Mario's Cheat Sheet
Mario's Cheat Sheet
Mario's Cheat Sheet
MONK satyr
Epic path - THE MYRMIDON
While the Dragonlords were the champions of the First War, wars are not one by individuals alone.
To support the Dragonlords, legions of hoplites were recruited. The first of these legions, the
Myrmidons, sported the symbol of an ant upon their banner as they faced the armies of the Titans,
symbolizing unity and the ability to stand together against otherwise insurmountable obstacles. No
one is certain what became of the original Myrmidons, but you know one thing: your ancestor stood
amongst them.
You have lived a simple life as a soldier of Mytros, but feel it is your duty and destiny to
reclaim your family’s lost honour and complete their task of vanquishing the armies of the Titans
and standing alongside the Dragonlords.
Adventure Hook: The Oracle knows of your ancestry and can give you information that would allow
you to restore the army of the Dragonlords
Heroic Tasks
● Recover the lost banner of the Myrmidons
● Recover the Legionnaire Commander’s weapon
● Be conferred the title of Master of Myrmidons by a true Dragonlord
Divine Blessing
Blessing of Elysium. As an action you can call forth the spirits of the ancient Myrmidons,
summoning 1d4-1 (minimum 1) Legionnaires (use gladiator stats). Once used, you cannot summon
the spirits again until seven days have passed.
Fey Heritage: You have advantage Minor Illusion: You create a sound
on saving throws against being or an image of an object within range
that lasts for the duration. If you
charmed or frightened, and spells create a sound, its volume can range
can’t put you to sleep from a whisper to a scream. It can be
your voice, someone else’s voice, a
Enchanting Music: You can cast lion’s roar, a beating of drums, or any
the minor illusion cantrip. When you other sound you choose.
If a creature uses its action to
reach 3rd level, you can cast the
examine the sound or image, the
sleep spell once with this trait and creature can determine that it is an
regain the ability to do so when you illusion with a successful Intelligence
(Investigation) check against your spell
finish a long rest. When you reach
save DC. If a creature discerns the
5th level, you can also cast the illusion for what it is, the illusion
suggestion spell with this trait and becomes faint to the creature.
Aresian Technique: Starting when you choose this tradition at 3rd level, you gain proficiency with
shields. Additionally, wielding a shield does not impede your Martial Arts, Unarmored Movement, or
Unarmored Defense features. You may also use your shield as a “free hand” to catch and hold missile
weapons with your Deflect Missiles feature. As long as you are wielding a shield, opportunity attacks
against you are made with disadvantage.
Shield Dancer: Starting at 6th level, you have learned new techniques for using shields on the
battlefield.
● Vaulting Strike As a bonus action on your turn, you may spend 1 ki point to vault yourself
into the air, leaping up to 15 feet in any direction. If you are wielding a shield, then this leap
does not provoke opportunity attacks. If you take an Attack action immediately after leaping,
then you have advantage on your first melee attack, and it scores a critical hit on a roll of
19 or 20.
● Counterattack Whenever a creature makes an opportunity attack against you and misses, if
you are using a shield, you may use your reaction to spin around and make a single melee
weapon attack against that creature, without interrupting your movement.
Shield of the dragon turtle: Starting at 11th level, you have learned to think of your shield as
an extension of your body. As a reaction when you are attacked, you may spend 1 ki point to gain
an additional +3 AC from your shield, including against the triggering attack, until the beginning of
your next turn.
Undaunted spirit: Beginning at 17th level, you are fearless when faced with overwhelming enemies.
You have advantage on all attacks made against creatures that are Huge in size or larger.
Additionally, you cannot be frightened or paralyzed by spells or abilities used by such creatures.