Naked Doom
Naked Doom
Naked Doom
Solo 3: Labyrinth Solo 4: Naked Doom Solo 5: Dargon’s Dungeon Solo 6: Weirdworld
Solo 7: Overkill Solo 8: Beyond the Silvered Pane Solo 9: City of Terrors Solo 10: Sorcerer’s Solitaire
Solo 11: Sword for Hire Solo 12: Arena of Khazan Solo 13: Sewers of Oblivion Solo 14: Sea of Mystery
Solo 15: Blue Frog Tavern Solo 16: Misty Wood Solo 17: Gamesmen of Kasar Solo 18:Beyond the Wall of Tears
Solo 19: Captif d’Yvoire Solo 20: Amulet of the Salkti Solo 21: Red Circle Limited Edition: Elven Lords
Solo 22: Caravan to Tiern Solo 23: Dark Temple Solo 24: When the Cat’s Away Solo 25: Adventurer’s Compendium
Solo 26: Goblin Lake Solo 27: Agent of Death Solo 28: Grimtina’s Guard Solo 29: T&T Adventurers Japan
Solo 4
DELUXE
Written by
Ken St. Andre
Cover by:
Brian Talbot
Published by
Flying Buffalo Inc.
www.flyingbuffalo.com
DELUXE
NAKED DOOM
Revised and Expanded in 2017 from the 1977 solitaire adventure
Solo Number 4
ISBN: 0-0940244047
13 digit conversion: 978-0940244047
Product #: FBI-8104
First Printing July 2017
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dred feet before it abruptly turns. A few torches for you, you take off at top speed.
throw a flickering light along its length.
Turn to 1. Read, make your choices, and follow
The captain of the guards points a stern finger the instructions given. Good luck.
and says, “Run, dog!” If you know what is good
Run, dog!
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54: You have been transported into a magi- 59: You learn that the woman is named
Shyan, and that she has been living
cal arena. The weapon in your hand is with a group of goblins for a long time now.
enchanted to double its normal dice and adds. They adore her, and since she has no reason to
Go to 102 to discover what foe you must face. return to the surface, she has come to think of
The enchantment on your weapon lasts only as herself as practically a goblin herself. But she
long as you are in this arena, beyond time and says that she does know one way out of these
space. If you kill your foe, you get your adven- caverns, and if you wish to follow her, she will
ture points and treasure (if any) as listed — then take you to it. If you trust her, go to 94. If you
go to 84. If your foe slays you, then you have decide you would rather find your own way out,
met your Doom.. go to 52.
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96: “WELCOME,
MORTAL!!!” You have
LITTLE
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5 GIANT COCK-
ROACH: Six feet
high and clacking
mandibles. MR of 25
Gets 3d6 and 13 adds.
Its hits are poison. Un-
less you are immune to
poison, you will lose
consciousness one complete combat turn after
it first hits you. (This means you have 1 chance
to kill it before it kills you automatically.) Worth
100 a.p.
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11 CHIMERA: Lion’s head, goat’s body, ser-
pent’s tail and wolf’s claws. Breathes clouds of
poison. If you are not immune to all poison, take
10 points off your CON every combat turn you
are fighting (even if you are winning). MR of
27. Gets 3 dice and 14 adds. Worth 108 a.p. No
treasure.
9 OGRE: Two-horned, ugly, bad breath and
body odor. MR of 60. Gets 7d6 and 30 adds.
Has a stalagmite club worth 5D6 in combat, 12 OBSIDIAN SPIDER. 12-legged spi-
but it requires a STR of 20 to use it effectively. der-like creature made of living obsidian — dis-
Randomize for treasure at 103 Worth 60 a.p. tantly related to rock trolls. Monster rating of
244. Gets 25d6 + 122 adds. Stony body has 10
10 GHOULS (from 1 - 6: roll 1d6): Each has points armor protection. Regenerates 1d6 worth
a MR of 52. Gets 6 dice and 26 adds. Worth 50 of CON each combat turn. Worth 488 a.p.
a.p. each. No treasure.
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PARA 103
Roll one more die. This will tell you the size of
the gem you have just created:
1 — Very small. Two times the base
value in gold pieces (g.p.).
2 — Small. Ten times the base value.
3 — Average. Twenty times the base value.
4 — Large. Fifty times the base value.
5 — Very large. A hundred times the
base value.
6 — Huge. Five hundred times the
base value.
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1 Swords:
Light: gladius gets 3d6+2
Medium: cross thrust sword
gets 5d6+1
Heavy: flamberge gets 7d6+1
2 Pole Weapons:
Light: billhook gets 4d6
Medium: halbard gets 6d6
Heavy: poleax gets 7d6
3 Hafted Weapons:
Light: taper axe gets 3d6
Medium: heavy mace gets 5d6+2
Heavy: maul gets 6d6+1
4 Daggers
Light: dirk gets 2d6+1
Medium: kris gets 2d6+3
Heavy: kukrie gets 2d6+5
5 Spears
Light: common spear gets 3d6+1
Medium: forkspear gets 5d6+2
Heavy spear: trollspear gets 8d6
and is made of basalt & obsidian And that’s the end of the Naked Doom solo!
6 Bows and other projectile weapons We hope you enjoyed this enhanced edition
Light: self bow gets 3d6 of the classic Ken St. Andre adventure.
Medium: elven long bow
gets 6d6+5 We at Flying Buffalo will continue to get
Heavy: heavy arbalest gets 8d6 many of the original T&T solos back in print
and out in Deluxe editions. We’ll also be
releasing new solos and GM adventures as
well, so stay tuned...
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SOLO MAP
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NAKED
DOOM
MAP
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