Engineering Mechanics
Engineering Mechanics
Engineering Mechanics
ENGINEERING MECHANICS
Prepared by
Dr.R.PARAMESHWARAN
Professor & Head
Department Of Mechatronics Engineering
Kongu Engineering College
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Engineering Mechanics
THIRD LAW: For every action there is an equal and opposite reaction.
Parallelogram Law
Two forces acting on a particle may be replaced by a single force called
their resultant which can be obtained by drawing diagonal of a parallelogram
which has the sides equal to the given forces.
F2
F1
R2 = F12 + F22 + 2F1F2 cos .
F2 sin
tan = where
F1 F2 cos
Principle of Transmissibility
. = .
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F A B F
The condition of equilibrium of a rigid body remains, unchanged if a force
acting at a given point of the rigid body is replaced by a force of same magnitude
and direction, but acting at a different point provided that the two forces have the
same line of action.
Triangle Law of Forces
F1 F2
B C
A
A2 = B2 + C2 – 2BC cos
B2 = A2 + C2 – 2AC cos
C2 = A2 + B2 – 2AB Cos
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VECTORS
Some Important Formulas
Area of Parallelogram = a x b ( a & b are two sides of parallelogram)
1
= d 1 x d 2 ( d 1 , d 2 are the diagonal of the )
2
1
Area of triangle = a x b ( a & b are two sides of )
2
Cross Product
i x i jx j kxk 0
i x j k; k x j i; i xk j
axb
n
axb
a . b = ab cos
i.i = j . j = k . k =1
i . j = j . k = k . i =0
Then (1) At least 1 of the vectors a , b , c is zero
(2) Any two vectors are parallel
(3) The vectors a , b , c are co-planar.
a b b c c a 2 a b c
a x b b x c c x a a b c
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a.c a .d
( a x b )x( c x d ) =
b.c b.d
y A
Fy F Fy
o Fx B x
In OAB
Fx
Cos = Fx = F cos
F
Fy
Sin = Fy = F sin
F
o Fx x
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In OAB
Fy
Cos = Fy = F cos
F
Fx
Sin = Fx = F sin
F
II Quadrant
y Case 1 : - between F & x-axis
F Fx = – F cos
Fy = + F sin
Case 2 : - between F & y-axis
x Fx = – F sin
case (i) Fy = + F cos
III Quadrant
x Case 1 : - between F & x-axis
Fx = – F cos
F Fy = – F sin
Case 2 : - between F &y- axis
y Fx = – F sin
case (ii) Fy = – F cos
IV Quadrant
x Case 1 : - between F & x-axis
Fx = + F cos
F Fy = – F sin
Case 2 : - between F & y-axis
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y Fx = + F sin
Fy = – F cos
Equilibrium of Particles
Lami’s Theorem:
If 3 forces acting on a particle are in equilibrium, then each of the forces is
proportional to the sine of the angle included between the other two forces.
F2
F1 F F
F1 2 3
sin sin sin
F3
Condition
1. Fx = 0 ; Fy = 0 (2D Particles)
2. Fx = 0 ; Fy = 0 ; Fy = 0 (3D)
F
y
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x
z x
Fx = F cos x
Fy = F cos y
Fz = F cos z
Fx = F sin y cos
Fy = F cos y F Fx i Fy j Fz k
Fz = F sin y sin
y
y
F cos y F cos y
y
F sin y cos
x x
F sin y F sin y sin F sin y
z z
If magnitude of F is given & if passes it through A (x1, y1, z1) & B (x2, y2, z2) then
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x 2 x 1 i y 2 y1 j z 2 z1 k
Unit Vector .
x 2 x 1 2 y 2 y1 2 z 2 z1 2
x 2 x1 y 2 y1 z z1
cos x ; cos y ; cos z 2
L L L
where, L x 2 x 1 2 y 2 y1 2 z 2 z1 2
By direction Cosine cos2 x + cos2 y + cos2 z = 1 .
F = F (cos x i + cos y j + cos z k )
y F2 Y
F1 R
r2
r1 F3 d
r3
0 x x
Mo = r 1 x F1 r 2 x F 2 r 3 F3 dx R
MOMENT COUPLE
Moment of force is a measure of the
Two forces F& F of the same
tendency of the force to rotate a body
magnitude with parallel lines of
about the point or axis.
action and opposite in sense are said
to form couple.
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F F
d
o
d
Moment, Mo = F x d
F
Couple = F x d
A
= M A F
O
O
F
When a force F is shifted form point O to point A, a couple must be added whose
moment is equal to the moment of F about A.
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Find d =
Mo . Mark the line of action ‘R’ at a distance ‘d’ from the
R
reference point O along the perpendicular line. The line of action ‘R’ is
determined from the nature of moment at O.
Step 5:
Using x component Rx and y component Ry , find
x
Mo & y
Mo
Ry Rx
Types of Support:
Types Free Body Arresting Free Body
Movements Diagram
Roller Support (or) Arresting Vertical
Rocker Support Movement
R
Pin Jointed (or) Horizontal &
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Types of Beams:
Simply Supported Beam
Cantilever Beam
W
Continuous Beam
Fixed Beam
Types of Load:
1. Point (or) Concentrated Load
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W
A B
=
90o F
d
3
F = Area of = ½ x d x x
d
(0, 0, 0)
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z o x
i j k
M0 = x A yA zA --------- (1)
Fx Fy Fz
OL
Where & M o - Moment about Point O
OL
Classification of Problems:
Conditions for Applying
2D 3D
Particle Fx = 0 Fx = 0
Fy = 0 Fy = 0
Fz = 0
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Note: In a rigid body with 3 forces when the equilibrium condition is reached all
the forces will be either concurrent or parallel to one another.
FRICTION
Dry Friction
Motion
P W
N F
Fk
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Applied Force
F
N R tan = F = N tan
N
Fmax = (tan )max N = sN .
Flim
Angle of Friction
Motion
P W
N
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F R
Fmax = sN
F
tan =
N
- Angle of Friction
s - Angle of Static Friction
k - Angle of Kinetic Friction
< s - No Motion
= s - Motion is Impending
= k - Starts Moving
FBD for B
Motion
W1
T
B
A P N1 F1
FBD for A
F1 N1
W2
P
F2
N2 Motion
Ladder Friction
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F1 A N1
d2 d1
W
B
F2 N2
d3 Motion
Wedge Friction
Free Body Diagram for Block Free Body Diagram for Wedge
motion N2 F2
N1 W P
N3
F1 N2 F3
motion
F2
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Screw Friction
L – Lead of the screw
– Lead Angle
tan .
Wr
Effort required to raise the load, P =
a
tan
Wr
Effort required to tower the load, =
a
Where W – Weight of the load
r – Radius of the thread
a – Distance from the lever Arm
L
(Lead Angle) = tan–1 where L = n (pitch)
2r
(Friction Angle) = tan–1 () where coefficient of friction.
Self-Locking Condition:
1. Friction Angle () > Lead Angle ()
2. Efficiency () < 50%
MechanicalAdvantage
Where
Velocity Ratio
Load D
Mechanical Advantage = ; Velocity Ratio =
Effort d
D – Distance moved by Effort
d – distance moved by Load
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Belt Friction:
T1 Slack Side
T1
T2
T2 Tight side
where
– Angle of contact in radians
T2 – Tension in Tight side
T1 – Tension in Slack side
T2
e .
T1
Rolling Resistance:
Wa
R= .
r
where W – Weight
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CENTROID
W
Centroid:
The point where the entire area is assumed to be concentrated.
Centre of Gravity:
The point at which the entire weight acts irrespective of orientation of
body.
Centre of Mass:
The point at which the entire mass of the body is assumed to be
concentrated.
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It differs only when gravitational field is not uniform (or) not parallel. For
Homogeneous plate of uniform thickness.
Centroid of Area:
a1 a2 a3 a4
y2 y1
a5
x1 x2 x3 x4 x5
y
x
Moment about x axis = a1 y1 + a2 y2 = a3 y3 + …… an yn
Moment about whole area = y A (A = a1 + a2 + a3 …… an = ai )
By Varignon’s Theorem
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yA a i y i y
a i yi x
aixi .
A A
y axis dA
x
x axis
Area = dA
Moment due to small Area about x axis = ydA
y
ydA ; x
xdA dA
dA dA
Note :
The centroid lies in the axis of symmetry if it exist.
MOMENT OF INERTIA
The Resistance to Bending (or) Resistance to Rotation is termed as Moment
of Inertia.
Other wise termed as Second Moment of Area.
Ix axis = y2dA
Iy axis = x2dA
Radius of Gyration
I xx I yy
K xx ; K yy
A A
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It is defined as the distance from the axis to a point where the concentrated
area of the same size could be placed to have the same second moment of Area
with respect to the given axis.
B B
hB
x x xx – centroidal axis
A hA
A A
x
z y
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x x
Product of Inertia:
Product of Inertia for a symmetrical object about its centroid axis is zero
For a Triangle (Right Angle Triangle)
b2h 2
Ixy =
72
For others (Symmetrical Objects):
Ixy = Ixy + Ah2 (Ixy = 0)
Ixy = Ah2 .
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2
I xx I y y I xx I y y
Imax =
I 2 xy
2 2
2
I xx I y y I xx I y y
Imin =
I 2 xy
2 2
2 I xy
tan 2 =
I xx I y y
The axis about which moment of inertia is maximum & minimum are
known as Principle axis.
When these two axis pass through the centroid of an area it is known as
centroidal principle axis.
A = bd bd 3
Ixx =
12
d x x = b
2
db 3
Iyy =
y =d 12
2
A = ½ bh bh 3
Ixx =
36
h x = b
3
hb 3
Iyy =
y =h 36
3
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A = ½ bh bh 3
Ixx =
h 36
x = b
2
hb 3
Iyy =
y =h 36
b 3
R 4
Ixx =
A = R2 4
R
= R
x , y at the center 4
Iyy
4
= R
2
A
2 Ixx = 0.11R4
R
x x =R
= R
4
Iyy
8
2R y = 4R
3
y
= R
2
A
4
x Ixx = 0.055 R4
x = 4R
3 Iyy = 0.055 R4
y = 4R
3
R
DYNAMICS
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Kinematics Kinetics
KINEMATICS OF PARTICLE
x2 x1
B O A
The object moves from O to A and then from A to B.
Here,
Distance travelled : x1 + x1 + x2 (Total distance traveled) – Scalar Quantity
Displacement : xf – xi (xf – final position ; xi – initial position) – Vector Quantity
Velocity:
Displacement
Average Velocity =
Change in Time
Distance
Speed =
Time Taken
Speed is a Scalar Quantity
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Instantaneous Velocity:
x dx
Ins Velocity = Lt
x 0 t dt
Acceleration
Change in Velocity v
Average Acceleration =
Change in Time t
v dv
Instantaneous Acceleration = Lt
t 0 dt dt
dx d 2 x dv
v= ; a 2
dt dt dt
dv dx dx
a= x adx dv.
dt dx dt
a dx = v dv
Motion Types:
Velocity uniformly
Uniform motion Velocity accelerated motion
a=0 a = constant
Time Time
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Time Time
v = u – at
s = ut – ½ at2 Downward Motion
v2 = u2 – 2as
Note:
(1). If the object starts from rest then u = 0
(2). If the body comes to rest then v = 0
(3). If the body is projected upwards, then v = 0 at its highest point (h)
(4). If the body is thrown downwards freely from rest then u = 0
Relative Motion:
Let xA/B – Relative distance (position) of ‘B’ with respect to ‘A’
vA/B – Relative velocity of ‘B’ with respect to ‘A’
aA/B – Relative acceleration of ‘B’ with respect to ‘A’
xA/B = xB – xA
vA/B = vB – vA
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aA/B = a B – aA
Curvilinear Motion:
Plane Curvilinear (2D)
Space Curvilinear (3D) – Projectile
Plane Curvilinear Motion:
y vy r y t
n
vx
n t
x x
Displacement = rf ri
r rf ri
Average velocity =
t t f t i
r r dr
Instantaneous velocity = Lt f i
t 0 t t dt
f i
v v f v i
Average Acceleration =
t t f t i
v dv
Instantaneous Acceleration = Lt
t 0 t dt
Note:
In the case of curved path, only the direction of velocity vector may
change with time with constant speed.
PROJECTILE
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Let the
Velocity of projectile be u
Angle of projection be
Time of flight be H
y
O
u
uy
ux x
ux = u cos ; uy = u sin
We know
x = ut + ½ at2
x = ux + cos t [ ax = O]
y = uy sin t – ½ gt2 [ ay = – g]
Equation of Projectile
1 x2
y = x tan – 2
g sec2 .
2 u
u2
Range = sin 2
g
u2
Maximum Height = sin 2
2g
Note:
At point O,
vy = 0
u (sin ) t = gt .
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Engineering Mechanics
KINETICS
(i). Newtons Second Law:
We know
Fma
can be rewritten as Fma = 0
Fi ma (Inertia Force)
F + Fi = 0
D’Alemberts Principle:
The force system consisting of external forces & inertial forces can be
considered to keep the particle in equilibrium. Since the resultant force externally
acting on the particle is now zero, the particle is said to be in dynamic equilibrium.
This principle is known as D’Alemberts principle.
F ma 0 .
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Unit : Nm = Joule .
U =
K 2
2
x 2 x 12
Force
Where K – Spring Constant =
Elongation
Work done = Force x distance
Work done = (Actual force – Frictional Force) x distance
Change in Kinetic Energy = ½ m (v2 – u2)
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F.dt = m.dv
t1 v1
Plane of Contact
Impact of Elastic Bodies:
Classification U1 1 2 U2
Direct Impact Line of
1. Impact impact
Oblique Impact
Central Impact
2. Impact
Eccentric Impact
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Direct Oblique
VA VB
UA UB mA mB
mA mB
[If the motion of colliding bodies [If the motion of one or both of the
is directed along the line of impact] colliding bodies is not directed along the
line of impact]
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