"Fight For Honor!": Grey Map Box) - The Remainder of

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“Fight for honor!

SET UP: 2 players.


Both rival Jarls are placed in
between the two warbands,
within 6” of each other (in the
grey map box). The remainder of
each warband deploys at least
12” apart in their respective
camp area (red & blue).

Forces: Both players should have equally sized warbands (we suggest about a dozen Vikings per side, or 300
points), led by a Jarl with at least two Huskarls.

Geld: Both players begin the game with 3 Geld.

Objectives: For this scenario, both Jarls are rated with Armor 3—a night of feasting means they either are not
wearing all of their armor, or their wits are a bit dull from mead! The opposing Jarls are required to charge each
other and engage in single combat until at least one wound is inflicted. Whenever a Jarl is wounded, the warband
of the wounded Jarl must take a morale test at the end of that phase. If the morale test is passed, the warband
continues to cheer their Jarl on and the single-combat challenge continues. Roll for morale each time a Jarl is
wounded. If any Viking in the warband fails his morale test, instead of fleeing (the normal reaction in the rules),
the entire warband of the wounded Jarl attacks the opposing warband and a general melee breaks out! If a Jarl dies
and his warband passes all of their morale checks, the honor duel is over…perhaps a grudge is held….

Victory: The battle is over when a duel ends with one dead Jarl. There’s bound to be a good fight and a chance to
nurse a grudge for a future encounter….

Ravenfeast is a product of Little Wars TV, copy-written in 2020, authorized for free non-commercial reproduction.

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