Chapter 2 System Services, System Calls.....
Chapter 2 System Services, System Calls.....
Chapter 2 System Services, System Calls.....
Operating System Concepts – 9th Edit9on Silberschatz, Galvin and Gagne ©2013
Recap
Operating System Concepts – 9th Edit9on Silberschatz, Galvin and Gagne ©2013
Operating System Definition
OS is a resource allocator
Manages all resources
Decides between conflicting requests for efficient and
fair resource use
OS is a control program
Controls execution of programs to prevent errors and
improper use of the computer
OS is a System Software that runs all the time
OS is responsible to manage all the operations and
services in systematic way.
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Four Components of a Computer System
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What Operating Systems Do
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Computer Startup
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Computer System Organization
Computer-system operation
One or more CPUs, device controllers connect through common
bus providing access to shared memory
Concurrent execution of CPUs and devices competing for
memory cycles
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Computer-System Operation
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Functions of OS
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Services
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Operating System Services
Operating systems provide an environment for execution of programs
and services to programs and users
One set of operating-system services provides functions that are
helpful to the user:
User interface - Almost all operating systems have a user
interface (UI).
Varies between Command-Line (CLI), Graphics User
Interface (GUI), touch-screen, Batch
Program execution - The system must be able to load a program
into memory and to run that program, end execution, either
normally or abnormally (indicating error)
I/O operations - A running program may require I/O, which may
involve a file or an I/O device
File-system manipulation - The file system is of particular
interest. Programs need to read and write files and directories,
create and delete them, search them, list file Information,
permission management.
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Operating System Services (Cont.)
One set of operating-system services provides functions that are
helpful to the user (Cont.):
Communications – Processes may exchange information, on the
same computer or between computers over a network
Communications may be via shared memory or through
message passing (packets moved by the OS)
Error detection – OS needs to be constantly aware of possible
errors
May occur in the CPU and memory hardware, in I/O devices, in
user program
For each type of error, OS should take the appropriate action
to ensure correct and consistent computing
Debugging facilities can greatly enhance the user’s and
programmer’s abilities to efficiently use the system
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Operating System Services (Cont.)
Another set of OS functions exists for ensuring the efficient operation
of the system itself via resource sharing
Resource allocation - When multiple users or multiple jobs
running concurrently, resources must be allocated to each of them
Many types of resources - CPU cycles, main memory, file
storage, I/O devices.
Logging - To keep track of which users use how much and what
kinds of computer resources
Protection and security - The owners of information stored in a
multiuser or networked computer system may want to control use
of that information, concurrent processes should not interfere with
each other
Protection involves ensuring that all access to system
resources is controlled
Security of the system from outsiders requires user
authentication, extends to defending external I/O devices from
invalid access attempts
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Task Manager
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Features of OS
Here is a list important features of OS:
• Protected and supervisor mode
• Allows disk access and file systems Device drivers Networking Security
• Program Execution
• Memory management Virtual Memory Multitasking
• Handling I/O operations
• Manipulation of the file system
• Error Detection and handling
• Resource allocation
• Information and Resource Protection
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Computer System Organization
Computer-system operation
One or more CPUs, device controllers connect through common
bus providing access to shared memory
Concurrent execution of CPUs and devices competing for memory
cycles
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Device Manager
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Computer-System Operation
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LECTURE # 3
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Common Functions of Interrupts
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Interrupt Handling
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Interrupt-drive I/O Cycle
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I/O Structure
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I/O Structure (Cont.)
After I/O starts, control returns to user program only upon I/O
completion
Wait instruction idles the CPU until the next interrupt
Wait loop (contention for memory access)
At most one I/O request is outstanding at a time, no
simultaneous I/O processing
After I/O starts, control returns to user program without waiting for
I/O completion
System call – request to the OS to allow user to wait for I/O
completion
Device-status table contains entry for each I/O device
indicating its type, address, and state
OS indexes into I/O device table to determine device status
and to modify table entry to include interrupt
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Storage Structure
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Storage Structure
Main memory – only large storage media that the CPU can
access directly
Random access
Typically volatile
Typically random-access memory in the form of
Dynamic Random-access Memory (DRAM)
Secondary storage – extension of main memory that provides
large nonvolatile storage capacity
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Storage Structure (Cont.)
Hard Disk Drives (HDD) – rigid metal or glass platters covered
with magnetic recording material
Disk surface is logically divided into tracks, which are subdivided
into sectors
The disk controller determines the logical interaction between
the device and the computer
Non-volatile memory (NVM) devices– faster than hard disks,
nonvolatile
Various technologies
Becoming more popular as capacity and performance increases,
price drops
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Storage Definitions and Notation Review
The basic unit of computer storage is the bit. A bit can contain one of two
values, 0 and 1. All other storage in a computer is based on collections of bits.
Given enough bits, it is amazing how many things a computer can represent:
numbers, letters, images, movies, sounds, documents, and programs, to name
a few. A byte is 8 bits, and on most computers it is the smallest convenient
chunk of storage. For example, most computers don’t have an instruction to
move a bit but do have one to move a byte. A less common term is word,
which is a given computer architecture’s native unit of data. A word is made
up of one or more bytes. For example, a computer that has 64-bit registers and
64-bit memory addressing typically has 64-bit (8-byte) words. A computer
executes many operations in its native word size rather than a byte at a time.
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Storage Hierarchy
Storage systems organized in hierarchy
Speed
Cost
Volatility
Caching – copying information into faster storage system; main
memory can be viewed as a cache for secondary storage
Device Driver for each device controller to manage I/O
Provides uniform interface between controller and kernel
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Storage-Device Hierarchy
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A Broader View of Operating System Services
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System Calls
Note that the system-call names used throughout this text are
generic
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Example of System Calls
System call sequence to copy the contents of one file to another file
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Example of Standard API
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System Call Implementation
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API – System Call – OS Relationship
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System Call Parameter Passing
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Types of System Calls (Cont.)
File management
create file, delete file
open, close file
read, write, reposition
get and set file attributes
Device management
request device, release device
read, write, reposition
get device attributes, set device attributes
logically attach or detach devices
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Types of System Calls (Cont.)
Information maintenance
get time or date, set time or date
get system data, set system data
get and set process, file, or device attributes
Communications
create, delete communication connection
send, receive messages if message passing model to host
name or process name
From client to server
Shared-memory model create and gain access to memory
regions
transfer status information
attach and detach remote devices
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Types of System Calls (Cont.)
Protection
Control access to resources
Get and set permissions
Allow and deny user access
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Examples of Windows and Unix System Calls
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Standard C Library Example
C program invoking printf() library call, which calls write() system call
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System Services
System programs provide a convenient environment for program
development and execution. They can be divided into:
File manipulation
Status information sometimes stored in a file
Programming language support
Program loading and execution
Communications
Background services
Application programs
Most users’ view of the operating system is defined by system
programs, not the actual system calls
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System Services (Cont.)
Provide a convenient environment for program development and
execution
Some of them are simply user interfaces to system calls; others
are considerably more complex
Status information
Some ask the system for info - date, time, amount of available
memory, disk space, number of users
Others provide detailed performance, logging, and debugging
information
Typically, these programs format and print the output to the
terminal or other output devices
Some systems implement a registry - used to store and
retrieve configuration information
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System Services (Cont.)
File modification
Text editors to create and modify files
Special commands to search contents of files or perform
transformations of the text
Programming-language support - Compilers, assemblers,
debuggers and interpreters sometimes provided
Program loading and execution- Absolute loaders, relocatable
loaders, linkage editors, and overlay-loaders, debugging systems for
higher-level and machine language
Communications - Provide the mechanism for creating virtual
connections among processes, users, and computer systems
Allow users to send messages to one another’s screens, browse
web pages, send electronic-mail messages, log in remotely,
transfer files from one machine to another
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System Services (Cont.)
Background Services
Launch at boot time
Some for system startup, then terminate
Some from system boot to shutdown
Provide facilities like disk checking, process scheduling, error
logging, printing
Run in user context not kernel context
Known as services, subsystems, daemons
Application programs
Don’t pertain to system
Run by users
Not typically considered part of OS
Launched by command line, mouse click, finger poke
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