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Output Log

The document describes the initialization of a game engine and graphics device on a system with an NVIDIA GeForce GTX 1050 Ti graphics card. The graphics device is lost multiple times during initialization, requiring the game to skip rendering frames until the device is reset.
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0% found this document useful (0 votes)
15 views

Output Log

The document describes the initialization of a game engine and graphics device on a system with an NVIDIA GeForce GTX 1050 Ti graphics card. The graphics device is lost multiple times during initialization, requiring the game to skip rendering frames until the device is reset.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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GfxDevice: creating device client; threaded=1

Direct3D:
Version: Direct3D 9.0c [nvldumd.dll 31.0.15.2756]
Renderer: NVIDIA GeForce GTX 1050 Ti
Vendor: NVIDIA
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1
RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Initialize engine version: 3.5.5f3
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Gabriel\Downloads\Slender-The-Eight-
Pages_Win_EN_version-097\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\
UnityEngine.dll (this message is harmless)
Loading C:\Users\Gabriel\Downloads\Slender-The-Eight-Pages_Win_EN_version-097\
Slender v0.9.7\Slender - The Eight Pages_Data\Managed\UnityEngine.dll into Unity
Child Domain
Platform assembly: C:\Users\Gabriel\Downloads\Slender-The-Eight-
Pages_Win_EN_version-097\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\
Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Gabriel\Downloads\Slender-The-Eight-Pages_Win_EN_version-097\
Slender v0.9.7\Slender - The Eight Pages_Data\Managed\Assembly-CSharp-firstpass.dll
into Unity Child Domain
Platform assembly: C:\Users\Gabriel\Downloads\Slender-The-Eight-
Pages_Win_EN_version-097\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\
Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Gabriel\Downloads\Slender-The-Eight-Pages_Win_EN_version-097\
Slender v0.9.7\Slender - The Eight Pages_Data\Managed\Assembly-CSharp.dll into
Unity Child Domain
Platform assembly: C:\Users\Gabriel\Downloads\Slender-The-Eight-
Pages_Win_EN_version-097\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\
Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Gabriel\Downloads\Slender-The-Eight-Pages_Win_EN_version-097\
Slender v0.9.7\Slender - The Eight Pages_Data\Managed\Assembly-UnityScript-
firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Gabriel\Downloads\Slender-The-Eight-
Pages_Win_EN_version-097\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\
Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Gabriel\Downloads\Slender-The-Eight-Pages_Win_EN_version-097\
Slender v0.9.7\Slender - The Eight Pages_Data\Managed\Assembly-UnityScript.dll into
Unity Child Domain
- Completed reload, in 1.634 seconds
Platform assembly: C:\Users\Gabriel\Downloads\Slender-The-Eight-
Pages_Win_EN_version-097\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\
Boo.Lang.dll (this message is harmless)
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore

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