Issue 247
Issue 247
Issue 247
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CONTENTS:
--> A Brief Word From Johnn
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D&D Turns 30
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This is old news, but D&D's celebrating it's 30 year
anniversary this year. What's notable is all the mainstream
press attention the game is getting. I think back to the
25th anniversary, and there was much less industry fanfare
and barely a mention in the news. I think public exposure,
education, and acceptance is great for our hobby. I also
feel that this milestone and the positive press it's getting
will help many parents make better informed decisions when
deciding about allowing their children to play.
Cheers,
Johnn Four
johnn@roleplayingtips.com
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http://www.rpgnow.com/product_info.php?products_id=3684
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http://www222.pair.com/sjohn/sparks.htm
With card figures, the sky is the limit. You can have them
coming out of the players' ears! Even the smallest of
creatures can do cumulative damage. Imagine the little
blighters coming at you from all directions, front, rear,
both sides, secret passages, and the roof, employing nets,
ropes, pits, lassos, arrows, and the dreaded Kneecap attack
- it's as high as they can reach! Hanging from your neck and
throttling you, tripping you up unless you can save on
Dexterity, dropping rocks on you. Gods help you if they
stampede you into a dead end! Or cut the vital bridge?
She has singled out potions as her primary tool. She uses
her specially bred-rat hunters who can travel long distances
without deviating from their mission to seek out requisite
ingredients. She has made an alliance with an alchemist in
the area who benefits from the steady supply of components
and materials the rats scrounge up. Spinifex has a growing
horde of potions now that includes a wide variety of powers,
including buffs for her guards and herself in case of
trouble.
* * *
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www.dwarvenforge.com
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* http://lava.nationalgeographic.com/pod/
* http://photo.shutterline.com/
* http://epod.usra.edu/
* http://www.usefilm.com/browse.php?mode=dailies§ion=photograph
And once you have taken your inspiration, you can show the
image to your players. (Oh, and players? It works both ways.
Spin your character history out of a couple of photos.)
Yah!
I was surprised when the player said such an idea took away
the character design from him, and that it made him have to
hate the people who enslaved him, when he didn't see the
character that way.
Then, I had seen on the site that someone had tricked their
PCs into releasing a powerful wizard, and thought aha!
That's what I'll do. The player demanded to know what my
idea was (since I have had many bad ones lately) and
thinking about it, I hinted at what would happen. When he
found out it would again be about manipulating the
character, he was upset.
Does he kill his friend and stop him, turning his back on
friendship and living with these consequences? Does he
figure out his friend is under the spell of a ring he found
in a barrow, and redeem him? These are personal choices
that the character will have to live with, and that will
effect him deeply, having travelled with this man for so
long and gone through so much with him.
So, for those poor struggling GMs out there who think they
have to do a huge scripted epic, the real thing is to give
the PC a choice that will effect the future of the universe,
and let them make their decision. It may come down to a
series of choices, or one single moment and one critical
choice. But DO NOT hinge your campaign on the PCs doing one
thing in specific or making the choice you want them to--
not fair and not reliable.
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http://www.roleplayingtips.rpgshop.com/product_info.php?products_id=36001
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Johnn Four
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email: johnn@roleplayingtips.com
web site: http://www.roleplayingtips.com