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F R AN C E
Written by: Andrew Haught, Mike Haught, Phil Yates
Web Support: Patch Bowen, Luke Glover, Alexander Nebesky
I Editors: Peter Simunovich, John-Paul Brisigotti
ProofReaders: David Adlam, Adam Brooker,
; Design: yvzx.otVesc\\
Alexander Costantino, Mark Goddard,
Project Management: Chris Townley Alan Graham, Ryan JefFares,
AssUtant Writing: Wayne Turner, Mike Major, Gavin van Rossum, Richard Steer
Luke Parsonage, Nigel Slater PUytest Groups: Atlantic Canadian Testers (Ryan Sullivan),
Assistant Graphic Design: Casey Davies, Ashleigh Heelam Dads Army (Gavin van Rossum),
Miniatures Design: Evan Allen, Tim Adcock, Giorgio Bassani, Flames Of War Regina Rifles (Lance Mathew),
Matt Bickley, Will Jayne, Ales Potocnik Garage Gamers (Adam Brooker),
290 Bunker (Carl Bellatti)
Miniatures Painting: Aaron Te Hira-Mathie, James Brown,
Jeremy Painter
Cover and Internal Art: Vincent Wai
CONTENTS
Guards Armoured Division ................................ 44
D-Day: British.......................................................... 2
British Special Rules.................................................... 3 11^''Armoured Division ...................................... 45
Operation Overlord .............................................. 4 Sherman Armoured Squadron.................................. 46
Sherman Armoured Squadron HQ........................................ 47
Know Your Tanks.................................................... 8 Sherman Armoured Troop ....................................................... 47
Motor Company......................................................... 48
Know Your Infantry.............................................. 10 Motor Company HQ................................................................. 49
Motor Company Rifle Platoon............................................... 49
D-Day: British Force............................................. 12
Motor 6 pdr Anti-tank Platoon ............................................. 49
D Minus One ........................................................... 1^
Operation Perch.................................................... 50
Parachute Company .................................................. 16
Parachute Company HQ......................................................... 17 7^'' Armoured Division.......................................... 52
Parachute Platoon ...................................................................... 17
Desert Rats Cromwell Armoured Squadron......... 54
Airlanding Company.................................................. 18 Desert Rats Cromwell Armoured Squadron HQ............... 55
Airlanding Company HQ ....................................................... 19 Desert Rats Cromwell Armoured Troop.............................. 56
Airlanding Platoon...................................................................... 19 Desert Rats Stuart Recce Patrol ............................................. 57
Airborne Vickers Machine-gun Platoon .............................. 19 Desert Rats Crusader AA Troop ............................................. 57
Airborne 3-inch Mortar Platoon............................................. 20
Desert Rats Motor Company .................................. 58
Airborne 75mm Light Troop .................................................. 20
Desert Rats Motor Company HQ........................................ 59
Airborne 6 pdr Anti-Tank Platoon........................................ 21
Desert Rats Motor Company Rifle Platoon ...................... 59
Airborne 17 pdr Anti-Tank Troop ........................................ 21
Desert Rats Motor 6 pdr Anti-tank Platoon...................... 59
1''Special Service Brigade................................ 22
50^'’ (Northumbrian) Division............................ 60
Commando Troop....................................................... 24
Commando Troop HQ ............................................................... 24
Desert Rats Rifle Company....................................... 62
Desert Rats Rifle Company HQ............................................. 63
Commando Section.......................................................................25
Desert Rats Rifle Platoon.................................................... .. • 63
Commando Vickers Machine-gun Platoon.............................25
Desert Rats Vickers Machine-gun Platoon ......................... 64
Commando Mortar Section........................................................ 25
Desert Rats MMG Carrier Platoon........................................ 64
Desert Rats 3-inch Mortar Platoon........................................ 64
3^'* Canadian Division .......................................... 26
Desert Rats 6 pdr Anti-Tank Platoon................................... 65
3”^ Division.............................................................. 28 Desert Rats Universal Carrier Patrol...................................... 65
Desert Rats Wasp Carrier Patrol............................................. 65
Rifle Company.............................................................. 30
Rifle Company HQ................................................................... 31 Support Units........................................................ 66
Rifle Platoon ................................................................................ 31 Daimler Armoured Car Troop ................................................. 66
Vickers Machine-gun Platoon.................................................. 32 MIO SP Anti-Tank Troop......................................................... 66
MMG Carrier Platoon.............................................................. 32 17 pdr Anti-Tank Troop............................................................ 67
3-inch Mortar Platoon.............................................................. 32 Crocodile Flame-Tank Platoon............................................... 67
6 pdr Anti-Tank Platoon ......................................................... 33 AVRE Assault Section................................................................. 68
Universal Carrier Patrol ............................................................ 33 Centaur Support Tank Platoon............................................... 68
Wasp Carrier Patrol ................................................................... 33 25 pdr Field Troop..................................................................... 69
Sherman DD Armoured Squadron......................... 34 Priest Field Troop........................................................................ 69
Sherman DD Armoured Squadron HQ.............................. 35 Universal Carrier OP .................................................................. 70
Sherman DD Armoured Troop............................................... 35 Auster OP Observation Post.................................................... 70
Firefly Armoured Troop ............................................................ 35 Sherman OP Observation Post............................................... 70
Bofors Light AA Troop.............................................................. 71
Guards Tank Brigade...................................... 36 Typhoon Fighter-Bomber Flight................................................ 71;
Churchill Armoured Squadron................................ 37
Churchill Armoured Squadron HQ...................................... 38
D-Day: British Example Force ............................ 72
Churchill Armoured Troop....................................................... 49
Painting British ..................................................... 74
8^'’ Hussars.............................................................. 28 Basing Guide.......................................................... 75
Cromwell Armoured Recce Squadron..................... 41
Cromwell Armoured Recce Squadron HQ......................... 42 Missions ................................................................... ^6
Cromwell Armoured Recce Troop.......................................... 42
Stuart Recce Patrol..............................- • • », • .................... 43
Catalogue................................................................ 88
C^niscidcr A A Troop ...................... . 43
6™ OF JUNE, 1944, D-DAY
SthqF JUNE, 1944, D-1
The plane pass overhead, covered by the darkness of night.
At airfields across Southern England aircraft engines roar to
The massive Allied naval armada move closer and closer
life. The first, heavily-laden aircraft lumber down the runway
and into the air. On board are the brave young men of three towards the beaches of Normandy.
airborne divisions, one British and two American. These The British ships carry an invasion force of Sherman tanks
highly trained soldiers are trained to drop by parachute and including some fitted with detachable floatation devices
' gliders deep behind enemy lines. On this night they will that make them amphibious, and Churchill tanks designed
spearhead Operation Neptune, the amphibious and airborne to destroy bunkers and lay down bridges. Along with the
specialised armour were the troops. Fresh and veteran soldiers
invasion of German-occupied France.
alike form the core of the British landing forces, along with
As the huge aerial armada crosses the stotm-tossed English
the specialised Commando troops crammed into the landing
Channel, below them stretches the largest naval armada in
crafts waiting to hit the shores of Normandy. They must take
history. In a few hours these ships will throw thousands ofAllied
the beaches and hold them, as not only is the fate of Europe
soldiers ashore on the coast of Notmandy. If the enemy is able to
in their hands, but possibly that of the world.
<4 rush reinforcements to the landing beaches the whole invasion
could be thrown back into the sea. The enemy reinforcements
must be stopped at all costs. This is the vital mission the Allied
command has entrusted to the airborne divisions
BRITISH SPECIAL RULES
Thefollowing special rules are characteristic ofD-Day: British forces,
reflecting their own style ofequipment, tactics, and approach to battle.
PETARD
NIGHT ATTACK
When firing a Bombardment with their Petard, AVRE teams:
If a Force with Night Attack is the Attacker in a mission where
• may spot and fire Bombardments even if they moved this turn, the Defender has Minefields, the player may elect to attack at
• do not need to te-roll successful rolls To Hit for only having night. If they do so. Night Fighting rules (see page 113 of the
1 or 2 weapons firing, and rulebook) are in effect at the start of the game.
• ignore the Danger Close rule. British Units from Formations with Night Attack can move
TheAVRJT mounts a Petard mortar, throwing a 'bomb the size of freely from the start of the game. Friendly Units from
P -P A V : BRITISH
aflying dustbin with the explosivepower ofa heavy artillery piece. other Formations or Support may not move out of their
Deployment Area until morning breaks.
FLAME TRAILERS British infantry developed techniques for attacking under cover,
Flame tanks cannot Charge into Contact and cannot Hold ofdarkness. This took a lot ofplanning so was only useful when
Objectives. the enemy was defendingflxedpositions.
Flame tanks are built to get in close and burn the opposition out
oftheir entrenchments. ARTILLERY
FLAME-THROWER AIR OBSERVATION POST
Infantry, Gun, and Unarmoured Tank Teams re-roll successful An Air Observation Post is an Aircraft that arrives on a roll of
Saves when hit by a Flame-thtower and the Unit is automatically 3+ (rather than the usual 4+).
Pinned Down. Armoured Tank Teams use their Top armour for An Air Observation Post is unarmed, but can act as an
Armour Saves when hit by a Flame-thrower. Obsetver Spotting for an Artillery Bombardment with an
Flame-throwers may shoot in Defensive Fire. However, while a Aiming Point within 12’730cm of the Aircraft. The opposing
Unit that is Hit by a Flame-thrower is Pinned Down, this does player may shoot at the Aircraft immediately before it rolls to
not automatically stop the assault. The defender still needs to Range In as though the aircraft was Shooting.
score five (or eight) hits to stop the assault as normal. L4 Grasshopper aerial observation posts spot targets from the air.
Flame-throwers spew a stream of burning fuel, making them
terrifying and lethal weapons. MIKE TARGET
When a Spotting Team successfully Ranges In an Artillery
Unit with Mike Target, they may immediately roll to Range
INFANTRY In another Artillery Unit. If successful, the second Artillery
Unit is treated as Ranging In on the same attempt as the first.
AIRBORNE
The Royal Artillery have learned the value of concentrating
This Formation may make an Airborne Assault in missions
their artillery fire. Different orders indicate the size of the
that use the Airborne Assault rules (page 84).
bombardment. A ‘Mike Target’ order calls for the fire of a fulld
Airborne units were specially trained, equipped, and organised to
regiment ofartillery, with 24 guns. A
conduct airborne operations.
POINTE-DUdaO
COTENTIN PENINSULA
Cherbourg
T
N Regiment '*^lliminfantry » \ Infantr^l2Nnfantry
1 T> • , X Regiment Regiment ,
us V Corps
Gerow 21*^ Army Group
*itish 30 Corps Montgomery
Bucknall
US First ARMY
Bradley
AIRBORNE INVASION SEABORNE LANDINGS
In the early hours of D-Day, paratroopers of three airborne Under the cover of darkness thousands of landing craft
divisions—the US 82"'* ‘All American’ and 101" ‘Screaming approached the Normandy coastline. The Allied amphibious
Eagles’ Airborne Divisions, and the ‘Red Devils’ of the British force would come ashore at five beaches, running from west
6'’’Airborne Division—dropped into Normandy to secure to east they were codenamed: Utah and Omaha—the landing
the flanks of the seaborne landings. The more fortunate beaches of the US First Army—and Gold, Juno and Sword—
landed near their drop zones, but many were dispersed as a the landing beaches for the British and Canadian troops of
result of low cloud and anti-aircraft fire. the British Second Army.
In the Cotentin Peninsula, on the western flank of the inva
sion beaches, the US airborne divisions secured key areas UTAH BEACH
inland of Utah Beach. On the eastern flank, the British para Utah Beach, at the base of the Cotentin Peninsula, was wide
troopers struck at targets between the Orne and Dives rivers. and flat, and behind the beach was a marshy plain that had
Vital bridges over the Orne and Caen Canal were seized by an been deliberately flooded by the defenders. The Americans
elected to land an hour earlier than the British, using the
audacious glider assault at the outset of the operation.
lower tide to overcome the problems of submerged beach
Although not always successful, the parachute and glider
obstacles designed to destroy landing craft. At 0630 hours,
landings proved crucial in confusing and delaying the
under cover of a bombardment from rocket-firing landing
German defenders, securing inland routes from the invasion
craft, 8'’’ Regimental Combat Team (RCT) of 4''’ Ivy
beaches and capturing key bridges and crossroads.
Infantry Division led the beach assault. A navigation error
At 0520 hours, nearly two thousand Allied medium and put the troops ashore two thousand yards south of the
heavy bombers hammered the German coastal defences. This projected landing site. Fortuitously, however, the German
airborne onslaught was followed by a massive naval bom defences were even weaker in this sector of the beach.
bardment from seven battleships, 18 cruisers, 43 destroyers,
Supported by Sherman DD amphibious tanks (28 of the
plus gunboats and monitors. A follow-up raid by another
32 launched made it ashore) the infantry quickly over
thousand American bombers wrought yet more destruction.
whelmed 919. Grenadierregiment of 709. Infanteriedivision.
The 4* Infantry Division secured its objectives at a cost of
200 casualties—far fewer than anticipated. As the rest of the
US VII Corps poured ashore, the Division linked up with
paratroopers of the 101" Airborne Division who had seized
the exits from the flooded plain further inland.
allocated to the British beaches. The invaders made good
OMAHA BEACH
progress against the defenders from 736* Infantry Regiment
In contrast with Utah, the going at Omaha Beach was much
of the 716* Infantry Division. By early afternoon, all of
tougher for the assaulting American troops. Bad weather
50* Division was ashore, with elements of 7* Armoured
meant that tides were running higher, swamping landing craft
Division landing behind them later in the day.
and pushing them onto submerged obstacles. Preparatory fire
had missed most of the beach defences, which were sited on
a high bluff overlooking the beach and losses to enemy fire JUNO BEACH
were heavy, with most of the combat engineers and support Immediately to the east of 50* Division, it was the task of the
ing Sherman DD tanks lost before they reached the shoreline. 7 and 8 Brigade Groups of 3* Canadian Division to storm
ashore at Juno Beach. The Canadians were supported by the
To further complicate matters, the assaulting troops of
commandos of 4 Special Service Brigade. Mindful of the
Ifi^RCT, from the veteran T' ‘Big Red One’ Infantry
debacle at Dieppe in 1942 which had cost so many Canadian
Division, and 116* RCT, from the inexperienced 29* ‘Blue
lives, the Canadians anticipated heavy casualties. In the event,
and Grey’ Infantry Division, found themselves facing not
their objectives were taken with comparatively light casualties
only the anticipated 726* Infantry Regiment from the
after hard fighting against elements of736. Grenadierregiment
716* Infantry Divisions, but also the 914* and 916* Infantry
oi 716. Infanteriedivision.
Regiments of the 352"“* Infantry Division, who had occupied
the beach defences undetected by Allied intelligence. The By mid afternoon the entire 3* Canadian Division was
assault forces were pinned down on the beach until mid-af ashore, quickly linking up with 50* Division.
ternoon, suffering heavy casualties. By nightfall they had
advanced no more than 2,000 yards inland. SWORD BEACH
A few miles to the west, near the Vire River estuary dividing At the easternmost beach of the invasion. Sword Beach,
8 Brigade Group of British 3* Division led the assault,
Omaha and Utah, the 2"'* Ranger Battalion carried out a
daring assault from the sea directly up the cliffs at Pointe du supported by the commandos of 1 Special Service Brigade.
Hoc. The mission was intended to knock out a German coastal The landings suffered from high tides caused by the bad
weather and also tough resistance from German troops of
battery that threatened the invasion beaches. However, after
a successful but costly assault, the rangers discovered that the the 736* Infantry Regiment of the 716* Infantry Division.
The British troops fought their way through the beach
guns had already been removed by the Germans.
defences and began to exploit inland. On the German side,
716* Infantry Division was practically obliterated, reduced
GOLD BEACH
to an effective strength of only two battalions.
At 0725 hours the first troops from the British Second Army
began landing. At Gold Beach, 69 and 231 Brigade Groups 3* Division had been allocated very ambitious objectives,
of 50* (Northumberland) Division led the assault with sup including the capture of the city of Caen, a crucial road and
port from commandos, artillery and specialist armour—the rail junction some ten miles inland. The division duly cleared
mine-clearing, flame-throwing and engineering funnies the invasion beach and linked up with the paratroopers of
the 6* Airborne Division, having advanced some 6 miles
inland—one of the furthest advances on D-Day.
The unexpected arrival of 2T‘ Panzer Division stopped
3* Division’s advance and threw them on the defensive. A
strong defence by the British and Canadian divisions prevent
ed 2T' Panzer Division from exploiting its success, despite
reaching the sea between Juno and Sword Beaches. However,
its attack had frustrated the initial drive on Caen. The failure
to capture Caen was to have far reaching consequences for
the Allies.
NIGHTFALL, 6 JUNE
By nightfall on 6 June the Allies were ashore, but in some
places their beachhead was no deeper than 2000 yards.
Certain vital D-Day objectives—most notably Caen—had
not been captured. Yet enough men and materiel had been
brought ashore that the local German forces could not hope
to push them back into the sea. Still, the task that lay before
the Allied forces was considerable. They must link up their
beachheads, capture Cherbourg (the only major port in the
region) to guarantee resupply, and push inland to Caen and
St. L6, before breaking through the difficult bocage hedge-
rowed countryside of Normandy and into the mote open
terrain beyond.
KNOW YOUR TANKS
The British had a lots of tank variants, each filling a vital role in the British army. The heavier Churchill and Crocodile tanks are ideal
infantry tanks, their slow movement allowing troops on foot to keep up with them. The Cromwell tanks are fast, able to outmanoeuvre
their opponents. The Sherman and Firefly tanks are the core of the British armoured forces, giving them the numbers and high anti
tank to be able to take on German tank forces. The Stuart is a light recon tank that is the eyes and ears of your tank units. The MIO is
a specialised tank destroyer, that packs enough punch to threaten any German tank.
CHURCHILL
The Churchill tank is the ideal infantry support tank, with its heavy Crew (5); Commander, gunner, loader,
armour and decent gun, this tank can keep your infantry protected as driver, hull MG gunner
Weight; 39.1 tonnes
Length; 7.44m (24’ 5”)
Width; 355m ao’ 8”)
Height; 2.49m (8’ 2”)
Weapons; OOP 75mm
2x 7.92mm Besa MG
Armour; 51-89mm
Speed; 24 km/h (15 mph)
Engine; Bedford 12-cylinder petrol
261 kW (350 hp)
CROCODILE
Like a normal ChurchJ.ll the Crocodile is well armoured and has a Crew iSy. Commander, gunner, loader,
decent 75mm gun. Unlike the normal ChurchiU, the Crocodile has a driver, hull flame gunner
flamethrower in the hull, and enough napalm in its trailer to put the Weight 39.1 tonnes
^ fear of (fod into any German infantryman. Length; 7.44m (24’ 5”)
Width; 355m ao’ 8”)
Height; a49m (8’ 2”)
Weapons; OQF 75mm, Flamethrower
lx 7.92mm Besa MG
Armour 51-95mm
Speed; 24 km/h a5 mph)
Engine; Bedford 12-cylinder petrol
261 kW (350 hp)
CROMWELL
The Cromwell is a medium tank, much like the Sherman. It has decent Crew {5}. Commander, gunner, loader,
armour and a 75mm gun. Unlike the Sherman, the Cromwell tank has driver, hull MG gunner
, a massive engine giving it a lot more speed, letting it get to the Weight; 27.6 tonnes ]
Lengtk 6.35m (20’ 10”) |
Width; 2.908m (9’ 6.5”) ^
Height 2.49m (8’ 2”)
Weapons; OQF 75mm
2x 7.92mm Besa MG
Armour; 30-76mm
Speed; 64 km/h (40 mphj
Engine; Rolls-Royce Meteor V12
Petrol 450 kW (600 hp)
FIREFLY
The hard-hitting 17 pdr of the firefly tank can take on the hardest Crew (4); Commander, gunner,
German targets, use it to loader, driver
support the your tanks. Weight; 35.3 tonnes
Length; 7.77m (25’ 6”)
Width; 2.62m (8’ 7”)
Height a74m (9’ 0”)
Weapons; OQE 17-pounder (76.2 mm) gun
lx .30-cal Browning MG
Armour; 3069mm
Speed; 35 km/h (22 mph)
Engine; Chrysler 30-cylinder petrol
276kW (370 hp)
SHERMAN
American-built, armed with a good 75mm gim, and well-armoured, the Crew (5); Commander, gunner, loader,
Sherman is liked by its driver, hull MG gunner
British crewmen. Weight 30 tonnes
K N O W YO UR TANKS
Length; 5.92m a9’ 5”)
Width; 2.62m (8’ T)
Height 2.74m (9’ 0”)
Weapons; 75mm Gun M3
2x .30-cal Browning MG
Armour; 30-76mm
Speed; 35 km/h (22 mph)
Engine; Chrysler 30-cylinder petrol
276kW (370 hp)
The American-built MIO self-propelled anti-tank gun gives the British Crew (5); Commander, gunner, loader,
a mobile gun to support their towed guns. They progressively upgunned driver, assistant driver
their MlOs with their own 17 pdr Weight; 29 tonnes
to increase their punch. Length; 6.83m (22’ 5”)
r Width; 3.05m ao’ 0”)
Height; 2.89m (9’ 6”)
Weapons; 3dnch Gun M7
or QP 17 pdr Gun
.50-cal M2 Browning MG
Armour: lO-GOmm
Speed; 40 km/h (25 mph)
m-
Engine; GM, 280 kW (375 hp)
STUART
The British use the American-built Stuart light tank in the Crew (4); Commander/loader, gunner,
reconnaissance role, where its speed and capable 37mm gun can be best driver, hull MG gunner
put to use. Weight 15.2 tonnes
Length; 4.84m a5’ 10.5”)
Width; 223m (7’ 6”)
Height; 2.56m (8’ 5”)
Weapons; 37mm Gun M6
3x .30-cal Browning MG
Armour: 9.5-63.5 mm
Speed; 58 km/h (36 mph)
Engine; Twin Cadillac 164 kW (220 hp)
KNOW YOUR INFANTRY
British infantry companies are diverse, each having their own unique role to play within the British army. The Parachute and
Airlanding companies specialise in fighting behind enemy lines. Commando companies are raiding forces that specialise in
hit and run operations. The rifle companies are the core of the British infantry army and will be their main fighting force
throughout the war. Motor companies are more mobile and can keep up easily with the tank companies. With this diverse mix
of troops you will find plenty of interesting ways to field your British infantry.
__________SKILL___________
TRAINED 4+
CAREFUL 4+
FEARLESS 3+
SKILL
TRAINED 4+
Deadly
Assault
CAREFUL 4-1-
COMMANDO TROOP
The best of the best, the Commando Troops are filled with some of the best soldiers you could ask for. Commandos are
j fearless raiders who specialise in getting in, striking hard, and getting out before the Germans can react Commandos are
t expected to be independent-minded (if not downright unconventional] sorts who will do anything to complete their mission.
FEARLESS 3+
VETERAN 3+
RIFLE COMPANY & DESERT RATS RIFLE COMPANY
The rifle companies were the backbone of the British army, they landed on the shores of Normandy and would
take the brvint of the German beach defences. Backed up by the best the British army had to offer, Churchill
tanks, large artillery batteries and Recon units, the British Infantry took their beaches and held them against
the^German counterattacks.
CONFIDENT
Bulldog
Counterattack 3+
War Weary
Rally 5+
SKILL SKILL
TRAINED 4+ TRAINED 4+
Deadly
Assault Rifle companies come in two varieties. While there were some Desert Rats who Deadly
Assault
fought in North Africa and Sicily, the bulk of British regulars in Normandy were
CAREFUL untested units who were already weary of the war. CAREFUL 4+
Deadly ^
Assault 3+ The Motor Companies, like the Rifle Companies, also come in two varieties. The Deadly
Assault
— ,
battleworn Desert Rats who fought in North Africa and Sicily, and the fresh
regular British troops who landed in Normandy without any combat experience.
D-DAY: BRITISH FORCE
Your Force must contain at least one Formation,
and may contain as many Formations as you like.
I
D-DAY FORMATIONS
Jili
AIRLANDING
COMPANY
LB125
1
RECONNAISSANCE
[ DAIMLER ARMOURED
CAR TROOP
LBI7S
DAIMLER ARMOURED
CAR TROOP
LB178
M10 SP
ANTI-TANK TROOP
LB122
D MINUS ONE
You must field the Formation HQ and one Combat Unit from each biack box.
You may also field one Combat Unit from each grey box.
HEADQUARTERS
PARACHUTE
COMPANY HQ
LB123 1
■im
PARACHUTE
PLATOON
PARACHUTE
PLATOON
1
AIRBORNE
VICKERS MACHINE-GUN J
PLATOON
AIRBORNE
3-INCH MORTAR
PLATOON 1 AIRBORNE
75mm
TROOP
light
LB129
3 AIRBORNE
75MM LIGHT
TROOP
LB129
1
AIRBORNE AIRBORNE
6 PDR ANTI-TANK 17 PDR ANTI-TANK
PLATOON TROOP
You may field a Combat Unit from a black box as a Support Unit for another Formation.
Paratroopers moved through the trees on the side “Fight,” O’Donnell whispered back, waving his squad
of the Descanneville road. Scudding clouds streamed leaders closer. “Looks like as good a place to get
across the sky, breaking often enough for the full Jerry’s attention as any. We hit this position Make
moon to give them light. a lot of noise but take them down and then straight
across toward the gate. Remember, we want to pull the
Thin, thought O’Donnell Too damned thin. To his left,
Germans to give the rest of the lads a chance. Pirst
the Merville Battery bunkers sat behJnd the wire.
squad on me, this side of the road. Everyone else, cross
9 Battalion was to destroy the guns. Out of 600 men,
and encircle. Hit them from all sides in five. Get going!”
only 150 had made it to the rally point, luckly they’d
recovered some explosives from a wrecked glider in the The sergeant led his men forward through the brush,
woods. He hoped it would be enough.. stopping just across from the German position The
moonlight gleamed on the barrel of an MG42. Pulling
Everyone was waiting on his platoon. They were the
the pin on a grenade, he waited, giving the other
diversionary assault, circling around north and west
squads time to get into position On his watch, the
to attack the main gate. A dark shadow sprinted across
minutes crawled by like years. At five he hurled the
the road to meet him.
bomb and started strafing the position with his SMG,
“MG position ahead. Sergeant!” Guilin hissed. “Fight the noise of combat erupted, tearing through the night
side of the road. Three guna”
PARACHUTE COMPANY HQ
• INFANTRY FORMATION • AIRBORNE •
•NIGHT ATTACK*
FEARLESS 3+
TRAINED 4-*-
2x Sten SMG team 2 POINTS Deadly
Assault 3+
is ■
The paras’ mission on D-Day is to land and rz miSMIL 1
secure the flanks to protect the seaborne forces '■ 1
* '_
1 TACTICAL
on the beach from heavy artillery fire and pre TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
PARACHUTE PLATOON
OPTION 1 12730cm
1 8720cm I 8720cm IT 12730cm 1 AUTO
■
• Add an additional PIAT anti-tank team ROF ANTI FIRE
WEAPON RANGE NOTES
HALTED MOVING TANK POWER
for +1 point.
The Unit Leader is one ofthe Bren Gun & SMLE
■ Bren Gun &
I SMLE rifle teams 16740cm 2
1
rifle teams, and is mounted on a small base (see
page 75).
1 PIAT anti-tank team 8720cm 1
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
HEADQUARTERS
AIRLANDING
COMPANY HQ
LB125
mn mn
AIRLANDING
PLATOON
AIRLANDING
PLATOON
LB126
AIRLANDING
PLATOON
1 AIRLANDING
PLATOON
1
T 1
mi
AIRBORNE
VICKERS MACHINE-GUN
PLATOON
1
A
I AIRBORNE
3-INCH MORTAR
PLATOON
LB128
1 AIRBORNE
75mm LIGHT
TROOP 1 AIRBORNE
75MM LIGHT
TROOP 1
AIRBORNE
6 PDR ANTI-TANK
PLATOON
You may field a Combat Unit from a black box as a Support Unit for another Formation.
Two Dunutes until they landed. Ibx was sweating A few moans and ‘Yes, sirs’ came back. Moonlight flooded
'DuUets. They’d heen training for thia Practice battles into the troop bay as the private Stevens finished
with live ammo. Glider landings day and night. All he undogging the tail.
could do was wait in the darknesa It felt like they’d
“Get going boys. You know the drill Fan out away
; been in the air for years.
I from the glider and get cover and dispersal Wicklow!
I “One minute, brace for landing!’’ Pox rammed his Sten Thirty yards out and get that mortar set up. First
I gun against the bulkhead and tightened has straps squad, cover the mortar team. Move boys!” he was out
I uncomfortably over the spare grenades and Bren mags. now, moving thaxiugh the waist high crops in the field
1 they’d come down ia “Harrow,” Fox turned to the pilot,
j They hat. Hard. The glider bucked and jumped. The port
I I wing must have caught on something, swinging the craft
“how close are we?’
!■ crazily. The troops were banged around like kids in a The pilot pointed toward a shape barely visible
' I carnival ride. through the trees at the field’s edge. “Ome river
m bridge is a couple hundred yards that way sir.”
: I Suddenly, it was over. After all the noise it was
1 absolutely silent Fox moved about for a moment, “Nicely done. Sergeant” He waved the troops forward.
f finding ever3rthing in working order he looked around “Well come on men, we’re in France now. Let’s go
I at his men. “Paght lads, everyone all right?’ introduce ourselves!”
........
AIRLANDING COMPANY HQ
WEAPON
8720cm
RANGE ROF
12730cm
ANTI FIRE
12730cm 1
NOTES
AUTO
m
HALTED MOVING TANK POWER
hard won gains from a secure landing zone.
1
AIRLANDING PLATOON
. _ AIRBORNE
VICKERS MACHINE-GUN PLATOON
sustained fire support for your company. i 8720cm I 8720cm | 12730cm 1 2730cm AUTO |
One of the machine-gun platoons located around WEAPON RANGE ROF ANTI FIRE
HALTED MOVING TANK POWER NOTES
Ranville has been used to provide indirect map
fire for several units.
1 Vickers MMG
24760cm 6 2
ljLLj 1
1 Firing Bombardment 487120cm ARTILLERY
1
AIRBORNE
3-INCH MORTAR PLATOON
»INFANTRY UNIT • HEAVY WEAPON •
FEARLESS 3*
With six tubes at their disposal, the airborne TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
mortar platoon is quite effective. Landing by 1 6715cm 8720cm 8720cm t: 8'720cm AUTO ■
ROF ANTI FIRE
glider, the platoon is quickly ready for action, WEAPON RANGE
HALTED MOVING TANK POWER NOTES
providing the company with its own integral, 3-inch mortar 1 j 4+ 1 Smoke Bombardment
J
highly mobile and accurate light artillery asset.
drop down onto the target from above. Unlike most other features to conceal your movements, laying down a dense,
infantry weapons, they cannot conduct direct fire. blinding smokescreen is the next best thing.
AIRBORNE
75MM LIGHT TROOP
• GUN UNIT • MIKE TARGET •
CAREFUL 4f!
regiment lands with its 75mm pack howitzers in 4710cm 4710cm 671 5cm 8"/20cm 3+
Forward Firing, H
Even when the field regiments of the Royal 1 75mm pack howitzer 647160cm ARTILLERY 2 4+ Smoke Bombardment ■
Artillery have made it off the beach, with so many 1 or Direct Fire 20750cm 2|ll 6 Forward Firing, Smoke ■
AIRBORNE
17 PDR ANTI-TANK TROOP
■“N
The French commandos launched an assault on the Riva No. 6 Commando assaulted the village of Breville on 7 June,
Bella Casino but encountered stiff German resistance. They but realized that the village was heavily defended and with
received assistance from a Centaur tank of the S* Battery, drew back to Le Plein. Lord Lovat then concentrated his
Royal Marine Armoured Support Group, which quickly brigade and launched a concerted effort to capture Breville,
4 Special Service
Brigade Attacks
1 Special Service li
Brigade Attacks
1
iSourseulles
BAYEUX a
Gollevilie-sur-Ofne
4414
COMMANDO TROOP INFANTRY FORMATION
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
You may field a Combat Unit from a black box as a Support Unit for another Formation.
COMMANDO TROOP HQ
• INFANTRY FORMATION • MIND AND HEART •
• NIGHT ATTACK •
attack. That way if the officers are killed, an I 8720cm 8720cm 12730cm 12730cm AUTO ■
NCO, or even a private can take over as needed. WEAPON RANGE
ROF
HALTED MOVING
ANTI FIRE
TANK POWER
NOTES
C O M M A N D O TR O O P
ROF ANTI FIRE NOTES
WEAPON RANGE TANK POWER
The Unit Leader is one ofthe Bren Gun & SMLE HALTED MOVING
COMMANDO
VICKERS MACHINE-GUN SECTION
• INFANTRY UNIT • HEAVY WEAPON
• MIND AND HEART*
SS 3
ill --------------------------------------------------------- 1
COMMANDO
3-INCH MORTAR SECTION
• INFANTRY UNIT • HEAVY WEAPON •
• MIND AND HEART*
Able to deliver high explosive bombs as well as 1 6715cm 8"/20cm 8"/20cm 8720cm AUTO ■
smoke ammunition these weapons are useful WEAPON RANGE
ROF ANTI FIRE NOTES
HALTED MOVING TANK POWER
against enemy infantry and emplacements.
{ 3-inch mortar 407100cm 1 j 4-t- 1 Smoke Bombardment J
3'"’ CANADIAN DIVISION - "WATER RATS"
The 3'“* Canadian Infantry Division was the British 79'*’ Armoured Division,
constituted during the critical summer captured the Carpiquet airfields from the
of 1940. Initially the division lacked even 12'*’ SS-Panzer Division, finally achieving
basic equipment, but the volunteer soldiers the division’s D-Day objectives.
were led by veterans of the Canadian On 8 July, the entire division
victories at Vimy Ridge and ‘The Last participated in Operation Charnwood
100 Days’ of the First World War. The with the British 3"* and 59'*’ Divisions.
result was a well-trained and motivated The Canadians once again achieved all
division that was worthy of those of their objectives despite heavy losses
traditions. The division trained and fought and strong resistance from the SS. After
in close coordination with 2 Canadian a month of heavy fighting Caen was in
Armoured Brigade, which consisted of Allied hands.
the 6''' Armoured Regiment (1” Hussars),
On 18 July, 3"* Canadian Infantry
the 10'*’ Armoured Regiment (The Fort Garry Horse), and the
Division attacked once again, this time as part of Operation
27'*' Armoured Regiment (The Sherbrooke Fusiliers).
Atlantic, the Canadian component of Operation Goodwood,
clearing the southern suburbs of Gaen and gaining a foothold
D-DAY
east of the Orne.
The 3"* Canadian Infantry Division led the assault on Juno
Beach on D-Day, 6 June. Because of the need to wait for a THE FIRST CANADIAN ARMY
high tide to get over the water obstacles, the Canadians were
On 23 July, the First Canadian Army was activated, taking
the last of the Allied forces to actually hit the beach. Despite
over 2 Canadian Corps, with 2"'* and 3"* Canadian and
significant naval and air attacks, the assaulting infantry found
4'*' Canadian Armoured Divisions, and the British 1 Corps
that many of the defensive positions were intact and putting
with 3"*, and 51" (Highland), and 6'*’ Airborne Divisions.
up significant resistance. However, the lead battalions were
able to clear the defences and establish a beachhead before The new Canadian Army’s first battle was Operation Spring,
pressing forward off the beach to their inland objectives. A launched on 25 July. The goal was to capture high ground
troop of 1" Hussars supporting 7 Brigade made it further that had eluded Operation Goodwood, and to keep the
inland than any other allied invasion unit on D-Day. Germans focused on this front while the Americans struck in
their Operation Cobra. While 3"* Canadian Infantry Division
On D+1 the Canadians pushed forward with the lead
achieved its objectives, the overall attack was a failure.
battalions of 7 Brigade, becoming the first units of the
invasion force to actually reach their D-Day objectives. From 7 August to 16 August, 3"* Canadian Infantry Division
Unfortunately the 12'*’ 'Hitlerjugend’ SS-Panzer Division, participated in two operations. Totalize and Tractable,
the ‘Hitler Youth’ Armoured Division, had arrived and was attempting a breakthrough to Falaise. In these operations
advancing in an attempt to crush the bridgehead. Over the the bulk of the division rode into battle in ‘defrocked’ Priest
next five days, the SS launched a series of counterattacks to armoured personnel carriers supported by Canadian armour.
drive the Canadians back. However, they attacked piecemeal Despite stubborn, fanatical tesistance from their old foe
and without co-ordination, being repulsed with heavy losses the 12'*'SS-Panzer Division, the Canadians finally captured
at Buron, Norrey-en-Bessin, and Bretteville-l’Orgueilleuse. Falaise on 18 August.
Only at Putot-en-Bessin did the SS enjoy any success,
TO THE WAR'S END
actually taking the village from the Royal Winnipeg Rifles.
After the Normandy campaign, the 3"* Canadian Infantry
Their success was short-lived though, as the Can Scotts (the
Division, along with the rest of the First Canadian Army,
Canadian Scottish Regiment) threw them back the same day
continued fighting hard with little rest between battles. By
with a hastily-planned, but well-executed counterattack.
Wat’s end the 3"* Canadian Infantry Division had marched
OPERATIONS WINDSOR & CHARNWOOD farther, seen more combat and taken heavier casualties than
For the rest of June, the Canadians actively patrolled their any other division in the 2 T' Army Group. That it never failed
front, clashing with the SS, and trying to tie down as many to gain its written objectives was one of the chief reasons for
German troops as possible. On 4 July, the division resumed Patton’s comment ‘The Canadians are the best troops that
offensive operations with Operation Windsor. 7 Brigade, Montgomery has, and they’re American.’
reinforced and supported by specialised assault tanks from
Langrune-sur-Mer
li.
3'*° CANADIAN
INFANTRY DIVISION Luc-sur-Mer
-'ta Delivrande /
Lion-sur-Mer fe^c,
bouvres-
Douvres- '. .
la-Delivrande , ' ^
Beny-sur-Mw
f;m/ /if', ' i.t^resserons
'■^:^r'W
n' ^
': i- ■
Colomby-;
sur-Thaon,
,Anguemy
\ ■: 3«° DIVISION
WN17
I ^^^^iP^ers^^e-Dan Hillman
"■'fev /
/' /' •
flTi Gazelle
t" ■
Viilons-les-Buissons
Beuville
uEpron ■
TOCAEF^:
2'^, ">3 St. Contest - \
' ‘ jla-Folie - \ U -- >’* ? ■
:AAh m
▼
defeated tbe German counterattack, but
War, where it was one of the first British
i were unable to reach Caen.
units in action on the Western Front.
At the start of the Second World War,
II Taking Caen became the focus of the
Iron Division for the next six weeks.
the 3"** Division, led by Major-General
Bitter battles against 2J. Panzerdivision
Bernard ‘Monty’ Montgomery, fought
and 12. SS-Panzerdivision etched names
a series of well-executed rearguard ---- --------------- like Cambes, Lebisey, Le Landel, and the
actions. After defending the perimeter at ‘bloodiest square mile in Normandy’—Le Londe, into the
Dunkirk, they were evacuated back to England.
divisional memory. It wasn’t until Operation Charnwood in
early July that the division was finally able to take Caen.
D-DAY
On 6 June 1944 the 3"* Division landed on Sword Beach
OPERATION GOODWOOD
aiming to breach the German coastal fortifications, link up
In Operation Goodwood, tbe division fought on the eastern
with the airborne forces around the Orne River bridges and,
flank of the beachhead, reaching Troarn before switching to
most ambitiously of all, take the city of Caen. To help them
the other end of the beachhead next to the Americans for
they had 27 Armoured Brigade with its three armoured regi
Operation Bluecoat in August. There they tepulsed counter
ments: the 13/18''’ Hussars, The Staffordshire Yeomanry, and
attacks by the 2T' Panzer Division, which had followed them
The East Riding Yeomanry. to the western flank, and advanced through the Bocage coun
8 Brigade, supported by the Duplex Drive amphibious tanks try pushing the retreating Germans into the Falaise Pocket.
of the 13/18''’Hussars and the specialised armour from
The 3"* Division’s campaign in Normandy was over, but at a
79''’ Armoured Division led the initial attack, hitting the beach
cost of 8,000 casualties. Much hard fighting followed before
at 0725 hrs. By midday the division was well inland having
they ended the war deep in the heart of Germany.
I/) relieved the paras at Pegasus Bridge. By 1600 hrs The Kings
rnl
Gourseulles
German Counterattack
Operations
D-Day 6-9 June
VerneresQ © Perch 9-14 June
L.ngcvrcsO ,O (J Epsom 25-30 June
y,; vJ-.itnyo
Q Hottot-lcS'BagiKS
VILLERS-BOCACE
3"° DIVISION
+ I
r
8 BRIGADE 9 BRIGADE 185 BRIGADE
T T
1ST battalion 2ND battalion 2''“ BATTALION
The Lincolnshire Regiment The Royal Warwickshire Regiment
The Suffolk Regiment
1
DIVISIONAL ARTILLERY 2''° BATTALION
I The Middlesex Regiment (MG)
r 1
7™ FIELD REGIMENT 20T» ANTI-TANK
46 REGIMENT 1
Royal Artillery
Royal Artillery 3'"> RECCE REGIMENT
Royal Armoured Corps
33’^° FIELD REGIMENT
Royal Artillery
92ND (loYALS) light
ANTI-AIRCRAFT
47 REGIMENT
76T» (HIGHLAND) Royal Artillery
FIELD REGIMENT
Royal Artillery
J4ii
RIFLE COMPANYINFANTRY FORMATION
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
HEADQUARTERS
RIFLE
COMPANY HQ
LB140
-nn
RIFLE
PLATOON
RIFLE
PLATOON
LB141
1 RIFLE
PLATOON
1
3-INCHMORTAR VICKERS MACHINE-
PLATOON GUN PLATOON
WASP
CARRIER PATROL
You may field a Combat Unit from a black box as a Support Unit for another Formation.
Private WiUiairiB paused at the landing craft door The platoon was regrouping behind a bumt-out
steeling himself against the scene laid out before Sherman. The Lieutenant was pointing past the hulk
him, completely oblivious to the Sergeant shouting towards a bunker built up on the seawall Bursts of MS
out orders. The beach was littered with debris, steel fire from its firing slit spat across the beack
barriers, burning vehicles, shell holes, and bodies.
“Th.at’s our job. We need to deal with th^t pillbox
Smoke drifted across the beach from the town beyond
before this whole landing turns into a ball of chalk”.
it, obscuring everything. Small fires lent a harsh glare
to the haze. “Fix bayonets, ready grenadea Lets give them what
for!” shouted the Lieutenant. Private Williams looked
“You too, boy!” shouted the Sergeant, grabbing hold of
over at Donaldson as the man set his Bren gun up
Williams’ collar and pulling him forward. He hit the
beside their position, envious of the his role. The Bren
water and sank almost to his waist, the cold stealing
gun opened up, and Williams made the sign of the cross
his breath away. He managed to keep his rifle above
on his chest Then he raised the rifle and fired a shot
] the waves though, and slowly pushed forward. A spray
at the bunker, before crouching down and dashing
of bullets hat the landing craft behind him, pinging as
forward to follow the rest of his platooa
1 they ricocheted away. He moved faster.
RIFLE COMPANY HQ
■ INFANTRY FORMATION • NIGHT ATTACK •
Only the ‘Poor Bloody Infantry’ will take ground 8720cm 8720cm 12730cm 12730cm
from the Germans and then hold it, in spite of ROF ANTI- FIRE-
HALTED MOVING TANK POWER
everything that gets thrown at them. Sten SMG team 4710cm 3 3 16 I Pinned ROF
RIFLE PLATOON
rifle teams, and is mounted on a small base (see I Bren Gun 1 6'740cm 2 1
page 75). 1 & SMLE rifle team
2 6
1 Vickers MMG 1
perfected during the Great War, they lay down 24760cm 6 2
U
6 i
long-range barrages to keep Jerry’s head down as 1 Firing Bombardment 487120cm ARTILLERY 6
Your battalion has a platoon of six light 6 pdr TAaiCAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH
tanks. When used with skill these superb little guns RANGE anti- FIRE-
KMfMut halted moving tank power
are capable of punching well above their weight. I 6pdrgun 28 /70cm 2 1
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
SHERMAN DD ARMOURED
SQUADRON HQ ^
LB136
ANTI-AIRCRAFT
CRUSADER 1
AA TROOP
LB139
You may field a Combat Unit from a black box as a Support Unit for another Formation.
I One moment the screen surrounding Corporal Hiller’s The next round went inside, followed by huge plumes of
! tank was hobbing in the waves, just jrards away from dust and debris shooting out as the round detonated.
i Sergeant Burton- and then it was gone. Tom apart
’This is much better!” shouted Keslow as he slammed
by enemy machine gun fire, or siiredded by a mortar
home another round into the 75mm breech, closing the
^ shell - the method mattered little. The end result was
block. ”So long as none of those heavy panzers turn
! one less tank heading for the beach How there was just
up we can go all day on this!” The enemy Tigers and
] the three of them. Perhaps Hillier would rise up out of
Panthers were deadly foes, and the British tankers
the waves having crawled across the sea bed. They had
answer was still on the transports - Firefly tanks with
1 discussed the ch^ances back on the transport Spouts of
long 'oarrelled guns that could take those panzers out
! water paraded past as another MG burst lashed at the
I but were totally unsuitable for wading ashore. Further
; waddling target.
east along the beach, a tank from Huddleston’s platoon i
The front of the hull began to tilt upwards and brewed up violently, pulsing flames and dense black
the engine noise ciianged as the tracks gripped the smoke forming an arcing column in the wind. Something
sea bottom. They had reached the shore and began large and nasty must have shot it up.
to ascend, water sluicing back around the deflating
’’Driver - advance. Let’s find the Huns that did that
j screen. Burton peered through the vision blocks and
and pay them back.” The flotation screens had settled
1 began to call out targets to his gunner. Time to get
down into a skirt wrapped around the hull There would
1 some payback on those murderous Bosche gunners. The
be time later to get rid of them - anything to make a
1 75mm main gun recoiled as the first High Explosive
smaller target was attended to quickly. The turret MG
I shell slammed into a reinforced bunker, shredding the
began to rattle, pausing only when the main cannon
I camouflage netting, and stripping all the cover away.
fired.
SHERMAN DP ARMOURED SQUADRON HQ
•TANK I I FORMATION
ron. The armoured brigades eventually reverted 1 Sherman (75mm) 28770cm Smoke 1
2 1 10 3+
%
O-
SHERMAN DO ARMOURED TROOP Qi
|.<i
3x Sherman (75mm) 12 POINTS
O'
i/i
•I
Sherman (75mm)
RANGE
28770cm
ROF
HALTED MOVING
2 1
ANTI FIRE
TANK POWER
10 Smoke
NOTES
1
O'
o
3+
of five troops of three tanks each since the Firefly 1 Sherman (MGs) 16'740cm 4 himJ 2 6
______________________________________
17 pdr tank could not swim.
z
oc
FIREFLY ARMOURED TROOP <
Q
O
3x Firefly (17 pdr) 16 POINTS Z:
<
TACTICAL
I
TERRAIN DASH CROSS COUNTRY DASH ROAD DASH
;S-'
I
1
10725cm
WEAPON
12730cm 18745cm
OCf
RANGE ROF ANTI FIRE
NOTES
I f 111 1
rnnr
HALTED MOVING TANK POWER
9 Firefly(17pdr) 36790cm 2 No HE B
3+
16740cm 3
U 1
6^'' GUARDS TANK BRIGADE
Churchill tanks were amongst the The raids also assisted in tying down the
first armoured vehicles to land on the Panzer divisions to the British sector of
beaches of Normandy in support of the front, so they were unable to interfere
the Allied invasion of France on 6 June with the planned breakout from the
1944. These were the specialised tanks American sector.
of the 79* Armoured Division, known The 6* Guards Tank Brigade (consisting
as ‘Hobart’s Funnies’. These first tanks of 4* Battalion Grenadier Guards,
ashore were specialised Churchill AVRE 4* Battalion Coldstream Guards and
(Armoured Vehicle Royal Engineers) 3* Battalion Scots Guards), landed over
tanks developed to perform combat Gold and Juno beaches on 20 July. Their
engineering tasks, not the standard first action was Operation Bluecoat,
Churchills of the Infantry Tank Brigades. where they sought to take Hill 309 on
The first proper Churchill tanks into the Caumont-l’Evente ridge from the
combat, the 3 T' Tank Brigade (consisting German 326* Infantry Division in order
of 7* and 9* Battalions, Royal Tank to stymie any attempt by the enemy to
Regiment), landed at Juno Beach on 19 June. Later they contain the American breakout. The attack proceeded well,
were heavily involved in Operation Epsom, expanding the but in the heavy bocage country the tanks quickly began
beachhead, and then Operation Jupiter, which sought to to outstrip their attendant infantry and in the end the plan
retake the infamous Hill 112. In these operations the brigade was modified into what became the most concentrated
fought with 15* (Scottish) Division, 43* (Wessex) Division, infantry tank action of the war. In the course of a day the
and 53* (Welsh) Division. Churchill tanks covered six miles through terrain that would
The 3P‘Tank Brigade’s third regiment, the 141" (The Buffs) have stopped any other tank, before taking Hill 309, despite
Regiment, Royal Armoured Corps, had been converted three heavy Jagdpanther tank-hunters from 654* Heavy
to Churchill Crocodile flame-throwing tanks prior to Tank-hunter Battalion ambushing ‘S’ Squadron, 3* Scots
the invasion. As such it was permanently attached to the Guards, destroying eleven Churchill tanks for the loss of two
79* Armoured Division, and like all the other regiments of Jagdpanther tank-hunters in the space of a few minutes.
that division, was allocated out to different units along the Churchill tanks from all three tank brigades participated in the
front as the situation required. battles that followed the capture of Caen and supported the
The 34* Tank Brigade (consisting of 107* (King’s Own), infantry attacking the Falaise Pocket and the advance to the
147* (Hampshire), and 153* (Essex) Regiments, Royal River Seine. The brigades were then given the opportunity to
Armoured Corps) arrived in Normandy in early July and its rest, retrain and restructure as the faster Armoured Divisions
first action was Operation Greenline on 15 July (a series of undertook the pursuit of what was left of the German Army
diversionary attacks to distract the Germans attention from in France.
Operation Goodwood) with the 15* (Scottish) Division.
CHURCHILL ARMOURED SQUADRON INFANTRY TANK FORMATION ^
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
I 1
ARMOUR ARMOUR ARMOUR ARMOUR
./ /
[
CHURCHILL CHURCHILL CHURCHILL
ARMOURED TROOP ARMOURED TROOP ARMOURED TROOP
LB147
:d LBwr
ARMOUR ARMOUR
You may field a Combat Unit from a black box as a Support Unit for another Formation.
1 ’’Charlie, Cassandra and Clevis to advance now. nodded then informed ’’Charlie” and ’’Clovis” to bear |
1 Piiendlies to your immediate front under fire from light while he engaged from head on |
; Pan2era Report on contact Sunray out”
As the barrel of the 75mm extended over the top of
The heavy tracks of Sergeant Brookville’s Churchill the stone wall, the first enemy round smashed through
’’Cassandra” began to rotate, as has driver banged the the stone works and bounced off the hull ”Postman’s
clutch home. Off to his right, the massive blocks of his knocking! Returning mail!” yelled Robinson, his gunner,
fellow squadron members began to spume thick exhaust as the cannon breech slammed back ejecting the empty I
as they advanced as well The first casualties were casing. The next round slammed home, breech closed
appearing from in front, staggering back to the aid and another crunching recoil Cordite smoke billowed
> post with hands clutching at deeply stained bandages. through the turret space. Another round howled off
’’Where were you? Skiving off?’ shouted a wounded the front turret armour. Some brave soul fired a PIAT
rifleman, crimson bandages held to his head. ’’Bloody round from a foxhole and was promptly showered |
Sermans have been shooting us apart!” in as fire. f
r
: Brookville ordered his gunner to load AP into the Seemingly only moments later, an explosion followed |
75mm gun, as the ripping sound of enemy machine gun by a heavy column of burning fuel burst up from |
fire interspersed with high explosive detonations inside the farm cluster. ’’Clovis is down! Tiiree crew |
washed over him. An apple orchard with low stone walls away! Engaging!” came across the unit net A German
I bordering it lay to the front. The farm house and Panzer Mark IV came reversing out of the farm, turret 6
I bams lay off to the right and a low rise on the left swinging wildly. Robinson layed on and fired, the f
j formed the boundaries. The lumbering game of hide and armour piercing shell smashing through the turret side ^
I kill could begin. An English infantryman crouching and wrenching the enemy gun barrel down s
iiard up against the orchard wall waved at him. Two
”The bloody mail always gets through mate”, spoke {
fingers followed by pointing at the farm. Brookville
Robinson grimly over the tank net I
CHURCHILL ARMOURED SQUADRON HQ
2x Chuchill CS (95mm)
lx Chuchill (75mm) | 18 POINTS
2x Churchill CS (95mm) | 12 POINTS
lx Churchill CS (95mm) | 6 POINTS
■ 8720cm T 10725cm | 14735cm | 14735cm | 2+ [
Churchill (6 pdr)
Plain gun barrel
Rounded cast turret
Square side doors
Square driver's visor & hull MG
The heart and soul of the armoured squadron Churchill (6 pdr) 28770cm 11 4+
LJLU 2 6
tank has had its fair share of problems, but these have been Years of training in partnership with the infantry have shaped
overcome and the tank is now a reliable fighting machine. the Tank Brigades into a formidable combined arms force.
In fact, the latest versions are the most heavily-armoured Now, equipped with the heavily-armoured Churchill tanks
vehicles available to the Allies. they have landed on French soil ready to liberate occupied
Europe and deal a decisive blow against the oppressors.
CHURCHILL: Features
CO ANYWHERE: The Churchill tank looks rather old THICK ARMOUR: The Churchill is almost invulnerable to
fashioned with the tracks running right over the top of the most anti-tank guns. Its unique construction also makes it
hull. However, its design allows it to go almost anywhere, hard for artillery or infantry anti-tank grenades to damage
crossing difficult terrain with ease. it. The addition of applique armour give these Churchill
INFANTRY TANK: The crews of the Churchill infantry tank even more armour then their predecessors. The Churchill
have confidence in their vehicles' survivability, so have few (Late 75mm) went even further adding even more front
worries about rolling through infantry positions. armour, giving it a fighting chance to bounce off German
heavy anti-tank rounds, including the fearsome Tiger's
DIRECT FIRE SMOKE: The Churchill 75mm has the 8.8cm rounds.
capability to direct fire smoke rounds to blind the enemy.
AVRE (Petard)
Stubbyfat gun
Rounded cast turret
Square side doors
Square driver's visor & hull MG
8^" HUSSARS - "KING'S ROYAL IRISH"
Like most British regiments, the and reliability), the 8'’’ Hussars resorted
8* Hussars have a long and distin to ‘Charge of the Light Brigade’ tactics
guished history. They were raised from against the better armed and armoured
Irish Protestants as the Conyngham’s German tanks. After much hard and des
Dragoons in 1693. They spent their first perate fighting, they regained the ground
century in Ireland and Scotland keep lost to the Germans.
ing the Catholics under control. They Another six months passed before the
were renamed The 8* Kings Royal Irish Battle of Gazala in May and June 1942.
Hussars in 1822. Their next century was By then the 8* Hussars had American
much more spectacular with service in M3 Grant medium tanks. For the first
Flanders, South Africa, Afghanistan, and time the Hussars had a better tank
India (where they earned four Victoria than the Germans they faced. With its
Crosses) with a side trip to the Crimea hull-mounted 75mm gun, the Grant
for the Charge of the Light Brigade. Their third century outshot the opposition, and had armour to match the
started with a return to South Africa for the Boer War, then German panzers. Unfortunately abysmal British generalship
on to France for the First World War, where they captured committed them to battles where they were vastly outnum
the village of Villers-Faucon in 1917 in their last mounted bered, losing Libya and most of Egypt, along with most of
cavalry charge. the 8* Hussars, who then amalgamated with the 4* Hussars
In 1935 the 8'’’ Hussars' gave up their horses and became a to form the 4‘*’/8''’ Hussars.
light tank regiment in the 7'’’ Armoured Division, the famous The combined regiment fought in the El Alamein battles,
‘Desert Rats’. When Italy invaded Egypt in June 1940, the in July through November, that halted the German advance
8'*' Hussars were re-equipped with new Light Mark VI B and then threw them out of Egypt for the last time. The
tanks and a handful of A9 cruisers for their first battle in 7* Armoured Division spent the first half of 1943 chasing
tanks, Operation Compass, starting on 9 December 1940. the Germans out of Libya. By the time the division moved
The operation was an outstanding success. With a force of to Italy in October 1943, it was entirely equipped with
just 30,000 men, the British, Indians and Australians pushed American M4 Sherman tanks.
the Italians out of Egypt and captured much of Libya, taking
The S* Hussars rejoined the Desert Rats as their armoured
130,000 prisoners in the process.
reconnaissance regiment for the Normandy landings.
The 8* Hussars next battle was Operation Crusader, a year Operating as cavalry once more, they were equipped with the
later in November and December 1941. By this time the new British Cromwell cruiser tank. The regiment covered the
Germans under General Rommel had recaptured Libya. British left flank, screening the Panzer Lehr Division during
Equipped with brand-new American M3 Stuart tanks (gen the Battle of Villers-Bocage.
erally known as the ‘Honey’ for its spectacular performance
- -
i
CROMWELL ARMOURED RECCE SQUADRON TANK FORMATION ^
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
HEADQUARTERS
CROMWELL ARMOUREDED 1
RECCE SQUADRON HQ
STUART
RECCE PATROL
I.B106
CROMWELL ARMOURED
RECCE TROOP
LBt51
CROMWELL ARMOURED
RECCE TROOP
a
CRUSADER
AA TROOP
LB139 jd
You may field a Combat Unit from a black box as a Support Unit for another Formation.
Bullets bounced off the Cromwell’s armour in quick Two enemy tanks. Panzer IVs, had crested a small hJll to
succession, and the commander swore loudly as he the left of the road.
; ducked back into the protection of the cupola
A second shell hit the rear tank, but it was only a
“Put some rounds into that hedge line by the road” he glance and the shot flew off at a steep angle. Some of
yelled. The gunner rotated the turret then squee2ed the squadron lurched off the road in search of cover
the trigger, and the whole tank shook as the shell left The radio was alive with voicea Someone was yelling
the breach of the 75mm gun. The round exploded into over the top of it all to return fire.
the hedge, sending dirt, foliage, and an unlucky German
soldier flying into the air. Another three shells and The commanders own tank had reversed into a ditch
the whole hedge line was a burning ruin. that ran parallel to the road, but the gunner was i
already bringing the turret to bear. I
The commander watched through the vision blocks, t
then poked his head back out of the turret once the “Panzers at 10 o’clock. Load AP and fire at will'” I
The loader slammer another round into the Cromwell’s I
immediate thu:eat had passed.
gun, and it roared again, but the shot was low and the S
The whole squadron of tanks had stopped on the road
shell buried itself into the hill in a cloud of dirt. ?
when they had reached the enemy positioa The return
fire had ceased now, and an eerie silence descended The right-most enemy tank burst into flame though,
on the area. as another crew’s fire found its mark. The remaining
panzer reversed behind the hill
The lead tank exploded, the force of the destruction
tearing a ragged hole in its side. The commander “Reload AP” ordered the commander.
fumbled with his field glassy before managing to The radio crackled again. “Prepare to pursue.”
i
f
bring them up and locate the source of the new attack.
CROMWELL ARMOURED RECCE SQUADRON HQ
• TANK FORMATION • SCOUT •
CONFIDENT 4*
Protected Ammo
Remount
— ,
i
2x Cromwell CS (95mm)
FRONT 01
TRAINED 4+
lx Cromwell (75mm) 17 POINTS
lx Cromwell (75mm) 6 POINTS
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
I 12730cm I 16"/40cm | 28'770cm | 32780cm |___________ 3+ g
The Armoured Division’s armoured recce regi
ments were organised and equipped (and mostly WEAPON RANGE
ROP
HALTED MOVING
ANTI FIRE
TANK POWER NOTES !
operated) like a normal armoured regiment.
Cromwell CS (95mm) 487120cm ARTILLERY 3 3+ Smoke Bombardment
reconnaissance missions.
ROF ANTI FIRE NOTES
WEAPON RANGE HALTED MOVING TANK POWER
The Cromwell was ideally suited for speeding
1 Cromwell (75mm) 28770cm 2 1 10 3+ Smoke H
ahead to hit the enemy in their flanks with hatd
and fast charges.
1 Cromwell (MGs) 16740cm 4 4 2 6
1
CROMWELL CS (95mm)
Short gun with counterweight
Hull MG
Powerful Rolls-Royce Meteor engine
Centaur (95mm)
short gun with counterweight
Blanking plate covering
MG mounting
Older Liberty engine
S' ■ 7 tW:
m
mmM
STUART RECCE PATROL
armoured, the Recce Patrol uses stealth and 1 Stuart (37mm) 24760cm 2 Overworked 1
u uiii
’
[ Stuart (MGs) 16740cm
cunning to get close and threaten the enemy. Self-defence AA ■
CRUSADER AA TROOP
TANK UNIT
2x Crusader AA FRONT A
(Twin 20mm) 3 POINTS SIDE!.
REAR MiHv
Like all armoured regiments, those of the TOP
independent armoured brigades landed with TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH
Crusader AA tanks to protect them from 12730cm 14735cm
5 5+ DedicatedM
GUARDS ARMOURED DIVISION
When, in May 1941, it was proposed terattacks on both armoured brigades.
to form an armoured division from the The British divisions held their ground
Brigade of Guards, there was considerable with the support of massed artillery (one
consternation. After all, the Guards had battalion-strength German attack was
been Britain’s finest infantry for nearly broken up by a fire mission of 15,000
300 years and knew nothing of cavalry shells fired by 448 guns!). Operation
operations, let alone tanks! Despite these Epsom was over, and Caen remained in
concerns, the plan was carried forward, German hands, but any realistic hope the
with the concession that the 1" Grenadier Germans had of throwing the invasion
Guards would be infantry rather than back into the sea had been dashed.
tankers due to their entire King’s
Company being over 6 ft (183cm) tall!
OPERATION GOODWOOD
Less than three weeks after the end of
Two months earlier, the IT*' Armoured
Operation Epsom, the Guards Armoured Division went
Division had come into being. Major-General ‘Pip’ Roberts
into action alongside the 7* and 11* Armoured Divisions
(at the time the youngest general in the Btitish Army) took
in Operation Goodwood on 18 July 1944. The plan called
over the division at the end of 1943, bringing with him con
for a thrust by all three armoured divisions south of Caen in
siderable experience in tank warfare gained in North Africa.
an attempt to break through the German lines, drawing their
OPERATION EPSOM armour away from the American Operation Cobra (initially
scheduled for the same day) in the open plain south of the city.
The 11* Armoured Division entered battle first on
27 June, 1944, on the second day of Operation Epsom. The 11* Armoured Division led the way, reaching its objectives on
15* (Scottish) Division had punched a hole in the defences Bourguebus Ridge before running into heavy counterattacks
of the 12* ‘Hitler Youth SS-Panzer Division, and Robert’s by tbe 12* ‘Hitler Youth SS-Panzer Division. The Guards’ role
division (with the vetetan 4 Armoured Brigade under com was to cover the left flank of the advance. After considerable
mand) was ordered to exploit the opening, cross the Odon delays getting across the Orne bridges and through the mine
River, then prepare to exploit to the Orne River to surround fields in front of the British positions, the division advanced
the pivotal city of Caen. on its first objective Cagny at midday. There it ran into an
unexpectedly hot welcome from the Konigstiger heavy tanks of
Unfortunately fot this plan, five German armoured divisions
the 503* Heavy Tank Battalion — resorting to ramming one
(2"*' Panzer Division, and T‘, 2"**, 9* and 10* SS-Panzer
of them! The fighting continued until 21 July when heavy rain
Divisions) had just arrived in Normandy, intent on an offensive
of theit own. The 11* Armoured Division crossed the Odon, washed out the operation.
reaching Hill 112, but there ran into heavy German coun
2''° ARMOURED
53 BATTALION IST(MC) COMPANY 21ST ANTI-TANK
Irish Guards 64 The Royal REGIMENT
Northumberland Fusiliers Royal Artillery
1ST motor
54 BATTALION r 94™ LIGHT
ANTI-AIRCRAFT
Grenadier Guards Z'*'’ARMOURED
45 RECCE BATTALION REGIMENT
Welsh Guards Royal Artillery
1 ARMOURED DIVISION - "THE BLACK BULL
OPERATION BLUECOAT with the Guards Armoured Division
A week later, both divisions went into coming out of reserve to widen the gap.
action again in Operation Bluecoat. This The Germans responded by throwing
kicked off on 30 July after a hurried march in every available armoured division,
across the entire British front from Caen including most of those heading west to
to an area previously occupied by the US stop the American breakthrough, as the
1" Infantry Division. With the Germans loss of Vire would mean the destruction
stretched thin between Canadian oper of Seventh Army.
ations south of Caen and the American While Operation Bluecoat never reached
Operation Cobra, the opportunity exist Vire, its effect was far greater than initially
ed for the British to breakout eastwards expected. Several armoured divisions were
and, at the same time, continue to tie diverted from the Mottain counterattack
down the German armoured divisions, (others were held back to stop the Canadian
preventing them from counterattacking the American sector. Operation Totalize) and the German focus was diverted from the
The IT'' Armoured Division was initially supposed to cover American breakout at a critical moment. While the Americans
the left flank, but when armoured cars of the 2"'* Household formed the outside of the pocket and raced for the Seine River,
Cavalry discovered a gap between the German Fifth Panzer the British armoured divisions kept the pressure on the retreat
Group to their front and the Seventh Army facing the ing German forces. Once the Falaise Pocket closed, they led the
Americans, 11* Armoured took the lead, pushing for Vire advance through northern France and into Belgium.
ARMOURED DIVISION
r I 1
29 ARMOURED 4 ARMOURED DIVISIONAL
159 BRIGADE ARTILLERY BRIGADE
BRIGADE BRIGADE (ATTACHED)
I I I
51 23'"’HUSSARS THE ROYAL 4™ BATTALION 13™ REGIMENT (SP)
I
122 SCOTS GREYS 61 The King’s Shropshire RHA
(Z"” DRAGOONS) Light Infantry 74 (The Honourable
52 3'"> BATTALION □ I I Artillery Company)
llie Royal Tank Regiment S’*" COUNTY 3RD battalion I
I OF LONDON n 62 The Monmouthshire 151^^ (AYRSHIRE
2ND PIPE YEOMANRY Regiment YEOMANRY) FIELD
(THE SHARPSHOOTERS) I REGIMENT
53 AND FORFAR
YEOMANRY I I^T battalion
'® Royal Artillery
I 124 44™ BATTALION 63 Tlie Herefordshire
The Royal Tank Regiment Regiment 75™ ANTI-TANK
54 8™ BATTALION
The Rifle Brigade (Motor) I I REGIMENT
125 2'^“ BATTALION 2'"’ (MG) COMPANY ' ' Royal Artillery
The King’s Royal Rifle The Royal
Corps (Motor) 64 Northumberland S8™ (KING'S OWN YORKS. LI)
Fusiliers LIGHT ANTI-AIRCRAFT
I
REGIMENT
4™ REGIMENT (SP) '4 Royal Artillery
Royal Horse Artillery
NORTHAMPTON-SHIRE YEOMANRY
45 (ARMOURED RECCE REGIMENT)
SHERMAN ARMOURED SQUADRON TANK FORMATION
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
SHERMAN ARMOURED
SQUADRON HQ
SHERMAN SHERMAN
ARMOURED TROOP, ARMOURED TROOP
LB149
You may field a Combat Unit from a black box as a Support Unit for another Formation.
• Medium-length gun
• Hull MG
• Optional stowage bin
on back of turret
Y
1...,
» ■V
SHERMAN ARMOURED SQUADRON HQ
_____________________________________ 1
SHERMAN: Features
BIG CUN: The Sherman's long-barrelled 75mm main gun SERVICEABLE ARMOUR: Of the tanks in widespread
can penetrate 73mm offace-hardened armour, making it service, the Sherman tank was still well armoured. Its
deadly/ to the German panzers. It can also fire high-explosive armour is resistant against most medium tanks.
shells to engage the deadly '88'.
SMOKE: The Sherman can operate as its own 'close
support', firing effective smoke shells to blind enemy anti
tank guns.
1 TRAINED -Jiti
LiJrn □
HALTED MOVING TANK POWER
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
HEADQUARTERS
MOTOR
COMPANY HQ
LB152
MOTOR COMPANY
UNIVERSAL CARRIER
PATROL >
MOTOR 6 PDR
ANTI-TANK PLATOON.
MOTOR 6 PDR
ANTI-TANK PLATOON.
VICKERS MACHINE-
GUN PLATOON
MMG CARRIER
PLATOON
3-INCH MORTAR
PLATOON
1
You may field a Combat Unit from a black box as a Support Unit for another Formation.
The squad walked carefully down the street, Someone threw a grenaded, which explode in the street
watching aH around them for signs of the enemy. The Dirt and stone sprayed everywhere. Hollands unclipped
surrounding huOdings were mostly smoking shells and a smoke grenade from his belt Pulling the pin he
piles of rubble, but the men had learnt the hard way lobbed it towards the Germans.
that those were the places which hid German ambushea
“1=* team, lay down covering fire. 2^ team, fix bayonets
“Why are we risking our necks here?’ Private Hollands and flank the position?’ The sergeant barked out his
asked as he stepped around a twisted bicycle that lay orders, already attaching his bayonet to his rifle.
discarded on the cobblestonea
Keeping their heads down, Hollands and the rest of
The squad leader replied gruffly “Arty and air force 2“^ team pulled bayonets from sheathes and attached
have done their jobs, now it’s our turn.’’ them to the ends of their rifles They went wide of the
street and clambered over a ruined building to get
As if in response, gunfire erupted from a ruined
around the German positions
building across the street from them. They threw
themselves behind any cover they could find. The squad “Let’s finish those Jerries, lads! Cliarge!’’ The sergeant
leader was hit, and he fell heavily to the ground yelled as they charged.
V
MOTOR COMPANY HQ
• INFANTRY FORMATION •
iitt
2x Sten SMG team 2 POINTS
1
senior battalion of the whole British Army.
i'"-
MOTOR PLATOON
Divisional Strength: 14^964 soldiers, 4 tank battaliom, 4 infantry battalions, 290 tanks, 24 self-propelled anti-tank guns, SO universal
catriers, 24 self-propelledguns, 24 artillery pieces, 54 anti-tank guns, 46 self-propelled anti-aircraft gutis, 36 anti-aircraft guns, 20 heavy
machine-guns, 4 heavy mortars, 24 medium mortars.
J
Their first experience of fighting in France was a nasty shock. advance. With theit officers away, the men began to relax. This
Stuck on narrow roads surrounded by tall bocage hedgerows is the time that Obersturmfiihrer Wittmann’s 2. Kompanie,
and sniped at by an invisible enemy, they faltered. This was 101. Schwere SS-Panzerabteilung picked to attack. The battle
so different from their previous operations in Africa that fot Villers-Bocage was a high point for the Germans with the
the Desert Rats had trouble adapting. Faced with ambushes Desert Rats eventually driven from the town.
at every corner, their advances became cautious — not the
intent that higher commands had for a pursuit division. OPERATIONS GOODWOOD AND BLUECOAT
On 18 July the Desett Rats wete once again thrown into
OPERATION PERCH the attack for Operation Goodwood. Almost from the statt
Meanwhile, the US R' Infantty Division pushed 352. Infant- the division was stymied in its movement forward. Traffic
eriedivision back, opening a gap atound the flank of Panzer jams and lack of space to manoeuvre hampered its forward
Lehr. With Operation Fetch, the Desert Rats swung through momentum, and the division barely got into battle, failing
the gap, past the defensive belt, and rolled right into the tear to reach its objectives. Their next attack was Opetation
area of 1. SS-Panzerkorps. On 12 June the operation began Bluecoat and again the division made poot progress. On
with the 8'*’ Hussats leading the way. The next morning the 1 August General Montgomery finally had enough — over
lead regiment, the 4* County of London Yeomanty, entered 100 officers and men were removed from the division and a
Villers-Bocage without a trace of the enemy and proceeded new commander Major-General G L Verney given command.
to Point 213, a hill overlooking the surrounding countryside. What emerged from the purge was a very different division,
There the regimental commandet, Lotd Cranley, halted the one with a bit more vim and one which would have a lot
more success.
DIVisiON
column for an O Group to give otders fot the next stage of the
7T«ARMOURED
DESERT RATS CROMWELL ARMOURED SQUADRON
TANK FORMATION
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
You may field a Combat Unit from a black box as a Support Unit for another Formation.
----—
The tracks spun in opposite directions, rotating Givens’ barrel of the 75mm gun extruded out The narrow road
Cromwell tank in place. His gunner fired as soon as threading through the settlement would bring the
the German Mk I? pan2er filled his gun-sights. The AP enemy past him.
round hored through the side hull, causing the enemy "We’ll have to be quick on this one Hodges. Let the first
tank to slew away, crashing into a brick storage shed. one past and take out the second - then knock out the
The crew bailed out as machine gun fire streamed
front one. No second chances.” Pdfle and machine gun
towards them. ’’Driver! Reverse!”. The tank lurched
fire resounded in a wide arc to the east The platoon
backwards, as Givens twisted in the command hatch, of infantry tiiat h*ad been supporting them was taking
desperately searching for the next threat a iiammering as well A stumbling rifleman appeared
They had already lost two tanks in the past few around the comer, yelling "Panzers!” before being cut
minutes, bringing the troop down to below half down by a burst of MG fire.
strength. German infantry were infiltrating through
A Mark IV rattled past, its turret pointed away. A
the scattered buildings, while enemy tanks advanced
second one followed, its gun pointing right at them
across the fields and around the orchards Nearly at the moment Hodges fired The turret was flung off
simultaneous explosions erupted from the direction of
as the ammunition stored inside detonated Hodges
the village church. was already traversing towards the other tank, which
I "Paddy’s gone. Took one with him. Enemy heading west” was swinging its own turret towards them. His loader
came over the squadron radio net. Givens directed rammed in the next round and slammed the breach
I his driver to put them into cover behind a two story closed the two cannons firing almost simultaneously.
I cottage, the hull mostly concealed while the long
mi
DESERT RATS a
CROMWELL ARMOURED SQUADRON HQ <
RELUCTANT 5+
• TANK FORMATION •
;D
Cautious Not Stupid ^,
Remount
2x Cromwell CS (95mm)
2x Cromwell (75mm) 18 POINTS TRAINED 4+
FRONT
SIDE&
6 WJ
4
2x Cromwell CS (95mm)
lx Cromwell (75mm) 14 POINTS
REAR
TOP ^
1 O
TERRAIN DASH CROSS COUNTRY DASH ROAD DASH m-
2x Cromwell (75mm) 9 POINTS
lx Cromwell (75mm) 5 POINTS WEAPON RANGE ROF ANTI FIRE
o
HALTED MOVING TANK POWER NOTES
rnrn
8 2+ Brutal, Slow Firing, Smoke
2-
Cromwell tanks, the ‘Desert Rats’ have the
ability to rapidly strike the enemy rear area and
Cromwell (MGs)
IdLJ
2 6
CROMWELL: Features
FAST TANK: The Cromwell (75mm) boasts a Rolls-Royce , CAUTIOUS NOT STUPID: The crew of the Cromwell tanks
Meteor VIZ petrol with 600 horse power giving it a speed trust that their tanks will protect them from most enemy
of 40 mph (64 km/h). This added speed gives it an edge fire and are reluctant to stay bailed out once they realise
over a Sherman, letting it easily outflank enemy tanks. that their tank is unharmed.
55
o
.flCj
‘-Q1
< DESERT RATS
'3l CROMWELL ARMOURED TROOP
::W)f
CROMWELL
DESERT RATS ARMOURED TROOP
■'■CS'!
3x Cromwell (75mm)
UJ lx Firefly (17 pdr) (LB157) 18 POINTS
Cromwell (MGs)
28770cm
16740cm
2
4
1
4
10
2
3+
6
Smoke
UJ
of fire. This fire can easily chew up attacking
enemy formations. With their speed they can
FIREFLY
DESERT RATS ARMOURED TROOP
o
then move to the flanks and counterattack to
CAREFUL A*
finish off the enemy.
z FRONT H
"oi
UJ
:(/)
lUll
;w)i
UJ
31
4
|Z
o
oe
Q
___ DESERT RATS <
STUART RECCE PATROL
W)
4x Stuart (37mm) 8 POINTS b
3x Stuart (37mm) 6 POINTS lU
The Recce Patrol offers a fully tracked and fast
oc
tank that can keep in front of the main battle TAaiCAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH
2x Crusader AA
(Twin 20mm) 2 POINTS
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
HEADQUARTERS
1
DESERT RATS
MOTOR
COMPANY HQ
—iiSUlA --msukk
DESERT RATS
6 PDR MOTOR
ANTI-TANK PLATOON
LB162
DESERT RATS
6 PDR MOTOR
ANTI-TANK PLATOON
DESERT RATS
VICKERS MACHINE-GUN
PLATOON
DESERT RATS
MMG CARRIER
PLATOON
DESERT RATS
3-INCH MORTAR
PLATOON
1
You may field a Combat Unit from a black box as a Support Unit for another Formation.
/'
A 'Dla2diig inferno now consumed the Universal Carrier Moments later several Serman grenadiers leapt up
^ in front of Corporal Shefford, An enemy panzerfaust and ciiarged over the wall Shefford fired three
round had pxmched through the thin armour. Soon after short bursts from his Thompson, as Andrews and his
Jerry started pressing pretty hard Shefford called mates began firing. There was nowhere left to go, the
} towards Private Andrews, hunched down in a ditch. ’’One open terrain behind them would be death if they had
of them is hehind th.at wall sling a grenade over, if to retreat.
you think you can reach it.”
”Hold here! We iiave to stop them now!”
Andrews took a quick peek. ”I reckon I can reach th*at”
Bren guns started biasing away from down the road.
Andrews produced a grenade. He checked the fuse delay,
The newly arrived carriers lurched to a halt nearby.
released the arming handle, and tossed it over the
Shefford eyed them wearily. “Got any grenades, mate?
wall A frantic yell of ’’Achtung!” was cut off by the
We might have to start asking Jerry to borrow his.”
crump of the grenade detonating.
DESERT RATS
MOTOR COMPANY HQ
DESERT RATS
MOTOR PLATOON
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
HEADQUARTERS
DESERT RATS
RIFLE
COMPANY HQ
LB163
1
DESERT RATS
RIFLE
PLATOON
1 DESERT RATS
RIFLE
PLATOON
1 DESERT RATS
RIFLE
PLATOON
M’i’i
1
DESERT RATS
3-INCH MORTAR
PLATOON
DESERT RATS
VICKERS MACHINE-GUN
PLATOON
DESERT RATS
MMG CARRIER
PLATOON
DESERT RATS
VICKERS MMG
PLATOON
DESERT RATS
MMG CARRIER
PLATOON
DESERT RATS
6 PDR ANTI-TANK
PLATOON
1
LB166
You may field a Combat Unit from a black box as a Support Unit for another Formation.
I Hands cupped around the cigarette, Sergeant Soodfield alerting his men he stood and fired a flare, its red
j took a long drag. Tracer lines split the night sky as glow bathing the surrounding area Crouched figures
i Jerry fired hursts seemingly at random. The rest of his suddenly froze in the unexpected light. Jocko opened
i
i squad resided in deep ditches, hastily dug then squared up with the section Bren gun, and then the whole line
; away and camouflaged. You could never have too much exploded into actioa The enemy h.ad been caught out
i protection - years of surviving lethal battlefields Screams and moans of the wounded rose from both sides
; had taught them all in the most unforgiving school Soon screams for medics rang out in the night
j Learn or die.
The Germans withdrew, the enemy MG fire intensified
The German machine gun bursts intensified, slashing and mortar rounds began to burst across the line.
! ^ left and right the enemy were guiding in the assault Goodfield began the grim task of accounting for
under the cover of the night Goodfield slithered from casualties among hds own - fortunately low this tima
one position to the next, quietly waking hds mea After Two wounded and no letters to next of kin for losses
DESERT RATS
mFLE COMPANY HQ
• INFANTRY FORMATION • NIGHT ATTACK •
anti-tank guns in support. When you need TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
and air power to make a true combined arms ^ Sten SMG team 1 4710cm 1 M 3 1 1 6 Pinned ROF 1
nJ
DESERT RATS
RIFLE PLATOON
• INFANTRY UNIT
RELUCTANT 5+
Counterattack
7x Bren Gun & SMLE rifle team
lx PIAT anti-tank team TRAINED 4+
lx 2-inch mortar team 8 POINTS
5x Bren Gun & SMLE rifle team
lx PIAT anti-tank team TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
lx 2-inch mortar team 6 POINTS 1 8720cm 8"/20cm 1 12730cm 1 12730cm AUTO ■
WEAPON RANGE ROF ANTI FIRE
The Unit Leader is one ofthe Bren Gun & SMLE HALTED MOVING TANK POWER NOTES
6x 3-inch mortar
m 8POI^
4x 3-inch mortar SPOIN^
2x 3-inch mortar 3 POINTS
DESERT RATS
VICKERS MACHINE-GUN PLATOON
• INFANTRY UNIT • HEAVY WEAPON •
R 1
1
supporting theit attacks. 1 Firing Bombardment 487120cm ARTILLERY
u
VICKERS MMG: Features
HIGH RATE OF FIRE: The belt-fed, water-cooled ARTILLERY: When the Vickers was first used in the First
Vickers gun is an extremely reliable weapon, able to World War, machine-gunners devised a technique offiring
fire continuously for hours without jamming. Firing up high-angle barrages of long-range indirect fire against
to SOO rounds per minute, the hail of lead it throws enemy positions up to several miles away. The bullets strike
out makes frontal assaults a deadly proposition for any the area without warning, a silent killer for any infantry
unarmoured enemy. unprotected in the open.
DESERT RATS
MMG CARRIER PLATOON
'rA.‘
^ DESERT RATS
6 PDR ANTI-TANK PLATOON
--msuik
6x 6 pdr gun 12 POINTS
4x 6 pdr gun 8 POINTS
2x( ■gun 4 POINTS
J
On the attack 6 pdrs are ideal weapons to lay
into Jerries’ defense, digging out well defended
anti-tank guns and infantry. Little can hold up
the scrutiny of a six pounder barrage.
DESERT RATS
UNIVERSAL CARRIER PATROL
OPTIONS
• Arm any or all Universal Carrier (MG)
with PIAT anti-tank for +1 point each. TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD
uLd id
OPTIONAL
lx Daimler (2 pdr)
lx Daimler (Littlejohn)
lx Dingo (MG) 3 POINTS
2x Daimler (2 pdr)
lx Dingo (MG) 2 POINTS ■ 8720cm 10725cm T T4735cm | 36790cm j______ 4+ §
• Add one Dingo (MG) for +1 point. Daimler (2 pdr) 24760cm 2 1 7 4+ Overworked
Armoured cars play a similar role to the light Daimler & Dingo (MG) 16740cm 3 3 2 6
cavalry regiments of old. In pursuits, they lead
the chase, in retreats, they are the rearguard.
DAIMLER: Features
FAST: The Daimler armoured car and Dingo scout car have ARMED: The Daimler armoured car's 2 pdr anti-tank gun
powerful engines and independent suspension giving them gives it a huge punch for such a small armoured car.
great mobility.
4
17 PDR ANTI-TANK TROOP
ROF
1
ANTI FIRE
4710cm I__ 6 m
WEAPON RANGE NOTES
HALTED MOVING TANK POWER
dominate likely armout approaches. You must 3-b [ Forward Firing, No HE
14
maximise their destructive capability at a critical
moment in the battle.
17 PDR: Features
LONG RANGE: The 17-pounder is a large and imposing DEADLY: Even at long range, the solid armour-piercing
gun. Its long barrel, gives it a high muzzle velocity and round fired by the 17 pdr is more than a match for the
good long-range accuracy. Its size makes it harder to armour of the German panzers. Even the mighty Tiger will
conceal than smaller anti-tank guns. be lucky to survive a direct hit.
SUPPORT UNITS
CROCODILE FLAME-TANK PLATOON
FRONT A
3x Crocodile 11
(75mm & Flame-thrower) 21 POINTS
8
2x Crocodile TOP ^
(75mm & Flame-thrower) 14 POINTS
1
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH
Its thick hide makes sure that its crew remain Crocodile (75mm) 28770cm 2 10 3-I-
safe from even the heaviest German guns as they I Crocodile
6715cm 6 ‘ 2 AUTO
(Flame-thrower)
close to deliver their deadly cargo. I Crocodile (MG) 16740cm 3 2 6
The flame tank is supplied by a GVi-ton armoured
trailer holding 500 gallons (1800 litres) of fuel.
This gives the Crocodile enough fuel for 80 one second bursts which can reach a range of up to 120 yards.
In Normandy the Crocodile tanks came from the 141" Regiment Royal Armoured Corps (The Buffs, Royal East Kent Regiment).
The regiment was in high demand, clearing enemy strongpoints and helping push the Allied advance toward victory.
One trick developed by the flame tankers was to sptay unlit fuel at a target and letting it drain around corners before igniting
it with a second burst, hitting anything around the blind corner.
CROCODILE: Features
HEAVILY ARMOURED: Crocodile flame tanks are one of FLAME-THROWER: The most impressive weapon on the
the best armoured tanks the British have to offer, Crocodile is its massive flame-thrower, this weapon is ideal
with high front and side armour the Crocodile will for clearing out entrenched infantry and gun teams.
withstand all but the heaviest anti-tank fire the Germans
can throw at it.
AVRE ASSAULT SECTION
•TANK UNIT-
CONFIDENT 4+
H Protected Ammo
1 Remount 3+
■ Royal Engineer
1 Counterattack 5+
2x AVRE (Petard) 8 POINTS
tanks gave good service as artillery in the air Centaur (95mm) 487120cm ARTILLERY 3 3+
Smoke Bombardment 1
Centaur (MG)
24760cm
16740cm
rnrn
□UJ
8
2
2+
6
Brutal, Slow Firing, Smoke 1
1
to crew these unusual vehicles.
25 PDR FIELD TROOP
although its anti-tank capability has been 1 ________ I 275cm I 471OCM 4710cm 6 I
reduced over time with the thicker armour on WEAPON ROF ANTI FIRE
RANGE NOTES
HALTED MOVING
the German panzers and so care should be taken
rrF
TANK POWER
1 25 pdr gun
807200cm
LL
ARTILLERY Smoke Bombardment ■
when engaging enemy tanks. or Direct Fire
1
2 1 1 Smoke ■
25 pdr: Features
DUAL PURPOSE: In the heat of the battle sometimes LONG-RANGE ARTILLERY: While the 25 pdr is of some
tanks and guns will wander into close contact with the use in anti-tank work, it excels in its primary role as a
25 pdrs, letting the artillery battery open up with direct fire field gun. It can fire to a range of over 12km (7.5 miles),
at enemy tanks over open sights. Each gun is supplied with threatening distant enemy infantry, guns, and even tanks.
solid steel armour-piercing rounds for this eventuality.
TURNTABLE: A circular firing platform attached
underneath the trail is lowered to the ground and the gun
is pulled onto it. This provides a stable surface on which the
gun can quickly be rotated in any direction.
rn
Bombardment H
Brutal, Forward Firing, Slow Firing, 1
mobile artillery piece able to keep up with its or Direct Fire 24760cm 9 2+ Smoke ■
tanks during cross-country moves. Priest (.50 cal MG) 20750cm 4 5+ Self-defence AA ■
PRIEST: Features
ARMOURED PROTECTION: The armoured superstructure BRUTAL: A single direct hit from one of the 105mm
of the Priest protects the crew from shrapnel and small- high-explosive shells is generally enough to annihilate an
arms fire, but with its open top, they would be wise to avoid unprotected target, infantry and guns hit in Direct Fire
close assaults. must re-roll their saves.
V,
You mustfield:
• a 25 pdr Field Troop (LB117), or
• a Priest Field Troop (LB116)^ or 1 TACTICAL
• an Airborne 75mm Light Troop (LB129), or TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
SUPRORT^UNITS
1 ikii iiiiiTrr*
• a Sexton Field Troop (Command Card), UNLlivil 1 LU
ROF ANTI
20750cm 3+ ■
FIRE
WEAPON RANGE NOTES
before you can field a Sherman OP (MG). HALTED MOVING TANK POWER
1 4 1 4 1 2
7 4+ Dedicated AA
□
to Allied aircraft to reduce the chance that they 1 20mm guns 8720cm 3 6 5+
would be attacked by friendly forces during 1 RP-3 rockets 14735cm ARTILLERY Rockets
INFANTRY
Helmets Rifle Wood Highlight Rifle Wood Base Rifle Metal
Bren 3-inch
Figure
=-J!
WALLS
Walls are Difficult Terrain, requiring care to avoid
getting stuck while crossing.
Walls can be Short or Tall terrain. Concealing
teams behind them. Stone and concrete walk provide
Bulletproof Coverfor teams behind them.
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Available from
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BATTLEFIELD IN A BOX
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BUILDINGS
Buildings are Terrain that is Impassable to tanks
■V ^ >. ,..„
■■. guns. Infantry can enter and exit them
through openings like doors and windows.
Buildings are Tall terrain. You cannot see
past a building although teams halfhidden
LU
MvSl
by or in a building are Concealed. Buildings
give troops inside Bulletproof Cover.
ROADS
Roads allow troops to move much
faster than they would cross-country
P| ifthey are going to the right place.
CROP FIELDS
Standing crops are Terrain.
Tanks moving through them
need to slow down to avoid f.;
hidden obstacles andpotential
infantry ambushes. ..........
Standing crops are Short
Terrain, Concealing teams in
and behind them.
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PLOUGHED FIELDS
'*• Ploughed Fields are Terrain as they
i-tr r fo move across at speed.;
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USING SMALLER TABLES
Covering an entire 6 x4 (180cm xl20cm) table in bocage For these reasons, we recommend that missions with a lot
wi require huge amounts ofterrain and lots oftroops. As the ofbocage use a smaller 4'x4' (120cm xl20cm) table. Ifyou
hedges are tall, they block line of sight through them and give really want to use a full sized table, it's a good idea to add a
troops bulletproof cover, really slowing your game down to a small village and a wood to give some variety to the terrain
crawl, just like it did the real battles in 1944.
• '»' -
t..' ..
■ -
I BOCAGE HEDGE I
- # Bocage hedges are Tall, Bulletproof, Difficult Terrain, so !
■' require a Cross Test to get through. They are Tall, blocking I
' i; of view, and their stony base gives teams hiding behind"!,
them Bulletproof Cover. I
e.,.,. ...
BOCAGE GATE
The small gaps in the hedges thatfarmers have leftfor
gates are usually overhung with trees andjust big enough
to get a small cart through, requiring careful drivingfor
anything bigger.
Brew Up recreates actions like that Bocage Country and The Seize and Hold recreates the
fought by the Desert Rats at Villers Meatgrinder recreate the close 6''' Airborne Division's landings around
Bocage where their advance deep quatters attacks that happened within the vital Pegasus Bridge (captured in a
behind German lines was surprised by the Bocage. Bocage Country focuses daring glider assault before the main
a German counterattack. on the open farm country while The landings), and their attempt to hold it
Meatgrinder focuses on a city fight against the German counterattacks.
surrounded by Bocage.
LINKED CAMPAIGN
You can play these battles as a linked campaign, with each 4. Play Bocage Country next as the British struggle
battle’s outcome affecting the next. The British are the forward they run into a pocket of German defenders. The
attacking player in the first game. For games without a British British are the attacking player for this mission.
player, roll off to see who attacks. • If the British won a Stunning or Major Victory in
the Brew Up mission, they have made good progress
1. Play Seize and Hold first to reflect the initial
through the bocage, stretching the German defenders,
air landings.
so the Germans don't start rolling for Reserves until
turn four (instead of turn three).
2. Play Counterattack next as the British tank forces
• If the Germans won a Stunning or Major Victory in
attempt to reach the paratroopers. The British is the
the Brew Up mission, they have pushed the British
defending player in this mission.
into a well defended area of bocage. Germans
• If the British won a Stunning or Major Victory in the start rolling for Reserves from turn two (instead of
Seize and Hold mission, they reach there goals and dig turn three).
in waiting for their tank support, so they get to roll an
extra dice each time they roll for reserves. 5. Play The Meatgrinder as the last battle. The British
• If the Germans won a Stunning or Major Victory in want to break into a nearby French village but they are
the Seize and Hold mission, they have alerted their not the only ones. The Germans are also moving into the
men. The British do not get an ambush unit for Village. The British are the attacking player for this mission
this mission. • If the British won a Stunning or Major Victory in the
Bocage Country mission, they have had more time to
3. Play Brew Up next. The British outflanking move faces a prepare, so they get the first turn.
surprise counterattack. The British is the defending player • If the Germans won a Stunning or Major Victory
in this mission. in the Bocage Country mission, they have had more
• If the British won a Stunning or Major Victory in time to prepare, so they get the first turn.
the Counterattack mission, they have more time to The outcome of The Meatgrinder mission decides the ulti
prepare, so may hold one Unit in Ambush. mate outcome of the entire campaign.
• If the Germans won a Stunning or Major Victory
in the Counterattack mission, their defence is more
organised, so they may re-roll the location of their
Scattered Reserves.
SPECIAL RULES
• Delayed Scattered Reserves
(Both players)
• Meeting Engagement
(Attacker)
• Random Deployment
(Attacker)
• Tea Time (Defender)
SETTING UP
1. Use a 4'x4' (120cm x 120cm)
table with bocage terrain for
this mission.
2. Both players, starting with the
Defender, place one Objective
at least 12”/30cm from
table centre.
DEPLOYMENT
1. The Defender selects up to 40%
of their Force to deploy within 16 "/40cm of the table
centre. Remaining Units are held in Delayed Scattered
Reserves and will arrive within 12 "/30cm of the corners
of the table.
2. The Attacker selects up to 40% of their Force to deploy
using the Random Deployment rule. Remaining Units
are held in Delayed Scattered Reserves and will arrive
within 12 "/30cm of the corners of the table.
3. The Attacker deploys their remaining Force using the
Random Deployment rule.
4. The Defender's Infantry and Gun Units begin the SCATTERED RESERVES (BOTH PLAYERS)
game Pinned Down and their Tanks begin the game In this mission, when the Units held in Reserves arrive, they
Bailed Out.
will do so within 12"/30cm of the corners of the table (rather
WHO GOES FIRST than the usual 16 /40cm). On a 5 or 6, the Unit arrives at
any corner the player chooses.
The Attacker has the first turn. As the game is a Meeting
Engagement, the Attacker will Shoot as if they Moved and
TEA TIME (DEFENDER)
cannot use Artillery or Aircraft on the first turn.
All of the Defender s Infantry and Gun Units begin the
WINNING THE GAME game Pinned Down and all of their Tank Teams begin the
game Bailed Out.
* The Attacker wins if they end their turn Fdolding an
Objective.
• The Defender wins if they end a turn on or after the sixth
turn with no Attacking Tank, Infantry, or Gun teams
within 8”/20cm of the Objectives.
BOCAGE COUNTRY (BOCAGE)
Defender's Reserves arrive from here
The engineer waves his hand fran
tically as the nearby riflemen run
for cover. As he pushes the plung
er down, a section of the hedge
row vanishes into dust. While dirt
clods fall amongst the troops, the
tanks charge forward, hoping the
TNT had done its job...
SPECIAL RULES
• Ambush (Defender)
• Deep Delayed Reserves
(Defender)
SETTING UP
1. Use a 4'x4' (120cm x 120cm)
table with bocage terrain for
S this mission.
2. The Defender picks a table
edge to defend from. The
Attacker attacks from the
opposite edge.
3. Both players, starting with the
Defender, place one Objective
in the Defender’s table half,
at least 8”/20cm from table
centre line and all table edges.
4. The Defender places one
Minefield outside the oppo
nent’s deployment area for
each 25 points in their force. WHO GOES FIRST
The Attacker has the first turn.
DEPLOYMENT
1. The Defender selects up to 60% of their force to deploy WINNING THE GAME
and holds the rest in Deep Immediate Reserve. These will • The Attacker wins if they end their turn Holding an
arrive from the Defender’s short table edge. Objective.
2. Starting with the Defender, the players place Ranged In • The Defender wins if they end a turn on or after the sixth
markers for all of their deployed (including in Ambush) turn with no Attacking Tank, Infantry, or Gun teams
Artillery Units. within 8”/20cm of the Objectives.
3. The Defender may hold one of their Units in Ambush.
4. The Defender then places their Units in their table half.
5. The Attacker places all of their Units in their table half at,
least l6”/40cm from the table centre line.
6. All Infantry and Gun Teams start the game in Foxholes.
k’
THE MEATGRINDER (BOCACE)
The little French village sits
peacefully on a vital road junc
tion, barely aware of the two
armies heading straight for it. The
struggle is going to be fierce as
neither side can allow the other to
take it...
SPECIAL RULES
• Meeting Engagement
(Both players)
SETTING UP
1. Use a 4'x4' (120cm x 120cm)
table with bocage terrain for
this mission.
Place one Objective in the
2. The Defender picks a table centre of the table
edge to defend. The Attacker
attacks from the opposite
table edge.
3. Place an Objective in the
middle of the table.
4. Both players, starting with the
Defender, place an Objective
anywhere on the table at least
12"/30cm from all table edges.
DEPLOYMENT
1. The Defender places all of
their Units up to 12’730cm
WHO GOES FIRST
from their table edge.
Both players roll a die. The highest scoring player has the first turn.
2. The Attacker places all of their
Units up to 12”/30cm from
WINNING THE GAME
their table edge.
The game cannot be won before the sixth turn.
• A player wins if they end their turn Holding two Objectives.
U'
AIRBORNE ASSAULTS
Airborne landings are always confused and messy, especially so when conducted at night like those on D-Day. Ttoops ate
wildly scattered across the battlefield and neither side knows what's really going on!
PARACHUTE DEPLOYMENT
A Parachute Unit deploys using the Airborne Assault rules
as follows: PARACHUTE DRIFT TABLE
1. Roll a die to determine the quarter in which their Drop DICE RESULT DISTANCE
Zone marker can be placed. On a roll of 5 or 6, the player
may choose any quarter to place the marker in. 4"/10cm
2. Place the Drop Zone marker in the rolled quarter in any
8"/20cm
orientation.
3. Roll to determine Unit’s direction of Drift and place the
12"/30cm
Unit Leader against the appropriate face of the Drop
Zone marker.
4. Roll again to see how far the Unit Drifts using the ROUGH LANDINGS
Parachute Drift Table. If a Parachute Unit Leader ends their Drift in Difficult or
5. Move the Unit Leader the indicated distance in the direc Impassable Terrain or within 2"/5cm of an enemy team, they
tion of Drift. continue to Drift a furthet 4"/10cm.
6. Deploy the rest of the Unit so that it is In Command and • If the Unit Leader is still in Difficult Terrain, all Teams in
remove the Drop Zone marker. the Unit must immediately roll a Save or be Destroyed.
7. The Unit does not start the game Dug In or Gone to Ground. • If the Unit Leadet is still in Impassable Terrain or within
2"/5cm of an enemy Team, the Unit is Destroyed.
• Otherwise, they deploy the rest of the Unit as normal at
their new location.
GLIDER DEPLOYMENT
A Glider Unit deploys using the Airborne Assault rules
as follows: 1 GLIDER SKID TABLE
1. Roll a die to determine the quarter in which their Landing DICE RESULT DISTANCE
Zone marker can be placed. On a roll of 5 or 6, the player
may choose any quarter to place the marker in. Crash!
2. Place the Landing Zone marker in the rolled quarter point
ing in any direction. 8 "/20cm
3. Place the Unit leader behind the marker.
4. Roll to see how far the glider Skids using the Glider 12"/30cm
Skid Table.
5. Move the Unit Leader the indicated distance in the direc V
16"/40cm
tion shown by the Landing Zone marker.
6. Deploy the rest of the Unit so that it is In Command and ROUGH LANDINGS
remove the Landing Zone marker.
If a Glider Unit Leader Skids into Difficult Terrain, then the
7. The Unit does not start the game Dug In or Gone to Ground. Unit Leader stops in contact with the Difficult Terrain and
the glider Crashes.
CRASH!
If a Glider Unit Leader Skids into Impassable Terrain, then
If a result of 1 is rolled for the landing, the glider Crashes and the Unit is Destroyed.
the Unit Leader is not moved.
If a Glider Unit Leader ends their Skid within 2"/5cm of
When a glider Crashes, all Teams in the Unit must immedi
an enemy team, they continue to Skid a further 4"/10cm.
ately roll a Save or be Destroyed. Infantry and Gun teams use
If the Unit Leader is still within 2'75cm of an enemy Team,
their normal Save. Tank teams have a 4+ Save to survive the
the Unit is Destroyed. Otherwise, they deploy the rest of the
crash. The Unit is Pinned Down and its Tanks are Bailed Out.
Unit as normal at their new location.
SPECIAL RULES
• Airborne Assault (Attacker)
• Immediate Reserves (Defender)
• Meeting Engagement (Attacker)
• Scattered Delayed Reserves (Attacker)
• Dawn (Both Players)
SETTING UP
1. The Attacker picks a short
table edge to assault into. The
Defender approaches from the
opposite edge.
2. Both players, starting with the
Attacker, place one Objective in
the Attacker’s table half, at least
8”/20cm from table centre line
and all table edges.
DEPLOYMENT
1. The Attacking player selects up
to 60% of their Force to deploy,
and holds the rest in Scattered
Delayed Reserves. They will dice
to see where each Unit will arrive
^ from Reserve. Remember only
: Airborne Units may be deployed
k on the table.
f 2. The Attacking player places all
I of their Drop Zone and Landing
C Zone markers in random quar-
ii ters of their table half using the
I- Airborne Assault rules.
3. They then place their deployed Airborne Units on the table 8. The game starts with the Night rules in effect. Players will
using the Parachute or Glider Deployment rules. roll to determine when Dawn arrives.
4. The Defender selects up to 60% of their Force to deploy
WHO GOES FIRST
and holds the rest in Immediate Reserve. Reserves arrive
The Attacker has the first turn. As the game is a Meeting
from their short edge.
Engagement, the Attacker will Shoot as if they Moved and
I 5. The Defending player places their deployed Units in their cannot use Artillery or Aircraft on the first turn.
I table half, at least l6"/40cm from the centre line.
f 6. Defending Infantry and Gun teams are Dug In and Gone WINNING THE GAME
to Ground at the start of the game. Attacking Units are • The Defender wins if they end their turn on or after the
not Dug In. sixth turn Holding an Objective.
I 7. All Infantry and Gun Units on the table are Pinned • The Attacker wins if they end a turn on or after the sixth
• Down, and all Tank Teams are Bailed Out. turn with no Defending Tank, Infantry, or Gun teams
within 8”/20cm of the Objectives.
Drop Zone Marker
AIRBORNE ASSAULT MARKERS
Landing Zone Marker
to 'i-.
aD
SS
^oOi
iSSSSsISSS
•“■'-■-.y.yQaBffl
BR946
Decal Set
CONTAINS: 4x British Decal Sheets
CONTAINS: 20x Tokens and 2x Objectives CONTAINS: 20x Tokens and 2x Objectives
Contains:
3x Churchill Tanks
lx Decal Sheet
5x Unit Cards
See page 38 for a complete guide to Churchill tanks.
BBX57
Contains;
4x Cromwell Tanks CROMWELL ARMOURED
TROOP
lx Firefly (17 pdr)
lx Decal Sheet CENTAUR SUPPORT
7x Unit Cards See page 42 for a complete guide to Cromwell tanks.
TANK PLATOON
■ijU .A"- u
BBX59
in
2x Unit Cards
Contains:
22x Infantry Teams
7x Unit Cards
PARACHUTE COMPANY
Use this box to build:
D-DAY: BRITISH GATALOGUE
Contains: *
20x Infantry Teams
16x Unit Cards
RIFLE COMPANY
BBX63
2x Unit Cards
EXPAND YOUR FORCE WITH ALLIES
D-Day was a joint operation between the British and American forces. Both forces
were needed to make it a success and you can represent this in your games by using
the Allied Support rule. You can bring a whole American Assault Company sup
porting your British Sherman DD Armoured Squadron as you storm the beaches
of Normandy, or have a single American Armoured Rifle Platoon support your
Cromwell tanks as you break out into Normandy. The Allied Support rule is there
so you can better reflect how closely these two armies worked together to complete
large scale operations, like D-Day.
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North Sea l> r ■
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Air, earth and sea, all three were combined on one INSIDE YOU WILL FIND:
day, there forces thrown at the German defences. Background on the British Army during
The combined strength of both the British and the events of D-Day and the break out that
American forces. Combining all three branches of followed.
the Airforce, Navy and Army all striking across the Instructions on how to build a Parachute Rifle
beaches of Normandy trying to find a chink in the
Company, Airlanding Rifle Company, Commando
Germans impenetrable defences. The Germans put
Company, Rifle Company, Desert Rat Rifle
up a good fight, making securing the beaches hard,
Company, Sherman DD Armoured Squadron,
with the allies only securing a tenuous foothold on
Churchill Tank Squadron, Desert Rat Cromwell
the beachheads, but it was enough to withstand the
Armoured Squadron, Desert Rat Motor Company,
following German Counter-attacks and eventually
break out of Normandy. The war for Europe was now Sherman Armoured Squadron, Cromwell
being fought in earnest, as the allies raced to liberate Armoured Squadron, and Mortor Company.
France and bring the war to Hitler’s front door. A Painting and Basing guide.
Four new D-Day themed Missions.
A copy of the Flames OfWar rulebook is necessary to use the contents of this book.
DESIGNED IN NEW ZEALAND ISBN 9781988558141
PRINTED IN EUROPE
Product Code FW264
BATTLEFRONT © Copyright Battlefront Miniatures Limited, 2019.
All rights reserved. 9 781988 558141
FLAMESOFWAR.com