Kain 8th Level

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Name: Player:
8 Class: Warlock (the Fiend) 6, Divine Soul 2
Experience: 34.000 Add: Next level: 48.000
Background: Faceless
LEVEL Race: Half-elf Size: Medium Height: 184 Weight: 72
Gender: Male Hair: Black Eyes: Hazel Skin: Pale
Age: 25 Alignment: Lawful Neutral Faith:
Jack of All Trades Skill Modifiers

Skills
(won't print)

Remarkable Athlete 0 to all Skills

Abilities
ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Show 2nd DC +1 Acrobatics (DEX) 0
Ability Save DC +3 Animal Handling (WIS) 0
+3
ABILITY MODIFIER SAVING THROW PROF.
BONUS
Save Modifiers
PROFICIENCY 0 +7 Arcana (INT) 0
STR
(won't print)
BONUS +
9 -1 -1 0
8+
Cha 17 -1 Athletics (STR) 0
STRENGTH

Senses +9 Deception (CHA) 0


13 DEX +1 +1 0 Proficiency +7 History (INT) 0
DEXTERITY
16 Passive Perception 0
Bonus 0 +6 Insight (WIS) 0
12 CON +1 +1 0
Darkvision 60 ft Use Dice Modifier

+9 Intimidation (CHA) 0
CONSTITUTION ✔ INSPIRATION
+4 Investigation (INT) 0
19 INT +4 +4 Limited Features +3 Medicine (WIS) 0
0 SR LR Dawn
INTELLIGENCE
FEATURE MAX. USAGES RECOVERY USED +4 Nature (INT) 0
16 WIS +3 +6 Favored by the Gods 2 SR +6 Perception (WIS) 0
0

Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
WISDOM
Sorcery Points 4 LR +6 Performance (CHA) 0
22 CHA +6 +9
Rod of the Pact Keeper (warlock spell slot) 1 LR +6 Persuasion (CHA) 0
0
CHARISMA
Dark One's Own Luck 1 SR +4 Religion (INT) 0
to all Saves: 0
+1 Sleight of Hand (DEX) 0
Saving Throw Advantages / Disadvantages +1 Stealth (DEX) 0
Magic can't put me to sleep; Adv. on saves vs. charmed and
+3 Survival (WIS) 0
poison
Tool 0
SPEED
DEX MISC. SPEED ENCUMBERED
Combat Initiative
+1 1 + 30 ft 20 ft
Defense Players Make All Rolls Health
AC DURING REST Set Max HP WOUNDS
12 ARMOR
BONUS Studded Leather
+

13
SHIELD TEMPORARY HP
BONUS CURRENT
+ RESISTANCE
AC 1
+
DEXTERITY
MOD
MEDIUM ARMOR (MAX = 2)
HEAVY ARMOR (MOD = 0)
STEALTH
DISADV. Poison
HP 45 Heal
DIE LIVE
6 × d8 + 1
MAGIC
+
MAX HIT POINTS I DC10 I
MISC
MOD 1 2 × d6 + 1 II II
+ RECOVER HALF OF YOUR MAXIMUM HIT III III
MISC HALF DAMAGE × +
Armor's weight (won't print): 13 lb MOD 2 HIT DICE AFTER A LONG REST. DICE
Shield's weight (won't print): 0 lb LEVEL DIE CON USED DEATH SAVING THROWS

Attacks ATTACKS
PER ACTION 1 Attack
Mods
Actions
(won't
D D D print)
PROF ABILITY AND

Shortbow ✔ Dex 80/320 ft +4 1d6+1 Piercing 0 0 Attack / Cast a Spell


Ammunition, two-handed 1d6 Dash / Disengage / Dodge
Above weapon's weight (won't print): 2 lb

0 0 Escape Grapple / Help / Hide


Ready / Search / Use Object
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.2.0 (Colorful - A4)

Above weapon's weight (won't print): 0 lb


Overrun / Tumble (or as bonus action)
00
As 1 attack: Disarm / Grapple / Shove

Above weapon's weight (won't print): 0 lb Rod of the Pact Keeper (warlock spell slot)
00

Above weapon's weight (won't print): 0 lb BONUS ACTIONS REACTIONS USED THIS ROUND
0 0 Font of Magic Opportunity Attack

Above weapon's weight (won't print): 0 lb Below weapon's weight (won't print): 0 lb

00

Weight per ammo: 0,05 lb Weight per ammo: 0 lb


TYPE TOTAL TYPE TOTAL
Arrows
Reload AMMUNITION Reload AMMUNITION
Add Features

Features Background
PERSONALITY TRAITS
Racial Options
Racial Traits I behave like an extreme opposite of my persona.

Half-Elf (+2 Charisma and +1 to two other ability scores of my choice)

IDEAL
Skill Versatility: I gain proficiency in two skills of my choice.
Security. Doing what must be done can't bring the innocent to harm. (Lawful)

BOND
I do everything for my family. My first thought is keeping them safe.

Choose Feature
Class Features FLAW
I overexert myself, sometimes needing to recuperate for a day or more.
Warlock (the Fiend), level 6:
◆ Pact Magic (Warlock 1, PHB 107) [3 cantrips & 7 spells known; 2× 3rd-level spell slot]
I can cast warlock cantrips/spells that I know, using Charisma as my spellcasting ability
I can use an arcane focus as a spellcasting focus for my warlock spells Feats
I regain these spell slots on a short rest
◆ Dark One's Blessing (the Fiend 1, PHB 109)
FEAT: Actor [PHB 165]
When I reduce a hostile to 0 HP, I gain Cha mod + warlock level temporary HP (min 1)
Advantage on Charisma (Deception) and (Performance) if trying to pass as another. I can
◆ Eldritch Invocations (Warlock 2, PHB 107) [3 invocations known]
mimic a person's speech or other creature's sounds if I've heard it for at least 1 minute.
Use the "Choose Feature" button above to add Eldritch Invocations to the third page
Wisdom (Insight) vs. Charisma (Deception) to determine the sound is faked. [+1 Charisma]
Whenever I gain a warlock level, I can replace an invocation I know with another
◆ Pact of the Tome (Warlock 3, PHB 108) FEAT:
I have a Book of Shadows with any three cantrips of my choosing
I can cast these cantrips as long as I have the book on my person
Regardless of the lists they come from, these count as warlock cantrips to me
I can get a replacement book with a 1-hour ceremony during a short or long rest
◆ Dark One's Own Luck (the Fiend 6, PHB 109) [1× per short rest]
FEAT:
When I make an ability check or saving throw, I can add 1d10 after rolling the d20
◆ Pact Magic (Warlock 1, PHB 107) [3 cantrips & 6 spells known; 2× 3rd-level spell slot]
I can cast warlock cantrips/spells that I know, using Charisma as my spellcasting ability
I can use an arcane focus as a spellcasting focus for my warlock spells
FEAT:
I regain these spell slots on a short rest
◆ Dark One's Blessing (the Fiend 1, PHB 109)
When I reduce a hostile to 0 HP, I gain Cha mod + warlock level temporary HP (min 1)
◆ Eldritch Invocations (Warlock 2, PHB 107) [3 invocations known]
Use the "Choose Feature" button above to add Eldritch Invocations to the third page FEAT:
Whenever I gain a warlock level, I can replace an invocation I know with another
◆ Pact Boon (Warlock 3, PHB 107)
Choose a Pact Boon (Blade, Chain, or Tome) using the "Choose Feature" button above

Add Equipment
Divine Soul, level 2:
◆ Spellcasting (Sorcerer 1, PHB 101) [4 cantrips & 3 spells known] Equipment
I can cast sorcerer cantrips/spells that I know, using Charisma as my spellcasting ability
I can use an arcane focus as a spellcasting focus for my sorcerer spells ADVENTURING GEAR # LBS ADVENTURING GEAR # LBS
◆ Divine Magic: Law (Divine Soul 1, XGtE 50) Scroll of Sending 2 Belt of Dwarvenkind 3

When I learn spells/cantrips or replace known, I can also pick from the cleric spell list Disguise kit 3 Headband of Intellect 2

I also learn Bless, which doesn't count against my number of spells known Potion of Healing (Greater) 2 0,5 Rod of the Pact Keeper +2 2 2

These count as sorcerer spells for me; I can only replace the bonus spell with a cleric spell Soul Token 3 0,3

◆ Favored by the Gods (Divine Soul 1, XGtE 50) [1× per short rest] Madcap Teeth 1

If I fail a saving throw or miss with an attack roll, I can add 2d4 to the total Golem Teeth 1

◆ Font of Magic (Sorcerer 2, PHB 101) [Sorcery Points, 2× per long rest] Naga Teeth 2

As a bonus action, I can use sorcery points to create spell slots and vice versa Potion of Mind Control 1 1

I can convert spell slots to sorcery points at a rate of 1 point per spell slot level Potion of Elemental Form 1

I can convert sorcery points to spell slots, which last until I finish a long rest, as follows: Fire Giant Teeth 1

Level 1 for 2 sorcery points; level 2 for 3 sorcery points; level 3 for 5 sorcery points
Level 4 for 6 sorcery points; level 5 for 7 sorcery points

Background Feature
◆ Spellcasting (Sorcerer 1, PHB 101) [4 cantrips & 3 spells known]
I can cast sorcerer cantrips/spells that I know, using Charisma as my spellcasting ability
Dual Personalities
I can use an arcane focus as a spellcasting focus for my sorcerer spells
◆ Divine
The worldMagic (Divine
knows me asSoul
my 1, XGtE 50)
persona and those who seek to learn more about me find
When I learn
themselves spells/cantrips
stymied or replace
by my disguise. known, I canasalso
I'm unidentifiable my pick
truefrom the cleric
self while spell and
disguised list
These cleric
behaving as myspells countallowing
persona, as sorcerer
me tospells for me
change appearances between my two personalities
as II also
wish.learn a spell based
My deception on my
might lose affinity, use the "Choose
its effectiveness Feature"
if someone realizebutton above for this
the connection.
◆ Favored by the Gods (Divine Soul 1, XGtE 50) [1× per short rest] ATTUNED MAGICAL ITEMS (MAX 3)
If I fail a saving throw or miss with an attack roll, I can add 2d4 to the total
◆ Font of Magic (Sorcerer 2, PHB 101) [Sorcery Points, 2× per long rest]
Proficiencies
As a bonus action, I can use sorcery points to create spell slots and vice versa
SUBTOTAL 5,9 SUBTOTAL 4
I can convert spell slots to sorcery points at a rate of 1 point per spell slot level Carrying Capacity

a :long rest, as follows:(won't print): 1


Multiplier
ARMOR
I can :convert
LIGHT
sorcery M
points
EDIUMto spellHslots,
EAVY whichSHIELDS OTHER
last until I finish
ENCUMBERED CARRYING CAPACITY
HEAVILY ENCUMBERED PUSH/DRAG/LIFT TOTAL WEIGHT
46 - STR × 5 STR × 15STR × 10 136 - STR × 15 - 30
WLevel
EAPONS1 :for 2Ssorcery
IMPLE points; level 2 for
MARTIAL 3 sorcery
OTHER : points; level 3 for 5 sorcery points
90 lb 135 lb
-10 FT SPEED -20 FT SPEED
270 lb SPEED = 5 FT 38,8 lb
DISADV. STR, DEX, CON
Level 4 for 6 sorcery points; level 5 for 7 sorcery points GEAR & COINS
Languages Tools & Others PLATINUM
= 10 GP
GOLD
=10 SP
ELECTRUM
= 5 SP
SILVER
= 10 CP
COPPER LIFESTYLE:
Wealthy
Warlock (the Fiend), level 5:
Common Dwarvish Disguise kit 597 DAILY PRICE: 4 gp
Celestial
GEMS AND OTHER VALUABLES:
Elvish
Infernal
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.2.0 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
CHARACTER:

Status Possessions

Exhaustion Magic Items


Below item's weight (won't print): 0 lb
LEVEL EFFECT (CUMULATIVE) MAGIC ITEM: Belt of Dwarvenkind [DMG 155] ✔ ATTUNED

SOME FOOD AND DRINK.


PROVIDED THAT YOU ALSO INGESTED
THE EXHAUSTION LEVEL BY 1,
FINISHING A LONG REST REDUCES
While wearing this belt, my Con increases by 2 (to max 20), I get adv. on Cha (Persuasion)
1 Disadvantage on Ability Checks
checks to interact with dwarves, adv. on saves vs. poison, resistance to poison damage,
2 Speed halved darkvision 60 ft, and know Dwarvish. Each day at dawn, there is a 50% chance I grow a
full beard or my current beard becomes visibly thicker.
3 Disadvantage on Attack Rolls and Saving Throws
Below item's weight (won't print): 0 lb
4 Hit Point maximum halved MAGIC ITEM: Headband of Intellect [DMG 173] ✔ ATTUNED
My Intelligence score is 19 while I'm wearing this headband, provided that my Intelligence
5 Speed reduced to 0
ig
g is not already 19 or higher.
6 Death

Below item's weight (won't print): 2 lb


Conditions MAGIC ITEM: Rod of the Pact Keeper +2 [DMG 197] ✔ ATTUNED
While holding this rod, I gain a +2 bonus to spell attack rolls and to the saving throw DCs
Blinded Petrified of my warlock spells. As an action once per long rest, I can regain one warlock spell slot
Fail checks involving sight. Attacks have Incapacitated. Can’t move or speak. Unaware while holding the rod.
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage.
Immune to poison/disease. Fail Str and Dex
Charmed saving throws. Enemy attacks have advantage.
Below item's weight (won't print): 0 lb
Can’t harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10.
advantage on ability checks to interact socially. MAGIC ITEM: ATTUNED
Poisoned
Deafened Disadvantage on attack rolls and ability checks.
Fail checks involving hearing.
Prone
Frightened Crawl (at ½ speed) or stand up (costs ½ speed).
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Can’t willingly move closer have advantage within 5 ft and disadvantage if
to the source of fear. further away. Below item's weight (won't print): 0 lb
MAGIC ITEM: ATTUNED
Grappled Restrained
Speed drops to 0, regardless of any bonus. Speed 0, regardless of bonus. Disadvantage on
Dex saving throws. Attacks have disadvantage.
Enemy attacks have advantage.
Incapacitated
Can’t take actions or reactions.
Stunned
Incapacitated. Can’t move. Can speak only
Invisible falteringly. Fail Str and Dex saving throws.
Can’t be seen, but noise and tracks. Attacks Below item's weight (won't print): 0 lb
Enemy attacks have advantage.
have advantage, enemy attacks disadvantage. MAGIC ITEM: ATTUNED
Unconscious
Paralyzed Incapacitated. Can’t move or speak. Unaware
Incapacitated. Can’t move or speak. Fail Str of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits.

Choose Visible Sections

Notes Extra Equipment


GEAR # LBS GEAR # LBS
◆ Eldritch Sight (Eldritch Invocation, PHB 110)
I can cast Detect Magic at will, without using a spell slot
◆ Agonizing Blast (Eldritch Invocation, PHB 110)
I can add my Charisma modifier to every hit with my Eldritch Blast cantrip
◆ Book of Ancient Secrets (Eldritch Invocation, PHB 110)
I can add any two 1st-level spells that have the ritual tag to my Book of Shadows
If I come across spells with the ritual tag, I can transcribe them into my book, as well
I can cast any of these spells in my Book of Shadows as rituals, but not as normal spells
I can cast my known warlock spells as rituals if they have the ritual tag

TOTAL WEIGHT TOTAL WEIGHT

Other Holdings

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.2.0 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
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Character History

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Allies & Organizations

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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.2.0 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
CHARACTER:
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Spell
Slots
3 0 2 0 0 0 0 0 0

Warlock Spells Spell attack modifier: +11 0 Spellcasting ability


Spell save DC: 19 0 Charisma

Cantrips (0 Level)
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Eldritch Blast Spell attack for 2 beam(s), each 1d10+5 Force dmg; beams can be combined or split — Evoc 1a 120 ft V,S Instantaneous P 237
Guidance 1 willing creature adds 1d4 to ability check of its choice, after rolling, once during the duration — Div 1a Touch V,S Conc, 1 min P 248
Mage Hand Create spectral hand for simple tasks or carry up to 10 lb; 1 a to control; can't have multiple instances — Conj 1a 30 ft V,S 1 min (D) P 256
Message 1 crea I point to hears whispered message and can reply with a whisper; nobody can overhear — Trans 1a 120 ft V,S,M 1 rnd P 259
Minor Illusion 5-ft cube illusion includes visible or audible; Int(Investigation) check vs. Spell DC; see book — Illus 1a 30 ft S,M 1 min (D) P 260
Poison Spray 1 creature save or 2d12 Poison dmg Con Conj 1a 10 ft V,S Instantaneous P 266
Prestidigitation Minor trick; harmless sensory effect, illusory image, snuff light, clean/soil/chill/warm/flavor etc. — Trans 1a 10 ft V,S 1 h (D) P 267
Shocking Grasp Spell attack, adv. if metal armor, 2d8 Lightning dmg, no rea 1 turn — Evoc 1a Touch V,S Instantaneous P 275

1st Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Burning Hands All in area 3d6+1d6/SL Fire dmg; save halves; unattended flammable objects ignite Dex Evoc 1a S:15ft cone V,S Instantaneous P 220
Command 1+1/SL crea, each max 30 ft apart, save or follow one word command, e.g. approach, drop, flee, halt Wis Ench 1a 60 ft V 1 rnd P 223
AT
WILL Detect Magic (R) Know presence of magic within 30 ft; 1 a to see auras and determine school — Div 1a Self V,S Conc, 10 min P 231
Hex 1 crea +1d6 Necrotic dmg from my atks; dis. on chosen ability checks; SL3: conc, 8h; SL5: conc, 24h — Ench 1 bns 90 ft V,S,M Conc, 1 h P 251

2nd Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Invisibility 1+1/SL crea invisible; attacking/casting makes the crea visible; anything worn/carried also invisible — Illus 1a Touch V,S,M Conc, 1 h P 254

3rd Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Antagonize 1 crea 4d4+1d4/SL Psychic dmg, use rea to melee atk vs. crea I see (or dis. atk 1 rnd); save half, no rea Wis Ench 1a 30 ft V,S,M Instantaneous MT 50
Dispel Magic Dispel all magical effects on crea or object; if above this SL, DC 10+SL spellcasting ability check — Abjur 1a 120 ft V,S Instantaneous P 234
Fireball 20-ft rad all crea 8d6+1d6/SL Fire dmg; save halves; unattended flammable objects ignite Dex Evoc 1a 150 ft V,S,M Instantaneous P 241
Hunger of Hadar 20-ft rad all: blind while in, start turn in 2d6 Cold dmg, end turn in save or 2d6 Acid dmg Dex Conj 1a 150 ft V,S,M Conc, 1 min P 251
Intellect Fortress 1+1/SL crea, each max 30 ft apart, has Psychic damage resistance and adv. on Int, Wis, and Cha saves — Abjur 1a 30 ft V Conc, 1 h T 107

Divine Soul Spell attack modifier: +9 0 Spellcasting ability


Spell save DC: 17 0 Charisma

Cantrips (0 Level)
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Control Flames Nonmagical flame up to 5 cu ft; instant: expand/extinguish, 1h: brighten/dim/color/create shapes — Trans 1a 60 ft S Instant. or 1 h X 152
Guidance 1 willing creature adds 1d4 to ability check of its choice, after rolling, once during the duration — Div 1a Touch V,S Conc, 1 min P 248
Message 1 crea I point to hears whispered message and can reply with a whisper; nobody can overhear — Trans 1a 120 ft V,S,M 1 rnd P 259
Spare the Dying 1 living creature with 0 current HP becomes stable — Necro 1a Touch V,S Instantaneous P 277

1st Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Bless 3+1/SL creatures can add 1d4 on every attack roll or saving throw during the duration — Ench 1a 30 ft V,S,M Conc, 1 min P 219
Comp. Languages (R) Understand all spoken language or written language when touched; does not help vs. cyphers — Div 1a Self V,S,M 1h P 224
Feather Fall 5 creatures descent only 60 ft/rnd for duration or until landed, taking no falling damage — Trans 1 rea 60 ft V,M 1 min P 239
Shield If hit by attack +5 AC until start of next turn; or stop Magic Missile spell from doing any dmg to me — Abjur 1 rea Self V,S 1 rnd P 275

Ancient Secrets Spell attack modifier: +11 0 Spellcasting ability


Spell save DC: 19 0 Charisma

1st Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Identify (R) 1 magical item or magic-imbued crea/obj; learn properties, how to use, and spells affecting it (100gp) — Div 1 min Touch V,S,Mƒ Instantaneous P 252
Purify Food and Drink (R) 5-ft rad of food and drink is rendered free of all poison and disease — Trans 1a 10 ft V,S Instantaneous P 270

3rd Level
SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Phantom Steed (R) Summon quasi-real steed with 100 ft speed (10 mph); I designate rider; spells ends if it takes dmg — Illus 1 min 30 ft V,S 1 h (D) P 265

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.2.0 (Colorful - A4); Spell Sheet 1/1 Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast

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