Q2 M11 - Visual and Information Media

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Visual

Information
and Media

Media and
Information QUARTER 2 -
Literacy MODULE 11
01 - Visual Information
02 - Visual and Media Information
03 - Types of Visual Media
04 - Produced Media Visual
05 - Purpose of Visual Information
06 - Visual Design Elements
07 - Visual Design Principles
Visual Information and
Media
Visual information
is the artistic or
creative
representation or
interpretation of
an idea, concept,
or emotion using
different media.
Visual and Media Information

> materials, programs,


applications, and the
like that teachers and
students use to formulate
new information to aid
learning through the use,
analysis, evaluation, and
production of visual
images.
Examples:

digital and printed


images
videos
Google Classroom
Messenger
Types of Visual Media
1. Photography
2. Video
3. Screenshots
4. Infographics
5. Data Visualization
6. Comic
Strips/Cartoons
7. Memes
8. Visual Note-taking
Data 1 Data 2 Data 3

50

40

30

20

10

0
Element 1 Element 2 Element 3 Element 4 Element 5
Formally and Informally
Produced Visual Media

Visual media produced by formal


organizations such as schools,
government, and established
media/publishing outfits are
considered formally produced. Other
visual media are considered
informally produced.
Purpose of Visual Information

The primary purpose of


visual information is to
gain attention, create
meaning, and facilitate
retention.
Visual Design Elements

Visual design elements


are the building blocks
or basic units in the
construction of a visual
image.
A. LINE
> describes a shape or
outline. It can create
texture and can be thick or
thin. Lines may be actual,
implied, vertical,
horizontal, diagonal, or
contour.
B. SHAPE
> usually a geometric area
that stands out from the
space next to or
around it, or because of
differences in value, color,
or texture. Shape may also be
organic.
C. VALUE
> the degree of light and dark
in a design. It is the contrast
between black and white and all
the tones in between. Value can
be used with color as well as
black and white. Contrast is
the extreme changes between
values.
D. TEXTURE
> the way a surface feels or is
perceived to feel. Texture can be
added to attract or repel
interest of a visual element.
Visual texture is the illusion of
the surfaces peaks and valleys,
resulting in a feeling of
smoothness or roughness in
objects.
E. COLOR
> determined by its hue (name
of color), intensity (purity of
the hue), and value (lightness
or darkness of hue). Color and
color combination can play a
large role in the design. Color
may be used for emphasis or to
elicit emotions from viewers.
Color may be warm, cool, or
neutral. It plays a major role
in our visual perception, as it
influences our reactions of the
world around us. It is therefore
important to create color
palettes that will evoke the
appropriate audience reactions.
F. FORM

> a figure having volume and


thickness. An illusion of a
3-dimensional object can be
implied through the use of
light and shading. Form can
be viewed from many angles.
VISUAL DESIGN
PRINCIPLES
A. CONSISTENCY

Consistency of margins,
typeface, typestyle, and
colors is necessary,
especially in slide
presentations or documents
that are more than one page.
B. CENTER OF INTEREST
> an area that first attracts
attention in a composition. This
area is more important when
compared to the other objects or
elements in a composition. This
can be achieved by contrast of
values, more colors, and
placement in the format.
C. BALANCE
> a feeling of visual equality in
shape, form, value, color, etc.
Balance can be symmetrical and
evenly balanced, or asymmetrical
and unevenly balanced. Objects,
values, colors, textures, shapes,
forms, etc. can be used in
creating balance in a
composition.
D. HARMONY

> brings together a composition


with similar units.
E. CONTRAST
> offers some change in value
creating a visual discord in a
composition. Contrast shows the
difference between shapes and can
be used as a background to bring
objects out and forward in a
design. It can also be used to
create an area of emphasis.
F. DIRECTIONAL MOVEMENT
> a visual flow through the
composition. It can be the suggestion
of motion in a design as you move from
object to object by way of placement
and position. Directional movement can
be created with a value pattern. It is
with the placement of dark and light
areas that you can move your attention
through the format.
G. RHYTHM

> a movement in which some


elements recur regularly. Like a
dance, it will have a flow of
objects that will seem like the
beat of music.
H. PERSPECTIVE
> an area that first attracts
attention in a composition. This
area is more important when
compared to the other objects or
elements in a composition. This
can be achieved by contrast of
values, more colors, and
placement in the format.
GOT ANY QUESTIONS?
END OF PRESENTATION. THANK YOU.

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