Mi Roster de KT XD
Mi Roster de KT XD
Mi Roster de KT XD
Game Type
Selections: Matched
Categories: Configuration
Reference
Each time a shooting attack is made against a friendly PATHFINDER operative, before rolling
Kauyon your defence dice, if it is in Cover, one additional dice can be retained as a successful normal
save as a result of Cover.
Each time a friendly PATHFINDER operative is activated, if it has an Engage order for that
Mont'ka
activation, it can perform a free Dash action during that activation.
Reference - Markerlights
Categories: Reference
Abilities: Markerlights, Markerlight Tokens: 1+, 2+, 3+, 4+, 5+
Operatives gain Markerlight tokens as specifed by the Markerlight action. In the Ready
Operatives step of each Initiative phase, remove one Markerlight token that each operative
has.
Markerlights
Each time a friendly PATHFINDER operative makes a shooting attack, it gains a number of
cumulative benefits for that shooting attack depending on how many Markerlight tokens
the target operative has. Operatives gain no Markerlight benefits for shooting attacks
made with EMP and fusion grenades.
Markerlight
Benefit Ref
Tokens
In the Roll Attack Dice step of that shooting attack, you can re-roll one of your attack
1+
dice.
For that shooting attack, the active operative's ranged weapons gain the No Cover
2+
special rule.
For that shooting attack, improve the Ballistic Skill characteristic of ranged weapons
3+
the active operative is equipped with by 1.
In the Select Valid Target step of that shooting attack, the enemy operative is not
4+
Obscured.
In the Select Valid Target step of that shooting attack, the enemy operative is treated as
5+
if it has an Engage order unless it's in Cover provided by Heavy terrain.
Leader
Shas'ui Pathfinder
Selections: Bonding knife, Pulse carbine
Categories: PATHFINDER, T'au, Shas'ui Pathfinder, Leader
Rules: Balanced
Abilities: Art of War, Holographic Readout, Operative: Shas'ui Pathfinder, Unique Actions: Markerlight (1AP),
Weapons: ⌖ Pulse carbine (Shas'ui Pathfinder), ⚔ Bonding knife
Once per battle, when it is your turn to use a Strategic Ploy, if this operative is in the
Art of War killzone, it can use this ability. If it does, select one Art of War to be in effect until the end
of the Turning Point.
Holographic
Readout
⬛
Once per battle, when a friendly PATHFINDER operative (excluding a DRONE operative)
is activated within of and is Visible to this operative, this operative can use this
ability. If it does, until the end of the friendly PATHFINDER operative's activation, it can
perform one mission action for one less AP (to a minimum of 0AP).
Shas'ui Pathfinder 3⬤ 2 1 3 5+ 8
Unique
Unique Action Ref
Actions
Select one enemy operative Visible to this operative. That enemy operative gains 1
Markerlight token. An operative cannot perform this action if it is within Engagement
Markerlight
Range of an enemy operative. If an operative would perform this action and a Shoot
(1AP)
action in the same activation, only the target of that Shoot action's shooting attack can be
selected for this action.
Operative
Assault Grenadier Pathfinder
Selections: EMP Grenade, Fists, Fusion Grenade, Photon Grenade, Pulse carbine
Categories: PATHFINDER, T'au, Assault Grenadier Pathfinder, Operative
Rules: *EMP, APx, Blast x, Indirect, Limited, MWx, Rng x
Abilities: Grenadier, Nanocrystalline Headgear, Operative: Assault Grenadier Pathfinder, Unique Actions:
Markerlight (1AP), Photon Grenade (1AP), Weapons: EMP grenade, Fusion grenade, ⌖ Pulse carbine, ⚔ Fists
This operative is equipped with EMP, fusion and photon grenades and they do not
Grenadier
cost any equipment points.
Nanocrystalline You can ignore any or all modifiers to this operative's APL and to the Weapon Skill
Headgear and Ballistic Skill characteristics of its melee and ranged weapons respectively.
Unique
Unique Action Ref
Actions
Select one enemy operative Visible to this operative. That enemy operative gains 1
Markerlight token. An operative cannot perform this action if it is within Engagement
Markerlight
Range of an enemy operative. If an operative would perform this action and a Shoot
(1AP)
action in the same activation, only the target of that Shoot action's shooting attack can
be selected for this action.
Select one enemy operative Visible to this operative. Roll one D6, subtracting 1 from the
result as follows:
- If that enemy operative is not in this operative's Line of Sight.
- If that enemy operative is more than ⬟ from this operative.
Photon
Grenade
On a 2+, that enemy operative gains a Photon token. While an operative has any Photon
(1AP)
tokens, subtract ⬤ from its Movement characteristic and it cannot perform Dash actions.
At the end of an operative's activation, remove all Photon tokens it has. This operative
can only perform this action once, and cannot perform this action if it is within
Engagement Range of an enemy operative.
⚔ Fists 3 5+ 2/3 - -
Communications Specialist Pathfinder
Selections: Fists, Pulse carbine
Categories: PATHFINDER, T'au, Communications Specialist Pathfinder, Operative
Operative: Communications Specialist Pathfinder, Unique Actions: Markerlight (1AP), Signal (1AP), Weapons: ⌖
Pulse carbine, ⚔ Fists
Unique
Unique Action Ref
Actions
Select one enemy operative Visible to this operative. That enemy operative gains 1
Markerlight token. An operative cannot perform this action if it is within Engagement
Markerlight
Range of an enemy operative. If an operative would perform this action and a Shoot
(1AP)
action in the same activation, only the target of that Shoot action's shooting attack can be
selected for this action.
Select one friendly PATHFINDER operative within ⬟ of and Visible to this operative. Add 1
Signal (1AP) to its APL. This operative cannot perform this action if it is within Engagement Range of
an enemy operative.
⚔ Fists 3 5+ 2/3 - -
Drone Controller Pathfinder
Selections: Fists, Pulse carbine
Categories: PATHFINDER, T'au, Drone Controller Pathfinder, Operative
Abilities: Drone Scout, Focused EMP Override, Operative: Drone Controller Pathfinder, Unique Actions: Control
Drone (1AP), Markerlight (1AP), Weapons: ⌖ Pulse carbine, ⚔ Fists
During deployment, if this operative was selected for deployment, you can set up one
friendly PATHFINDER DRONE operative with a Conceal order anywhere in the killzone that
Drone Scout
⬛
is wholly within ⬟ of your dropzone, more than ⬟ from enemy operatives and more than
from the enemy dropzone.
Focused
If this operative is in the killzone, friendly DRONE operatives can perform the Operate
EMP
Hatch action (ignore the first bullet point of Artificial Intelligence to do so).
Override
Unique
Unique Action Ref
Actions
Select one friendly PATHFINDER DRONE operative, then select one of the following:
- If that DRONE operative is Ready, after this activation ends, you can activate that DRONE
operative and until the end of the Turning Point, it is not considered to have the first three
bullet points of its Artificial Intelligence ability.
Control
- If that DRONE operative has been activated during this Turning Point, perform a free
Drone (1AP)
Dash or Shoot action with it. If you perform a Shoot action, for that action's shooting
attack, worsen the Ballistic Skill characteristic of its ranged weapons by 1.
This operative cannot perform this action if it is within Engagement Range of an enemy
operative.
Select one enemy operative Visible to this operative. That enemy operative gains 1
Markerlight token. An operative cannot perform this action if it is within Engagement
Markerlight
Range of an enemy operative. If an operative would perform this action and a Shoot
(1AP)
action in the same activation, only the target of that Shoot action's shooting attack can
be selected for this action.
⚔ Fists 3 5+ 2/3 - -
Marksman Pathfinder
Selections: Fists, Marksman rail rifle
Categories: PATHFINDER, T'au, Marksman Pathfinder, Operative
Rules: APx, Lethal x, MWx, Silent
Abilities: Inertial Dampener, Operative: Marksman Pathfinder, Weapons: ⌖ Marksman rail rifle - Dart round, ⌖
Marksman rail rifle - Standard, ⚔ Fists
Each time this operative performs an Overwatch action, for that action's shooting attack,
Inertial
do not worsen the Ballistic Skill characteristic of its marksman rail rifle as a result of
Dampener
performing an Overwatch action.
Marksman Pathfinder 3⬤ 2 1 3 5+ 7
⚔ Fists 3 5+ 2/3 - -
Abilities: Recon Suite, Operative: MB3 Recon Drone, Unique Actions: Analyse (1AP), Weapons: Burst cannon, ⚔
Ram (MB3 Recon Drone)
During the mission sequence, if this friendly operative was selected for deployment, after
Recon
resolving your selected option in the Scouting step, you can select and resolve a Recon
Suite
option in addition to any other options. Initiative is still determined by your original selection.
Unique
Unique Action Ref
Actions
Select one enemy operative Visible to this operative, then select one other ready friendly
PATHFINDER operative that is not within Engagement Range of an enemy operative. After this
Analyse operative's activation ends, you can activate that other friendly operative, and during its
(1AP) activation, each time it makes a shooting attack against that enemy operative, in the Roll
Attack Dice step of that shooting attack, you can re-roll any or all of your attack dice. This
operative cannot perform this action if it is within Engagement Range of enemy operatives.
Unique
Unique Action Ref
Actions
Select one enemy operative Visible to this operative. That enemy operative gains 1
Markerlight token. An operative cannot perform this action if it is within Engagement
Markerlight
Range of an enemy operative. If an operative would perform this action and a Shoot
(1AP)
action in the same activation, only the target of that Shoot action's shooting attack can be
selected for this action.
Select one friendly PATHFINDER operative (excluding a DRONE operative) within ▲ of and
Medikit Visible to this operative. That operative regains 2D3 lost wounds. An operative cannot be
(1AP) selected for this ability if it was revived using the Medic! ability during the same Turning
Point. This operative cannot perform this action if it is within Engagement Range of an
enemy operative.
⚔ Fists 3 5+ 2/3 - -
Shield This operative has a 4+ invulnerable save. Each time this operative would lose a wound
Generator that is not as a result of a mortal wound, roll one D6: on a 5+, that wound is not lost.
⚔ Ram 3 5+ 2/3 - -
MV7 Marker Drone
Selections: Ram
Categories: PATHFINDER, Drone, Fly, MV7 Marker Drone, Operative
Rules: Artificial Intelligence, Saviour Protocols
Abilities: High-intensity Markerlight, Operative: MV7 Marker Drone, Unique Actions: Markerlight (1AP), Weapons:
⚔ Ram
High-intensity Each time this operative performs the Markerlight action, the selected enemy
Markerlight gains 2 Markerlight tokens instead of 1.
Unique
Unique Action Ref
Actions
Select one enemy operative Visible to this operative. That enemy operative gains 1
Markerlight token. An operative cannot perform this action if it is within Engagement
Markerlight
Range of an enemy operative. If an operative would perform this action and a Shoot
(1AP)
action in the same activation, only the target of that Shoot action's shooting attack can be
selected for this action.
⚔ Ram 3 5+ 2/3 - -
Shas'la Pathfinder
Selections: Fists, Pulse carbine
Categories: PATHFINDER, T'au, Shas'la Pathfinder, Operative
Operative: Shas'la Pathfinder, Unique Actions: Markerlight (1AP), Weapons: ⌖ Pulse carbine, ⚔ Fists
Shas'la Pathfinder 3⬤ 2 1 3 5+ 7
Unique
Unique Action Ref
Actions
Select one enemy operative Visible to this operative. That enemy operative gains 1
Markerlight token. An operative cannot perform this action if it is within Engagement
Markerlight
Range of an enemy operative. If an operative would perform this action and a Shoot
(1AP)
action in the same activation, only the target of that Shoot action's shooting attack can be
selected for this action.
⚔ Fists 3 5+ 2/3 - -
Transpectral Interference Pathfinder
Selections: Fists, Pulse carbine
Categories: PATHFINDER, T'au, Transpectral Interference Pathfinder, Operative
Abilities: Multi-spectral Sensor, Operative: Transpectral Interference Pathfinder, Unique Actions: Markerlight (1AP),
System Jam (1AP), Weapons: ⌖ Pulse carbine, ⚔ Fists
Multi-spectral Each time this operative makes a shooting attack, when selecting a valid target for
Sensor that shooting attack, enemy operatives are not Obscured.
Unique
Unique Action Ref
Actions
Select one enemy operative Visible to this operative. That enemy operative gains 1
Markerlight token. An operative cannot perform this action if it is within Engagement
Markerlight
Range of an enemy operative. If an operative would perform this action and a Shoot
(1AP)
action in the same activation, only the target of that Shoot action's shooting attack can be
selected for this action.
Select one enemy operative Visible to this operative. Subtract 1 from its APL. This
System Jam
operative cannot perform this action if it has a Conceal order or if it is within Engagement
(1AP)
Range of an enemy operative.
⚔ Fists 3 5+ 2/3 - -
⚔ Fists 3 5+ 2/3 - -
Selection Rules
*EMP: Each time a friendly operative makes a shooting attack with this weapon, this weapon has the Lethal X special rule for
that shooting attack. X is the target's unmodified Save characteristic. ()
APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that
shooting attack. x is the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a
shooting attack, they are not cumulative - the attacker selects which one to use. ()
Artificial Intelligence: - This operative cannot perform missions actions or the Pick Up action.
- For the purposes of determining control of objective markers, treat this operative's APL as 1 lower.
- Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, if it has an
Engage order, defence dice cannot be automatically retained as a result of Cover.
- When drawing a visiblity line from a DRONE operative, draw it from any part of the round disc at the top of the miniature.
- Unless otherwise specifed, this operative cannot be equipped with equipment. ()
Balanced: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice
stop of that combat or shooting attack, you can re-roll one of your attack dice. ()
Blast x: Each time a friendly operative performs a Shoot action and selects this weapon (or, in the case of profiles, this weapon’s
profile), after making the shooting attack against the target, make a shooting attack with this weapon (using the same profile)
against each other operative Visible to and within X of the original target – each of them is a valid target and cannot be in Cover.
X is the distance after the weapon’s Blast, e.g. Blast . An operative cannot make a shooting attack with this weapon by
performing an Overwatch action. ()
Ceaseless: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice
step of that combat or shooting attack, you can re-roll any or all of your attack dice results of 1. ()
Fusillade: Each time a friendly operative performs a Shoot action and selects this weapon, after selecting a valid target, you can
select any number of other valid targets within ⬤ of the original target. Distribute your attack dice between the targets you have
selected. Make a shooting attack with this weapon (using the same profile) against each of the targets you have selected using
the attack dice you have distributed to each of them. ()
Heavy: An Operative cannot perform a Charge, Fall Back or Normal Move action in the same activation in which it performs a
Shoot action with this ranged weapon. ()
Indirect: Each time a friendly operative makes a shooting attack with this weapon, in the select valid target step of that shooting
attack, enemy operatives are not in Cover. ()
Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice
step of that combat or shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical
hits. x is the number after the weapon's Lethal, e.g. Lethal 5+. ()
Limited: This weapon can only be selected for use once per battle. If the weapon has a special rule that would allow it to make
more than one shooting attack for an action (e.g. Blast), make each of those attacks as normal. ()
MWx: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting
attack, for each critical hit retained, inflict x mortal wounds on the target. x is the number after the weapon's MW, e.g. MW3. ()
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is
the distance after the weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply. ()
Saviour Protocols: Each time a friendly PATHFINDER operative (excluding DRONE operatives) is selected as the target of a
shooting attack, if there is a friendly DRONE operative with this ability Visible to and within ⬤ of it and not within Engagement
Range of an enemy operative, if that friendly DRONE operative is not protecting any other operatives, it can protect that friendly
PATHFINDER operative until the end of the Turning Point. If it does so, until the end of the Turning Point or until they are no
longer within ⬤ of each other (whichever comes first), each time a shooting attack is made against that friendly PATHFINDER
operative, make that shooting attack against that friendly DRONE operative instead, even if it would not be a valid target. In the
Roll Defence Dice step of that shooting attack, defence dice cannot be automatically retained as a result of Cover. Friendly
PATHFINDER operatives cannot be protected by Saviour Protocols from shooting attacks made against each operative within
range of a specified point (e.g. remote mine, see Kill Team: Octarius). Note that this also means they cannot be protected from
the subsequent shooting attacks made as a result of the Blast X or Torrent X special rules. ()
Silent: While an operative has a Conceal order, it can perform Shoot actions if this is the ranged weapon (or weapon profile) that
is selected for the shooting attack(s). ()