Output Log
Output Log
Output Log
3p2 (b3d7a6428558)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 10.0]
Renderer: NVIDIA GeForce GTS 250 (ID=0x615)
Vendor: NVIDIA
VRAM: 991 MB
Driver: 21.21.13.4201
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\zlib.net.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\zlib.net.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\ConditionalExpression.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\ConditionalExpression.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\GalaxyCSharp.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\PlayMaker.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\PlayMaker.dll into Unity Child Domain
- Completed reload, in 5.354 seconds
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on GameMap
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed
UnloadTime: 2.189891 ms
Graphics tier changed to High
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Steam initializing
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Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 3373.
Total: 4.570740 ms (FindLiveObjects: 0.343519 ms CreateObjectMapping: 0.309540 ms
MarkObjects: 3.886080 ms DeleteObjects: 0.030580 ms)
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Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 41396.
Total: 233.690140 ms (FindLiveObjects: 6.652241 ms CreateObjectMapping: 3.503826 ms
MarkObjects: 223.278915 ms DeleteObjects: 0.254156 ms)
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FSM not Preprocessed: Knight : Roar Lock
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AddEventHandlerComponent: PlayMakerFixedUpdate
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FSM not Preprocessed: Glow Bug 4 : glow_bug
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AddEventHandlerComponent: PlayMakerFixedUpdate
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AddEventHandlerComponent: PlayMakerFixedUpdate
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AddEventHandlerComponent: PlayMakerFixedUpdate
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Unloading 153 unused Assets to reduce memory usage. Loaded Objects now: 57504.
Total: 301.222046 ms (FindLiveObjects: 8.484344 ms CreateObjectMapping: 4.172516 ms
MarkObjects: 286.721893 ms DeleteObjects: 1.842295 ms)
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Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.
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Object Pool attached to GlobalPool has run out of Strike Nail R prefabs,
Instantiating an additional one.
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Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.
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Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.
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Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.
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