Gen III-IV Pokedex - GM Binder
Gen III-IV Pokedex - GM Binder
Gen III-IV Pokedex - GM Binder
Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
Pokémon 5e - Gen III & IV Monster Manual
Stat blocks for all 242 Generation III and IV Pokémon
Homebrew created by @JOEtheDM
Edited by Varnell
Disclaimer
Based on the original game by Satoshi Taijiri
© Game Freak © Nintendo Company Inc.
We do not claim ownership of anything related to Pokémon or Dungeons and Dragons. Please support the original source
No profits are made from the release of this supplement
Most images in this supplement are free, non-commercial use from FreePNG.com, PNGimg.com, FreePNGLogos.com
All others are credited below image.
Pokémon images in Stat Block section come from bulbapedia.bulbagarden.net and are owned by Nintendo
Inspiration and Ideas from: Pokémon Tabletop United, Pokérole, Sakutian from trulyoutofcharacter.wordpress.com
Made with GM Binder
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Treecko #252 Grovyle #253
Type: Grass
Type: Grass
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 17 (+3) 11 (+0) 6 (-2) 12 (+1) 10 (+0)
Overgrow: This Pokémon adds doubles its STAB Overgrow: This Pokémon adds doubles its STAB
bonus when it has 25% or less of its maximum bonus when it has 25% or less of its maximum
health. health.
Evolution: Treecko can evolve into Grovyle at level 4 Evolution: Grovyle can evolve into Sceptile at level 9
and above. When it evolves, its health increases by and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its double its level, and it gains 10 points to add to its
ability scores (max 20). ability scores (max 20).
Starting Moves: Leer, Pound Starting Moves: Fury Cutter, Leer, Pound, Absorb,
Quick Attack
Level 2: Absorb, Quick Attack
Level 4: Mega Drain, Pursuit, Leaf Blade
Level 4: Mega Drain, Pursuit
Level 7: Agility, Slam, Detect
Level 7: Giga Drain, Agility
Level 10: X-Scissor, False Swipe
Level 10: Slam, Detect, Energy Ball, Quick Guard
Level 13: Quick Guard, Leaf Storm, Screech
Level 13: Endeavor, Screech
TM: 01, 06, 10, 11, 17, 20, 21, 22, 27, 31, 32, 39,
TM: 01, 06, 10, 11, 17, 20, 21, 22, 27, 31, 32, 39,
40, 42, 44, 45, 47, 48, 53, 54, 56, 62, 75, 80, 81,
40, 42, 44, 45, 48, 53, 56, 62, 75, 80, 86, 87, 88,
86, 87, 88, 90, 96, 100
90, 96, 100
Egg Moves: Bullet Seed, Crunch, Crush Claw, Double
Kick, Dragon Breath, Endeavor, Grass Whistle,
Grassy Terrain, Leaf Storm, Leech Seed, Magical
Leaf, Mud Sport, Natural Gift, Razor Wind, Synthesis,
Worry Seed
3
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Sceptile #254 Torchic #255
Type: Grass
Type: Fire
Classification: Medium | SR 13
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 13 (+1) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
Overgrow: This Pokémon adds doubles its STAB Blaze: This Pokémon adds doubles its STAB bonus
bonus when it has 25% or less of its maximum when it has 25% or less of its maximum health.
health.
Hidden Ability
Hidden Ability Speed Boost: This Pokémon's speed is increased by
Unburden: While this Pokémon is not holding an 10 feet while in an environment related to its type
item, it gains 10 feet to its speed. (DM Discretion).
Starting Moves: Absorb, Dual Chop, Fury Cutter, Evolution: Torchic can evolve into Combusken at
Leer, Night Slash, Pound, Quick Attack, Mega Drain, level 4 and above. When it evolves, its health
Pursuit, Leaf Blade, Agility increases by double its level, and it gains 6 points to
add to its ability scores (max 20).
Level 10: Slam, Detect, X-Scissor
Level 13: False Swipe, Quick Guard, Leaf Storm, Starting Moves: Growl, Scratch
Screech
Level 2: Ember, Sand Attack
TM: 01, 02, 05, 06, 10, 11, 15, 17, 20, 21, 22, 26,
27, 31, 32, 39, 40, 42, 44, 45, 47, 48, 52, 53, 54, Level 4: Peck, Fire Spin
59, 62, 68, 75, 78, 80, 81, 86, 87, 88, 90, 96, 100 Level 7: Quick Attack, Flame Burst, Focus Energy
Level 10: Slash, Mirror Move
Level 13: Flamethrower
TM: 01, 06, 10, 11, 17, 21, 27, 32, 35, 38, 39, 40,
42, 43, 44, 45, 48, 49, 50, 61, 65, 75, 80, 87, 88,
90, 100
Egg Moves: Agility, Baton Pass, Counter, Crush Claw,
Curse, Endure, Feather Dance, Feint, Flame Burst,
Last Resort, Low Kick, Night Slash, Reversal, Rock
Slide, Smelling Salts, Swagger
4
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Combusken #256 Blaziken #257
Type: Fire/Fighting
Type: Fire/Fighting
Classification: Small | SR 5
Classification: Medium | SR 13
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 19 (+4) 14 (+2) 6 (-2) 14 (+2) 10 (+0)
Blaze: This Pokémon adds doubles its STAB bonus Blaze: This Pokémon adds doubles its STAB bonus
when it has 25% or less of its maximum health. when it has 25% or less of its maximum health.
Evolution: Combusken can evolve into Blaziken at Starting Moves: Blaze Kick, Double Kick, Ember, Fire
level 9 and above. When it evolves, its health Punch, Growl, High Jump Kick, Sand Attack, Scratch,
increases by double its level, and it gains 10 points Peck, Flame Charge, Quick Attack, Bulk Up
to add to its ability scores (max 20).
Level 10: Focus Energy, Slash
Starting Moves: Double Kick, Ember, Growl, Sand Level 13: Brave Bird, Sky Uppercut, Flare Blitz
Attack, Scratch TM: 01, 05, 06, 08, 10, 11, 15, 17, 21, 22, 26, 27,
Level 4: Peck, Flame Charge 31, 32, 35, 38, 39, 40, 42, 43, 44, 45, 47, 48, 49,
50, 52, 56, 61, 62, 65, 68, 71, 75, 78, 80, 84, 87,
Level 7: Quick Attack, Bulk Up 88, 90, 100
Level 10: Focus Energy, Slash
Level 13: Mirror Move, Sky Uppercut, Flare Blitz
TM: 01, 06, 08, 10, 11, 17, 21, 27, 31, 32, 35, 38,
39, 40, 42, 43, 44, 45, 47, 48, 49, 50, 52, 56, 61,
65, 75, 80, 84, 87, 88, 90, 100
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Mudkip #258 Marshtomp #259
Type: Water
Type: Water/Ground
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Torrent: This Pokémon adds doubles its STAB bonus Torrent: This Pokémon adds doubles its STAB bonus
when it has 25% or less of its maximum health. when it has 25% or less of its maximum health.
Evolution: Mudkip can evolve into Marshtomp at Evolution: Marshtomp can evolve into Swampert at
level 4 and above. When it evolves, its health level 9 and above. When it evolves, its health
increases by double its level, and it gains 6 points to increases by double its level, and it gains 10 points
add to its ability scores (max 20). to add to its ability scores (max 20).
Starting Moves: Growl, Tackle, Water Gun Starting Moves: Growl, Mud Shot, Mud-Slap, Tackle,
Water Gun, Foresight
Level 2: Mud-Slap, Foresight
Level 4: Bide, Mud Bomb
Level 4: Bide, Mud Sport
Level 7: Rock Slide, Protect
Level 7: Rock Throw, Protect
Level 10: Muddy Water, Take Down
Level 10: Whirlpool, Take Down, Hydro Pump
Level 13: Earthquake, Endeavor
Level 13: Endeavor
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 31,
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 34,
32, 34, 39, 42, 44, 45, 48, 49, 55, 56, 78, 78, 80,
39, 42, 44, 45, 48, 49, 55, 80, 87, 88, 90, 94, 98,
87, 88, 90, 94, 98, 100
100
Egg Moves: Ancient Power, Avalanche, Barrier, Bite,
Counter, Curse, Double-Edge, Ice Ball, Mirror Coat,
Mud Bomb, Refresh, Sludge, Stomp, Uproar,
Whirlpool, Wide Guard, Yawn
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Swampert #260 Poochyena #261
Type: Water/ Ground
Type: Dark
Classification: Large | SR 13
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 12 (+1) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
7
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Mightyena #262 Zigzagoon #263
Type: Dark
Type: Normal
Classification: Small | SR 5
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
Starting Moves: Bite, Fire Fang, Howl, Ice Fang, Sand Evolution: Zigzagoon can evolve into Linoone at
Attack, Snarl, Tackle, Thief, Thunder Fang, Odor level 5 and above. When it evolves, its health
Sleuth increases by double its level, and it gains 13 points
to add to its ability scores (max 20).
Level 4: Roar, Swagger
Level 7: Assurance, Scary Face, Embargo Starting Moves: Growl, Tackle
Level 10: Taunt, Crunch, Yawn
Level 2: Tail Whip, Sand Attack, Headbutt, Baby-Doll
Level 13: Take Down, Sucker Punch, Play Rough Eyes
TM: 05, 06, 10, 11, 12, 15, 17, 18, 21, 27, 30, 32, Level 4: Odor Sleuth, Mud Sport, Pin Missile
41, 42, 44, 45, 46, 48, 63, 66, 68, 87, 88, 90, 95,
Level 7: Covet, Bestow, Flail, Take Down
97, 100
Level 10: Rest, Belly Drum, Fling
TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 73, 86, 87,
88, 90, 94, 100
Egg Moves: Charm, Helping Hand, Mud-Slap,
Pursuit, Rock Climb, Simple Beam, Sleep Talk,
Substitute, Tickle, Trick
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Linoone #264 Wurmple #265
Type: Normal
Type: Bug
Classification: Small | SR 7
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 9 (-1) 8 (-1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)
9
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Silcoon #266 Beautifly #267
Type: Bug
Type: Bug/Flying
Classification: Small | SR 1
Classification: Small | SR 6
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 8 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
10
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Cascoon #268 Dustox #269
Type: Bug
Type: Bug/Poison
Classification: Small | SR 1
Classification: Medium | SR 7
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 8 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 12 (+1) 14 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0)
11
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Lotad #270 Lombre #271
Type: Water/Grass
Type: Water/Grass
Classification: Small | SR 4
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Swift Swim: This Pokémon's speed is increased by Swift Swim: This Pokémon's speed is increased by
10 feet in rainy conditions. 10 feet in rainy conditions.
Rain Dish: In rainy conditions, this Pokémon heals Rain Dish: In rainy conditions, this Pokémon heals
for an amount of HP equal to its proficiency bonus for an amount of HP equal to its proficiency bonus
at the end of each of its turns. at the end of each of its turns.
Hidden Ability Hidden Ability
Own Tempo: This Pokémon is immune to becoming Own Tempo: This Pokémon is immune to becoming
confused. confused.
Evolution: Lotad can evolve into Lombre at level 3 Evolution: Lombre can evolve into Ludicolo at level
and above. When it evolves, its health increases by 7 and above with the help of a Water Stone. When it
double its level, and it gains 8 points to add to its evolves, its health increases by double its level, and
ability scores (max 20). it gains 7 points to add to its ability scores (max
20).
Starting Moves: Astonish, Growl
Starting Moves: Astonish, Growl, Absorb, Bubble,
Level 2: Absorb, Bubble, Natural Gift Fury Swipes
Level 4: Mist, Mega Drain, Bubble Beam
Level 4: Fake Out, Water Sport
Level 7: Nature Power, Rain Dance, Giga Drain
Level 7: Bubble Beam, Nature Power, Uproar
Level 10: Zen Headbutt, Energy Ball
Level 10: Knock Off, Zen Headbutt
TM: 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 27, 32,
Level 13: Hydro Pump
42, 44, 45, 46, 48, 49, 53, 55, 75, 86, 87, 88, 90,
94, 96, 100 TM: 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 27, 31,
32, 42, 44, 45, 46, 48, 49, 53, 55, 56, 75, 86, 87,
Egg Moves: Counter, Flail, Giga Drain, Leech Seed,
88, 90, 94, 96, 98, 100
Razor Leaf, Sweet Scent, Synthesis, Teeter Dance,
Tickle, Water Gun
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Ludicolo #272 Seedot #273
Type: Water/Grass
Type: Grass
Classification: Medium | SR 10
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 8 (-1) 9 (-1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)
13
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Nuzleaf #274 Shiftry #275
Type: Grass/Dark
Type: Grass/Dark
Classification: Small | SR 4
Classification: Medium | SR 9
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 15 (+2) 15 (+2) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
Chlorophyll: This Pokémon's speed is increased by Chlorophyll: This Pokémon's speed is increased by
10 feet in harsh sunlight. 10 feet in harsh sunlight.
Early Bird: This Pokémon has advantage on rolls to Early Bird: This Pokémon has advantage on rolls to
wake from sleep. wake from sleep.
Hidden Ability Hidden Ability
Pickpocket: When hit by a melee attack, this Pickpocket: When hit by a melee attack, this
Pokémon may use a reaction to attempt to steal the Pokémon may use a reaction to attempt to steal the
creature's held item with a Sleight of Hand check creature's held item with a Sleight of Hand check
contested by the target's Passive Perception. After contested by the target's Passive Perception. After
the first attempt, all other attempts against the the first attempt, all other attempts against the
same opponent are rolled at disadvantage. same opponent are rolled at disadvantage.
Evolution: Nuzleaf can evolve into Shiftry at level 7 Starting Moves: Feint Attack, Nasty Plot, Razor Leaf,
and above with the help of a Leaf Stone. When it Whirlwind, Leaf Tornado
evolves, its health increases by double its level, and
it gains 8 points to add to its ability scores (max Level 7: Hurricane
20). Level 13: Leaf Storm
TM: 06, 10, 11, 15, 17, 21, 22, 27, 30, 31, 32, 39,
Starting Moves: Pound, Razor Leaf, Harden, Growth, 40, 41, 42, 44, 45, 46, 47, 48, 52, 53, 54, 56, 59,
Torment, Fake Out 63, 64, 66, 68, 75, 77, 80, 81, 86, 87, 88, 90, 95,
96, 97, 100
Level 4: Nature Power, Razor Wind
Level 7: Feint Attack, Leaf Blade, Swagger
Level 10: Extrasensory
TM: 06, 10, 11, 15, 17, 21, 22, 27, 30, 31, 32, 39,
41, 42, 44, 45, 46, 47, 48, 53, 54, 56, 63, 64, 66,
75, 77, 80, 86, 87, 88, 90, 95, 96, 97, 100
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Taillow #276 Swellow #277
Type: Normal/Flying
Type: Normal/Flying
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 20 (+5) 10 (+0) 6 (-2) 12 (+1) 10 (+0)
Guts: When this Pokémon is burned or poisoned, Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or reduced they are not affected by the disadvantage or reduced
damage effects. They still take damage at the end of damage effects. They still take damage at the end of
each of their turns. each of their turns.
Evolution: Taillow can evolve into Swellow at level 5 Starting Moves: Focus Energy, Growl, Peck, Pluck,
and above. When it evolves, its health increases by Quick Attack, Wing Attack
double its level, and it gains 11 points to add to its
ability scores (max 20). Level 4: Double Team
Level 7: Aerial Ace, Quick Guard
Starting Moves: Growl, Peck Level 10: Agility, Air Slash
Level 2: Focus Energy, Quick Attack, Wing Attack Level 13: Endeavor, Brave Bird, Reversal
Level 4: Double Team, Aerial Ace TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 32, 40,
Level 7: Quick Guard, Agility 42, 44, 45, 46, 48, 49, 51, 68, 76, 87, 88, 89, 90,
100
Level 10: Air Slash, Endeavor, Brave Bird
Level 13: Reversal
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42,
44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90, 100
Egg Moves: Boomburst, Brave Bird, Defog, Mirror
Move, Pursuit, Rage, Refresh, Roost, Sky Attack,
Steel Wing, Supersonic, Whirlwind
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Wingull #278 Pelipper #279
Type: Water/Flying
Type: Water/Flying
Classification: Small | SR 7
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Keen Eye: This Pokémon ignores disadvantage when Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. it relates to sight.
Hydration: This Pokémon is unaffected by negative Drizzle: When this Pokémon enters an outside
status ailments in water or during rainy conditions. battle, the weather immediately changes to light rain
for 5 rounds. In the case of another Pokémon with a
Hidden Ability similar weather ability, the tie goes to the Pokémon
Rain Dish: In rainy conditions, this Pokémon heals with the highest DEX score.
for an amount of HP equal to its proficiency bonus
at the end of each of its turns. Hidden Ability
Rain Dish: In rainy conditions, this Pokémon heals
Evolution: Wingull can evolve into Pelipper at level 5 for an amount of HP equal to its proficiency bonus
and above. When it evolves, its health increases by at the end of each of its turns.
double its level, and it gains 13 points to add to its
ability scores (max 20). Starting Moves: Growl, Protect, Soak, Water Gun,
Water Sport, Wing Attack, Supersonic, Mist
Starting Moves: Growl, Water Gun Level 4: Water Pulse, Payback, Brine
Level 2: Supersonic, Wing Attack, Mist Level 7: Fling
Level 4: Water Pulse, Quick Attack, Air Cutter Level 10: Spit Up, Stockpile, Swallow, Roost
Level 7: Pursuit, Aerial Ace Level 13: Tailwind, Hydro Pump, Hurricane
Level 10: Roost, Agility, Air Slash TM: 06, 07, 10, 13, 14, 15, 17, 18, 19, 21, 27, 32,
Level 13: Hurricane 40, 42, 44, 45, 46, 48, 49, 51, 55, 56, 58, 66, 68,
76, 87, 88, 89, 90, 94, 100
TM: 06, 07, 10, 13, 14, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 46, 48, 49, 51, 55, 76, 87, 88, 89, 90,
100
Egg Moves: Agility, Aqua Ring, Brine, Gust, Knock
Off, Mist, Roost, Soak, Twister, Water Sport, Wide
Guard
16
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Ralts #280 Kirlia #281
Type: Psychic/Fairy
Type: Psychic/Fairy
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 12 (+1) 10 (+0) 10 (+0) 12 (+1) 10 (+0) 10 (+0) 14 (+2) 10 (+0) 10 (+0) 14 (+2) 12 (+1)
Synchronize: If this Pokémon becomes burned, Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune). negative status condition as well (if not immune).
Trace: This Pokémon copies a random ability of an Trace: This Pokémon copies a random ability of an
opponent when entering battle. The ability cannot opponent when entering battle. The ability cannot
be Flower Gift, Forecast, Illusion, Imposter, be Flower Gift, Forecast, Illusion, Imposter,
Multitype, Trace, Wonder Guard, or Zen Mode. Multitype, Trace, Wonder Guard, or Zen Mode.
Hidden Ability Hidden Ability
Telepathy: This Pokémon cannot be damaged by its Telepathy: This Pokémon cannot be damaged by its
allies' attacks. allies' attacks.
Evolution: Ralts can evolve into Kirlia at level 5 and Evolution: A Kirlia can evolve into Gardevoir at level
above. When it evolves, its health increases by 8 and above. A male Kirlia can evolve into Gallade as
double its level, and it gains 7 points to add to its level 8 and above while holding a Dawn Stone.
ability scores (max 20). When it evolves, its health increases by double its
level, and it gains 11 points to add to its ability
Starting Moves: Growl, Confusion scores (max 20).
Level 2: Double Team, Teleport, Disarming Voice Starting Moves: Confusion, Double Team, Growl,
Level 4: Lucky Chant, Magical Leaf, Heal Pulse, Teleport, Disarming Voice
Draining Kiss, Calm Mind
Level 4: Lucky Chant, Magical Leaf, Heal Pulse
Level 7: Psychic, Imprison, Future Sight
Level 7: Draining Kiss, Calm Mind, Psychic
Level 10: Charm, Hypnosis, Dream Eater
Level 10: Imprison, Future Sight, Charm
Level 13: Stored Power
Level 13: Hypnosis, Dream Eater, Stored Power
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 24,
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 24,
27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 49, 56,
27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 49, 56,
57, 61, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100
57, 61, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100
Egg Moves: Ally Switch, Confuse Ray, Destiny Bond,
Disable, Encore, Grudge, Mean Look, Memento,
Misty Terrain, Shadow Sneak, Skill Swap,
Synchronoise, Will-O-Wisp
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Gardevoir #282 Surskit #283
Type: Psychic/Fairy
Type: Bug/Water
Classification: Medium | SR 13
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 10 (+0) 12 (+1) 16 (+3) 12 (+1) 10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
18
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Masquerain #284 Shroomish #285
Type: Bug/Flying
Type: Grass
Classification: Small | SR 7
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Intimidate: Once per short rest, you can impose Effect Spore: When hit by a melee attack, roll a d4.
disadvantage on an enemy attack roll of your choice. On a 4, deal an amount of Grass damage equal to
your proficiency modifier to your attacker.
Hidden Ability
Unnerve: Opponents in combat with this Pokémon Poison Heal: This Pokémon does not suffer the
cannot eat held berries. disadvantage effects of the poisoned status. In
addition, this Pokémon recovers half of all poison
damage it would take, including the damage at each
Starting Moves: Bubble, Quick Attack, Sweet Scent, of the end of its turns.
Water Sport
Hidden Ability
Level 4: Gust, Air Cutter, Scary Face Quick Feet: When suffering from a negative status
Level 7: Stun Spore condition, this Pokémon’s speed increases by 15 ft.
Level 10: Silver Wind, Air Slash
Evolution: Shroomish can evolve into Breloom at
Level 13: Bug Buzz, Whirlwind, Quiver Dance level 5 and above. When it evolves, its health
TM: 06, 10, 11, 13, 14, 15, 17, 18, 19, 21, 22, 27, increases by double its level, and it gains 10 points
30, 32, 40, 42, 44, 45, 46, 48, 53, 55, 68, 77, 83, to add to its ability scores (max 20).
87, 88, 89, 90, 100
Starting Moves: Absorb, Tackle
Level 2: Stun Spore, Leech Seed, Mega Drain
Level 4: Headbutt, Poison Powder, Worry Seed
Level 7: Giga Drain, Growth
Level 10: Toxic, Seed Bomb, Spore
TM: 06, 09, 10, 11, 17, 20, 21, 22, 27, 32, 36, 42,
44, 45, 48, 53, 54, 75, 86, 87, 88, 90, 100
Egg Moves: Bullet Seed, Charm, Drain Punch, Fake
Tears, False Swipe, Focus Punch, Helping Hand,
Natural Gift, Seed Bomb, Swagger, Wake-Up Slap,
Worry Seed
19
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Breloom #286 Slakoth #287
Type: Grass/Fighting
Type: Normal
Classification: Small | SR 7
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 9 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
20
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Vigoroth #288 Slaking #289
Type: Normal
Type: Normal
Classification: Medium | SR 6
Classification: Large | SR 13
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 20 (+5) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Vital Spirit: This Pokémon cannot be put to sleep. Truant: This Pokémon cannot use the same move in
back to back rounds.
Evolution: Vigoroth can evolve into Slaking at level 9
and above. When it evolves, its health increases by Starting Moves: Encore, Scratch, Slack Off, Swagger,
double its level, and it gains 9 points to add to its Yawn, Feint Attack, Amnesia, Covet
ability scores (max 20).
Level 10: Counter, Flail
Starting Moves: Encore, Focus Energy, Scratch, Level 13: Fling, Punishment, Hammer Arm
Uproar TM: 01, 05, 06, 08, 10, 11, 12, 13, 14, 15, 17, 18,
21, 22, 23, 24, 25, 26, 27, 30, 31, 32, 35, 38, 39,
Level 4: Fury Swipes, Endure
40, 42, 44, 45, 47, 48, 52, 56, 60, 65, 68, 78, 80,
Level 7: Slash, Chip Away 87, 88, 90, 100
Level 10: Counter, Focus Punch
Level 13: Reversal
TM: 01, 05, 06, 08, 10, 11, 12, 13, 14, 17, 18, 21,
22, 24, 25, 26, 27, 30, 31, 32, 35, 38, 39, 40, 42,
44, 45, 47, 48, 52, 56, 65, 78, 80, 87, 88, 90, 100
21
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Nincada #290 Ninjask #291
Type: Bug/Ground
Type: Bug/Flying
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 20 (+5) 10 (+0) 6 (-2) 12 (+1) 10 (+0)
Compound Eyes: This Pokémon gets an additional Speed Boost: This Pokémon's speed is increased by
+1 to attack rolls. 10 feet while in an environment related to its type
(DM Discretion).
Hidden Ability
Run Away: This Pokémon cannot be the target of an Hidden Ability
attack of opportunity. Infiltrator: This Pokémon bypasses Light Screen,
Reflect, Substitute, Mist, Safeguard, and Aurora Veil.
Evolution: Nincada can evolve into Ninjask at level 5
and above. If its trainer has an empty Pokéslot and Starting Moves: Absorb, Bug Bite, Double Team, Fury
Pokéball (any kind), they also acquire a Shedinja at Cutter, Harden, Sand Attack, Scratch, Screech, Fury
the same level. The Shedinja has all the base Swipes
statistics that are in its stat block, plus any health
and Ability Score Increases it would obtain from Level 4: Agility
leveling up from its minimum found level. When it Level 7: Slash, Mind Reader
evolves, its health increases by double its level, and
it gains 15 points to add to its ability scores (max Level 10: Baton Pass, Swords Dance
20). Level 13: X-Scissor
TM: 06, 10, 11, 15, 17, 19, 21, 22, 27, 28, 30, 32,
Starting Moves: Harden, Scratch 37, 40, 42, 44, 45, 46, 48, 54, 68, 75, 81, 87, 88,
89, 90, 100
Level 2: Absorb, Sand Attack, Fury Swipes
Level 4: Mud-Slap, Metal Claw
Level 7: Mind Reader, Bide
Level 10: False Swipe, Dig
TM: 06, 10, 11, 17, 21, 22, 27, 28, 30, 32, 37, 40,
42, 44, 48, 54, 81, 87, 88, 90, 100
Egg Moves: Bug Bite, Bug Buzz, Endure, Feint Attack,
Final Gambit, Gust, Night Slash, Silver Wind
22
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Shedinja #292 Whismur #293
Type: Bug/Ghost
Type: Normal
Classification: Small | SR 1
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 0 (-5) 8 (-1) 18 (+4) 10 (+0) 9 (-1) 9 (-1) 12 (+1) 6 (-2) 12 (+1) 12 (+1)
Wonder Guard: This Pokémon is immune to Soundproof: This Pokémon is immune to sound-
damaging attacks from types that are not in its based moves.
vulnerabilities list. (Shedinja only. Cannot be passed
or swapped.) Hidden Ability
Rattled: When this Pokémon is hit by a damaging
Paper Thin: This Pokémon always has a maximum Dark, Bug, or Ghost move, it makes its next attack at
HP of 1. (Shedinja only. Cannot be passed or advantage.
swapped.)
Evolution: Whismur can evolve into Loudred at level
Starting Moves: Absorb, Harden, Sand Attack,
Scratch, Fury Swipes 5 and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
Level 4: Spite, Shadow Sneak ability scores (max 20).
Level 7: Mind Reader, Confuse Ray
Starting Moves: Pound, Echoed Voice
Level 10: Shadow Ball, Grudge, Heal Block
Level 2: Astonish, Howl
Level 13: Phantom Force
Level 4: Screech, Supersonic, Stomp
TM: 06, 10, 11, 15, 17, 21, 22, 27, 28, 30, 32, 37,
40, 42, 44, 46, 48, 54, 61, 65, 68, 81, 85, 87, 88, Level 7: Uproar, Roar, Rest
90, 100
Level 10: Sleep Talk, Hyper Voice
Level 13: Synchronoise
TM: 01, 05, 06, 10, 11, 13, 14, 17, 18, 21, 22, 27,
30, 32, 35, 38, 42, 44, 45, 48, 49, 56, 87, 88, 90,
100
Egg Moves: Circle Throw, Disarming Voice,
Endeavor, Extrasensory, Fake Tears, Hammer Arm,
Smelling Salts, Smokescreen, Snore, Swagger, Take
Down
23
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Loudred #294 Exploud #295
Type: Normal
Type: Normal
Classification: Small | SR 5
Classification: Medium | SR 11
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 13 (+1) 6 (-2) 12 (+1) 12 (+1) 16 (+3) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 14 (+2)
Soundproof: This Pokémon is immune to sound- Soundproof: This Pokémon is immune to sound-
based moves. based moves.
Evolution: Loudred can evolve into Exploud at level Starting Moves: Astonish, Bite, Crunch, Echoed
9 and above. When it evolves, its health increases by Voice, Fire Fang, Howl, Ice Fang, Pound, Thunder
double its level, and it gains 8 points to add to its Fang, Screech, Supersonic, Stomp, Uproar, Roar
ability scores (max 20).
Level 10: Rest, Sleep Talk
Starting Moves: Astonish, Bite, Echoed Voice, Howl, Level 13: Hyper Voice, Synchronoise, Hyper Beam,
Pound Boomburst
Level 4: Screech, Supersonic TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
22, 23, 26, 27, 30, 31, 32, 35, 38, 39, 41, 42, 44,
Level 7: Stomp, Uproar, Roar 45, 48, 49, 50, 52, 56, 68, 78, 80, 87, 88, 90, 94,
Level 10: Rest, Sleep Talk 100
24
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Makuhita #296 Hariyama #297
Type: Fighting
Type: Fighting
Classification: Small | SR 1
Classification: Large | SR 7
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Thick Fat: This Pokemon takes half the damage it Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage. otherwise would from Ice and Fire damage.
Guts: When this Pokémon is burned or poisoned, Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or reduced they are not affected by the disadvantage or reduced
damage effects. They still take damage at the end of damage effects. They still take damage at the end of
each of their turns. each of their turns.
Hidden Ability Hidden Ability
Sheer Force: When activating a move that has a Sheer Force: When activating a move that has a
chance to impose a stat change or inflict a status, chance to impose a stat change or inflict a status,
this creature instead doubles its move modifier for this creature instead doubles its move modifier for
the damage with no chance of the additional effect. the damage with no chance of the additional effect.
Evolution: Makuhita can evolve into Hariyama at Starting Moves: Arm Thrust, Brine, Focus Energy,
level 5 and above. When it evolves, its health Sand Attack, Tackle, Fake Out, Force Palm
increases by double its level, and it gains 7 points to
add to its ability scores (max 20). Level 4: Whirlwind, Knock Off, Vital Throw
Level 7: Belly Drum, Smelling Salts
Starting Moves: Focus Energy, Tackle, Sand Attack Level 10: Seismic Toss, Wake-Up Slap
Level 2: Arm Thrust, Fake Out, Force Palm Level 13: Endure, Close Combat, Reversal, Heavy
Slam
Level 4: Whirlwind, Knock Off, Vital Throw
Level 7: Belly Drum, Smelling Salts, Seismic Toss TM: 01, 06, 08, 10, 11, 15, 17, 18, 21, 23, 26, 27,
31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 66, 68, 71,
Level 10: Wake-Up Slap, Endure, Close Combat 78, 80, 84, 87, 88, 90, 94, 100
Level 13: Reversal, Heavy Slam
TM: 01, 06, 08, 10, 11, 17, 18, 21, 23, 26, 27, 31,
32, 39, 42, 44, 45, 47, 48, 52, 56, 78, 80, 84, 87,
88, 90, 94, 100
Egg Moves: Bullet Punch, Chip Away, Counter, Cross
Chop, Detect, Dynamic Punch, Feint Attack, Feint,
Focus Punch, Foresight, Helping Hand, Revenge,
Wake-Up Slap, Wide Guard
25
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Azurill #298 Nosepass #299
Type: Normal/Fairy
Type: Rock
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Thick Fat: This Pokemon takes half the damage it Sturdy: When taking damage equal to half or more of
otherwise would from Ice and Fire damage. your current HP, roll a d4. On a result of 3 of 4,
halve the damage dealt.
Huge Power: Once per short rest, this Pokémon may
double the damage dice for a single damage roll. Magnet Pull: Steel opponents in battle with this
The player must announce that they are using this Pokémon may not switch out or flee.
ability before the attack roll.
Hidden Ability
Hidden Ability Sand Force: During a Sandstorm, this Pokémon can
Sap Sipper: This Pokémon takes no damage from double its STAB when it hits an opponent.
Grass-type attacks. If hit by a Grass-type move, it
takes no damage and instead absorbs the energy, Evolution: Nosepass can evolve into Probopass at
granting advantage on its next attack. level 8 and above while in a strong Magnetic Field.
When it evolves, its health increases by double its
Evolution: Azurill can evolve into Marill at level 3 and level, and it gains 10 points to add to its ability
above. When it evolves, its health increases by scores (max 20).
double its level, and it gains 6 points to add to its
ability scores (max 20). Starting Moves: Tackle, Harden
Starting Moves: Splash, Water Gun, Tail Whip Level 2: Block, Rock Throw, Thunder Wave
Level 4: Rest, Spark, Rock Slide
Level 2: Water Sport, Bubble, Charm
Level 7: Power Gem, Rock Blast, Discharge
Level 4: Bubble Beam, Helping Hand, Slam
Level 10: Sandstorm, Earth Power, Stone Edge
Level 7: Bounce
Level 13: Lock-On, Zap Cannon
TM: 01, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27, 32,
42, 44, 45, 48, 55, 87, 88, 90, 94, 98, 100 TM: 06, 10, 11, 12, 17, 21, 23, 24, 25, 26, 27, 32,
39, 41, 42, 44, 45, 48, 64, 69, 71, 72, 73, 78, 80,
Egg Moves: Amnesia, Aqua Jet, Belly Drum, Body
87, 88, 90, 99, 100
Slam, Encore, Fake Tears, Future Sight, Light Screen,
Muddy Water, Perish Song, Present, Refresh, Sing, Egg Moves: Block, Double-Edge, Endure, Explosion,
Slam, Soak, Substitute, Superpower, Supersonic, Magnitude, Rollout, Stealth Rock, Wide Guard
Tickle, Water Sport
26
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Skitty #300 Delcatty #301
Type: Normal
Type: Normal
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 14 (+2) 12 (+1) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 14 (+2)
Cute Charm: Once per short rest, you can impose Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Normalize: Every move this Pokémon activates is Normalize: Every move this Pokémon activates is
Normal-type. Normal-type.
Hidden Ability Hidden Ability
Wonder Skin: This Pokémon has advantage on all Wonder Skin: This Pokémon has advantage on all
saving throws against being burned, frozen, saving throws against being burned, frozen,
poisoned, or paralyzed. poisoned, or paralyzed.
Evolution: Skitty can evolve into Delcatty at level 6 Starting Moves: Attract, Double Slap, Fake Out, Sing
and above with the help of a Moon Stone. When it
evolves, its health increases by double its level, and TM: 01, 04, 06, 10, 11, 13, 14, 15, 17, 18, 20, 21,
it gains 9 points to add to its ability scores (max 22, 24, 25, 27, 30, 32, 42, 44, 45, 48, 49, 57, 66,
20). 68, 73, 77, 85, 86, 87, 88, 90, 93, 100
27
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Sableye #302 Mawile #303
Type: Dark/Ghost
Type: Steel/Fairy
Classification: Tiny | SR 7
Classification: Small | SR 7
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 14 (+2) 8 (-1) 16 (+3) 10 (+0) 16 (+3) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 14 (+2)
Keen Eye: This Pokémon ignores disadvantage when Hyper Cutter: This Pokémon’s attack or damage
it relates to sight. bonuses cannot be decreased by an opponent’s
moves.
Stall: This Pokémon is always last in initiative order.
Intimidate: Once per short rest, you can impose
Hidden Ability disadvantage on an enemy attack roll of your choice.
Prankster: Once per short rest, this Pokémon can
move to the top of initiative order in a single round, Hidden Ability
but must use a status affecting move on its turn. Sheer Force: When activating a move that has a
chance to impose a stat change or inflict a status,
Starting Moves: Leer, Scratch, Foresight, Night this creature instead doubles its move modifier for
Shade, Astonish, Fury Swipes the damage with no chance of the additional effect.
Level 4: Detect, Shadow Sneak, Feint Attack, Fake Starting Moves: Astonish, Fairy Wind, Growl, Taunt,
Out Fake Tears, Bite, Sweet Scent
Level 7: Punishment, Knock Off, Shadow Claw,
Level 4: Vice Grip, Feint Attack
Confuse Ray
Level 7: Baton Pass, Crunch
Level 10: Zen Headbutt, Power Gem, Shadow Ball,
Foul Play Level 10: Iron Defense, Sucker Punch, Spit Up,
Stockpile, Swallow
Level 13: Quash, Mean Look
Level 13: Iron Head, Play Rough
TM: 04, 06, 10, 11, 12, 17, 18, 21, 27, 29, 30, 31,
32, 39, 40, 41, 42, 44, 45, 46, 47, 48, 56, 60, 61, TM: 06, 10, 11, 12, 13, 15, 17, 18, 21, 22, 27, 30,
63, 65, 66, 77, 84, 85, 87, 88, 90, 95, 97, 99, 100 31, 32, 35, 36, 37, 38, 39, 41, 42, 44, 45, 48, 52,
54, 56, 57, 63, 66, 68, 71, 75, 77, 80, 86, 87, 88,
Egg Moves: Captivate, Feint, Flatter, Imprison, Mean
90, 91, 97, 100
Look, Metal Burst, Moonlight, Nasty Plot, Psych Up,
Recover, Sucker Punch, Trick Egg Moves: Ancient Power, Captivate, False Swipe,
Fire Fang, Guard Swap, Ice Fang, Metal Burst, Misty
Terrain, Poison Fang, Psych Up, Punishment,
Seismic Toss, Slam, Sucker Punch, Swords Dance,
Thunder Fang, Tickle
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Aron #304 Lairon #305
Type: Steel/Rock
Type: Steel/Rock
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 11 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Sturdy: When taking damage equal to half or more of Sturdy: When taking damage equal to half or more of
your current HP, roll a d4. On a result of 3 of 4, your current HP, roll a d4. On a result of 3 of 4,
halve the damage dealt. halve the damage dealt.
Rock Head: This Pokémon takes no recoil damage. Rock Head: This Pokémon takes no recoil damage.
Hidden Ability Hidden Ability
Heavy Metal: This Pokémon is especially heavy. Heavy Metal: This Pokémon is especially heavy.
Once per long rest, after being targeted by an attack, Once per long rest, after being targeted by an attack,
it may increase its AC by 2 if it would cause an it may increase its AC by 2 if it would cause an
attack to miss. attack to miss.
Evolution: Aron can evolve into Lairon at level 7 and Evolution: Lairon can evolve into Aggron at level 10
above. When it evolves, its health increases by and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its double its level, and it gains 7 points to add to its
ability scores (max 20). ability scores (max 20).
Starting Moves: Harden, Tackle, Mud-Slap Starting Moves: Harden, Headbutt, Mud-Slap, Tackle,
Metal Claw, Rock Tomb
Level 2: Headbutt, Metal Claw, Rock Tomb
Level 4: Protect, Roar, Iron Head
Level 4: Protect, Roar, Iron Head
Level 7: Rock Slide, Take Down, Metal Sound
Level 7: Rock Slide, Take Down, Metal Sound
Level 10: Iron Tail, Iron Defense
Level 10: Iron Tail, Iron Defense, Double-Edge
Level 13: Double-Edge, Autotomize, Heavy Slam,
Level 13: Autotomize, Heavy Slam, Metal Burst
Metal Burst
TM: 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 37, 39,
TM: 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 37, 39,
40, 42, 44, 45, 48, 65, 69, 78, 80, 87, 88, 90, 100
40, 42, 44, 45, 48, 65, 69, 71, 78, 80, 87, 88, 90,
Egg Moves: Body Slam, Curse, Dragon Rush, 100
Endeavor, Head Smash, Iron Head, Reversal,
Screech, Smelling Salts, Stealth Rock, Stomp,
Superpower
29
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Aggron #306 Meditite #307
Type: Steel/Rock
Type: Fighting/Psychic
Classification: Large | SR 14
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 9 (-1) 12 (+1) 12 (+1) 8 (-1) 12 (+1) 10 (+0)
30
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Medicham #308 Electrike #309
Type: Fighting/Psychic
Type: Electric
Classification: Small | SR 10
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 10 (+0) 14 (+2) 10 (+0) 10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
31
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Manectric #310 Plusle #311
Type: Electric
Type: Electric
Classification: Small | SR 9
Classification: Tiny | SR 6
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 18 (+4) 15 (+2) 6 (-2) 10 (+0) 12 (+1)
Static: When this Pokémon is hit by a melee attack, Plus: This Pokémon boosts its attack and damage
roll a d4. On a result of 4, the attacker takes an rolls by 2 if an ally also has a Plus or Minus ability
amount of electric damage equal to this Pokemon's
proficiency bonus. Hidden Ability
Lightning Rod: If this Pokemon or an ally within 30
Lightning Rod: If this Pokemon or an ally within 30 feet is targeted with a direct Electric-type, damage-
feet is targeted with a direct Electric-type, damage- dealing move, the Pokemon may use a reaction to
dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage
redirect the target to itself and take half damage from it if it hits.
from it if it hits.
Hidden Ability Starting Moves: Growl, Quick Attack, Thunder Wave,
Minus: This Pokémon boosts its attack and damage Helping Hand, Spark, Encore, Bestow, Nuzzle, Play
rolls by 2 if an ally also has a Plus or Minus ability. Nice
Level 4: Swift, Electro Ball, Copycat, Charm
Starting Moves: Fire Fang, Howl, Leer, Tackle,
Thunder Wave, Quick Attack, Spark, Odor Sleuth, Level 7: Charge, Discharge
Thunder Fang Level 10: Baton Pass, Agility, Last Resort
Level 7: Bite, Discharge Level 13: Thunder, Nasty Plot, Entrainment
Level 10: Roar, Wild Charge TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44,
45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93, 100
Level 13: Charge, Thunder, Electric Terrain
Egg Moves: Discharge, Lucky Chant, Sing, Substitute,
TM: 05, 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32,
Sweet Kiss, Wish
35, 42, 44, 45, 46, 48, 50, 57, 68, 72, 73, 87, 88,
90, 93, 95, 100
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Minun #312 Volbeat #313
Type: Electric
Type: Bug
Classification: Tiny | SR 6
Classification: Tiny | SR 7
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 12 (+1) 16 (+3) 14 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Minus: This Pokémon boosts its attack and damage Illuminate: This Pokémon knows the Light cantrip
rolls by 2 if an ally also has a Plus or Minus ability. and can cast it at will.
Hidden Ability Swarm: This Pokémon adds doubles its STAB bonus
Volt Absorb: This Pokémon takes no damage from when it has 25% or less of its maximum health.
electricity or Electric-type attacks. Instead, half of Hidden Ability
any electric damage done is absorbed, restoring the
Prankster: Once per short rest, this Pokémon can
Pokémon's HP.
move to the top of initiative order in a single round,
but must use a status affecting move on its turn.
Starting Moves: Growl, Quick Attack, Thunder Wave,
Helping Hand, Spark, Encore, Switcheroo, Nuzzle,
Starting Moves: Flash, Tackle, Double Team, Confuse
Play Nice
Ray, Quick Attack
Level 4: Swift, Electro Ball, Copycat, Fake Tears
Level 4: Struggle Bug, Moonlight, Tail Glow
Level 7: Charge, Discharge
Level 7: Signal Beam, Protect
Level 10: Baton Pass, Agility, Trump Card
Level 10: Zen Headbutt, Helping Hand, Bug Buzz
Level 13: Thunder, Nasty Plot, Entrainment
Level 13: Play Rough, Double-Edge, Infestation
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44,
TM: 06, 10, 11, 16, 17, 18, 19, 21, 22, 24, 25, 27,
45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93, 100
30, 31, 32, 40, 42, 44, 45, 46, 48, 56, 57, 62, 73,
Egg Moves: Discharge, Lucky Chant, Sing, Substitute, 77, 83, 87, 88, 89, 90, 99, 100
Sweet Kiss, Wish
Egg Moves: Baton Pass, Bug Buzz, Dizzy Punch,
Encore, Seismic Toss, Silver Wind, Trick
33
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Illumise #314 Roselia #315
Type: Bug
Type: Grass/Poison
Classification: Tiny | SR 7
Classification: Tiny | SR 5
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 12 (+1) 13 (+1) 16 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Oblivious: This Pokémon is immune to moves that Natural Cure: This Pokémon is cured of negative
attempt to charm or taunt it. status ailments upon returning to its Pokeball.
Tinted Lens: This Pokémon’s moves ignore Poison Point: When this Pokémon is hit with a
resistances. melee attack, roll a 1d4. On a result of 4, the
attacker takes an amount of poison damage equal to
Hidden Ability this Pokémon’s proficiency modifier.
Prankster: Once per short rest, this Pokémon can
move to the top of initiative order in a single round, Hidden Ability
but must use a status affecting move on its turn. Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight.
Starting Moves: Tackle, Sweet Scent, Charm, Quick
Attack, Play Nice Evolution: Roselia can evolve into Roserade at level
8 and above with the help of a Shiny Stone. When it
Level 4: Struggle Bug, Moonlight, Wish evolves, its health increases by double its level, and
Level 7: Encore, Flatter it gains 12 points to add to its ability scores (max
20).
Level 10: Zen Headbutt, Helping Hand, Bug Buzz
Level 13: Play Rough, Covet, Infestation Starting Moves: Absorb, Growth, Poison Sting, Stun
TM: 06, 10, 11, 16, 17, 18, 19, 21, 22, 24, 25, 27, Spore, Mega Drain
30, 31, 32, 40, 42, 44, 45, 46, 48, 56, 57, 62, 73,
Level 4: Leech Seed, Magical Leaf, Grass Whistle
77, 83, 87, 88, 89, 90, 99, 100
Level 7: Giga Drain, Toxic Spikes, Sweet Scent
Egg Moves: Baton Pass, Bug Buzz, Captivate,
Confuse Ray, Encore, Fake Tears, Silver Wind, Trick Level 10: Ingrain, Toxic, Petal Blizzard
Level 13: Aromatherapy, Synthesis, Petal Dance
TM: 06, 09, 10, 11, 17, 18, 21, 22, 27, 30, 32, 36,
42, 44, 45, 48, 53, 75, 77, 84, 86, 87, 88, 90, 96,
99, 100
34
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Gulpin #316 Swalot #317
Type: Poison
Type: Poison
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
Liquid Ooze: If an enemy uses a leeching or absorb Liquid Ooze: If an enemy uses a leeching or absorb
move against this Pokémon, the Pokémon must move against this Pokémon, the Pokémon must
make a DC 12 CON save or become poisoned. make a DC 12 CON save or become poisoned.
Sticky Hold: Held items cannot be stolen or knocked Sticky Hold: Held items cannot be stolen or knocked
away from this Pokémon. away from this Pokémon.
Hidden Ability Hidden Ability
Gluttony: This Pokémon must eat its held berry Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP. when it falls below ½ of its maximum HP.
Evolution: Gulpin can evolve into Swalot at level 6 Starting Moves: Body Slam, Poison Gas, Pound,
and above. When it evolves, its health increases by Sludge, Yawn, Amnesia, Acid Spray, Encore, Venom
double its level, and it gains 11 points to add to its Drench
ability scores (max 20).
Level 7: Toxic, Spit Up, Stockpile, Swallow
Starting Moves: Pound Level 10: Sludge Bomb, Belch
Level 2: Yawn, Poison Gas, Sludge Level 13: Gastro Acid, Wring Out, Gunk Shot
TM: 06, 09, 10, 11, 13, 15, 17, 18, 21, 22, 26, 27,
Level 4: Amnesia, Acid Spray, Encore, Toxic
30, 32, 34, 36, 42, 44, 45, 48, 64, 68, 78, 83, 85,
Level 7: Spit Up, Stockpile, Swallow 87, 88, 90, 100
Level 10: Sludge Bomb, Gastro Acid, Belch
Level 13: Wring Out, Gunk Shot
TM: 06, 09, 10, 11, 13, 17, 18, 21, 22, 27, 30, 32,
34, 36, 42, 44, 45, 48, 64, 83, 85, 87, 88, 90, 100
Egg Moves: Acid Armor, Curse, Destiny Bond, Dream
Eater, Gunk Shot, Mud-Slap, Pain Split, Smog,
Venom Drench
35
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Carvanha #318 Sharpedo #319
Type: Water/Dark
Type: Water/Dark
Classification: Medium | SR 10
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 20 (+5) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Rough Skin: When this Pokémon is hit by a melee Rough Skin: When this Pokémon is hit by a melee
attack, it may roll a d4. On a 4, deal an amount of attack, it may roll a d4. On a 4, deal an amount of
typeless damage equal to its proficiency modifier to typeless damage equal to its proficiency modifier to
its attacker. its attacker.
Evolution: Carvanha can evolve into Sharpedo at Starting Moves: Bite, Feint, Focus Energy, Leer, Rage,
level 7 and above. When it evolves, its health Slash, Aqua Jet, Assurance, Screech, Swagger
increases by double its level, and it gains 14 points
to add to its ability scores (max 20). Level 7: Ice Fang, Scary Face
Level 10: Poison Fang, Crunch
Starting Moves: Bite, Leer, Rage Level 13: Agility, Skull Bash, Taunt, Night Slash
Level 2: Focus Energy, Aqua Jet TM: 05, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 26,
Level 4: Assurance, Screech, Swagger 27, 32, 39, 41, 42, 44, 45, 46, 48, 55, 66, 68, 78,
84, 87, 88, 90, 94, 95, 97, 98, 100
Level 7: Ice Fang, Scary Face, Poison Sting
Level 10: Crunch, Agility
Level 13: Take Down
TM: 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32, 41,
42, 44, 45, 46, 48, 55, 66, 87, 88, 90, 94, 95, 97,
98, 100
Egg Moves: Ancient Power, Brine, Destiny Bond,
Double-Edge, Hydro Pump, Swift, Thrash
36
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Wailmer #320 Wailord #321
Type: Water
Type: Water
Classification: Large | SR 3
Classification: Gargantuan | SR 9
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 17 (+3) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)
Water Veil: This Pokémon is immune to burning. Water Veil: This Pokémon is immune to burning.
Oblivious: This Pokémon is immune to moves that Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it. attempt to charm or taunt it.
Hidden Ability Hidden Ability
Pressure: Any move targeting this Pokémon directly Pressure: Any move targeting this Pokémon directly
(non-area of effect moves) reduces its PP by two (non-area of effect moves) reduces its PP by two
when activated. when activated.
Evolution: Wailmer can evolve into Wailord at level 8 Starting Moves: Growl, Rollout, Soak, Splash, Water
and above. When it evolves, its health increases by Gun, Whirlpool, Astonish, Water Pulse, Mist, Noble
double its level, and it gains 5 points to add to its Roar
ability scores (max 20).
Level 7: Brine, Rest
Starting Moves: Splash, Growl Level 10: Water Spout, Amnesia, Dive
Level 2: Water Gun, Rollout, Whirlpool Level 13: Bounce, Hydro Pump, Heavy Slam
Level 4: Astonish, Water Pulse, Mist TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27,
32, 39, 42, 44, 45, 48, 49, 55, 68, 78, 87, 88, 90,
Level 7: Brine, Rest 94, 98, 100
Level 10: Water Spout, Amnesia, Dive
Level 13: Bounce, Hydro Pump, Heavy Slam
TM: 05, 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32,
39, 42, 44, 45, 48, 49, 55, 78, 87, 88, 90, 94, 98,
100
Egg Moves: Aqua Ring, Body Slam, Clear Smog,
Curse, Defense Curl, Double-Edge, Fissure, Sleep
Talk, Snore, Soak, Swagger, Thrash, Tickle, Zen
Headbutt
37
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Numel #322 Camerupt #323
Type: Fire/Ground
Type: Fire/Ground
Classification: Large | SR 9
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
Oblivious: This Pokémon is immune to moves that Magma Armor: This Pokémon is immune to freezing.
attempt to charm or taunt it.
Solid Rock: This Pokémon does not take any
Simple: Once per short rest, you may double this additional damage from a critical hit.
Pokémon's Move modifier for a single attack or
damage roll. Hidden Ability
Anger Point: After suffering a critical hit, this
Hidden Ability Pokémon doubles the damage dice for a single
Own Tempo: This Pokémon is immune to becoming move it activates on the following turn.
confused.
Starting Moves: Ember, Focus Energy, Growl, Rock
Evolution: Numel can evolve into Camerupt at level Slide, Tackle, Magnitude, Flame Burst, Amnesia, Lava
6 and above. When it evolves, its health increases by Plume
double its level, and it gains 13 points to add to its
ability scores (max 20). Level 7: Earth Power, Curse, Take Down
Level 10: Yawn
Starting Moves: Growl, Tackle Level 13: Earthquake, Eruption, Fissure
Level 2: Ember, Focus Energy, Magnitude TM: 05, 06, 10, 11, 15, 17, 21, 22, 26, 27, 32, 35,
Level 4: Flame Burst, Amnesia, Lava Plume 37, 38, 39, 42, 43, 44, 45, 48, 49, 50, 61, 64, 68,
69, 71, 78, 80, 87, 88, 90, 91, 96, 100
Level 7: Earth Power, Curse, Take Down
Level 10: Yawn, Earthquake
Level 13: Flamethrower, Double-Edge
TM: 06, 10, 11, 17, 21, 26, 27, 32, 35, 37, 38, 39,
42, 43, 44, 45, 48, 49, 50, 61, 78, 80, 87, 88, 90,
96, 100
Egg Moves: Ancient Power, Body Slam, Defense
Curl, Endure, Growth, Heat Wave, Howl, Iron Head,
Mud Bomb, Rollout, Scary Face, Spit Up, Stockpile,
Stomp, Swallow, Yawn
38
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Torkoal #324 Spoink #325
Type: Fire
Type: Psychic
Classification: Tiny | SR 8
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 10 (+0) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
White Smoke: Other Pokémon's moves or abilities Thick Fat: This Pokemon takes half the damage it
cannot lower this Pokémon stats. otherwise would from Ice and Fire damage.
Drought: When this Pokémon enters an outside Own Tempo: This Pokémon is immune to becoming
battle, the weather immediately changes to bright confused.
sunlight for 5 rounds. In the case of another
Pokémon with a similar weather ability, the tie goes Hidden Ability
to the Pokémon with the highest DEX score. Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP.
Hidden Ability
Shell Armor: This Pokémon is immune to extra Evolution: Spoink can evolve into Grumpig at level 6
damage dealt by a Critical Hit. and above. When it evolves, its health increases by
double its level, and it gains 13 points to add to its
Starting Moves: Ember, Smog, Withdraw, Rapid Spin, ability scores (max 20).
Fire Spin
Level 4: Smokescreen, Flame Wheel, Curse Starting Moves: Splash
Level 7: Lava Plume, Body Slam, Protect Level 2: Psywave, Odor Sleuth
Level 10: Flamethrower, Iron Defense, Amnesia Level 4: Psybeam, Psych Up, Confuse Ray
Level 13: Flail, Heat Wave, Shell Smash, Inferno Level 7: Magic Coat, Zen Headbutt, Power Gem,
Rest
TM: 06, 10, 11, 15, 17, 21, 22, 26, 27, 32, 35, 36,
38, 39, 42, 43, 44, 45, 48, 50, 61, 64, 68, 71, 74, Level 10: Snore, Psyshock, Payback
78, 80, 87, 88, 90, 96, 100 Level 13: Psychic, Bounce
Egg Moves: Clear Smog, Earthquake, Endure, TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 21, 27, 29,
Eruption, Fissure, Flame Burst, Skull Bash, Sleep 30, 32, 33, 41, 42, 44, 45, 46, 48, 57, 66, 73, 77,
Talk, Superpower, Yawn 85, 86, 87, 88, 90, 92, 100
Egg Moves: Amnesia, Endure, Extrasensory, Future
Sight, Lucky Chant, Mirror Coat, Simple Beam, Skill
Swap, Substitute, Trick, Whirlwind, Zen Headbutt
39
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Grumpig #326 Spinda #327
Type: Psychic
Type: Normal
Classification: Small | SR 11
Classification: Small | SR 2
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
40
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Trapinch #328 Vibrava #329
Type: Ground
Type: Ground/Dragon
Classification: Medium | SR 7
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 8 (-1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
41
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Flygon #330 Cacnea #331
Type: Ground/Dragon
Type: Grass
Classification: Large | SR 14
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 19 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Levitate: This Pokémon is immune to Ground-type Sand Veil: This Pokémon is immune to Sandstorm
moves. damage. In addition, its AC increases by 2 in desert
terrain, or during a Sandstorm.
Starting Moves: Bide, Dragon Breath, Dragon Claw,
Dragon Dance, Feint Attack, Sand Attack, Sonic
Hidden Ability
Boom, Mud-Slap, Bulldoze, Sand Tomb, Rock Slide, Water Absorb: This Pokémon takes no damage from
Supersonic, Screech, Earth Power, Dragon Tail water or Water-type attacks. Instead, half of any
water damage done is absorbed, restoring the
Level 10: Earthquake, Sandstorm, Uproar Pokémon's HP.
Level 13: Hyper Beam, Dragon Rush
Evolution: A male Cacnea can evolve into Cacturne
TM: 02, 06, 10, 11, 15, 17, 19, 21, 22, 26, 27, 32, at level 6 and above. A female Cacnea can evolve
35, 37, 38, 39, 40, 42, 44, 45, 48, 51, 59, 68, 71, into a Maractus at level 6 and above. When it
76, 78, 80, 82, 87, 88, 89, 90, 100 evolves, its health increases by double its level, and
it gains 9 points to add to its ability scores (max
20).
42
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Cacturne #332 Swablu #333
Type: Grass/Dark
Type: Normal/Flying
Classification: Medium | SR 8
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 12 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Starting Moves: Absorb, Growth, Leer, Poison Sting, Starting Moves: Growl, Peck, Astonish
Revenge, Leech Seed, Sand Attack, Needle Arm,
Feint Attack, Ingrain Level 2: Sing, Fury Attack, Safeguard, Disarming
Voice
Level 7: Payback, Spikes
Level 4: Mist, Round, Natural Gift, Take Down
Level 10: Sucker Punch, Pin Missile
Level 7: Refresh, Mirror Move
Level 13: Energy Ball, Cotton Spore, Sandstorm,
Destiny Bond Level 10: Cotton Guard, Dragon Pulse
TM: 06, 09, 10, 11, 15, 17, 21, 22, 27, 31, 32, 37, Level 13: Perish Song, Moonblast
42, 44, 45, 48, 52, 53, 56, 63, 66, 68, 75, 84, 86, TM: 06, 10, 11, 13, 17, 18, 19, 20, 21, 22, 27, 32,
87, 88, 90, 96, 97, 100 40, 42, 44, 45, 46, 48, 49, 51, 76, 77, 85, 87, 88,
90, 99, 100
Egg Moves: Agility, Dragon Rush, Feather Dance,
Haze, Hyper Voice, Power Swap, Pursuit, Rage,
Roost, Steel Wing
43
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Altaria #334 Zangoose #335
Type: Dragon/Flying
Type: Normal
Classification: Small | SR 12
Classification: Small | SR 6
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 15 (+2) 17 (+3) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
Natural Cure: This Pokémon is cured of negative Immunity: This Pokémon is immune to becoming
status ailments upon returning to its Pokeball. poisoned.
44
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Seviper #336 Lunatone #337
Type: Poison
Type: Rock/Psychic
Classification: Small | SR 5
Classification: Small | SR 8
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 15 (+2) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 16 (+3) 16 (+3) 6 (-2) 16 (+3) 10 (+0)
Starting Moves: Swagger, Wrap, Bite, Lick, Poison Level 4: Embargo, Rock Slide
Tail, Feint Level 7: Cosmic Power, Psychic
Level 4: Screech, Venoshock, Glare, Poison Fang Level 10: Heal Block, Stone Edge, Future Sight
Level 7: Night Slash, Gastro Acid, Poison Jab, Veno Level 13: Explosion, Magic Room
Drench TM: 03, 04, 06, 10, 13, 14, 15, 16, 17, 18, 20, 21,
Level 10: Haze, Swords Dance, Crunch, Belch 23, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57,
62, 63, 64, 68, 69, 71, 74, 77, 78, 80, 85, 86, 87,
Level 13: Coil, Wring Out 88, 90, 92, 100
TM: 06, 09, 10, 11, 12, 17, 18, 21, 26, 27, 32, 34,
35, 36, 42, 44, 45, 46, 48, 59, 66, 75, 78, 81, 82,
83, 84, 87, 88, 90, 97, 100
Egg Moves: Assurance, Body Slam, Final Gambit, Iron
Tail, Night Slash, Punishment, Scary Face, Spit Up,
Stockpile, Swallow, Switcheroo, Wring Out
45
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Solrock #338 Barboach #339
Type: Rock/Psychic
Type: Water/Ground
Classification: Small | SR 8
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 6 (-2) 16 (+3) 10 (+0) 10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
46
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Whiscash #340 Corphish #341
Type: Water/Ground
Type: Water
Classification: Small | SR 6
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 10 (+0) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
47
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Crawdaunt #342 Baltoy #343
Type: Water/Dark
Type: Ground/Psychic
Classification: Small | SR 5
Classification: Tiny | SR 1
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Starting Moves: Bubble, Harden, Leer, Swift, Vice Level 2: Mud-Slap, Heal Block, Rock Tomb
Grip Level 4: Psybeam, Ancient Power, Cosmic Power
Level 4: Bubble Beam, Protect, Double Hit Level 7: Power Trick, Self-Destruct, Extrasensory
Level 7: Knock Off, Night Slash, Razor Shell Level 10: Guard Split, Power Split, Earth Power,
Sandstorm
Level 10: Taunt, Swords Dance
Level 13: Imprison, Explosion
Level 13: Crunch, Crabhammer, Guillotine
TM: 03, 04, 06, 10, 11, 13, 16, 17, 18, 20, 21, 22,
TM: 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 27, 31, 23, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57,
32, 34, 36, 39, 40, 42, 44, 45, 48, 54, 55, 56, 66, 64, 69, 74, 77, 78, 80, 85, 86, 87, 88, 90, 92, 99,
75, 80, 81, 87, 88, 90, 94, 95, 96, 97, 98, 100 100
48
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Claydol #344 Lileep #345
Type: Ground/Psychic
Type: Rock/Grass
Classification: Medium | SR 11
Classification: Small | SR 2
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 15 (+2) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
49
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Cradily #346 Anorith #347
Type: Rock/Grass
Type: Rock/Bug
Classification: Medium | SR 11
Classification: Small | SR 2
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 19 (+4) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 16 (+3) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Suction Cups: This Pokémon cannot be forced out of Battle Armor: This Pokémon is immune to extra
battle by an opponent’s moves. damage dealt by a Critical Hit.
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Armaldo #348 Feebas #349
Type: Rock/Bug
Type: Water
Classification: Medium | SR 10
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0) 9 (-1) 15 (+2) 9 (-1) 6 (-2) 10 (+0) 10 (+0)
51
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Milotic #350 Castform #351
Type: Water
Type: Normal
Classification: Large | SR 10
Classification: Tiny | SR 5
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1)
Marvel Scale: This Pokémon's AC increase by 2 when Forecast: This Pokémon changes form with the
suffering from a negative status condition. weather. In rain it becomes Water-type, in harsh
sunlight it becomes Fire-type, in cold and snowy
Competitive: This Pokémon adds its proficiency conditions it becomes Ice-type. In all other
bonus to damage rolls while poisoned, burned, conditions it is Normal-type. Its STAB, resistance,
confused, or paralyzed. immunities, and vulnerabilities change to match the
Hidden Ability form it takes.
Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. Starting Moves: Tackle
Level 2: Ember, Powder Snow, Water Gun
Starting Moves: Refresh, Water Gun, Water Pulse,
Water Sport, Wrap, Disarming Voice, Twister, Aqua Level 4: Headbutt, Hail, Rain Dance, Sunny Day
Ring, Captivate Level 7: Weather Ball
Level 7: Dragon Tail, Recover, Aqua Tail Level 10: Blizzard, Fire Blast, Hydro Pump
Level 10: Attract, Safeguard, Coil Level 13: Hurricane
Level 13: Hydro Pump, Rain Dance TM: 01, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24,
25, 27, 30, 32, 35, 37, 38, 42, 44, 45, 46, 48, 53,
TM: 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21, 27, 55, 73, 77, 87, 88, 90, 100
32, 42, 44, 45, 48, 55, 59, 68, 77, 78, 82, 87, 88,
90, 94, 98, 100 Egg Moves: Amnesia, Clear Smog, Cosmic Power,
Disable, Future Sight, Guard Swap, Hex, Lucky
Chant, Ominous Wind, Psych Up, Reflect Type
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Castform (Sunny) #351 Castform (Rainy) #351
Type: Fire
Type: Water
Classification: Tiny | SR 5
Classification: Tiny | SR 5
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1) 13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1)
Forecast: This Pokémon changes form with the Forecast: This Pokémon changes form with the
weather. In rain it becomes Water-type, in harsh weather. In rain it becomes Water-type, in harsh
sunlight it becomes Fire-type, in cold and snowy sunlight it becomes Fire-type, in cold and snowy
conditions it becomes Ice-type. In all other conditions it becomes Ice-type. In all other
conditions it is Normal-type. Its STAB, resistance, conditions it is Normal-type. Its STAB, resistance,
immunities, and vulnerabilities change to match the immunities, and vulnerabilities change to match the
form it takes. form it takes.
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Castform (Snowy) #351 Kecleon #352
Type: Ice
Type: Normal
Classification: Tiny | SR 5
Classification: Small | SR 6
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1) 15 (+2) 10 (+0) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
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Shuppet #353 Banette #354
Type: Ghost
Type: Ghost
Classification: Tiny | SR 1
Classification: Small | SR 9
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 8 (-1) 12 (+1) 10 (+0) 16 (+3) 15 (+2) 14 (+2) 8 (-1) 16 (+3) 10 (+0)
Insomnia: This Pokémon is immune to sleep. Insomnia: This Pokémon is immune to sleep.
Frisk: Upon entering a battle, a single opponent’s Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one. held item is revealed, if it has one.
Hidden Ability Hidden Ability
Cursed Body: When hit by a melee attack, this Cursed Body: When hit by a melee attack, this
Pokémon may roll 1d4. On a result of 4, the Pokémon may roll 1d4. On a result of 4, the
opponent who made the attack cannot use the opponent who made the attack cannot use the
same move on its next turn. same move on its next turn.
Evolution: Shuppet can evolve into Banette at level 8 Starting Moves: Knock Off, Night Shade, Screech,
and above. When it evolves, its health increases by Spite, Shadow Sneak, Will-O-Wisp, Feint Attack, Hex
double its level, and it gains 14 points to add to its
ability scores (max 20). Level 7: Curse, Shadow Ball
Level 10: Embargo, Sucker Punch
Starting Moves: Knock Off, Screech Level 13: Snatch, Grudge, Trick, Phantom Force
Level 2: Night Shade, Spite, Shadow Sneak TM: 04, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27,
29, 30, 32, 41, 42, 44, 45, 46, 48, 56, 57, 61, 63,
Level 4: Will-O-Wisp, Feint Attack, Hex
65, 66, 68, 73, 77, 83, 85, 87, 88, 90, 92, 97, 99,
Level 7: Curse, Shadow Ball 100
Level 10: Embargo, Sucker Punch
Level 13: Snatch, Grudge, Trick, Phantom Force
TM: 04, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 29,
30, 32, 41, 42, 44, 45, 46, 48, 57, 61, 63, 66, 73,
77, 85, 87, 88, 90, 92, 97, 99, 100
Egg Moves: Astonish, Confuse Ray, Destiny Bond,
Disable, Foresight, Gunk Shot, Imprison, Ominous
Wind, Payback, Phantom Force, Pursuit, Shadow
Sneak
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Duskull #355 Dusclops #356
Type: Ghost
Type: Ghost
Classification: Small | SR 1
Classification: Medium | SR 12
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 8 (-1) 14 (+2) 8 (-1) 12 (+1) 10 (+0) 16 (+3) 12 (+1) 16 (+3) 8 (-1) 16 (+3) 10 (+0)
Levitate: This Pokémon is immune to Ground-type Pressure: Any move targeting this Pokémon directly
moves. (non-area of effect moves) reduces its PP by two
when activated.
Hidden Ability
Frisk: Upon entering a battle, a single opponent’s Hidden Ability
held item is revealed, if it has one. Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one.
Evolution: Duskull can evolve into Dusclops at level
7 and above. When it evolves, its health increases by Evolution: Dusclops can evolve into Dusknoir at
double its level, and it gains 13 points to add to its level 10 and above while holding a Reaper Cloth.
ability scores (max 20). When it evolves, its health increases by double its
level, and it gains 6 points to add to its ability scores
Starting Moves: Leer, Night Shade (max 20).
Level 2: Disable, Astonish Starting Moves: Astonish, Bind, Disable, Fire Punch,
Level 4: Foresight, Shadow Sneak, Pursuit Gravity, Ice Punch, Leer, Night Shade, Shadow
Punch, Thunder Punch, Foresight, Shadow Sneak,
Level 7: Will-O-Wisp, Confuse Ray Pursuit
Level 10: Curse, Hex, Shadow Ball
Level 7: Will-O-Wisp, Confuse Ray
Level 13: Mean Look, Payback, Future Sight
Level 10: Curse, Hex
TM: 04, 06, 10, 11, 12, 13, 14, 17, 18, 21, 27, 29,
30, 32, 41, 42, 44, 45, 46, 48, 56, 57, 61, 63, 66, Level 13: Shadow Ball, Mean Look, Payback, Future
Sight
77, 83, 85, 87, 88, 90, 92, 97, 100
Egg Moves: Destiny Bond, Feint Attack, Grudge, TM: 04, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 26,
Haze, Imprison, Memento, Ominous Wind, Pain 27, 29, 30, 31, 32, 39, 41, 42, 44, 45, 46, 48, 56,
57, 61, 63, 66, 68, 77, 78, 80, 83, 85, 87, 88, 90,
Split
92, 97, 100
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Tropius #357 Chimecho #358
Type: Grass/Flying
Type: Psychic
Classification: Large | SR 11
Classification: Tiny | SR 11
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 17 (+3) 16 (+3) 8 (-1) 16 (+3) 10 (+0)
Chlorophyll: This Pokémon's speed is increased by Levitate: This Pokémon is immune to Ground-type
10 feet in harsh sunlight. moves.
Solar Power: Damage rolls for this Pokémon get an
additional +2 during harsh sunlight. Starting Moves: Astonish, Confusion, Growl, Wrap,
Yawn, Psywave, Take Down, Extrasensory
Hidden Ability
Harvest: At the end of this Pokémon's turn, if it used Level 7: Heal Bell, Uproar
a berry, roll 1d4. On a result of 3 or 4, it regains that Level 10: Safeguard
berry as a held item.
Level 13: Double-Edge, Heal Pulse, Synchronoise,
Healing Wish
Starting Moves: Growth, Gust, Leer, Razor Leaf,
Sweet Scent, Stomp, Magical Leaf, Whirlwind TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27,
29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 73,
Level 7: Leaf Tornado, Natural Gift 77, 85, 86, 87, 88, 90, 92, 99, 100
Level 10: Air Slash, Body Slam
Level 13: Bestow, Synthesis, Solar Beam, Leaf Storm
TM: 05, 06, 10, 11, 15, 17, 19, 20, 21, 22, 26, 27,
32, 40, 42, 44, 45, 48, 51, 53, 59, 68, 75, 76, 78,
86, 87, 88, 90, 96, 100
Egg Moves: Bullet Seed, Curse, Dragon Dance,
Headbutt, Leaf Blade, Leaf Storm, Leech Seed,
Natural Gift, Nature Power, Razor Wind, Slam,
Synthesis
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Absol #359 Wynaut #360
Type: Dark
Type: Psychic
Classification: Small | SR 12
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 20 (+5) 15 (+2) 8 (-1) 16 (+3) 10 (+0) 10 (+0) 8 (-1) 14 (+2) 6 (-2) 14 (+2) 10 (+0)
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Snorunt #361 Glalie #362
Type: Ice
Type: Ice
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
Inner Focus: This Pokémon is immune to flinching. Inner Focus: This Pokémon is immune to flinching.
Ice Body: While it is snowing or hailing, this Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns. proficiency modifier at the end of each of its turns.
Hidden Ability Hidden Ability
Moody: At the end of each long rest, this Pokémon Moody: At the end of each long rest, this Pokémon
rerolls on the nature table, replacing its nature with rerolls on the nature table, replacing its nature with
the result until the next long rest. the result until the next long rest.
Evolution: A male Snorunt can evolve into Glalie at Starting Moves: Double Team, Ice Shard, Leer,
level 8 and above. A female Snorunt can evolve into Powder Snow, Icy Wind, Bite, Ice Fang, Headbutt,
a Froslass at level 8 and above with the help of a Protect, Freeze-Dry
Dawn Stone. When it evolves, its health increases by
double its level, and it gains 13 points to add to its Level 10: Frost Breath, Crunch
ability scores (max 20). Level 13: Blizzard, Hail, Sheer Cold
TM: 06, 07, 10, 12, 13, 14, 15, 16, 17, 18, 20, 21,
Starting Moves: Leer, Powder Snow 26, 27, 30, 32, 41, 42, 44, 45, 48, 64, 66, 68, 74,
Level 2: Double Team, Ice Shard 78, 79, 87, 88, 90, 97, 100
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Spheal #363 Sealeo #364
Type: Ice/Water
Type: Ice/Water
Classification: Medium | SR 9
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Thick Fat: This Pokemon takes half the damage it Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage. otherwise would from Ice and Fire damage.
Ice Body: While it is snowing or hailing, this Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns. proficiency modifier at the end of each of its turns.
Hidden Ability Hidden Ability
Oblivious: This Pokémon is immune to moves that Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it. attempt to charm or taunt it.
Evolution: Spheal can evolve into Sealeo at level 6 Evolution: Sealeo can evolve into Walrein at level 9
and above. When it evolves, its health increases by and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its double its level, and it gains 9 points to add to its
ability scores (max 20). ability scores (max 20).
Starting Moves: Defense Curl, Growl, Powder Snow, Starting Moves: Defense Curl, Growl, Powder Snow,
Water Gun Swagger, Water Gun, Rollout, Encore, Ice Ball, Brine,
Aurora Beam
Level 2: Rollout, Encore
Level 7: Body Slam, Rest, Snore
Level 4: Ice Ball, Brine, Aurora Beam
Level 10: Hail
Level 7: Body Slam, Rest, Snore
Level 13: Blizzard, Sheer Cold
Level 10: Hail, Blizzard
TM: 05, 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32,
Level 13: Sheer Cold
39, 42, 44, 45, 48, 49, 78, 79, 80, 87, 88, 90, 94,
TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, 39, 98, 100
42, 44, 45, 48, 49, 78, 79, 80, 87, 88, 90, 94, 98,
100
Egg Moves: Aqua Ring, Belly Drum, Curse, Fissure,
Rock Slide, Rollout, Signal Beam, Sleep Talk, Spit Up,
Stockpile, Swallow, Water Pulse, Water Sport, Yawn
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Walrein #365 Clamperl #366
Type: Ice/Water
Type: Water
Classification: Medium | SR 14
Classification: Tiny | SR 1
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 20 (+5) 6 (-2) 14 (+2) 10 (+0) 13 (+1) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
Thick Fat: This Pokemon takes half the damage it Shell Armor: This Pokémon is immune to extra
otherwise would from Ice and Fire damage. damage dealt by a Critical Hit.
Ice Body: While it is snowing or hailing, this Hidden Ability
Pokémon heals for an amount of HP equal to its Rattled: When this Pokémon is hit by a damaging
proficiency modifier at the end of each of its turns. Dark, Bug, or Ghost move, it makes its next attack at
Hidden Ability advantage.
Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it. Evolution: Clamperl can evolve into Huntail at level 6
and above while holding a Deep Sea Tooth, or
Gorebyss at level 6 and above while holding a Deep
Starting Moves: Crunch, Defense Curl, Growl, Ice
Sea Scale. When it evolves, its health increases by
Fang, Powder Snow, Swagger, Water Gun, Encore,
double its level, and it gains 10 points to add to its
Rollout, Ice Ball, Aurora Beam, Brine, Body Slam,
ability scores (max 20).
Rest, Snore
Level 10: Hail Starting Moves: Clamp, Iron Defense, Water Gun,
Level 13: Blizzard, Sheer Cold Whirlpool
TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, Level 13: Shell Smash
32, 39, 42, 44, 45, 48, 49, 68, 78, 79, 80, 87, 88, TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
90, 94, 98, 100
45, 48, 55, 87, 88, 90, 94, 98, 100
Egg Moves: Aqua Ring, Barrier, Body Slam, Brine,
Confuse Ray, Endure, Mud Sport, Muddy Water,
Refresh, Supersonic, Water Pulse
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Huntail #367 Gorebyss #368
Type: Water
Type: Water
Classification: Medium | SR 8
Classification: Medium | SR 8
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Swift Swim: This Pokémon's speed is increased by Swift Swim: This Pokémon's speed is increased by
10 feet in rainy conditions. 10 feet in rainy conditions.
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Relicanth #369 Luvdisc #370
Type: Water/Rock
Type: Water
Classification: Small | SR 8
Classification: Tiny | SR 5
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 18 (+4) 6 (-2) 8 (-1) 10 (+0) 10 (+0) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 12 (+1)
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Bagon #371 Shelgon #372
Type: Dragon
Type: Dragon
Classification: Tiny | SR 1
Classification: Small | SR 7
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Rock Head: This Pokémon takes no recoil damage. Rock Head: This Pokémon takes no recoil damage.
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Salamence #373 Beldum #374
Type: Dragon/Flying
Type: Steel/Psychic
Classification: Large | SR 14
Classification: Tiny | SR 3
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 16 (+3) 8 (-1) 14 (+2) 10 (+0) 15 (+2) 10 (+0) 14 (+2) 8 (-1) 12 (+1) 10 (+0)
Proficient Skills: Athletics, Acrobatics, Intimidation Proficient Skills: Advanced Tech, Insight
Saving Throws: Strength , Constitution Saving Throws: Constitution
Vulnerabilities: Dragon, Fairy, Ice, Rock Vulnerabilities: Dark, Fire, Ghost, Ground
Resistances: Bug, Fire, Fighting, Grass, Water Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal,
Immunities: Ground Psychic, Rock, Steel
Immunities: Poison
Intimidate: Once per short rest, you can impose Senses: Darkvision 20ft
disadvantage on an enemy attack roll of your choice.
Clear Body: Other Pokémon's moves or abilities
Hidden Ability cannot lower the stats of this Pokémon.
Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action. Hidden Ability
Light Metal: This Pokémon is especially light for its
Starting Moves: Bite, Dragon Tail, Ember, Fire Fang, species. Once per long rest, it may impose
Fly, Leer, Protect, Rage, Thunder Fang, Dragon disadvantage on an attack roll against it.
Breath, Headbutt, Focus Energy, Crunch, Dragon
Claw Evolution: Beldum can evolve into Metang at level 5
and above. When it evolves, its health increases by
Level 10: Zen Headbutt double its level, and it gains 11 points to add to its
Level 13: Scary Face, Flamethrower, Double-Edge ability scores (max 20).
TM: 02, 05, 06, 10, 11, 15, 17, 18, 19, 21, 26, 27,
31, 32, 35, 38, 39, 40, 42, 44, 45, 48, 51, 59, 65, Starting Moves: Take Down
68, 71, 76, 78, 80, 82, 87, 88, 90, 100
None
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Metang #375 Metagross #376
Type: Steel/Psychic
Type: Steel/Psychic
Classification: Small | SR 9
Classification: Large | SR 14
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 15 (+2) 12 (+1) 14 (+2) 10 (+0) 20 (+5) 15 (+2) 18 (+4) 16 (+3) 16 (+3) 10 (+0)
Proficient Skills: Advanced Tech, Insight, Athletics Proficient Skills: Advanced Tech, Insight, Athletics
Saving Throws: Strength , Constitution Saving Throws: Strength , Constitution
Vulnerabilities: Dark, Fire, Ghost, Ground Vulnerabilities: Dark, Fire, Ghost, Ground
Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal, Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal,
Psychic, Rock, Steel Psychic, Rock, Steel
Immunities: Poison Immunities: Poison
Senses: Darkvision 30ft, Truesight 5ft Senses: Darkvision 40ft, Truesight 10ft
Clear Body: Other Pokémon's moves or abilities Clear Body: Other Pokémon's moves or abilities
cannot lower the stats of this Pokémon. cannot lower the stats of this Pokémon.
Evolution: Metang can evolve into Metagross at level Starting Moves: Confusion, Hammer Arm, Magnet
10 and above. When it evolves, its health increases Rise, Metal Claw, Take Down, Pursuit, Bullet Punch,
by double its level, and it gains 13 points to add to Miracle Eye, Zen Headbutt
its ability scores (max 20).
Level 10: Scary Face, Psychic, Agility
Starting Moves: Confusion, Magnet Rise, Metal Claw, Level 13: Meteor Mash, Iron Defense, Hyper Beam
Take Down TM: 03, 06, 10, 11, 15, 16, 17, 18, 21, 26, 27, 29,
Level 7: Pursuit, Bullet Punch, Miracle Eye, Zen 30, 31, 32, 33, 36, 37, 39, 40, 42, 44, 48, 64, 68,
69, 74, 77, 78, 80, 86, 87, 88, 90, 91, 100
Headbutt
Level 10: Scary Face, Psychic, Agility
Level 13: Meteor Mash, Iron Defense, Hyper Beam
TM: 03, 06, 10, 11, 15, 16, 17, 18, 21, 26, 27, 29,
30, 31, 32, 33, 36, 37, 39, 40, 42, 44, 48, 64, 69,
74, 77, 78, 80, 86, 87, 88, 90, 91, 100
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Regirock #377 Regice #378
Type: Rock
Type: Ice
Classification: Medium | SR 14
Classification: Medium | SR 14
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 20 (+5) 8 (-1) 14 (+2) 10 (+0) 18 (+4) 20 (+5) 18 (+4) 8 (-1) 16 (+3) 10 (+0)
Clear Body: Other Pokémon's moves or abilities Clear Body: Other Pokémon's moves or abilities
cannot lower the stats of this Pokémon. cannot lower the stats of this Pokémon.
Starting Moves: Bulldoze, Charge Beam, Explosion, Starting Moves: Bulldoze, Charge Beam, Explosion,
Rock Throw, Stomp, Curse, Ancient Power, Iron Icy Wind, Stomp, Curse, Ancient Power, Amnesia,
Defense, Stone Edge, Lock-On Ice Beam, Lock-On
Level 13: Hammer Arm, Zap Cannon, Superpower, Level 13: Hammer Arm, Zap Cannon, Superpower,
Hyper Beam Hyper Beam
TM: 06, 10, 11, 15, 17, 20, 21, 23, 24, 25, 26, 27, TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 24, 25,
31, 32, 37, 39, 42, 44, 48, 52, 56, 57, 64, 68, 69, 26, 27, 31, 32, 39, 42, 44, 48, 52, 56, 57, 64, 68,
71, 73, 77, 78, 80, 87, 88, 90, 100 69, 70, 73, 77, 78, 79, 80, 87, 88, 90, 91, 100
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Registeel #379 Latias #380
Type: Steel
Type: Dragon/Psychic
Classification: Medium | SR 14
Classification: Medium | SR 15
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 20 (+5) 8 (-1) 14 (+2) 10 (+0) 18 (+4) 20 (+5) 20 (+5) 10 (+0) 18 (+4) 14 (+2)
Proficient Skills: Advanced Tech, Athletics, Survival Proficient Skills: Acrobatics, Stealth
Saving Throws: Strength , Constitution Saving Throws: Dexterity , Wisdom
Vulnerabilities: Fighting, Fire, Ground Vulnerabilities: Bug, Dark, Dragon, Fairy, Ghost, Ice
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Resistances: Electric, Fighting, Fire, Grass, Psychic,
Normal, Psychic, Rock, Steel Water
Immunities: Poison Senses: Darkvision 60ft
Senses: Tremorsense 50ft, Darkvision 60ft
Levitate: This Pokémon is immune to Ground-type
Clear Body: Other Pokémon's moves or abilities moves.
cannot lower the stats of this Pokémon.
Starting Moves: Helping Hand, Psywave, Safeguard,
Hidden Ability Wish, Water Sport, Charm, Stored Power, Refresh,
Light Metal: This Pokémon is especially light for its Heal Pulse, Dragon Breath, Mist Ball, Psycho Shift,
species. Once per long rest, it may impose Recover, Reflect Type, Zen Headbutt
disadvantage on an attack roll against it.
Level 13: Guard Split, Psychic, Dragon Pulse,
Starting Moves: Bulldoze, Charge Beam, Explosion, Healing Wish
Metal Claw, Stomp, Curse, Ancient Power, Amnesia, TM: 02, 03, 04, 05, 06, 10, 11, 13, 15, 16, 17, 18,
Iron Defense, Lock-On 19, 20, 21, 22, 24, 25, 26, 27, 29, 30, 32, 33, 37,
40, 42, 44, 45, 48, 51, 53, 57, 65, 68, 73, 76, 77,
Level 13: Flash Cannon, Iron Head, Hammer Arm,
78, 85, 86, 87, 88, 90, 94, 98, 100
Zap Cannon, Superpower, Hyper Beam
TM: 06, 10, 11, 15, 17, 18, 20, 21, 24, 25, 26, 27,
31, 32, 37, 39, 40, 42, 44, 48, 52, 56, 57, 64, 65,
68, 69, 73, 77, 78, 80, 87, 88, 90, 91, 100
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Latios #381 Kyogre #382
Type: Dragon/Psychic
Type: Water
Classification: Medium | SR 15
Classification: Huge | SR 15
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 18 (+4) 10 (+0) 18 (+4) 14 (+2) 24 (+7) 18 (+4) 20 (+5) 10 (+0) 18 (+4) 16 (+3)
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Groudon #383 Rayquaza #384
Type: Ground
Type: Dragon/Flying
Classification: Huge | SR 15
Classification: Huge | SR 15
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
24 (+7) 22 (+6) 20 (+5) 10 (+0) 18 (+4) 12 (+1) 22 (+6) 24 (+7) 20 (+5) 12 (+1) 16 (+3) 12 (+1)
Proficient Skills: Athletics, Survival, History Proficient Skills: Athletics, Survival, History
Saving Throws: Strength , Constitution Saving Throws: Dexterity , Constitution
Vulnerabilities: Grass, Ice, Water Vulnerabilities: Dragon, Fairy, Ice, Rock
Resistances: Poison, Rock Resistances: Bug, Fire, Fighting, Grass, Water
Immunities: Electric Immunities: Ground
Senses: Darkvision 60ft Senses: Darkvision 60ft
Drought: When this Pokémon enters an outside Air Lock: While this Pokémon is in battle, weather-
battle, the weather immediately changes to bright related abilities have no effect on the Pokémon that
sunlight for 5 rounds. In the case of another have them.
Pokémon with a similar weather ability, the tie goes
to the Pokémon with the highest DEX score. Starting Moves: Twister, Scary Face, Ancient Power,
Crunch, Air Slash, Rest, Extreme Speed, Dragon
Starting Moves: Ancient Power, Mud Shot, Scary Dance, Fly
Face, Earth Power, Lava Plume, Rest, Earthquake,
Bulk Up, Solar Beam, Fissure Level 13: Dragon Pulse, Hyper Voice, Outrage,
Hyper Beam
Level 13: Fire Blast, Hammer Arm, Eruption,
TM: 02, 05, 06, 08, 10, 11, 13, 14, 15, 17, 18, 21,
Precipice Blades
22, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42,
TM: 02, 05, 06, 08, 10, 11, 15, 17, 20, 21, 22, 23, 44, 48, 49, 50, 52, 53, 56, 58, 59, 65, 68, 71, 73,
24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42, 44, 74, 75, 76, 77, 78, 80, 82, 87, 88, 90, 94, 98, 100
48, 50, 52, 56, 59, 65, 68, 69, 71, 73, 75, 77, 78,
80, 82, 87, 88, 90, 100
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Jirachi #385 Deoxys #386
Type: Steel/Psychic
Type: Psychic
Classification: Tiny | SR 15
Classification: Medium | SR 15
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 18 (+4) 18 (+4) 18 (+4) 18 (+4) 15 (+2) 20 (+5) 16 (+3) 20 (+5) 20 (+5) 12 (+1)
Proficient Skills: Insight, Arcana, Persuasion Proficient Skills: Advanced Tech, Athletics,
Saving Throws: Wisdom , Dexterity , Charisma Acrobatics
Vulnerabilities: Dark, Fire, Ghost, Ground Saving Throws: Strength , Dexterity , Constitution
Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal, Vulnerabilities: Bug, Dark, Ghost
Psychic, Rock, Steel Resistances: Fighting, Psychic
Immunities: Poison Senses: Darkvision 60ft
Senses: Truesight 20ft
Pressure: Any move targeting this Pokémon directly
Serene Grace: The Move DC to pass a saving throw (non-area of effect moves) reduces its PP by two
against one of this Pokémon's moves is increased when activated.
by 1.
Transformer: This Pokémon has a standard Normal
form from which all stats are based, but may change
Starting Moves: Confusion, Wish, Rest, Swift, forms as a bonus action to drastically change its
Helping Hand, Psychic, Refresh, Lucky Chant, Zen abilities. The forms it can take are Attack, Defense,
Headbutt, Double-Edge and Speed.
Level 13: Gravity, Healing Wish, Future Sight, In Attack form, it adds an additional +5 to its
Cosmic Power, Last Resort, Doom Desire attack rolls, but all attacks against it has
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, advantage.
25, 27, 29, 30, 32, 33, 37, 40, 42, 44, 48, 53, 56, In Defense form, its AC increases by 3, but its
57, 68, 73, 77, 85, 86, 87, 88, 89, 90, 91, 92, 99, attacks are rolled at disadvantage. If the activated
100 move requires a save, the target(s) have
advantage.
In Speed form, it gains an additional attack action
each turn, but the attack is done at disadvantage.
If it is a move that requires a save, the target(s)
have advantage.
71
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Turtwig #387 Grotle #388
Type: Grass
Type: Grass
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 11 (+0) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Overgrow: This Pokémon adds doubles its STAB Overgrow: This Pokémon adds doubles its STAB
bonus when it has 25% or less of its maximum bonus when it has 25% or less of its maximum
health. health.
Evolution: Turtwig can evolve into Grotle at level 4 Evolution: Grotle can evolve into Torterra at level 9
and above. When it evolves, its health increases by and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its double its level, and it gains 10 points to add to its
ability scores (max 20). ability scores (max 20).
Starting Moves: Tackle Starting Moves: Absorb, Tackle, Withdraw, Razor Leaf
Level 2: Withdraw, Absorb, Razor Leaf Level 4: Curse, Bite
Level 4: Curse, Bite Level 7: Mega Drain, Leech Seed
Level 7: Mega Drain, Leech Seed Level 10: Synthesis, Crunch
Level 10: Synthesis, Crunch, Giga Drain Level 13: Giga Drain, Leaf Storm
Level 13: Leaf Storm TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33,
42, 44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100
TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33,
42, 44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100
Egg Moves: Amnesia, Body Slam, Double-Edge, Earth
Power, Grassy Terrain, Growth, Sand Tomb, Seed
Bomb, Spit Up, Stockpile, Superpower, Swallow,
Thrash, Tickle, Wide Guard, Worry Seed
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Torterra #389 Chimchar #390
Type: Grass/Ground
Type: Fire
Classification: Medium | SR 13
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 11 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
73
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Monferno #391 Infernape #392
Type: Fire/Fighting
Type: Fire/Fighting
Classification: Small | SR 5
Classification: Small | SR 12
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0) 15 (+2) 20 (+5) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
Blaze: This Pokémon adds doubles its STAB bonus Blaze: This Pokémon adds doubles its STAB bonus
when it has 25% or less of its maximum health. when it has 25% or less of its maximum health.
Evolution: Monferno can evolve into Infernape at Starting Moves: Close Combat, Ember, Leer, Mach
level 9 and above. When it evolves, its health Punch, Scratch, Taunt, Fury Swipes, Flame Wheel,
increases by double its level, and it gains 10 points Feint, Punishment
to add to its ability scores (max 20).
Level 10: Fire Spin
Starting Moves: Ember, Leer, Mach Punch, Scratch, Level 13: Acrobatics, Calm Mind, Flare Blitz
Taunt TM: 01, 04, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22,
Level 4: Fury Swipes, Flame Wheel 26, 27, 31, 32, 35, 38, 39, 40, 41, 42, 43, 44, 45,
47, 48, 50, 52, 56, 61, 62, 65, 68, 71, 75, 78, 80,
Level 7: Feint, Torment 84, 86, 87, 88, 89, 90, 100
Level 10: Close Combat, Fire Spin
Level 13: Acrobatics, Slack Off, Flare Blitz
TM: 01, 06, 08, 10, 11, 12, 17, 21, 27, 31, 32, 35,
38, 39, 40, 41, 42, 43, 44, 45, 47, 48, 50, 52, 56,
61, 62, 65, 75, 80, 84, 86, 87, 88, 89, 90, 100
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Piplup #393 Prinplup #394
Type: Water
Type: Water
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Torrent: This Pokémon adds doubles its STAB bonus Torrent: This Pokémon adds doubles its STAB bonus
when it has 25% or less of its maximum health. when it has 25% or less of its maximum health.
Evolution: Piplup can evolve into Prinplup at level 4 Evolution: Prinplup can evolve into Empoleon at
and above. When it evolves, its health increases by level 9 and above. When it evolves, its health
double its level, and it gains 6 points to add to its increases by double its level, and it gains 10 points
ability scores (max 20). to add to its ability scores (max 20).
Starting Moves: Pound, Growl Starting Moves: Bubble, Growl, Metal Claw, Tackle,
Water Sport
Level 2: Bubble, Water Sport
Level 4: Peck, Bubble Beam
Level 4: Peck, Bubble Beam, Bide
Level 7: Bide, Fury Attack
Level 7: Fury Attack, Brine, Whirlpool
Level 10: Brine, Whirlpool
Level 10: Mist, Drill Peck
Level 13: Mist, Drill Peck, Hydro Pump
Level 13: Hydro Pump
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32,
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32,
39, 40, 42, 44, 45, 48, 49, 55, 56, 60, 65, 86, 87,
39, 40, 42, 44, 45, 48, 49, 55, 56, 60, 86, 87, 88,
88, 90, 94, 98, 100
90, 94, 98, 100
Egg Moves: Agility, Aqua Ring, Bide, Double Hit,
Flail, Hydro Pump, Mud Sport, Mud-Slap, Snore,
Supersonic, Yawn
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Empoleon #395 Starly #396
Type: Water/Steel
Type: Normal/Flying
Classification: Medium | SR 13
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 9 (-1) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
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Staravia #397 Staraptor #398
Type: Normal/Flying
Type: Normal/Flying
Classification: Tiny | SR 3
Classification: Small | SR 12
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
Intimidate: Once per short rest, you can impose Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Evolution: Staravia can evolve into Staraptor at level Starting Moves: Close Combat, Growl, Quick Attack,
9 and above. When it evolves, its health increases by Tackle, Wing Attack, Double Team, Endeavor,
double its level, and it gains 12 points to add to its Whirlwind, Aerial Ace
ability scores (max 20).
Level 10: Take Down, Agility
Starting Moves: Growl, Quick Attack, Tackle, Wing Level 13: Brave Bird, Final Gambit
Attack, Double Team TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 32, 40,
Level 4: Endeavor 42, 44, 45, 46, 48, 49, 51, 68, 76, 87, 88, 89, 90,
100
Level 7: Whirlwind, Aerial Ace
Level 10: Take Down, Agility
Level 13: Brave Bird, Final Gambit
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42,
44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90, 100
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Bidoof #399 Bibarel #400
Type: Normal
Type: Normal/Water
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Simple: Once per short rest, you may double this Simple: Once per short rest, you may double this
Pokémon's Move modifier for a single attack or Pokémon's Move modifier for a single attack or
damage roll. damage roll.
Unaware: When this Pokémon attacks an opponent, Unaware: When this Pokémon attacks an opponent,
it ignores any stat boosts the opponent has been it ignores any stat boosts the opponent has been
affected with after the start of battle. This includes affected with after the start of battle. This includes
boosts to AC or saving throws the Pokémon has to boosts to AC or saving throws the Pokémon has to
make. make.
Hidden Ability Hidden Ability
Moody: At the end of each long rest, this Pokémon Moody: At the end of each long rest, this Pokémon
rerolls on the nature table, replacing its nature with rerolls on the nature table, replacing its nature with
the result until the next long rest. the result until the next long rest.
Evolution: Bidoof can evolve into Bibarel at level 4 Starting Moves: Aqua Jet, Growl, Tackle, Water Gun,
and above. When it evolves, its health increases by Defense Curl, Rollout, Headbutt, Rototiller
double its level, and it gains 15 points to add to its
ability scores (max 20). Level 4: Hyper Fang
Level 7: Yawn, Crunch
Starting Moves: Growl, Tackle Level 10: Take Down, Super Fang
Level 2: Defense Curl, Rollout, Headbutt Level 13: Swords Dance, Amnesia, Superpower,
Curse
Level 4: Hyper Fang, Yawn
Level 7: Crunch, Take Down TM: 01, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24,
25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 55, 56, 57,
Level 10: Super Fang, Swords Dance, Amnesia 68, 73, 75, 78, 86, 87, 88, 90, 94, 98, 100
Level 13: Superpower, Curse
TM: 01, 06, 10, 11, 12, 13, 14, 17, 18, 21, 24, 25,
27, 30, 32, 42, 44, 45, 46, 48, 49, 57, 73, 75, 86,
87, 88, 90, 100
Egg Moves: Aqua Tail, Defense Curl, Double-Edge,
Endure, Fury Swipes, Odor Sleuth, Quick Attack,
Rock Climb, Rollout, Skull Bash, Sleep Talk, Water
Sport
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Kricketot #401 Kricketune #402
Type: Bug
Type: Bug
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 8 (-1) 10 (+0) 6 (-2) 10 (+0) 14 (+2) 12 (+1) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 16 (+3)
Shed Skin: If this Pokémon is affected by a negative Swarm: This Pokémon adds doubles its STAB bonus
status ailment, they can roll a d4 at the end of each when it has 25% or less of its maximum health.
of their turns. On a result of 4, they are cured.
Hidden Ability
Hidden Ability Technician: For damaging moves activated by this
Run Away: This Pokémon cannot be the target of an Pokémon with 15 max PP or more, they may roll the
attack of opportunity. damage twice and choose either total.
Evolution: Kricketot can evolve into Kricketune at Starting Moves: Bide, Fury Cutter, Growl
level 2 and above. When it evolves, its health
increases by double its level, and it gains 14 points Level 4: Absorb, Sing, Focus Energy
to add to its ability scores (max 20). Level 7: Slash, X-Scissor, Screech
Level 10: Taunt, Night Slash, Fell Stinger
Starting Moves: Bide, Growl
Level 13: Bug Buzz, Perish Song, Sticky Web
Level 2: Struggle Bug
TM: 06, 10, 11, 12, 15, 17, 18, 21, 27, 28, 31, 32,
Level 4: Bug Bite 40, 42, 44, 45, 48, 49, 54, 68, 75, 81, 83, 87, 88,
90, 100
None
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Shinx #403 Luxio #404
Type: Electric
Type: Electric
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 11 (+0) 6 (-2) 10 (+0) 12 (+1) 13 (+1) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 14 (+2)
Rivalry: This Pokémon adds its proficiency bonus to Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same damage when attacking a Pokémon of the same
type. type.
Intimidate: Once per short rest, you can impose Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Hidden Ability Hidden Ability
Guts: When this Pokémon is burned or poisoned, Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or reduced they are not affected by the disadvantage or reduced
damage effects. They still take damage at the end of damage effects. They still take damage at the end of
each of their turns. each of their turns.
Evolution: Shinx can evolve into Luxio at level 4 and Evolution: Luxio can evolve into Luxray at level 9 and
above. When it evolves, its health increases by above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its double its level, and it gains 10 points to add to its
ability scores (max 20). ability scores (max 20).
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Luxray #405 Budew #406
Type: Electric
Type: Grass/Poison
Classification: Medium | SR 13
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 16 (+3) 10 (+0) 11 (+0) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
81
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Roserade #407 Cranidos #408
Type: Grass/Poison
Type: Rock
Classification: Small | SR 12
Classification: Small | SR 2
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 16 (+3) 8 (-1) 16 (+3) 10 (+0) 15 (+2) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Natural Cure: This Pokémon is cured of negative Mold Breaker: This Pokémon's moves ignore any
status ailments upon returning to its Pokeball. abilities that would lessen their effect or ability to
hit an opponent (Due to things like Water Absorb,
Poison Point: When this Pokémon is hit with a Snow Cloak, Thick Fat, Sturdy, etc.)
melee attack, roll a 1d4. On a result of 4, the
attacker takes an amount of poison damage equal to Hidden Ability
this Pokémon’s proficiency modifier. Sheer Force: When activating a move that has a
Hidden Ability chance to impose a stat change or inflict a status,
this creature instead doubles its move modifier for
Technician: For damaging moves activated by this
the damage with no chance of the additional effect.
Pokémon with 15 max PP or more, they may roll the
damage twice and choose either total.
Evolution: Cranidos can evolve into Rampardos at
level 8 and above. When it evolves, its health
Starting Moves: Magical Leaf, Mega Drain, Poison
increases by double its level, and it gains 8 points to
Sting, Sweet Scent, Weather Ball, Grassy Terrain,
add to its ability scores (max 20).
Venom Drench
TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 27, 30, 32, Starting Moves: Headbutt, Leer
36, 42, 44, 45, 48, 53, 68, 75, 77, 84, 86, 87, 88,
90, 96, 99, 100 Level 2: Focus Energy, Pursuit
Level 4: Take Down, Scary Face
Level 7: Assurance, Chip Away
Level 10: Ancient Power, Zen Headbutt
Level 13: Screech, Head Smash
TM: 05, 06, 10, 11, 13, 14, 17, 18, 21, 23, 24, 25,
26, 27, 32, 35, 37, 38, 39, 42, 44, 45, 46, 48, 56,
66, 69, 71, 75, 78, 80, 87, 88, 90, 100
Egg Moves: Crunch, Curse, Double-Edge, Hammer
Arm, Iron Head, Iron Tail, Leer, Slam, Stomp, Thrash,
Whirlwind
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Rampardos #409 Shieldon #410
Type: Rock
Type: Rock/Steel
Classification: Medium | SR 8
Classification: Tiny | SR 3
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
83
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Bastiodon #411 Burmy #412
Type: Rock/Steel
Type: Bug
Classification: Small | SR 11
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 20 (+5) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 10 (+0) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
Starting Moves: Block, Metal Sound, Protect, Tackle, Evolution: A male Burmy can evolve into Mothim at
Taunt level 3 and above. A female Burmy can evolve into
Wormadam at level 3 and above, taking on a cloak
Level 4: Iron Defense based upon where it evolved: Plant Cloak for tall
Level 7: Swagger, Ancient Power grass/forest, Sand Cloak for caves/desert/mountain,
and Trash cloak for cities and buildings. When
Level 10: Endure female or male Burmy evolves, its health increases
Level 13: Metal Burst, Iron Head, Heavy Slam by double its level, and it gains 9 points to add to its
ability scores (max 20).
TM: 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 23,
24, 25, 26, 27, 32, 35, 37, 38, 39, 41, 42, 44, 45,
48, 68, 69, 71, 78, 80, 87, 88, 90, 91, 100 Starting Moves: Protect
Level 2: Tackle
Level 4: Bug Bite, Hidden Power
TM: 10, 17
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Wormadam (Plant) #413 Wormadam (Sand) #413
Type: Bug/Grass
Type: Bug/Ground
Classification: Tiny | SR 6
Classification: Tiny | SR 6
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 15 (+2) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 11 (+0) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
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Wormadam (Trash) #413 Mothim #414
Type: Bug/Steel
Type: Bug/Flying
Classification: Tiny | SR 6
Classification: Small | SR 4
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 14 (+2) 6 (-2) 14 (+2) 10 (+0) 13 (+1) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
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Combee #415 Vespiquen #416
Type: Bug/Flying
Type: Bug/Flying
Evolution Stage: 1/1 | 4 ASI (M) / 1/2 | 3 ASI (F) Evolution Stage: 2/2 | 3 ASI
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 15 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Honey Gather: At the end of each battle, this Pressure: Any move targeting this Pokémon directly
Pokémon may roll a d20 + its proficiency bonus. On (non-area of effect moves) reduces its PP by two
a result of 20 or higher, its trainer adds a Honey to when activated.
their inventory.
Hidden Ability
Hidden Ability Unnerve: Opponents in combat with this Pokémon
Hustle: When you score a critical hit, you may cannot eat held berries.
immediately gain an additional action on your turn.
If this action is used to make an attack, you have Starting Moves: Confuse Ray, Destiny Bond, Gust,
disadvantage on the roll. You may only ever have Poison Sting, Slash, Sweet Scent, Fury Cutter,
one additional action per round. Pursuit, Fury Swipes, Fell Stinger
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Pachirisu #417 Buizel #418
Type: Electric
Type: Water
Classification: Tiny | SR 6
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 16 (+3) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Run Away: This Pokémon cannot be the target of an Swift Swim: This Pokémon's speed is increased by
attack of opportunity. 10 feet in rainy conditions.
Pickup: If an opponent uses a consumable held item Hidden Ability
in battle, this Pokémon gains a copy of it if it is not Water Veil: This Pokémon is immune to burning.
currently holding an item.
Hidden Ability Evolution: Buizel can evolve into Floatzel at level 6
Volt Absorb: This Pokémon takes no damage from and above. When it evolves, its health increases by
electricity or Electric-type attacks. Instead, half of double its level, and it gains 14 points to add to its
any electric damage done is absorbed, restoring the ability scores (max 20).
Pokémon's HP.
Starting Moves: Sonic Boom, Growl
Starting Moves: Bide, Growl
Level 2: Water Sport, Quick Attack
Level 2: Quick Attack, Charm, Spark Level 4: Water Gun, Pursuit, Swift
Level 4: Endure, Swift, Nuzzle Level 7: Aqua Jet, Double Hit, Whirlpool
Level 7: Electro Ball, Sweet Kiss, Thunder Wave Level 10: Razor Wind, Aqua Tail, Agility
Level 10: Super Fang, Discharge Level 13: Hydro Pump
Level 13: Last Resort, Hyper Fang TM: 06, 07, 08, 10, 13, 14, 17, 18, 21, 27, 31, 32,
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44, 39, 42, 44, 45, 48, 49, 55, 87, 88, 90, 94, 98, 100
45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 89, 90, 100 Egg Moves: Aqua Ring, Aqua Tail, Baton Pass,
Egg Moves: Bestow, Bite, Charge, Covet, Defense Double Slap, Fury Cutter, Fury Swipes, Headbutt, Me
Curl, Fake Tears, Flail, Flatter, Follow Me, Ion Deluge, First, Mud-Slap, Odor Sleuth, Slash, Soak,
Iron Tail, Rollout, Tail Whip Switcheroo, Tail Slap
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Floatzel #419 Cherubi #420
Type: Water
Type: Grass
Classification: Small | SR 8
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 11 (+0) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Swift Swim: This Pokémon's speed is increased by Chlorophyll: This Pokémon's speed is increased by
10 feet in rainy conditions. 10 feet in harsh sunlight.
Level 7: Aqua Jet, Double Hit Level 2: Growth, Leech Seed, Helping Hand
Level 10: Whirlpool, Razor Wind Level 4: Magical Leaf, Sunny Day
Level 13: Aqua Tail, Agility, Hydro Pump Level 7: Worry Seed, Take Down
TM: 05, 06, 07, 08, 10, 12, 13, 14, 15, 17, 18, 21, Level 10: Solar Beam, Lucky Chant
27, 31, 32, 39, 41, 42, 44, 45, 48, 49, 52, 55, 66, Level 13: Petal Blizzard
68, 87, 88, 90, 94, 98, 100
TM: 06, 10, 11, 17, 20, 21, 22, 27, 32, 42, 44, 45,
48, 53, 75, 86, 87, 88, 90, 96, 99, 100
Egg Moves: Aromatherapy, Defense Curl, Flower
Shield, Grass Whistle, Heal Pulse, Healing Wish,
Natural Gift, Nature Power, Razor Leaf, Rollout, Seed
Bomb, Sweet Scent, Tickle, Weather Ball
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Cherrim #421 Shellos #422
Type: Grass
Type: Water
Classification: Tiny | SR 8
Classification: Tiny | SR 2
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Flower Gift: During harsh sunlight, ally Pokémon Sticky Hold: Held items cannot be stolen or knocked
within 30 feet of this Pokémon add their away from this Pokémon.
proficiency bonus to damage rolls.
Storm Drain: If this Pokemon or an ally within 30
feet is targeted with a direct Water-type, damage-
Starting Moves: Growth, Leech Seed, Morning Sun, dealing move, the Pokemon may use a reaction to
Petal Dance, Helping Hand redirect the target to itself and take half damage
Level 4: Magical Leaf, Sunny Day from it if it hits.
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Gastrodon #423 Ambipom #424
Type: Water/Ground
Type: Normal
Classification: Small | SR 9
Classification: Small | SR 11
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 20 (+5) 6 (-2) 12 (+1) 10 (+0) 15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Sticky Hold: Held items cannot be stolen or knocked Technician: For damaging moves activated by this
away from this Pokémon. Pokémon with 15 max PP or more, they may roll the
damage twice and choose either total.
Storm Drain: If this Pokemon or an ally within 30
feet is targeted with a direct Water-type, damage- Pickup: If an opponent uses a consumable held item
dealing move, the Pokemon may use a reaction to in battle, this Pokémon gains a copy of it if it is not
redirect the target to itself and take half damage currently holding an item.
from it if it hits.
Hidden Ability
Hidden Ability Skill Link: Combo moves that have the ability to hit
Sand Force: During a Sandstorm, this Pokémon can more than once, after the same attack roll, are
double its STAB when it hits an opponent. guaranteed to hit at least twice. (Fury Swipes,
Double Slap, Water Shuriken, etc.)
Starting Moves: Harden, Mud-Slap, Mud Sport, Water
Pulse, Mud Bomb Starting Moves: Astonish, Dual Chop, Sand Attack,
Scratch, Tail Whip, Baton Pass, Tickle, Fury Swipes,
Level 4: Hidden Power, Rain Dance Swift
Level 7: Body Slam
Level 7: Screech, Agility, Double Hit
Level 10: Muddy Water
Level 10: Fling, Nasty Plot
Level 13: Recover
Level 13: Last Resort
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 32,
TM: 01, 06, 10, 11, 12, 15, 17, 18, 21, 22, 24, 25,
34, 36, 37, 39, 42, 44, 45, 48, 55, 68, 71, 78, 80,
27, 30, 31, 32, 40, 42, 44, 45, 46, 47, 48, 56, 62,
83, 87, 88, 90, 94, 98, 100
65, 66, 68, 73, 85, 86, 87, 88, 89, 90, 100
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Drifloon #425 Drifblim #426
Type: Ghost/Flying
Type: Ghost/Flying
Classification: Tiny | SR 2
Classification: Small | SR 9
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 16 (+3) 20 (+5) 6 (-2) 12 (+1) 10 (+0)
Aftermath: This Pokémon deals damage to an Aftermath: This Pokémon deals damage to an
attacker equal to half of the damage received when attacker equal to half of the damage received when
knocked out by a melee move. knocked out by a melee move.
Unburden: While this Pokémon is not holding an Unburden: While this Pokémon is not holding an
item, it gains 10 feet to its speed. item, it gains 10 feet to its speed.
Hidden Ability Hidden Ability
Flare Boost: This Pokémon adds proficiency to its Flare Boost: This Pokémon adds proficiency to its
damage rolls while burned. damage rolls while burned.
Evolution: Drifloon can evolve into Drifblim at level Starting Moves: Astonish, Constrict, Gust, Minimize,
6 and above. When it evolves, its health increases by Focus Energy
double its level, and it gains 11 points to add to its
ability scores (max 20). Level 4: Payback, Ominous Wind
Level 7: Stockpile, Hex
Starting Moves: Constrict, Minimize, Astonish Level 10: Spit Up, Swallow, Shadow Ball
Level 2: Gust, Focus Energy Level 13: Amnesia, Baton Pass, Explosion
Level 4: Payback, Ominous Wind TM: 04, 06, 10, 11, 15, 17, 18, 21, 24, 25, 27, 29,
30, 32, 42, 44, 45, 46, 48, 57, 61, 62, 63, 64, 66,
Level 7: Stockpile, Hex, Spit Up, Swallow
68, 73, 74, 76, 77, 85, 87, 88, 90, 100
Level 10: Shadow Ball, Amnesia
Level 13: Baton Pass, Explosion
TM: 04, 06, 10, 11, 17, 18, 21, 24, 25, 27, 29, 30,
32, 42, 44, 45, 46, 48, 57, 61, 62, 63, 64, 66, 73,
74, 77, 85, 87, 88, 90, 100
Egg Moves: Body Slam, Clear Smog, Defog, Destiny
Bond, Disable, Haze, Hypnosis, Memento, Tailwind,
Weather Ball
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Buneary #427 Lopunny #428
Type: Normal
Type: Normal
Classification: Tiny | SR 2
Classification: Small | SR 9
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Run Away: This Pokémon cannot be the target of an Cute Charm: Once per short rest, you can impose
attack of opportunity. disadvantage on an enemy attack roll of your choice.
Klutz: This Pokémon cannot hold an item. Klutz: This Pokémon cannot hold an item.
Hidden Ability Hidden Ability
Limber: This Pokémon is immune to being Limber: This Pokémon is immune to being
paralyzed. paralyzed.
Evolution: Buneary can evolve into Lopunny at level Starting Moves: Defense Curl, Foresight, Magic Coat,
6 and above if its Loyalty level is +2 or higher. When Mirror Coat, Pound, Return, Splash, Endure, Baby-
it evolves, its health increases by double its level, Doll Eyes, Rototiller
and it gains 9 points to add to its ability scores (max
20). Level 4: Quick Attack, Jump Kick
Level 7: Baton Pass, Agility
Starting Moves: Defense Curl, Foresight, Frustration, Level 10: Dizzy Punch, After You, Charm
Pound, Splash
Level 13: Entrainment, Bounce, Healing Wish, High
Level 2: Endure, Baby-Doll Eyes Jump Kick
Level 4: Quick Attack, Jump Kick TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25, 27, 30, 32, 42, 44, 45, 47, 48, 52, 56, 57, 59,
Level 7: Baton Pass, Agility
68, 73, 86, 87, 88, 90, 100
Level 10: Dizzy Punch, After You, Charm
Level 13: Entrainment, Bounce, Healing Wish
TM: 01, 06, 10, 11, 13, 17, 18, 21, 22, 24, 27, 30,
32, 42, 44, 45, 48, 56, 57, 73, 86, 87, 88, 90, 100
Egg Moves: Attract, Circle Throw, Copycat, Cosmic
Power, Double Hit, Encore, Fake Out, Fake Tears,
Fire Punch, Flail, Focus Punch, Ice Punch, Low Kick,
Mud Sport, Sky Uppercut, Sweet Kiss, Switcheroo,
Teeter Dance, Thunder Punch
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Mismagius #429 Honchkrow #430
Type: Ghost
Type: Dark/Flying
Classification: Small | SR 12
Classification: Small | SR 10
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 16 (+3) 16 (+3) 17 (+3) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
Levitate: This Pokémon is immune to Ground-type Insomnia: This Pokémon is immune to sleep.
moves.
Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.)
Starting Moves: Astonish, Growl, Lucky Chant,
Magical Leaf, Power Gem, Psywave, Spite, Mystical Hidden Ability
Fire, Phantom Force Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action.
TM: 04, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27,
29, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 53, 57,
61, 63, 66, 68, 73, 77, 85, 87, 88, 90, 92, 97, 99, Starting Moves: Astonish, Haze, Night Slash, Pursuit,
100 Sucker Punch, Wing Attack
Level 7: Swagger
Level 10: Nasty Plot
Level 13: Foul Play, Quash, Dark Pulse
TM: 04, 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 29,
30, 32, 40, 41, 42, 44, 45, 46, 48, 51, 60, 63, 66,
68, 73, 76, 77, 85, 87, 88, 90, 95, 97, 100
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Glameow #431 Purugly #432
Type: Normal
Type: Normal
Classification: Tiny | SR 2
Classification: Small | SR 8
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 14 (+2) 14 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Limber: This Pokémon is immune to being Thick Fat: This Pokemon takes half the damage it
paralyzed. otherwise would from Ice and Fire damage.
Own Tempo: This Pokémon is immune to becoming Own Tempo: This Pokémon is immune to becoming
confused. confused.
Hidden Ability Hidden Ability
Keen Eye: This Pokémon ignores disadvantage when Defiant: While this Pokémon is suffering from a
it relates to sight. negative status effect or stat change imposed by an
opponent, it gains +2 to all attack rolls.
Evolution: Glameow can evolve into Purugly at level
6 and above. When it evolves, its health increases by Starting Moves: Fake Out, Growl, Scratch, Swagger,
double its level, and it gains 8 points to add to its Hypnosis
ability scores (max 20).
Level 4: Feint Attack, Fury Swipes
Starting Moves: Fake Out Level 7: Charm, Assist, Captivate
Level 10: Slash, Body Slam
Level 2: Growl, Scratch, Hypnosis
Level 4: Feint Attack, Fury Swipes Level 13: Attract, Hone Claws
TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25,
Level 7: Charm, Assist, Captivate
27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 65, 66,
Level 10: Slash, Sucker Punch 68, 77, 78, 85, 87, 88, 89, 90, 100
Level 13: Attract, Hone Claws, Play Rough
TM: 01, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30,
32, 40, 41, 42, 44, 45, 46, 48, 49, 65, 66, 77, 85,
87, 88, 89, 90, 100
Egg Moves: Assurance, Bite, Fake Tears, Flail, Last
Resort, Quick Attack, Sand Attack, Snatch, Tail
Whip, Wake-Up Slap
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Chingling #433 Stunky #434
Type: Psychic
Type: Poison/Dark
Classification: Tiny | SR 1
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 11 (+0) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 8 (-1)
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Skuntank #435 Bronzor #436
Type: Poison/Dark
Type: Steel/Psychic
Classification: Small | SR 8
Classification: Tiny | SR 2
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 8 (-1) 12 (+1) 8 (-1) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
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Bronzong #437 Bonsly #438
Type: Steel/Psychic
Type: Rock
Classification: Medium | SR 11
Classification: Tiny | SR 1
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 18 (+4) 8 (-1) 18 (+4) 10 (+0) 15 (+2) 8 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
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Mime Jr. #439 Happiny #440
Type: Psychic/Fairy
Type: Normal
Classification: Tiny | SR 1
Classification: Tiny | SR 1
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 11 (+0) 6 (-2) 14 (+2) 10 (+0) 9 (-1) 8 (-1) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
Starting Moves: Barrier, Confusion, Pound, Tickle Starting Moves: Charm, Pound
Level 2: Copycat, Meditate, Double Slap Level 2: Copycat, Refresh, Sweet Kiss
Level 4: Mimic, Encore, Light Screen, Reflect TM: 01, 06, 07, 10, 11, 16, 17, 18, 20, 21, 22, 27,
29, 30, 32, 35, 38, 42, 44, 45, 48, 49, 56, 73, 77,
Level 7: Psybeam, Substitute, Recycle
85, 86, 87, 88, 90, 100
Level 10: Trick, Psychic
Egg Moves: Aromatherapy, Counter, Endure, Gravity,
Level 13: Role Play, Baton Pass, Safeguard Heal Bell, Helping Hand, Last Resort, Metronome,
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 22, Mud Bomb, Natural Gift, Present, Seismic Toss,
Substitute
24, 25, 27, 29, 30, 31, 32, 33, 41, 42, 44, 45, 46,
48, 56, 57, 73, 77, 83, 85, 86, 87, 88, 90, 92, 100
Egg Moves: Charm, Confuse Ray, Fake Out, Future
Sight, Healing Wish, Hypnosis, Icy Wind, Magic
Room, Mimic, Nasty Plot, Power Split, Psych Up,
Teeter Dance, Trick, Wake-Up Slap
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Chatot #441 Spiritomb #442
Type: Normal/Flying
Type: Ghost/Dark
Classification: Tiny | SR 5
Classification: Small | SR 11
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 14 (+2) 18 (+4) 15 (+2) 13 (+1) 10 (+0) 18 (+4) 12 (+1)
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Gible #443 Gabite #444
Type: Dragon/Ground
Type: Dragon/Ground
Classification: Tiny | SR 1
Classification: Medium | SR 7
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Sand Veil: This Pokémon is immune to Sandstorm Sand Veil: This Pokémon is immune to Sandstorm
damage. In addition, its AC increases by 2 in desert damage. In addition, its AC increases by 2 in desert
terrain, or during a Sandstorm. terrain, or during a Sandstorm.
Evolution: Gible can evolve into Gabite at level 5 and Evolution: Gabite can evolve into Garchomp at level
above. When it evolves, its health increases by 10 and above. When it evolves, its health increases
double its level, and it gains 11 points to add to its by double its level, and it gains 10 points to add to
ability scores (max 20). its ability scores (max 20).
Starting Moves: Tackle, Sand Attack Starting Moves: Dragon Rage, Dual Chop, Sand
Attack, Tackle, Sandstorm
Level 2: Dragon Rage, Sandstorm
Level 4: Take Down, Sand Tomb
Level 4: Take Down, Sand Tomb
Level 7: Slash
Level 7: Slash, Dragon Claw, Dig
Level 10: Dragon Claw, Dig
Level 10: Dragon Rush
Level 13: Dragon Rush
TM: 02, 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 35,
37, 38, 39, 40, 42, 44, 45, 48, 65, 71, 78, 80, 87, TM: 02, 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 35,
88, 90, 100 37, 38, 39, 40, 42, 44, 45, 48, 65, 71, 78, 80, 87,
88, 90, 100
Egg Moves: Body Slam, Double-Edge, Dragon Breath,
Iron Head, Iron Tail, Metal Claw, Mud Shot, Outrage,
Rock Climb, Sand Tomb, Scary Face, Thrash, Twister
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Garchomp #445 Munchlax #446
Type: Dragon/Ground
Type: Normal
Classification: Medium | SR 14
Classification: Tiny | SR 3
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 14 (+2) 8 (-1) 20 (+5) 6 (-2) 10 (+0) 10 (+0)
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Riolu #447 Lucario #448
Type: Fighting
Type: Fighting/Steel
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 11 (+0) 8 (-1) 12 (+1) 10 (+0) 14 (+2) 17 (+3) 14 (+2) 10 (+0) 14 (+2) 10 (+0)
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Hippopotas #449 Hippowdon #450
Type: Ground
Type: Ground
Classification: Small | SR 1
Classification: Medium | SR 10
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 13 (+1) 19 (+4) 6 (-2) 10 (+0) 10 (+0)
Sand Stream: When this Pokémon enters an outside Sand Stream: When this Pokémon enters an outside
battle, the weather immediately changes to a battle, the weather immediately changes to a
Sandstorm for 5 rounds. In the case of another Sandstorm for 5 rounds. In the case of another
Pokémon with a similar weather ability, the tie goes Pokémon with a similar weather ability, the tie goes
to the Pokémon with the highest DEX score. to the Pokémon with the highest DEX score.
Evolution: Hippopotas can evolve into Hippowdon Starting Moves: Bite, Fire Fang, Ice Fang, Sand
at level 8 and above. When it evolves, its health Attack, Tackle, Thunder Fang, Yawn
increases by double its level, and it gains 12 points
to add to its ability scores (max 20). Level 4: Dig, Take Down
Level 7: Sand Tomb, Crunch
Starting Moves: Sand Attack, Tackle Level 10: Earthquake
Level 2: Bite, Yawn Level 13: Double-Edge, Fissure
Level 4: Dig, Take Down TM: 05, 06, 10, 11, 15, 17, 21, 26, 27, 32, 37, 39,
42, 44, 45, 48, 68, 71, 78, 80, 87, 88, 90, 100
Level 7: Sand Tomb, Crunch
Level 10: Earthquake
Level 13: Double-Edge, Fissure
TM: 05, 06, 10, 11, 17, 21, 26, 27, 32, 37, 39, 42,
44, 45, 48, 78, 80, 87, 88, 90, 100
Egg Moves: Body Slam, Curse, Revenge, Sand Tomb,
Slack Off, Sleep Talk, Spit Up, Stockpile, Swallow,
Whirlwind
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Skorupi #451 Drapion #452
Type: Poison/Bug
Type: Poison/Bug
Classification: Small | SR 2
Classification: Medium | SR 10
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
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Croagunk #453 Toxicroak #454
Type: Poison/Fighting
Type: Poison/Fighting
Classification: Small | SR 8
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 17 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Anticipation: When this Pokémon enters the battle, Anticipation: When this Pokémon enters the battle,
an opponent must reveal if it has a move that the an opponent must reveal if it has a move that the
Pokémon is vulnerable to. The move does not have Pokémon is vulnerable to. The move does not have
to be revealed - only that there is such a move. to be revealed - only that there is such a move.
Dry Skin: At the end of each of this Pokémon's Dry Skin: At the end of each of this Pokémon's
turns, it takes an amount of damage equal to its turns, it takes an amount of damage equal to its
proficiency modifier in harsh sunlight, or heals for proficiency modifier in harsh sunlight, or heals for
the same amount during rain. the same amount during rain.
Hidden Ability Hidden Ability
Poison Touch: On melee attacks made by this Poison Touch: On melee attacks made by this
Pokémon, roll a d10 on a hit. On a result of a 10, Pokémon, roll a d10 on a hit. On a result of a 10,
the target is poisoned. the target is poisoned.
Evolution: Croagunk can evolve into Toxicroak at Starting Moves: Astonish, Mud-Slap, Poison Sting,
level 9 and above. When it evolves, its health Taunt
increases by double its level, and it gains 15 points
to add to its ability scores (max 20). Level 4: Pursuit, Feint Attack, Revenge
Level 7: Swagger, Mud Bomb, Sucker Punch
Starting Moves: Astonish, Mud-Slap Level 10: Venoshock, Nasty Plot
Level 2: Poison Sting, Taunt Level 13: Poison Jab, Sludge Bomb, Flatter, Belch
Level 4: Pursuit, Feint Attack, Revenge TM: 01, 06, 08, 09, 10, 11, 12, 15, 17, 18, 21, 26,
Level 7: Swagger, Mud Bomb, Sucker Punch 27, 30, 31, 32, 34, 36, 39, 41, 42, 44, 45, 46, 47,
48, 52, 56, 63, 66, 68, 71, 75, 78, 80, 81, 84, 87,
Level 10: Venoshock, Nasty Plot 88, 90, 97, 100
Level 13: Poison Jab, Sludge Bomb, Flatter, Belch
TM: 01, 06, 08, 09, 10, 11, 12, 17, 18, 21, 26, 27,
30, 31, 32, 34, 36, 39, 41, 42, 44, 45, 46, 47, 48,
52, 56, 63, 66, 78, 80, 81, 84, 87, 88, 90, 97, 100
Egg Moves: Acupressure, Bullet Punch, Counter,
Cross Chop, Drain Punch, Dynamic Punch, Fake
Out, Feint, Headbutt, Me First, Meditate, Quick
Guard, Smelling Salts, Vacuum Wave, Wake-Up Slap
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Carnivine #455 Finneon #456
Type: Grass
Type: Water
Classification: Medium | SR 7
Classification: Tiny | SR 2
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 11 (+0) 14 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
Levitate: This Pokémon is immune to Ground-type Swift Swim: This Pokémon's speed is increased by
moves. 10 feet in rainy conditions.
Storm Drain: If this Pokemon or an ally within 30
Starting Moves: Bind, Growth, Bite, Vine Whip feet is targeted with a direct Water-type, damage-
Level 4: Sweet Scent, Ingrain dealing move, the Pokemon may use a reaction to
redirect the target to itself and take half damage
Level 7: Feint Attack, Leaf Tornado from it if it hits.
Level 10: Spit Up, Stockpile, Swallow, Crunch Hidden Ability
Level 13: Wring Out, Power Whip Water Veil: This Pokémon is immune to burning.
TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 36, 42, 44,
45, 46, 48, 53, 56, 66, 68, 75, 83, 86, 87, 88, 90, Evolution: Finneon can evolve into Lumineon at level
96, 100 7 and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
Egg Moves: Giga Drain, Grass Whistle, Leech Seed, ability scores (max 20).
Magical Leaf, Rage Powder, Razor Leaf, Slam,
Powder, Stun Spore, Synthesis, Worry Seed
Starting Moves: Pound
Level 2: Water Gun, Attract, Rain Dance
Level 4: Gust, Water Pulse
Level 7: Captivate, Safeguard
Level 10: Aqua Ring, Whirlpool
Level 13: U-Turn, Bounce, Silver Wind, Soak
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42,
44, 45, 48, 55, 66, 77, 87, 88, 89, 90, 94, 96, 98,
100
Egg Moves: Agility, Aqua Tail, Aurora Beam, Brine,
Charm, Flail, Psybeam, Signal Beam, Splash, Sweet
Kiss, Tickle
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Lumineon #457 Mantyke #458
Type: Water
Type: Water/Flying
Classification: Small | SR 9
Classification: Small | SR 3
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0) 14 (+2) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Swift Swim: This Pokémon's speed is increased by Swift Swim: This Pokémon's speed is increased by
10 feet in rainy conditions. 10 feet in rainy conditions.
Storm Drain: If this Pokemon or an ally within 30 Water Absorb: This Pokémon takes no damage from
feet is targeted with a direct Water-type, damage- water or Water-type attacks. Instead, half of any
dealing move, the Pokemon may use a reaction to water damage done is absorbed, restoring the
redirect the target to itself and take half damage Pokémon's HP.
from it if it hits.
Hidden Ability
Hidden Ability Water Veil: This Pokémon is immune to burning.
Water Veil: This Pokémon is immune to burning.
Evolution: Mantyke can evolve into Mantine at level
Starting Moves: Attract, Gust, Pound, Water Gun, 4 and above when Remoraid is also in the party.
Rain Dance When it evolves, its health increases by double its
level, and it gains 6 points to add to its ability scores
Level 4: Water Pulse (max 20).
Level 7: Captivate, Safeguard
Level 10: Aqua Ring, Whirlpool Starting Moves: Bubble, Tackle, Supersonic
Level 13: U-Turn, Bounce, Silver Wind, Soak Level 2: Bubble Beam, Confuse Ray
TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 27, 32, Level 4: Wing Attack, Headbutt, Water Pulse
42, 44, 45, 48, 55, 66, 68, 77, 87, 88, 89, 90, 94,
Level 7: Wide Guard, Take Down, Agility
98, 100
Level 10: Air Slash, Aqua Ring
Level 13: Bounce, Hydro Pump
TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, 40,
42, 44, 45, 48, 55, 62, 78, 80, 87, 88, 90, 94, 98,
100
Egg Moves: Amnesia, Haze, Hydro Pump, Mirror
Coat, Mud Sport, Rock Slide, Signal Beam, Slam,
Splash, Tailwind, Twister, Water Sport, Wide Guard
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Snover #459 Abomasnow #460
Type: Grass/Ice
Type: Grass/Ice
Classification: Small | SR 1
Classification: Large | SR 10
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
Snow Warning: When this Pokémon enters an Snow Warning: When this Pokémon enters an
outside battle, the weather immediately changes to outside battle, the weather immediately changes to
hail for 5 rounds. In the case of another Pokémon hail for 5 rounds. In the case of another Pokémon
with a similar weather ability, the tie goes to the with a similar weather ability, the tie goes to the
Pokémon with the highest DEX score. Pokémon with the highest DEX score.
Evolution: Snover can evolve into Abomasnow at Starting Moves: Ice Punch, Icy Wind, Leer, Powder
level 9 and above. When it evolves, its health Snow, Razor Leaf, Grass Whistle, Swagger, Mist
increases by double its level, and it gains 11 points
to add to its ability scores (max 20). Level 7: Ice Shard, Ingrain
Level 10: Wood Hammer
Starting Moves: Leer, Powder Snow Level 13: Blizzard, Sheer Cold
Level 2: Razor Leaf, Icy Wind, Grass Whistle TM: 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21, 22,
Level 4: Swagger, Mist 26, 27, 30, 31, 32, 39, 42, 44, 45, 48, 52, 53, 56,
68, 75, 78, 79, 80, 86, 87, 88, 90, 100
Level 7: Ice Shard, Ingrain
Level 10: Wood Hammer, Blizzard
Level 13: Sheer Cold
TM: 06, 07, 10, 13, 14, 16, 17, 18, 20, 21, 22, 27,
30, 32, 42, 44, 45, 48, 53, 75, 79, 86, 87, 88, 90,
100
Egg Moves: Avalanche, Bullet Seed, Double-Edge,
Growth, Leech Seed, Magical Leaf, Mist, Natural Gift,
Seed Bomb, Skull Bash, Stomp
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Weavile #461 Magnezone #462
Type: Dark/Ice
Type: Electric/Steel
Classification: Small | SR 11
Classification: Medium | SR 14
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 20 (+5) 16 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
Proficient Skills: Stealth, Deception, Sleight of Hand Proficient Skills: Advanced Tech, Insight, Acrobatics
Saving Throws: Dexterity, Wisdom Saving Throws: Constitution, Strength
Vulnerabilities: Bug, Fairy, Fighting, Fire, Rock, Steel Vulnerabilities: Fighting, Fire, Ground
Resistances: Dark, Ghost, Ice Resistances: Bug, Dragon, Electric, Fairy, Grass, Ice,
Immunities: Psychic Normal, Psychic, Rock
Senses: Darkvision 80ft Immunities: Poison
Pressure: Any move targeting this Pokémon directly Magnet Pull: Steel opponents in battle with this
(non-area of effect moves) reduces its PP by two Pokémon may not switch out or flee.
when activated.
Sturdy: When taking damage equal to half or more of
Hidden Ability your current HP, roll a d4. On a result of 3 of 4,
Pickpocket: When hit by a melee attack, this halve the damage dealt.
Pokémon may use a reaction to attempt to steal the Hidden Ability
creature's held item with a Sleight of Hand check
Analytic: After this Pokémon misses an attack, its
contested by the target's Passive Perception. After
next attack is done at advantage.
the first attempt, all other attempts against the
same opponent are rolled at disadvantage.
Starting Moves: Barrier, Mirror Coat, Supersonic,
Tackle, Thunder Shock, Thunder Wave, Tri Attack,
Starting Moves: Assurance, Embargo, Leer, Quick
Magnet Bomb, Light Screen, Sonic Boom, Spark,
Attack, Revenge, Scratch, Taunt, Feint Attack, Icy
Mirror Shot, Metal Sound, Electro Ball, Electric
Wind, Fury Swipes, Nasty Plot, Metal Claw
Terrain, Magnetic Flux
Level 7: Hone Claws, Fling, Screech
Level 10: Flash Cannon, Screech
Level 10: Night Slash, Snatch
Level 13: Discharge, Lock-On, Magnet Rise, Gyro
Level 13: Punishment, Dark Pulse Ball, Zap Cannon
TM: 04, 06, 07, 10, 11, 12, 13, 14, 15, 17, 18, 21, TM: 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27, 32,
27, 30, 31, 32, 33, 40, 41, 42, 44, 45, 46, 47, 48, 33, 42, 44, 48, 57, 64, 68, 72, 73, 74, 77, 87, 88,
52, 54, 56, 63, 65, 66, 68, 75, 77, 81, 84, 85, 87, 90, 91, 93, 100
88, 90, 94, 95, 97, 100
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Lickilicky #463 Rhyperior #464
Type: Normal
Type: Ground/Rock
Classification: Medium | SR 14
Classification: Large | SR 14
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 18 (+4) 6 (-2) 14 (+2) 14 (+2) 20 (+5) 13 (+1) 20 (+5) 6 (-2) 14 (+2) 10 (+0)
Level 10: Rollout, Chip Away, Me First Starting Moves: Fury Attack, Hammer Arm, Horn
Level 13: Refresh, Screech, Gyro Ball Attack, Poison Jab, Scary Face, Tail Whip, Smack
Down, Stomp, Bulldoze, Chip Away, Rock Blast
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25, 26, 27, 30, 31, 32, 35, 37, 38, 39, 42, 44, 45, Level 10: Drill Run, Take Down, Stone Edge, Head
46, 48, 52, 56, 59, 64, 68, 74, 75, 77, 78, 80, 82, Smash
85, 87, 88, 90, 94, 100
Level 13: Earthquake, Megahorn, Horn Drill, Rock
Wrecker, Double-Edge
TM: 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24,
25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 46,
48, 52, 56, 59, 65, 66, 67, 68, 69, 71, 75, 78, 80,
82, 84, 87, 88, 90, 91, 94, 100
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Tangrowth #465 Electivire #466
Type: Grass
Type: Electric
Classification: Large | SR 12
Classification: Medium | SR 14
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
Chlorophyll: This Pokémon's speed is increased by Motor Drive: When hit by an Electric-type move, if
10 feet in harsh sunlight. not immune, this Pokémon's speed increases by 10
feet until the end of combat (up to a max of 50
Leaf Guard: This Pokémon does not suffer from any additional feet).
negative status ailments in harsh sunlight.
Hidden Ability Hidden Ability
Vital Spirit: This Pokémon cannot be put to sleep.
Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns
to its Pokéball. Starting Moves: Fire Punch, Leer, Low Kick, Quick
Attack, Thunder Shock, Swift, Shock Wave, Thunder
Wave, Electro Ball, Light Screen, Thunder Punch, Ion
Starting Moves: Constrict, Ingrain, Sleep Powder,
Deluge
Vine Whip, Absorb, Poison Powder, Bind, Growth,
Mega Drain, Knock Off, Stun Spore Level 10: Discharge, Screech
Level 10: Natural Gift, Giga Drain, Ancient Power Level 13: Thunderbolt, Thunder, Giga Impact,
Electric Terrain
Level 13: Slam, Tickle, Wring Out, Power Whip,
Block, Grassy Terrain TM: 06, 10, 12, 15, 16, 17, 18, 21, 24, 25, 26, 27,
29, 31, 32, 35, 39, 41, 42, 44, 45, 46, 47, 48, 52,
TM: 06, 10, 11, 15, 17, 21, 22, 26, 27, 31, 32, 33,
56, 57, 68, 72, 73, 78, 80, 87, 88, 90, 93, 100
36, 39, 40, 42, 44, 45, 46, 48, 52, 53, 56, 66, 68,
75, 77, 78, 80, 83, 84, 86, 87, 88, 90, 96, 100
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Magmortar #467 Togekiss #468
Type: Fire
Type: Fairy/Flying
Classification: Medium | SR 14
Classification: Medium | SR 14
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 15 (+2) 16 (+3) 16 (+3) 10 (+0) 18 (+4) 15 (+2)
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Yanmega #469 Leafeon #470
Type: Bug/Flying
Type: Grass
Classification: Medium | SR 13
Classification: Small | SR 8
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 17 (+3) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
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Glaceon #471 Gliscor #472
Type: Ice
Type: Ground/Flying
Classification: Small | SR 8
Classification: Medium | SR 11
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 17 (+3) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
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Mamoswine #473 Porygon-Z #474
Type: Ice/Ground
Type: Normal
Classification: Large | SR 13
Classification: Small | SR 14
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 19 (+4) 6 (-2) 14 (+2) 10 (+0) 16 (+3) 18 (+4) 18 (+4) 12 (+1) 16 (+3) 10 (+0)
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Gallade #475 Probopass #476
Type: Psychic/Fighting
Type: Rock/Steel
Classification: Medium | SR 12
Classification: Medium | SR 13
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 20 (+5) 12 (+1) 19 (+4) 6 (-2) 12 (+1) 10 (+0)
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Dusknoir #477 Froslass #478
Type: Ghost
Type: Ice/Ghost
Classification: Large | SR 14
Classification: Medium | SR 11
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 13 (+1) 17 (+3) 8 (-1) 16 (+3) 10 (+0) 15 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 12 (+1)
Pressure: Any move targeting this Pokémon directly Snow Cloak: This Pokémon is immune to Hail
(non-area of effect moves) reduces its PP by two damage. It's AC is increased by 2 in arctic
when activated. conditions, or when it is snowing or hailing.
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Rotom #479 Rotom (Heat) #479
Type: Electric/Ghost
Type: Electric/Fire
Classification: Tiny | SR 8
Classification: Small | SR 8
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 14 (+2) 8 (-1) 10 (+0) 10 (+0) 16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)
Proficient Skills: Advanced Tech, Arcana Proficient Skills: Advanced Tech, Arcana
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Dark, Ghost, Ground Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Electric, Flying, Poison, Steel Resistances: Bug, Electric, Fairy, Fire, Flying, Grass,
Immunities: Fighting, Normal Ice, Steel
Levitate: This Pokémon is immune to Ground-type Levitate: This Pokémon is immune to Ground-type
moves. moves.
Overheat: This Pokémon knows Overheat as a fifth
Form Change: Rotom has 5 alternate forms that it move. The move is forgotten if it takes any other
can take when it is near a household appliance. As form.
an action, Rotom can take the Heat Form, Wash
Form, Frost Form, Fan Form, or Mow Form,
Form Change: Rotom has 5 alternate forms that it
changing its typing and stats. The form is dependent
can take when it is near a household appliance. As
on the type of appliance it possesses (DM
an action, Rotom can take the Heat Form, Wash
Discretion). Seperate stat blocks are provided for
Form, Frost Form, Fan Form, or Mow Form,
each form.
changing its typing and stats. The form is dependent
on the type of appliance it possesses (DM
Starting Moves: Astonish, Confuse Ray, Thunder Discretion). Seperate stat blocks are provided for
Shock, Thunder Wave, Trick, Uproar each form.
Level 4: Double Team, Shock Wave
Starting Moves: Astonish, Confuse Ray, Thunder
Level 7: Ominous Wind Shock, Thunder Wave, Trick, Uproar
Level 10: Substitute, Electro Ball
Level 4: Double Team, Shock Wave
Level 13: Hex, Charge, Discharge
Level 7: Ominous Wind
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32,
Level 10: Substitute, Electro Ball
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88,
90, 97, 100 Level 13: Hex, Charge, Discharge
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32,
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88,
90, 97, 100
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Rotom (Wash) #479 Rotom Frost #479
Type: Electric/Water
Type: Electric/Ice
Classification: Small | SR 8
Classification: Small | SR 8
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0) 16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)
Proficient Skills: Advanced Tech, Arcana Proficient Skills: Advanced Tech, Arcana
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Grass, Ground Vulnerabilities: Fighting, Fire, Ground, Rock
Resistances: Fire, Flying, Ice, Steel, Water Resistances: Flying, Electric, Ice
Levitate: This Pokémon is immune to Ground-type Levitate: This Pokémon is immune to Ground-type
moves. moves.
Hydro Pump: This Pokémon knows Hydro Pump as a Blizzard: This Pokémon knows Blizzard as a fifth
fifth move. The move is forgotten if it takes any move. The move is forgotten if it takes any other
other form. form.
Form Change: Rotom has 5 alternate forms that it Form Change: Rotom has 5 alternate forms that it
can take when it is near a household appliance. As can take when it is near a household appliance. As
an action, Rotom can take the Heat Form, Wash an action, Rotom can take the Heat Form, Wash
Form, Frost Form, Fan Form, or Mow Form, Form, Frost Form, Fan Form, or Mow Form,
changing its typing and stats. The form is dependent changing its typing and stats. The form is dependent
on the type of appliance it possesses (DM on the type of appliance it possesses (DM
Discretion). Seperate stat blocks are provided for Discretion). Seperate stat blocks are provided for
each form. each form.
Starting Moves: Astonish, Confuse Ray, Thunder Starting Moves: Astonish, Confuse Ray, Thunder
Shock, Thunder Wave, Trick, Uproar Shock, Thunder Wave, Trick, Uproar
Level 4: Double Team, Shock Wave Level 4: Double Team, Shock Wave
Level 7: Ominous Wind Level 7: Ominous Wind
Level 10: Substitute, Electro Ball Level 10: Substitute, Electro Ball
Level 13: Hex, Charge, Discharge Level 13: Hex, Charge, Discharge
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32, TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32,
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88, 33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88,
90, 97, 100 90, 97, 100
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Rotom Fan #479 Rotom Mow #479
Type: Electric/Flying
Type: Electric/Grass
Classification: Small | SR 8
Classification: Small | SR 8
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0) 16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)
Proficient Skills: Advanced Tech, Arcana Proficient Skills: Advanced Tech, Arcana
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ice, Rock Vulnerabilities: Bug, Fire, Ice, Poison
Resistances: Bug, Fighting, Flying, Grass, Steel Resistances: Electric, Grass, Water, Steel
Immunities: Ground
Levitate: This Pokémon is immune to Ground-type
Levitate: This Pokémon is immune to Ground-type moves.
moves.
Leaf Storm: This Pokémon knows Leaf Storm as a
Air Slash: This Pokémon knows Air Slash as a fifth fifth move. The move is forgotten if it takes any
move. The move is forgotten if it takes any other other form.
form.
Form Change: Rotom has 5 alternate forms that it
Form Change: Rotom has 5 alternate forms that it can take when it is near a household appliance. As
can take when it is near a household appliance. As an action, Rotom can take the Heat Form, Wash
an action, Rotom can take the Heat Form, Wash Form, Frost Form, Fan Form, or Mow Form,
Form, Frost Form, Fan Form, or Mow Form, changing its typing and stats. The form is dependent
changing its typing and stats. The form is dependent on the type of appliance it possesses (DM
on the type of appliance it possesses (DM Discretion). Seperate stat blocks are provided for
Discretion). Seperate stat blocks are provided for each form.
each form.
Starting Moves: Astonish, Confuse Ray, Thunder
Starting Moves: Astonish, Confuse Ray, Thunder Shock, Thunder Wave, Trick, Uproar
Shock, Thunder Wave, Trick, Uproar
Level 4: Double Team, Shock Wave
Level 4: Double Team, Shock Wave
Level 7: Ominous Wind
Level 7: Ominous Wind
Level 10: Substitute, Electro Ball
Level 10: Substitute, Electro Ball
Level 13: Hex, Charge, Discharge
Level 13: Hex, Charge, Discharge
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32,
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32, 33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88,
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88, 90, 97, 100
90, 97, 100
121
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Uxie #480 Mesprit #481
Type: Psychic
Type: Psychic
Classification: Tiny | SR 15
Classification: Tiny | SR 15
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 14 (+2) 28 (+9) 16 (+3) 18 (+4) 15 (+2) 16 (+3) 16 (+3) 16 (+3) 18 (+4) 28 (+9)
Proficient Skills: Insight, Arcana, Persuasion, Proficient Skills: Insight, Arcana, Persuasion,
Intimidation, History Intimidation, History
Saving Throws: Intelligence, Dexterity Saving Throws: Charisma, Dexterity
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic Resistances: Fighting, Psychic
Senses: Darkvision 60ft, Truesight 50ft Senses: Darkvision 60ft, Truesight 50ft
Levitate: This Pokémon is immune to Ground-type Levitate: This Pokémon is immune to Ground-type
moves. moves.
Starting Moves: Confusion, Rest, Imprison, Endure, Starting Moves: Confusion, Rest, Imprison, Protect,
Swift, Yawn, Future Sight Swift, Lucky Chant, Future Sight
Level 13: Amnesia, Extrasensory, Flail, Natural Gift, Level 13: Charm, Extrasensory, Copycat, Natural Gift,
Memento Healing Wish
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, TM: 03, 04, 06, 10, 11, 13, 14, 15, 16, 17, 18, 20,
24, 25, 27, 29, 30, 32, 33, 37, 42, 44, 48, 53, 56, 21, 24, 25, 27, 29, 30, 32, 33, 37, 42, 44, 48, 53,
57, 62, 68, 73, 77, 85, 86, 87, 88, 89, 90, 92, 99, 56, 57, 62, 68, 73, 77, 85, 86, 87, 88, 89, 90, 92,
100 99, 100
122
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Azelf #482 Dialga #483
Type: Psychic
Type: Steel/Dragon
Classification: Tiny | SR 15
Classification: Huge | SR 15
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 17 (+3) 18 (+4) 28 (+9) 16 (+3) 20 (+5) 19 (+4) 20 (+5) 20 (+5) 24 (+7) 16 (+3)
123
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Palkia #484 Heatran #485
Type: Water/Dragon
Type: Fire/Steel
Classification: Huge | SR 15
Classification: Large | SR 15
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 20 (+5) 19 (+4) 20 (+5) 24 (+7) 16 (+3) 19 (+4) 15 (+2) 19 (+4) 10 (+0) 14 (+2) 16 (+3)
124
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Regigigas #486 Giratina (Altered) #487
Type: Normal
Type: Ghost/Dragon
Classification: Huge | SR 15
Classification: Huge | SR 15
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
25 (+7) 19 (+4) 22 (+6) 10 (+0) 12 (+1) 16 (+3) 20 (+5) 16 (+3) 25 (+7) 18 (+4) 22 (+6) 16 (+3)
Proficient Skills: Survival, Athletics, Intimidation Proficient Skills: Athletics, Insight, Arcana, History
Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution, Wisdom
Vulnerabilities: Fighting Vulnerabilities: Fairy, Dark, Dragon, Ghost, Ice
Resistances: None Resistances: Bug, Electric, Fire, Grass, Poison, Water
Immunities: Ghost Immunities: Fighting, Normal
Senses: Tremorsense 200ft Senses: Darkvision 100ft, Truesight 100ft
Slow Start: This Pokémon's speed is halved and its Pressure: Any move targeting this Pokémon directly
attacks are made at disadvantage for the first two (non-area of effect moves) reduces its PP by two
rounds of every combat. when activated.
125
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Giratina (Origin) #487 Cresselia #488
Type: Ghost/Dragon
Type: Psychic
Classification: Huge | SR 15
Classification: Medium | SR 15
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
22 (+6) 18 (+4) 25 (+7) 18 (+4) 22 (+6) 16 (+3) 16 (+3) 16 (+3) 23 (+6) 18 (+4) 20 (+5) 18 (+4)
Proficient Skills: Athletics, Insight, Arcana, History Proficient Skills: Insight, Arcana, History
Saving Throws: Strength, Constitution, Wisdom Saving Throws: Constitution, Wisdom, Charisma
Vulnerabilities: Fairy, Dark, Dragon, Ghost, Ice Vulnerabilities: Bug, Dark, Ghost
Resistances: Bug, Electric, Fire, Grass, Poison, Water Resistances: Fighting, Psychic
Immunities: Fighting, Normal Senses: Darkvision 100ft, Truesight 100ft
Senses: Darkvision 100ft, Truesight 100ft
Levitate: This Pokémon is immune to Ground-type
Levitate: This Pokémon is immune to Ground-type moves.
moves.
Starting Moves: Confusion, Double Team, Lunar
Form Change: Giratina's default form is "Altered Dance, Moonlight, Psycho Cut, Psycho Shift,
Forme". When it is given a Griseous Orb to hold, or Safeguard, Mist, Aurora Beam, Future Sight, Slash,
any time it is in its home plane, the "Distortion Psychic, Moonblast
World", it takes on the "Origin Forme".
TM: 03, 04, 06, 10, 11, 13, 15, 16, 17, 18, 20, 21,
22, 27, 29, 30, 32, 33, 42, 44, 45, 48, 53, 57, 68,
Starting Moves: Dragon Breath, Scary Face, Ominous 73, 77, 85, 86, 87, 88, 90, 92, 100
Wind, Ancient Power, Slash, Shadow Sneak, Destiny
Bond, Dragon Claw, Earth Power, Aura Sphere,
Shadow Claw, Shadow Force, Hex
TM: 02, 04, 05, 06, 10, 11, 15, 17, 18, 20, 21, 24,
25, 26, 27, 29, 30, 32, 40, 42, 44, 48, 49, 51, 53,
57, 59, 61, 65, 66, 68, 71, 73, 76, 77, 78, 82, 85,
87, 88, 90, 97, 100
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Phione #489 Manaphy #490
Type: Water
Type: Water
Classification: Tiny | SR 15
Classification: Tiny | SR 15
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 16 (+3) 14 (+2) 16 (+3) 20 (+5) 18 (+4) 18 (+4) 18 (+4) 14 (+2) 18 (+4) 20 (+5)
Hydration: This Pokémon is unaffected by negative Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. status ailments in water or during rainy conditions.
Starting Moves: Bubble, Water Sport, Charm, Starting Moves: Bubble, Tail Glow, Water Sport,
Supersonic, Bubble Beam, Acid Armor, Whirlpool Charm, Supersonic, Bubble Beam, Acid Armor,
Whirlpool
Level 13: Water Pulse, Aqua Ring, Dive, Rain Dance
Level 13: Water Pulse, Aqua Ring, Dive, Rain Dance,
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42,
Heart Swap
44, 48, 55, 56, 77, 86, 87, 88, 89, 90, 94, 98, 99,
100 TM: 04, 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21,
27, 29, 30, 32, 33, 42, 44, 48, 53, 55, 56, 68, 77,
86, 87, 88, 89, 90, 94, 98, 99, 100
127
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Darkrai #491 Shaymin (Land) #492
Type: Dark
Type: Grass
Classification: Medium | SR 15
Classification: Tiny | SR 15
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 16 (+3) 18 (+4) 18 (+4) 15 (+2) 18 (+4) 18 (+4) 18 (+4) 10 (+0) 18 (+4) 18 (+4)
128
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Shaymin (Sky) #492 Arceus #493
Type: Grass/Flying
Type: Normal
Classification: Tiny | SR 15
Classification: Large | SR 15
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 18 (+4) 10 (+0) 20 (+5) 18 (+4) 25 25 25 30
30 (+10) 25 (+7)
(+7) (+7) (+7) (+10)
Proficient Skills: Persuasion, Survival
Saving Throws: Wisdom, Charisma, Dexterity Proficient Skills: All Skills
Vulnerabilities: Fire, Flying, Ice, Poison, Rock Saving Throws: All Abilities
Resistances: Fighting, Grass, Water Vulnerabilities: Fighting
Immunities: Ground Resistances: None
Senses: Truesight 50ft Immunities: Ghost
Senses: Darkvision 200ft, Truesight 100ft
Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball. Multitype: This Pokémon's type and form change to
match the type of Elemental Plate this Pokémon
Form Change: Shaymin's default form is "Land". holds. The Plate cannot be effected by any item-
When Given a Gracidea Flower to hold, it can removing ability or move.
change to "Sky Form", taking on new typing,
statistics, and moves. Form Change: Arceus' default type is Normal. It can
change its type by holding an "Arceus Plate". While
Starting Moves: Growth, Magical Leaf, Leech Seed, holding this plate, the signature move, Judgment,
Quick Attack, Sweet Scent, Natural Gift also changes its type to match Arceus. These plates
are: Draco (Dragon), Dread (Dark), Earth (Ground),
Level 13: Worry Seed, Air Slash, Energy Ball, Sweet Fist (Fighting), Flame (Fire), Icicle (Ice), Insect (Bug),
Kiss, Leaf Storm, Seed Flare Iron (Steel), Meadow (Grass), Mind (Psychic), Pixie
(Fairy), Sky (Flying), Splash (Water), Spooky (Ghost),
TM: 06, 10, 11, 15, 17, 20, 21, 22, 27, 29, 32, 42, Stone (Rock), Toxic (Poison), and Zap (Electric)
44, 48, 53, 68, 75, 77, 86, 87, 88, 90, 96, 99, 100
Starting Moves: Cosmic Power, Natural Gift,
Punishment, Seismic Toss, Gravity, Earth Power,
Hyper Voice, Extreme Speed, Refresh, Future Sight,
Recover, Hyper Beam, Perish Song, Judgment
TM: 01, 02, 03, 04, 05, 06, 07, 10, 11, 13, 14, 15,
16, 17, 18, 20, 21, 22, 24, 25, 26, 27, 29, 30, 31,
32, 33, 35, 36, 37, 38, 39, 40, 42, 44, 48, 49, 50,
52, 53, 57, 60, 61, 65, 66, 68, 71, 73, 75, 76, 77,
78, 80, 81, 84, 85, 86, 87, 88, 90, 91, 92, 94, 95,
97, 98, 100
This is unofficial fan content not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of
the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Homebrew created by @JOEtheDM.
This document was lovingly created
using GM Binder.