UID: Lesson 02 - Development Technologies
UID: Lesson 02 - Development Technologies
UID: Lesson 02 - Development Technologies
DEVELOPMENT TECHNOLOGIES
Lecturer
Itamar Medeiros (Brazil)
BA in Industrial Design;
PgDip in Information Design;
1 /35
DEVELOPMENT TECHNOLOGIES
Answer to commands promptly;
DEVELOPMENT TECHNOLOGIES
Students will learn that consistently
following development methodologies
can help design teams meet budgets 3 /35
and schedules.
DEVELOPMENT TECHNOLOGIES
A lecture on the 6 (six) stages of the Logical
User-Centered Interactive Design
Methodology -- LUCID --, from Cognetics 4 /35
DEVELOPMENT TECHNOLOGIES
Many software development projects fail to
achieve their goals. Some estimates of the
failure rate put it as high as 60%.
DEVELOPMENT TECHNOLOGIES
A developer is an entity, either a company or
individual, that creates interactive media
products/systems/applications.
发者是一个实体,可以是一个公司或者 6 /35
个人。该公司和个人 创交互式媒体产
DEVELOPMENT TECHNOLOGIES
The persons or group that are the direct
beneficiaries of a project or service. They
are the people for whom the project is
being undertaken.
7 /35
直接受益于一项项目或服务的个人或组
DEVELOPMENT TECHNOLOGIES
A person who requires an interactive
system/product for the performance of a
task or recreational activity. Also called
an end-user.
8 /35
需要利用交互式系统/产品来执行一项任务
DEVELOPMENT TECHNOLOGIES
Successful developers work carefully to
understand the business’ needs and
refine their skills in collecting
requirements from non-technical
business managers. 9 /35
DEVELOPMENT TECHNOLOGIES
Successful developers also know that
consistently following user-centered
methodologies* can help design teams
meet budgets* and schedules* for the
development of a product*. 10/35
DEVELOPMENT TECHNOLOGIES
A methodology represents a package of
practical ideas and proven practices for
a given area of activity, such as the
planning, design development or
management of IT-based systems. 11/35
DEVELOPMENT TECHNOLOGIES
A plan for determining in advance the
expenditure of time, money, etc.
在操作之前预先对于时间和钱等事项的计
算。 12/35
DEVELOPMENT TECHNOLOGIES
A Plan for an activity or event; make a
schedule; plan the time and place for
events; In project management, a
schedule consists of a list of a project's
terminal elements with assigned start 13/35
DEVELOPMENT TECHNOLOGIES
A good, service, person, or idea consisting
of a bundle of tangible and intangible
benefits that satisfies consumers' needs
and wants.
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指的是包含了一系列切合实际和不切合实
DEVELOPMENT TECHNOLOGIES
User-centered design leads to systems
that generate fewer problems during
development and have lower
maintenance cost over their lifetime:
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DEVELOPMENT TECHNOLOGIES
Easier to learn;
DEVELOPMENT TECHNOLOGIES
Characteristics of a product or service. In an
interactive product, represents the different
functionalities which users have access to.
产品或服务的特性。在交互式产品中指的是用 17/35
户可以使用的不同功能。
DEVELOPMENT TECHNOLOGIES
There are dozens of advertised
methodologies – from software
engineering to business oriented
approaches – but we’ll focus on the well-
tested and widely used method, 18/35
DEVELOPMENT TECHNOLOGIES
Envision;
Discovery;
Design Foundation;
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Design detail;
Release.
LUCID METHODOLOGY
envision
DEVELOPMENT TECHNOLOGIES
Align the agendas of all stakeholders
with organizational strategy and need for
“extreme usability”, and develop a clear,
shared product vision, embodied in a
concept sketch. 20/35
DEVELOPMENT TECHNOLOGIES
Management Activities UI and Usability Sample Tools &
Activities Templates
•Establish project plan, •Identify major user •Envision Statement
including general strategy groups. •Collaboration-Teamwork
for usability activities for •Establish preliminary Model 21/35
each stage. usability goals. •Risk Assessment
DEVELOPMENT TECHNOLOGIES
Management Activities UI and Usability Sample Tools &
Activities Templates
•Establish project plan, •Identify major •Envision Statement
including general strategy user groups. •Collaboration-Teamwork
for usability activities for •Establish preliminary Model 22/35
each stage. usability goals. •Risk Assessment
DEVELOPMENT TECHNOLOGIES
Study users to determine high-level
user requirements*, terminology,
and mental models*.
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DEVELOPMENT TECHNOLOGIES
The requirements governing the
project's deliverable or product as
expressed by the users.
控制了该项目或产品最终交付使用时的 24/35
特性。
DEVELOPMENT TECHNOLOGIES
A mental representation that people
use to organize their experience
about themselves, others, the
environment, and the things with
which they interact; 25/35
DEVELOPMENT TECHNOLOGIES
Management Activities UI and Usability Sample Tools &
Activities Templates
DEVELOPMENT TECHNOLOGIES
Management Activities UI and Usability Sample Tools &
Activities Templates
DEVELOPMENT TECHNOLOGIES
Study users to determine high-level
user requirements, terminology,
and mental models.
DEVELOPMENT TECHNOLOGIES
A persona is a model of a user that
focuses on the individual’s goals when
using an artifact.
角色指的是一个虚拟的人物模型,他代 29/35
表了用户在使用人工产品/产品时可
DEVELOPMENT TECHNOLOGIES
The persona represents patterns of users’
behavior, goals and motives*,
compiled in a fictional description of a
single individual.
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指的是用户的行为风格、目标和动机。
DEVELOPMENT TECHNOLOGIES
Personas also focus on the motives
behind the user’s actions. Cooper
(1999, p.149) argues that good
interaction design has a meaning
only in the context of a person 31/35
DEVELOPMENT TECHNOLOGIES
Create 3 (three) personas for your
interactive product, according to
the template handed in class;
-Name;
DEVELOPMENT TECHNOLOGIES
1. In your groups, create the concept of
-- at least -- 3 (three) personas
for their proposed interactive product
according to the template presented in
class. 33/35
DEVELOPMENT TECHNOLOGIES
1. Choose 5 (five) words marked with asterisks
(*) you’ve seen in this class and create 5 (five)
posters -- one for each word -- on separate
pages of your sketchbook;
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DEVELOPMENT TECHNOLOGIES
VTFSTSFRVJSFNFOUT
DMJFOUT
NFOUBMNPEFMT
NPUJWFT
CVEHFU TDIFEVMF
35/35
VTFST