Landing
Landing
Landing
1 The Procedure
It’s nice to get an airplane up in the air. But what goes up must come down, and preferably as smooth
as possible. Therefore a landing is a part of every flight.
Before an airplane can land, it first must descend. It does this with a certain descend angle γ̄, defined
as γ̄ = −γ, as is be shown in figure 1. This angle is usually γ̄ = 3◦ . The approach velocity should
minimally be at Va = 1.3Vmin , in case of any unexpected events. The flight path and approach velocity
are controlled by the pilot. If the airplane is going too fast, the pilot will pull up the nose of the aircraft.
If the descend angle is wrong, the pilot will change the power setting of the engine.
The official landing procedure starts when the aircraft reaches the screen height, which is about 50 feet
for landings. When the aircraft almost hits the ground, the pilot will turn off the power on the engines
and the aircraft will flare. The flare is the maneuver in which the pilot pulls up the nose of the aircraft,
decreasing the rate of descent drastically.
When the aircraft makes a touchdown on the ground, it should have a touchdown velocity of about
Vt = 1.15Vmin . After that it will hit the brakes. Depending on the aircraft, several other things to slow
down the aircraft can be used. The engines can switch to reverse thrust. Also spoilers can be used to
reduce lift. Both mechanisms will be discussed later in this chapter.
1
Now we can integrate from the screen height (with height Hscr and approach velocity Va ) to the ground
(with height 0 and touchdown velocity Vt ). The result will be
Vt2
2
Va T̄ − D̄
− + Hscr = sair (2.3)
2g 2g W
Just like we did in previous parts, we have used the mean thrust T̄ and drag D̄. This time we assume
that the value of T̄ − D̄ is the average of the value at screen height (T̄ − D̄)scr and the value at touchdown
(T̄ − D̄)t . At screen height the aircraft is in a steady descent, so (T̄ − D̄)scr = W γ = −W γ̄a , where
γ̄a is the approach angle. At touchdown the pilot will have put out the engines, so Tt = 0. Therefore
(T̄ − D̄)t = −Dt = −W C CL
D
. Combining all the data gives
t
Vt2 Va2
T̄ − D̄ 1 CD
− + Hscr = sair = − sair γ̄a + . (2.4)
2g 2g W 2 CL t
This equation is called the energy landing equation. This is because once more energy is involved.
The left hand side of the equation is proportional to the change in energy, while the middle side is related
to the work done on the aircraft. Using the energy landing equation, the value of sair can be determined.
3 Brake Distance
When the aircraft safely touches down on the ground, how much distance does it need to brake? To find
this distance, we once more use the equation a ds = V dV . The brake distance then is
Z 0
V dV V2
sground = =− t . (3.1)
Vt a 2ā
Note that we have again used the mean acceleration. The minus sign on the right hand side is present
because this mean acceleration is negative. (The aircraft is slowing down.) In fact, it can be expressed
as
g g
ā = − D̄ + D̄g − T̄ = − D̄ + D̄g + T̄rev , (3.2)
W W
where Trev is the magnitude of the reverse thrust.√Just like during take-off, it is a good approximation
to take values of D, Dg and Trev at a velocity of 12 2Vt as the mean values.
Substituting the previous equation in the one before it will give the brake distance. It will be
W Vt2
sground = . (3.3)
g D̄ + D̄g + T̄rev
4 Braking
For the aircraft to come to a full stop, brakes are used. It is useful to know how those brakes work. That
is why the wheels of an aircraft are tested very well before they are used. To do this, engineers put them
on a floor which is able to move. Let’s suppose the floor will move with a velocity V , as is shown in
figure 2. The wheel with radius r will then get an angular velocity ω. If the wheel does not slip, then
V = ωr. If the wheel does slip, these two values are not equal. The so-called slip is therefore defined as
the dimensionless factor
V − ωr
slip = . (4.1)
V
2
Figure 2: Forces/Moments acting on the wheel of an aircraft.
Now let’s examine the forces acting on the wheel. From examining vertical forces we find that N = W −L.
There is only one horizontal force, being the ground drag. This ground drag is equal to
Dg = µN = µ (W − L) , (4.2)
where µ is the friction coefficient of the wheel. We want to come to a stop as fast as possible, so we
intent to maximize the ground drag. We do this by maximizing the friction coefficient. It turns out that
µ highly depends on the slip. For small slip values the friction coefficient still increases. However, at a
certain point the coefficient reaches its maximum µmax . If the slip increases even further, µ decreases
again. So it’s wise to allow some slip, but not too much.
If we now examine the moments acting on the aircraft, we will find that
dω
µ (W − L) r − Qbrake = I , (4.3)
dt
where Qbrake is the brake torque applied by the braking system. This brake torque can be set. Given a
certain brake torque, equilibrium points can be found for ω. Knowing ω, also the slip can be determined.
However, some of these equilibrium points are stable, while others are unstable. A stable equilibrium
point means that ω will return to its original value after small deviations. Stable equilibrium points have
a positive value of dµ/d(slip).
For unstable equilibrium points the opposite happens. When small deviations occur, the slip diverges
away from the equilibrium point. This could result in a rapid increase in slip and thus a rapid decrease in
ground drag. To prevent this, aircrafts are often equipped with an anti-lock braking system (ABS).
Unstable equilibrium points have a negative value of dµ/d(slip).
To increase the ground drag, you don’t only need a high friction coefficient. You also need a normal force.
When the aircraft touches down, the lift is still approximately equal to the weight, so N = W − L = 0.
To solve this problem, spoilers are used. These are small deflectable plates on top of the wing. If they
are deployed, they disturb the airflow and decrease the lift enormously.
So the landing procedure can now be determined. As soon as you touch down, deploy the spoilers and
brake in such a way that the friction coefficient is as high as possible.