INTRODUCTION-WPS Office

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 4

I.

INTRODUCTION
Mobile Legend:Bang Bang referred to as a ML or MLBB, is a mobile multiplayer online

battle arena (MOBA) game developed and published by Moonton. A subsidiary of by the

dance. Released in 2016, the game grew in popularity worldwide, most prominently in

southeast Asia, and has since crossed the 1 billion downloads feat with peak monthly players

of 100 million. This game has two opposing to defend the fort so as not taken over the

opponent. Besides, mobile Legends are popular and in demand from various circles from

teenager to adults. This game is popular in Asian as many as ten million accounts are known

to have downloaded this game on the Google play store.

Mobile Legend is one of the widely used leisure by many people. Teenagers who are

playing these games said that they are playing these games just for fun, to keep away from

the heat of the sun, without knowing that these are a lot of effects of playing these games that

are more than what they think. Playing mobile legends, according to some research is

beneficial, it enables the mind of the players to be more active. It helps the player to come up

with decisions in tight situations, especially those fights that keep the players to be alert and

strategic, playing these types of games makes the player experienced different feelings

because it is as if the player is really the one taking the challenges.

Players learn from engaging in mobile Legend. First off, it gives a sense of community.

People who play mobile Legend feel like they belong to a certain group and this helps in their

well-being. Playing mobile Legend also boosts problem-solving skills. Analyzing opponents,

their tactics, their team builds, their strengths and weaknesses, and their tendencies, among

others are all part of gaming. These are beneficial in improving one's thinking and analytical

skills. They tend to be innovative and imaginative with the resources they are dealt with in

game. Educational needs, and different sample sizes, the trend is that younger students within

the school year will face more difficulties than relatively older students. This effects is more

important the younger students, but it reverses when reaching higher education.
II. STATEMENT OF THE PROBLEM

In this study, the researchers aim to know the Effects of Mobile Legend Games To
The Behavior Of Grade 12 HUMSS Students In Salay National High School. Specifically,
this study seeks to answer.

1.what are the effects of playing mobile Legend in Grade 12 HUMSS at Salay National High
School, Salay Misamis Oriental?

2.what are the causes of playing mobile Legend?

3. What are the results in playing mobile legends of Grade 12 HUMSS?

III. LIMITATION OF THE STUDY

This study aims to know. The Effects of Mobile Legend Games To The Behavior Of
Grade 12 HUMSS Students In Salay National High School. This study is limited only to the
players of mobile Legend game in Senior High School department. The respondents will be
Grade 12 HUMSS students of senior High School from Salay National High School.

IV. METHODOLOGY

This chapter provides a description of the methodology that was used in the study,
specifically this chapter briefly discusses the research design, research subject, Data
collection, Data analysis.

V. RESEARCH DESIGN

The study utilizes a descriptive research is, a scientific method which involves
observing and describing the behavior of the subject without influencing it in anyway. This
study uses Quantitative Research.

VI. RESEARCH SUBJECT

The research subject in this study are Salay National High School students. A total of 29
students respondents to our survey. The respondents were Grade 12 HUMSS students.
VII. DATA COLLECTION

A survey questionnaire will be the data collection tool for this study, it includes their ages
and gender. The respondents also provided checklist that was focuses on the effect of playing
mobile legends of Grade 12 HUMSS at Salay National High School.

VIII. DATA ANALYSIS

The questionnaire was produced and was presented to the class instructor of the
respondents. The data analysis allow the researchers to examine the effect of playing mobile
legends.

IX. REVIEW OF RELATED LITERATURE

This chapter provides a description of the methodology that was used in the study.
Specifically, this chapter briefly discusses the research Design, sources of data,
instrumentation and data collection, and tools for data analysis. The independent variable in
this study is the age, gender and strand. The discussion the dependent variable is the
behavioral conditions of the students. The discussion goes further to include other studies to
there variables as well as their indications.

According to Juan- Jose Navarro (2015) the policy of school organization for grouping
students in the same academic year is based on date of birth. In general, students who are
born within the same calendar year are grouped in the same course [1]. This measure seeks
for students to have the minimum possible differences among them. In Spain, for example,
students are grouped according to the calendar year from January 1 to December 31. In
Britain, England, and Wales, students born between September 1 and August 31 of the
following year are grouped in the same course. This generates differences f up to one year of
age in children with the same chronological age in addition to differences in biological age
due to different maturation rhythms of students. The differences in the experiences and
maturation of older students involve a relatively better performance in academic setting,
which is known as the relative age effect. (RAE) [2,3]. Most published studies on RAE and
study samples on academic performance come from Britain [4], Norway [5,6] Belgium [7] or
the United States [8]. Regardless of the differences between these studies, such as age of the
participants, different backgrounds, students with special
RESEARCH PAPER

THE EFFECTS OF MOBILE LEGEND GAMES TO THE BEHAVIOR OF GRADE


12 HUMSS STUDENTS IN SALAY NATIONAL HIGH SCHOOL

MA. JULLIENE H. GRANTUZA


Researchers

You might also like