of Chaos Spawn
83
1
,»
m ri 7$
TACTICAL OBJECTIVES
I IT your Warlord is from a Alpha legion Detachment nr
I 'br-malion, you may replace the Capture & OmLrol 1helical DS6 RESULT
ChjmiHS ( inimtier; 1 I - 1 ft) drscriljed in Washammer 40,000: II Capture arul SuliverL
The Rules wilh the Tactical OlijocLives un litis page.
12 Sardfinal letter
If a Warhammor 40,000 mission has the Tactical Objectives
special rule, players use ihe normal mles for using Tactical 13- Tar lira] Supremacy
Objectives wilh the [ nlltjwing exception : when an Alpha I ^Tgion
"
player using these 'Jar.Liral l Jlijertives generates a Capture & 11 In fil Irate ant I An n i liilate
Control objective [ numbem II . I % IT II . IScw they instead
generate ihe cormspcmding Alpha legion Tartiral Olijeetive, 15 Strike l Within
as shown in the I aide lothe righL. Other Tactical Olijeetives
fnumheir 'iJ -fifiJ ate generated normally. 16 Strike OIT Ihe [ had
'
litis Tartiral Ohjrelive is acltieved Lite nexl time one or your Score I Vielory htinl at the end of your lum ir you mnlnol an
Ghans GnlList uniLs is completely destroyed . You immediately Objective Marker lltal is wilhin your ofqwmenL’s deployment
senre VicLiry ftiinl. /one. Score 1 ) 3 Vielory Points instead if you control al leasL
Iwo Objective Markers lltal are wiLlrin your opponent's
drpktymenl mnr.
ns
“V, n.t
h =>J
- V
'
'
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'
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<-
<? $«£
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f
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ia
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v, V’S
FORCES OF THE IRON WARRIORS
On ibcsc pagps, you will find special rules unique lo armies from lhe Iron Warrior * lhai reflect their tactics on the
battlefield. You will also find Warlord Traits, Chaos Artefacts and Tactical Objectives that you can use when fielding your
Iron Warrior* army in games of Warhammer lfl.OHO. and an exclusive Detachment the Grand Company.
- '
JTicy cannoL inclutieany Unique uni Li.
UniLi lhal have a Mailt ( if Chans cannot IML Lalcen .
than man.
Your Warlord has ihe Feel Nit Rain [4+) special rule,
--
*
lYiiLs cannot 1ML upgraded Lit Lab any M arks dTGhana.
1
Ling War. aL no addi Lioual gioiiils cost. 2 Cold Calculations ; Ihis Warlord has no room for
- Any Darnm onVernLrh. Nurgfc or Slaanesh lhal is a I*syloer
can choose Lo generate all tif their psychic powers bnn the
emotion lift in his mind - only ruthless efficiency.
Your Warlord hat ihe Feariess s[ iecial rule.
Discipline oniVeenLch .. Niirgjc or Slaanesh resfteclively.
3 Master of Ectrtilicationsi Tern can belter this
/Ml uuils in au Imn Warriors Dclachmenl or Formation gain Warlord's ingenuity jbr bolstering fortifications.
ihe (tilltywing special rules: After deployment , hut before Smut ncdeploymenLs
and InfLllrale dcployntenls. nominate one|iicce of
BLOOD FEUD
All uuils with the Veterans of the Ling War s|iecial rule
-
tn rrain in your dirplcyinent /one (thin cannot lie
one you have purchased as part or your army}. rITie
re- roll failed ' lb I lit rolls in every round orrJosc comhal wlicu terrain pieced cover save is increased liy L (or the
attacking Imperial lusts uniLi. However, all Im|icrial IdaLs uni Li
have the Haired ( Into Warriors ) special rule.
I duration of the game ( lo a maxi mum of $t- ). Note
that a|Hcce or terrain can only Ite bolstered in this
way once.
IRON WITHIN , IRON WITHOUT
Units wilh Lhc Veterans or the laing War special rule have the i Technoviral Manipulator ; litis Warlord has an
led No l in ( fit ) special rule. innate understanding of the intricacies of the QAll Ieralor
^ lechnouims, and can turn it lo his oten ends.
PA I RONS C ) F THE I RC!HNC )V1 RL 5 Friendly uniLi ofOtililcraLors from an Iron
Units ofOEililcraLors and Mutilators are Ttoo|is choices insLead Warriors Formation or Detachment thaL are within
of Elites choices. 12* of your Wadonl ran choose Lo lire the same
weapon in coiiiccuLive Shooting phases.
SIEGE MASTERS
Units can re- toll armour penetration mils againsL builtlings 5 Sled Castellan; The presence if this inspirational
lhal tlo not result in a glancing hil or|ienctratiiig hit , and add Warlord within the castle trails spurs his warriors on to
J Lo the result when rolling CHI the Building I >ainage table. In greater acts of defiance.
addition , units of I lavocs, Ohlileraiors and Mutilalors have the Your Warlord and his unit have the ( lomiter-aJLar.lc
lank I luirltTS special rule. and S) iliL Fire s|iecial rules whilst in cover.
WARLORD TRAITS
When generating his Wadonl train, a Warlord from an Iron
Warrior DcLarhmenl or Formation may choose Lo mil on the
.
lahle Lo Lhe right i nsLead of Lhose (bund in Warhammer 4Q 00Q:
Ihe Hales or Codex: Chaos Space Marines.
Cl
ft 6
'V
r
CHAOS ARTEFACTS OF THE IRON WARRIORS
The artefacts borne by the Warsmilhs and lesser lords of ihe iron Warriors are much like their bearers brutish.,
unsublle and designed fur mass destruction . Only one of each of the following items may be ehosen per army, and
only one may be chosen per model.
nonetheless. lhe wearer of Warpbreacher can use the claw lo nock the Eye if Terror’s Warpsmiihs, has bonded with his protective wargear
into tht Empyrean, plucking a Daemon attracted to tht carnage of so that his anatomy is metallic on the inside as well as the outside.
tht balllefitld from its voyeuristic fugue and thrusting its soul into the A blade that manages to penetrate his armour will blunt itself on the
corporeal form ofa nearly vehicle. Such a favoured mechanism will hardenedflesh beneath, and the return blow will not be long in coming
growl like a living thing as the thaolic anim ttr within rails against Us Keen these enemies that somehow deal the warrior significant damage
imprisonment - to the detriment of all mortal creatures nearby. will see their adversary J cabled muscles reknit in a frenzy ofsilvered
fibres until they are rebuilt as strong as ever.
Waijisrnilh. only. Warplwearher in an Lgigradc In the Eiearrds
mechalendrils. At I he start of each of your turns, the liearer Ibe FleJmietal Exrakrlrlciii conIcrs a‘1+ armour save. In
'
ran grant the Daemonic luasesaon Chaos Vehicle Equipment addition . the liearer has the 11 Will Mol Die serial rule.
ujigradc (see Codex: Chaos Space Marines'; m a frientlly vehicle
wilhio V tifliim, BO long as the vehicle lias the Chaos Space CRANIUM MALEVOLUS 30 POINTS
Marine Faction ami does not already have the upgrade. -
This iron clad death J head was once a servo-skull taken from the
Sainted Halls of Terra. \Though intended as little more than a
NEST or MECHASERPENTS 20 POINTS tmphyr under the ownership of the Iron Warriors it has mutated into
bhe morass of mechanical tentacles that graces the wearer 's back are a mouthpiece for the mind-shattering language of the soul forges.
possessed of an insidious and cruel consciousness. Not in fact a single The coded blurts of Dark Tongue it emits are potent enough lo undo
relic of the Tong War, fvt rather a collection ofseveral small and the machine spirits if enemy technology. Its scrapcode chant ir se
deadly Daemon Engines, the coil ii as spiteful and fierce as any mortal maddening that opposing war engines will spontaneously immolate
worshipper of Chaos, loyal only to its master. When a worthyJoe comes themselves t n order to avoid spending another second near the
'
close, the mechatendrils will snake from their master s back to dither
'
foaling, anarchic device.
quickly across the battleground, whipping around legs, arms and necks
to throttle the enemy so that their master might deliver the killing blow. At the start of the bearer’s Shooting jJiase, enemy vehicles within
‘11 Mr of the liearer sufler an automatic hit with the I laywi re
Warfismith only.
"
J hc Nest orMerhaserpenLi is an upgrade
"
S7
SONS OF PERTURABO
T v
(irani Companies arc
T r T T v — t T
niifd fidushfly by the forces of the [ run Warners. The ndcs below will allow you ID organise the
models in your Chaos Space Marines eoUeclion of miniatures lo represent one of these Detachments in your games of
T T T
Warhammer 1 - 0,00(1.
CHOOSING AN ARMY A Grand Company is a special type of Detachment that
When choosing an army In play a game nf Warhammer 10,000, can lie included in any ISal Lie -forged army. Unlilic the
there are t wo main ways or organising your mlletlion. ' ITiese Detachments shown ill Warhammer 40,000: The Rulrs^ it has
arc the Unbound method , which means Lairing whichever units a lorrr Organisation Chari whose sloLs arc a combination
you like, anti the HaLlle-forged method, which is more rigid ofsprrilic Formations anti Army List Llntrira instead or
hut has exLta lienefus. ISnth ate rlescrilietl fully in Warhammer ISatLlelield Roles. I lowrver, i. L still has compulsory and
i0.000: The Hula . optional elements as well as Restrictions and Comntanrl
,
organise the models in your collodion inlo Detachments. "ITiis Company are an exception. They round as part of both their
is a fun process in its own right . I’he most common of these are Formation and the Detachment and have all associated
,
the Combined Arms and Allied Detachments. Command ISenehLs and s|iecial rules. If your Warlord is part
.
of a Formal ion or an Army List F ntry that makes up pari
of a Cram I ( jomjiany, the entire Grand ( Company is your
Primary DelachmenL .
RESTRICTIONS:
' HiisDelaelunenl mnsL include at least tme Core choice and one CHAOS WARBAND
(re 4 )
Auxiliary choice. It may inelmlc up Lo four Command choices
ami any nnmtier of additional Core or Auxiliary choices, in any *
combination . Only the datasheets listed here can he included
in this Detachment and all units rnnsl have the Chaos Sparc
.Marines Faction .
LORD OF THE LEGION
L nf the following:
COMMAND BENEFITS: - Chaos Inn!
War smith: If this Detach menl is your Primary Detachment^ - Sorcerer
yon can re- roll the result when rolling on the Iron Warriors - Dark Apostle
Wadord Trails table | f ig Hi ). - Dbemtin IVinee
9
Ordnance weapons with models fmm this Detachment, you can
choose Lo re- roll the scalier dice.
STRONGHOLDS OF CHAOS
Intractable brotherhood: All non -vehicle units fnun this Ml Lorlifiralitms
Detachment have the Stubliom s|iceia] rule. Noil-vehicle unils
front this Detachment that are on or within a Fori ilieal ion have
9
the tearless special rule instead.
RR
*
f
IRON WARRIORS GRAND COMPANY
The Grand Company allows you lo represent the typical structure of an Iron Warners army on the battlefield.
Whet her you wish to bring death and destruction with the full might of a Chaos invasion force, or field an elite
war hand tasked with some dark purpose , the choices below offer a great way to piek your army
Tor example, Kim’s Chats Space Marina collection consists of a The Grand Company in Kim ir army consuls of a Chaos Warband as
.
Chaos Lard, a Sorcerer, a Dark Apostle a Warpsmilh, ihrtc anils of .
a Con choice (her ( dioas lord Sorcerer, Chosen, Chaos Terminators,
Chaos Spaa Marines, two anils each of Raptors Khome Berzerkers Chaos Space Marines, Kaplan, Warp Talons and 1locoes}, and a
and Chaos Cultisls, a unit took of Chosen, Chaos Terminators, Itaoocs 11clforged Warpack (her Warpsmith, flelbmtes and Torgjiend} as an
.
and \tarp Talons, two tlelbmles a Heldrake, a Chaos Predator and Auxiliary choice.
a i'orgrfirrtd.
Kim i Dork ApostleP Khorne Itcnerhers, Chaos Cultists, Heldrake
If Kim wishes to organise her collection nui njr the Dottle-forged method
'
and Chaos Predator form a Combined Arms Detachment AsaU. of
- as described in Warhamrner 40,0(10: ' 1110 Rolls - all if her anils her units belong to a Detachment , the army if Pallle-forged Kim
need to be part of a Detachment or a Tormation. Kim achieves this by chooses her Chaos lord to be her Warlord - her Crand Company tr
1 choosirtg one Crand Company and one Combined Anns Detachment therefore her Primary Detachment. ITte anils that are part of il hare
I r
ftom Whthaininer 40,0110: |THI Rides- the Warsmilh , Masters of Annihilation and Intractable Drotherhood
.
Command Dmrfiis whilst those that are part of the Combined A rms
Detachment haste the Objeetisst Secured Command Rentfil.
43
0 HELFORGED WARPACK
fpg
I? RAPTOR TALON
( pg 53)
CULT OF DESTRUCTION
fpg 51) f FAVOURED OF CHAOS
( PS 55)
no
.
7j W mmf v 1
'
-.3*
rj
*
n
V
f \ jL
^ V i f
TACTICAL OBJECTIVES
If your Warlord is from an Inin Warrior; Detachment or
I 'ormalion, you may replace the (lapluie & OmLirJ 'Ikliial DS6 RESULT
Objectives ( number; 11-16) dranrihrd in Warhammor 40,000: 11 Hold the Bailie Line
The Rules with the Tactical Olijoctives on this page.
12 'Earliral Destruction
If a Waihammcr 40,000 mission has- llic Tactical Objectives
special rule. players use ihe normal rules (fir using Tarlieal 13- Wanton Obliteration
Objectives with Lhe (iilLjwing exception : when ail Iron Warriors
player using these Tar I Seal l Jhjortivcs generates a CapLnre & M Hold anrl fortify
Conlrol objective ( number; II . I % l .:i. II . Litre Ihj.. they instead
generate lhe crKrrc*;[ iondiiig I non Warriors Tactical directive, 15- .\1 ante rr of I Icinnlilion
as shown in the LalJe to the righL. Other Tactical Olijeelives
fnnmheis are generated normally . 16- Dcatmy 'ITieir AmMHiry
Sense 1 Vic lory Aiint al the end of your turn if a friendly unit Score I Victory Point al the end nT wmr lum iPaL least
or OHileralnrs nr MuLilatnrs romplrlely desLnwerl an enemy one enemy vehicle was destroyed during your Lum . Score
unit during ynur lum. 113 Victory Points instead if at IcasL 3 enemy vehicles were
destroyed during ynur turn ir five nr more enemy vehicles
,
on
la - — dl aS l?
'
FORCES OF THE NIGHT LORDS
On these pages, you will find special rules unii|ur to armies from lhe Night Lords that reflect their tactics on the
battlefield. You will also find Warlord Traits, Chaos Artefacts and Tactical Objectives that you can use when fielding your
Night Lords army in games of Warhammer 1- 0,(100, and an exclusive Detachment the Murder Talon.
normally Lake Chans Artefacts in Codex: Chaos Space Marines Wound rolls wfien resolving their Hammer of
ran choose lo Lake items from the Cilhaos Artelaets nf the Night Wrath attacks.
I jwds list (see o|ipoatr:) at Lhe jmints cost shown instead.
6 Killing Fury: .4 warrior bom, this Warlord launches
himself into the heart of the enemy lines the better to slake
WARLORD TRAITS his thirst jbr murder.
When generating his Warlord Trails a Warlord from a Nigfil
, Your Warlord has the Ram]iage special mltL .
lords Dtiat hmein or Formation may choose Lo roll on the talile
'
02
* -
CHAOS ARTIFACTS OF THE NIGHT LORDS
'
ITie most favoured champions within Nigjil Lonk Legion wield powerful and deadly relics designed wilh a simple hut
cruel purpose in mind murder. Only one of each of the following items may be chosen per army, and only one may
be chosen per model .
_
(exdnding grenades). Each claw has the litlltiwing profile :
Range S
+1
AP
3
Type
Mdee,
unnatural skein of midnight that perpetually shrouds the wearer. So
ii is that a warrior with the Slormbolt Plate pounces on their prey
from the shadows .
TALONS OF THE
NIGHT TERROR . 20 POINTS
Ifonr over a pair of bools, these talons give the wielder the appearance
of some eldritch raptor-beast that has evolved to better disembowel its
prey. Should ant porting these bladed accoutrements descend feel-first
into the ranks of his prey, die talons will cluteh and rip, jfreirag and
eviscerating all those too slow to evade. A heartbeat later, the crushing
weight rf the Chaos Space Marine wearer will be benight to bear with
sickening, spine-breaking impact.
Range S AP Type
User 5 Meke . Shod
03
—'
"
i'
*
W
v: •
* ••
'
^
iif "
:" T> Wi
, »-’ i*
Jj
SONS OF CURZE
f f * T T T T T T T T T T
Murder TaJim Uclachincms arc med KccJushtly lay the forces of the Night Lords, The rules below will allow you to
organise tbe models in your Chaos Space Marines collection of miniatures to represent one of these Detachments in your
games of Warhammer 10.000.
the Combined Arms anti Allied DdarJimrnLi. Command benefits and special rules. If your Warlord i* [ tart nTa
hi Hmation or an Army Li*t Fill rv that makes up juart ol a M un ler
'
RESTRICTIONS:
' HiisDctarlnueul mnsL include at leasl one Core ehoiitr and one CHAOS LVARBAND
(re 4 )
Auxiliary choice. Il may inclutle up Lo lour Command choices
and any nnmtier of additional ( lore or Auxiliary chnices, in any *
cnmNuaLinn . Only the italasheeLs lisleti here can Iteinrluik’d
in Lhi* Detachment and all units mnsL have Lite Charts Spare
Marines Faction.
Strike Fast, Strike Hard: Yon can rr - mll failed charge rolls
for units from this Detachment .
91
wT
NIGHT LORDS MURDER TALON
ITie Murder Talon allows you Lo represent ihc typical structure of a Nijtl Lords army on the battlefield, Whether you
wish to bring death and destruction with the full might of a Chaos invasion force * or Geld an elite warhand tasked
with some dark purpose, the choices below offer a great way to pick your army.
Tor txam pit, Luke's Chaos Spaa Marines collection consists of a The Murder Talon in Take's army consists of a Chaos Warhand as
Chaos Lard, a Sorterer, a Dark Apostle, a Watpsmilh, three anils if .
a Core choice (his Chaos lard Sorcerer, Chosen, Chaos Terminators,
Chaos Space Marines, lux? anils each of Raptors, Kkome Rerzerkers Chaos Space Marines, Raptors , Warp Talons and Hensocsf and a
and Chaos Cultists., a unit each of Chosen, Chaos Terminators, 1 faeces lleljhrged Warpack (his Warpsmith, lldbmtes and Targtfiend) as an
and Warp Talons , two llelhmlts, a Htldrake, a Chaos Predator and Auxiliary choice.
a Forgefiend.
lathe's Dark Apostle, Kkome Rerzerkers, Chaos Cullisls , Ifeldrake
If lake wishes to organise his collection using the Battle-forged method and Chaos Predator form a Combined Amts Detachment. As all of his
- ess described in Wajhammrr 40,4)00: Ike Rules - all of his units units belong to a Detachment , the arm/ is Tattle-forged. Take chooses
need to be part of a Detachment ora Tormation. lake achieves this by his Chaos lord to be his Warlord - his Murder Talon if therefore his
choosing one Murder Talon and one Combined Arms Detachment from Primary Detachment . The units that are part of it hose the Talon-
Warbammcr 40,004):'Hu Rules 1
master, Nocturnal. Warfare and Strike Tost , Strike Hard Command
Benefits , whilst those that are part of die Combined Arms Detachment
hone the Objective Secured Command Benefit.
13
'
f MELFORGED WARPACK
( PS
9 TERMINATOR ANNIHILATION
FORCE ([ jg 54)
? CULT OF DESTRUCTION
fog 51) f Id units of Chant Spawn
SPAWN
05
'
m 0# ri
% if
NIGHT LORDS TACTICAL OBJECTIVES
PrfHiQtfdbclawjrc six radical Objectives louse in yaurgames iifWarhammcr 10.000 , which arc exclusive lo Nighl
Lords players and reflccl ihcir murderous slyle of warfare .
TACTICAL OBJECTIVES
If your Warlord is fnejm a Nighl Lords Dutadinunl or
Tormatiou, you may replace the CapLme & OmLml rlar:liral DS6 RESULT
CbjmiHS ( numbera 11 - 16) dracrihrd in Wariiammer 40,000: II I turner, Prey
The Rules wilh the Tactical Olijectives on litis paijc.
12 GsHHidalTcHhiinrs
If a Waihammer 40,000 mission has. ihe Tactical Objectives
special rule. players use the normal mica (or using Tactical 13- Strike as if from Nowhere
GljcdnES wilh the IhDnwkig cxorplinn : when a Night lj>nU
player using these Lari Seal l Jhjoctives generates a. Capture &
"
11 Murder im ihe Mind
Control objective ( numbrni II . I % IT II . ] hor Mi lhry instead
^
generate lhn‘ corres[ iondiiig Night lairds Taclical Directive, 15- -
t juiessive Tone
as shewn in the Lalilc lolhc righL. Other Tactical Olijcctives
fnumheis 'iJ -fifiJ are generated normally. 16 ISringers of Terror
ri
during your turn. 3rore Dll Victory fijinls instead, and if they Tailed ti or more,
core 1JS+-3 VicHiry fiiinls.
96
, v — . ,
: IS
FORCES OF THE WORD BEARERS
On ibcsc pagKS you will ILnd special rulfis unique ID armies from the Word Bearers that reflect their tar tics on the
battlefield. You -will also find Warlord Traits, Chaos Artefacts and Tactical Objectives that you can use when fielding your
Word Bearers army in games of W’arhammer 4(1,000, and an exclusive Detachment the Crand Host .
All units LhaL can tlo BO must lie upgraded to Veterans tif the anti any models allerLetl by his Zealot sjicrial nile
I ring War, at no additional [ mints cost can re - mil all failed rlo Nit mils in every round of
IVykcrs with Lhe M ark oflVeen Lch. Nurgfc tirSlaanesh close comhal. not just the first .
can ehtsose to generate all of their [ Kychir jMiwen; from the
Discipline ofl Vecnlfh, Nurgle or Slaancsh respectively. 2 Lalcn t Powers; Just like Lorgar tf old, this Warlord
Any Daemon of 'l Vrcult:h , Nnrgle JIT Slaaucsl] that is a hsyker has btgun to develop formidable psychic powers.
Your WaHoritl has the l yker [ MasLery level I )
can ehtmse to generate all of their|Kyebir jmwers from the
Discipline nTTsmlrh, Nurgle or Slaanesh reflectively.
^
special rule and t :an generate his jiowers from the
,
BLOOD FEUD jiick gains ( hat sjH ^ ial rule until Lhe start tif your
All uniLs with Lhe Veterans or Lhe I twig War spt ^rial rule next turn .
re- roll failed In I lit rolls ill every round tif close comhal when
attacking U1 Lramari nes units. However, all Ulltamarines units 4 Unbreakable Devotion: This Warlord 's dedication
have the I laired [ Word Hearers) rule. to tht dark pouters grants him indomitable resolve.
Your Waritinl has the Attamanlium Will anti
PROFANE ZEAL fearless s|iet :ial rules.
Word Hearers units within ft" nfany Word Bearers
friendly
Dark Ajmstles have Lhe Zealot s|iecia] nile . 5 Nexus of Lhe Cods: The Dark Gods pour their favour
through their chosen conduit, blessing those they deem
worthy of such esteem.
Cl [ AOS ARTEFACTS I f ytiur Wkrionl, or a friendly model within I 2" of
Units in a Word Rearer; Detachment or formation LliaL t:an him, earns a mil on the Chaos Boon table, you can
normally Lake Chats Artefacts in Codex: Chaos Space Marines atltl tine to nr subtract tine fmm the secontl dit :e of
can choose lo Lake items from the ( ilhatis Artefacts nf tht: Wtirtl your I Hid roll, to a maximum orb and a minimum
Hearers list (see o|][itKite} at the [ mints rest shown insLeatl. of I .
OR
'V
r
CHAOS ARTEFACTS OF THE WORD BEARERS
During the Long War against the Emporium of the False Emperor, the Word Bearer *; have come to favour a number of
artefacts that serve as symbols of blasphemous hate to their unholy cause . Only one of each of the following items may
be chosen per army, and only one may be chosen per model .
OF MONARCH L\ I !) POINTS Copied with painstaking eare by thefirst of the traitorous Dark
The destruction if Monorchia at the hands if the Ultramarines Apostles pom the nines upon his own flesh, ike Scripts of Erebus
legion was all hut total. A few relics remain from that time, were inscribed in Mood bearing traces of IrOTgar s vitae. Ike rfinals
'
however. The art fact known as the Skull of Monorchia tr firemost and imprecations if these long parchments are potent messages in
amongst them , the only intact cranium that remained after the utter the Dark Tongue. When read aloud, they can channel the energy of
destruction visited upon the Word Heaters* perfici city. Chased with the Empyrean into realspaee with a staggering degree of stability,
precious metals and protected with powerful force fields, it is a allowing the bearer to unleash myriad unnatural deaths upon his
constant reminder rf the atstruction that turned the HW Rearm enemies, or else banish the powers of their enemy's worn Warp-craft.
upon the path of rebellion and damnation. All those nearby find their "
Though the scripts are rendered invisible by each reading , a journey
haired of the tmperium swelling to new heights. into the Warp ea uses them to blossom into being once more, ready to
unleash fresh carnage upon the worlds of men.
'
1 he l ^earer and his unit can re- roll all [ailed ' lb Ilil rolls in
close comfial when ;LL larking units thaL cm lain any rnotlels i > nt :e|ier game, at die start or either your or your ofifiuncnfs
from Lbc Annies of the lmprrium. In atldiLiou, I lie bearer and Psychic phase ihe bearer can read from the Se.ripls of Erebus
,
his nnil rail re- mll all failed ib Wound mils in rinse comlizl li> immediately generaLe an additional Dfi Warp Charge
: when attacking units dial conlain any Ultramarines. jHiinLs. Add the ajipmjiriale number of thee Lo your Warp
Charge pool.
CROWN OF THE
BLASPHEMER 30 POINTS BALEFUL ICON J r> POINTS
.
Adorned with tbe finger bones f defiant men and anointed with the This inwr bears an tight fainted star so saturated in the blood if
blood of unbelievers, the Crown of the Hlasphemer attracts the attention loyalists that it is forever stained with the taint of treachery those
,
if Warp entities to the wearer. Whether these daemonic creatures are whs wish the bearer harm find their certainly sapptd away by the
keeping him alive for their own entertainment or because there is some mere proximity of this blasphemous standard the Word Hearers that
,
purpose be has yet to fulfil on their behalf is immaterial, for upon the carry it feel its toxic aura much as a sun worshipper feels tht tirr of a
battlefield, the kingly figure beneath the crown is extremefy difficult to jammer day upon his skin 'those who do not worship the Dark Gods
,
harm. Powered blades are turned away at the last moment by invisible instead find their skin crawling and their muscles shuddering in
hands, thunderous volln/ s of bullets find themsehxs snatched into repulsion Even Adeptus Astartes are drained of thtir righteous angpr
,
tbe aether at the last moment , and enemy warriorsfind their minds in its presence.
assailed with visions ofa galaxy in flames.
Units at I ( ' milling to charge die bearer or Llie Baleful Iron, or
rUiC Crown of tht Blasphemer confers a 11 invulnerable save.
1
the nnil lie is with, must re - roll successful charge rolls, anti if
lo a; Hi I ion, die bearer has the Ailainantinm Will and l ear - still successful models in I he charging nnil do not gain any
,
This blasphemous tome has been stitched together from the flayed This was once the rod of office for a founding member of larva's
skins of a dozen mortal psykers. These dabblers in the arcane signed Chaplains, one ofthe first of his kind to be sent into the Legiones
their own death warrants , for though they look entry precaution Astartes in order to watch for signs of sedition. In truth , it has
in their dealings with Daemons , they made their locations known always been the weapon of an arch-trailer. First used in anger to
to those Chaos worshippers who walk the material world at will. bludgeon an ex-Librarian Praetor of the White Scars to death, it still
Each leathery page still bears the hairs and birthmarks of the bears the indelible stains of that first treacherous kill to this day.
book 's unwilling donors, their horror at the mistake they made still Those Chaos worshippers nearby are instilled with all the knowledge
emanating from every inch of stolen skin. Tht book 's leaves are they need to slay the loyalist thralls if the Corpse Cod. Conversely ,
inscribed with true names , hexagrammath diagrams and daemonic those who bear the mark of the Emperor find the eroiius * eoery swing
hierarchies that enable the bearer a measure of influence over his unerringly seeking out the weak spots in their armour.
Warpspawntd allies.
Range S AP Type
ftykm only ihe bearer knows one adililional
, jmwrr from the +2 3 Mdee, Bane of Men .
Daei i H molngv ( Malellc ) discipline. Ctmcussive
09
"
— -
J, '
_
W
*
' * *
iif "
.. . -Wl
s.y* ]
rri 4 V
' i
v: •
SONS OF LORGAR
T~V * T
*“Y T T T T T T T T T
Crand Hosts arc UHod exclusively by the forces of the Word Bearers. The rules below will allow you to organise ihe models
in your Chaos Space Marines collect ion of miniatures lo represent one of these Detachments in your games of
Warhammer -10,000 .
CHOOSING AN ARMY A Uraud llosl is a special type of Detachment that can lie
When choosing an army to play a game ofWaihamrner 10,000, included in ai]y Battle-forged army. Unlike the Detachments
there are t wo main ways ororganising your mlletlion. ' ITicsc shown in War- hammtT 40,000: The Rules , it has a Force
are the Unbound method , wbirh means Lalriti.ii whichever units Organisation Chari whose SIOLH are a combination or Rpocilic.
yon like , anti the HaLlle - forged method , which it more rigid Formations anti Army last Fiitn.es instead of UaLLie field
-
hut haR exLra lieneJLLR . ISolh are desrrilied fully in BhjAammcr Roles . However, il nl ill has rjompulsory and optional
40,000 The Rules. elements, as well ;LR Restrictions anti Command Benefits, just
like ai]y tnher Detachment .
If you are using- the Unbound method, simply use the datasheets
dial corresiioiid lo the models in your collection. If you are Although units cannot normally Ixilong to more than tnic
using the ISaiLle -Corged method, you will iiiRlead neerl to Detachment. units from a Formation that is part of a U rand 1 lost
organise ihe mrHlds in your collection into Detachments. rl hiR are an exception. ' ITicy cnuiil as pari of btith Lltcir Herniation anti
"
is a fun procesR in its own right . 'I’he mnst common of these are the Detachment. and have all associated Command ISeiielils am I
the Combined ArmR anti Allied DcLarJimcnls. H ieoial rules. 11 your Warlord is part of a Formation or an Anny
"
|
list lintry that makes up|iarL of a C rarnl I lost, the entire Cram!
Host is your IVi rnarv I Juaehment.
RESTRICTIONS: I
iiiis Ih 'tachmenL mnsL include at least one Core choice anti one CHAOS WARBAND
(re 4 )
Auxiliary choice. Il may include up In limr Command choices
ami any numtier of additional Core or Auxiliary chniccs, in any *
combination . Only the datasheets listed here can be inrJui 'd
in ibis Detachment anti all units rnnsl liavv ibo Chaos Space 4
Marines Faction.
t. iornmand Auxiliary
0-4 ]+
100
WORD BEARERS GRAND HOST
The Grand Host allows yau to represent the typical slnicturc of a Word Hearers army on tbc battlefield. Whether you
wish to bring death and destruction with the full might of a ( IhaoH invasion force * or field an elite warhand tasked
* with some dark purpose, the ehoiecs below offer a ireat way to piek your army.
.
For example Corf 's Chaos Space .Marines collection eetirntr of a The Grand I fust in Coil's army fflusistr ofa Chaos Wdrhand as a Core
Qiaos Lord, a S*rrcereT , a Dark Apostde, a Wdrpsmith, ihete units of .
choice (his Chaos lord Sorcerer, Chosen, Chaos lirmdn, Chaos Spaa
Qiaos Space Marinesr tiro units each of Raptors, Khame Rnzerkrrs Marines, Raptors, Warp Talons and flaoocs), and a Uefforged Warpack
and Chaos Cultisls, a unit each of Chosen, Chaos Terminators, Honors (his Warpsmith, 1 felbrules and Ivrgefand) as an Auxiliary choice.
and Warp Talons , tiro Heibrules, a Heidrake, a Chaos Predator and
a Torgeftend. .
CarTs Dari Apostle, Khome Rerzerkers, Chaos Cultisls, IIddrah and
Chaos Predator form a Combined Arms Detachment. /Is all of his
If Carl tvidus to organise his collection using the Battle-forged method units belong to a Detachment , the army is Ralife-forged. Carl chooses
- as described in Wajhaimner 40,1)0(1: 'Ihe Rules - all of his units his Chaos lord to be his Warlord - his Grand Host is therefore his
need to he part of a Detachment ora Formation. Carl achieves this by fVimary Detachment . The units that are part ofil hone the Dark
choosing one Grand Host and one Combined Arms Detachment from Crusaders, The Coryphaus, and Ihe FJsfitfofd Path Command
Wafttammer 10,000: ITLO Rules-
"
Benefits , udrilsl those that are part of the Combined Arms Detachment
have the Objective Secured Command Benefit.
"
J3
© ]{ ELFORGED WARPACK
fpg }
^
RAPTOR TALON
( pgr>3 >
t E 1 ELDRAKETERR0RPACK
(pg 50)
9 TERMINATOR ANN! E 1 EIATION
FORCE ( pgf> 4)
© CULT OF DESTRUCTION
( PS 51)
© FAVOURED OF CHAOS
fpg 55 )
10 L
'
m ri
vi' W
WORD BEARERS TACTICAL OBJECTIVES
Predated bclowjuc six radical Objectives louse in yourgames iifWarhammcr 10, 000, which are exclusive lo Wttrd
Bearer players and. re fleet lie ways in whieh they bring their unholy sehemes inlet fruition.
TACTICAL OBJECTIVES
I IT your Warlord is [ nerm
"
iWnd hearers Detachment or
DS6 RESULT
*
I 'ormalion, you may replace the tlaplnre & Conlrol Taclical
ChjmiHS ( immtrers 11- 1 ft) rieFtrrilied in Warhammer 40,000: IL Unholy Crusade
The Rules wilh the Tactical Olrjectivcs on litis parje .
12 ftieil lhe I Garmon
If a Wraiham met 40,000 mission has. the Tactical Objectives
special rule players use lhe normal rules (or using Tactical
, 13- Slay Lheir lalse Brojthiis
Objectives wilh Lhe following exception : when a Woni Bearers
player using these lac I Seal l Jhjerlives generates a. Capture & 11
"
Allies tSeyorwl lhe Veil
Control objective [ number* II . I % l . ». II . IS or llr), lhey instead
generate lhe corresjrondiiig Won ] Bearers 'laclical Objt ^ Jlive, 15- flight in Despoliation
as shown in the I able lolhe righL. Other Tactical Olijeclives
fnnmheir are generaled norrTLally. 16- Jbr the flktry rtf Charts
metre motlris wilh lhe ZralrH special rule made a snnceRshil successfully casl a conjuration power from lhe Paemnnnlogy
charge during your lum. ( Malefic ) disei[ »line during yrmr lum.
"
enemy unil was ortmplelrly destroyed by a unil with the an Objective Marker dial was rnnlrolled by your oftponenl at
I )aefnrm special rule du ri ng the Assaul L phase of you r lu m. lhe slarl of your lum .
10?
-
FORCES OF THE WORLD EATERS
On ibcsc pagKS yon will ILnd special rulfis unique ID armies from the World Lac ere that reflect their tactics on the
battlefield. You -will also find Warlord Traits , Chaos Artefacts and Tactical Objectives that you can use when fielding your
World Eaters army in games of Warhammer 10.000. and an exclusive Detachment the Lutcherhorde .
All tinils in a World EaLers Delachmeiil or I 'dmialion gain lhe 3 Unrivalled Battlelust: So desperate is this Warlord
following H|ietsal rules: to join tn the slaughter that he will Lead his jbllosrers
sweeping into the fray should lhe eamagt start
BERZERKER HORDE without him.
Units of Khorne ISerzerkers are Troops choices insLeatl of At the end of your opponents Charge sub-|ihase.
Llilrs choices. yoti can declare a charge wilh your Warlord anti his
unit, so long as Lhe enemy unit that yon aLlem|it Li
L HE BLESSING OF KHORNE charge is locket I in comliat . Your W'ariond anti his
Unils I hat have lhe Veterans or lhe long War special rule have urtil count as charging for all rules purposes.
the AiiamantiuTTL Will sjtccial rule.
4 Disciple of Khorne: Many claim to hold the title
THE BUTCHER S NAIL .S of one of Khome's eight foremost champions , bat any
Unils I hat have lhe Veterans or lhe I jong War sptcial rule haw: pretenders are swiftly prooen false, for none ears r.real one
the Radess ami Furious Charge special rules. of their number iar the art of single combat.
'
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CHAOS ARTEFACTS OF THE WORLD EATERS
rJ he bloodslaia^d jrLrfacts wielded by the champions the World Eaters arc items of incredible rarity , bestowing
"
, ,
unrivalled killing powers upon those whose combat prowess is already vaunted as amongst the deadliest in the galaxy.
Only one of each of the following items may be chosen per army , and only one may be chosen per model.
iwn-handed Khorne carts not from whence the blood flows, and this Daemon
weapon is testament to that immortal truth. One struck by this etser-
Epitome of Rage : ' I Tie hearer gai ns die Fed No l in and thirsting blade is immediately exsanguinated, reduced to a desiccated
ll Will Ntit Ihe spedal rulirs. but loses ihe IndejtendenL ^ husk as his lifeblood is channelled into ihe lakes of gore that swill
{ Iharacler social role.
•
around Khomc 's brass stockade as sustenance for his juggernaut
Daemon beasts. Wot betide he who dots not answtr its call - if the
*Sec Urxlex: Chaos S[ iace Marines . blade goes without this grisfy harvest for long enough , it will gladly
siphon away its witldtr's blood instead.
BRASS COLLAR OF
BHORGHASTER 20 POINT’S Replaces one ofLhe beater’s Melee weapons.
7Sir spiked collar ofhteny Amu ir the bane of sorcerers, far it has
bound within it a Greater Daemon that despises magic with a fiery Range S AP Type
passion. A pryher with the temerity to unleash tldritoh ptower near -l
i 2 Melee:
this rtlic finds his mind screaming with 1nit me pain. .Moments later, Spysalisl Weapon,
the empyric energies he has conjured into being are turned back upon Unwieldy,
him in a raging inferno of white-hot flame. Those who succumb are Whirlwind of Wood
immediately sucked into Theme 's realm, there to die by Bhorghaster’s
blades a thousand limes over. Whirlwind of Blood: Wlten using lllnodfeeder in rinse
nominal , Lhe heaneFs Attacks eharaclerisLie is IIOL used; instead ,
When making Deny lhe Witch Lite liearer and his unit
Lesls . Lhe hearer makes 21Jfi Allacks ( roll lielore making Attacks
always millify Warp Charge ftoinLs on rolls of i or more wilh the liearer each Lime they use il ) . which can he increased
Though ill is cannot lie modified liy any means). In arkklinn, as normal if Lhe bearer charged , etc . However, for each mil
ir lhe ptiwer is successfully nullified , Lhe easting Psyker or J . the hearer i iruticdialelv suffers a Wound wilh no armour
imii ]edialely suffers IVrils t >f the Warjt . saws allows I.
*1
105
F
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Is
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ill
= 2
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WORM ) EATERS BUTCHERHORDE
The Bulcbrrhordc allows you lu represent ihc lypkal structure of a World Latent army on the battlefield . Whether
you with to hrinji death and destruction with the full mi ht of a Chaos invasion force , or Geld an elite warhand tasked
^
with some dark purpose, the choices below offer a urcat way lo pick your army.
Tor example, Wade s Cham Spaa Marines collection consists of Ihe Butcherhorde in Wade i army ceniutr of two One chokes - a
khana the betrayer, a Chaos lard, a Dark Apostle, a Daemon Prince, Maelstrom of Core ('Mini the yfftrjj.fr and his Khome Berserkers)
four anils ofkhome Benerken, two units tank of Chocs Space and a Chaos Warband (his Chaos lend, Chosen , Chaos Terminators,
Marines, Chaos Terminators and Chaos Cullisis, one anil each of Chaos Space Marines, Raptors and Ilclbrutt ) - and a tietdrake
Raptors and Chosen, a llelbruit, two If debates, a Defier and two Terror Pack (hispair of lieldrakes ) os on Auxiliary choke.
Matilerfiends.
Wade's Dark Apostle, Daemon Prince, Chaos Cuitists, two
If Wade wishes to organist has collection un /tir the Baltic-forged
'
Maulerfiends and Defier form a Combined Arms Detachment. As all
method - as described in War+ Lamincr lO,(}fflh 'lhe Rules - all of his anils belong to a Detachment, the army is Baltic-forged. Wade
\ of his uni Jj need to be part of a Detachment or a formation. Wade
'
chooses Khdm the Betrayer to be his Itiirfimy - his Baleherhorde is
achieves this by choosing one Butcherhorde and one Combined Arms the refers his Primary Detachment. The units that are part of it haste
I Detachment from Warhammer 10, 00(1: 'flic RLLN S- - the Berserker ford and the Blood Mad Command Benefits, whilst
those that are part of the Combined A rms Detachment hare the
Objectin Secured Command Benefit.
'
43
f HE].FORGED WARFACK
fpg 40)
9 TERMINATOR ANNIHILATION
FORCE ( ps 54)
? HEIXJRAXETERRORPACK
fpg r> n)
9 FAVOURED OF CHAOS
(pg 3r)j
? CULL’ OF DESTRUCTION
( pgSJ )
9 TRINITYOF BLOOD
( pg 56J
107
.
7j W mmf v 1
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*
n
v
f \ jL
^ V i
TACTICAL OBJECTIVES
n
m
Ifyour Wariord is from aWhrid Eaters Detachment or
I 'hrmaLinii, you may replace the Capture & OmLnol daclical DS6 RESULT
Ghjmiws ( numbers 11 - 16) dcarrihrd in Warhammec 40,000: IL Bane of Sorcery
The Rules wilh ihe Tarlical Olrjoclives on litis page.
12 Kill Llrcin Where 'Ihey Stand
If a Waiham met 40,000 mission has- the Tactical Objectives
special rule. players use ihe normal rules (ha- using Tactical 13- "llir Sac.ramenl of Khorne
Objectives with LhtL ItilLywing exception : when a Wndd halers
player using these Tactical l Jhjeriivcs generates a Capture & 11 Stulls (or ihe Slcnll ThmncJ
Clonlrol objective [ numbers II . I % l . ». II . ] hor I they instead
generate ihe corrcs|ionding Wtirirl Talers Jar bra] Olijeelive, 15- ( flood ftjr the IUIKKI Cud!
as shrrwu in llie I aide lothc righL. Other Tactical Olrjcclivics
(numbers are generated normally. IS Kill! Maim ? Bum!
12 KILL THEM WHERE THEY STAND 15 BLOOD FOR THE BLOOD GOD !
TYPE WORLD EATERS TYPE: WORLD EATERS
tJk enemy seeks 1» hold a strategic location against you . Show them Khosw cases rend from uhence the (STOODPOCM, re ITM.P as id flows.
thepity of their actions. Score I Viclory him al ihe end of your lum iral least rme
SCOTT ] Viclory hiiril ai ihe end tiryour turn if al least one unit . Irienrl or roe, was completely destroyed during your
enemy unit ihal was conLmllingan Ohjccliir Marker al lire lum. Score 133 Victory hints instead if ai lead one eneiny
starl of yntir lum was completely destroyed. unit and al least rme friendly unit were both destroyed during
your Lum.
10ft
P
FORCES OF THE THOUSAND SONS
*
On these: pages you will lind special rules unii[ue to armies from the Thousand Sons that rellect their lac lies on the
battlefield . You will also Qnd Warlord Traits, Chaos Artefacts and Tactical Objectives that you can use when fielding your
Thousand Sons army in games of Warhammcr 10,000. and a Detachment the t rand Coven . .
] ] IOUSAND SONS SPECIAL RULES
Any Detachment with the Chans Sparc Marines I 'anion can
lie rrom one tif the nine Traitor IjCgions. A d’housand Sons
Detachment retains the Chaos Space Marines Laclitm anti in WARLORD TRAITS TABLE
treated in all ways as a Chaos. Sjiaee Marines Detachment, with
the following modifications : D6 WARLORD TRAIT
I Arrogance of Aeons : The Warlord draws strength
,
'
liny c aunt it include any Unique units other than Ahrinian pom a long-harboured hubris ; the idea of submitting to
anti Magnus the Ret ]. the will of another is anathema to him.
Units dial can take the Mark nfT/renlch mtiRL dan. Your Warlord hac the /Vi La.ina.rLii um Will Rjieoial
UniLR with a Mark nf Chaos other than the Mark ofTxccntrh rule artrl can chonsc to rc- nill a single dice each
cannot lie taken . Lime they male a Deny the Witch ICRI.
.Ml tmiLi LhaL can tin on must lie upgraded to Veterans of the
long War, at no additional points OORL 2 Undving Forms fhe Warlord 's body has beta
Any Daemon Princes must have the Daemon ofTioeentch transformed into an impervious substance such as
special rultL. psychocrystal , lining granite, or glittering cosmic dust .
Your Warlord has the Ivtemal Warrior social nile.
^
Any l ykers can ehoose to generate all of their jksychic. jniwers
from the Discipline oriVeenlch .
3 Aetherstridc; By chanting art ancient incantationr the
All tmiLq a'
in ITiousand StniR >etachment or Formation gain
] Warlord can fold time and space Hi walk through walls
the ltd lowing special rules: J2 J if he awrr no more than an unquiet spirit .
If a unit with the Veterans nf the Ding War special rule is In their Initial h e for charging through
affected liy a blessing. I heir invulnerable save is improved hy L difficult terrain.
until the start ofynur nest I'sychic phase.
i Lord of Forbidden Lore: This Warlord has committed
BLOOD FEUD to memory many a grimoire andgraren tome, gining him
All units with Lhc Veterans orLhe Ding War special rule extensive knowledge if hexes, cantrips and sptlh.
re- roll failed To I lit rolls in every mnntl of close cjomhal when Your Warlord knows one arHitionaJ jisychit : [itjwcr.
attacking S|iaee Wolves units. However. all Spare Vtorlvrs units
have the Haired fllmusand Sons) special role. 5 Walker of the Webwayt The Warlord knows
many of the hidden webway paths long claimed by
LEGACY OF n IE RUBRICAE the forces of disorder, and uses them to launch sudden
UniLs of Rubric Marines are Troops choices instead of unheralded attacks.
Eli les choiccs. Your Warlord ant ] his uniL have the Deep SLrike
sfiecial rule. I f they already had the Deep Strilce
special rule, Lhcn tin not roll for seal ter when ihey
ARTEFACTS OF 11 IE THOUSAND SONS arrive hy Deep Strike.
Units in a Tliousand Stms Delachrneiil or 1'brmaLioii dial can
normally Lake Chats Artefacts in Codex: Chaos Space Marines can G Lord cf Flux: The ground itself rebels at the Warlord's
chtHse to lake items from the Chaos Artefar. Ls of the Thousand presence - he is so anathema to natural order that roofr
Sons list (see opposite} al lhtL points cost shown insteatl. runs like liquid , earth twists into snapping maws, and
roots writhe and clutch like the fingers if i m ij.r sktletons.
' '
r
' ThotiRand Stms DelathmeuL
may choose to mil tin the table to |urho-hmst, move Mat Out or charge within 12" of
the right instead nf those Ihiiud in Warhammer 40,000: The Kales your Warlord must lake a Dangerous terrain LCRL.
or Codex: Chaos Space Marines .
Cl
110
-i -i
The artefacts of ih-c Thousand Sons arc items of incredible rarity, liestowing great power upon the Sorcerers that
carry them. Only one of each of the following items may be chosen per army, and only one may be chosen per model .
ASTRALCRIMOIRE
~
, 30 POINTS STAFF OF ARCANE
l he Astral Crimoire contains the magic if the stars; its hermetically COMPULSION 10 POINTS
inscribed constellations and rannir diagrams imbuing it with so 7 Hi 15 fong-hafted weapon tr bound with hypnotic rune-prms. Created by
much astrological energy it must be bound with chains to stop it from the arch-seneschal Tazariq to keep the oppressed masses of Calaractis
orbiting its owner as a moon orbits its planet . One in command of this from bis door, it can repel a distant throng of enemy warriors with a
powerful relic can escape the quotidian shackles of gravity : the powers simple horizontal motion. When the fang War erupts on a battlefield,
of levitation and evtngisfil are his to command . the time beugfil by the stag's protective magic can be the digtrente
between life and death
Al the start of the Mnvrrnrnl pfta.se . [rick. I he liearcr ora single
friendly Infantry unit within 12" tif I lie turner L'br the duration Replaces one of tin : hearer's Melee weafmns.
1
presence of lend Tzeenlch It is said this ensorctlled weapon is the bearer or hu unit must subtract 2 from their charge roll .
bane of learned men, and that it tan cut through the minds of those
that tarn its master 's irt as easily as it dices apart theirfresh. Coruscator. .20|H >tlUs
Of all the Warp-forged weapons carried to battle by the Thousand
Replaces one of the licaner's Mcloe weapons. Ami, Coruscator is the most revered. Since the lime of the Horns
Heresy„ it has taken the lives of countless loyalist Space Marines , and
Range 5 AP Type its daemonic spirit will lake any chance to stake the fires of hatred
User 2 Melee, that eat away at the Imperium from within. When the trigger is
ISane of Wisdom, pulled . Ceruseator fires not boltsr but blinding helices of magical
IXtcmorL Weapon*, energy that punch a smoking hole thrvusfi a target 's torso - the edges
Rome of that grievous wound will glitter and bum until there is nothing
left to consume .
llano of Wisdom; . \ i[;uiisl rum -vehicJe LarycLs. I lie Strength
value of the Seer's thnrimplln the Iwajer's I radrrsliip Replaces < me nflhe hearer's ranged wca|Jons.
characteristic , ami all '[h Wound rolls are made ai insl the
' ^
target's I aatierahif t duranrrhtie inslrajd or their I burliness. Range S AT Typi
I Inwrvrr, use the target 's [( HHjh.nons. values as rronnal for 1 2" 1 3 Hfatnl, blast ;
flftumirring whether or not the Seer's llane inllicLs lo -. l .ml I >eajth . Soul blaze
llie wearer ami any unit he joins can lire OwrwaLrh even if If the lieaiKT maJtes a snreessfnl INychic Lest that includes
llirv have ihe Slow and hj q xisr- lul sjicrial mle . Units that tin two or moredine of the same number, Lhe jmwer has lieen
not have the Slow and I’Urposeful sfMeial rule ean instead lire manifested with such unstoppable force that the target unit
OverwaLchal ballistic Skill '1 . rannrf duree to Labe a Deny the Witch Lest.
SSb
— in
SONS OF MAGNUS
T T T T T T T T * w
Grand Covens are used rn lusivehr by the forces of the Thousand Sons. The rules below will allow you to organise ihe
models in your Chaos Space Marines collection of miniatures to represent one of these Detachments in your games of
Waxhammer 10,000,
CHCKJSING AN ARMY The Cram I Covin is a sjierial ly|ic of l >elarhmerLL llial can li‘
When choosing an anny Lo jilay a game oTWarhammer 40,000, included m any lSatlle-l< irg]ed anny. Unlike the Detachments
~
(here are I wo main ways of organising your collection ' ibesc
, shnwi ] in WariuunnuT 40,000: ] ht Hula ii has a Kwee Organisation
,
If you. are using the IJuliouud method simply Lise Lhe ilaLasheels
, Although uniLs cannot normally lielong lo more Llian one
diat eorres|ionL ] to the models in your collection . If you are lirlathmenL, units from a formation LhaL is part of a Grand
using lhe RalLle -liuged method, you will instead need lo Coven are an exception. They count as part ofholli I heir
organise Lhe models in your collerLiou into Detachments. This formation and Lhe DelzrhmenL, and have all associated
is a fun process in ils own right . Lhe rrutsl common of these are Command benefits and social nrles. If your Warlord is
the Combined Arms and Allied DctarhincnLs. part of a I 'brmaLiou or an Anny List Entry lhal makes up
part of a Grant ] Coven , that entire Grant ] Coven is your
Primary I >etarhmenL.
RESTRICTIONS:
This DHaehment must int:lut ]e at least WAR CABAL
one Core choice and tine Auxiliary (pg 64)
choice. It may include up In lour
Command choices ant ] any number or
acklitional Core nr Auxiliary choices, in
any continuation . Only Lhe tlatasheeLs
lislml here can 1ML included in Lhis
Detachrm - nt anti all units must have Lhe
Chats; Space Marines Faction. SEKHMET CONCLAVE
(Pg 67)
COMMAND BENE1TL5:
Lord of Fallen Prospeno: IF
this Detachment is your Primary
Detachment , you can n ^- mll like result
when rolling cm lhe thousand Sons
Wariond '1 'rails I able on juage I 111
LORD OF THE LEGION
Masters of Arcane Knowledge! If * I of the following:
- Magnus lhe Red
^
a l ylaT horn this Detachment suliters
IVrils t >f lhe \Vaqi, you can clttrac Lo - Ahriman
re- roll die result. In addition . I ykcrs Daemon Price
^
front ihis Detachment can attempt lo
-
- Exalted Sorcerer
manifest one addil ional psychic [ w >vter
in each Psychic jtha.se. Em example, a
I’sykerwith a Mastery Eirvel of -t miJtl
al lemjn It ) manifest 1 jisychic jNrwen.
Auxiliary Gore 1 +
ITtet .rand Coven allows you to represent the lypical slnictimr of a Thousand Sons army on the battlefield . Whether
you wish to bring death and destruction with the full might of a Chaos invasion force , or Geld an elite warhand lacked
with Home dark purpose, the ehoiees below offer a great way to pick your army.
LJHT example, Andy '5 Chaos Spate Marines collation tarnish of as an Auxiliary choice. Andy takes tux further Auxiliary choices in
Ahriman , a Daemon Prince , three Exalted Sorcerers, lux Sorcerers, the farm of Daemon higines ( his / Morale and Defier), as well ui
a Dark Apostle, three units if Rubric Marines, tiro anils of Scarab Ahriman '5 KxHes as a Command choice ( Ahriman himself and an
Occult Terminators, tiro anils of CJiaos Space Marines, lux Chaos entourage comprising ad three of Andy s Exalted Sorcerers).
Spawn , three units of Tzaangan, a tltldrakc and a Defier. If Andy
irishes to organise his collection min.*; tht Battle fortgd method - as Andy's Dark Apostle (HQ) and pair if Chaos Space Marine units
described in WaHiammer 1(1*000: 'fbe Rules - oil of his units (Trrxps) firm a Combined Arms Detachment. As all of his units
need to be part of a Detachment ora Tormation. Andy adueocs this by belong to a Detachment, the army is Rattle-forged. Andy chooses
choosing to field a Grand Coverr and a Combined A rms Detachment Ahriman to be his Warlord - his Grand Coven is therefore his
j r
from Wtafcamnirr 40,(01: |Tui Rules- Primary Detachment. I hr units that are pari of it have the Lard
of Pollen Prospero and Masters of Arcane Knowledge Command
The Grand Coven in A ndy’s army consists if a War Cabal as a Com Btnefls, whilst those that are part of the Combined Arms Detachment
choice ( his Daemon Prince, one Sorcerer and all of his Rubric Marines have the Objective Secured Command Benefit.
and Scarab Occult Terminators ), and a Tzaangpr Warherd (his
second Soicerer, both of his Chaos Spawn and his anils of Tiaangoas)
DAEMON ENGINES
I elitism from Lhe following:
11 nil
- Deliler
- FmjrSrrtd
- Ilelbrule
Held raid
- Maulerfierwl
LEGION ARMOURY
I uniL eliosen from Lite following:
- Cham laud Raiiler
- filiate IVedaLor
- ( Iharn
Vinriiralnr
1
f*
ri 7$
% if
THOUSAND SONS TACTICAL OBJECTIVES
Below arc six Taclifa! Olujcctivcii to use in your games of Warhammer 10,000 that are exclusive to Thousand Sons players,
and help to reflect their psyehic might and esoteric methods of waging war.
TACTICAL OBJECTIVES
ITyour Warlord is from a ' thousand Sons Detachment or A
I 'bnnaLion, you may replace the Capture & OmLml 'larlical
Objectives fnumhcni IL - ifft r lesrrilied in Warhammer 40,000: DS6 RESULT
The Hales with the Tactical OEijrrlivra mi this page. II Ritual Slaughter
IT a Wartiaininer 40,000 mission has the '[ helical Otjcdnn I2 Psychic Supremacy
n|jecial rule, players use Lhe normal rules Svr using Tactical
t >hjeclfves wilh Lhe following rxrqHmn: when a 'Ihousand Stms 13 Wngoance liing Awailtsl
player using these Taetiral Objer lilies generates a Capture &
Control olijeetive (nfumherc II , 12, 13, K, l.ior Ibji, ihey instead M Arcane Kite
r
generate the cnnesptwidnjg ITioosarirl Sons |helical Objective ,
as slum' ll in the taMe In the righL. Other Tactical Olijertives 15 rlhe Wrath of .Magnus
( nnmliers 21-66) are generaled normally.
16 Power of the Cabal
T T
111
ft.'s
^
Those who dabble w Lt h the stuff of change gfclc to nutter the psychic essence: empowering Tzeenlch himself . Such
1
individuals skirt the edge of sanity as they wield the forces of madness and mutation, blessing their allies and cursing their
foes mi to death. Tzeenlch lends immense power to those who win Ids favour with such displays , hut always at a cost .
Boon of Mutation is a blessing that Laigeta a single friendly Transmogrify; Any 'lit Wound roll of ft mat It by an alLack 1
character wiLhiu 2". Thai character lakes a Strength 1 that has this special njle gains ( he Instant IVaLh 5|ierial rule. If
Al1- hit. If ihe character survivra , he muat immediately any mtirlela are slain in this manner, then you may immediately
make a roll on the ( Ihaoa Rtioii lahle ( re- rolling the Dark place a new Chaos Spawn model under yeinr mnlml aa clone
Apotheosis result}. as jmasihle to where any of the slain models standing, lint
more lhan I " from any etietny mtxlels.
2. DOOMBOLT WARP CHARGE I
The psyker hurls a bolt of roiling energy that blasts its tajgels into fi. TREASON
terrifying new shapes. Anything caught in the explosion is hurled acmu OFTZEENTGH WARP C ] IARGE 3
the field with horrifk force. The psyker whispers into the minds of the tntmy. Brother turns upon
brother before the pall of dissipates to leone the aggressors
Doombolt is abeam with ihe following profile: staring in horror al the treachery they have wrought.
The psyker opens his arms wide, embracing the invisible gales ofarcane
force that rage around the battlefield. By chanting backwards m the
Dark Tongue, he cars steal the power of other psychic emanations and use GAZE OF MAGNUS WARP Cl IARGE f>
them to bolster his own spells. To fall under the monocular gait of Magnus is to be utterly destroyed
by the power rf Tzeenlch.
Siphon Magic is a blessing that targets the Ihrylu ^ r. Ru the rest
of the phase, each tinte a frientlly model successfully manifests a Gaze of Magnus i? a beam wiLh the following profile:
|iayehic. jrnwer within IS' of them, place a dice next to this model.
Any thee accrual in this manner can Ite usetl by ihe l yker as Range S AF Ty£5L
Ixinus Warp Charge|MjinLa. ^ If!" D I AXUIIL I . Snol Maze
115
FORCES OF THE DEATH GUARD
On those pagrs, you will find special rules unii|ur to armies from l hr Doith Guard Lhal reflect their tactics on the
battlefield. You will also find Warlord Traits, Chaos Artefacts and Tactical Objectives lhal you can use when Holding your
Death Cuard army in games orWarhammer 1- 0,000, and an exclusive Detachment the Veelorium .
116
'V
r
CHAOS ARTEFACTS OF THE DEATH GUARD
Nurjrfti’s putrescent blessing hangs heavy in the air about the Death ( iiurd\ most sacred relics, and proximity alone is
often enough to infer L those who breathe deep of their noxious foulness. Only one of caeh of the following items may
be chosen per army, and only one may be chosen per model.
Range S AP Type Fear Lest against an afTcrled unit must tin so tin 3l )fi instead
User -
Mder, I Vristiru xi |T t )
’
of ?l>6.
THE PANDEMIC STAFF 30 POINTS mtxlels returned in this manner that cannot tie placed within
This rune-engraved artefact is long and pitted, mouldering with a unil inherency are lost.
visible miasma of plague and entropy. Fcvcry one of its odd dents
and hides harbours a deadly strain of contagion , one ofNurgie’s PLAGUEERINGER . 35 POINTS
oldfavourites, tried and proven. Collectively, the grotesque diseases The hooked blade Plaguebringer once bore the souls of a trio of Beasts
that riddle the Pandemic Staff have seen trillions of lives ebb away of burgle. Once the sword sprayed the virulent, infected spittle of these
to nothing , reduced to little more than fodder for the Grandfather’s overexcilable Daemons with every swing However, those entities were
Garden. When waved expansively, the staff can conjure forth a tide trapped so long in the rusted artefact's confines that their lelhaily
of hypertoxic fluids that could bring lew even a rampaging pestiger. potent enthusiasm has drained away, replaced with something even
worse. After a long period of SBUTJI£ the blade’s inhabitants became
Replaces me of Lhe heater's Melee weajwms. TTie hrarrr ran something else entirely; it now contains the malignant souls of three t
alsti use the Pandemic St aif in the ShtttiLiiig phur instead of Hot flies that take every chance to inflict a terrible wasting disease
firing another weapon. on those around them.
_
MHoe +2 i Melee, User 3 Mdce,
Cnnranuc, Daemon Weapon*
hlimned (3+) l \iisriru* l (4+ )
L
Cntiox: Chaos S[iace Marines.
117
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SONS OF MORTARION
* f
* T T T T T T T T T T T T
Vecloriums arc used cxiliuivdy hy the fortes of the Death Cuard . The rales helow will allow you to organise the
models in your Chaos Spite Marines collection of miniatures to represent one of these Detachments in your games of
War hammer 40 00,
^
CHOOSING AN ARMY A Vrclorinm is a sjHirial Lyjtc of Idetachment that can he included
When choosing an anny to play a game ofWarhammer 1fl,fl4H ), in any llaLlle-ltwgcd army. Unlike thiL Detachments shewn in
there are I wo main ways or organising yoor mlletlion. ' ITtese l+hnfij-mnrer -10,000: The /fnifj, it has a Emtx Organisation Chan
are the Unbound method , which means taking whiehever units whose slots are a riimtiination of s|K 'cilif Ibrmalinns anti Army
yon like, anti the HaLlle-forged mcdiod, which is more rigid 1JRI I’ntrieH instead onSalLlelield Roles. However. il still has
hut has exLra IjcncJiLs- ISolh are r (escribed fully in fkijAamraer eompulsorv and optional elements, as well as HesLriejlions and
10,00): The Hairs. Command UcnefLLs, just like any other DeLaehmenl .
If you are using the Unbound method, simply use the datasheets Although units t:annot normally belong to more than
dial com Hiud to the models in your collection. If you are one Detachment, units horn a formation that is pari of a
^
using the ISaiLle - tbrged method, you will instead need to Veclnrium are an exception. J hey count as parL ofbolh their
"
organise the modds in your colleelion into Detachments. rl his Formation anti the Detachment . anti have all associated
is a fun process in its own right . 'Die most common of these are Cominautl ISenef its anti s|iet:ial niles. If your Wadord is part
the Combined Arms and Allied Detachments. of a Formal ion or an Army List KnLry that makes up part of
a VecLorium, the entire VeeLorimn is your Primary DriidiiTKnL
R ESTRICTIO\ S:
Hi is Detachment musL inelutle at least one Core ehoice and tine CHAOS WARRAND (pg 46}
Auxiliary choice. Il may include up tn lour Command choices
anti any numlier qTarkitinnal Core or Auxiliary choices, in any
etimhiuatitin . Only the datasheets lisleti liere can he mduded
in this I detachment anti all units mu- 1 have I he Cih:ios Spat e PLAGUE COLONY (pg 70)
Marines Faction.
? 11 ELFORCED WARPACK
(pg +9)
11R
DEATH GUARD VECTORIUM
The Vectorium allow *; you Lo represent the typical structure of a Death Guard army on the battlefield. Whether you
wi Lo bring death and destruction with the Full might of a Chaos invasion force, or field an elite warhand tasked
j ^
with some dark purpose, the choices below offer a ireat way lo pick your army.
For example, Krik r Chaos Space Marines collection romufi of The Vectorium in Erik 's army r-wtstslf of two Cart chokes - a Plague
dyphus , a Chaos Lard, a Dari: Apostle, a Daemon Prince, four anils Colony (Typhus and the Plague Marines ) and a Chaos Warhand
of Plague Marines, tux mils each if Chaos Space Marinesr Chaos (his Chaos Lard , Chosen , Chaos Terminatorsr Chaos Space Marines,
Terminators and Chaos Csilists, one unit each of Raptors and Chosen, Paptors and llelbrute ) - and a fleldrake Terror Pack (his pair of
a ileihmtc„ two tleldrakes, a Defier and two Maulerfends. lleldrakes) as an Auxiliary choice.
if Erik wishes to organise his collection using the Rattle-forged method Erik,'s Dark Apostle, Daemon Princer Chaos Cultists, two
- as described in Warhanirucr 10,000: ' 1 lie Roles - all fhis units Maulerfcnds and Defier form a Combined Arms Detachment. As all
need to be part of a Detachment ora Formation. Fait achieves this of his units belong to a Detachment, the army is Datlle-fbrged. Erik
by choosing one Vectorium and one Combined Arms Detachment from chooses Typhus lobe his Warlond - his Vectorium is therefore his
I Warhaimuer 10,000: 'Hie Rules Primary Detachment . 7he units that are part of it hose the Plague
.
lord Disgustingly Resilient and Cloud of Hies Command fienefls,
whilst thene that arc part of the Combined A rms Detachment have the
Objective Heas red Command Itenefl.
g 43
0 CULT OF DESTRUCTION
(pKr JJ
’ 9 FAVOURED OK CHAOS
fpg
9 RAri'OR TALON
fpg
119
1
f* o# ri ’, >
*
'*
*
DEATH GUARD TACTICAL OBJECTIVES
Predated bclowjuc six radical Objectives louse in yourgames iifWarhammcr 10,000, which are exclusive lo Death
Guard players and reflect the foetid and utterly relentless nature of the Death Guard in battle.
a
,
TACTICAl , OBJECTIVES
aa
If your Warlord is from a DeaLh Guard I Jet arJimen L or
I 'bmuttiou, you may replace the (laplurr & OmLiDM atliral DS6 RESULT
ChjmiHS ( numbeni 11 - 1 ft) desrriljed in Washammor 40,000: II -
lieall Man li
The Rules with ihe Jartical OlijerLives on litis pasje.
12 I*ain is (hr the Weak
If a Warham mer 40,000 mission has- the Tactical Objectives
special rule, players use the normal rules (or usinif TaoLieal 1J Nude’s Gift
Objectives with Lhr [olltjwini; CMceptinn : when a Death Guanl
"
player using these Tac.Lieal l Jlijertives generates a Capture & 11 Spread Hague and Contagion
Gonlrul ohjeelive ( numbers II . I % IT II . HOT IfiX they instead
generate ihe conesjxmrhng UeaLh Guard Tac.1 ical l llijec.Live, 15- Symlml of the I 'ly-Innl
as shown in Llie Lalile to the right.. Other TaoLieal Olijeelives
fnumheis 'iJ -fifiJ are generated normally. 1-6 I >ealh Begets [ Jfe
Me rain rolls in any single phase. Vim irnmerlialely snore I exactly throe Objective Markers no more. no less.
Vielnry Poinl.
enemy unit was completely destroyed hy a weapon or psychic enemy mtsdels were slain during your turn. Ifal least 14
power that had ihe IViisoned special rule during lhal turn . enemy models were slain during your turn , score l > H VirLrtry
IVUILLR instead, and score Vielory Atinls if at least lil
enemy models were slaiit du ri ng your tu m .
130
'V, n.t
Psykers Lhd( arc blr ^ rd by KrandTalhcr Nurgle ran channel ike Plague Cod's corruptingpowers lo debilitate or infect
their vie limn with rancid visitations. Lven those fortunate enough to survive the touch of such unwholesome energies will
,
4. GIFT OF
PRIMARIS POWER CONTAGION . WARP Cl LARGE 1
The- psyker gathers clouds of contagion and Rot Idles shoal his enemies,
NURGLE’S ROT WAR l 1 CHARGE I granting them l •other Nurse's blessijtg
(lurkingpraise to Father Single, ihe psyker selflessly exudes a
disgusting wane of soulpox. All those nearby arc covered in a layer Gift of Contagion is ; L malediction that allccls a single enemy
of toxic goo so foal it cun till in seconds. unit within 1 ) 3 V Roll rm the Lahle below to see whal elTect il has
on every model in the unit whilsL the [ Hjwcr is in ellect. 'I’he
Single's ftol in a nova|HJwer with the profile heltyw. Note effects of mnlLi|]le Gifts if Contagion ire cumulative.
that Daemons of Nurgle and models with thtL Mark of
Nurgle are unaffected by Surge's Rot in fart , ihey line] it |]3 Djsca.sc ( rranlcd
rather refreshing
Range
6"
S
2
AF
fi
Type
jV sanll
Dfi 1 I ,
_ 1
2
3
flyblown Pblsyt - ] Attack ant! the Shrouded
special rule.
Muscular Atrophy: - I Strength anti ntay ntil Run .
Liquefying Ague : - I Strength and - I Ibiighiiess.
^
Nusoned {14}
5. PLAGUE WIND WARP Cl IARGE 2
'
Ha psyker belches forth a wind of plague that blows through his foes.
I WEAPON VIRUS
, WARP CHARGEJ Plague J+ tnv/ isa wilchfire power with lhtL profile lieltw. It has
bhe psyker imok.es the generosity of his pairsn. infesting hisjbe's no eflert on vehicles.
weaponry with viral decay.
Range S AP Type
Weapon liras is a malediction I hat largels a single enemy unit I 2T I ‘1 Asranlt I . IjnTC blast .
within 21'. All or the target unifs ranged wcaptms have the f 'eLq Poisoru ^ l (14}
'
I2l
J
FORCES OF THE EMPEROR S CHILDREN
On ibcsc pagKS yon will ILnd special rulfis unique ID armies from the Emperor's Children that reflect their tactics on the
battlefield. You -will also find Warlord Traits, Chaos Artefacts and Tactical Objectives that you can use when fielding your
Emperor's Children army in games of Warhammcr 10,000, and an exclusive Detachment the Rapture Battalion .
long War, at no atltlilional JHTINLN mnL opponent before they even see him move.
Any Daemon Princes must have the Daemon ofSIaanesh Add 2 lo your Warlord's Initiative chararlerisLit:.
special ru.ltL.
IVyhers from the Dftadiaifnl t :an rhotwc Its generate all tif 3 Nexus of Debaneheryt No experience of the mind
Llieir|Hyt : hit : |iowers frorTL the Discipline of Slaanesh. or body is enough lo deter the rampant desires if this
Warlord , and those in his praence endlessly strive to
All units in an Einfienor's Children Delaehinent or Formation match his levels of euphoria .
gain the liilluwing special rules: Atld I to ( lie I ’ed No Rain mils of your Warlord anti
his unit .
FUELLED BY SENSATION
Units tliaL have the Veterans or the I jmg War special rule have i Psyebotropie Aura: To stand within this Warlord s '
the Earless and Kid No Pain ( ( > + ) s|ieeial rules ( units with an shadow is lo suffer an assault on the sensa that lays bare
Icon of Excess instead have ( he Fearless and Fed No I’kin ( 4 +) all hut the mtuf ironclad mind to depravity Sunt of a
s|iec.ial rules ). iimillas potential for excess.
Your Warlord has the K\ar sjieeial nile . Any unit
In addition if a mtitlel that has the Veterans of the L > ng War
, that is locked in eomfial with your Warlord IIIIIRL
s|iec.ial rule is slain in Lhr Eight sub-phase liefore it has marie
, Lake a Fear Lest wit> L IlDti instead ol~ 2 Dfi.
any Attacks that phase, it ran make a single Attack at ihe tLnti of
the current Initiative step brittle lieing removetl as a t :asually. 5 Stimulated by Pain : The more grievous this
Warlord's lupines , the deadlier he becomes.
MASTERS OF THE KAKDPHGN1 Your Warlord gains I Attack each lime lie loses a
Units of Noise Marines are Tmnps ehoices iusteatl of Wound. However if lie reeovers Wounds ihnough
,
Eli les rhoiees. any means, his AtlaeLs are reduced acctinlinglv.
122
r
CHAOS ARTEFACTS OF THE EMPERORS CHILDREN
ITtc Emperor's Children bear some of the imtsl disturbing artefacts of war, each crafted with flawless precision to kill
and torment with unrivalled efficiency. Only one of each of the following items may he chosen per army and only one ,
123
SONS OF FULGRIM
T T w T T w T T T T T T T T T T
Rapture Battalions are used evrlusrvelv by the forces of the Lmpemir's Children, The rules below will allow you te organise
,
the models in your Chaos Space Marines collection of miniatures to represent one of these Detachments in your games of
- 0,00(1.
Warhammer 1
are the Unhntmd method , which means taking whichever unitR a l orrr Organisation Chart whose RIOLR are a combination
ynu like , anti the HaLlle - forged method , which iR more rigid ofRporilic Formations and Army IURI Fnlries instead nr
hut haR exLra liemcfiLR . ISolh ant descrilicd fully in Warhammer ISaLLlelield Roles. However, il Rtill has rnnLpulRory and
tQjOOOt The Rules. optional elements. as well as ResL rid ions and Command
lienelils, jusi like arty other Detachment.
If you ant using the Unbound method, simply IIRC the datasheets
dial nrnspruj to the models in your collection. If yon are Although units cannot normally bilong In mnre than one
using the ISatLlc -Cnrged method, you will instead need to Detachment units from a formation lhal is part nfa Rapture
,
RESTRICTIONS:
' HiisDetachment musL include at leaRl one Core choice and one CHADS WARRANT) (pg 46}
Auxiliary choice. Il may inclmle up Lo limr Command choices
and any nnmlier of additional Core nr Auxiliary choices, in any
comliiiiaLion . Only the datasheets listed here can he included
in this Detachment and all units rnnsL have the dhais Spare
Marines F'artinn. KAKOFHONI (pg 71)
COMMAND BENEFITS :
Lord of Hedonismt If this Detachmenl is your Primary
Detachment, ynu ran re- roll the rcRull when nJliug on the LORD OF THE LEGION
Fmprmr’fl Children Warlord Trails Lahle (pg L 22!}L - I of the following:
- Chare [and
Combat Drngst After Deployment mil a dice and consult
, - Sorcerer
the following table Lo see what cJlcrtR Lhe combat drags have - Dari Apostle
on the rhaiaeleriRtir. pro111es of all mm -vehicle units Trom ibis - Daemon Prince
Detachment (nr the duration of the game:
f
D6 Result
1 + 1 Weapon Skill
2 + 1 Ballistic Skill THE LOST AND THE DAMNED
3
I
+ 1 Initiative
+E Strength
( ps 4 )
^
'
5 +E Ihughness
6 H Attacks
121
EMPEROR’S CHILDREN RAPTURE BATTALION
The Rapture: BaUalitm allows you to represent the typical structure of an Emperor's Children army on the battlefield .
Whether you wish to bring death and destruction with the full might of a Chaos invasion force, or field an elite
warhand tasked with some dark purpose, the choices below offer a great way to pick your army.
.
Eor example Jade's Chats Spaa Marina caUtcdoa consists of t .ucius jade's Dark Apostle, Daemon /Vinrf, Chaos Cullists, Mauierfends
the Etmud, a Chaos f .-onf a Dash Apostle , a Daemon Prince, lime and Defier form a Combined A rms Detachment. As aii of her anils
units of Noise Marines, tiro units each of Chaos Spaa Marines, Chaos belong to a Detachment, the arm is fialtleforged. jade chooses Isieius
Terminators and Chaos Cuitists, ora unit each of Raptors and Chosen, the Eternal to be her Warlord - her Rapture Battalion is therefore
a iieUmitc, two tleidrakes, a Defier and two Mauierfends. her Primary Detachment. The ccni £r that are part of it hoot the Ixtrd
'
of Hedonism and the Combat Thugs Command Rene fils, whilst those
tf Jade wishes to organise her collection using the Baltleforged method that are pert of the Combined A rms Detachment haoc the Objective
- as described in Wajhammrr 40,000: Ihc Roles - adof her units Secured Command Beneft.
need to be part of a Dttaehment ora Eormation. jade achieves this by
choosing one Rapture Battalion Detachment and one Combined Arms
Detachment from WaHununer tOJKWL 'flic Rules -
I The Rapture Battalion in Jade's army consists if two Core ehoitts - a
hakophoni ( Lucius the Etemai and the Noise Marines ) and a Chaos
.
Warband (her Chaos ijrrd, Chosen, Chaos Terminators CJiaos Space
Marines, Raptors and llelbrute) - and a Iftldrahc Terror Rack (her
pair of fleidrakes) as an Auxiliary choice.
"
J3
0
? IlELFORGED WARPACK
(pg 49)
RAPTOR TALON
(PS 53;
? MELDRAKETLRRORPACK
(pg 50)
? TERMINATOR ANNIHI 1 ATION
FORCE ( pg fi4)
© CULT OF DESTRUCTION
(pg 51)
r FAVOURED OF CHAOS
{pg r> .r>:
125
1
f* iff-. ri
% ff
EMPEROR’S CHILDREN TACTICAL OBJECTIVES
PrfHiQtfdbclawjrc six radical Objectives louse in yaurgames iifWarhammcr 10.000 , which arc ntrlusivc lo Emperor's
Children players and reflect their malicious depravity on the battlefield.
TACTICAL OBJECTIVES
If your Warlord is from an Eviufierior’s ( Ihiltlren l >ctanhmmt or
Formation, you may replace the Cap!Lite & ConLnJ "laeliral DG6 RESULT
Objectives [ numlNets I 1 -16} described ITI WarhanimeT 40,000: II rihe Sonntl of Death
The Rults wiLh ( be Tacliral Objeolivt ^ on this|iage.
12 Without Wcr
If a Warhammer 40,000 mission has. the Tartical Objectives
special rule players use ihe normal rules for using Tantical
, 13- Desfuir anti Death
Objectives with Lhe [ nlltjwi ng CMrc|Jtirm : when an Iun|ien 3 r’s
"
Chiklren player using these Tar lira! OlijerLives generates a 11 Sensory Onslaught
(laplure & Control objective ( numbers 11 , L 2 . Ill, 14, I Stir lb),
Lhey insLeatl generate the corresponding EmperrV* ( Ihilrfren 15- rlhat Which 'Jhey Value Mctsl
Tartieal Objective, as shown in Lhe Lahle In Lhe righl . OLher
Tacliral Objectives (nunilNTS 21 -lib) are generate normally. 1-6 Flawless Performance
126
“V, n.t
Sorcerers who wield the power of Slaanr sh w rack both ihe minds and bodies of their foes with catatonic fevers and
psychological traumas against which even the most steeled mind can be rendered helpless. Those who feci its caress may
never recover ihcir wits, such is ihe seductive promise of bliss eternal .
SENSORY
OVERLOAD WARP CHARGE I Symphony of Pain is a malediction Lhal targets a single enemy
teaching out to overload the nerve centres of his foes, the psyker unit within 21 ". Whilst this [ Hjwer is in eflert , dial unit is aL - I
makes sure they art era a fit slate to accept his deadly caress. Weapm Skill anti - 1 ballistic Skill Ilmherrnrw any attacks
,
^
from stjnie. wea[mnry dial hit the target unit whilst this|m\w:r is
Sensory Overload is a witch tire: [ lower wilh the in effect are nrsnlved at + L Strength . NoLe I hat the e ITet is of more
liilltjwing profile: 1 kail ontL Symphony of Pain ate tunthliw.
Ll -j Altered State
. Range S AP Type
] Swollen Srnsorium: I I nil i at i vi *- II!" R 2 JWIJL I ,
2 Lunatie Strengths t L Strength Mental Anguish
3 Hyperactive til: +| Attack
Mental Anguish: Before resolving Lhis attack , each affccterl
2. DELIGHTFUL enemy unit must first lake a leatiership lest . If failetl , you can
AGONIES . WARP ClIARGE I re- roll all (ailed ' In Won nil rolls made Tor I his attack against
Those whose minds are touched by the psyktr 's cartss arc wracked by that unil.
waves of indescribable pain, over which physical trauma has no hold.
6. APOPLECTIC GLEE WARP CHARGE 2
Delightful Agonies is a blessing wilh a range of L 2". Whilst the Those stricken by this terrible affliction at first find themselves helplessly
[ irnver is in effort , all models in die target imii have the Fetl No chuckling. However, as the curse continues to lake hold, its victims begin
l in [1 H ) sfrerial rule . to laugh with itureasing vigour until their very organs begin to burst
^ inside them wilh the uncontrolledfury of their mirth.
Range S AP Typ*
21" Special \ssaull I , festasy,
.
Ignores ( Itwer
Ecstasy: If a unit is liit Iry Apoplectic dee, do no! roll ' In Wound
as normal . InsLeatl . every non - vehicle mtxlrl in the target unit
takes a Itil at its own unmnrtified Strength .
127
aJBB
SORCERERS OF CHAOS
When the AdrpLm Aslirlfs embrace Chaos they sell their souls to vile Daemon deities. In trade for their eternal
,
damnation they receive mighty gifts from the Dark Cods, with few gaining more than the psykers of the Lihrarins. These
gifted champions become Sorcerers, warrior mystics whose powers tear at the very fabric of reality itself
Many are lhe dark and terrible|Jowers of Lhe Sorcerers. SINISTRUM DISCIPLINE
Some pry apart the wefl anti weave of fate, tearing through Stwceiera spend their lives hunting for dark and
the threads tif the future anil weaving Lhem into bleak new forbidden tomes eflore. Wilh each eklritch volume
webs of damnation and despair. Others summon horrilic they uncover new visLastd unspraltahlc wisdom yawn wide
entities from the Warp, Lhe neverhorn spilling through the within iheir Rhnddering minds. Sanity is thrusL aside it ] favour
veil at their call to tear horrified vie Limn limh from limb. ol Clhantic lore , anti the tainted Mack magic of the Lm[ iyrcan .
Sorcerers wield the energieR of the Empyrean as r.raekling With such dread [ Kjwers at their rtLspraal, Soncercn can rip
hlatles anti crushing hlaRtR tif force. 'Ihey pervert the away their enemies? psychic energies, Itolster iheir own LwisLed
fimtlamental forces or reality into grotesque weajmns, and mighl . or smash I heir victims lo bloody pulp with hideous
unleash the blasphemous energies of Chaotic corruption
, curses from the primal dark of the void .
upon their (ties. ' Hie very thoughts anti desires of Lhesc occult
warriors become weaponised their enemies beset hy storms
HERETECH DISCIPLINE
8
of crackling hale nr beguiled liy glittering clouds of envy
anti desire few are lhe defences that can repel such 1 ainlcd
, I leietnhs drive their minds like healed blades into
psychic assaults, anti HO Sorcerers are hated and feared liy all the workings of enemy war machines, twisting them to
those they face. their bidding. ' ITierc is nothing delicate or subtle alxiut
this process. rlhe he re tech URCR brute psychic (here Lo bend
'flu paLh lo snt: h formidable|jowcr is ntit an easy one, htiwever,
1
machine spirits Lo his will sending ImrsLH of artificial agony
,
and lhe dangers lhe Sorcerers musl lace are uncountable Even racing through circuits anti burning out saviour mechanisms
the rcsilienl psyches of Lhe AdepLus Aslartcs ate not altogether wilh the cruelty of a torturer fhin mot ]nls spit sjraiks as they
immune Iti the touch or madness. 'Hie deviant lore that swivel menacingly lo sighL u|ion iiusus|ieL:tiiig Largels and ]wwcr
Sorcerers cnvel is laden with insidious rlangers. Inevitably, all plants overload. AgainsL such a psyktT lhe enemy's armoured
Mil the si congest willed fmcl iheir sanity blasted lay the crawling might liecomes a fatal weakness, anti their reliance tin iheir own
honor of the RcereLs they unt:over. technologies s|iells iheir doom.
Kvcn those who retain their grip ujion reality risk much hy
harnessing the powers or the Empyrean ITiongh ostensibly
, ECTOMANCY DISGIPUNE
allies Lti the Traitor leginrs, lhe litaemons nT Lhe Waqi are I ' jctotnaneers draw u ion the raw energies or lhe
rapacious and mercilcHH prerlalors. ' Ihey will gladly|Jossess ^
Warp, transforming empyric. [itswer into bursts of
or beguile the unwary in order lo sale their gnawing hunger eraekling black lightning. ' ITiry are surrounded hy crawling,
for souls arul like these of all psykers lhe animas nfSuunpi
, leaping energies, and can unleash Lhese powers with a thought
hum heat :on -hrighl lo these monslmus entities. Mutation anti Li scorch their luckless victims Lo blackened husks. Ski ] In I
degeneralion are eonstant d angers also, Gw Sorcerers channel ecmmancers can cjonLnil these Warp- spawned lightnings
floods ofeormpting energies through Lheir minds and bodies. further. Wilh tint a gjcsture they throw up dancing fields of
Many are lhe prideful or ineautious Sorcerers wfui have ended empvmsLaLic inIcrlerciice Lo hum enemy projectiles out of
up as writhing, screaming Chaos Sfiawn when iheir spells iheir air. or even rip ragged holes in the fabric of reality.
ran amok . Despite sneh dangers. Lhe re are always more fallen
Li brari an s willing to follow the twisting paLh of lhe Sorcerer,
for the powers Lhey command afford a swifL paLh lo dark glory. GEOMORTIS DISGIPUNE
Stuveiers versed in the dark seerels of OomorLis
are feared as the murderers or worlds. '1 hr: ground
writhes lieneath iheir feet as they advance, tectonic shudders
liet raying the fear or the very bedrock ii[ion which they Head.
SORCERERS With t:ontempLuons gesLunes these dark Sorcerers rip open greal
Any l yker wilh the Chaos Span - Marines l;action
^
can generate their psychic powers from the SinisLmm,
chasms like filing Daemon maws under lhe feet of iheir kies
or pervert the energies nr the land into frantic paroxysms and
,
12B
!
V
-
SINISTRUM DISCIPLINE
T f T T T T T f T
m
PRIM ARIS POWER rh WARP LURE WARP ClIARGE 1
The Sorcerer focuses his energies upon the soul ofa psychicft , njflping
FURY OF THE GODS . AVAR P CHARGE J nuxnt his enemy 's defences and illuminating their presence in the Warp to
7 he Sorcerer conjures a shimmering sphere of dark energy, pouring draw down a lethal daemonic fieding frenzy.
his hate and spite into the crackling orb before hurling it through his
Warp l tire is a malediction that Landis an enemy l ylcer wilhin
joes with sledgehammer force.
'IV . rlhe
^
Fury of the Cods is a witchfi.ro with the
^
l ylcer manifesting I liin ptiwer rolls two dice and adds
their Mastery Ijevd LO the highest result. rl he oLher IVylter nulls
"
jxvwer
following profile: a single ( lire and at Ids their Mastery l ^ vel lo the result .
Range S AP TVPC If the enemy I'syLr'i result is higher. there is EHI eEIiect.
IfT S 3 Assault I ,
Blast If the scones are drawn , nr your result is higher than the enemy
^
l yloer’s, Lhjn target suffers a Wound wilh rut saves of any kintl
allowed anti, whilst this jmwer is in elhT.t, ran only successfully
harness Warp ( lharge [ Mjaets tin Lhr mil < tf a ft.
J . WARP FATE WARP CHARGE 2 finally, if your result is at least $ jHtinls higher than that nr the
Ripping aside the rseil of time and space, the Sorcerer grasps the strands enemy I'sylcer's, then they also lose a randomly chosen [isyehir
offate and wrenches them into nrw configurations. Feery pluck and twist jtower they rannoL use it litr the rest tif the bat lie.
champs file in the Sorcerer\ favour.
6. DEATII HEX WARP Cl LARGE 2
_
Warp Fate is a blessing tliaL targets Lhe Inker's unit. Whilst the Chanting unholy curses, the Sorcerer places a dire hex upon his enemies.
|KJwer is in eEEhoL, the I’sykrr anti his unit ean ne- noU all failed Defensine wards and energised shields flicker and fail , leaning the foe
saving throws. exposed to the gracing daws of death.
2. EMFYRACHEIST WARP CHARGE I Death Ilex is a malrdietion that targets an enemy unit wilhin
Using his own soul as a lure, the Sorcerer draws a formless Warp 'IV . Whilst Lhe|itjwcr is in eEFnol, all models in the target unit
predator near before shackling its essence and hurling it forth to rip and sutler a -2 penalty to any invulnerable saves they have. 'Ihis is
tear its tray through his fists. eunmlalive with any other modifiers to a model's invulnerable
save hut cannot make it worse than fi K
, -
F.mpyragfieist is a heam with the liilltjwing profile:
Range S AP Type
711" fi 1 Assault I ,
l*inning
3. ARMOUR
OF HATRED WARP CHARGE I
The Sorcerer turns his mind inwards, to the boundless hatred and vitriol
that fester in his soul. Drawing upon that dark wdlspring , he fashions a
jaggedpsychic shield against his fees ' powers.
T DIABOLIC
STRENGTH . . . AVARP CHARGE I
The unhobi energies of Chaos flow througf the Sorcerer, SLorfifjrj his
frame with the strength to tear a tank in. two. ^
Diabolic Strength i <i a blessing that targets Lite l ^syleer. Whilst the
^
|Miwer is in elfnoL, atltl 2 to the l yier’s Strength, Toughness.
Initiative anti At Laris.
130
PR 1MAR IS POWER 3. DARK
INVIGORATION. . WARP Cl LARGE 1
CORRUPT MACHINE .. WARP Cl LARGE I Disgusted by the weakness of a nearby damaged vehicle, the Sonera
Like a vims entering the blood strram of a bring creature, the poim a tide of fresh energy into tht stricken machine, rffDtsimg il to
Sorcerer invades the machine spirit if an enemy war engine, shudder and spark as it is forcibly repaired.
reversing energy flaws and hijacking vital systems.
Dark Invigoration is a blessing lhat targets a single friendly
Cbrrt j; Machine is a malediction lliaJ targets a single
^
enemy vehicle within If!". [f this|HJwer is successfully
"
-
vehicle within 21". I In controlling player rail choose liu Lite
"
1 . BOON OF THE If the l ^vyker is embarked on a Traiis[ior1 vehicle, lie may still
IRON BEAST . WARP CHARGE J attempt to manilt ^t this psychic power hnl may only target lhe
,
lhe Sorcerer sketches dark sigits in the air;. drawing forth gibbering vehicle he is embarked upon.
cacodaemons from the Warp. These swarming entities flow irsia the
Sorcerer J chosen vehicle, lending it frantic energy and unnatural rsitality rL ELECTROMORTIS WARP CHARGE 1
for a diort time. The Sorcerer hurls out crackling tendrils of Warp energy, winding them
around the beating furnace heart of the enemy war machine and crushing
/loon of the Iron lleast is a blessing dial targets a single friendly it slowly to death.
vehicle within 24’. Whilst the|H >wer is in eUccL the target
vehicle ignores iheeEFeels rfCrew Shaken anchor Crew Flectromortis is a beam with the (oliowine; profile :
Si tinned damage mulls ami has the Phwn of the .Machine
Spirit s|ier:ial rule. ITlhtL vehicle already has this s|ieeial rule, Range S AP Type
il instead increases its ballistic Skill liy I whilst this jmwer 19T I AssauH I ,
is in effect. I lay wire
I > 3 1 lull IViiiils. I 'breach Mull PoinL that tin vehicle loses, the
1
13 L
W-v:-
ECTOMANCY DISCIPLINE
T f T T T f T T
2. DAEMONSHRIEK WARP CHARGE I eanruU charge in Lhe same Lum lhal iL was moved using this
Throwing back his head the Surecm lets loose a hypersonic banshee howl [mwer, and all motHs in the unil muni as having moved in Lhe
that causes generators to overload and weapon systems to short out in Movement phase for the puqiones nr shooting wea|iorLR in lhe
m triwis of blood-red sparks. Shooling phase.
^
Daemonshriek is a nova [ Niwer wilh lhe following profile: 6. SOULSWITCII WARP Cl IARGE 2
Disregarding the laws of realspace, the Sorcerer gathers up the soul
Range 5 AJ1 lyric energies of himself and his comrades before sinidling them in the Warp
Assault I , with those of nearby warriors. Amidst crackling arcs tf empyric energy,
I laywine those units' corporeal firms follow snip switching places as they are
reunited with their ghosts in the Warp.
3. CORUSCATING
BLAZE WARP CHARGE 2 Soulswitch is a blessing lhal Largels a single non - vehicle uniL
The Sorcerer draws Warp energies to him until he bums wilh dark within 'IV . Remove all nmdels in lhe large! nnil earepL tine ,
power. Roaring with the effort, he hurls the energies forth in a searing then swap Lhe [ Msilion or the I^syker with lhal model. |'hen
r
1
tide that blasts ils victims to a A and leaps from soul to soul with sel up all models horn lhe I’iiyieds nnil (if any ) wilhin li" and
malicious glee. tiikil eohenemc.y of Lhe l iyker, anil seL up all remaining models
^
from Lhe swappt ^ i model's unit wilhin fi " anti tinil eohenemry
Coruscating Rlazc is a wile hlire|iower wilh the or lhal model.
following pmlilr:
If either unit was linked in oomhaL ., Lhe displaced unil is now
Range 5 AP Type locked in eomhaL with lhal enemy models eannol otherwise
lfl" 5 1 Asadt I Mi, lie placed wilhin Ir of an enemy mtuH . If either nnil was
IJCIILLI Discharge Swntsping, Lhey are now {Hiding.
Lelhal Diseharpci After this aJLaek has lieen resolved against Unless locked in close cornku , these nnils ran charge in lhe
lhe LatgrL, mil a dee (hr every olher enemy unit wilhin fi* of lhe same turn.
largel . On Lhe roll of a 4 or more, Lhal unil suflets I Mi SlrengLh !>
AIM hits lhaL axe Ramk imly AJlocaled.
132
4. EARTHLY
PR I MARI S TOW ER ANAT11 EM A WARP d LARGE 1
Vomiting words of a twisted world nm(, the Sorcerer iai jttr
ifu '
ROC KM AW . WARP CHARGE 2 his very being with such monstrous energies that skt world around
Rooming out a ground-shaking curse, the Sorcerer transmutes kirn retoils, clearing the heretic psyker's path rather than endure his
bedrock, soil and boulders into a ragged, slone-fanged maw that loathsome touch.
yawns wide to swallow the enemy from below.
Earthly Anathema is a blessing lhal largets a single friendly imil
/iflchretzit is a [ isychir jHrwrr that targets an enemy uniL
1
within 2T. Whilst the |it >wer is in eEFoel* Lhe unil has Lhe Mtwe
r
within I !ln nT the E ^sylnT that is nttf Incited in mmlnl. |' lironc i Ower sjreeial rule and all nTils wea|iotis have Llic
All models in the enemy unil musl immediately take a
IJaiu nnaTtrani Lest with nn aimiiUT Raves alltjwerl
^
Ignores ( 3over spoeial rule . In aikliLioii , the unit tkies noL need
line nT Kit'll! in onler tfi aiLaclr an enemy unil in ihr Shu w >1 i ni.7
^
(invulnerable saira can l « Laken normally). This iiayehir
L
phase an ltmg as the large! in in range . it can hr stunt at.
power has no elli ^nl nn Swooping or / tmmirLg units.
PROFANE
fj .
RUINATION . WARP Cl LARGE 1
Uttering the seven forbidden truths if the last ruination, the Sorcerer
02 uses his enemies " walls to crumble and collapse , eren their mightiest
1 . LEY LEACH ..WARP CHARGE I fortifications erasking down.
hike a foul parasite, the Sorcerer siphons away the vital energies of
the world upon which he fiyfiti, channelling the stolen geo- animus into Erojane tiuinalion is a witehfire power lhal Largets either a
inntgamling wanes that heal Air traitorous allies. single building or a single jnece nT Ruins Lerrain within 2l".
hey Reach is ;L blessing lliat targets a single friendly nnn -vehirle If yon taigrtec ] a huilrhng, roll a dine; tm a mO or I - 3, the
character within IfT. 'lfie target immediately ngains 1X1 building suffers a glancing hil , ami on a roll of 4- fi , it suffer; a
Wdumh lost earlier during the battle. fn addition . whilst the jteuel rating bin
|HM:r is in effect^ the Largel anti all models in their nnit have
the II Will Nnt l >ie sjnnial rule . If yon targeted a jritic nf Rnins terrain, roll a dire for each unit
that is even parLially within those niins: tun a 4 or more, that
2. RUPTURE WARP CHARGE I unit suffers Dfi Strength fi At'- hits as they are struck by falling
lhe Sorcerer focuses his Warpspawned powers upon a single point on "
tlehris. llieae hits are Randomly Allocated.
the battlefield , farting an unnatural build up of geothermal energies. Ihe
land buckles and bulges until , unable to hold on anv longer, it bursts like fi. WORLDWRITHE. WARP Cl IARGE 3
a nast bod and obliterates the enemy in a spewing tide of tainted Jana Screaming with maniacal laughter, ihe Sorcerer rips madly at the bedrock
and screaming steam. beneath his enemies' feet with vast psychic daws. Boulders are tom from
the ground, fortifications andforests flung sb/tcard and sent crashing
Rupture is a malediction Lhal targets a jtoint on Lhe haulefieltl dawn upon the broken bodies ofthe foe as the damned psyker reshapes the
within 24'of Lhe l yker. Chouse lhtL ptiint when Lhe|MJwer
^
is manifested. Each unit within 6" of that point immediately
world around him.
snlTera a single Strength !> AP4 hit with Lhe Ignores ( kner Worldwrithe is a psychic jtower that targets a single Lerrain
s|ietial rule (hits are Randomly Alloralrd). In addition, whilst feature within 21' of the l yker ant ] in their line tif sight. rllie
the power is in eJlert , all terrain (inrJ wring o|ien ground ) within
^
terrain feature musl he one that ean he physically jrirked up
li" nf the|ioinl chosen is treated as liedng dangerous lerrain. ant ] planed in a different location tin the haL LlelielrI . Move the
terrain to an area nfopen ground anywhere on the Eiaitlelield
3. TORTURER within 2T til its starting juisilint ]., so long as it is ninre than I "
'
OF WORLDS.... WARP CHARGE I away from any other morlels or other lerrain feaLnrea after lhe
.Vi nAinjF his psychic barbs deep into the bedrock of the world, the Sorcerer
'
relocation ia enmplele.
torments the ground upon which his foe stands until it buckles and chums
with wordless agony. Any imits Lhal have all tif their mtidels tm Lhe pieee of terrain
arc: trroved with it. If a unit has tmly a [ lortion tif ils models tm
TorTHrrr of Worlds is a malediction lhal targets all enemy units the terrain leaLure. then the models lhal nmrpy the ItTrain
within IfT. Whilst this |M *wer is in effect^ the targets mtwe as piece are immediately mttvcal ofTit hy iheir player, in Lhe same
( hough ihcy were in difficult lerrain. liirLhenntire , whilsL this manner as a model disembarking fnnn a vehicle ( treating lhe
|itjwer is in efTecl, Lhe Largrls eanntH Run, Turbo-honsL, or edge nf the terrain as an Access Ik tint anti tin ling this move
move l;lal Out. 'litis psychic jNHvrr has rioeElbnt tm SwiHgiing wholly within ft" of Lhe terrain anti in cuhereney) . Models
or / tunning unils . moved in ihis way must I hen take a Dangerous 'lerrain test .
133
.J
ARMOURY OF THE CHAOS SPACE MARINES
T T T f T V V v — r
I'hk page lists the weapon!; and equipment used by the Thousand Sons and the Khorne bird of Skulls, alum? with the rules
for using them in your games ofWarhatnmer IO, IWOL
RANGED WEAPONS
" T \ \ \ \ T *
A \ T v A T \ A V T
^ \ T T
sfMi ial rule), must Lake a Tjiighness Lest . If the lest is Jailer ], ( he
ICHOR GANNON unit intmeriiaLely sutlers 1 )3 Wounds with no armour nr rnwr
The ichor cannon fires huge brass sheds that combine a sizeable explosive saves allowed . If ihe test is jiassed, all models in the unit gain
charge with a bubbling reservoir of daemonic gore. Those not blown apart ihe reel No Run (fit- ) jq- tetial nde lor ihe rest nf ihe i une. Any
by the cannonrs blast, nr tom to pieces by red-hot shrapnel, are scorched inttld!: in iheuuil that alneatly have the Leel No Pam sprrial rule ^
and drowned under a wave of foul ichor. in Pleat I cpin t- J Its all Leri No Pain mils (hr the msL of ihe g une.
"
Chans is holder ^
Range S AP IVTC
APT 1 7 Primary WeajMtu I , SKULLH URLER
large Blast When nuxd to temth. mighty Khon^ has been Arwitfl Jo rite from his throne
Jo had giant bronze skulls, sntomag brazen projectiles that asA down
INFERNO WEAPONS amongst his enemies and slaughter them tn masse. The Aullhurier emulates
The weapons of the Thousand Sons are shaped by the craft of artificers this gesture of godly rage, vomiting a cascade ofdtrieking, chattering skulls
'
and sorcerers alike. When theirguns roar, they fine no! only explosive STRUT the fix i ranks. This horrific ordnance falls amid iht enemy like macabre
bolls that tear flesh , but uncanny energies that can melt even ceramtie. In hail, fanged jaws gnadting and chewing frantically. A rmour is gnawed away
such a fashion is the long War waged anew. Jo mangled snap, flesh and bone mukhed and mashed amid screams of agony
and horror. Soon, all that remains cf the on rename m us fix A a charnel field
Range 5 AP Type afbloody offal ui which still-cheu'ing utnJjjr writhe like fat tohise maggotr.
Inlemo boll pistol 12" 4 3 Pistol
Inlemo hoi I gun IV ^ 4 3 Ra|]itl Lire Range S AP Type
Inlemo mmbi-bttller 2V 4 3 Rajffi ] Lire . 3 Ihintary Weapon I ,
I wiu -liuker ] Apoealyptir: ISIasL, Gnaw
Soulmafier eannnn ?4" 5 3 Ileavy A ,
Rending Gnaw: Siieeessfiil saving throws against this wea|tnn mosl he
re- rolled .
13-1
-
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