3.5 DND Ficha
3.5 DND Ficha
3.5 DND Ficha
Boa Vida
_____________________________________________ Actis
______________________________________________
character name
character name player
player
Druid 1
_____________________________________________ Human
________________ True Neutral
______________ None
______________
®
DEX
dexterity 10 0 AC
armor class 12 = 10+ 0 + 2 + 0 + 0 + 0 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 17 3 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
12 1 TOUCH 10 FLAT-FOOTED 12 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 18 4 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 0 = 0 + 0
CHA 10 0
modifier
DEX MISC □ Appraise ■ int ______ 1
1.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 0
0.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 0
0.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
-1
FORTITUDE 3 = 0 + 3 + 0 + 0 + □ Climb ■ str* -1.0
______ = ______+______+______
(constitution) 3 4.0
7.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity) 0 = 0 + 0 + 0 + 0 + □ Craft ■ ( _______________) int 1.0 1
______ = ______+______+______
1
1.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
4 = 0 + 4 + 0 + 0 + 1
(wisdom) □ Craft ■ ( _______________) int 1.0
______ = ______+______+______
1
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 0 4.0
4.0 = ______+______+______
______
0 RESISTANCE 0 cha
1
0.0 = ______+______+______
□ Disable Device int ______
0
0.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE -1 = 0 + -1 + 0 + 0 0.0 0
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 1
1.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
0.0 0
□ Gather Information ■ cha ______ = ______+______+______
0
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
4
4.0 = ______+______+______
□ Heal ■ wis ______
Bite (Nature Allies) +6 1d6+4 0
0.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 0
0.0 = ______+______+______
□ Intimidate ■ cha ______
-1
-1.0 = ______+______+______
Melee P,S,B Wolf have trip free action (+4 mod For) □ Jump ■ str* ______
Nature 1 4.0
5.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 1
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
Claw (Nature Allies) +6 1d6+4 1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 4 4.0
8.0 = ______+______+______
0
0.0 = ______+______+______
Melee P,S □ Move Silently ■ dex* ______
0
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 0
0.0 = ______+______+______
□ Perform (______________) cha ______
0
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
0
0.0 = ______+______+______
______
4
0.0 = ______+______+______
Produce Flames 1d6+1* □ Profession ( ___________) wis ______
4
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
0
0.0 = ______+______+______
□ Ride ■ dex ______
120 ft Fire Nv max 5, 1 min/ level 1
□ Search ■ int 1.0
______ = ______+______+______
4
4.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
0
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 1
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
4 4.0
8.0 = ______+______+______
□ Spot ■ wis ______
4 4.0
8.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES -1
□ Swim ■ str* -1.0 = ______+______+______
______
0
0.0 = ______+______+______
□ Tumble dex* ______
0
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
0.0 0
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Ashbound
Druidic
__________________________________________________
Greenbound Sumoning
Create Water
0: ________________________________________________
experience points Manifest Druid* Cure Minor Wounds
__________________________________________________
Light
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM Entangle
1st: ______________________________________________
TYPE AC BONUS MAX DEX Lessor Vigor
__________________________________________________
__________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
Monk's Outfit 5 2.0 __________________________________________________
6th: ______________________________________________
Holly and Mistletoe 0 0.0 __________________________________________________
__________________________________________________
Saffron 15 3.0 __________________________________________________
__________________________________________________
7th: ______________________________________________
Ginger 2 2.0 __________________________________________________
__________________________________________________
Pepper 2 2.0 __________________________________________________
8th: ______________________________________________
Salt 5 3.0 __________________________________________________
__________________________________________________
Tobacco 0,5 2.0 9th: ______________________________________________
__________________________________________________
SPELL SAVE 15
DC MOD
3 0 0 3 0
2ND 1
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD 1
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH 1
MAX LOAD MAX LOAD MAX LOAD
Common
5TH
MONEY Druidic
6TH
cp — 0 Elvish
sp — 0 7TH
gp — 0 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.