0% found this document useful (0 votes)
7 views

SolutionJava_Aug_Sep2023

The document provides a comprehensive overview of Java concepts, including polymorphism, Java tokens, object creation, Swing, threads, packages, constructors, inheritance, layout managers, exception handling, applet execution, access specifiers, looping statements, and arrays. It also covers the life cycle of threads and applets, interfaces, method overloading vs overriding, arithmetic operations using inheritance, and the advantages and disadvantages of Java Beans. Each section includes definitions, examples, and explanations of key features and functionalities.

Uploaded by

DeezNutsss
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
7 views

SolutionJava_Aug_Sep2023

The document provides a comprehensive overview of Java concepts, including polymorphism, Java tokens, object creation, Swing, threads, packages, constructors, inheritance, layout managers, exception handling, applet execution, access specifiers, looping statements, and arrays. It also covers the life cycle of threads and applets, interfaces, method overloading vs overriding, arithmetic operations using inheritance, and the advantages and disadvantages of Java Beans. Each section includes definitions, examples, and explanations of key features and functionalities.

Uploaded by

DeezNutsss
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 11

Java_Aug_Sep2023

PART A:

Short Answer Questions

1. Define Polymorphism.

-Polymorphism is a concept in object-oriented programming that allows objects to be treated as


instances of their parent class rather than their actual class. It enables one interface to be used for a
general class of actions. There are two types:

- Compile-time Polymorphism (Method Overloading): Same method name with different


parameters.

- Run-time Polymorphism (Method Overriding): Same method name in the parent and child class.

2. What are the Java Tokens?

- Java tokens are the smallest elements of a Java program. They are:

- Keywords: Reserved words like `class`, `public`, `static`, etc.

- Identifiers: Names given to variables, classes, methods, etc.

- Literals: Fixed values like `10`, `'a'`, `"Hello"`.

- Operators: Symbols like `+`, `-`, `*`, `/`.

- Separators: Symbols like `;`, `,`, `()`, `{}`, `[]`.

3. How to create objects?

- Objects in Java are created using the `new` keyword. For example:

ClassName obj = new ClassName();

Example:

class Car {

String model;

Car myCar = new Car();

myCar.model = "Tesla";

4. What is Swing in Java?


- Swing is a part of Java Foundation Classes (JFC) used to create window-based applications. It is
built on AWT (Abstract Window Toolkit) and provides more sophisticated components like tables,
lists, scroll panes, buttons, etc.

5. Define Threads.

- A Thread in Java is a lightweight process. It is a separate path of execution and allows multiple
operations to run concurrently. Java provides built-in support for multithreaded programming.

6. What is a package

- A packagein Java is a namespace that organizes a set of related classes and interfaces. It helps in
avoiding name conflicts and controlling access.

package mypack;

public class MyClass {

// class body

PART B:

Four marks Questions

7. Explain features of Java.

- Simple: Easy to learn, syntax similar to C++.

- Object-Oriented: Everything is an object.

- Portable: Write once, run anywhere (WORA).

- Platform-independent: Java bytecode runs on any platform with a JVM.

- Secure: Provides a secure execution environment.

- Robust: Strong memory management, exception handling.

- Multithreaded: Supports multithreading.

- High Performance: Just-In-Time (JIT) compilers.

8. What is a constructor? Explain constructor overloading with an example.

- A constructor is a special method invoked when an object is instantiated. It initializes the object.

- Constructor Overloading: Multiple constructors with different parameter lists.

class Example {
int x;

Example() {

x = 0;

Example(int a) {

x = a;

Example obj1 = new Example();

Example obj2 = new Example(10);

9. What is inheritance? Discuss various types of inheritance.

- Inheritance is a mechanism where one class inherits the properties and behavior of another class.

- Single Inheritance: One subclass inherits from one superclass.

- Multilevel Inheritance: A class is derived from another derived class.

- Hierarchical Inheritance: Multiple subclasses inherit from one superclass.

- Multiple Inheritance (through interfaces in Java): A class implements multiple interfaces.

- Hybrid Inheritance: Combination of two or more types of inheritance.

10. Explain layout manager in Java.

- Layout managers are used to arrange components in a container. Types:

- FlowLayout: Arranges components in a left-to-right flow.

- BorderLayout: Arranges components in five regions: north, south, east, west, center.

- GridLayout: Arranges components in a grid with equal-sized cells.

- CardLayout: Manages two or more components, each as a card.

- GridBagLayout: More flexible and complex than GridLayout.

11. What is exception handling? Explain types of exceptions.


- Exception Handling in Java is a mechanism to handle runtime errors to maintain the normal flow
of the application.

- Checked Exceptions: Compile-time exceptions (e.g., IOException).

- Unchecked Exceptions: Runtime exceptions (e.g., NullPointerException).

- Errors: Serious problems that a reasonable application should not try to catch (e.g.,
OutOfMemoryError)

try {

// code that may throw an exception

} catch (ExceptionType e) {

// code to handle the exception

12. WAP to find the sum of digits of a given number using objects and class.

class SumOfDigits {

int number;

SumOfDigits(int num) {

this.number = num;

int calculateSum() {

int sum = 0, temp = number;

while (temp != 0) {

sum += temp % 10;

temp /= 10;

return sum;

public static void main(String[] args) {

SumOfDigits obj = new SumOfDigits(1234);

System.out.println("Sum of digits: " + obj.calculateSum());


}

PART C:

Eight Mark’s Questions

13. a) Discuss the access specifiers with example.

- Access Specifiers define the scope of class members (variables and methods).

- private: Accessible only within the class.

- default (no modifier): Accessible within the same package.

- protected: Accessible within the same package and subclasses.

- public: Accessible from anywhere.

class Example {

private int a;

public int b;

protected int c;

int d; // default access

b) Explain different types of looping statements.

- For Loop: Repeats a statement or block for a specified number of times.

Example code:

for (int i = 0; i < 10; i++) {

System.out.println(i);

- While Loop: Repeats a statement or block while a condition is true.

Example code:

int i = 0;

while (i < 10) {


System.out.println(i);

i++;

- Do-While Loop: Similar to while loop, but executes at least once.

Example code

int i = 0;

do {

System.out.println(i);

i++;

} while (i < 10);

14. a) Explain process of applet execution.

- Applet is a Java program that runs in a web browser.

- Steps of execution:

1. Load: The applet is loaded by the browser or applet viewer.

2. Initialize: The `init()` method is called for initialization.

3. Start: The `start()` method is called to start the execution.

4. Paint: The `paint()` method is called to draw on the applet window.

5. Stop: The `stop()` method is called to stop the execution.

6. Destroy: The `destroy()` method is called before the applet is destroyed.

Example code:

import java.applet.Applet;

import java.awt.Graphics;

public class MyApplet extends Applet {

public void init() {

// initialization code

}
public void start() {

// start code

public void paint(Graphics g) {

g.drawString("Hello, Applet!", 20, 20);

public void stop() {

// stop code

public void destroy() {

// destroy code

b) What are the features of Swing?

- Lightweight Components: Do not rely on native peer components.

- Pluggable Look and Feel: Can change the appearance of components at runtime.

- Rich Set of GUI Components: More than AWT, including tables, trees, sliders.

- MVC Architecture: Separate the model, view, and controller.

- Double Buffering: Smooth graphics rendering.

15. a) Explain the life cycle of a thread.

- New: Thread is created but not yet started.

- Runnable: Thread is ready to run but waiting for CPU time.

- Running: Thread is executing.

- Blocked/Waiting: Thread is blocked or waiting for a resource.

- Terminated: Thread has finished execution.

Example code:
public class My

Thread extends Thread {

public void run() {

System.out.println("Thread is running");

public static void main(String[] args) {

MyThread t = new MyThread();

t.start(); // Thread moves from New to Runnable state

b) What is an array? Explain one dimension array.

- An array is a collection of elements of the same type stored in contiguous memory locations.

- One-dimensional array: Linear array

int[] arr = new int[5]; // declaration and instantiation

arr[0] = 10; // initialization

System.out.println(arr[0]); // accessing element

16. What is an interface? Explain different kinds of interfaces.

- An interface in Java is a reference type, similar to a class, that can contain only constants,
method signatures, default methods, static methods, and nested types. Interfaces cannot contain
instance fields or constructors.

- Types of interfaces:

- Marker Interface: No methods, used to indicate a particular property of the class (e.g.,
Serializable).

- Functional Interface: An interface with exactly one abstract method (e.g., Runnable,
Comparator).

17. a) Explain the life cycle of an applet.

- Load: Applet class is loaded.


- Initialize: `init()` method is called for initialization.

- Start: `start()` method is called to start execution.

- Paint: `paint()` method is called to perform drawing.

- Stop: `stop()` method is called to stop execution.

- Destroy: `destroy()` method is called before applet is destroyed.

public class MyApplet extends Applet {

public void init() { /* initialization code */ }

public void start() { /* start code */ }

public void paint(Graphics g) { /* drawing code */ }

public void stop() { /* stop code */ }

public void destroy() { /* destroy code */ }

b) Differentiate method overloading and method overriding.

- Method Overloading: Multiple methods with the same name but different parameters

class Example {

void display(int a) { }

void display(String b) { }

- Method Overriding: Subclass provides a specific implementation of a method already defined in


its superclass.

class Parent {

void show() { }

class Child extends Parent {

@Override

void show() { }

18. a) Write a program to implement arithmetic operations using inheritance.


class Arithmetic {

int a = 10;

int b = 5;

class Addition extends Arithmetic {

int add() {

return a + b;

class Subtraction extends Arithmetic {

int subtract() {

return a - b;

public class Main {

public static void main(String[] args) {

Addition add = new Addition();

Subtraction sub = new Subtraction();

System.out.println("Addition: " + add.add());

System.out.println("Subtraction: " + sub.subtract());

b) What are the advantages and disadvantages of Java Beans?

- Advantages:

- Reusability: Beans can be reused in different environments.

- Customization: Beans can be customized in design-time environments.

- Ease of use: Can be manipulated visually.


- Compatibility: Follows a set of conventions for property, event, and method naming.

- Disadvantages:

- Complexity: Can be complex to set up for beginners.

- Performance: May be slower due to the overhead of the bean framework.

- Size: Larger codebase for the same functionality.

You might also like