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Codes and Conventions Lesson 6 Mil

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✔ Create their own codes and conventions

through photography
BELL WORK
BELL WORK
BELL WORK
TYPES OF MEDIA LANGUAGE

1. Visual language
2. Aural language
3. Written language
4.Verbal language
5. Non-verbal language
SEMIOTICS: Decoding the Hidden Message
▣ Setting
▣ - is the time and place of the
narrative. You can describe the
setting of the whole story or just a
specific scene. A setting can be as big
as the outback or space, or as small
as a specific room. Setting can even
be a created atmosphere or frame of
mind.
If given this kind of color in cinematographic. It has a meaning that this film is in the past. If
switched from colored to black and white, then it means a throwback.
Mise en scene
▣ is a French term that means ‘everything
within the frame’. In media terms it has
become to mean the description of all the
objects within a frame of the media
product and how they have been arranged.
An analysis of mise en scene includes:

▣ Set Design
▣ Costume
▣ Props
▣ Staging and Composition
Acting
▣ Actors portray characters in media products
and contribute to character development,
creating tension or advancing the narrative.
The actor portrays a character through:

▣ Facial expression
▣ Body Language
▣ Vocal qualities
▣ Movement
▣ Body contact
Colour
▣ has highly cultural and strong
connotations. When studying the
use of colour in a media product the
different aspects to be looking at are:

▣ Dominant colour
▣ Contrasting foils
▣ Colour symbolism
With the clothing and the sword fight, this gives us an idea
that this film is a Chinese Action Film
The Flash. With the effects of speed light, we will have an interpretation that
he was moving very fast.
Camerawork
▣ Camerawork refers to how the camera is
operated, positioned and moved for
specific effects. Aspects of camerawork
include:

▣ Positioning
▣ Movement
▣ Framing
▣ Exposure
▣ Lens choice
Editing
- is the process of choosing,
manipulating and arranging images and
sound. Editing is generally done for four
different reasons:

▣ Graphic edits
▣ Rhythmic edits
▣ Spacial edits
▣ Temporal edits
Audio
- is the expressive or naturalistic use of
sound. Audio can be diegetic or non
diegetic. The three aspects of audio are:

▣ dialogue
▣ sound effects
▣ music
Lighting
▣ Lighting is the manipulation of natural
or artificial light to selectively
highlight specific elements of the
scene. Elements of lighting include:

▣ Quality
▣ Direction
▣ Source
▣ Colour
Form conventions

are the certain ways we expect types of media’s codes to be arranged. For
instance an audience expects to have a title of the film at the beginning, and
then credits at the end. Newspapers will have a masthead, the most
important news on the front page and sports news on the back page. Video
games usually start with a tutorial to explain the mechanics of how the
game works.
Story Conventions
Story conventions are common narrative structures and
understandings that are common in story telling media
products. Examples of story conventions include:
• Narrative structures
• Cause and effect
• Character construction
• Point of View
Genre conventions point to the common use of
tropes, characters, settings or themes in a
particular type of medium. Genre conventions
are closely linked with audience expectations.
Genre conventions can be formal or thematic.
GUNS SPEEDCARS

GANGSTER
CIGARETTES
POLICEMEN
DRUGS JAIL
BOMB
DEAD BODY
ASSESSMENT 1
▣ ASSESSMENT 2
Worksheet #___

▣ 1. Watch the 2 commercial ads of


Nido Advance Protectus 3+ and
identify and screenshot every codes
seen in both ads. Explain every
code.

▣ 2. How did the director make the


audience wait for more episodes of
the commercial ad?

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