Sunny Level 3
Sunny Level 3
Sunny Level 3
INSPIRATION
STRENGTH I like doing my job and helping
18 -1 30 others. I also secretly like to
14 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
draw, but I have never told
anyone this.
+2 PERSONALITY TRAITS
8 ●
-1
+5
Dexterity
Constitution
25 inside me is but I can still be kind and
caring. I want to see people smile.
CURRENT HIT POINTS IDEALS
-1 Intelligence
-1 +3 Wisdom
The children at the Littlepaw Orphanage
CONSTITUTION
● +4 Charisma
SAVING THROWS
- are the closest thing I will ever have to
family. I owe them my entire life.
TEMPORARY HIT POINTS BONDS
16
-1 Acrobatics (Dex) Total 3 SUCCESSES I do not understand my own limits
+3 Animal Handling (Wis) and often find myself overexerting
+3
1d6 FAILURES
myself in order to help someone.
● +1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +4 Athletics (Str)
8 +2
-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Warforged Resilience - You have advantage on saving
throws against being poisoned, and you have resistance to
Greatsword +2 2d6 +2 Slashing poison damage. You are immune to disease. You don't need
-1 ● +5 Insight (Wis) to eat, drink, or breathe. You don't need to sleep and don't
suffer the effects of exhaustion due to lack of rest, and
+2 Intimidation (Cha) magic can't put you to sleep.
WISDOM -1 Investigation (Int) Sentry's Rest - When you take a long rest, you must spend
at least six hours in an inactive, motionless state, rather than
+3 Medicine (Wis)
16 -1 Nature (Int)
sleeping. In this state, you appear inert, but it doesn't render
you unconscious, and you can see and hear as normal.
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18 7'2
AGE HEIGHT WEIGHT
Solarias the Angel
- - -
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
Channel Divinity - When you use your Channel Divinity, you choose which effect to create. You
must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity
effects require saving throws. When you use such an effect from this class, the DC equals your
cleric spell save DC. Turn Undead: As an action, you present your holy symbol and speak a prayer
censuring the undead. Each undead that can see or hear you within 30 feet of you must make a
Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes
any damage. A turned creature must spend its turns trying to move as far away from you as it can,
and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its
action, it can use only the Dash action or try to escape from an effect that prevents it from moving.
If there's nowhere to move, the creature can use the Dodge action.
Twilight Sanctuary - As an action, you present your holy symbol, and a sphere of twilight emanates
from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The
sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a
creature (including you) ends its turn in the sphere, you can grant that creature one of these
benefits: You grant it temporary hit points equal to 1d6 plus your cleric level or You end one effect
on it causing it to be charmed or frightened.
Vigilant Blessing - At 1st level, the night has taught you to be vigilant. As an action, you give one
creature you touch (including possibly yourself) advantage on the next initiative roll the creature
makes. This benefit ends immediately after the roll or if you use this feature again.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer/Cleric
Wis + Cha 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 - - 6 - -
Message
Shocking Grasp
Chill Touch
Mending
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 4/4 7 - -
EPAR
SPELL NAME
ED
PR
● Magic Missile(Sorcerer)
● Feather Fall(Sorcerer)
4 - -
● Cure Wounds(Sorcerer, Origin)
● Healing Word(Cleric)
● Shield of Faith(Cleric)
● Bless(Cleric)
8 - -
2 2 2/2
● Blindness/Deafness(Cleric)
● Lesser Restoration(Cleric)
5 - -
9 - -
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.