Module 4
Module 4
Module 4
MODULE 4
PROTOTYPING, RAPID PROTOTYPING,
PRETOTYPING, LOFI HIFI
● ILO3 - Apply appropriate design process, prototyping, and modern engineering tools
in activity/project building.
Supplemental Content
Course Information Syllabus (CIS) (link)
Introduction to Engineering Website (link)
Introduction
Prototyping is a step to materialize an idea. Prototypes are the sample version of the
product you intend to function as a solution to a specific problem or need. Through prototypes,
testing and iteration or repetition with improvement is possible before someone arrives into a
final output. Prototypes come in different forms, from the low to high fidelity, to simple sketches
to innovative digital.
This module intends to discuss the concept of prototyping and its types along their
applications. Also, tools and techniques available to attain such prototypes will also be
presented.
After going through this module, it is expected that you can explore the options and use
them in your final design output, to your future engineering courses and to your other potential
design endeavors and activities. You can also look into various choices of materials, and select
upon which fits your idea the most, considering also the need of your target market or audience.
Be ready to test, to deal with users, and learn from their feedback as prototyping and testing
come hand in hand. Skills on making informed design decisions thereafter is expected after
finishing the module, alongside the activities for the whole course, allowing you to be engaged
on prototyping and designing.
Topic Outcome
Lectures
An Experimental Process
Advantages of Prototyping
1. It involves user
Prototyping allows the inputs from the users through the testing stage, as they try
the sample version or model, and provide feedback. Being able to seek their involvement
may reduce misunderstandings and prevent unfulfilled expectations as they may suggest
changes or modify the details of the provided working prototype.
2. It saves money.
Exposing the prototype to users and being open to receiving criticism and
suggestions helps you pinpoint which elements/variants work best and which do not or
those that need make-over. Sometimes, their point of view opens up opportunities for
other development or potential inspirations for innovation or invention
Types of Prototypes
1. According to Fidelity
Fidelity relates to the intricacy of the details incorporated on the prototype and its
level of functionality. Depending on the product’s development stage, the prototype may
simply be presenting a small aspect or could be the complete picture of the entire
system. The level of fidelity you choose should be appropriate for presenting to users in
user testing so they can give focused feedback.
❏ Low-fidelity prototypes
Samples:
Paper Prototypes
Sketches
Journey maps
Behavior maps
System flow diagrams
Storyboards
❏ High-fidelity prototypes
2. According to form
❏ Role-Playing
❏ Physical Models
Rapid Prototyping
This can be seen more clearly by comparing Rapid Prototyping with a traditional
development model:
Rapid prototyping allows the designer to start with a low fidelity medium (such as
paper and pen) and move to increasingly higher fidelity prototypes as time goes on.
Activity
Review Quiz 4 [Google Form]
Supplemental Content
Watch the following videos about “Prototyping” in Introduction to Engineering website
[ link ]
References
C. Melissa Mcclendon, Larry Regot, Gerri Akers. (2012, April 2). Prototyping. UMSL.
http://www.umsl.edu/~sauterv/analysis/prototyping/proto.html
Dam, R. F., & Siang, T. Y. (n.d.). Prototyping: Learn Eight Common Methods and Best
Practices. Retrieved August 8, 2020, from
https://www.interaction-design.org/literature/article/prototyping-learn-eight-common-method
s-and-best-practices
Prototyping. (n.d.). Usability.gov. Retrieved August 5, 2020, from
https://www.usability.gov/how-to-and-tools/methods/prototyping.html
Prototyping. (2017, June 9). Techopedia.
https://www.techopedia.com/definition/13136/prototyping
Rapid Prototyping. (2018, November 30). Retrieved August 08, 2020, from
https://www.instructionaldesign.org/models/iterative_design/rapid_prototyping/
Smith, Q. (n.d.). Prototyping User Experience. Retrieved August 8, 2020, from
https://www.uxmatters.com/mt/archives/2019/01/prototyping-user-experience.php
What is Prototyping? (n.d.). Interactive Design Foundation. Retrieved August 5, 2020, from
https://www.interaction-design.org/literature/topics/prototyping?ep=ixdf-medium