1. The document is a learning activity sheet for senior high school students discussing massive open online content and its implications. It explores current trends in media and information and anticipates future developments.
2. Students are expected to describe massive open online courses and explore technologies of the past and present. The sheet discusses concepts like MOOCs, 3D printing, ubiquitous learning, and wearable technology.
3. An activity asks students to interview elders about technologies from their time and compare them to current technologies. An assessment section tests students' understanding of key terms covered.
1. The document is a learning activity sheet for senior high school students discussing massive open online content and its implications. It explores current trends in media and information and anticipates future developments.
2. Students are expected to describe massive open online courses and explore technologies of the past and present. The sheet discusses concepts like MOOCs, 3D printing, ubiquitous learning, and wearable technology.
3. An activity asks students to interview elders about technologies from their time and compare them to current technologies. An assessment section tests students' understanding of key terms covered.
1. The document is a learning activity sheet for senior high school students discussing massive open online content and its implications. It explores current trends in media and information and anticipates future developments.
2. Students are expected to describe massive open online courses and explore technologies of the past and present. The sheet discusses concepts like MOOCs, 3D printing, ubiquitous learning, and wearable technology.
3. An activity asks students to interview elders about technologies from their time and compare them to current technologies. An assessment section tests students' understanding of key terms covered.
1. The document is a learning activity sheet for senior high school students discussing massive open online content and its implications. It explores current trends in media and information and anticipates future developments.
2. Students are expected to describe massive open online courses and explore technologies of the past and present. The sheet discusses concepts like MOOCs, 3D printing, ubiquitous learning, and wearable technology.
3. An activity asks students to interview elders about technologies from their time and compare them to current technologies. An assessment section tests students' understanding of key terms covered.
______________ I – Background Good day, students! Are you doing well? This 2.Graphic Design Learning Activity Sheet (LAS) was written for you as you go through the “massive open online content and its implication”. In this lesson, the current trends of media and information will be explored and the future developments in these areas will be anticipated. The media and information are a mutable entity. It is ever changing in nature. It is a product of continuous development. As citizens of the media and information age, one must be able to adapt to the changes in media and information. II- Learning Competencies: 3.Three-Dimensional Printing In this LAS, the opportunities and challenges of the media information in all sectors will be discussed. Their implications identified and the power of media and information will be discovered. After going through this LAS, you are expected to: 1. Describe massive open on-line 2. Explore the technology in the past and present III- Essential knowledge, concepts and activities
Massive Open Online Content and its
Implication
Massive Open online Course (MOOC) is defined by
Educause as a model for delivering learning content online to any person who wants to take a course, with no limit on attendance. It can be characterized by the following:
A. A revolutionary approach to education that veers away
from the physical to the virtual. The Paperless Society B. A kind of learning that happens online, breaking the norm of traditional schools or universities of higher The paperless Society is a society where communication education. is done electronically and all forms of printed C. Utilizes information technologies like analytics to help communication have become obsolete. It is characterized instructors gauge their students learning. by the shift from letters to e-mails, newspapers to news E. Emphasis on connectedness. web pages, books to e-books and so on. The Implications 1. By taking learning into virtual space, attendance is Ubiquitous Learning no longer a determining factor in one’s education. This makes MOOC learning a popular alternative Ubiquitous Learning is common on the age of for those whose life situations make them unable information. Since information in the digital age can be to attend regular schools. accessed by anyone, at any given time and place, 2. Managing MOOC is relatively cheaper than ubiquitous or an ever-present type of learning is possible. running educational instructions. By taking out expenses of universities- which are passed down to students in exorbitant fees- MOOS addresses the high cost of education. 3. Analytics provides information about the learning process of students. Through the use of data collected through analytics, MOOC provides a means to improve learning. DepEd-Polanco NHS: Senior High School Learning Activity Sheet (LAS)
4. Since it focuses on connectedness as part of the IV- Learning activities:
learning process, MOOC allows education to take Directions: Interview an elder and ask about the place on a global scale. Connecting learners and technology in their time. Compare the instructors all over the world to one another to difference between their technology and maximize education. yours.
The Use, Advantage and Disadvantages of
Wearable Technology
Although not entirely a new concept, wearable technology _____________________________________
is saw to be the up-and-coming technology of the future. _____________________________________ Google, Facebook, Apple and Samsung are now pouring millions of dollars into the research and development of _____________________________________ wearable technology. _____________________________________ Smart Watches- as wearable as developed for _____________________________________ convenience, but its inability to function as an independent gadget puts it at a distinct _____________________________________ disadvantage. V- Assessment. Fitness Tracker- aims to promote health and Encircle the letter of the correct answer. wellness among its enthusiast, unfortunately, issues in their accuracy have been raised in 1. It refers to a wearable technology with health several reviews. applications. A. Educause Virtual Reality (VR) Wearable Technology- B. Fitness Tracker example of this is the Oculus, a high-end VR C. Smart Watches headset intended for entertainment. The Oculus D. Virtual Reality (VR) Wearable Technology have so far received positive reviews among 2. It refers to a wearable technology that immerse the user users. However, concerns were raised about VR in a virtual reality. technology’s potential to cause disconnect from A. Educause the physical world. B. Fitness Tracker The Concept of 3D Environment C. Smart Watches D. Virtual Reality (VR) Wearable Technology 3D or three dimensional in its literal sense refers to anything that has width, height and depth. The 3. The unabbreviated term for a model for delivering physical world is an example of a 3D learning content online to any person who wants to take a environment. The concept of 3D environment is course, with no limit on attendance explored to mimic the physical world in the A. Educause media. B. Fitness Tracker C. Smart Watches Examples: D. Virtual Reality (VR) Wearable Technology 3. Films 4. Broadly defined as any gadget that is worn instead of carried. A. Three Dimensional B. Wearable Technology C. Smart Watches D. Educause 5. It refers to anything that has width, height and depth. A. Three Dimensional B. Wearable Technology C. Smart Watches D. Educause DepEd-Polanco NHS: Senior High School Learning Activity Sheet (LAS)
Key Answers
Learning Activities: 5 POINTS Assessment 1. B 2. D 3. A 4. B 5. A