No Quarter #21

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Minion Warlocks
with New Metamorphosis Solos

2008 Formula P3
Grandmaster
Painting Competition
Some of the Best Paint Jobs Around

2008 Masters Championship


Hail to the King!

Plus!
Eiryss in the Gavyn Kyle Files
Circle Orboros Faction Tactics
The Seraph in Guts and Gears


AVAILABLE NOW!
On the Cover
Rorsh and Brine from HORDES: Metamorphosis by Emrah Elmasli.

EMRAH ELMASLI was born in a city called Izmir on the warm coast of Aegean Sea. After
discovering his ability to draw, he studied Fine Arts and improved his techniques. He started
his career as a freelance illustrator in Istanbul and now lives in London, working as a Concept
Artist in the video game industry. Emrah continues to do freelance work for various companies.

Editor-in-Chief: Nathan Letsinger


Managing Editor: Eric Cagle
Creative Director: Matt Wilson
RPG Content Manager: Nathan Letsinger
Hobby Content Manager: Rob Hawkins
Editor: Christopher Bodan
RPG Design: Doug Seacat
Continuity Editor: Jason Soles
Graphic Design: Josh Manderville
Photography: Steve Angeles, Ben Misenar
Studio Miniatures Painter: Matt DiPietro
Contributors:
Todd Arrington, Benjamin Battiste, Simon Berman,
David Boeren, David Bowen, Amy Brehm, David
‘DC’ Carl, Jessie Carlile, Ashley and Jarnigan Cook,
Matt DiPietro, Todd Dunn, Timothy Flanders,
Jason Flanzer, Mathieu Fontaine, Simon Foster,
Jeremiah Gardner, Dirk Gijsen, Rob Hawkins,
Justin Herring, Erik Hess, Adam Huenecke,
Whispering Secret Nothings Kris Johnson, Luke Johnson, Alyssa Jordan,
Privateer Press staffer Alex Chobot falls prey to the dark secrets Ron Kruzie, Andrew Linstrom, Emiliano Mancini,
whispered by Morgaen and Selene—two of the Witches of Garlghast Jason Nichols, Pat Ohta, Leith Olson, David Patten,
from WARMACHINE: Apotheosis. These were just two of the great
costumes found at Gen Con, San Diego Comicon, and PAX this year. Adam Poirier, Brian Putnam, Marike Reimer,
Check out Bosun’s Call for a look at these fantastic, fan-made outfits! Frank Roberts III, Ivan Robuliak, Jim Rowell,
Tom Schadle, Derek Schubert, John Shaffer, Sam
Stewart, Rob Strohmeyer, Michael Stubbs, Sonya
President: Sherry Yeary • Creative Director: Taulia, Hollyanne Taylor, Dr. Twitch, José Veléz,
Matt Wilson • Project Director: Bryan Cutler
Andy Welton, Joe Wideman
• Lead Developer: Jason Soles • Art Director:
Art/Photographs:
Kris Aubin • Marketing Manager: Bobby
Stickel • Development: Rob Stoddard • Andrew Arconti, Matt Dixon, Emrah Elmasli,
Production Manager: Mark Christensen Mark Gibbons, Marek Okon, Karl Richardson,
Brian Snoddy, Andrea Uderzo, Chris Walton,
TM Brian Valenzuela, Eva Widermann, Matt Wilson,
Sam Wood

No Quarter Magazine
All content copyright 2001 - 2008 Privateer Press, Inc. All rights reserved. All trademarks herein including Privateer Press, Iron Kingdoms, Immoren, The Witchfire Trilogy, Monsternomicon,
Five Fingers: Port of Deceit, Full Metal Fantasy, WARMACHINE®, Steam-Powered Miniatures Combat, WARMACHINE: Prime Remix, WARMACHINE: Escalation, WARMACHINE: Apotheosis,
WARMACHINE: Superiority, WARMACHINE: Legends, Forces of WARMACHINE: Pirates of the Broken Coast, Khador, Protectorate of Menoth, Cryx, Cygnar, Pirates of the Broken Coast, HORDES,
Monstrous Miniatures Combat, HORDES: Primal, HORDES: Evolution, HORDES: Metamorphosis, Circle Orboros, Legion of Everblight, Skorne, Trollblood, Play Like You’ve Got A Pair, No Quarter Magazine,
Formula P3, Formula P3 Hobby Series, Infernal Contraption, Infernal Contraption 2: Sabotage!, BODGERS, Monsterpocalypse, G.U.A.R.D, Shadow Sun Syndicate, Planet Eaters, Martian Menace, Lords of
Cthul, Terrasaurs, Ashes to Ashes Coast to Coast, and Gamer Hooligan and all associated logos are property of Privateer Press, Inc. First printing Vol. 3, Issue 21: November 2008. Printed in the
USA. This magazine contains works of fiction, any resemblance to actual people, organizations, places, or events in those works of fiction are purely coincidental. Duplicating any portion
of the materials herein unless specifically addressed within the work or by written permission from Privateer Press is strictly prohibited. In the event that permissions are granted such
duplications shall be intended solely for personal, noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof.
Two shots below the waterline for the scallywag who pirates the pirates. Ye been warned.
Changing of the Guard

2 008 has been a pretty good year for us here at


Privateer Press. The release of WARMACHINE:
Legends in August has generated a tremendous
previous title and pushing the boundaries of what
we’ve done in the past. Have questions, suggestions,
or comments about what you see in No Quarter?
amount of buzz. Monsterpocalypse crashed its Continue to send your ideas and feedback at:
way into the scene back in October and has utterly editor.in.chief@privateerpress.com.
thrashed our expectations with great reviews and I’d also like to address a question that has been
excitement. floating around on the forums for the past few
This flurry of activity has hit close to home as well. months: How much Monsterpocalypse coverage
In the past few months, we’ve changed our crew will be included in No Quarter magazine? The
quite a bit. Press Gangers have scoured the ports answer is simply “enough for everyone”. At its
and taverns all along the Broken Coast and we’ve core, No Quarter is geared towards the players
shanghaied several new sea dogs, with names of WARMACHINE, HORDES, and the Iron
that might be familiar to you from the forums or Kingdoms setting. We’ll keep you informed on
the tournament scene. Frequent NQ contributor upcoming products and events for the MonPoc
David “DC” Carl (aka Dacarnix) has come on as line, but this content will not have a huge impact
our new Playtest Coordinator. David Dauterive on the page count for the magazine. That said,
(aka KhadorBear) donned the mantle of Events check out the Monsterpocalypse developer blogs at
Manager. 2008 Masters Tournament runner-up monsterinsider.net to find out what is in store for
Adam Poirier (aka Nick_Castle19. Also, see p. 51) is what we hope will be your new favorite game.
now helping out with our many internal systems and We have some big plans in 2009 for Privateer Press
logistics demands. Industry veteran Darla Kennerud games and titles. HORDES: Metamorphosis arrives this
will be tackling our editorial needs and our newest Spring, bringing with a bevy of fearsome warlocks,
Game Designers, Michael Faciane and Erik Yaple ferocious warbeasts, and what I consider the best
have been sequestered in the bowels of the ship to thing since mechanika-sliced bread: Minion lesser
toil away at creating new titles and to make our warlocks. WARMACHINE players should begin
current games even better. salivating now (go ahead, we’ll wait. Done? OK),
Nathan Letsinger (aka Natebot) has been No because we have some amazing things in store for
Quarter’s Editor-In-Chief since the early days of your favorite steam-powered game.
the magazine’s existence. His humble beginnings as And so, we bid 2008 a fond farewell and gear up
a peasant from Ord were left behind as he took on for the coming year. I would like to thank all of
the mantle of both Editor-In-Chief and “I.T. guy” the Privateer Press staff, writers, artists, and other
and he was instrumental in creating the Privateer contributors that have helped to make No Quarter a
Press website. But all good things must come to an continual fan favorite and your one stop shop for all
end and Nate has recently departed our crew to live things Iron Kingdoms. Bring on 2009!
his own life of adventure as an independent pirate.
Needless to say, he leaves behind quite a legacy As always,
and some big shoes to fill. I’ve been the Managing Play Like You’ve Got a Pair!
Editor of the magazine for the past two-and-a-half
years, but starting in 2009, I’ll be taking on Nate’s Eric Cagle
2 —Managing Editor
Issue No. 21
Fire in the Hole 2
Letter from the Editor-in-Chief
Bosun’s Call 4
Letters to the Editor and general shenanigans 12
News From the Front 6
Events and important news from around the world
New Releases 8
The latest Privateer Press products for November and December
2008 Formula P3 Grandmaster Painting Competition 12 39
A look at the AMAZING winning entries for this year’s event
Painting Challenge: Hiding in Plain Sight 38
And no, we’re not talking about invisible ink
The Coming Change
A HORDES: Metamorphosis preview, introducing lesser warlocks
39
48
2008 Privateer Press Masters Championship 48
Who came out on top once the smoke cleared?
Full Metal Challenge: Whack-A-Beast 52
There are two ways to win, but can you take out Morvahna first?
Hardcore, Hard Results 53 53
Meet the 2008 Hardcore champions and their winning armies
Hierarch Garrick Voyle: Modeling a Legend 58
Rob Hawkins shows off his killer Garrick Voyle conversion
Winds of Change
Ch-ch-ch-changes. Master the changes to the Steamroller 4 format
60
64
The Pendrake Encounters: The Boatman 64
Hop aboard and buckle up, because you’re facing the Boatman
Secrets of the Wild: Nature’s Wrath 68
It’s not wise to fool with Mother Nature or the Circle Orboros
The Gavyn Kyle Files: Eiryss 76
76
Hey mage, if you see her, you know you’re already dead
Guts and Gears: The Seraph 80
The Seraph strikes from the sky like a deadly, poisoned arrow
Terrain: Trollkin Krielstone Shrine 86
Learn how to build this sacred and powerful source of Trollkin power
80
Parts Bin 91
A look at individual parts available in the Privateer Press Store
Drawn & Quartered / Player Gallery 93
IK inspired comic and some of the best fan-based paint jobs around 86
3
g action
a boardin
pares for s? Huh?).

Letters
o te r p re
ebo ga
liak’s Fre ship in Ve
Ivan Robuin Las Vegas, NV (a

Ask
Professor
Pendrake!
Have you ever had a question about the exotic flora and
fauna of the Iron Kingdoms? Now you can ask the expert
himself, Professor Viktor Pendrake. Look for more “Ask
Professor Pendrake” Q&As in upcoming issues of No
Quarter magazine.

Q: Have trained skiggs ever been used as weapons ctures of


Send us pi
of war? m ar k in your town? alkabout to
rpress.com
land on w
Got a cool ’jacks or beasts out
A: I can’t recall any reference to the military putting your
p r iv a t e e
such creatures to use. There are two ways I can jackabo uttown@ t ’em.
’em, we’ll
prin
If we like
imagine you may have meant this question. First, there
is the thought of sending powder-filled skiggs launched
as some form of projectile—perhaps a catapult or Q: My question concerns the formidable creatures
trebuchet—soaring over an enemy’s defenses to known as titans, which you so eloquently
explode, causing confusion and terror. While certainly described and cataloged in the second volume of
a creative idea for a weapon, it is not particularly your ‘Monsternomicon’ series. I have viewed the
practical. Skiggs ruin more powder by consumption illustrations in your book, and the sight of these
than they warrant in terms of explosive potential. The beasts’ massive tusks poses to me an odd conundrum:
added horror of the target being sprayed with skigg how does a mature titan feed itself once its tusks have
blood and innards would likely not be sufficient for grown out?
the investment in powder to feed them. The other way A: I have had this question posed to me before by one
you may have meant this would be to send skiggs into of my own colleagues. You’ll forgive my sounding a bit
an enemy’s powder supply to consume it, possibly trite, but I had to remind my colleague that the titans
causing subsequent damage by exploding. Again, this do have hands. Indeed, they have four hands. I’ve never
is not a practical method of conducting warfare. If you once seen any of them having any difficulty gathering up
can get a skigg close to an enemy’s powder supply, it grasses or other food material to shove into their faces.
likely means you could have just blown it up in the first
place. But perhaps finer military minds than mine can Have a question for the Professor?
find a use for such nuisances. Post in the No Quarter section at:
www. privateerpressforums.com

4
Put Your Game Face On!
We were pleasantly surprised by some of the amazing fan
made costumes that we saw at the various conventions
this season. Here are a few pictures of just some of the
fantastic Iron Kingdoms’ themed outfits that we saw.
Have your own WARMACHINE, HORDES, or Iron
Kingdoms related costume? Put it on, take a picture, and
send it to: submissions@privateerpress.com
News From the Front brings you recaps and advance information about WARMACHINE and
HORDES related events from around the world. Is there a cool event taking place in your area?
Tell us about it at: submissions@privateerpress.com.

Gen Con Australia

STEAMROLLER Winners (500 points)


Champion: Allen Love (Cryx)
2nd Place: Joel Dodd (Protectorate of Menoth)
3rd Place: Chase Price (Circle Orboros)
Best Painted Army: Rob Ansell (Mercenaries [Privateers]) Ben French, winner of the Vanquisher and Executioner awards.
Best Sportsman: Matthew Medway (Khador)

HARDCORE Winners (750 Points)


Vanquisher Award (Most Tournament Points and Overall Winner):
Ben French (Protectorate of Menoth)
Executioner Award (Most Victory Points):
Ben French (Protectorate of Menoth) – 70 VPs
Mage Hunter Award (Fastest ‘caster Kill):
Tom Killingbeck (Cygnar) – 15 minutes and 45 seconds Ben Leong’s Master Cra
Master Craftsman Award (Best Painted Army): ftsman Protectorate
of Menoth army.
Ben Leong (Protectorate of Menoth)

G en Con Australia was held for the first time in Brisbane from July 3-6, 2008. The convention was also host to a
Steamroller tournament as well as Australia’s first Hardcore event. Both events were well attended, with players from all
over Oz converging on Brisbane to take part. Battles were hard fought with all players showing they know how to “Play Like
You’ve Got a Pair” Down Under. The Privateer Press booth in the trade hall was well stocked and attended with many new
players walking out with plenty of WARMACHINE and HORDES booty in tow.

Project Game for a Cure


D an “YoungWolf7” Smith and the rest of the BrushThralls
have been synonymous with beautifully painted models
and an inspiration for modelers and painters for several years
now. When Dan was struck with cancer, the BrushThrall team
came together to pull off “Project Rainy Day” by painting and
selling a Khador army to help offset some of Dan’s medical
costs. The cancer has returned and a team from Canada decided
to help out by doing “Project Game for a Cure”—painting
and selling 500 point Khador and Skorne armies. They are
auctioning these armies separately starting November 17th,
2008, with all proceeds going to cancer research and to Dan!
For any questions about the project or the auction, email:
6 gameforacure@gmail.com Just two of the model
s up for auction. Bid now!
CONVENTIONMACHINE:
Demo like you’ve got a pair!
T
he Privateer Press convention crew has wrapped
up its “sweep and clear” mission known as the
convention season. Armed with demo figures,
catalogs, granola bars and sharpies, the crew entered
the arena known as Gen Con Indy this past August and
introduced WARMACHINE, HORDES, Infernal
Contraption and Monsterpocalypse to over 30,000
raucous con-goers…
Into the fray! Gen Con Indy is our Super Bowl, and
this would be our largest presence at Gen Con in the
company’s history. To sum it up, we had the biggest
booth, the longest line, ran the most demos, and had the
highest event attendance ever. Privateer Press riveted
the attention of the hobby gaming world, and staked our
claim as a force to be reckoned with.
Some of the comments heard at the show include: “I had
no idea that Privateer Press was so powerful,” “You guys
are the talk of the show,” and “You guys are the hardest
working company in the entire industry, hands down.”
Don’t we know it! Furthermore, it would be heresy
to fail to mention that a huge part of our success can
be attributed to our Press Gangers, the most devoted
volunteers in the industry. Every year, a few more players
are literally ‘press ganged’ into service right in the
middle of the show, and this year was no exception as we
continued to grow our family on the fly! We found some
very enthusiastic fans willing to put on a Press Ganger
shirt and jump on a demo table. And demo they did, to
literally thousands of people. The Privateer Press booth
was so busy the line ran the length of the booth, then
wrapped around the north wall and continued down the
hall. So much so, that it attracted the attention of not only
everyone else at the show, but the local Channel 6 news
crew as well, who put a camera and microphone all over
our booth.
Monsterpocalypse and Legends were the hits of Gen
Con, and attendees were even given the chance to get
the exclusive Kiltlifter Trollkin model (which you can
now order from our online store, since we sold out of it
in seven hours during the first day of the show—yes, the
demand for it was that big!)
For those who were there, thanks for making Gen Con
2008 the biggest and best in Privateer’s history—check
out the Poop Deck on page 96 for more pictures of the
insanity. For those who missed it, make sure you buy
your tickets for next year. You won’t believe what we 7
have planned for 2009!
NOVEMBER 2008

Black 13th Gun Mage Strike Team Cygnar Trencher Cannon Crew
Character Unit Box Sculptor: Mauro Gnani & Jeff Wilhelm
Sculptor: Olivier Nkweti Lafitte PIP 31058 • $32.99
PIP 31057 • $16.99

Visgoth Rhoven & Exemplar Bodyguards


Character Unit Box
NOVEMBER 2008

Visgoth Rhoven’s leadership and prayers both support


and inspire the faithful around him as he presses the
attack against the enemies of Menoth. His tireless
honor guard accompanies him everywhere. These
veteran exemplars bear consecrated halberds and
rarely take to the battlefield, but the stakes in the
current crusade have simply risen too high.
Sculptor: Todd Harris • PIP 32056 • $26.99
NOVEMBER 2008

Cryx Blackbane’s Ghost Raiders


Sculptor: Mauro Gnani
PIP 34064 • $29.99 • PIP 34065 • $9.99
8
NOVEMBER 2008
Minion Lesser Warlock Dahlia Hallyr
Khador Koldun Lord Solo & Skarath Character Heavy Warbeast
Sculptor: Edgar Ramos Sculptor: Gregory Clavilier
PIP 33062 • $12.99 PIP 75016 • $32.99

Monsterpocalypse: Rise Strategy Guide

NOVEMBER 2008
The Monsterpocalypse: Rise Strategy Guide contains
tips and tactics, spoilers, and commentary on every
figure, faction, map, and format, all in 64 full-color
pages. Also included is an EXCLUSIVE double-
sided battle map. A valuable resource for players and
tournament organizers.
PIP 50008 • $14.99

NOVEMBER 2008

Monsterpocalypse: The Comic Book Vol. #3


Sky Sentinel’s arc cannon is severely damaged and on the verge
melting down. The crew is stranded off the coast of South America,
but there isn’t time to stop for repairs. The team must respond to a
distress call from none other than Defender-X. Gorghadra is back
in Chicago and he is proving to be more than even Defender-X
can handle. Sky Sentinel’s crew must risk every thing in order to
destroy Gorghadra.
PIP 50022 • $3.99

9
PHOTO NOT AVAILABLE
NOVEMBER 2008

DECEMBER 2008

AT PRESS TIME
Minion Lesser Warlock Rorsh & Brine
Character Heavy Warbeast Cygnar Squire Warcaster Attachment
Sculptor: Ben Siens & Jason Hendricks Sculptor: Ben Saunders
PIP 75017 • $44.99 PIP 31060 • $TBD
DECEMBER 2008

Khador Great Bears of Gallowswood


Protectorate Hierophant Character Unit
Warcaster Attachment Sculptor: Olivier Nkweti Lafitte
Sculptor: Jose Roig • PIP 32057 • $9.99 PIP 33059 • $37.99
DECEMBER 2008

Protectorate Allegiant of the Cryx Revenant Cannon Crew


Order of the Fist Solo Sculptor: Mauro Gnani
Sculptor: Edgar Ramos PIP 34063 • $23.99
PIP 32060 • 9.99
10
DECEMBER 2008
Legion of Everblight Strider Deathstalker
Some few striders rise above the ranks of their peers
as precision instruments of death. Deathstalkers range
ahead at the vanguard of Everblight’s armies and
regularly embark on extended scouting missions where
Legion warlocks entrust them to their own supervision
and the leadership of subordinate striders.
Sculptor: Todd Harris • PIP 73039 • $11.99

DECEMBER 2008
Trollblood Stone Scribe Elder Circle Orboros War Wolf Solo
Sculptor: David Summers Sculptor: Jeff Grace
PIP 71041 • $16.99 PIP 72040 • $12.99
DECEMBER 2008

Skorne Extoller Soulward Solo


It is the extoller soulward who selects the greatest
heroes of the battlefield for preservation, guiding spirits
to ancestral guardians to escape the Void. Those who
survive the potentially deadly ordeal to become an
extoller can communicate with the exalted. It is their
task to invoke the guidance, wisdom, and protection of
the skorne’s most revered ancestors.
Sculptor: Vladd Junger • PIP 74040 • $9.99

11
- A Sight to Behold -

2008 marks our The Categories


third year of hosting
the Formula P3 Warjack/Warbeast
Grandmaster Painting A single light or heavy warjack or warbeast
Competition at Gen
Con. Some of the Warrior Model
best painters from A single trooper, solo, warcaster, or warlock
around the world dazzled Battlegroup
audiences and judges alike A warcaster and 2-5 warjacks or a warlock
with an incredible display of and 2-5 warbeasts
talent and creativity. The miniature cases were
filled with models and dioramas displaying Unit
spectacular conversion work and brilliant Game legal group of models or a unit
painting that left the judges breathless.
Privateer Press’ Studio Director Ron Kruzie,
Diorama
A scene of the Iron Kingdoms, made up of
Hobby Content Manager Rob Hawkins, and components that do not exceed 12” wide,
Studio Painter Matt DiPietro carefully reviewed by 12” tall, by 12” deep.
each entry. The competition was fierce, and
showcased the old pros as well as some fresh
faces. One entry stood out above all others,
and Derek Schubert was awarded the title
The Prizes
of Grandmaster with his incredible “Birth of $200 First Place Prize per category
Dominion” diorama (see following page).
Grandmaster
We present the award winners for the 2008 The Grandmaster is selected from the first
Formula P3 Grandmaster Painting Competition, place entries in each category and wins:
and some of the more notable Honorable
Mentions. Thanks go out to all the participants
who spent countless hours producing some of $1,000 and
the finest paint jobs around!
Bragging Rights
12 12
Derek Schubert
2008 Grandmaster Award Winner
THE JUDGES SPEAK...
Ron Kruzie, Studio Manager
When I first looked at the piece, I was taken into the story.
I felt the warmth of the forge and the cold determination to
create Dominion. This diorama contains masterful painting
skills, the understanding of light, warmth, cold, darkness, and
the balls to pull it off.

Rob Hawkins,
Hobby Content Manager
As a terrain builder, I love a good diorama. Derek has
beautifully captured this scene from WARMACHINE: Apotheosis
with a fantastic composition and superb lighting. The eerie
blue of the light emanating from the runes on Dominion really

I
make the pair of figures (the focal point of the piece) pop
am one of a growing group of sculptor-painters, out from the warm glow of the background lighting. The cast
or “scainters”. I have been painting miniatures for shadows are wonderful. All of the details are incredible, from
the used bandages and crows, to the armor and forgeworks.
many years, but also designing and sculpting (and All of these elements, combined with fabulous painting, really
then painting) them since 2002, mostly as freelance make this piece stand out.
commissions for a certain Texas-based miniatures Matt DiPietro, Studio Painter
company. I reside two states down the coast from While there were a multitude of entries that had great
technical paint jobs, Derrick Shubert’s diorama immediately
Privateer Press HQ, in the San Francisco Bay area, stood out as a head above. Not only is the painting top notch,
home to many other excellent painters and gamers. I but it has an amazing sense of atmosphere that draws the
viewer in. From the sculpting of the backdrop and Vladimir, to
work as a landscape architect and commute by bicycle. the rendering of the lighting effect and the composition of the
I’m left-handed, which gives me an unfair advantage in entire piece, this entire diorama fits together flawlessly.
any contest. I have better hearing than dogs do, and I
can survive on photosynthesis alone. I’ve been painting
for just over twenty years, but was on a plateau for the
middle decade of that span. Getting connected with
other painters and sculptors, both online and in-person,
has stoked some friendly rivalries and driven me to
push my skills more and more.

“Birth of Dominion”
(Diorama Category)

13
WARJACK
WARJACK/WARBEAST

Adam Huenecke
Warjack/Warbeast (Gold)
I am a 27-year-old history grad student at Northern
Illinois University from the south suburbs of
Chicago and U.S. Army vet (I was a tank driver and
gunner). Whenever I am not reading copious amounts
of dry academic literature, I try to paint and game
as much as I can. When I first saw the Warpwolf
Extreme sculpt at Gen Con 2007, something just
screamed ‘zombie’ to me. From there, the inclusion
of the Feralgeist possessing a fallen Warpwolf just
kind of progressed naturally. I wanted the Warpwolf
to look like another warbeast just destroyed him, so I
disemboweled the model and tore all the meat off its
arm, leaving tooth marks in the bone. In order to make
the Feralgeist work on this entry, I had to do a ton of
conversion work on the body, but sculpting all the little
soul faces was a lot of fun.

14 14
WARJACK
WARJACK/WARBEAST
Mathieu Fontaine
Warjack/Warbeast (Silver)
I have been painting for about twelve years, but
the dedication and competition aspect kicked in
roughly three or four years ago. I reached a point
when I was painting an army, walked into a local
tournament, grabbed the best-painted models and
then lost interest for that army any more and started
from scratch. It eventually was getting a bit too
expensive and I decided to solely concentrate on
miniatures for display and competition.
The sculpt; the movement of the mini; basically all
its elements make this mini a wonderful warjack.
The color scheme was directly taken from the Pirates
of the Broken Coast book. The palette of desaturated
blue and yellow was interesting to play with and
allowed me to jump out of my comfort zone. I
also knew that this warjack would be heavily
weathered—I don’t like the out of the factory look.
I needed to emphasize the running pose and seeing
him running on the deck was perfect. The addition
of the seaweed attached to its foot and floating in the
air was the final touch.

15
WARJACK
WARJACK/WARBEAST

Jason Nichols
Warjack/Warbeast (Bronze)
I love all of the armies of WARMACHINE and
HORDES, but the logistics of a small apartment
makes army selection a triage. That’s where I thank
my wife, she’s able to make that hard choice of
“Which army?” The Trollbloods made the cut. I think
the Pygmy Troll’s cute factor did the trick.
The Dire Troll Mauler of my army was a “must be
painted” after a game where he (it’s anatomically
correct) tossed a ‘jack onto Sorcha twice in one game.
All of my models are for the tabletop, because “it
ain’t an SUV if it stays away from dirt”. My wife,
Diane, is the single most important consideration in
my painting. She’s able to say: “Unnnh, it doesn’t
look right”, and off I go with another three hours
of blending a 5mm space. All hail a spouse willing
to tolerate an O.C.D. insomniac! The Dire Troll
Mauler’s most unique feature is the drool, and it’s to
my cat, Mr. Binx, that thanks must go. All that cat
hair on the couch had to be good for something, and
it was a few dips in gloss varnish that nailed the effect
I was hoping for—a drool that passed the Diane
measure of “unnnh”.

16 16
WARJACK/WARBEAST WARJACK
Brian Putnam
Bronzeback
Titan

Erik Hess
Pureblood Warpwolf
Tom Schadle
Kodiak

Jeremiah Gardner Leith Olson


Deathjack/Dire Troll Warpwolf/Leviathan 17
WARRIOR
WARRIOR

Marike Reimer
Warrior (Gold)
I ’m a biochemistry major at the University of
Washington and I paint largely for the love of
painting, but also to fund my studies. I began six years
ago when I came home from class one day and found
my roommates had spread a massive battle of little toy
soldiers across the living room. They gave me a box of
miniatures for Christmas.
Broadsides Bart looks really angry and I wondered
why, as I contemplated what to do with his removable
hat. Since hats are a great source of pirate pride, I
figured that he was livid because someone shot his hat
off. The bullet hole was easy to add with my pin vice. I
spent about 40 hours on this model. I use a mishmash of
all the techniques I know, depending on what a situation
calls for, including two types of wet blending, Privateer
Press style blending, layering, glazing and stippling.

18 18
WARRIOR
WARRIOR
Jessie Carlile
Warrior (Silver)

19
WARRIOR
WARRIOR

Mathieu Fontaine
Warrior (Bronze)
I t took me a while to find the mini for this category.
I was never pleased entirely with my selections until
I found this wonderful sculpt from Werner Klocke. I
had just painted a vampire in the same color tone as
the cape. I wanted to recreate the same color and play
with it a little bit more. The turquoise ended up being
totally wrong, however, and I should have played more
along the less vivid colors of the rest of the minis. Well,
we learn from our mistakes.

20 20
WARRIOR
WARRIOR

Andy Welton
Sorscha
Sam Stewart
Rhyas
Benjamin Battiste
Fenris

Joe Wiedeman
Zerkova

Jeremiah Gardner
Sam MacHorne

Todd Arrington Timothy Flanders Todd Dunn


Lord of the Feast Laelese Pistolier Blackclad Wayfarer 21
BATTLEGROUP
BATTLEGROUP/HORDE
Adam Huenecke
Battlegroup (Gold)
I just really fell in love with each of these models,
so putting them together in a battlegroup made
sense. I didn’t feel that the original sculpt for
the Angelius did the massive dragon justice, so I
slapped the larger Teraph tail on him and extended
him upward to make him more “majestic”. I was
tempted to throw a beefy arm on him and go the
Trogdor route, but I wisely decided against it. I
had some trouble making the ‘swooping’ Angelius
stable, and re-based him a couple of times. For the
Nephilim Soldier, I tried to emulate the pose from
the cover of Evolution. The Nephilim Soldier has a
Teraph jaw and arm. I used parts from the Teraph
on my Feralgeist entry (see p. 14), too. I got a lot of
mileage out of the Teraph this year without actually
featuring one.

22 22
BATTLEGROUP
BATTLEGROUP/HORDE
Tom Schadle
Battlegroup (Silver)
I ’ve always loved the Troll models and artwork.
They are such cool-looking beasts, and each one
has so much character! I started with the Dire Troll
Mauler, and then added the Earthborn. With two
Dire Trolls, it had to be Hoarluk as my first warlock,
just to keep them in line!
The cover of Escalation is pretty awesome—all those
gears and gizmos flying through the air as that poor
Cygnar ‘jack gets smashed—and I wanted to capture
a similar effect with the bonejacks getting smashed to
pieces on the base of the Earthborn. I destroyed five
or six cheap watches to get all the tiny screws and
gears and things. I tried to tie that base into the rest of
the Trolls by painting the bonejacks’ armor plates in
the same colors as the rocks on the other bases.
The quitari used on all three models is actually the
tartan for the clan of my wife’s maiden name. It took
some “Google-Fu”, but was well worth it I think and
totally scored me husband points. Heck, scored me
son-in-law points, too!

23
BATTLEGROUP
BATTLEGROUP/HORDE
Amy Brehm
Battlegroup (Bronze)
I started playing tabletop games and found that
I love painting the miniatures so much that I
stopped playing because I never had time to paint
a whole army. But now am starting to play again,
using this battlegroup!
I love Cryx and all the models of that army.
A friend of mine in France, Nicholas Flornel,
helped me to decide on an army that was fun
to play and also very pretty, and also showed
me several new painting techniques (on other
models, of course). I actually painted this entry
mostly in the evenings in youth hostels while I
was traveling in Europe on a bicycle. I’m very
attached to this army and have always thought I
would spend as long as it took for me to finish it.
I have some other projects at the moment, as well
as a few commissions.

24 24
BATTLEGROUP
BATTLEGROUP/HORDE

Frank Roberts III


Rhulic Battlegroup

Kris Johnson
Cygnar
Battlegroup

David Bowen
Circle Battlegroup

25
UNIT
UNIT
Tom Schadle
Unit (Gold)
I had my very first game of WARMACHINE
only one year ago—at Gen Con in fact. It was
the absolute most fun I’ve ever had playing a
miniature game. Ever. At that point, I had a grand
total of one warjack painted, and given the Soviet-
ness of the Khador “look,” I chose a nifty military
Russian Green scheme. Little did I know there was
this whole “5th Border Legion” thing. So in the
past year, I’ve been building up my (fully painted)
Khador army bit-by-bit, keeping on with that
military green color scheme. The Iron Fangs were a
“must have” unit for me, not only for their battlefield
prowess, but also because the models are gorgeous.
Unfortunately for the Pikemen, they were eaten
by Trollbloods the night before the Grandmaster
contest!
The new banner for the Standard Bearer came out of
necessity—a happy accident, I suppose. While trying
to pin the thing together, I pretty much ruined the
banner piece by being too zealous with my power
drill, so I had the opportunity to rebuild it bigger
and stronger. I tried to keep the original look of the
banner, just made it a bit larger.

26 26
UNIT
UNIT

Jason Nichols
Unit (Silver)
T he Thumper Crew was painted after reading
the No Quarter article on painting damage and
aging a model (NQ #15). I’ve found the No Quarter
magazines to be one of the best sources of painting
tutorials available (Privateer Press can mail a check
to…). I honestly have learned a lot studying the
painters of Privateer Press, and my Thumper Crew
offered a great opportunity to push my NMM (Non-
Metallic Metal) skills, as well as painting damage and
aging armor. There’s a lot of skin in a Trollblood army,
and the character of the army, inspired by the artwork
and literature portraying them, means that the few
pieces of armor that is to be found, should be a far cry
from the pristine look of the Protectorate of Menoth.

27
UNIT
UNIT
Adam Huenecke
Unit (Bronze)
I picked this whole unit based on the
marionette—the other models were really
secondary in my opinion. With the inclusion of
the ‘jack on Maelovus’ base, I tried to introduce
something for each model that represented
their in-game abilities (i.e.: Puppet Strings,
Dark Industries, etc.) I never did come up with
anything to represent Nullify Magic, however. I
scattered some old watch parts on their bases to
represent warjack wreckage, but otherwise did
little conversion work.

David Patten

28 28
Tharn Bloodtrackers
UNIT
UNIT

jose A. Velez
Long Riders

Todd Arrington
Greylord Ternion

John Shaffer
Doom Reavers 29
DIORAMA
DIORAMA
Derek Schubert
Diorama (Gold)
are the Witch (minus her staff), Dominion, and
some pieces of Vlad’s armor (chopped from the
Epic Vladimir figure). I was concerned that using
the Old Witch would count against me, since last
year’s winning diorama was Jennifer Haley’s “Old
Witch and Scrapjack”, but I guess it worked out
fine. To figure out the colors, I observed how my
apartment looked by candlelight one night and then
exercised some artistic license. As a contrast to the
warm browns and oranges of the rest of the scene,
the bright blue-aqua glow of the sword draws your
attention to the two figures in the foreground.
The conversion, sculpting, and painting took 80 to

I ’m a Russophile, so I especially like Khador. 90 hours, and I spent many hours daydreaming
I wanted to create a scene based firmly on and many more researching the topics that
WARMACHINE canon, and one passage in would make the scene authentic and believable.
Apotheosis called to me: Prince Vladimir forging the I looked up limestone caverns; medieval Russian
sword Dominion, and the Old Witch enchanting it. peasant clothing; and forges, bellows, and other
I envisioned a compact scene with dramatic lighting aspects of blacksmithing, particularly what would
effects and lots of details. Having sculpted a few be possible with limited resources. Vladimir’s
dozen figures by then and becoming quite ambitious anvil, for example, is supposed to be a piece of
with my bases and dioramas, I felt I was up to Scrapjack’s leg, nailed in place atop a tree stump.
the challenge of scratch-sculpting an unarmored My research stopped short of actually stabbing
Vladimir, several crows, the cavern, and all the anyone through the hand, but I hope I captured a
stuff mentioned in the story. The only stock pieces mixture of wonder, pain, and stoic endurance on
Vladimir’s face.

30 30
31
DIORAMA
DIORAMA
Adam Huenecke
Diorama (Silver)
Kingdoms thoroughly. I had a lot of fun scratch
building the little things like the ammo crates
and spent brass, since you don’t get to see that
kind of stuff too often. The standing Trencher
is a ground-up sculpt, while the sitting one is
converted from the Chaingun Crew Gunner. All
the crates and wood parts are Plastruct sheet
styrene, and the barbed wire is scratch built from
thin gauge jeweler’s wire (as my bloody fingers
could attest, it is functional...).
I had to pop my feat on this one, as the entire
thing was done in the last two weeks before
GenCon. With about one week of sculpting

A ll Quiet on the Northern Front” exposes my and scratch building and another week for
military modeling roots. I wanted to create painting, I finished it the night before I left for
a scene that emulated the style of traditional Indianapolis. To be honest, I ended up cutting
military dioramas, while keeping true to the some corners to get it finished in time, but I am
spirit of the Iron Kingdoms. I went for a more happy with the finished product. I’ll say I put
‘at ease’ scene, simply because I felt nobody had about 30 hours of work total into this one.
really explored that aspect of warfare in the Iron

32 32
33
DIORAMA
DIORAMA
Mathieu Fontaine
Diorama (Bronze)
T his was a last minute project and using clear
cast resin at the last minute is never a good
idea...but the concept was cool and I had to do it!
Casting resin is a tricky thing. It is quite technical
and resin tends to be difficult—one slight error and
it goes berserk. The scene was rapidly built using
styrene sheets for the dock. I grabbed a pirate canon
from the local gaming store to accentuate the base.
A few round pewter balls to do the cannon balls and
we were set. The seaweed, as on the Freebooter,
were done by cutting in shape lead sheet. They are
pretty hard to find. Some hobby shop still carry
some, so if you see one or two grab them.
The resin was poured into a mold built out of
styrene sheets. From that point everything that
could go wrong without ruining the diorama went
wrong. However, I’m quite happy with the results
although it was hell to finalize the project.

34 34
35
DIORAMA
DIORAMA
DIORAMA — HONORABLE MENTION

David Patten
Whac-A-Troll

36 36
DIORAMA
DIORAMA
DIORAMA — HONORABLE MENTION

Michael Stubbs
“Draw!”

Sonya taulia
Vlad vs. Mauler 37
No Quarter 21
Hiding in Plain Sight

CHALLENGE
The muted tones of the wilds...
The stealth of quiet warrior...
Camouflage as a paint scheme!
I f there’s one thing for certain about the
various factions of the Iron Kingdoms, it’s
that they love their colors bold, brash, and
shiny. See if you can tone it down a notch and
paint your miniature in a cool camouflage scheme
You could win a $50 US spending spree at the Privateer or flex your conversion skills and show the model
Press Store (store.privateerpress.com) and the adoration hiding or otherwise slinking about.
of thousands as we publish your model! Heck, we might
even throw in something cool that we found on the desk Take a digital photo of your creation. Then, check
of the Privateer Press studio. out the rules and submission guidelines at:

www.privateerpress.com/noquarter/challenge
La la la!
Entries due by 1/1/09 I can't see YOU!
So you can't see me!

How NOT
to win this
contest!

See the Winner of the


Knock on Wood Challenge from
No Quarter #19 on page 95!

38
The
Coming
Change
A HORDES: Metamorphosis Preview

By the Privateer Press Staff • Art by Matt Dixon,


Emrah Elmasli, Karl Richardson, and Eva Widermann

S ince HORDES: Primal first hit the shelves, players have


wondered if Minion warlocks would ever exist. In
Metamorphosis, due out in the Spring of ’09, the answer is:
“yes!” In the following pages, we unveil two of the book’s four
Minion warlocks. These models are different from Mercenary
warcasters in WARMACHINE, since they are technically solos
and are not counted as warlocks when determining a battle
encounter level and horde field allowance. Each of these solos
has most of the same abilities as a warlock, but only applicable
to a specific unique warbeast.

As the second-to-last preview before the release of HORDES:


Metamorphosis, we’re showcasing the Trollblood Stone Scribe
Elder unit attachment, the Circle Orboros War Wolf solo, the
Skorne Extoller Soulward solo, and the Legion of Everblight
Strider Deathstalker solo. Each of these models brings new
power and versatility to their respective hordes.
Dahlia Hallyr & Skarath
Minion Mercenary Character Solo (Lesser Warlock)
& Minion Mercenary Unique Heavy Warbeast
There is a melody underlying every force, thought, and action. By playing the proper notes one can
change the world.
—Dahlia Hallyr

HALLYR CMD 8 Mercenary SPELL COST RNG AOE POW UP OFF


SPD STR MAT RAT DEF ARM Dahlia Hallyr & Entrancing Rhythm 2 10 - - X
6 4 5 4 16 11 Skarath will work Target enemy warbeast suffers Torpor. Torpor is a continuous effect that reduces
for the Retribution. the warbeast’s SPD to 1 and DEF to 7. Torpor expires in the model’s controller’s
FURY 4 Minion Maintenance Phase on a d6 roll of 1 or 2.
DAMAGE 8 Dahlia Hallyr & Haunting Melody 2 Self Ctrl - X
FIELD ALLOWANCE C Skarath will work
VICTORY POINTS 1
While in Dahlia Hallyr’s control area, enemy models cannot give or receive orders
for the Circle and and suffer -2 CMD.
DAHLIA HALLYR AND SKARATH 107 Trollbloods.
BASE SIZE SMALL Hallyr SKARATH CMD 6 Skarath
Charmer - When a SPD STR MAT RAT DEF ARM Bounding Leap - After advancing but before
friendly warbeast frenzies in Hallyr’s control area, it performing an action, Skarath may be forced
may forfeit its activation. 6 10 6 5 14 16 to move up to an additional 5”. During this
Fearless - Hallyr never flees. HD ACID SPRAY movement, Skarath may move through other
RNG ROF AOE POW models if it has enough movement to move
Lesser Warlock - Hallyr is not a warlock, although completely past their bases. During this movement
she has the following abilities: Damage Transference, SP 1 — 13 Skarath cannot be targeted by free strikes and
Forcing, Healing, Fury Manipulation, and Spell HD ignores rough terrain, obstacles, and other
JAW
Caster. Hallyr can cast Skarath’s animus as a spell. movement penalties and effects. Any effects that
SPECIAL POW P+S
Hallyr’s model type is solo, not warlock. Hallyr’s prevent charging or slamming also prevent Skarath
abilities that refer to ‘friendly faction warbeasts’ only Multi 6 16
from using Bounding Leap. Skarath may use
work with Skarath. Other warlocks cannot use the Bounding Leap once per activation.
listed warlock abilities with Skarath.
dy Serpentine - Skarath cannot make slam or trample
1
2
Bo
power attacks.
Tactical Tip 3
Lesser Warlock – Dahlia Hallyr’s model type is Warbeast Bond - Skarath is bonded to Hallyr.
4
solo, not warlock. While in Hallyr’s control area, Skarath gains +2
Spirit

M THR. When Skarath frenzies while in Hallyr’s


ind control range, her controller selects the model
Even among her own elusive 6 Skarath will attack.
5
people, Dahlia Hallyr is an
Acid Spray
enigma. Born in Ios, she has FURY 4 Corrosion - A model hit by the Acid Spray suffers
been an outsider to her own THRESHOLD 10 Corrosion. Corrosion is a continuous effect that
people for long decades, FIELD ALLOWANCE C slowly erodes its target. Corrosion does one
VICTORY POINTS 3 damage point each turn to the affected model
traveling abroad in western during its controller’s Maintenance Phase until it
POINT COST 0
Immoren and refusing to settle BASE SIZE LARGE
expires on a d6 roll of 1 or 2.
permanently in any one place.
She is a nomadic wanderer
Jaw
Critical Consume - On a critical hit, small-based non-warlock/warcaster model hit
whose blood flows with the is removed from play.
power of sorcery. She manifests Paralytic Venom - A living model damaged by a Jaw attack must forfeit its
this magical potential through a movement during its next activation.
singularly striking technique, her Reach - 2” melee range.
unearthly music. By the notes
of her flute she entrances those ANIMUS Cost RNG AOE POW UP OFF
who hear her haunting melodies. Serpent Strike 2 6 - -
When target friendly model is missed by an enemy melee attack, it may
Dahlia has no aversion to immediately make a melee attack targeting the attacking model if it is within the
affected model’s melee range. Serpent Strike lasts for one round.
violence or warfare, but she
does not see herself as a warrior.
enamored of the tremendous companion, Skarath, to their
Instead she relies on others to
tatzylwurms. In her travels, battles.
deflect the many dangers of
Dahlia has made her services
western Immoren. She has used To its victims, Skarath is a
available to several groups,
her entrancing music to gather serpentine horror and the
loaning her power and the
guardians to her, and in recent last sight they see is its alien
killing prowess of her tatzylwurm
years has become particularly gape seconds before receiving
40
a spray of corrosive acid, like leaching, damage transfer, cannot ignore. He has low ARM
experiencing the excruciating and spellcasting. Since she has for a heavy warbeast but makes
pain of its poisonous bite, or 4 Fury, her control area is 8”, up for it with a high SPD and
being consumed whole. Skarath meaning she needs to stick close DEF, added movement through
is a large pale tatzylwurm, a by Skarath to function properly. Bounding Leap, and several
refined specimen that perfectly She is the vulnerable one of the wicked attacks. Skarath’s animus
embodies the cunning and pair, which means protecting her is great for a high DEF model
savagery of his species. is important. Fortunately she has such as itself or models like
a high DEF and her Entrancing Circle Warpwolves, allowing
Using Dahlia Hallyr Rhythm offensive spell can potential attacks against those
interfere with enemy warbeasts. who would try to whittle it down.
& Skarath Don’t be afraid to get close This might discourage models
There is a learning curve in the
enough to use Haunting Melody, with lower MAT to avoid making
mastery of any lesser warlock
on a critical unit as interfering the attempt entirely.
and the accompanying warbeast,
with orders can be a huge
but it is well worth the effort.
hindrance for your opponent.
These models provide a powerful
package of self-contained combat Once accustomed to protecting
goodness. The pair is perfectly Dahlia, you will find Skarath
suited to flanking the enemy or to be a frighteningly effective
intercepting your opponent’s warbeast which an opponent
forces.
One important basic thing to
remember is that Dahlia is a
character solo, not a warlock.
Lesser warlock is a rule which
mimics most of the abilities of
warlocks, allowing for things

41
Rorsh & Brine
Minion Character Solo (Lesser Warlock)
& Minion Unique Heavy Warbeast
War is the cheapest way to feed him.

—Rorsh

RORSH CMD 8 Minion SPELL COST RNG AOE POW UP OFF


SPD STR MAT RAT DEF ARM Rorsh & Brine Pigpen 2 Self * - X
5 7 7 5 13 15 will work for While with 3” of Rorsh, enemy models treat open terrain as rough terrain.
the Legion of
DYNAMITE Everblight, Skorne,
RNG ROF AOE POW and Trollbloods. BRINE CMD 6 Brine
6 1 4 12 Rorsh SPD STR MAT RAT DEF ARM Bacon - When Brine is destroyed, remove d6
damage points from each living warbeast in base-to-
LEVER ACTION PIG IRON Diversionary 5 12 5 1 12 17 base contact with it.
RNG ROF AOE POW Tactic (HAction) HD
- Center a 4” AOE GORE Pain Response - While all of its aspects are
10 1 — 12 SPECIAL POW P+S damaged, Brine gains +2 to melee damage rolls.
on Rorsh. Models
CLEAVER in the AOE other Critical 5 17 Pig Headed - If Brine suffers sufficient damage to
SPECIAL POW P+S than Rorsh and be destroyed, Brine remains in play for one round
— 4 11 Brine suffer a POW
dy
and cannot be destroyed during this time. During
FURY 3
6 blast damage roll.
1
2
Bo this time, Brine ignores the effects of lost aspects.
After Diversionary 3 After one round, Brine is destroyed.
DAMAGE 8 Tactic damage rolls
FIELD ALLOWANCE C have been resolved, 4 Relentless Charge - Brine may charge across rough
VICTORY POINTS 1 Rorsh may move terrain and obstacles without penalty.
Spirit

M
RORSH AND BRINE 100 up to his current ind Warbeast Bond - Brine is bonded to Rorsh. While
BASE SIZE SMALL SPD in inches. If in Rorsh’s control area, Brine gains +2 THR.
6
Brine was also in During its activation, Brine may charge or slam
5
the AOE, it can move up to its current SPD in inches an enemy model that was damaged by a melee or
as well. During this movement, Rorsh and Brine ranged attack made by Rorsh this turn without
cannot be targeted by free strikes. FURY 4
being forced.
THRESHOLD 9
Fearless - Rorsh never flees. FIELD ALLOWANCE C
Hog Wild - Rorsh may make ranged attacks before VICTORY POINTS 3
Gore
Critical Knockdown - On a critical hit, target
his normal movement this activation. After resolving POINT COST 0 model is knocked down.
the ranged attack, Rorsh must advance and may BASE SIZE LARGE
make melee attacks during his combat action.
Lesser Warlock - Rorsh is not a warlock, although ANIMUS Cost RNG AOE POW UP OFF
he has the following abilities: Damage Transference, Pig Farm 2 Self - -
Forcing, Healing, Fury Manipulation, and Spell The model using this animus gains an additional damage die on melee attacks
Caster. Rorsh can cast Brine’s animus as a spell. against living models. When a living model is destroyed by a melee attack made
Rorsh’s model type is solo, not warlock. Rorsh’s by the affected model, the destroyed model is removed from play and the affected
warlock abilities that refer to ‘friendly faction model removes d3 damage points. Pig Farm lasts for one turn.
warbeasts’ only work with Brine. Other warlocks
cannot use the listed abilities with Brine.
Rorsh and his gargantuan Although Rorsh thinks of himself
Souie! - If Brine is outside of Rorsh’s control area
at the start of Rorsh’s controller’s Control Phase,
companion, Brine, wander as a mercenary, most civilized
before Rorsh leaches fury, Brine may move up the battlefields of Western nations brand him an outlaw.
to its current SPD in inches. Brine must end this Immoren seeking sport and the Only the desperate communities
movement closer to Rorsh than it began.
opportunity for profit. The pair on the fringes of civilization
Dynamite swaggers into the most desolate are willing to pay his bill. As
Cumbersome - Brine cannot make ranged attacks
with Dynamite and the Lever Action Pig Iron during war encampments on the fringes merchants and lawmen from
the same activation. of the Iron Kingdoms to offer the frozen wastes of Khador
Lever Action Pig Iron their services at a reasonable to the blazing sands of the
Rapid Shot - When Rorsh hits an enemy model price with no questions asked. Protectorate can attest, Rorsh
with a ranged attack during Rorsh’s activation,
A farrow of action, Rorsh is a and his oversized companion are
immediately after this attack has been resolved, he
may make one additional ranged attack. Attacks cool professional not phased by guilty of virtually every form of
gained from this ability cannot generate further the horrors of war. He calmly opportunistic brigandage known
additional attacks from this ability. Attacks gained
pauses in battle, heedless of to man (and some that aren’t).
from Rapid Shot do not count against the Lever
Action Pig Iron’s ROF. nearby dangers using a foul
Brine is a monstrous beast
smelling cigar to ignite a stick of
bearing no resemblance to any
dynamite, Rorsh’s favorite tool
species even veteran monster
of distraction.
hunters have seen before. In

42
most regards, the beast is pig- again, positioning himself so damage and allowing a type of
like, particularly when rushing Brine also gets the protective regeneration. Rorsh can cast this
forward on all fours to gore benefits. Once closer to the animus to receive its benefits
a dire troll or to split a man enemy, it is better for Rorsh to as well. Pig Headed is one of
in half. Those present when fire a couple Lever Action Pig Brine’s best abilities, keeping
Brine has suffered fiery injury Iron shots, boosting to hit on the him alive for one additional
by Protectorate cleansers claim first attack to ensure the chance round when he should be dead,
the smell of his burnt flesh is for a second one. all while ignoring the penalties
disturbingly intoxicating, like a of lost aspects. Combined
Thanks to Hog Wild, Rorsh gets
sizzling side of bacon. with Pain Response, Brine is
the chance to fire twice before
guaranteed to have at least one
charging to attack with his
Using Rorsh & Brine cleaver. Souie is a handy ability
round of enhanced effectiveness
The lesser warlock stipulations before he literally buys the farm.
which provides a little leeway
mentioned under Dahlia Hallyr Make sure Brine kills what he’s
in letting Brine get away from
& Skarath apply to Rorsh & next to before he dies or your
Rorsh. You’ll still want Brine
Brine. In Rorsh’s case, his Fury enemy will enjoy a side of Bacon.
within Rorsh’s control area when
score is 3, so he has a small Yes, Brine is delicious as well as
he’s attacking so you can force
6” control area. Fortunately, deadly! When Brine is about to
him, but this ability means the
this duo possesses several go, move wounded warbeasts
two can end a turn farther apart.
unconventional tricks up their over to enjoy a feast in his
porcine sleeves. Brine’s Pig Farm animus is memory.
quite powerful against living
In the early game it is well worth
targets, giving an extra die of
taking advantage of Diversionary
Tactic to get the duo up the field
at a rapid pace. If advancing
Brine first, Rorsh can follow,
cast Pig Pen, then hit them with
Diversionary Tactic, and advance

43
Stone Scribe Elder
Trollblood Trollkin Krielstone Bearer & Stone Scribe Unit Attachment
The stories carved upon the Krielstone fill it with the spirit of the deeds of our greatest heroes. It thirsts
for battle and honor as much as you do.
—Elder Stone Scribe Gylys Riverheart

much appreciated versatility to any Trollblood army. The most


Stone Scribe Elder CMD 9 Stone Scribe Elder
SPD STR MAT RAT DEF ARM Unit Abilities - The Stone Scribe important fact to keep in mind is that two of the three Stone
5 7 6 4 12 13 Elder has Krielstone Bearer & Stone Warp abilities (Combat Warding and Stone Strength) replace
Scribe unit abilities. the standard ARM bonus. Anticipating your needs for the
Battle Axe Stone Warp upcoming round is required to get the most out of your Stone
SPECIAL POW P+S If the Stone Scribe Elder is within 3”
— 4 11 Scribe Elder. The other important consideration is to keep the
of the Krielstone Bearer, when the
Krielstone Bearer makes a Protective Elder within 3” of the Krielstone Bearer so his abilities function.
ELDER’S DAMAGE 5
FIELD ALLOWANCE 1 Aura special action, the Stone Scribe When he dies, these options go away, so be sure the Bearer has
Elder may use one of the following other Stone Scribes within 3” to offer as his Self Sacrifice.
VICTORY POINTS +1
abilities. Stone Warp abilities last for
POINT COST 18
one round. Spirit Chaser provides a much-needed method for Trollbloods
BASE SIZE MEDIUM
to damage models only affected by magic attacks, such as
• Combat Warding - Continuous effects on friendly Incorporeal models. Since this power also affords the original
Trollblood models affected by the Krielstone Bearer’s Protective
ARM bonus, there is no reason not to utilize it as the default
Aura expire. Instead of gaining an ARM bonus, while affected
by the Krielstone Bearer’s Protective Aura, friendly Trollblood fallback. Stone Strength amps up the already formidable
models do not suffer continuous effects or blast damage and can damage output of a Trollblood army. Combat Warding is the
only move or be moved during their activations.
most situational power, but proves invaluable when facing an
• Spirit Chaser - Attacks made by friendly Trollblood enemy relying on continuous effects, blast damage, or forced
models affected by the Krielstone Bearer’s Protective Aura may
damage models only affected by magic attacks. Affected models movement trickery. This includes things like Cryxian Bloat
may charge incorporeal models. Thralls, Menoth’s penchant for lighting things on fire, or the
• Stone Strength - Instead of gaining an ARM bonus, while power of Gorten Grundback’s Land Slide feat.
affected by the Krielstone Bearer’s Protective Aura, friendly
Trollblood models gain +2 STR.

Tactical Tip
Stone Warp – Remember, a model can only benefit from one
Protective Aura at a time.

Decades of experience with the krielstones have imparted


the deepest of secrets to the eldest of the stone scribes—
secrets and powers far beyond the knowledge of the younger
scribes. These Elders have spent decades making pilgrimages
to the most important stones of all the trollkin kiths. At each
site, they study the tales inscribed and seek out the kith’s
shaman for further illumination about the local heroes.
Years of study give the stone scribe elders rare insight
into the heroism that powers the krielstones.
Laden with scrolls and rubbings taken from the
numerous krielstones they have tended to, elders
evoke a variety of supportive enhancements to the
armies with which they travel. Tapping directly into
the heroism of their people, the Stone Scribe Elder draws
forth an echo of ancient prodigies and heroes of valor,
blessing the gathered warriors with incredible strength or
resilience.

Using the Stone Scribe Elder


The Stone Scribe Elder is simple to utilize in play, as his
primary function is to provide additional tactical options
when employing the unit’s Protective Aura. This provides
44
Extoller Soulward
Skorne Solo
You will learn to see as I do. Look past the flesh and observe the spirit.

—Narelka of House Kophar

Their enemies call the skorne godless, and it is true they pay
Extoller Soulward EXTOLLER SOULWARD CMD 8
homage to no divinity. Instead, the Skorne praise the spirits Fearless - The Extoller Soulward never SPD STR MAT RAT DEF ARM
of their ancestors, preserved eternally as exalted in sacral flees. 6 5 5 5 14 12
stones. It is the extollers who attend to this sacred tradition Ghost Sight - The Extoller Soulward
SPIRIT EYE
and for this reason even the warrior castes who outrank ignores intervening models, terrain,
RNG ROF AOE POW
them treat them with deference and respect. The crafting and cloud effects when determining
LOS. The Extoller Soulward 8 1 — 6
of empty sacral stones is an art exclusive to the extoller. It ignores Camouflage, cloud effects, DAMAGE 5
is they who select the greatest heroes of the battlefield for concealment, Invisibility, and Stealth FIELD ALLOWANCE 2
preservation, guiding their spirits to ancestral guardians, when making attacks.
VICTORY POINTS 1
thus escaping the Void. Spirit Bank - When a friendly living POINT COST 26
Skorne model is destroyed within BASE SIZE SMALL
The rites by which a mortitheurge cleanses his soul for this 8” of the Extoller Soulward, the
Extoller Soulward gains a soul token.
sacred office carries a deadly risk. To learn the secrets of The Extoller Soulward may have up to 3 soul tokens at any time. A
the extoller caste, a mortitheurge must pluck out an eye friendly Ancestral Guardian within a number of inches of the Extoller
to replace it with a organ of crystal that reacts to spiritual Soulward equal to the Extoller Soulward’s current CMD may spend
soul tokens on the Extoller Soulward as if they were on the Ancestral
energy. A number of initiates who commit to this course Guardian.
die from the unremitting agony of this process. Those Magic Ability
who survive gain a The Extoller Soulward may cast one of the following spells as a special
special insight and action. These abilities last for one round.
they alone can • Forced Manifestation (HAction) - Enemy models currently within
8” of the Extoller Soulward lose Incorporeal.
communicate
with the • Ghost Shield (HAction) - The Extoller Soulward gains +1 DEF and
ARM for each soul token on him.
exalted. It
• Guidance (HAction) - Target friendly Skorne model/unit within
is their task 8” of the Extoller Soulward gains Ghost Sight.
to invoke Spirit Eye
the guidance, Annihilating Gaze - When a living model is hit by the Spirit Eye, add
wisdom, and the target’s current STR to the damage roll.
protection of Spectral Attack - The Extoller Soulward ignores cover, screening, and
the skorne’s most Stealth when making Spirit Eye attacks. Spirit Eye attacks may damage
models only affected by magic attacks.
revered ancestors.
that ability to any unit or model within 8” of the Extoller
Using the Extoller Soulward. Ghost Sight allows models to see through
Soulward smoke, forest templates, and other models. But there’s
The first thing to do when more! It also lets ranged attacks hit models despite Stealth
considering the proper use or Invisibility and to ignore DEF bonuses from cloud
of the Extoller Soulward effects, camouflage and concealment. Eyeless Sight is for
is to memorize the Ghost stupid blighted reptiles—the Skorne rely on supernatural
Sight ability. Imagine how Guidance.
useful this ability would The Soulward also serves as a bank for soul tokens,
be to any model or unit gaining DEF and ARM while storing these tokens for the
in the Skorne arsenal, eventual use of nearby Ancestral Guardians. This requires
particularly those with placing the Soulward closer to the action, but he can
ranged attacks such as usually find a good spot behind a wall of infantry. If you
Venators or a Titan are annyoed when Incorporeal models taunt your nearest
Cannoneer. Now firing squad, use Forced Manifestation to put an end to
read Guidance that nonsense.
and realize
you can give

45
War Wolf
Circle Orboros Wolves of Orboros Solo
Other families tremble at the howl of a wolf in the darkness. To us it means a brother returns home.

—Kund, Huntsman of the Wolves of Orboros

movements of those it considers pack mates. With a blur of


WAR WOLF CMD 7 War Wolf
SPD STR MAT RAT DEF ARM Flank - When this model makes barely seen fur one will leap from the shadows between the
8 7 6 0 14 12 a melee attack against an enemy trees to tear their fangs into tendons and flesh.
model that is in the melee range of
BITE
SPECIAL POW P+S
another friendly Wolves of Orboros
model, this model gains +2 to attack Using the War Wolf
— 4 11 rolls and rolls an additional damage War Wolves are not a unit or weapon attachment for Wolves
die. of Orboros or Reeves of Orboros—in many ways they are
DAMAGE 5
FIELD ALLOWANCE 3
Kneel - Friendly Circle models better. At FA:3 and with a low point cost, each war wolf
can ignore a War Wolf when
VICTORY POINTS 1
determining LOS.
brings a lot to the table. With their low armor, they do not
POINT COST 16 long endure a brawl, but their wounds let them shrug off
BASE SIZE MEDIUM Pathfinder - During its activation,
a War Wolf ignores movement near-miss blast templates. They are exceptionally fast. Use a
penalties from, and may charge across, rough terrain and obstacles. war wolf’s speed to keep it far from harm, circling to flank or
Scent - A War Wolf may ignore LOS when declaring a charge. lying in wait behind forest templates before charging.
Sic ‘em - Once per turn if this model is not in melee, when a friendly Thanks to Flank, Scent, Kneel, and Sic’em, the War Wolf
Reeve of Orboros hits an enemy model with an attack, immediately
after the attack is resolved the War Wolf may charge the enemy model has great synergy with both Wolves of Orboros units. Sic’em
that was hit. The War Wolf’s charge attack roll is boosted. turns a War Wolf into a guided missile, able to perform an
out-of-activation charge attack after Reeves of Orboros hit an
Tactical Tip enemy model. Notice there is no distance restriction to the
Flank – This includes Reeves of Orboros. target. Even if a War Wolf fails an out of activation charge,
it can still subsequently activate to charge normally or run to
The Wolves of Orboros consider themselves kin of the engage a distant model. Add the Wayfarer’s Storm Beacon
wolf. This attitude extends to fighting side by side with for extra distance. Properly set up to get the Flank bonus,
half-wild animals and speaking of them as brothers. The these pups can tear pieces off even Khadoran heavy warjacks.
hulking animals kept by the Wolves of Orboros are of a
stocky mountain breed found in northern Khador and
among the Cygnaran Wyrmwall Mountains. They bring
speed, exceptional senses, and raw killing power as
their natural assets.
Tales passed by word of mouth describe this
breed hunting alongside wild mountain men
of the ancient Molgur tribes. War wolves
avoid cities and any large cluster of man
but recognize the scent of Wolves
of Orboros and do not begrudge
such hunters their wolf hides. They
even allow huntsmen to strap
armor to their broad shoulders to
protect them from enemy blades.
A war wolf is a peerless stalker
that responds instinctively to the

46
Strider Deathstalker
Legion of Everblight Blighted Nyss Solo
We were already without equal before the Blessings of Ethrunbal. His blight removed our only flaw,
compassion.
—Deathstalker Ryllys Dyvvar, to his fellow Striders

Some Striders rise above the ranks of their peers as


Deathstalker DEATHSTALKER CMD 8
precision instruments of death. Deathstalkers exalt in Advance Deployment - Place SPD STR MAT RAT DEF ARM
slaughter. Lone Deathstalkers have wiped out entire the Deathstalker after normal 7 6 7 8 15 11
wilderness outposts in a few silent moments. They range deployment, up to 12” beyond the
established deployment zone. NYSS LONG BOW
ahead at the vanguard of Everblight’s armies and regularly RNG ROF AOE POW
embark on extended scouting missions where Legion Camouflage - The Deathstalker
gains an additional +2 DEF when 12 1 — 10
warlocks entrust them to their own supervision and the benefiting from concealment or SWORD
leadership of subordinate striders. cover. SPECIAL POW P+S
Hunter - The Deathstalker’s — 3 9
Deathstalkers enjoy an unspoken but clear privilege among LOS is never blocked by forests.
the Legion, afforded status not dissimilar to nobles in When making a ranged attack, the DAMAGE 5
Deathstalker ignores Camouflage, FIELD ALLOWANCE 2
human kingdoms. They demand obeisance from fellow VICTORY POINTS 1
concealment, and Prowl.
Nyss by virtue of their piercing intelligence and the obvious POINT COST 30
Pathfinder - During her activation,
blessings of Everblight. Coordinating their lesser brethren the Deathstalker ignores movement BASE SIZE SMALL
with the barest glances and gestures, they move effortlessly penalties from, and may charge
to encircle and entrap their quarry. across, rough terrain and obstacles.
Rapid Shot - When the Deathstalker hits an enemy model with a
Using the Strider Deathstalker ranged attack during her activation, after this attack has been resolved
she may make an additional ranged attack. Attacks gained from this
Each Deathstalker shares similarities with basic Striders plus ability cannot generate further additional attacks from this ability.
a number of abilities that push them over the top. These Attack’s gained from Rapid Shot do not count against a weapon’s
fragile solos should be particularly wary of AOE attacks, ROF.
and without question forests and cover are their best Sniper - When damaging a warjack with a ranged attack, the
Deathstalker’s controller chooses which column takes damage.
friends. With SPD 7, RAT 8, Hunter, and Sniper, When damaging a warbeast with a ranged attack, the Deathstalker’s
a Deathstalker should always be able to find controller chooses which branch takes damage. After a successful
something on the table to kill. Thanks to Rapid ranged attack, the Deathstalker may automatically inflict one damage
point instead of making a damage roll.
Stealth - Attacks against the Deathstalker from greater than 5” away
automatically miss. If the Deathstalker is greater than 5” away from an
attacker, she does not count as an intervening model.
Tactical Coordination - When the Deathstalker destroys an enemy
model with an attack, friendly Strider models within a number of
inches of the Deathstalker equal to her current CMD may move up
to 1” immediately after the attack has been resolved. A model cannot
end this movement out of formation or cause other models that are in
formation to no longer be in formation.
Shot, they may wind up killing two models for the price of
one. Troopers or enemy warlocks are preferred targets,
but Sniper allows a pair of Deathstalkers to chip away even
heavily armored warjacks or warbeasts.
Deathstalkers have the mobility and striking power to
work well as fringe solos, but Tactical Coordination
provides a compelling incentive to keep them near their
fellow Striders. This ability can buy the already speedy
Striders free movement, translating into extra threat
range. This sort of out of activation movement lets a
Deathstalker inch closer its quarry, but still gain an aiming
bonus during its turn. Deathstalkers work well with all the
Legion warlocks. Lylyth (either variant) and Vayl’s feats
are ideal for them—they can hide in Thagrosh’s Death
Shroud, Rhyas can give them Dash, and they are great
recipients to carry forward Saeryn’s Blight Bringer.
47
Champions Forged in the Crucible of War
Reporting by Simon Berman

The 2008 Newcomer Jason Flanzer, with vets Justin Herring and Adam Poirier.
Privateer Press
Masters Tournament
was merciless and challenging. Newcomers
and grizzled veterans of previous Nationals
tournaments battled it out over three days
for the championship.

Once again, the forces of HORDES and


WARMACHINE collided in this highly
anticipated event. The competitors fought a
series of escalating games in the Steamroller
4 format split over two days of qualifying
rounds. Starting with 500 points, players
moved on to a second day of 750-point
games. The finalists from the second round
met on day three to compete in a brutal
series of 1000-point games.

No Quarter had a chance to talk with the


top three champions to get their opinions
and thoughts on the 2008 US Masters
Championship, including their final army list
that helped lead them to victory.

48
2008 privateer press masters tournament
I was going to lose, but I managed to use
Strangling Chains to pull Skarre towards my
army. Even though her ARM was way up
with unspent Focus, I was just able to beat
her down. Had I not done that, I almost
certainly would have lost the match being
down one ‘caster against two.
What was the scariest?
The moment I thought I was most likely to
lose was in the previously mentioned game.
My opponent had used Epic Asphyxious’
feat to revive Soul Hunters followed by
Skarre’s feat and Dark Guidance to make
them absolute monsters. They killed Epic
Vlad and a good chunk of my army with
little effort.
The champions shake hands after a nerve wracking final round. Do you have any tips for future Masters
players?

Justin Herring JUSTIN HERRING’S ARMY Get lucky! You can’t win seven games

champion
against top-level opponents without
Model/Unit Points having some luck on your side. It’s good
to be a good player, but the competition is
Vladimir Tzepesci, incredibly stiff and you are going to need a
Dark Champion...................... 84 little bit of a smile from the dice gods.
Zevanna Agha, What did you think of the format this year
Old Witch of Khador............106 versus last year?
Scrapjack................................ — It’s awesome. It’s a great format and the
Man-O-War Drakhun x2... 50 ea. best I’ve ever played in, no question. The
Manhunter x3...................22 ea. new time limit rules included in this year’s
Yuri the Axe............................32 format were absolutely stellar. They allowed
us to get really deep into the games, which
Iron Fang Pikemen (7)........... 68
is great. I don’t think I’d ever had a previous
Iron Fang Officer Gen Con final go past three rounds in the
& Standard Bearer..................35 1000 point segment and this year I had
Iron Fang Uhlans (3).............. 83 games going to six or seven rounds. I also
Widowmakers (4) x2.........53 ea. liked the scenarios and thought they really
Winterguard helped to define the game and force the
Mortar Crew x2.................25 ea. action. The scenarios prevented you from
hanging back and they definitely added a
Alexia Ciannor........................52
lot of variety to your play. It provided a
Tell me about your army and why you Eiryss, Mage Hunter of Ios.... 29 different challenge with each scenario.
picked that faction? Gorman Di Wulfe, I think the removal of Victory Points and
Originally, I wasn’t planning to play Khador. Rogue Alchemist.................... 28 replacing them with a scenario-based
I didn’t have much spare time to practice, Gudrun the Wanderer............37 tiebreaker is great. It changes the way you
so I chose Khador because I used them
Ogrun Bokur x2.................39 ea. select your army and it’s about capturing
last year at Gen Con 2007 and was very
familiar with the list. Since I’d already
Lady Aiyana & Master Holt.....43 ground not racking up Victory Points.

won Nationals with Cryx two years ago, I Total...........................997 What will you be playing next year?
wanted to mix it up. Good question. Last year I said I wouldn’t
that I didn’t use which included Epic Irusk play Khador and obviously that didn’t pan
Epic Vlad and the Old Witch are awesome
and the Old Witch. I would have used this out. I’m going to go on record this time
on their own, so it makes sense to put
list in a mosh pit type scenario—when the and promise it won’t be Khador or Cryx.
them together. I’d used them both in the
scenario forces you to place your guys in a (Editorial note: we’ll believe it when we see
preliminary rounds of Masters and I was
small space, two control feats and the ability it, Justin!)
very comfortable with fielding them. They
to move through your own models is very
have a lot of synergy and complement each Anything else you’d like to add?
powerful.
other well since the Old Witch is more of
I had a great con, I love playing Privateer
a control caster and Epic Vlad is more of a What was your favorite moment during
Press’ products and want to thank you
beatstick. The scenarios that were chosen the tournament?
guys for making such fun games! Without
required you to spread your forces and I Killing Skarre in the final round. My exception, every single one of my opponents
felt that Epic Vlad is an excellent warcaster opponent had just killed Epic Vlad and I was a good guy. It was just a fun experience
in that situation. I actually had a second list really thought I was in deep crap! I was sure all around.
49
2008 privateer press masters tournament
Jason Flanzer JASON FLANZER’S ARMY What was your favorite moment during
the tournament?

2nd PLACE Model/Unit Points


Lich Lord Asphyxious............. 89
Pirate Queen Skarre..............66
Bane Lord Tartarus................ 40
I really just enjoyed the atmosphere of my
final two games. When there are only two
games going on in the room, everyone’s
focused on you and I really like the pressure.
What did you think of the format this year
Withershadow Combine........ 70 versus last year?
Skarlock x2....................... 16 ea. Amazing. Steamroller 4 is near perfect in my
Bane Knights (10) x2.........123 ea. opinion. It eliminates a lot of problems. You
can now take solos without worrying that
Bile Thralls (7)........................47
they’ll be sniped for Victory Points.
Soulhunters (5)..................... 128
What will you be playing next year?
Soulhunters (4)..................... 103
Gorman Di Wulfe, I’m not sure. I do know that it will be a new
Rogue Alchemist.................... 28 faction for me. There are a lot of Mercs that
I’m really excited about, but Legends opens
Gudrun the Wanderer............37 up a whole new world for all the factions.
Ogrun Bokur.......................... 39 I learned the game in Columbia, Missouri.
Total...........................925 I had some great players who taught me
the game and they are what allowed me to
The arc nodes really sold me on the game achieve what I did at the Masters.
for that reason although I didn’t use any
in this list. I ran WARMACHINE: Prime
Tell me about your army and why you
Remix Deneghra the whole tourney until the
picked that faction/army?
1000-point portion, when I brought in Epic
I’m primarily a HORDES Trollblood Asphyxious and Skarre to bring a big punch
player, so when I went to WARMACHINE, against Khador lists. Their double feats are
I wanted an army that played differently. quite potent for an assassination.

Jason nearly took the championship after eliminating Justin’s Epic Vladimir from the table.

50
2008 privateer press masters tournament
Adam puts the smackdown on his opponent, moving him into the final four with his Khador/Pirate force.

Adam Poirier ADAM POIRIER’S ARMY round opponents who lost their fully healthy
‘caster and ‘locks (Terminus and beast

3rd PLACE Model/Unit Points form Kromac) to a single Press Ganger.


Also, I discovered if you use Lady Aiyana’s
Vladimir Tzepesci, Lurynsar’s Touch on Eiryss, Terminus can’t
Dark Champion...................... 84 pawn off the Disruptor Bolt, since it’s a
Fiona the Black...................... 63 magic attack.
Freebooter............................. 92 What did you think of the format this year
Kovnik Jozef Grigorovich...... 28 versus last year?
Man-O-War Drakhun x2... 50 ea. It’s a lot more fun. It involves playing
Yuri the Axe............................32 WARMACHINE instead of Victory Point
Manhunter x2...................22 ea. grind lists. It’s fast, it’s brutal, and it’s a
Widowmakers (4)....................53 lot of fun.
Winter Guard (9)................... 85 What will you be playing next year?
+ Officer & Standard Bearer..... 29 I am definitely torn. I still have not managed
+ Winter Guard Rocketeer..... 15 to take it all home with Khador, who are
Eiryss, Mage Hunter of Ios.... 29 my favorite faction. I would love to earn
Cygnar some respect after the lackluster
Alexia Ciannor........................52
showing with them I had last year, and with
Gudrun the Wanderer............37
the Steamroller 4 rules (see p. 60 for more
Tell me about your army and why you Lady Aiyana & Master Holt.....43 on Steamroller), I believe that is possible.
picked that faction? Bosun Grogspar..................... 26 I will certainly want pirates in my army,
I really like Khador in the stories. I love Doc Killingsworth...................19 possibly even playing straight up Mercs.
Russian mythology and ice. Pirates are First Mate Hawk.................... 30 But even after all of that, there is still a
cool, so I had to use a ton of them. There’s Lord Rockbottom, nagging voice that calls me to rally my
a lot of synergy between those forces, and Expedition Financier.............. 21 Skorne and march west, especially since
the Butcher with POW 18 Press Gangers no HORDES factions made it to the top
in 500 point games is brutal. In the 1000-
Press Ganger (7)..................... 59
four slots. Of course, all that army A.D.D.
point round, Old Witch and Epic Magnus Sea Dogs (6)........................... 59 may be overruled by the new faction
or Fiona the Black and Epic Vlad were my Total.........................1000 (whatever it ends up being). I love taking
choices. The synergy between those ‘casters whatever is the newest and trying to
is amazing. he flew the maximum distance and crushed figure it out on the table as I go. In short,
What was your favorite moment during Doc Killingsworth to death. It served me I probably won’t know what I am playing
the tournament? right and I just couldn’t stop laughing. until the night before (or even morning of)
due to how capricious I am with my army
It had to be after I tried a “flying Drakhun” Then there was the time that I spent
building.
for the first time ever. Not only did he go explaining exactly how the Press Gangers
in the only direction that was not helpful, became POW 18 to both of my 500 point

51
FULL METAL CHALLENGE:
Whack-A-Beast by Brian Putnam
when they emerge from their tunnels. The the charge range of both the Mauler and

What You’ll Need: risk looked worth it, especially when the
Warpwolf destroyed one of Grim’s two
the Long Riders, it looks quite safe from
destruction this turn.
remaining warbeasts. Grim reaved the
Trollbloods Blitzer’s three fury. The Druids of Orboros then used
Grim Angus Counter Magic to cover the key Circle
Dire Troll Mauler The Wolves activated Wild Hunt and forces since the cloud effects from
Fell Caller charged into the Mauler. Unfortunately,
Burrowers (1 leader, 5 troopers) Vortex would avail little against Grim.
Long Riders (1 leader, 1 trooper) it weathered their Powerful Charges and At least they could protect Morvahna
remains standing with three points in and the warbeasts from Man Trap and
Circle Orboros Body, two points in Spirit, and three fury. Lock the Target.
Morvahna
Warpwolf The Satyr is slightly wounded (four After the failed attempt at a game-
Gnarlhorn Satyr points off Mind and Spirit). After the winning turn, the Circle have taken up
Druids of Orboros Wolves failed to destroy the Mauler, thus
(1 leader, 3 troopers) defensive positions as best they could to
Wolves of Orboros ruining the Circle’s chances at victory hopefully survive whatever retaliation
(1 leader, 2 troopers, Standard Bearer) last turn, the Satyr took up a defensive the Trollbloods deliver. Show them that
position near Morvahna and riled for Trolls can always bounce back from
The Challenge three fury. It stands ready to Counter the brink of death. Win the scenario by
In this challenge, Grim and his fellow Slam any model approaching Morvahna. destroying both of the Circle warbeasts
Trollbloods face off against Morvahna With the Mauler penned in by the and taking the primary victory condition.
in a scenario game. The primary victory Wolves, and the Satyr sitting outside
condition is destruction of all your
opponent’s warbeasts. The Circle player Morvahna
Druid
made a valiant attempt this last turn, but Leader Druid
the Wolves of Orboros came up a little Gnarlhorn Satyr
short on damage and left the Trollblood 4” Druid
forces with a badly injured but living Druid
Dire Troll. 12”
See if you can fulfill the primary victory Warpwolf
condition by destroying Morvahna’s 16”
two warbeasts, or failing that, go for the 9”
secondary victory condition of eliminating 5” 8” Standard
Morvahna. Bearer
13”
Setup Wolf
Leader
Morvahna upkept Regrowth on the 11” Fell Wolves
Caller
Wolves of Orboros and spent two
Burrow
fury using the spell to return the two Marker
troopers destroyed last round to the
unit. Morvahna also cast Wurmwood Mauler
on the Mauler to boost damage, which
effectively lowered its ARM by 2, and 5” Long Rider

set it up for destruction by the Wolves. Long Rider 4”


Morvahna has one fury remaining on her.
Grim
Angus
The Warpwolf, which warped for STR
last turn to help it destroy Grim’s Blitzer,
remains undamaged with three fury on it.
Attacking the Blitzer put the Warpwolf and gives the Dire Troll the distance needed kill as many of the Wolves as possible. Put
measure. This puts Bait the Line on the Satyr Troll, using the mount and axe attacks to
in range of the Burrowers, but the beast’s little trouble destroying the Circle beast.
distance to reach, and the troll should have
with Headhunter and boost damage for good Long Riders around both sides of the Dire
Grim’s spells. Advance, charge, or slam the
14 DEF gives it great protection against
the Burrower’s Slug Guns. Shoot the Satyr
the Satyr. Bait The Line gives it enough beast down and make it easy pickings for Warpwolf and makes it a viable target for
With its path clear, have the Dire Troll charge the protection of Counter Magic from the
their ranged attacks even with the bonus
beating the 16 ARM, which will knock the
POW 14 shots to destroy it. hits. The POW 13 should have no problem Warpwolf with the Fell Caller. This removes
Warpwolf. It should only take a couple of the Warpwolf. Boost to ensure the attack Charge and kill the Druid closest to the
attacks against the now knocked down Move Grim forward and cast Man Trap on without putting them in melee.

52
Have the Burrowers make their Slug Gun Tall In The Saddle to your advantage here. Burrowers into play next to the Warpwolf
fury to heal the Mauler’s mind. lane from the Dire Troll to the Satyr. Use During your Control Phase, place the
to reach the Satyr. Spend Grim’s last point of priority on the Wolves blocking the charge Our Solution:
Reporting by Simon Berman

You have to move fast if you’re playing in Hardcore.

The Winners of the 2008


Hardcore Championship
A Hardcore competitor must be the total WARMACHINE or HORDES player—
fully painted models, an encyclopedic knowledge of the game, and a razor sharp
understanding of their army. Awards are given for the most impressive army, most
What is
Hardcore?
Victory Points (VP) accumulated over the course of the day, the fastest ‘caster or ‘lock • 750 points of WARMACHINE or HORDES models
kill, and the most games won. Players have only seven minutes in which to complete • Any faction, including Mercenaries
their turns, so they must possess the most solid grasp of the rules and the ability to • 7-minute turns
make split second decisions. • Assembled and fully painted models
• “Kill the ‘caster/’lock” only scenario
To make this an even more challenging event, several changes were made to the format
this year. Aside from the inclusion of HORDES in the Hardcore format, matches now
have variable lengths determined randomly by a judge and the 7-minute clock stops HARDCORE
during out-of-turn actions. Finally, any game still being played when “Dice Down” is AWARDS
called, ends in a draw. Vanquisher—Most Games Won
Mage Hunter—Fastest Warcaster Kill
Privateer Press salutes everyone who participated and made this year’s Gen Con Executioner—Most Victory Points
Hardcore championship an amazing and hard-fought day. Master Craftsman—Best Painted Army

53
Dan Schewe - Vanquisher
Tell me about your army and why you What was your favorite moment during play and the better you’ll do. Try not to
picked that faction? the tournament? get excited, keep a level head and don’t
overextend yourself. Hardcore is about
I wanted to play Epic Madrak, but there I’d have to say my favorite moment was
pace and tempo. Any way you can find
was no way I could get him and the Kriel how I won my second to last match. I
to maneuver those into your favor is
Warriors painted in time. So, I took my was playing against a Mortenebra list. I
important. Hardcore will make you a
Epic Vlad Hardcore list from last year had my Behemoth out front with Aiyana
better player. It will mold you to the play
and modified it a little. The main change and Holt, Vlad behind them with the
style of your army.
that I made was taking out my Uhlans, Drakhun to the left. My opponent had his
which many people thought was silly. I Deathjack loaded with spells and other What will you be playing next year?
added Yuri, a second Manhunter, Lady effects. The Deathjack charges Aiyana
Either Khador or Trollbloods. I have to
Aiyana & Master Holt, plus an additional and gets ready to wreck her, then ‘Shadow
look at the upcoming models as they’re
Iron Fang Pikeman to the base unit, over to Vlad and win. However, Aiyana
released and see what I feel like playing.
and a Unit Attachment, because I felt had Anti-Magic Pulse up so, I was able to
they added versatility to the list that the counter-charge with the Drakhun. I then
Uhlans were not providing. Vlad is the rolled double fours on the Impact attack,
Model/Unit Points
character that got me into Khador—I’ve critically knocking down the Deathjack Vladimir Tzepesci,
used him at every level of game-play and next to Aiyana and Holt and that was The Dark Champion............. 84
I’ve usually done pretty well with him. pretty much the game. From there, I just Behemoth.............................172
popped my feat and destroyed his army.
How much time did you spend Man-O-War Drakhun
His assassination run had failed and he
practicing for Hardcore?
was completely defenseless.
(w/Dismount)....................... 70
It’s hard to say because lists sit in the back Iron Fang Pikemen (7).......... 68
What was the scariest?
of my mind and come up when I have some Iron Fang Officer
downtime. What if I change this? How is Against an Epic Morghoul player whose & Standard Bearer.................35
my strategy going to work? How are my assassination run left Vlad with a single
units going to work together? How am I point of health! Vlad barely had enough Doomreavers (6).................100
going to counter known threats? I spent left in him to cut off Morghoul’s head. Greylord Ternion (3).............43
quite a few hours thinking about lists, but Widowmakers (4)..................53
Do you have any tips for future
I didn’t play many practice games. I think
Hardcore players? Yuri the Axe..........................32
I only played one practice game with
the list I fielded in today’s tournament. Play what you’re comfortable with, The Manhunter x2..................22 ea.
However, I played a very similar list last better you know your models and the Lady Aiyana & Master Holt...43
year at both Hardcore events (Origins models you’ll face, the faster you can
Total..........................744
and Gen Con 2007) and did very well.

54
Chad Eric Rogers - Mage Hunter
Tell me about your army and why you Even if it happens to someone else, you Model/Unit Points
picked that faction/army? still cheer for them. I felt ten feet tall and
bullet proof. Vladimir Tzepesci,
I have been playing WARMACHINE The Dark Champion............. 84
since the Kodiak was released. I initially Do you have any tips for future
Behemoth.............................172
got into the game thanks to a friend who Hardcore players?
turned me onto other miniature games. I Iron Fang Uhlans (4).............110
Definitely read over your units and know
chose lots of ‘jacks because my play style
them inside out. It all comes down to
Man-O-War
in all minis games has been “get up in your Demolition Corps (4)............ 70
the combos. When I built this army, I
face and hammer away”. Khador struck
designed it so no one unit or model was Man-O-War Drakhun............ 50
me as being the best at doing that.
the linchpin; the whole force plays as a Widowmakers (4)..................53
How much time did you spend practising team, but any model can pull out a win.
for Hardcore? Don’t be afraid to take chances. If my Yuri the Axe..........................32
As far as my Hardcore list goes, I can
Turn One assassination attempt failed, I Manhunter x2..................22 ea.
still had a contingency. I had a blast and Winter Guard
thank my friends who really helped me
I’m definitely coming back next year.
come up with the list. They helped me Field Gun Crew.....................24
Thanks again for that huge cheer, guys. I
refine the strategies and practice for the Eyriss, Mage Hunter of Ios... 29
love ‘em all for it.
last eight months.
What will you be playing next year?
Alten Ashley,
You earned Mage Hunter with a ‘caster Monster Hunter....................32
kill in four minutes and three seconds I’m going to stick with my favorites,
followed by applause from the whole Khador. After reading Legends, I’m
Lady Aiyana & Master Holt...43
tournament, how did that feel? definitely thinking about going with Total..........................743
a Greylord-heavy magic army, with
I was in shock. My hands were shaking.
Zerkova, the Koldun lord, and lots of
First, because I pulled it off and second
Greylords. I really like the way they all
because of how huge the reaction was. It
mesh together.
never ceases to amaze me, the camaraderie
that WARMACHINE players have.

55
Zafar Tejani - Executioner
Tell me about your army and why you out of it with two health left and then
picked that faction? won a game that I had expected to lose
no later than Round Three.
Epic Stryker was the reason I started
playing Cygnar. I’d read Doug That was the best game of
Seacat’s work and loved his Stryker WARMACHINE I’ve played in my
fiction. Whenever I’m feeling down on whole life. My opponent was cheering
Cygnar, I just pick him up and kick me on the entire time—we got along
some ass. When the Special Forces lists great and even exchanged dice at the
came out, I was like: “Hell yes, two start of the round.
Stormblade units!” My Hardcore army
What was the scariest?
is basically Stormguard, Stormblades,
and Storm Lances, primarily because In the last game I played, Stryker had Model/Unit Points
the Stormblades are underrated in my only three health left and was charged Lord Commander
opionion and people don’t expect to see by a Carnivean. Even with its multiple
Coleman Stryker...................91
individual troops that can hit as hard as attacks, it only got Stryker down to
a Centurion. one health! Watching that Carnivean Centurion (Bonded)............. 113
charge was scary, but thank Morrow Lancer.................................. 76
How much time did you spend
for Defense 16!
practicing for Hardcore? Stormblades......................... 84
Do you have any tips for future Stormblade Officer
This is the same list I ran last year, with
Hardcore players?
the addition of Katherine Laddermore & Standard Bearer.................43
and subtraction of Eiryss and Gorman Don’t go in expecting the VPs, just try Stormguard (8)..................... 88
di Wulfe. I ran this list at the Templecon and win, If you find that you’re doing
Hardcore event and was only beat out well at VPs, you’re doing something
Storm Lances (3)................... 93
in the final round by VPs. Basically, right and just keep at it. Have fun, Major Katherine
I’ve been playing this army for a year. laugh, enjoy yourself, and try not to be Laddermore......................... 59
I’m going to retire it for a while to go only about the win. Gun Mage Captain Adept......32
back to my first love, Cryx.
What will you be playing next year? Journeyman Warcaster.........25
What was your favorite moment
With all the Legends goodies coming Stormsmith x2................. 12 ea.
aside from finding out that you’d won
out, I’ll definitely be playing Cryx. Rhupert Carvolo,
Executioner with a staggering 141 VPs?
I don’t know which ‘caster yet, but
Piper of Ord..........................22
It was definitely when Stryker managed definitely Cryx for Templecon ‘09 and
to pull through against Saeryn. He came Gen Con ‘09. Total..........................750

56
Tim Flanders - Master
Tell me about your army and why you How much time did you spend What will you be playing/painting
picked that faction/army? painting and modeling for Hardcore? next year?

When I was looking at getting back into It was basically my main project for It was a toss-up between Protectorate
WARMACHINE from HORDES, I six and a half weeks. I didn’t want to or Cryx, but then I read Legends. All
read Darius’ story in Apotheosis and was go with the standard “all blue” Cygnar the models coming out are so cool that
hooked because an old Iron Kingdoms scheme and khaki and blue just seemed anything is fair game now!
RPG character of mine was a bodger. to go together well. I really, really liked
Darius and four heavies—you can’t go painting the alternate Journeyman
Model/Unit Points
wrong! I usually don’t like painting big Warcaster. That was what really pulled Captain E. Dominic Darius... 93
things like heavy ‘jacks, but I’m too slow me into the army. Thunderhead....................... 154
at painting to get an infantry army done.
Centurion............................. 113
Hammersmith........................111
Ironclad.............................. 103
Sentinel.................................72
Journeyman Warcaster.........25
Arlan Strangewayes..............32
Lady Aiyana & Master Holt...43
Total..........................746

57
A Modeling & Painting Special

Hierarch Garrick Voyle:


Modeling A Legend
by Rob Hawkins, Hobby Content Manager • Art by Marek Okon & Chris Walton

I n WARMACHINE: Legends, Hierarch Garrick Voyle takes the Protectorate’s crusade right to
the gates of Caspia and personally squares off with Lord Commander Stryker. Those of you
lucky enough to attend Gen Con and PAX got a look at the WARMACHINE: Legends diorama,
which depicted some key moments from the battle, including the legendary showdown between
Stryker and Voyle. Since the WARMACHINE range does not offer a Garrick Voyle model, one
needed to be scratch-built for the project. Herein, I will share the secrets of how this unique
model came together.

The Guiding Light


Chris Walton’s concept art for the “battle-action” Garrick Voyle was my starting point. I am not a
professional sculptor, so I needed to find as many shortcuts as possible to produce a professional
looking model.

I decided that Amon Ad-Raza would make an ideal base model, and I used as many Protectorate
parts as possible for the more intricate details. Formula P3 Modeling Putty and polystyrene card
make up the rest of the figure.

4 7
10

5
1. Hierarch Severius’ head
11 6 2. .50mm brass rod
8 3. Aptimus Zaal’s banner tassels
10 4. High Exemplar Gravus’ torso
10 10 5. High Exemplar Gravus’ shoulder plate
11 6. Amon Ad-Raza’s gauntlets & arms
11 7. Temple Flameguard hands
9 11 8. Hierarch Severius’ vestments
9. Amon Ad-Raza’s feet & legs
10. Polystyrene card
2 11. Formula P3 Modeling Putty

3
1
58
NO Quarter Magazine: MODELING and PAINTING Special

The Conversion Painting the Divine


I began by clipping off Amon’s large armor plates and Starting with a mix of Molten Bronze and Umbral Umber,
sculpting the lower portion of Voyle’s robes with Formula I basecoated all of the metallic areas. This was followed
P3 Modeling Putty, leaving Amon’s skirt showing. Once with successive drybrushings of Rhulic Gold and then
the putty on the lower robes had cured, I added the quilted Solid Gold. I washed the armor with a mix of Brown Ink
skirt overtop using Amon’s original skirt as a guide. The and Formula P3 Mixing Medium, and then highlighted
riveted trim was added using a thin strip of styrene card, back up with a mix of Solid Gold and Quick Silver. The
which I had dimpled with a rotary hand sewing punch. punching spikes were basecoated with Cold Steel, and
highlighted with Quick Silver along their edges.
Next, I removed Amon’s chest, and built a new torso using
Gravus’ body and loose shoulder plate (trimmed and filed The crest, sash, and robes were basecoated and highlighted
to a point at the top). I filled the gaps with putty, and up with a mix of Thamar Black, Coal Black, and Greatcoat
sculpted the sash around Voyle’s waist. Layers of styrene Grey. A drybrushing technique was used on the horsehair
card were then curved over the top of the torso to form crest to capture the rough texture. At the bottom of the
Voyle’s shoulder armor and vestments. Using a jeweler’s robes, I was careful to leave a thick line of gold showing to
saw, I carefully cut the top layer of detail from Severius’ create the trim.
vestments, and glued it into place on Voyle. The fringe and
I basecoated the red areas with Sanguine Base, and layered
gems were then added using modeling putty.
in the highlights with a mix of Sanguine Base and Skorne
Each bracer was made from Amon’s right gauntlet (the Red, taking extra care with the trim along the bottom of
one that isn’t wrapped in chain). I replaced the hands with the robes. The final highlights were added with a mix of
armored Temple Flameguard fists. The punching spikes Sanguine Base and Sanguine Highlight.
were shaped out of styrene card, and the Menofixes were
From there, I blackened the negative spaces behind the
sculpted overtop to conceal the joins.
vestments, and outlined the separate armor plates with a
After trimming down the top of Severius’ head, I sculpted mix of Thamar Black and Brown Ink. For Voyle’s skin
the headdress detail for Voyle, and ran two brass pins all and armor, the line work and runes were achieved using
the way through his head. The vertical .85mm pin became a Formula P3 Work Studio Brush and a mix of thinned
the neck attachment and support for the horsehair crest. Armor Wash and Thamar Black.
The horizontal .50mm pin was bent down on either side,
I saved the quilting for last. After basecoating with Menoth
and the tassels were pinned onto the ends.
White Base, I two brush blended the highlights using
Menoth White Highlight, and blended the shadows with
successive layers of Moldy Ochre, ‘Jack Bone, and Brown
Ink. Each of the quilted sections was further defined with
an outline of Brown Ink and Armor Wash.

The completed Hierarch Garrick Voyle in action! 59


Winds
of
Change
A Primer for Steamroller IV
by David ‘DC’ Carl • Art by Mark Gibbons, Andrea Uderzo, and Sam Wood

E ach new Steamroller format brings change, but 2008


brought more change than most. Understanding what
changed and the implications to players forms an important
part of making tournaments more enjoyable.

One of the biggest changes in SR4 is the turn


time limits. Now, don’t hit the panic button yet;
SR4 is not Hardcore. A 750-point SR4 turn
allows a player almost twice as much time
as a turn in the Hardcore format. This
important change simply guarantees
both players a fair shake in terms of
the amount of time they get
to move their models, make
their attacks, and use feats
and abilities.

If a turn time limit does


run out, the second
big change may come
into play – the clock
extension. The clock
extension grants a
five-minute failsafe
once per game. Many
army lists won’t need this,
but feats like Rolling Thunder
and Tide of Blood can really run
down a player’s time. The clock extension
ensures that players don’t feel penalized
for using Epic Stryker, Rhyas, or other
warcasters/warlocks with time-
intensive feats.

The third big change is that SR4


event rounds last significantly

60
A Primer for Steamroller IV
longer but end with a hard “dice down” rather than a softer and every single entry in the online FAQ document, a basic
“last round.” The longer time limits (along with the timed understanding goes a long way towards victory.
turns) ensure that more games conclude naturally rather than
Familiarity with the format itself is an important first
coming down to the buzzer. The last round style involved
step. Players still learning the basics might struggle with
allowing players to finish out their final turns before ending
the turn time limits, generous as they seem for veterans.
the game, which gave the second player a turn if last round
Players unfamiliar with the scenarios should take a long,
was called during his opponent’s turn. The dice down rule
hard look at what they need to accomplish and when
does not give the second player this chance overextend his
those accomplishments start to count towards a win. Any
whole army without fear of retaliation.
prospective player would do well to download the free rules
Fourth, SR4 has adopted a tiebreak system that does not from www.privateerpress.com and familiarize themselves
depend on VPs destroyed but rather on a gauge of what with the document before the event.
attempt the player has made to win. In some cases, this
Players should take time to construct a list that functions
means VPs of models in the contested region. In others, this
cohesively and includes models they understand. Rules
means scenario “control points” scored before time runs out.
confusion both slows play and leads to mistakes, and
In either case, simply killing a couple of VPs more than an
misunderstandings can lead quickly to frustration. A hard-
opponent is no longer a certain path to victory. One must
fought game that results in a loss is one thing, but a game lost
fight to destroy the enemy warcaster/warlock or to succeed
by putting a low-ARM warcaster too close to a Bloat Thrall
in the scenario.
or Cleanser can be really disappointing. Knowing one’s army
If an event uses the official Steamroller prize pack, a final well forms an cornerstone to successful tournament play,
change will come into play – the new Steamroller prize kit. and practicing with the exact army in question provides
Gone are the faction coins of previous years. They have been significant insights into the strengths and weaknesses.
replaced with coins for first, second, and third place finishes.
Finally know your enemy. While it’s rarely practical to know
This means that a mixed event for WARMACHINE and
every model’s stats, it is very beneficial to understand the
HORDES will have just three coins up for grabs rather than
core functionality of common models. Most warcasters and
one for every faction. This change makes the competition for
warlocks have just a few defining spells and abilities to go
awards more intense and enhances the prestige of winning a
with their feats. Most solos, warjacks, warbeasts, and units
Privateer Press event coin.
have just one or two commonly used, key abilities. As with
Semper Paratus learning an army’s strengths and weaknesses, experience
Preparation forms a key element to success in virtually any always teachers best. Playing against Krueger and some
competitive event, and Steamroller events are no exception. Woldwardens, for example, can school you far faster than
While one does not need to memorize every single model simply reading HORDES: Primal.

61
A Primer for Steamroller IV

Alternate Lists focus on expanding board control versus scenarios that


focus on consolidating board control. This allows you to
The option to bring two separate lists to a Steamroller event
continually elicits polarized views among players. Some build the alternate list for specific scenarios. Scenarios
consider it a cop-out or even downright unsportsmanlike, like Mosh Pit allow hardy, resource-intensive models like
others consider it an integral part of the tournament the Behemoth to shine: it makes a difficult target for an
experience, and the majority falls somewhere in between. enemy to move or Slam and can pummel or shell anything
brave enough to step into the pit. Scenarios like Contested
In mixed WARMACHINE and HORDES play, the Ground, on the other hand, allow inexpensive solos to
alternate list can simply serve to tweak a few elements to shine by flitting around the battlefield to claim board
gear the primary list more towards on game or the other. regions currently free of carnage.
This can vary from simply switching Eiryss out for Alten
Ashley to switching from a Mortenebra army tooled to use One somewhat odd choice for an alternate list creating a list
Death Race for slaughtering living warbeasts to using a simply to keep opponents off-guard. Selecting a list to fight
Deneghra assassination army for crippling and destroying an army that might have a Warpwolf or a Gnarlhorn Satyr
enemy warcasters. presents little challenge. Choosing the “right” list gets far
tougher when an opponent has a Kaya warbeast list and a
Other players gear the alternate list towards particularly Morvahna warrior list.
tough match-ups. Caine, for example, is a rock solid
warcaster, but many Caine armies have relatively limited Conclusion
ways of dealing with a few really hard targets or models Tournament play can be a very rewarding experience for
that can effectively deny ranged attacks. In this case, the players involved, and facing a new format should not feel
Darius makes for a good alternate list. Not only do Darius daunting. The best tournaments are a healthy combination
lists typically excel at dealing with hard targets, but they of competition and sportsmanship, hard-fought battles
also tend to rely less on firepower than on melee. When fought by honorable tabletop generals. Hopefully, this
using this option for building an alternate list, carefully article has given an informative glimpse into the Steamroller
consider the capabilities of the models and units in the 4 format and made the prospect of attending such an event
primary list, and tailor the other list to cover any holes in something to consider the next time the Steamroller comes
the offense or defense. smashing into town.

Steamroller 4 contains a fairly even mix of scenarios that

62
character names and their distinctive likenesses, are TM and/or © 2001-2009 property of Privateer Press, Inc.
Infernal Contraption, Infernal Contraption 2: Sabotage!, Bodgers, Privateer Press, logos, things, and

nics
e g o b li n mecha ane
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ALSO
Nominated for
Best Family Card
Game in 2008 by
AVAILABLE!
GAMES Magazine
www.privateerpress.com
The Pendrake Encounters lets you tag along with adventuring scholar extraordinaire Viktor Pendrake and his various pupils as they explore and investigate the
lands and creatures of Immoren. To fully utilize these encounters, you will need copies of Monsternomicon, Vol. 1 and Monsternomicon, Vol II.

The

Boatman By Luke Johnson • Art by Brian Snoddy


NO Quarter Magazine: THE PENDRAKE ENCOUNTERS

B oatmen are odd creatures that ply secluded waterways throughout the Iron Kingdoms. Perhaps the most interesting aspect
of the boatman is its fascination with the mundane. Should you encounter a boatman, or if you plan on traveling by
river in unsettled lands, you must remember: You can always bargain with a boatman. A boatman seizes upon something you
own, and the creature will grant you your life in exchange for this item. The object of the boatman’s desire seems to be random;
however, no matter the item’s value, odds are good it is worth considerably less than your life.
Some have asked me under what circumstances I would advise doing battle with a boatman. These creatures are not undefeatable,
but you must realize that the battleground is always of the boatman’s choosing. Cross blades with the creature only if you are
sure of foot and possessed of a strong swimming arm.
—Viktor Pendrake

A
boatman is a devious This encounter for four PCs of 7th This encounter requires the Iron
creature that prowls the level takes place on a river in some Kingdoms Character Guide and the
Iron Kingdoms’ waterways. sparsely settled land. The river can Monsternomicon Vol. 1 (the boatman—
Its mode of attack is unique: It be virtually anywhere. The default with progeny—appears on pgs.
creates a mystical ferryboat and setting is the nameless river north of 14–17).
guides it to a traveler (or travelers) New Larkholm in Cloutsdown Fen
in need of such a service. After the and leading north into the Gnarls.
shore is dangerously distant, the
boatman reveals its true nature and
slays its passengers. Passengers can
pay for their passage to avoid such
a fate, but the boatman’s fare is
unpredictable.

64
NO Quarter Magazine: THE PENDRAKE ENCOUNTERS

Conditions
Unless the PCs are especially soft-
footed and moving slowly through
the woods, the boatman hears
them. You might also decide that he
happened to be using clairaudience/
clairvoyance on the lone path in this
area when the PCs approached.
The creature might also have used a
divining coin to target them.

After detecting the PCs, the boatman


moves to the river and summons
the boat of shades. The creature
then uses its fog cloud and disguise self
spell-like abilities and waits for the

NO Quarter Magazine: THE PENDRAKE ENCOUNTERS


characters to appear.

As the PCs stand on the bank


running through their options, the
boatman poles the boat out of the
fog. You might have the PCs make
Spot checks (DC 15) to notice the
boat, then read or paraphrase the
following:

Read Aloud:
A shadow looms from the fog and
Encounter Background The River (EL 10) resolves into a humanoid figure on a
raft. The figure wears a wide-brimmed
The boatman lives in this area and When the PCs reach the river, read hat and guides the raft with a long pole.
As the craft approaches, you see it is a
preys on the occasional traveler. or paraphrase the following. human man with a weathered face. He
smiles, and his few teeth are brown and
What brings the PCs to this area up
to you and your players. Some ideas Read Aloud: unhealthy-looking.

include: The trees here nearly blot out the sky, “Well,” he says. “Good afternoon, folks.
and a brackish smell of mud and rot Don’t see too many travelers in these
• The PCs are on their way to or from drifts in the air. Ahead you can hear the parts. My name’s Jarrick Malo. Live not
a destination relating to their current or sound of a river moving slowly under too far from here. You need a lift?”
previous adventure. the dense canopy. Huge trees rise on
each side and trail moss into the muddy The boatman has used this identity
• Rumors say that a rogue necromancer water. The river is wide, though, and
before and has fleshed out “Jarrick
fled New Larkholm to hide in the it is impossible to say how deep. Mist
Gnarls. The PCs go to hunt him down rolls across its surface and obscures the Malo” in some detail. The character
before he brings more evil to Cygnar. water and much of the far bank. In the left civilization because city life
patches you can see, fish and stranger
things occasionally break the surface.
was too hectic for him. Now he
• The trolls of the Gnarls have lost
some of their number to a “spirit of the
lives in the Gnarls and subsists
waters”. They have become superstitious Characters who make Knowledge on fish, berries, and whatever else
about the river, which is bad, because (geography) (DC 20) or Knowledge he can hunt and gather. He and
they use it as a source of water and fish. (nature) (DC 25) checks realize that the local trolls leave each other
They ask the PCs to placate the spirit. the river enters a series of rapids alone, generally. He considers
• A nobleman’s willful daughter ran not far downstream, including a himself a “tough old bugger,” and
away from home and vanished in the couple of waterfalls. Characters he brandishes a rusty rifle (stolen
Gnarls. The frantic nobleman hires the who previously consulted a map or from a victim a year ago) to prove
PCs to return her. She might still be safe
who can actively refer to a map may it. He claims he was out on the river
somewhere, or she may have become a
progeny of the boatman. Alternatively, receive a circumstance bonus on this fishing (he even has a basket of fish)
the PCs might find her safe (relatively) check (+2 to +8, depending on the when he noticed the PCs. If the
and encounter the boatman upon their map’s quality and accuracy). characters are suspicious of Jarrick,
return; the price the boatman asks for the boatman has a +10 bonus on
their safe passage is the woman. Bluff checks.

65
NO Quarter Magazine: THE PENDRAKE ENCOUNTERS
and for being under water) to notice the rapids. Characters in the water
The River the progeny, which gather about must make Swim checks (DC 15)
Ideally, the PCs need to travel down the boat. They can make additional each round to avoid taking 1d6
the river as well as cross it to get Spot checks (DC 20 including the points of bludgeoning damage from
where they’re going. The river is penalty for the fog) to notice large the rocks and the water.
divided into sections on the map, rocks on the river ahead of them.
Section E: This waterfall plunges 50
and the sections have the properties PCs distracted by the boatman’s talk
feet. If the boatman has not already
described below. The boatman lets suffer penalties on these checks at
left the boat, it dives off as the craft
the current take the boat. He only your discretion.
crests the fall, using its Swim skill to
guides it to keep it in the center. The
Section D: This section begins mitigate the damage. The progeny
river is 25 feet deep throughout.
the rapids. The river moves at 25 do the same. (A Swim or Tumble
Section A: The river is calm. It ft./round. Large rocks rise from the check (DC 20) eliminates all damage
moves at a speed of 5 feet per round. river; the boat crashes into them from the fall).
During this time, “Jarrick” makes and tosses and twists in the current.
Section F: This section is identical
conversation with the PCs. Characters must make Balance
to section D.
checks (DC 10) each round on their
Section B: The river moves at 10
NO Quarter Magazine: THE PENDRAKE ENCOUNTERS

turns. Failure means the character Section G: This second waterfall is


ft./round.
must spend one move action keeping even larger. At 70 feet high, it makes
Section C: The river moves at 20 his balance or fall prone. Failure by an impressive sight.
ft./round. Characters can make Spot 10 or more means the character is
Section H: This section is identical
checks (opposed by the progeny’s tossed over the side. The boatman
to section C. After this section,
Hide checks of +6, which includes (and progeny hiding among the
the river calms again, eventually
a circumstance bonus for the fog rocks) attacks when the boat enters
reaching a speed of 5 ft./round.

A B Dense
C Forest
Start Here
X D
(Rapids)
River

E (Waterfall)
Dense
Forest F
(Rapids)

NORTH 1 square = 20 feet E (Waterfall)


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Further Adventures Creatures


The events in this encounter can lead
Remember that characters can use Monster Lore to realize some
to other encounters or more detailed
important points about the boatman.
adventures. Some possibilities
include: Boatman: hp 65. See the Monsternomicon, Vol. 1, pgs. 14–17, for the
boatman’s statistics.
• The PCs discover another
article of treasure on the Normal progeny (15): hp 9. See the Monsternomicon, Vol. 1, pgs. 16–17,
boatman, an item that leads for the progeny’s statistics.
them to the next adventure you
Troll progeny: CR 6*; Large undead; HD 5d12+3, hp 35; Init +3; Spd
have planned for them or that
40 ft., swim 30 ft.; AC 20, touch 12, flat-footed 17; Base Atk +5; Grp
has implications later on.
+16; Atk +11 melee (2d6+10, spear); Full Atk +11 melee (2d6+10, spear)
• One of the boatman’s progeny and +6 melee (1d8+3, bite), or +11 melee (1d6+7, 2 claws) and +6 melee
is the noblewoman Maethra (1d8+3, bite); Space/Reach 10 ft./10 ft.; SQ progeny weakness, undead
Jass—a woman no one knows traits; AL LE; SV Fort +5, Ref +7, Will +2; Str 24, Dex 16, Con –, Int –,
is dead, because she is seen Wis 6, Cha 8.

NO Quarter Magazine: THE PENDRAKE ENCOUNTERS


regularly around Corvis.
Skills and Feats: Swim +15; Alertness, Improved Initiative, Endurance,
• If the PCs bargain with the Great FortitudeB, Toughness.
boatman and hand over some
* Note that the transition to progeny eliminates many of the troll’s advantages
item, the creature might have
(such as regeneration and a high Constitution score) and thus does not increase its
certain dark plans for it that
Challenge Rating.
could be troublesome for the PCs
in the future. Even if the boatman Tactics: If the PCs prove difficult, the boatman dives into the river,
has no plans for the object, one of where it has a considerable advantage. The boatman and its progeny
the PCs’ enemies could slay the attempt to tip the raft and spill the PCs into the river. This is a Strength
boatman and take it. check (with the troll progeny attempting the check with its +7 Strength
modifier and the boatman and the other progeny assisting with aid
another actions), and the result is what the PCs need on their Balance
checks to avoid falling prone. PCs who fail by 5 or more fall into the
river. Once in the river, the progeny attempt to drag them under (with
grapple checks), the troll spears them, and the boatman drains their
Constitution. The boatman also relies on the rocks and waterfalls to
batter the PCs to the point where it can turn them into progeny easily.

The boatman and progeny stop fighting if the PCs offer to bargain.

Treasure: The boatman carries three divining coins (as detailed under
“Treasure” in the boatman entry, pg. 17). It also has a rifle in need of
some repair (Craft (small arms) (DC 20), 200 gp if repaired).

67
Secrets of the Wild:
Nature’s
Wrath
T he secretive druids
of western Immoren
emerge from the wilds to
destroy any who threaten
the natural order or their
own inscrutable plans. With
mighty beasts of flesh and
stone and some of the most
powerful magic available, few
can stand before the might of
the Circle Orboros.

Circle Oboros Tactics in HORDES


by David ‘DC’ Carl • Art by Andrew Arconti,
Andrea Uderzo, and Brian Valenzuela

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1. Fury Management Heart Eater, The Hunt, and Fury Linked lets warbeasts
focus on buying more attacks against low-DEF targets,

Secrets of the Wild


The Circle Orboros may not have a unit or solo capable of
instead of boosting to hit targets with higher DEF.
storing or creating fury like the other HORDES factions,
but they still have a broad range of fury management tools
at their disposal. 2. Safety First
With the exception of Morvahna, the task of keeping Circle With Morvahna and Kaya sitting at ARM 13 and Krueger
warlocks well supplied with fury rests solely in the hands and human Kromac at ARM 14, warlock safety is
of their warbeasts. The Gorax certainly bears mentioning paramount for the Circle Orboros. Every Circle warlock
here, as it is second to only the Shredder lesser warbeast in possesses Pathfinder, making it easy to protect them by
terms of fury gained relative to points spent. This 57-point utilizing terrain. Whenever possible, combine forests or
light warbeast is an excellent choice in smaller games and concealment effects with cover, cloud effects, or screening
can allow Circle players the option of running infantry to make it as difficult as possible for your opponent to snipe
heavy if they so desire. The elemental construct warbeasts your warlock from a distance.
(Woldwarden, Woldwatcher, and Woldwyrd) also provide
The Undergrowth animus is an extremely valuable tool in
desirable fury bank warbeasts as they do not frenzy. This
warlock protection. It provides concealment, effectively
matters little on some turns, but can be a real boon when
prevents charges by models that cannot ignore rough
dealing with feats such as Pain & Agony or Dhunia’s
terrain, and imposes -2 DEF on enemy models in its area.
Wrath. Shifting Stones and Warpwolves can also assist
At a cost of only two fury, Undergrowth should surround a
with fury management by healing warbeasts without
warlock any time that fury management allows.
draining a warlock’s fury.
Vigilance is another noteworthy animus for warlock
The Circle Orboros also has the tools necessary to
protection. Vigilance not only grants warlocks the ability to
keep warbeast fury generation in check. Between the
destroy an attacker with low survivability before its attack
aforementioned elemental constructs and the Primal
can resolve, but allows the warlock to escape a powerful foe.
animus, Circle players largely ignore warbeast typical fury
Transferring one free strike is far better than transferring a
management considerations, even when their warbeasts
whole pile of powerful attacks, much less losing a warlock!
have fury remaining after leaching. Warbeast fury
management is vastly enhanced by Circle’s exceptional fury Lastly, simple meat shields provide a significant deterrent
efficiency—animi like Primal, Undergrowth, and Arcane to melee assaults on Circle warlocks. Shifting Stones make
Killer increase the chances to hit and allow you to force a excellent blockers, as they are difficult to take out with
warbeast for additional attacks rather than boosting hit and ranged attacks and can easily maneuver to shut down
damage rolls. The ability of so many Circle warrior models charge lanes via Shifting.
to increase their hit rolls via CMA, CRA, Ambuscade, Prey,

Beasts of Wood and Stone


Woldwarden

Woldwatcher Woldwyrd

The elemental constructs serve not only as versatile warbeasts with powerful animi but also as a safety valve for excess fury in the Control Phase.

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It’s a Trap
Secrets of the Wild

With so many Minion options, canny Circle of Orboros players can make use of their faction abilities alongside Minion abilities
to really enhance the effectiveness of their tactics. A Blackclad Wayfarer and Bog Trog Ambushers work well in concert.

3. Army Building Challenges 4. Hired Help


The clearest army-building challenge facing Circle players With the exception of Morvahna, the Circle Orboros has
is balancing the two types of Circle warbeasts. Living far more minion-friendly warlocks than the Trollbloods,
warbeasts and elemental constructs each have strengths and Skorne, or Legion. A few spells and abilities exclusively aid
weaknesses that influence the remaining army selections. Circle warrior models, but for the most part, Circle warlocks
Elemental constructs provide exceptional utility, but are play well with the free agents of the wilds.
harder to heal and are less powerful in a straight-up brawl.
The Circle Orboros claims a broad selection of minion
Living warbeasts hit hard and have staying power, but tend
options. Every minion from Primal and Evolution will
to possess more narrowly focused animi and abilities.
work for the Circle, and that versatility is an effective tool.
Model synergy also adds to the competition for limited Minions can cover holes in an army list’s offense or defense.
horde points. A Gorax works better alongside additional Farrow Bone Grinders lend additional spell range to armies
living warbeasts to gain maximum benefit from the powerful weak in long-range power. Alten Ashley and Feralgeists are
Primal animus. A Pureblood Warpwolf plays stronger with low-cost solos that can influence the movement of enemy
one or more additional Warpwolves. Elemental constructs warbeasts when playing low model count Circle lists.
rely heavily on Shifting Stones to restore damage and make
Conversely, minions can complement existing strengths.
up for their inability to run.
Bog Trog Ambushers can enhance the fast offense of
The desire for all of these great, synergistic warbeasts Bloodtrackers and Wolf Riders. Swamp Gobber Fog
sometimes cascades into another army-building challenge: Bellows combine their AOE with forest AOEs to drastically
fitting in Circle units. When creating a warbeast-heavy list, alter lines of sight. A Gatorman Posse works alongside
lean towards warrior models/units capable of dealing with Tharn Ravagers to cross water terrain features while their
numerous lightly armored foes at a time, while the warbeasts allies cross woods. Consider potential minions from both
handle the heavier threats. angles to make strong selections for any given army list.

5. Masters of Magic
The Circle Orboros possesses a broad and deep command of
magic. On one hand, Woldwardens, Druids of Orboros, and
Druid Wayfarers can cast spells, the Pureblood Warpwolf
has the only animus that causes magic damage, and
numerous models have Wraith Bane attacks or equivalent
effects. On the other hand, Druids of Orboros, Woldwyrds,
Tharn Ravager Shamans, and Sentry Stones can drain or
nullify magic in some way, shape, or form.
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This combination of offensive and defensive magical efficiency of forcing multiple warbeasts against hard targets.
strength should influence the building of every Circle army. A single melee hit by one warbeast grants an attack and

Secrets of the Wild


Many foes rely heavily on their spells, and the ability to turn damage bonus to every melee attack made by the next.
those blessings into a curse is a powerful weapon indeed. The Gorax’s Primal animus also plays a key role in a Kaya
army by both increasing fury efficiency with automatically

6. Guerilla Warfare boosted attacks and dictating in advance which warbeast


frenzies on the following turn.
Abilities that create or manipulate terrain, coupled with
teleportation and movement abilities, make the Circle Warbeast Preferences
Orboros outstanding guerilla warriors. Even tables fairly
Two or three living heavy warbeasts commonly appear
sparse in terrain features can quickly erupt with wood and
in Kaya lists. The Warpwolf, Pureblood Warpwolf, and
stone when the Circle hits the table.
Gnarlhorn Satyr all make excellent warbeast choices. They
Beyond the terrain-oriented abilities, spells, and feats hit hard, hit often, and benefit greatly from Rager and/or
common among the druid warlocks, Circle warbeasts and Spirit Door. The Gorax is another excellent selection for the
warriors bring numerous terrain-related abilities to the Primal animus, as well as leaving a hard target vulnerable to
table. Woldwatchers and Mannikins create forests, the his pack mates due to Pack Hunters. Kaya makes excellent
Woldwarden creates concealment, and Druids of Orboros use of the Argus for early Pack Hunter stacking, locking
create cloud effects. Couple these abilities with concealment, down targets with Doppler Bark, and ridiculous mobility
clouds, or swamps from minion models, and the Circle easily with her Spirit Door spell. Elemental constructs typically
molds the battlefield to fit its purposes. serve a more utility role in Kaya lists than the beat-down
role of the living warbeasts.
The Circle’s teleportation and movement abilities that
accompany their terrain-shaping abilities go far beyond
merely ignoring movement penalties with Pathfinder, All
Army Composition
Terrain, and Advance Deployment. Abilities that exploit Beyond a pack of ferocious warbeasts, Kaya benefits greatly
terrain, such as Camouflage and Tree Walker, add a greater from Sentry Stones. The Mannikin’s Forest Growth ability
dimension the Circle’s board control. Vigilance, Reflex, alone is an invaluable tool for reshaping the battlefield to
Shifter, Counter Slam, Mass Carnage, and Blood Thirst all protect the pack. Abilities that increase movement, defense,
combine some sort of movement with at least one attack. or staying power—like the Wayfarer’s Storm Beacon, the
Spirit Hunter, Hunter, Howls, Scent, and Storm Beacon Shifting Stones’ Restoration and Teleportation, and the
remove restrictions such as LOS, terrain, unit formation, Swamp Gobber’s Cloud Cover and Fog Cloud—greatly
and incorporeal from attacks and let the Circle strike enhance Kaya armies. Beyond those selections, warrior
enemies normally safe from attack. Effective use of each choices should focus on dealing with numerous light
of these and other abilities can leave an opponent with few enemies while warbeasts handle tougher threats—Wolves of
targets and fewer safe places to position his own models. Orboros and Bloodtrackers, two of the less expensive units
in the Circle arsenal, suit this role well while leaving plenty
of points for Kaya’s warbeasts.

Play Style
Kaya lists must generally close to melee. You generally want
to advance under the cover of woods, mist, and fog then

Kaya the
unleash a pack of snarling warbeasts upon the Circle’s foes.
Spirit Fang, Primal, and Pack Hunters all make an enemy

Wildborne
easier to hit and allow powerful Circle warbeasts to tear it to
shreds. Kaya can also play a Spirit Door assassination game.
Kaya does the wet work herself fairly well by raining down
blows using her Wild Mastery feat to potentially gain 13
More connected to feral warbeasts than her human peers attacks. Using Spirit Door to teleport in a warbeast under
within the Circle, Kaya the Wildborne possesses great the effects of Primal prove more effective, especially against
strength in commanding mighty beasts on the field of battle. high-DEF or ARM targets. The beast attack works really
well against warcasters, since they fall faster to a couple big
Fury Management hits than a rain of lighter ones. Remember, however, that
While 6 FURY feels a bit light for a warlock geared towards Kaya is one of the more fragile warlocks. Only involve her
leading living warbeasts, the Calm ability and Wild Mastery in the battle personally when she can teleport to safety or
feat make Kaya’s fury management a bit less taxing than when the situation becomes truly dire.
her stats imply. The Pack Hunters ability increases the
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Grinders, and Gatorman Posses enhance Baldur’s table


control, while models like Tharn Ravagers, Reeves of
Secrets of the Wild
Orboros, and Tharn Wolf Riders can take maximum
advantage of the table’s shifting terrain.

Baldur’s Stone Skin spell is worthy of special consideration

Baldur the
during list construction. This powerful buffing spell has
numerous drawbacks. In addition to the obvious -1 SPD
and DEF, Stone Skin prevents models from charging,

Stonecleaver
a significant penalty in a faction with Powerful Charge,
Cavalry Charge, and Wild Hunt, along with losing the
additional damage die from charging. Tharn Bloodtrackers
make an excellent choice for the spell, however, since
Ambuscade (as an advance with a movement bonus) slips
through the cracks of “no charging”. The reduced DEF is
also of fairly minor concern to this Stealthy unit, while the
ARM bonus allows them to shrug off blast damage more
Baldur the Stonecleaver taps into the power of the earth
frequently. Stone Skin proves its worth on other units
to lend strength to his warbeasts of wood and stone. His
once they get into the thick of things or on a single solo or
balanced mix of spells to support his friends and thwart his
warbeast that doesn’t rely on charging, such as the Gorax
foes combined with a powerful board control feat means
or Lord of the Feast. Just remember the spell’s cons when
that few can impede Baldur’s progress for long.
planning out a critical turn.

Fury Management Play Style


Like Kaya, Baldur’s FURY 6 can be a bit deceiving. His
Baldur truly epitomizes the guerilla warfare specialty
Elemental Mastery ability allows elemental constructs to
of the Circle Orboros. Successfully utilizing terrain
charge or perform power attacks without being forced. This
to provide defensive bonuses or even denying attacks
increased fury efficiency combined with the constructs’
altogether often means the difference between success
ability to never frenzy means that Baldur can really tip the
and failure. The additional efficiency of Baldur’s
“risk management” scales of HORDES in his favor.
elemental construct warbeasts also shape the play style
of a Circle list. The free power attacks and charges make
Warbeast Preferences Woldwardens more efficient than under other warlocks.
It really goes without saying that Baldur’s Elemental Baldur can also switch to an assassination game using his
Mastery ability lets him favor elemental constructs over Forest Walker ability to appear inside convenient trees
other warbeasts. Woldwardens, Woldwatchers, and that this faction has little trouble placing at will.
Woldwyrds often form the core of Baldur lists, and all
three warbeasts have abilities and animi to assist with
Baldur’s already impressive board control. A Warpwolf
or Satyr makes a good target for the Earth’s Blessing

Krueger the
spell. A Gorax can provide late-game fury, since elemental
constructs tend to have lower FURY for their points than

Stormwrath
living warbeasts.

Army Composition
Baldur lists benefit greatly from models that shapes the
face of the table’s terrain or models that can strike from
within or beyond woods. Models like Sentry Stones,
Druids of Orboros, Swamp Gobbers, Farrow Bone
FURY 7, an amazing feat, a potent spell list, and a POW
13 ranged attack combine to make Krueger one of the most
feared warlocks. While he does not have the survivability
of some warlocks, his Sky Borne and Wind Storm spells
largely mitigate this weakness.

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Fury Management worth keeping on two units (by upkeeping it on one unit,
activating that unit, and then casting it on another). Wind

Secrets of the Wild


Krueger tends to have little trouble keeping several
Storm is another important consideration. Swamp Gobber
warbeasts under control, but warbeast-light lists can run
Fog Bellows, as well as Woldwardens or Sentry Stones,
into trouble keeping Krueger well supplied with fury in the
grant up to +6 DEF against ranged attacks even in flat,
latter parts of the game. Once warbeasts begin dying off,
open areas. Finally, anything that makes Forked Lightning
damaging Krueger for fury and then healing him with the
stronger is a powerful asset, but Farrow Bone Grinders’
Shifting Stones’ Restoration ability really comes in handy.
Craft Talisman special action to extend the spell’s range
certainly deserve a nod here.
Warbeast Preferences
The excellent Forked Lightning spell marks Play Style
Woldwardens as a solid selection for Krueger. Their
The main elements of playing Krueger are pretty self-
Spell Strike special attack lets them cast this spell and
apparent: Wind Storm is an amazing defensive spell,
extend Krueger’s reach. Warbeasts with DEF 13 and
Lightning Tendrils lets models slaughter enemies that
higher also make good choices, thanks to the DEF boost
appear out of reach, Sky Borne enhances Krueger’s
from Wind Storm. Combine Wind Storm with a cloud
survivability or let him avoid free strikes, and Forked
effect, elevation, and cover to give a Warpwolf DEF 20.
Lightning rips through enemies with ease. The key to
Krueger players should not sink too many points into
Krueger lies in not simply using his obvious strengths but
warbeasts, however, since Krueger does a remarkable job
in remembering the little things. Krueger should shoot
of supporting warrior models.
every turn an enemy comes in range. Storm Ravager lasts
for three whole rounds, so use it earlier than other feats,
Army Composition and it can cause warbeasts to frenzy as well as simply
Krueger’s Lightning Tendrils spell merits special damaging them. Stack your defensive bonuses—Wind
consideration when building a list. Wolves of Orboros, Storm, concealment, cover, clouds, and screening—as high
Tharn Ravagers, and Gatorman Posses make the best as they will go. Remembering and mastering each little
candidates, but just about any decent melee model/unit element of Krueger is what separates the good Krueger
is a viable option. Since it has such a powerful effect and players from the great ones.
only costs two fury, Lightning Tendrils is even a spell

Oh, Hell No! Wind Storm & Sky


Borne in effect
Stone Form in effect from
Woldwatcher
Cover from wall
Cloud effect from Swamp Gobbers
Bellow Crew

Screening from
Woldwatcher Elevation from Hill

With the combination of elevation, cover, Wind Storm, Sky Borne, screening, Stone Form, and the cloud effect, Lylyth needs to roll a 24 to hit Krueger. Good luck, Lylyth.

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Army Composition
Secrets of the Wild
No matter his current form, Tharn Wolf Riders and Tharn
Ravagers both make good choices for a Kromac army (and
not simply because they fit his backstory). In human form,
Brutality works brilliantly with Tharn Wolf Riders or Tharn
Ravagers under the Shaman’s Mass Carnage. In beast form,
these units keep up with him nicely, thanks to the Wolf
Riders’ SPD 9 and the Ravagers’ Advance Move ability.
Blackclad Wayfarers make as excellent choice for any
player planning to use Kromac’s beast form. These CMD 9

Kromac the
models with the Commander ability help keep models on the
table or provide orders despite Kromac’s truly pitiful CMD
3. With such scant support for friendly warrior models,

Ravenous
minions can have a special place in a Kromac list. Gudrun
the Wanderer, Alten Ashley, and Bog Trog Ambushers
are all good selections for an aggressive Kromac army that
quickly leaves the enemy nowhere to run.
Every warlock brings something unique to the table, but
even in such illustrious company, Kromac really stands
apart. Kromac the man and Kromac the beast are practically
Play Style
two entirely different warlocks, and this chieftain of the feral In human form, Kromac is a versatile FURY 6 warlock
Tharn has ways of making his enemies pay in either form. with a support spell, an offensive spell, a control spell, and
a utility spell in addition to animi. Pounce and Pathfinder
Fury Management make him difficult to pin down while he supports his army.
When needed, Kromac can shift into a FURY 8 warlock
Kromac’s biggest fury management concern is his own with enhanced SPD, combat potential, and survivability at
shifting FURY stat: the difference between FURY 6 and the expense of spells and CMD. While Kromac’s beast form
FURY 8 can be enormous. Plan ahead carefully so that fury can only cast animi to support his army in the traditional
is neither lacking nor overflowing. An elemental construct sense, slaughtering waves of foes with Dusk and Dawn is a
warbeast proves helpful since it will not frenzy if left with pretty effective support in its own right.
extra fury when the plan changes due to an opponent’s
actions. For beast form Kromac, leaching from his own life
force is also a viable option, since he regains two damage
points for each fury spent on healing.

Warbeast Preferences
As with many aspects of playing Kromac, warbeast
preferences come down largely to Kromac’s form.
Woldwardens, for example, serve better alongside his
human form so they can cast the Howling Pit spell.
Pureblood Warpwolves, on the other hand, make an
excellent complement for Kromac in beast form, giving

Morvahna the
him a direct-damage animus when he cannot use his spells.
Kromac’s feat, spells, and abilities do not have a particularly
strong influence on his warbeast selection, though, so

Autumnblade
warbeasts should complement the army as a whole—
powerful heavy warbeasts should accompany light warriors,
or light and support-oriented warbeasts should accompany
powerful warriors and solos. The life and death cycle of nature has nothing on
Morvahna the Autumnblade. Morvahna can restore
fallen friendly models, pull fury from the death of her
enemies, create forests from the blood of the fallen,
sacrifice allies to give life to the trees and death to her
foes, or even transfer damage to friendly and enemy
warriors. This mistress of life and death, however, does
have a weakness—her own relatively frail constitution.
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Fury Management Play Style

Secrets of the Wild


Morvahna’s fury management issues come not from The first few outings against Morvahna can feel almost
challenges with fury quantities, but rather with the unfair—she breaks all the rules of fury management,
manifold considerations that go into manipulating her can bring her own troops back turn after turn, and can
fury on a given turn. A Morvahna player must decide even heal several damage points for a single fury spent
how much fury to leach from warbeasts and how on the Revivify upkeep spell. That said, once the enemy
much to leach from her own life force (and then heal begins to damage Morvahna, she might not be long
with Revivify). You must carefully choose when and for this world. Focus significant resources on keeping
how to make use of the powerful yet fury-intensive Morvahna well protected from enemy models, and her
Regrowth spell. Even enemy casualties factor into fury stellar attrition game quickly begins to erode the forces
management while Harvest remains upkept. All said of even the strongest opponents.
and done, a canny Morvahna player can use a full 7
fury points in the control phase, Harvest another 7
points, and use some or all of that second batch during
Morvahna’s actual activation. On an ideal turn, this
allows Morvahna to act more like a FURY 14 warlock
than a FURY 7 warlock.

Warbeast Preferences
Morvahna is arguably the most powerful “warrior
warlock” in any faction. As such, she does not rely
too heavily on her warbeasts; she is, in fact, the only
warlock capable of fulfilling her potential without a
single warbeast in her list. That said, warbeasts still have
their place in a Morvahna list. Warbeasts provide a sure
source of fury, damage transfer targets with far more
damage circles than the warriors she can transfer to via
Offering, and expand her spell selection with animi.
Finally, warriors seldom compete with warbeasts when
it comes to high-P+S attacks and cannot perform game-
changing power attacks like the double-hand throw. All
Circle warbeasts provide one or more of these strengths,
but select warbeasts wisely. Typically, one light and
one heavy warbeast works well and still leaves plenty of
points for numerous warrior models.

Army Composition
While any plan must shift and flow to deal with the
threats across the table, a good Morvahna list should
use a baseline plan for her upkeep spells. A frontline
unit like Tharn Bloodtrackers, Tharn Ravagers, Tharn
Wolf Riders, or Wolves of Orboros make excellent
default targets for Regrowth. A ranged or support unit
like Druids of Orboros or Reeves of Orboros typically
work better for Revivify. Strong candidates for Seeds
of Destruction are also an important consideration.
Tharn Bloodtrackers give a healthy POW 6 for a mere
nine points, but Mannikins are the best choices overall,
Conclusion:
with a POW 7 created by a disposable model. Support Their mastery over the forces of magic and
models like Blackclad Wayfarers, Shifting Stones, the land itself make the Circle Orboros a
Farrow Bone Grinders, Swamp Gobber Fog Bellows, truly potent threat on the battlefield. Circle
and Feralgeists can be tempting, but do not include warlocks vary broadly and grant a wide range
them at the expense of the Regrowth combat unit, the of play experiences while bringing diverse
Revivify ranged unit, or the blood forest Mannikins. threats against their opponents.

75
these dossiers
Kingdoms’ premier spy. Gathered at great expense and risk,
Take a look inside the files and dossiers of Gavyn Kyle, the Iron the warcast ers and warlock s of WARMACHINE and HORDES.
motivat ions of some of
give a behind-the-scenes look at the histories and

by Chris Walton,
ris Bodan • ArMtat
Tr an sc rib ed by Ch t Wilson
and
Eva Widermann

Investigating indiv
Eiryss
iduals associate
on
d wi
th
th
us
Io
far
s
.
pr es ents quite a differ
Additionally, Iosa
ent sort of
ns connected to th
rd les
e
s,
ve embarked up ulties. Re ga
challenge than I ha se particular diffic
lt ca lle d th e Re tri bution of Scyrah po of Im mo re n could succeed at
shadowy cu
th at , “n o ot he r individual in all
rtion n.
your truthful asse ring me into actio
” ha d th e de sired effect of flatte o uniformly rema
ined
this ta sk
un te re d a few Io san individuals wh im pe lle d th eir
have enco there that
Over the years, I me lan d an d the experiences tio n op er at ive s.
their ho re actually Retri bu
silent regarding ny of th es e we ds , an d
er now how ma human lan
departure. I wond ve a lon g hi st or y of operations in ch as my se lf
seems to ha people su
The organization es ca pe d (o r su ppressed) notice by
ccessfully
that they have su ion, and skill.
indicates a rema rk ab le lev el of caution, preparat —G.K .
he r vocation. The follow
ing excerpt comes fro
or
m
an
is no t alo ne in ptu red by Kh ad
Eiryss hunter ca
 an interrogation of
another Iosan mage
un g wa rca ste r in 597 AR. The team of
six
aft er kil lin g a yo n ha d all die d by
forces informatio
Eiryss Summary to follow up on this nter
Greylords assigned su gg es t thi s ma ge hu
9 AR. Other sources death.
Aliases: Magebane the beginning of 59 on se ve ra l contracts before his
Eir ys s
cooperated with
, Glimmershadow, Ma
Hunter, ge
Angel of Retribution
Born: Unk nown. The
life cycle of elves is
poorly understood.
We know they live lon
than humans, but by ger
how much remains
disputed. Eiryss cou
years old as 30. I can ld as easily be 200
upon regaining
attach her to cer tai bound. Force-fed
n Cygnaran (Subject’s wounds d after one hour.)
and Khadoran milita
ry dating back at lea
us ne ss . In te rr ogatio n co ntinue
estimate 45+ years st 20 years. I co nscio rge is it?
as a bare minimum. tributio n. How la
: Describe this Re
Family Status: Unk Rastovik Valkez operat e?
nown. Investigatio ns s? Where does it
believe that the ma lead me to How many member Obliov
jority of the Retrib n power. (Sergeant
You stink of stole
killers, collectively ution’s chosen
called mage hunter Su bj ec t: (spits ) su bj ec t) Yo u waste
families or have for s, have no
bj ec t) An d fea r. (Valkez strikes er ywhere.
saken family and hou strikes su Retributio n is ev
I gather this is oft
en a gesture of pro
se ties. While
ur tim e. We ar e everywhere. The
test against the yo
current Iosan status u.
quo, it also seems an
attempt to She will find yo
protect Retribution r?
members fro m repris e? Your co mmande
als. Valkez: Who is sh l. She has
Training: Unk nown. r righteous ange
The Retribution app
our vengeance, ou You cannot
Subj ect: She is
stresses self-relianc arently ur bi rt h.
e yo
e, teaches martial
and stealth t de at h to yo ur kind since befor u al l and will
techniques, and pos brough yo
sesses arcane or alc
nn ot st op he r. She has marked rked
ca subject’s arm) Ma
hemical methods
to temporarily strip find her. You
mages of their pow
er. Eiryss probably wh er e to st rik e. (Obliov burns
trained in one of the
camps rumored to exi guide us
st south of the
Gate of Mists. you all! es
nd? (Obliov wash
Servic e: Eiryss has o is sh e? Wh ere can she be fou
stalked battlefields Valkez : Wh ere?
for at least a with vinegar) Wh
generatio n, possibly
longer. She first app subject’s wounds all
ears in official every fane, from
records as a mercen s) She strikes from d wide, but
Subj ect: (scream
ary seven years ago fa r an
. In that time, I can se nd he r
confidently estima s. The dedicants e co mes, driven by
across your land
te (though not prove)
t their word. A fir
warcasters, battle that the tally of
mages, warwitches, es ev en wi th ou ness– (Obliov
and other human she strik spark in the dark
spell casters who hav hate. She is the
e fallen under her
bolts and blades the winds of our s.)
exceeds one hundre ck. Subject scream
d individuals.
burns subject’s ne

d
n ap pa re nt ly div ide
Va lke z de du ce d th at th e Re tri bu tio us in g re lig iou sly
Ra st ov ik rr ito rie s
in to op er at ion al te n, as he
we st er n Im mo re n co uld do lit tle wi th th e in for ma tio d th is
co de wo rd s. He me on e bu rie
th em ed . Th at so
of fil in g th e re po rt
die d wi th in a we ek wh y re ma in s a my st er y. 77
, bu t
fil e se em s ob vio us
as I
but ion inc rea sed dai ly
My res pec t for the Re tri my sel f res ort ing to
an d fou nd
ass em ble d thi s rep ort ati on. Tak e the
l sou rce s for inform
mo re an d mo re gen era m a sol die r wh o me t
le. It com es fro
fol low ing as an exa mp cou ld get for
res ent ed the clo ses t I
es on both sides of Eir yss onc e, wh ich rep ght exp lai n
I remember her. I’ve seen her many tim y clearly. We had
som e tim e. It als o hin ts
at som eth ing tha t mi
s to wh ich the Re tri but ion goe s
the field, but I remember that first tour vern watch post on the the ext rao rdi na ry len gth
an d the goa ls the y pur
sue .
drawn assignment to clear out a KhadoraColonel Bricegate
wrong side of the Dragon’s Tongue, andShe stepped out of At least it look
told us we had a specialist coming along. beauty and terror.
s as if the seve
Khadoran pa n weeks of ‘way
trols have stop ward’
the mist and the sight of struck me with its took obvious de
light in ‘mista
pe d. Those crim
king’ the bord
so n bastards
up our settlem er and shooting
ents. They’ve
face is beautiful,
You’d understand if you met her. Her’s like calling a now, and we’v been quiet for
e dismissed m a fortnight
os t of the mercena
without question, but cold, dangerous. It it doesn’t care if you bolstering our
shake the feelin
numbers, but
I remain ill at
ries we had

thunderstorm beautiful. It might be, but look that stabbing g that danger ea se. I cannot
not the only on lurks in the Sc
arswall. I’m
think so. She was like that. I saw in her ount of thought. feels like somet
e jumping at sh
adows. I swea
r Padri, it
us or smiling at us would take the same amrked at it. She
hing is stalking
us.
Makes me wis
She was polite, for an Iosan, but she woaith in the woods. who was in ou
h we still had
the services of
that mercenary
stayed out of the way. Moved like a wr ng I knew, she she was a righ
r employ a few
weeks past. A
stalker herself,
She vanished when we went in. Next thig Greylords. I felt
t terror on the
versed in ambu Khadorans an
sh. She would d clearly
came out of the shadows and started killin their life or po
wers with a fe
strip Khadora
w well-placed
n wizards of
their spells evaporate. Unnerving. of her saber. I
had heard she
was aloof and
sh ot s or strokes
work with, bu di ffi cult to
t that wasn’t
ul and frightening my experience
She danced through them. It was gracefshe could reach with her arou
friendlier than
nd. She kept to .
herself it’s true
F el t safer

at the same time. She cut down everyone ards. She took expected. Seem , but seemed
my own safety ed to take a ke
en interest in
and met us on the far side of the field afterw
she couldn’t stay. things, lingeri
. Not sure why
. Felt better wit
h her eyes on
Bricegate’s crowns and firmly told him nking that this was
ng near. The
she was worried questions she
asked I could
about me. May tell
As I watched her leave, I remember thi knew this day
would come. If
be she had the
only our pock
Sight and
my only chance to kill her. little deeper w
e could have ke
pt her on a few
ets had been a
more weeks.
’d done for us.
A strange thought, especially after all she
sn’t fighting for us or
But that was the thing. I knew she wa e so driven and so The disturbing possibility that
even for the gold. It struck me that someonous to live. You Grierson’s letter introduces gain
Captain Adept

skilled at hunting and killing is too danger day she fights


s weight from this
next missive. This is a persona
l letter from Ordic
can’t control her. You can’t trust her. Tonow than face you warcaster Captain Grovin Cardolv
The good captain went missing
io, late 598 AR.
with you but not tomorrow. Better she die had spent the patrol the next week. Ordic sold
from an extended
iers discovered
across the field. I discovered later that shen unit we attacked his body stripped naked and spik
ed to a tree with
previous month employed by the Khadorastill wonder to this
a thin, deep cut through his thro
at. He did not
suspect his stalker may have been
and knew those Greylords personally. Iause I’ve never had he thought had previously been
the same person
protecting him.
day if I should have taken that shot, bec Naturally I have no proof one
a hunch.
way or the other, only
a clear one since.
. Th e pos sib ilit y of a
wiz ard s, an obv iou s spe cia lty for Eir yss tim on y
ms em ploy spe cia lis ts
to hu nt en em y se. Th e pre ced ing tes
oss the Iro n Kin gdo s, bu t per ha ps tha t is no t he r on ly pu rpo
Mi lita rie s acr na ry see ms obv iou
ll hir ing ou t as me rce be a cle ver sch em e.
ma ge hu nte r of he r ski rev eal s the beg inn ing of wh at mi gh t bes t of
Ad ept Ce dri c Gr ier son s un der tak ing at the
of Gu n Ma ge Ca pta in n wiz ard s an d oth er ma gic ian s, a dan ger ou clo se, per ha ps eve n as an
hu nte rs sta lk an d kil l hu ma tim e to stu dy the pre y up
As the na me im pli es, ma ge en the hu nte r tak es n inven tio n. If thi s is
ate r do the odd s of suc ces s bec om e wh bu t tho se cod es are aft er all a hu ma wit h, it
tim es. Ho w mu ch gre usu al me rce na ry cod es, ste rs sh e ha s wo rke d
? Th is sor t of beh avi or con tra dic ts the as a me rce na ry an d the nu mb er of wa rca
em ployee Eir yss ha s spe nt
sh eer am ou nt of tim e en tia l em ployer s.
tru e, con sid eri ng the ere st to an y of he r pas t or fut ure pot
of gre at int
wo uld cer tai nly be

78
wa s fro m
ins ide acc oun t of Eir yss
The clo ses t I cam e to an Ios an ex- pat rio ts I kno w
of the few
an old acq uai nta nce , one rch ant wit h
Vri r, an acc om plis hed me
per son ally. Thi s is Pel yth a pri ce, Vri r
nea rly any thi ng for
a rep uta tio n for acq uir ing lea ve Ios on pol itic al
elv es anx iou s to
ma int ain ed a ref uge for
gro und s.

an d life tim e ag o I m et E iryss, fresh from Ios and


A world h she hid it better than some.
filled wi th rig hte ou s ra ge , tho ug of
di sli ke fan at ics an d I ’d tur ned away others I suspected re in
I he
fooled me. Her first kill was
Retribution ties, but Eiryss she found a magus of the Golden
Merywyn, you know. Yes, house, and pinned him to the pantry
Crucible, brought him to my to me with questions. I had to burn
wall. Local authorities came ut that’s not the tragedy.
the safehouse and start over. B
n m em be rs ar e fan at ics . E xplaining their agenda
Retributio ire m e to tell you more than you
would ta ke too lon g an d re qu gedy
ld kn ow . S uff ice to sa y ou r people are facing a certain tra
shou te
neration. I do not exaggera
which may swallow the next geom as an attack and have vowed to
for drama. Some see this do to be the cause. They have no proof,
destroy the humans they believe need proof? Nothing stays them.
of course, but when did fanatics
Nothing sways them.
m ess ag e wa s fri ng e, an d the y have been out of favor
At first their u, bu t a large number of the active
in Ios. I t m ay di sco m for t yo ly
ibu tio n m em be rs liv e no t the re, but in your kingdoms, quiet
Retr shes,
business. They have supply sta worries
d sec re tly go in g ab ou t the ir
an and weapons. The part that
safehouses, a message network, ground, even in Ios. Rumors
me is their message is gainingmilitary houses are sympathetic to
suggest even one or two of the ople become more radical, less willing
their cause. Each year my pe
to listen to reason.
iry ss, wh o ha s liv ed am on g you. She understands
Consider E ge is un di mmed. For all her insight,
you much as I do , ye t he r ra .
nn ot see an yth in g be yo nd he r mission. That is her tragedy
she ca e he r
er in sig ht on ly sh ar pe ns he r desire to kill. That has madtheory,
H erous to both our peoples. In
and her kind supremely dang of your species who practice magic,
they direct their anger at those rs lead. The war they may ignite
but we know where such murde
could consume us all.

I admit to disquiet regarding the interview with Vrir, especially in light of


rumors from friends in the Khadoran Morrowan church. All of my sources
indicate that a tragic mistake has been made regarding some item of elven
religious significanc e. Reinforcin g these rumors, I discovered the remains
of a Cygnaran gun mage team north of Corvis on my return from Merywyn.
As I approached , I saw half-a-doze n tall, dark-robed figures slip into the
trees. Over half of the bodies still had loaded pistols.

79
NO Quarter Magazine: Guts & Gears
Guts and Gears takes a look at the men, machines, and monsters of the Iron Kingdoms. Read about what it takes to
be a warrior or warbeast with one of the many factions or look into the mechanikal workings of hulking warjacks
and what it takes to get these multi-ton constructs to dominate the battlefield.
By Andrew Linstrom • Art by Eric Deschamp and Karl Richardson

The Seraph
T
he Seraph reminds Everblight of the
sinuous grace he possessed ages ago,
when he relied on his own predatory
skill, before the loss of his
body forged him into
the cunning and
cautious manipulator.
The Seraph is Everblight’s mainstay
flying spawn. Such winged creations
provide obvious advantages in battle, with their
maneuverability and speed able to complement
their landborne kindred’s tenacity and raw combat
strength. While the more numerous Harriers are
treated like fodder to swarm and distract, and the
mighty Angelius is
employed to destroy
important targets,
Seraphim are able to
swoop in to blast and decimate the
enemy’s ranks with their blight
strike. They are the Legion’s
agile predators of the air.

The Seraph, like


most of the Legion’s
dragonspawn, was
conceived during the Thousand Cities era,
when Everblight dwelled in the land of
Morrdh. The dragon had already learned to
control his blight and sought knowledge to
further his research from the evil masters of Morrdh,
who possessed occult secrets otherwise unknown in
the time before the Gift of Magic. In exchange for
access to their secrets and license to experiment within
their borders, the dragon loaned the strength of his
dragonspawn to Morrdh’s armies. Partly to fulfill his
end of the bargain, but mostly to improve his mastery
over his own blight, Everblight engineered spawn to
meet a variety of battlefield needs.

80
NO Quarter Magazine: Guts & Gears

Everblight’s ability to focus the Morrdh, an aggressive power, sent fateful engagement that reversed
evolution of his spawn allowed him winged horrors upon its neighbors the course of the conflict. One
to explore new roles and capabilities. throughout the centuries of the of the best preserved lays of the
Most varieties of dragonspawn that dragon’s residency. The poets never period describes how Midar’s forces
Everblight produced were land- called out Everblight or the seraphim finished crossing the field to engage
bound. But the dragon could also by name, but their descriptive verses Morrdh’s positions and a horde of
produce spawn with an advantage are evocative of these creatures. At winged monsters took flight from
that separated them from the hulking this time, which was towards the their covered lairs behind the lines.
monstrosities of Morrdh and the end of both Everblight’s influence
They are described as the exultant
Molgur—the power of flight. Winged and Morrdh’s reign, Midar had
and wrathful emissaries of dread,
dragonspawn present a unique arisen as the largest and strongest
forgotten gods, but the description
tactical advantage. They can fly out of Morrdh’s adversaries. Historians
of the fire-laden ash they spat
of the reach of spears and swords, claim Midar’s army was formidably
marks them as Seraphim. These
ignore ranks and formations, and equipped and disciplined in this era,
creatures swept the battlefield in a
strike where they wish. Their speed considered among the most feared
chain, one sleek maw after another
and mobility allow them to advance soldiers of the region. Accordingly,
spewing blighted flames as they
through enemy lines and withdraw Midar gathered its strength and
passed, first cutting down swaths
out of their reach just as easily. launched a series of successful
of men in the front ranks and then
campaigns to reclaim lost lands.
It is likely the Seraph rose to greatest farther back. Smaller ‘demons’,
prominence during the height of As Midar, flush with victory and likely Harriers, barreled down from
Morrdh’s rivalry with Midar, a seasoned from successful conquest, above and swarmed the beleaguered
kingdom that would later become prepared to cross Morrdh’s original troops, while six-winged high-flying
part of the Midlunds. Legends borders to exact revenge for past serpents, the Angelii, dove to impale
surviving the period relate that aggressions, they were met with a key targets. It was the ash-flame

81
NO Quarter Magazine: Guts & Gears

of the Seraphim credited with the Clearly this was a combination of With its secret weapon gone and
bulk of the slaughter. By the time the influence of Everblight along surrounded by enemies that it had
Morrdh’s soldiers could close the with whatever other dread powers systematically affronted for centuries,
distance to the stalled and decimated Morrdh possessed. Morrdh fell into ruin within a
Midar troops, their fearsome and handful of generations.
Dragonspawn do not need to be
well-disciplined foe was reduced to a
supplied and can fly or march in any Since his recent reincarnation,
shocked and easily defeated mob.
weather, at any time of day or year. Everblight has brought back the
Until the recent rise of Everblight, Waves of blight-breathing Seraphim Seraph, along with its other draconic
historians have long been puzzled obliterated Midar’s close combat brethren. The firearm presents a
at these seemingly hysterical infantry, who were unable to strike or new and widespread threat which
descriptions. Other facts have been shield themselves as death came from even flying spawn cannot ignore.
unable to answer how Morrdh in the sky. Everblight’s triumph was to Nonetheless, the modern armies
mere months erased the gains that be short-lived, however. Mere weeks are neither accustomed to looking
Midar had taken years to achieve. after re-conquering the territories for threats in the skies, nor enemies
Even the most skeptical of sages that Midar had regained, Toruk that entirely ignore their defensive
have been forced to conclude that arrived to try to reclaim Everblight’s fortifications. By attacking both from
some supernatural agency must athanc. Everblight’s narrow escape above as well as below, Everblight’s
have assisted the Lords of Morrdh. left Morrdh without the draconic forces keep even disciplined enemies
support they had come to rely on. off guard and feeling vulnerable.

Seraphim of the Bloodsmeath Marauders


After the bloody clash at the Castle of the Keys, a number of Legion of Everblight elements had
to scatter in different directions to evade their pursuers. A small arm of Legion soldiers and
warbeasts found shelter in the Bloodsmeath Marsh, where they have been instructed to settle in
and await further orders.

82
NO Quarter Magazine: Guts & Gears

Seraphim remain as useful as ever into a spawning vessel. Everblight’s radical innovations and the speed
and continue to reprise their role acolytes drag fresh victims, prisoners with which he is acting. They have
from ages past. Their tactic of and wildlife, into the pot, their studied dragons long enough to
wheeling over enemy formations vitality feeding the seed of draconic fear what they have seen. Recently
and blasting them apart with gouts life within. Soon, the fledgling Seraph and notably, a great number of
of fiery dragonblight remains emerges, and like other dragonspawn Seraphim participated in the battle
as effective as it was 2000 years when born, it is undeveloped and for the Castle of the Keys. They were
ago. They are also capable of weak, requiring healthy quantities instrumental in assaulting the Skorne
another manifestation of the blight. of flesh to devour. As soon as it has fortifications in the area—while
As dragonblight alters what it found its strength, a new Seraph is the Skorne were well entrenched,

Seraph
touches, the blight they were
shimmering in the unprepared for
air when the Seraph an aerial assault.
flaps its two pair of The fighting
monstrous wings was brutal, and
warps the very space the surviving
around it. Carefully Seraphim went
manipulated by a on to assist the
blighted warlock, Angelii that
this slipstream pulls chased down
a friendly ally along Pyromalfic when
with a Seraph through the fully formed
the violated space in its dragon tried to
path, either removing make an escape.
a vulnerable servant of As instrumental
the Legion from harm’s as they were to
way, or depositing the victory that
ravenous, eyeless night, most of
death on the enemy’s the Legion’s
doorstep. Seraphim were
destroyed before
For all their utility,
the battle was
Seraphim are relatively
over. However,
easy to produce.
bands of
The resources
Legion troops,
required to create
including dozens
one of Everblight’s
of Seraphim,
dragonspawn is a factor
continue to
of the creature’s mass.
plague the area
The sleek and sinuous
around the Castle
Seraphim require a
of the Keys to
greater expenditure usually taken out under the watchful
this day. As the Legion recuperates,
of a warlock’s blood than the eye of one of Everblight’s shepherds
they will have to replenish their
prolific Shredders and Harriers, but to seek out more prey and grow into
dragonspawn’s depleted numbers,
considerably less than the Angelius its full power. Within days, weeks
including those of the indispensable
or the Carnivean. With Everblight at the most, the shepherd returns
Seraph.
dividing his athanc between multiple leading a fully grown Seraph, fully
warlocks and the use of spawning capable of bringing death and terror
vessels to supplement a warlock’s on the winds.
sacrifice with the fresh blood of other
Since his return, Everblight has
creatures, the Legion can produce
been targeted as an enemy by one
adequate numbers of Seraphim in a
organization in particular: the Circle
reasonable amount of time.
Orboros. Almost alone among human
The gestation of a Seraph begins with agencies, the druids seem to be the
a warlock spilling her own blood most concerned by Everblight’s

83
SERAPH Tactics
By David Boeren

Seraph Basics Right Between Straight up


• Getting the extra Strafe attacks is the Eyes the Middle
important, so you typically want to boost Seraphim are commonly used As many Legion players have
the initial attack if you need more than as ranged attackers, with a discovered, the Seraph is an
a 6 to hit. Look for opportunities to good RAT, decent POW decent excellent slammer. Despite being
Slipstream a Seraph forward if you need for a ranged weapon, and the classified as a light warbeast, their
a little more range so it can get an aiming
bonus on all his shots. excellent Strafe ability. Strafe large base gives them the same
is key—with multiple shots, the accuracy as a heavy. This tactic
• Strafe is an extremely effective tool
Seraph can either clear out a can be especially potent when
against single wound models. If they
spread out to avoid it, they’re reducing significant chunk of a unit or used with multiple Seraph—using
their own charge effectiveness and you put them all on one big target. one to knock a target down while
can simply target something else. POW 12 is enough to kill single another Strafes it. Or, have one
• When facing models with multiple wound infantry reliably and just Seraph Slipstream another to line
wounds or lighter ARM beasts, directing enough to do significant damage up a Slam from a more favorable
several Strafe attacks on the same target to jacks and beasts when boosted. direction. Their speed and Wings
and boosting damage is quite effective.
Because of Wings and Eyeless also pay off handsomely, allowing
• When facing heavy warbeasts, you Sight, Seraphim cannot be tied up a Seraph to slam models that other
can either Slam them, avoid them, or in melee and are difficult to hide beasts might not be able to reach.
Slipstream a heavier hitter into charge
range to deal with the problem instead. from. No matter where you go
or what DEF bonuses you might
• Seraphim make good warcaster/warlock
assassins, but they need assistance. try to get, somewhere a Seraph
Knockdown is the most effective option, is considering a Strafe run on you.
but any DEF debuffs you can get helps.
Multiple Seraph can attack from different Bobbing
angles, ensuring one of them receives a
back strike bonus. and Weaving
The Seraph also enjoys
Enhancing the Seraph a very useful animus,
• Combining Lylyth’s feat with Seraphim, Slipstream. Any
making the warbeasts capable of ability that allows
assassinating warlocks from a great extra movement
distance, has been a classic tactic since is powerful, and
HORDES debuted
to get it for only
. one fury is quite
• Thagrosh’s Shadow of Death helps a deal. Some
protect your Seraphim, which you can of the more
use to either make them last longer or
straightforward uses
help them get into range of choice targets
without getting killed. include extending
charge ranges of your
• Vayl’s Incite improves both accuracy
and damage. A ranged beast like the melee models or moving
Seraph can overcome the limit of having your warlock behind
to keep close to the warlock. cover. You’ll find other uses,
• Saeryn can debuff a Seraph’s target such as disengaging a model
with Breath Stealer, which also works to without Free Strikes, setting up
stop countercharges if the prey survives. charges or Slams by changing
Seraphim make good targets for Blight your line of approach, and
Bringer, killing off enemy models and
protecting Saeryn from their attacks. activating Slipstream to change
your models facing to prevent
• With their high mobility, it’s easy
back strikes or help control who
for a Seraph to wander away from its
controlling warlock. Using a Shepherd they might Frenzy on.
to escort one or more Seraph helps them
retain the ability to be forced without
limiting their movement.

84
NO Quarter Magazine: Guts & Gears

Painting Seraphim
Seraphim of the Bloodsmeath Marauders By Rob Strohmeyer

Base Coat
Start with a base of Thrall Flesh with a touch of Gnarls Green for the entire model. All of
the natural armor like the plates and spikes get a basecoat of Greatcoat Grey. The gums
and viscera are based in Skorne Red and the teeth are based in Hammerfall Khaki.

Base Coat Colors:


Flesh: Gnarls Green, Thrall Flesh
Natural Armor: Greatcoat Grey
Gums/Viscera: Skorne Red
Teeth: Hammerfall Khaki What You’ll Need:
Armor Wash
Battlefield Brown
Shading Gnarls Green
All of the shading is done with washes, with a little extra work on the flesh. Start by Greatcoat Grey
washing the flesh with Gnarls Green. A little Mixing Medium makes this easier. Once dry,
blend in a little more Gnarls Green into the deepest folds of the skin. The natural armor, Hammerfall Khaki
the gums, the viscera, and the teeth all get a wash of Armor Wash mixed with a little
Battlefield Brown. The color you want is a brown-black that flows well.
‘Jack Bone
Khador Red Base
Shading Colors: Mixing Medium
Flesh: Gnarls Green
Natural Armor, Gums/Viscera, Morrow White
Teeth: Armor Wash, Battlefield Brown Skorne Red
Thrall Flesh

Highlighting
The flesh is first. Highlight back up with the original base color of Thrall Flesh mixed
with a touch of Gnarls Green. Afterwards, add highlights of pure Thrall Flesh. This
works best when blended. The natural armor is highlighted back up with Greatcoat
Grey, and then further highlighted with a couple of layers of Greatcoat Grey mixed
with Morrow White. Each new highlight is smaller and lighter than the previous
layer. Highlight the edges of the armor plates with a 1:1 mix of Greatcoat Grey and
Morrow White. The gums are highlighted with Khador Red Base and the details of
the teeth are brought out with ‘Jack Bone.

Highlighting Colors:
Flesh: Gnarls Green, Thrall Flesh
Natural Armor: Greatcoat Grey, Morrow White
Gums/Viscera: Khador Red Base
Teeth: ‘Jack Bone

Detailing
The flesh is detailed with small highlights of Thrall Flesh mixed with Morrow White.
The armor plate on the head has spots added to it by dabbing straight Armor Wash
on the surface, then pulling the Armor Wash off by wicking it into a dry brush. The
viscera and the skin around the openings get a wash of Skorne Red and then a second
wash of Khador Red Base. Each wash is blended out away from the openings in the
skin. Finally, the details of the teeth are picked out using Menoth White Highlight.
Finish the base accordingly.

Details Colors:
Flesh: Morrow White, Thrall Flesh
Natural Armor: Armor Wash
Viscera: Khador Red Base, Skorne Red
Teeth: Menoth White Highlight

85
NO QUARTER MAGAZINE: TERRAIN
A massive obelisk of carven stone rises from the rocky
ground and dominates the surrounding landscape. The
low, guttural voices of stone scribes fill the air, causing it buzz

Building a and hum with ancient power. A massive troll emerges from
the darkness into the flickering torchlight that illuminates

Trollblood
the sacred site hauling an enormous stone carved with runes
that flicker and pulse. The troll gingerly and lovingly places
the stone within an alcove at the base of the obelisk and the
runes burst to life in a frenzy of light as the power of Dhunia

Krielstone
courses into the krielstone.
After several issues of showcasing his amazing terrain in the
Player Gallery, we decided to tap Pat Ohta to produce a specific

SHRINE
piece for No Quarter. Hobby Content Manager Rob Hawkins set
to the task and sketched up a gorgeous Trollblood Krielstone
Shrine meant both to house and “recharge” the massive stones
carried by Krielstone Bearers.
Pat apparently has his own laboratory full of assistants ready to
do his bidding. His minion, Dr. Twitch, is seen here assembling
the Trollblood Krielstone Shrine.
By Pat Ohta
Assisted by Dr. Twitch and Danny Lam

What You’ll Need:


Barbeque skewers (or thin wooden dowels)
Celluclay
Extruded polystyrene
Foamcore
Joint wall compound
Sand
Woodland Scenics® Static Grass
and Clump Foliage mixture
8 Kriel Warrior Standard Bearer banners
OPTIONAL: Trollblood Kriel Warrior Shields

Tools
Dremel®
Formula P3 Hobby Knife
Hobby saw
Hot glue gun
Hot wire cutter
Ballpoint pen
Permanent marker
Popsicle sticks
Ruler
Safety mask
Sand paper
Soldering iron
OPTIONAL: Lab pen

Adhesives
Formula P3 Modeling Putty
Formula P3 Super Glue
White glue
Wood glue

Formula P3 Paint
Bastion Grey
Bloodtracker Brown
Cryx Bane Base
Frostbite
Hammerfall Khaki
Menoth White Highlight
Umbral Umber
86
NO Quarter Magazine: TERRAIN
The Stone Base

1 2 5
Step 1.) The stone tile base is comprised of two pieces. Start by Step 5.) Glue the top tier to the bottom tier.
making the bottom tier. Cut two 9” X 9” pieces of 1/4” foamcore. Glue
these two pieces together.
Step 2.) To create the top tier, cut out two 6” X 6” pieces of 1/4”
GROUNDWORK
foamcore and glue them together. Along each edge of the bottom
and top tier, make a mark at every 1-1/2”. Use a ruler, draw lines
connecting each mark, forming a grid with 1-1/2” squares.

1
Step 1.) Cut a 15” X 15” piece of foam insulation. This will become
the hill the shrine will sit upon.

3
Step 3.) Score the lines using a modeling knife. Be sure not to
cut all the way through the foam—all you want to do is cut
through the top layer of paper. Then, score the same lines using
a ballpoint pen—the pen will deepen and widen the score lines,
which will help create the illusion of a tiled surface.
2
Step 2.) Center the stone tile base on the foam and trace a line
around it. Then draw a circle around the square. This will be the
diameter of the hill.

4
Step 4.) Use joint wall compound to cover the seam along the
3
edge of each tier. Spread this evenly with a popsicle stick. When Step 3.) Use a foam cutter and cut the hill out. Make the edges of the hill
the compound is dry, sand the edges smooth. slope by trimming the edges with the foam cutter. Sand this smooth.
87
NO Quarter Magazine: TERRAIN
Stone Columns (continued)

4
Step 4.) On one edge, cut a 3-1/2”x 2-1/2” hole into the foam. This will
hold the staircase.

Stairs and Assembly


2
Step 2.) Take the hot wire cutter and make a 45-degree angle cut
along one end.

1
Step 1.) The stairs are made from five foamcore pieces laid one on
top the other, going from largest to smallest. The first piece is 3-1/2”
X 3-1/4”, the second piece is 3” X 3-1/4”, the third is 2-1/4” X 3-1/4”,
the fourth is 1-1/2” X 3-1/2”, and the fifth is 3/4” X 3-1/4”.

3
Step 3.) Use a permanent marker to draw runes into the sides of
the stone pillar. Then, use a ballpoint pen and go over each of
the runes. This will help to define the runes and make it appear
2 as if it were carved.

Step 2.) Glue the stairs one on top of each other from largest on the
Tip:
bottom to smallest on the top.
Trollblood Runes
Trollblood runes are a
combination of curved lines with
dots and slashes. Go ahead and
experiment to come up with your
own variations. I used a laboratory
pen to draw out my runes. These
pens are alcohol resistant and the
special ink etches the top layer of
foam. Using this pen will save you
3 a lot of time!

Step 3.) Glue the stone tile base to the top of the hill and the stairs
into the slot on the hill.

Stone Columns
Step 1.) Glue two 2” X 3”
pieces of insulation foam
together with wood glue.
4
When dry, use a hot wire Step 4.) Draw the rune of Dhunia on the top face of each stone.
cutter to trim the piece
so it is square. You can
add wear marks along
the edge of the Krielstone
to show age and damage.
Make a total of four of
these.

5
1 Step 5.) Carefully etch out this design with a soldering iron. Always
wear a mask, and do this in a well-ventilated area.
88
NO Quarter Magazine: TERRAIN
Stone Columns Obelisk
(continued) and Krielstone
(continued)

6
Step 6.) Mix joint wall compound with a
little bit of water and stipple this all over
the stone. This adds texture and helps to
conceal the seam line created by joining
the two pieces of foam.
5
Step 5.) Use the ballpoint pen to draw more
runes. If you don’t have access to a lab pen,
be sure to gently press into the foam so it
looks like the glyphs were carved.

7 6
Step 7.) When the compound is dry, sand it Step 6.) Cut a 1 1/2” X 2” doorway into one of
smooth. the facings of the obelisk. This will house the
Krielstone. Cover up any seam lines with the
Obelisk water and joint wall compound mixture.

and Krielstone
3
Step 3.) Cut the top to look like a pyramid.

7
1 Step 7.) Attach the obelisk to the middle of
the piece.
Step 1.) Glue three pieces of 3” X 6” of
insulation foam together with wood glue.

2 8
Step 2.) When dry, use a hot wire cutter to
shape it into an obelisk. From the bottom,
4 Step 8.) Grind the hand off the Krielstone
start by making an 80-degree cut upwards. Step 4.) Use sandpaper to better define the using a Dremel®. Patch up the grind mark
Stop approximately 2” from the top. shape. using Formula P3 Modeling Putty.
89
NO Quarter Magazine: TERRAIN
Braziers Groundwork
& Offerings

1 2
Step 1.) Mix some water and wood glue Step 2.) Make a mixture of sand and small rocks.
into Celluclay. Paste this mixture onto the Sprinkle this all over the ground and let it sit
insulation foam to add texture and vary the overnight to dry. When completely dry, prime
height of the ground. the piece with black acrylic paint.

1
Painting & Flocking
Step 1.) Cut off eight torches from Kriel
Warrior Standard Bearer banners.

2
Step 2.) Drill a small hole into the bottom of
the torch. Cut a piece of barbeque skewer, and
glue it into the hole. Use Formula P3 Modeling
Putty to cover any join lines.

We painted the Krielstone Shrine using Formula P3


paints, drybrushing and washing as needed:
3 Stone Platform
Basecoat: Ironhull Grey.
Step 3.) Make eight holes along the sides of the Highlighting: Bastion Grey, Frostbite, and Menoth
steps. Glue a torch into each hole. White Highlight.
Groundwork
Basecoat: Umbral Umber.
Highlighting: Bloodtracker Brown, Hammerfall
Khaki.
Obelisk
Basecoat: 50/50 mixture of Cryx Bane Base and
Battledress Green.
Highlighting: Bastion Grey, Frostbite, Hammerfall
Khaki, Menoth White Highlight.
Flocking
To finish the piece, use Woodland Scenics® Static
Grass and Clump Foliage.

Conclusion
4 The completed Trollblood Krielstone Shrine makes a fabulous centerpiece
for your HORDES games. Use it as an objective in a scenario or a cooler
Step 4.) Randomly glue the shields and scroll approach to creating high ground. Woe to the enemies of the Trollbloods
parts, available from store.privateerpress.com, who try to defile such a sacred site of Dhunia!
around the base of the obelisk.
90
Ol’ Rowdy Ol’ Rowdy Ol’ Rowdy Ol’ Rowdy
Head Torso Furnace Body

Anastasia Di Bray Ol’ Rowdy


Sword Right Army

Ol’ Rowdy Ol’ Rowdy Ol’ Rowdy


Left Leg Spikes Right Leg

Cankerworm Cankerworm Cankerworm Tharn Ravager Whitemane


Head Body Section 1 Body Section 2 Axe

Drago
Right Arm

Cankerworm
Tail Spikes
Drago Drago
Shoulder 1 Shoulder 2

Cyclops Shaman
Right Arm

Cyclops Shaman Cyclops Shaman Drago Drago Drago Drago


Torso Left Arm Left Arm Spikes Shoulder Armor 1 Shoulder Armor 2

Get these parts and more at


91
OPEN GAME LICENSE Version 1.0a

The following text is the property of to any Open Game Content that you Use. 10. Copy of this License: You MUST
Wizards of the Coast, Inc. and is Copyright No terms may be added to or subtracted include a copy of this License with every
2000 Wizards of the Coast, Inc (“Wizards”). from this License except as described by the copy of the Open Game Content You
All Rights Reserved. License itself. No other terms or conditions Distribute.
may be applied to any Open Game Content
1. Definitions: (a)”Contributors” means the 11. Use of Contributor Credits: You may
distributed using this License.
copyright and/or trademark owners who not market or advertise the Open Game
have contributed Open Game Content; 3. Offer and Acceptance: By Using the Content using the name of any Contributor
(b)”DerivativeMaterial”meanscopyrighted Open Game Content You indicate Your unless You have written permission from
material including derivative works and acceptance of the terms of this License. the Contributor to do so.
translations (including into other computer
4. Grant and Consideration: In consideration 12. Inability to Comply: If it is impossible
languages), potation, modification,
for agreeing to use this License, the for You to comply with any of the terms
correction, addition, extension, upgrade,
Contributors grant You a perpetual, of this License with respect to some or all
improvement, compilation, abridgment
worldwide, royalty-free, non-exclusive of the Open Game Content due to statute,
or other form in which an existing work
license with the exact terms of this License judicial order, or governmental regulation
may be recast, transformed or adapted; (c)
to Use, the Open Game Content. then You may not Use any Open Game
“Distribute” means to reproduce, license,
Material so affected.
rent, lease, sell, broadcast, publicly display, 5. Representation of Authority to
transmit or otherwise distribute; (d)”Open Contribute: If You are contributing original 13. Termination: This License will terminate
Game Content” means the game mechanic material as Open Game Content, You automatically if You fail to comply with all
and includes the methods, procedures, represent that Your Contributions are Your terms herein and fail to cure such breach
processes and routines to the extent such original creation and/or You have sufficient within 30 days of becoming aware of the
content does not embody the Product rights to grant the rights conveyed by this breach. All sublicenses shall survive the
Identity and is an enhancement over the License. termination of this License.
prior art and any additional content clearly
6. Notice of License Copyright: You must 14. Reformation: If any provision of this
identified as Open Game Content by the
update the COPYRIGHT NOTICE License is held to be unenforceable, such
Contributor, and means any work covered
portion of this License to include the provision shall be reformed only to the
by this License, including translations and
exact text of the COPYRIGHT NOTICE extent necessary to make it enforceable.
derivative works under copyright law, but
of any Open Game Content You are
specifically excludes Product Identity. (e) 15. COPYRIGHT NOTICE
copying, modifying or distributing, and
“Product Identity” means product and Open Game License v 1.0a Copyright
You must add the title, the copyright date,
product line names, logos and identifying 2000, Wizards of the Coast, Inc.
and the copyright holder’s name to the
marks including trade dress; artifacts;
COPYRIGHT NOTICE of any original System Reference Document Copyright
creatures characters; stories, storylines,
Open Game Content you Distribute. 2000-2003, Wizards of the Coast, Inc.;
plots, thematic elements, dialogue,
incidents, language, artwork, symbols, 7. Use of Product Identity: You agree not Authors Jonathan Tweet, Monte Cook,
designs, depictions, likenesses, formats, to Use any Product Identity, including as Skip Williams, Rich Baker, Andy Collins,
poses, concepts, themes and graphic, an indication as to compatibility, except as David Noonan, Rich Redman, Bruce R.
photographic and other visual or audio expressly licensed in another, independent Cordell, John D. Rateliff, Thomas Reid,
representations; names and descriptions Agreement with the owner of each element James Wyatt, based on original material
of characters, spells, enchantments, of that Product Identity. You agree not to by E. Gary Gygax and Dave Arneson.
personalities, teams, personas, likenesses indicate compatibility or co-adaptability No Quarter Magazine: Issue #21,
and special abilities; places, locations, with any Trademark or Registered Copyright 2008 Privateer Press, Inc.
environments, creatures, equipment, Trademark in conjunction with a work
magical or supernatural abilities or effects, containing Open Game Content except as Full Metal Fantasy Roleplay material
logos, symbols, or graphic designs; and any expressly licensed in another, independent presented in No Quarter Magazine is
other trademark or registered trademark Agreement with the owner of such published under the Open Gaming License.
clearly identified as Product identity by the Trademark or Registered Trademark. The Roleplay game mechanics presented in this
owner of the Product Identity, and which use of any Product Identity in Open Game publication including monster attributes
specifically excludes the Open Game Content does not constitute a challenge to and special abilities, new equipment, new
Content; (f) “Trademark” means the logos, the ownership of that Product Identity. feats, new skills, prestige classes, and other
names, mark, sign, motto, designs that are The owner of any Product Identity used in material derived from the SRD are open
used by a Contributor to identify itself or Open Game Content shall retain all rights, game content. Descriptive text including
its products or the associated products title and interest in and to that Product stories, characters, proper names, and
contributed to the Open Game License Identity. other depictions of the Iron Kingdoms or
by the Contributor (g) “Use”, “Used” or its inhabitants is all Privateer Press product
8. Identification: If you distribute Open identity and may not be reproduced. All
“Using” means to use, Distribute, copy, edit, Game Content You must clearly indicate
format, modify, translate and otherwise artwork is always product identity and may
which portions of the work that you are not be reproduced. All product identity is
create Derivative Material of Open Game distributing are Open Game Content.
Content. (h) “You” or “Your” means the copyright C2002-2007 Privateer Press.
licensee in terms of this agreement. 9. Updating the License: Wizards or its
designated Agents may publish updated
2. The License: This License applies to any versions of this License. You may use any
Open Game Content that contains a notice authorized version of this License to copy,
indicating that the Open Game Content modify and distribute any Open Game
may only be Used under and in terms of Content originally distributed under any
this License. You must affix such a notice version of this License.
by Rob Hawkins

The Player Gallery


Bust Out the Parts Bin
Jim Rowell went rifling through the Privateer Press Store
and came up with this fantastic Ogrun Bokur conversion,
including a nice visual guide to which parts he utilized.
Take a look at the Parts Bin on p. 91 and get inspired to
make your own bodged together model!

“Ogrun Bokur”
by Jim Rowell

The Player Gallery 93


Mountain Fortress
Tag team duo Jarnigan and Ashley Cook put untold hours into the creation of this amazing mountain fortress terrain piece. The tiny details are
what really stand out, including custom built trees, tables, and bits of enigmatic mechanika. For more on the Cooks’ building prowess, check
out their Cryxian costumes on pg. 5!
by Jarnigan and Ashley Cook

94 The Player Gallery


Knock on Wood Challenge
No Quarter #19’s Painting Challenge asked our readers to capture the essence of wood or use trees or lumber in some capacity in
their modeling and painting. You definitely won’t find any pressboard in these entries!

WINNER!
Emiliano Mancini
Emiliano Mancini wins the
challenge with this fantastic
Gnarlhorn Satyr, with its
interesting conversion work and
subtle painting technique. We’ll
call him “Woody”.

Honorable Mentions

“Treeborn Dire Troll”


by Simon Foster

Check out page 38 for the next


Painting Challenge and see if you can
Paint Like You’ve Got a Pair!
“Sentry Stones & Mannikins” “Voodoo Mauler”
by Sonya Taulia by Dirk Gijsen
The Player Gallery 95

YEAR OF More Convention Madness!


W e took way, way too many pictures of Gen Con, PAX, and San Diego
Comicon this year. Here are some more glimpses at the great turnout
we saw at these conventions.

THE GEAR
Year of the Gear is Coming!
A Year of Special Content for NQ

Pistons, Steam, and Mechanika


Inside ‘Jack Factories

Obligatory Th
omas “Tamul
f” Dill sighti
ng! This tim
e he’s infiltr
ated our products
.

Time to Make Amends


The Reckoner in Guts and Gears

PLUS, a ‘Jack vs. Infantry


Battle Report, Cygnar tactics,
make an Orgoth Temple, and
Vayl in the Gavyn Kyle Files
96
Under the watchful eye of a Stone Scribe Elder, a Krielstone Bearer prepares to set the sacred stone in the shrine.
®
The Monsterpocalypse is upon us!
March your monster and a horde of minions through an urban
landscape and crush everything in your path. Do battle with other
Copyright 2001 – 2008 Privateer Press, Inc. All Rights Reserved. All trademarks contained herein including Privateer Press and its logo and

monsters for control of your turf—throw them across a city, slam


them into buildings, and suplex them into radioactive rubble in this
fast-moving, action-packed game portraying the most fearsome
giant monsters ever imagined!

Monsterpocalypse is an action-packed strategy game of collectible


AVAILABLE NOW! miniatures for 2 players ages 10 and up, and features high-quality
pre-painted plastic monsters, vehicles, and interactive city structures
that impact and shape gameplay.
Monsterpocalypse and its logo and slogan are property of Privateer Press, Inc.

Starter Set (1 player) PIP 50001 $24.99


Monster Booster PIP 50002 $12.99
Unit Booster PIP 50003 $12.99

Find out how to get your FREE limited edition Mega Sky
Sentinel figure at www.monsterpocalypsegame.com
TM

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