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Operating System Concepts – 9th Edit9on Silberschatz, Galvin and Gagne ©2013
Chapter 1: Introduction
What Operating Systems Do
Computer-System Organization
Computer-System Architecture
Operating-System Structure
Operating-System Operations
Process Management
Memory Management
Storage Management
Protection and Security
Kernel Data Structures
Computing Environments
Open-Source Operating Systems
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Objectives
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What is an Operating System?
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Computer System Structure
Computer system can be divided into four components:
Hardware – provides basic computing resources
CPU, memory, I/O devices
Operating system
Controls and coordinates use of hardware among various
applications and users
Application programs – define the ways in which the system
resources are used to solve the computing problems of the
users
Word processors, compilers, web browsers, database
systems, video games
Users
People, machines, other computers
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Four Components of a Computer System
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What Operating Systems Do
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Operating System Definition
SYSTEM’s VIEW:
OS is a resource allocator
Manages all resources
Decides between conflicting requests for efficient and
fair resource use
OS is a control program
Controls execution of programs to prevent errors and
improper use of the computer
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Operating System Definition (Cont.)
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Computer Startup
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Computer System Organization
Computer-system operation
One or more CPUs, device controllers connect through common
bus providing access to shared memory
Concurrent execution of CPUs and devices competing for
memory cycles
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Computer-System Operation
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Common Functions of Interrupts
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Interrupt Handling
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CSR: Controller’s Status Register
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I/O Types
Synchronous I/O:
After I/O starts, control returns to user program only upon I/O
completion
Wait instruction idles the CPU until the next interrupt
Wait loop (contention for memory access)
At most one I/O request is outstanding at a time, no
simultaneous I/O processing
Asynchronous I/O:
After I/O starts, control returns to user program without waiting
for I/O completion
System call – request to the OS to allow user to wait for
I/O completion
Device-status table contains entry for each I/O device
indicating its type, address, and state
OS indexes into I/O device table to determine device
status and to modify table entry to include interrupt
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Operating-System Operations
Interrupt driven (hardware and software)
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Operating-System Operations (cont.)
Dual-mode operation allows OS to protect itself and other system
components
User mode (1) and kernel mode (0)
Mode bit provided by hardware
Provides ability to distinguish when system is running user
code or kernel code
Some instructions designated as privileged, only
executable in kernel mode
System call changes mode to kernel, return from call resets
it to user
Requires hardware support: MS-DOS had no such concept
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Transition from User to Kernel Mode
Timer to prevent infinite loop / process hogging resources
Timer is set to interrupt the computer after some time period
Keep a counter that is decremented by the physical clock.
Operating system set the counter (privileged instruction)
When counter zero generate an interrupt
Set up before scheduling process to regain control or terminate
program that exceeds allotted time
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Operating-System Operations (cont.)
Or
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I/O Structure
Device Controller
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Direct Memory Access Structure
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Storage Definitions and Notation Review
The basic unit of computer storage is the bit. A bit can contain one of two
values, 0 and 1. All other storage in a computer is based on collections of bits.
Given enough bits, it is amazing how many things a computer can represent:
numbers, letters, images, movies, sounds, documents, and programs, to name a
few. A byte is 8 bits, and on most computers it is the smallest convenient chunk
of storage. For example, most computers don’t have an instruction to move a bit
but do have one to move a byte. A less common term is word, which is a given
computer architecture’s native unit of data. A word is made up of one or more
bytes. For example, a computer that has 64-bit registers and 64-bit memory
addressing typically has 64-bit (8-byte) words. A computer executes many
operations in its native word size rather than a byte at a time.
Computer manufacturers often round off these numbers and say that a
megabyte is 1 million bytes and a gigabyte is 1 billion bytes. Networking
measurements are an exception to this general rule; they are given in bits
(because networks move data a bit at a time).
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Storage Structure
Main memory – only large storage media that the CPU can access
directly
Random access
Typically volatile
Secondary storage – extension of main memory that provides large
nonvolatile storage capacity
Hard disks – rigid metal or glass platters covered with magnetic
recording material
Disk surface is logically divided into tracks, which are subdivided into
sectors
The disk controller determines the logical interaction between the device
and the computer
Solid-state disks – faster than hard disks, nonvolatile
it contains neither an actual disk nor a drive motor to spin a disk. It is a
solid-state storage device that uses integrated circuit assemblies as
memory to store data persistently.
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Storage Hierarchy
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Storage-Device Hierarchy
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Performance of Various Levels of Storage
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Caching
Important principle, performed at many levels in a computer (in hardware,
operating system, software)
Information in use copied from slower to faster storage temporarily
Faster storage (cache) checked first to determine if information is there
If it is, information used directly from the cache (fast)
If not, data copied to cache and used there
Cache smaller than storage being cached
Cache management important design problem
Cache size and replacement policy
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How a Modern Computer Works
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Operating System Structure
Multiprogramming (Batch system) needed for efficiency
Single user cannot keep CPU and I/O devices busy at all times
Multiprogramming organizes jobs (code and data) so CPU always has one to
execute
A subset of total jobs in system is kept in memory
One job selected and run via job scheduling
When it has to wait (for I/O for example), OS switches to another job
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Memory Layout for Multiprogrammed System
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Timesharing (multitasking) is logical extension in which CPU
switches jobs so frequently that users can interact with each job
while it is running, creating interactive computing
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Computer-System Architecture
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Symmetric Multiprocessing Architecture
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A Dual-Core Design
Multi-chip, each with single cores vs single chip with multicore
Systems containing all chips
Chassis containing multiple separate systems
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Clustered Systems
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Clustered Systems
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Process Management
A process is a program in execution. It is a unit of work within the
system. Program is a passive entity, process is an active entity.
Process needs resources to accomplish its task
CPU, memory, I/O, files
Initialization data
Process termination requires reclaim of any reusable resources
Single-threaded process has one program counter specifying
location of next instruction to execute
Process executes instructions sequentially, one at a time,
until completion
Multi-threaded process has one program counter per thread
Typically system has many processes, some user, some
operating system running concurrently on one or more CPUs
Concurrency by multiplexing the CPUs among the
processes / threads
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Process Management Activities
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Memory Management
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Storage Management
OS provides uniform, logical view of information storage
Abstracts physical properties to logical storage unit - file
Each medium is controlled by device (i.e., disk drive, tape drive)
Varying properties include access speed, capacity, data-
transfer rate, access method (sequential or random)
File-System management
Files usually organized into directories
Access control on most systems to determine who can access
what
OS activities include
Creating and deleting files and directories
Primitives to manipulate files and directories
Mapping files onto secondary storage
Backup files onto stable (non-volatile) storage media
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Mass-Storage Management
Usually disks used to store data that does not fit in main memory or
data that must be kept for a “long” period of time
Proper management is of central importance
Entire speed of computer operation hinges on disk subsystem and its
algorithms
OS activities
Free-space management
Storage allocation
Disk scheduling
Some storage need not be fast
Tertiary storage includes optical storage, magnetic tape
Still must be managed – by OS or applications
Varies between WORM (write-once, read-many-times) and RW
(read-write)
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Migration of data “A” from Disk to Register
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I/O Subsystem
One purpose of OS is to hide peculiarities of hardware devices
from the user
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Protection and Security
Protection – any mechanism for controlling access of processes or
users to resources defined by the OS
Security – defense of the system against internal and external attacks
Huge range, including denial-of-service, worms, viruses, identity
theft, theft of service
Systems generally first distinguish among users, to determine who
can do what
User identities (user IDs, security IDs) include name and
associated number, one per user
User ID then associated with all files, processes of that user to
determine access control
Group identifier (group ID) allows set of users to be defined and
controls managed, then also associated with each process, file
Privilege escalation allows user to change to effective ID with
more rights (sudo)
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Distributed Systems
Distributed computing
Collection of separate, possibly heterogeneous, systems
networked together
Network is a communications path, TCP/IP most common
– Local Area Network (LAN)
– Wide Area Network (WAN)
– Metropolitan Area Network (MAN)
– Personal Area Network (PAN)
Network Operating System provides features between systems
across network
Communication scheme allows systems to exchange
messages
Illusion of a single system
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Special-Purpose Systems: Real-Time Embedded Systems
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Special-Purpose Systems: Multimedia Systems
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Special-Purpose Systems: Handheld (Mobile) Systems
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Computing Environments - Traditional
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Computing Environments – Distributed
Distributed computiing
Collection of separate, possibly heterogeneous, systems
networked together
Network is a communications path, TCP/IP most common
– Local Area Network (LAN)
– Wide Area Network (WAN)
– Metropolitan Area Network (MAN)
– Personal Area Network (PAN)
Network Operating System provides features between
systems across network
Communication scheme allows systems to exchange
messages
Illusion of a single system
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Computing Environments – Client-Server
Client-Server Computing
Dumb terminals supplanted by smart PCs
Many systems now servers, responding to requests generated
by clients
Compute-server system provides an interface to client to
request services (i.e., database)
File-server system provides interface for clients to store
and retrieve files
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Computing Environments - Peer-to-Peer
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Computing Environments – Cloud Computing
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Computing Environments – Cloud Computing
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Computing Environments - Virtualization
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Computing Environments - Virtualization
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Computing Environments - Virtualization
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Computing Environments – Web-Based
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End of Chapter 1
Operating System Concepts – 9th Edit9on Silberschatz, Galvin and Gagne ©2013