Zen Archer
Zen Archer
Zen Archer
FEMALE
LA
D
MALE
Kaijutsu Sakura
W
O
FU
G
L
CHARACTER SHEET v2.6.2 Race Size Size
C
H
human 0
IL
Medium
EV
O
TI
C
ABILITIES Campaign Player
Council of Thieves
Score Modifier Temp Temp Skill Hit Die
CLASSES Level Level VISION
Score Modifier Ranks
Adjustment ■ Normal
1 Monk/Ranger 11 d 10 5
STR 16 3 Low-Light
2 Monk/Deepwood Sniper 9 d 10 2
■ Dark Vision: 90ft
Effective
DEX 18 4 3 d Character Favored class bonuses:
Level
4 d Hit Points Skill Ranks
CON 20 5 Favored class + INT + CON 7 29
+1 hp or skill rank per level per level per level
INT 16 3 Notes:
EXPERIENCE
WIS 22 6 Current: Medium
35,000
FEATS & SPECIAL ABILITIES SKILLS Ranks Used: 113 / 123
Point Blank Shot, Precise Shot, Far Shot, Manyshot *Armor Check Penalty Applies
Usable Skill Class
Perfect Shot (Bows), Point Blank Master, Bullseye Shot Untrained Bonus Skills Ranks Misc.
WF: Shortbow, Deadly Aim, Stabbing Shot, Rapid Shot +3
Empty Quiver Style, Empty Quiver Flexibility, Empty Quiver Flurry Acrobatics* 21 DEX
4 ■ 5 9
Swim* 13 STR
3 ■ 4 3
Use Magical Device 6 CHA
4 2
Knowledge: Arcana 15 INT
3 ■ 4 5
INT
Knowledge - INT
Knowledge: Dungeoneering 13 3 ■ 4 3
Knowledge: Religion 13 INT
3 ■ 4 3
Knowledge: Nature 13 INT
3 ■ 4 3
Knowledge: The Planes 16 INT
3 ■ 6 4
Perform - CHA
Ability
Temp.
Misc.
Mod.
Mod.
BASE
Size
HP
Hit Points 97 Dex
1st 2nd 3rd 4th 5th
ATTACK BONUS
4 Mod. Melee 14 / 9 / / / 3 5 1st 2nd 3rd 4th 5th
DEFENSES
Increment
Light, 1H,
Modified
Damage
Damage
Finesse
Weapon
Ranged
Weight
Attack
Bonus
Bonus
Attacks
(Lbs.)
or 2H
Type
(Ft.)
Including
Shield
No
Shield
WEAPONS 1st 2nd 3rd 4th 5th Critical
C.M.D.
Shortbow +1 18 / 13 / / / 3 d6 +13 19x3 P ■ 110 3.0
Flat-
19 Footed Shortbow - melee 18 / 13 / / / 3 d10d6 +10 x2 B ■ 110
25 23 32
3.0
Dodge
Bonus
Bonus
Bonus
Armor
Armor
Misc.
Misc.
Mod.
Mod.
Mod.
CMD
/ / / /
Size
Dex
Str
AC
3 4 0 2 2 7 / / / /
Uncanny Damage Reduction/
/ / / /
Fortitude
Will
(Dex)
(Wis)
1 ■ 3d6 +9 x2 ■ Damage
CHARGES
Base Save
5 6 5
Spell Resistance #
Bonus silver bodkin arrows (P) 40
Misc. 5 5 6 Wand Name
silver leaf head arrows (S) 40
■ Evasion Improved Defensive Trap cold iron bodkin (P) 60 Details
CHARGES
■ Endurance Evasion Combat Training Sense
Cold Iron leaf head 60 #
8 8 6 2 Feet
barbed (P), humming bulb (B -1 die size) w spiral fletching
Multiplier 1 rd.(ft) 1 min.(ft) 1 hr. (mi) 1 day (mi) Fly
*Improved Trip +18
Walk x1 40 400 4 32 Burrow
*Improved Disarm +18 (+20 w Sai)
(normal)
Hustle x2 Climb
*Shield Spell active when Whispering Shrike Drawn (+4 AC)
80 800 8
*Scarlet Einhander - Stance - +2 shield bonus to AC and +1d6
Run x4 160 1600 Swim
damage on attacks when fighting with one weapon.
COMBAT ABILITIES
Name Uses Per Day
*ki strike allows his unarmed attacks to be treated as magic weapons
Ki Pool 11 for the purpose of overcoming damage reduction.
*Make one additional attack at his highest attack bonus when
Frightful Moan DC: 18 2 making a flurry of blows attack, or
Incorporeal 4 *Increase his speed by 20 feet for 1 round, or
*Give himself a +4 dodge bonus to AC for 1 round.
*change the damage dice of arrows he shoots to that of his unarmed
strikes (2d6+1). This lasts until the start of his next turn.
Body
Encumb.
Type
Max.
Failure
Penalty
(%)
Spell
Check
AC
Bonus
DEX
Weight
Unequipped
Hands Waist
(Gauntlets, gloves) Weight (Belts, girdles, sashes) Weight
Shield Weight
Failure
Spell
Bonus
Check
Penalty
AC
(%)
Unequipped
Fingers
(Rings) – Left
ITEM NOTES
potions of cure light wounds (8), Black Spindle Ioun Stone -
of cure moderate wounds (7) darkvision 60' (resonant +4 on
of remove disease saves against gaze attacks.)
of remove blindness/deafness
of remove curse (8th)
(ft./rd.)
Bonus
Speed
Check
Max.
Max.
DEX
STR
Run
40 x4
#
Medium 77- 153 -3 3 26 x4
154 - 230 Wand Name
Heavy -6 1 26 x3
Quadruped Ant Haul Details
(ft./rd.)
CHARGES
Speed
#
Max.
0 Weight
Run
Gold gp
3 / Coins
Armo r & Shield 0.00 lb
380
4 / 0 lb
Worn Items 0.00 lb
Platinum 1,100 pp
5 / Coin Bag#
15.50 Total
6 / 1 Total Weight lb 11380gp
Options
NOTES
Monk (Zen Archer) *Shadowstrike (Sp): You can Keen Arrows (Ex): At 1st level,
Ranger (Infiltrator) make a melee touch attack as a all projectiles the deepwood
Favored Enemy (Human) - Great standard action that does 1d4 pts of sniper fires behave as if they
Fortitude, Iron Will, Lightning nonlethal damage + 1 / 2 levels were keen weapons in addition to
Reflexes, Skill Focus you have. In addition, the target is any other properties they might
(Perception). dazzled for 1 minute. Creatures possess. Thus, a normal arrow
with low-light vision or darkvision fired by a deepwood sniper has a
Scholar of the Great Beyond are not dazzled by this ability. You threat range of 19—20 instead of
Minkai Advocate can use this ability a number of 20. This effect does not stack
Extremely Fashionable times per day equal to 3 + your with any other keen effect.
Honored Fist of the Society CHA mod.
Auspicious Tattoo Range Increment Bonus (Ex):
Nighteye (Ex): Gain darkvision 30 With each level the deepwood
feet. If you already possess sniper gains, the range
darkvision, its range is increased increments of her projectile
by these amount. weapons increase by +10 feet
(added after all multipliers).
Shadow Well (Sp): You can use Thus, a 10th-level deepwood
the Stealth skill even while being sniper who has the Far Shot feat
observed and without cover or would have a 280-foot range
concealment, as long as you are increment with a heavy crossbow
within 10' of a shadow other than (120 feet x 1.5 + 100 feet).
your own. In addition, when within
an area of darkness or dim light, as Concealment Reduction (Ex):
a standard action you may choose When the deepwood sniper
to switch places with a willing ally reaches 2nd level, her miss
within 60 ft, who must also be in chance against opponents with
darkness or dim light. concealment drops by 10%.
Thus, she has a miss chance of
Enveloping Darkness (Sp): You 10% rather than 20% against an
may create an area of deeper opponent with one-half
darkness that you can see through concealment. Her miss chance
without penalty. All creatures drops by an additional 10% per
except you are entangled within tour deepwood sniper levels she
this darkness unless using freedom gains thereafter, but this ability
of movement or a similar effect. never reduces her miss chance
You may use this ability once per against any opponent below 0%.
day.
Options
MORE NOTES